@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,89 @@
1
+ import { getWallPlanFootprint } from '../systems/wall/wall-footprint.js';
2
+ import { calculateLevelMiters } from '../systems/wall/wall-mitering.js';
3
+ import { unionPolygons } from './polygon-union.js';
4
+ /** A three.js Y rotation of a plan point: local (x, z) turned by `yaw`. */
5
+ export function turnPlanPoint(x, z, yaw) {
6
+ const c = Math.cos(yaw);
7
+ const s = Math.sin(yaw);
8
+ return [c * x + s * z, -s * x + c * z];
9
+ }
10
+ export function yawOf(rotation) {
11
+ if (typeof rotation === 'number')
12
+ return rotation;
13
+ if (Array.isArray(rotation))
14
+ return Number(rotation[1] ?? 0) || 0;
15
+ return 0;
16
+ }
17
+ /**
18
+ * Level-local plan (x, z) → site metres, through the building's placement: three.js Y rotation,
19
+ * the convention BuildingRenderer applies, `site = position + (c·x + s·z, −s·x + c·z)`.
20
+ */
21
+ export function siteFrame(building) {
22
+ const yaw = building?.rotation?.[1] ?? 0;
23
+ const ox = building?.position?.[0] ?? 0;
24
+ const oz = building?.position?.[2] ?? 0;
25
+ return (x, z) => {
26
+ const [tx, tz] = turnPlanPoint(x, z, yaw);
27
+ return [ox + tx, oz + tz];
28
+ };
29
+ }
30
+ /** Site metres → the building's level-local plan (x, z): `siteFrame` inverted. */
31
+ export function levelFrame(building) {
32
+ const yaw = building?.rotation?.[1] ?? 0;
33
+ const ox = building?.position?.[0] ?? 0;
34
+ const oz = building?.position?.[2] ?? 0;
35
+ return (x, z) => turnPlanPoint(x - ox, z - oz, -yaw);
36
+ }
37
+ /**
38
+ * Per-wall plan footprints for a level, mitred, then transformed by the building's site
39
+ * placement (`siteFrame`); with no building, in the level's own coordinates. `only` keeps the
40
+ * named walls, still mitred against every wall on the level.
41
+ */
42
+ export function levelFootprintLoops(nodes, level, building, only) {
43
+ if (!level)
44
+ return [];
45
+ const walls = [];
46
+ for (const childId of level.children ?? []) {
47
+ const child = nodes[childId];
48
+ if (child?.type === 'wall')
49
+ walls.push(child);
50
+ }
51
+ if (walls.length === 0)
52
+ return [];
53
+ const miters = calculateLevelMiters(walls);
54
+ const toSite = siteFrame(building);
55
+ const loops = [];
56
+ for (const wall of walls) {
57
+ if (only && !only.has(wall.id))
58
+ continue;
59
+ const poly = getWallPlanFootprint(wall, miters);
60
+ if (poly.length < 3)
61
+ continue;
62
+ loops.push(poly.map((p) => toSite(p.x, p.y)));
63
+ }
64
+ return loops;
65
+ }
66
+ /**
67
+ * The outer ring(s) of a set of wall bands: their union, minus any ring that
68
+ * lies inside another (a room enclosed by partitions is a hole in the union,
69
+ * not a second building). Falls back to the bands themselves when the union
70
+ * yields nothing.
