@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-zone.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/create-zone.ts"],"names":[],"mappings":"AAOA,OAAO,EAAiC,KAAK,QAAQ,EAAE,KAAK,QAAQ,EAAE,MAAM,cAAc,CAAA;AAG1F,OAAO,EAAiB,KAAK,eAAe,EAAE,MAAM,mBAAmB,CAAA;AACvE,OAAO,EAIL,KAAK,KAAK,EACV,KAAK,eAAe,EACpB,KAAK,cAAc,EACnB,KAAK,aAAa,EAEnB,MAAM,UAAU,CAAA;AAEjB,KAAK,IAAI,GACL;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,GAAG,GAAG,GAAG,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,GAC3D;IAAE,SAAS,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;CAAE,CAAA;AACjC,MAAM,MAAM,eAAe,GAAG;IAC5B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,CAAC,EAAE,KAAK,EAAE,CAAA;IACjB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAA;IACtB,KAAK,CAAC,EAAE,IAAI,EAAE,CAAA;IACd,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,eAAe,CAAA;IACxB,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,kHAAkH;IAClH,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,IAAI,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,QAAQ,GAAG,WAAW,GAAG,eAAe,CAAC,CAAA;IACxE,MAAM,EAAE,eAAe,CAAA;CACxB,CAAA;AAED,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE;;;;IAiB5F;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAC1B,KAAK,EAAE,cAAc,EACrB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,KAAK,EAAE,GACf,QAAQ,GAAG,SAAS,CA6BtB;AAgBD,wBAAgB,UAAU,CACxB,KAAK,EAAE,cAAc,EACrB,KAAK,EAAE,eAAe,GACrB,aAAa,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,CAiItD"}
@@ -0,0 +1,175 @@
1
+ import { newZone } from '../../lib/new-zone.js';
2
+ import { area, intersection } from '../../lib/polygon-boolean.js';
3
+ import { polygonInteriorPoint } from '../../lib/polygon-label.js';
4
+ import { segmentsIntersect } from '../../lib/polygon-relations.js';
5
+ import { extractRooms } from '../../lib/room-graph.js';
6
+ import { isAllocatedRoomName } from '../../lib/room-name.js';
7
+ import { adoptableFace, zoneFaceFits } from '../../lib/room-zone-adoption.js';
8
+ import { SeparatorNode } from '../../schema/index.js';
9
+ import { getWallCurveFrameAt } from '../../systems/wall/wall-curve.js';
10
+ import { planWallInsertion, uncoveredWallSegments } from '../../systems/wall/wall-topology.js';
11
+ import { setZoneIntent } from './set-zone-intent.js';
12
+ import { applyToScratch, boundaries, diffStructure, structureChangeBatch, } from './shared.js';
13
+ export function outdoorRoomConflicts(nodes, levelId, polygon) {
14
+ return Object.values(nodes).flatMap((node) => node.type === 'zone' &&
15
+ node.parentId === levelId &&
16
+ node.spaceRole === 'room' &&
17
+ node.enclosureStatus !== 'open' &&
18
+ node.floor?.support !== 'open' &&
19
+ area(intersection(polygon, { outer: node.polygon, holes: node.holes })) > 1e-6
20
+ ? [
21
+ {
22
+ code: 'outdoor-room-overlap',
23
+ nodeIds: [node.id],
24
+ message: `The terrace overlaps ${node.name || 'an existing room'}.`,
25
+ },
26
+ ]
27
+ : []);
28
+ }
29
+ /**
30
+ * The room walls already make where a room is drawn, to name rather than stack a second zone on
31
+ * (walls first, then create_room, gave every room a "Room N" twin). Only when every edge of the
32
+ * polygon runs along a wall, so nothing is built and the rooms stand as they are; the room the
33
+ * polygon fits by the reconciler's own adoption rule, and only while it keeps the name the
34
+ * reconciler gave it.
35
+ */
36
+ export function walledRoomAt(nodes, levelId, polygon) {
37
+ const walls = boundaries(nodes, levelId).filter((n) => n.type === 'wall');
38
+ const walled = polygon.every((start, i) => {
39
+ const end = polygon[(i + 1) % polygon.length];
40
+ return (Math.hypot(end[0] - start[0], end[1] - start[1]) < 1e-8 ||
41
+ uncoveredWallSegments(start, end, walls).length === 0);
42
+ });
43
+ if (!walled)
44
+ return;
45
+ const rooms = Object.values(nodes).filter((node) => node.type === 'zone' &&
46
+ node.parentId === levelId &&
47
+ node.spaceRole === 'room' &&
48
+ node.autoFromWalls &&
49
+ node.enclosureStatus !== 'open');
50
+ const fit = adoptableFace(zoneFaceFits({ id: '', polygon }, rooms.map((room) => ({
51
+ key: room.id,
52
+ polygon: { outer: room.polygon, holes: room.holes ?? [] },
53
+ clear: { outer: [], holes: [] },
54
+ }))));
55
+ return fit && rooms[fit.face];
56
+ }
57
+ /**
58
+ * The walled room a drawn polygon names instead of stacking a zone on: one that still has the name
59
+ * the reconciler gave it, or any walled room when `adoptNamed` says its person's name may change.