71
+ */
72
+ export function footprintOutline(loops) {
73
+ const rings = unionPolygons(loops.map((loop) => loop.map((p) => [p[0], p[1]])));
74
+ if (rings.length === 0)
75
+ return loops.map((loop) => [...loop]);
76
+ const inside = (p, ring) => {
77
+ let hit = false;
78
+ for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
79
+ const a = ring[i];
80
+ const b = ring[j];
81
+ if (a[1] > p[1] !== b[1] > p[1] &&
82
+ p[0] < ((b[0] - a[0]) * (p[1] - a[1])) / (b[1] - a[1]) + a[0]) {
83
+ hit = !hit;
84
+ }
85
+ }
86
+ return hit;
87
+ };
88
+ return rings.filter((ring, i) => !rings.some((other, j) => j !== i && ring[0] !== undefined && inside(ring[0], other)));
89
+ }
@@ -0,0 +1,3 @@
1
+ import type { Ring } from './polygon-boolean.js';
2
+ export declare function canonicalOpeningRing(polygon: Ring): Ring;
3
+ //# sourceMappingURL=canonical-opening-ring.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"canonical-opening-ring.d.ts","sourceRoot":"","sources":["../../src/lib/canonical-opening-ring.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAA;AAE7C,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI,CAkBxD"}
@@ -0,0 +1,14 @@
1
+ export function canonicalOpeningRing(polygon) {
2
+ const ring = polygon.map(([x, z]) => [
3
+ Math.round(x * 10_000) / 10_000,
4
+ Math.round(z * 10_000) / 10_000,
5
+ ]);
6
+ if (ring.length > 1 &&
7
+ ring[0][0] === ring[ring.length - 1][0] &&
8
+ ring[0][1] === ring[ring.length - 1][1])
9
+ ring.pop();
10
+ if (ring.length < 3)
11
+ return ring;
12
+ const rotations = [ring, [...ring].reverse()].flatMap((points) => points.map((_, index) => [...points.slice(index), ...points.slice(0, index)]));
13
+ return rotations.sort((left, right) => JSON.stringify(left).localeCompare(JSON.stringify(right)))[0];
14
+ }
@@ -0,0 +1,8 @@
1
+ import type { AnyNodeId, CeilingNode as CeilingNodeType } from '../schema/index.js';
2
+ import { type Ring } from './polygon-boolean.js';
3
+ import { type Point2D } from './room-graph.js';
4
+ export declare function partitionCeilingChildren(ceiling: CeilingNodeType, roomIndices: number[], detected: Array<{
5
+ poly: Point2D[];
6
+ holes: Ring[];
7
+ }>, fallbackRoomIndex: number | undefined, childPosition: (childId: AnyNodeId) => [number, number] | undefined): Map<number, (`item_${string}` | `procedural-item_${string}`)[]>;
8
+ //# sourceMappingURL=ceiling-children.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ceiling-children.d.ts","sourceRoot":"","sources":["../../src/lib/ceiling-children.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,WAAW,IAAI,eAAe,EAAE,MAAM,WAAW,CAAA;AAC1E,OAAO,EAAqC,KAAK,IAAI,EAAE,MAAM,mBAAmB,CAAA;AAChF,OAAO,EAAE,KAAK,OAAO,EAAgC,MAAM,cAAc,CAAA;AAEzE,wBAAgB,wBAAwB,CACtC,OAAO,EAAE,eAAe,EACxB,WAAW,EAAE,MAAM,EAAE,EACrB,QAAQ,EAAE,KAAK,CAAC;IAAE,IAAI,EAAE,OAAO,EAAE,CAAC;IAAC,KAAK,EAAE,IAAI,EAAE,CAAA;CAAE,CAAC,EACnD,iBAAiB,EAAE,MAAM,GAAG,SAAS,EACrC,aAAa,EAAE,CAAC,OAAO,EAAE,SAAS,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,mEA0CpE"}
@@ -0,0 +1,36 @@
1
+ import { containsPoint, distanceToBoundary } from './polygon-boolean.js';
2
+ import { pointFromTuple, pointToTuple } from './room-graph.js';
3
+ export function partitionCeilingChildren(ceiling, roomIndices, detected, fallbackRoomIndex, childPosition) {
4
+ const assignments = new Map();
5
+ for (const roomIndex of roomIndices)
6
+ assignments.set(roomIndex, []);
7
+ for (const childId of ceiling.children) {
8
+ const tuple = childPosition?.(childId);
9
+ const point = tuple ? pointFromTuple(tuple) : undefined;
10
+ const boundaryRoomIndices = point
11
+ ? roomIndices.filter((roomIndex) => {
12
+ const room = detected[roomIndex];
13
+ return room
14
+ ? distanceToBoundary([{ outer: room.poly.map(pointToTuple), holes: room.holes }], pointToTuple(point)) <= 1e-7
15
+ : false;
16
+ })
17
+ : [];
18
+ const interiorRoomIndex = point && boundaryRoomIndices.length === 0
19
+ ? roomIndices.find((roomIndex) => {
20
+ const room = detected[roomIndex];
21
+ return room
22
+ ? containsPoint([{ outer: room.poly.map(pointToTuple), holes: room.holes }], pointToTuple(point))
23
+ : false;
24
+ })
25
+ : undefined;
26
+ const roomIndex = interiorRoomIndex ??
27
+ (fallbackRoomIndex !== undefined && boundaryRoomIndices.includes(fallbackRoomIndex)
28
+ ? fallbackRoomIndex
29
+ : boundaryRoomIndices[0]) ??
30
+ fallbackRoomIndex ??
31
+ roomIndices[0];
32
+ if (roomIndex !== undefined)
33
+ assignments.get(roomIndex)?.push(childId);
34
+ }
35
+ return assignments;
36
+ }
@@ -0,0 +1,40 @@
1
+ import type { AnyNode, CeilingNode } from '../schema/index.js';
2
+ import type { SurfacePaintRegion } from '../schema/nodes/surface-paint-region.js';
3
+ import { type MultiPolygon } from './polygon-boolean.js';
4
+ /**
5
+ * Who paints which part of a ceiling's underside. A ceiling draws its own
6
+ * finish (`slots.surface`) except where a paint region covers it; regions later
7
+ * in the list win. An automatic ceiling is rebuilt from its room, so the room
8
+ * holds its regions (`zone.ceiling.regions`); a manual ceiling holds its own
9
+ * (`ceiling.regions`). Pure 2D in level XZ — the renderer triangulates the
10
+ * cells, the paint path reads the roles.
11
+ */
12
+ export declare const CEILING_SURFACE_ROLE = "surface";
13
+ export declare function ceilingRegionRole(regionId: string): string;
14
+ export declare function parseCeilingRegionRole(role: string): string | null;
15
+ /** Whether a ceiling's regions live on its room (an automatic ceiling) rather than on itself. */
16
+ export declare function ceilingRegionsOwner(ceiling: Pick<CeilingNode, 'id' | 'boundary' | 'zoneId'>): {
17
+ kind: 'zone';
18
+ id: string;
19
+ } | {
20
+ kind: 'ceiling';
21
+ id: string;
22
+ };
23
+ /** The paint regions a ceiling draws: its room's for an automatic ceiling, its own otherwise. */
24
+ export declare function ceilingPaintRegions(ceiling: Pick<CeilingNode, 'id' | 'boundary' | 'zoneId' | 'regions'>, nodes: Readonly<Record<string, AnyNode | undefined>>): readonly SurfacePaintRegion[];
25
+ export type CeilingSurfaceCell = {
26
+ /** `surface` (the ceiling's own finish) or `region:<id>`. */
27
+ role: string;
28
+ /** The region's finish; absent for the ceiling's own `surface`. */
29
+ finish?: SurfacePaintRegion['finish'];
30
+ polygons: MultiPolygon;
31
+ };
32
+ /**
33
+ * Disjoint cells covering the ceiling (outline minus `holes`): each region
34
+ * takes what the later ones left, and `surface` is the rest. Regions that miss
35
+ * the ceiling produce no cell.