60
+ */
61
+ function walledRoomToName(nodes, levelId, polygon, adoptNamed = false) {
62
+ const room = walledRoomAt(nodes, levelId, polygon);
63
+ return room && (adoptNamed || isAllocatedRoomName(room.name)) ? room : undefined;
64
+ }
65
+ export function createZone(nodes, input) {
66
+ if (nodes[input.levelId]?.type !== 'level')
67
+ throw Error('Select an editable floor.');
68
+ if ([input.polygon, input.boundaryIds, input.edges].filter(Boolean).length !== 1)
69
+ throw Error('Supply exactly one polygon, boundary set or edge list.');
70
+ let scratch = { ...nodes };
71
+ let polygon = input.polygon;
72
+ let segments = [];
73
+ if (input.boundaryIds) {
74
+ const selected = boundaries(nodes, input.levelId).filter((n) => input.boundaryIds.includes(n.id));
75
+ const faces = extractRooms(selected);
76
+ if (selected.length !== input.boundaryIds.length || faces.length !== 1)
77
+ throw Error('The boundary set must enclose one room.');
78
+ polygon = faces[0].referencePolygon;
79
+ }
80
+ else if (input.edges) {
81
+ const edges = input.edges.map((edge) => {
82
+ if ('separator' in edge) {
83
+ segments.push(edge.separator);
84
+ return edge.separator;
85
+ }
86
+ const wall = nodes[edge.wallId];
87
+ if (wall?.type !== 'wall' ||
88
+ wall.parentId !== input.levelId ||
89
+ !(edge.t0 >= 0 && edge.t1 <= 1 && edge.t0 < edge.t1))
90
+ throw Error('Invalid wall edge.');
91
+ const count = wall.curveOffset ? 64 : 1;
92
+ const points = Array.from({ length: count + 1 }, (_, i) => {
93
+ const t = edge.t0 + ((edge.t1 - edge.t0) * i) / count;
94
+ const { point } = getWallCurveFrameAt(wall, t);
95
+ return [point.x, point.y];
96
+ });
97
+ return edge.face === 'a' ? points : points.reverse();
98
+ });
99
+ segments.push(...edges.map((edge, i) => [edge.at(-1), edges[(i + 1) % edges.length][0]]));
100
+ polygon = edges.flat();
101
+ }
102
+ else if (polygon)
103
+ segments = polygon.map((p, i) => [p, polygon[(i + 1) % polygon.length]]);
104
+ polygon = polygon?.filter((point, i, points) => {
105
+ const next = points[(i + 1) % points.length];
106
+ return Math.hypot(point[0] - next[0], point[1] - next[1]) > 1e-8;
107
+ });
108
+ if (!polygon ||
109
+ polygon.length < 3 ||
110
+ !polygon.flat().every(Number.isFinite) ||
111
+ area([{ outer: polygon, holes: [] }]) < 0.01 ||
112
+ polygon.some((a, i) => polygon.some((b, j) => j > i + 1 &&
113
+ !(i === 0 && j === polygon.length - 1) &&
114
+ segmentsIntersect(a, polygon[(i + 1) % polygon.length], b, polygon[(j + 1) % polygon.length]))))
115
+ throw Error('A room needs a valid polygon.');
116
+ const walledRoom = walledRoomToName(nodes, input.levelId, polygon, input.adoptNamed);
117
+ if (walledRoom) {
118
+ scratch[walledRoom.id] = { ...walledRoom, name: input.name ?? walledRoom.name };
119
+ if (input.intent)
120
+ scratch = applyToScratch(scratch, structureChangeBatch(setZoneIntent(scratch, { zoneId: walledRoom.id, patch: input.intent }).changes));
121
+ return {
122
+ changes: diffStructure(nodes, scratch),
123
+ zoneId: walledRoom.id,
124
+ renamed: walledRoom.name,
125
+ };
126
+ }
127
+ if (input.enclose === false) {
128
+ const conflicts = outdoorRoomConflicts(nodes, input.levelId, polygon);
129
+ if (conflicts.length)
130
+ return { changes: [], conflicts, zoneId: '' };
131
+ }
132
+ for (const [start, end] of segments) {
133
+ if (Math.hypot(end[0] - start[0], end[1] - start[1]) < 1e-8)
134
+ continue;
135
+ const walls = boundaries(scratch, input.levelId).filter((n) => n.type === 'wall');
136
+ for (const [a, b] of uncoveredWallSegments(start, end, walls)) {
137
+ if (input.enclose) {
138
+ const result = planWallInsertion(scratch, {
139
+ levelId: input.levelId,
140