36
+ */
37
+ export declare function computeCeilingSurfaceCells(outline: readonly [number, number][], holes: readonly (readonly [number, number][])[], regions: readonly SurfacePaintRegion[]): CeilingSurfaceCell[];
38
+ /** What the partition of one ceiling depends on — its outline, holes and regions. */
39
+ export declare function ceilingSurfaceSignature(ceiling: Pick<CeilingNode, 'polygon' | 'holes'>, regions: readonly SurfacePaintRegion[]): string;
40
+ //# sourceMappingURL=ceiling-surface.d.ts.map
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@@ -0,0 +1,65 @@
1
+ import { area, difference, intersection, union, } from './polygon-boolean.js';
2
+ /**
3
+ * Who paints which part of a ceiling's underside. A ceiling draws its own
4
+ * finish (`slots.surface`) except where a paint region covers it; regions later
5
+ * in the list win. An automatic ceiling is rebuilt from its room, so the room
6
+ * holds its regions (`zone.ceiling.regions`); a manual ceiling holds its own
7
+ * (`ceiling.regions`). Pure 2D in level XZ — the renderer triangulates the
8
+ * cells, the paint path reads the roles.
9
+ */
10
+ export const CEILING_SURFACE_ROLE = 'surface';
11
+ const MIN_CELL_AREA = 1e-6;
12
+ export function ceilingRegionRole(regionId) {
13
+ return `region:${regionId}`;
14
+ }
15
+ export function parseCeilingRegionRole(role) {
16
+ return role.startsWith('region:') && role.length > 'region:'.length
17
+ ? role.slice('region:'.length)
18
+ : null;
19
+ }
20
+ /** Whether a ceiling's regions live on its room (an automatic ceiling) rather than on itself. */
21
+ export function ceilingRegionsOwner(ceiling) {
22
+ return ceiling.boundary === 'auto' && ceiling.zoneId
23
+ ? { kind: 'zone', id: ceiling.zoneId }
24
+ : { kind: 'ceiling', id: ceiling.id };
25
+ }
26
+ /** The paint regions a ceiling draws: its room's for an automatic ceiling, its own otherwise. */
27
+ export function ceilingPaintRegions(ceiling, nodes) {
28
+ const owner = ceilingRegionsOwner(ceiling);
29
+ if (owner.kind === 'ceiling')
30
+ return ceiling.regions ?? [];
31
+ const zone = nodes[owner.id];
32
+ return zone?.type === 'zone' ? (zone.ceiling?.regions ?? []) : [];
33
+ }
34
+ /**
35
+ * Disjoint cells covering the ceiling (outline minus `holes`): each region
36
+ * takes what the later ones left, and `surface` is the rest. Regions that miss
37
+ * the ceiling produce no cell.
38
+ */
39
+ export function computeCeilingSurfaceCells(outline, holes, regions) {
40
+ const surface = [
41
+ {
42
+ outer: outline.map(([x, z]) => [x, z]),
43
+ holes: holes.map((hole) => [...hole]),
44
+ },
45
+ ];
46
+ let remaining = holes.length ? union([surface]) : surface;
47
+ const cells = [];
48
+ for (let index = regions.length - 1; index >= 0; index -= 1) {
49
+ const region = regions[index];
50
+ if (region.polygon.length < 3 || !remaining.length)
51
+ continue;
52
+ const part = intersection(union([region.polygon]), remaining);
53
+ if (area(part) < MIN_CELL_AREA)
54
+ continue;
55
+ cells.push({ role: ceilingRegionRole(region.id), finish: region.finish, polygons: part });
56
+ remaining = difference(remaining, part);
57
+ }
58
+ if (area(remaining) >= MIN_CELL_AREA)
59
+ cells.push({ role: CEILING_SURFACE_ROLE, polygons: remaining });
60
+ return cells.reverse();
61
+ }
62
+ /** What the partition of one ceiling depends on — its outline, holes and regions. */
63
+ export function ceilingSurfaceSignature(ceiling, regions) {
64
+ return JSON.stringify([ceiling.polygon, ceiling.holes ?? [], regions]);
65
+ }