+ start: a,
141
+ end: b,
142
+ joinRadius: 0.001,
143
+ wallDefaults: input.wall,
144
+ mintId: () => input.mintId('wall'),
145
+ });
146
+ if (!result.ok)
147
+ throw Error(`Cannot enclose room: ${result.reason}`);
148
+ scratch = applyToScratch(scratch, result.plan.changes);
149
+ }
150
+ else {
151
+ const separator = SeparatorNode.parse({
152
+ id: input.mintId('separator'),
153
+ parentId: input.levelId,
154
+ start: a,
155
+ end: b,
156
+ });
157
+ scratch[separator.id] = separator;
158
+ }
159
+ }
160
+ }
161
+ const zone = newZone({
162
+ id: input.mintId('zone'),
163
+ parentId: input.levelId,
164
+ name: input.name ?? 'Room',
165
+ polygon,
166
+ seed: polygonInteriorPoint({ polygon }, true),
167
+ spaceRole: 'room',
168
+ });
169
+ if (scratch[zone.id])
170
+ throw Error(`Duplicate zone id: ${zone.id}`);
171
+ scratch[zone.id] = zone;
172
+ if (input.intent)
173
+ scratch = applyToScratch(scratch, structureChangeBatch(setZoneIntent(scratch, { zoneId: zone.id, patch: input.intent }).changes));
174
+ return { changes: diffStructure(nodes, scratch), zoneId: zone.id };
175
+ }
@@ -0,0 +1,51 @@
1
+ import { type StructureNodes, type StructurePlan } from './shared.js';
2
+ export type DeleteZonePayload = {
3
+ zoneId: string;
4
+ name: string;
5
+ contents: 'delete' | 'keep';
6
+ /**
7
+ * `delete`: the room goes with the walls, separators and openings only it
8
+ * uses. `merge`: an area Divide made (a separator on its outline) goes back
9
+ * into the room across those separators; walls and items stay. `blocked`:
10
+ * every boundary is a wall another room shares — nothing of its own to
11
+ * remove, so deleting one of those walls is the way (a conflict, no changes).
12
+ */
13
+ mode: 'delete' | 'merge' | 'blocked';
14
+ /** `merge`: the room the area goes back into. */
15
+ mergedIntoZoneId?: string;
16
+ opensZoneIds: string[];
17
+ keptSharedSeparatorIds: string[];
18
+ wallIds: string[];
19
+ keptSharedWallIds: string[];
20
+ separatorIds: string[];
21
+ openingIds: string[];
22
+ itemIds: string[];
23
+ };
24
+ export declare const SHARED_WALLS_DELETE_MESSAGE = "To remove this room, delete one of its walls.";
25
+ type ZoneInput = {
26
+ zoneId: string;
27
+ contents: 'delete' | 'keep';
28
+ };
29
+ type DeleteZonePlan = StructurePlan & {
30
+ payload: DeleteZonePayload;
31
+ };
32
+ /**
33
+ * Deletes a room the way its boundaries allow:
34
+ * - an area Divide made (a separator shared with a room on its outline) merges
35
+ * back into that room — the one sharing the most separator length — by
36
+ * removing those separators; its intent (name, finishes, regions) goes, its
37
+ * walls and items stay, and mezzanines it hosts move to the merged room;
38
+ * - a room whose every boundary is a wall shared with other rooms is refused
39
+ * (`shared-walls`): only deleting one of those walls can remove it;
40
+ * - otherwise the room goes with the walls, separators and openings only it
41
+ * uses, and its items per `contents`.
42
+ */
43
+ export declare function deleteZone(sourceNodes: StructureNodes, input: ZoneInput): DeleteZonePlan;
44
+ /**
45
+ * The room removed with the walls, separators and openings only it uses (and
46
+ * its items per `contents`), whatever its neighbours. Wall deletion uses this
47
+ * directly for the rooms it takes down.
48
+ */
49
+ export declare function planZoneRemoval(sourceNodes: StructureNodes, input: ZoneInput): DeleteZonePlan;
50
+ export {};
51
+ //# sourceMappingURL=delete-zone.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"delete-zone.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/delete-zone.ts"],"names":[],"mappings":"AAWA,OAAO,EAOL,KAAK,cAAc,EACnB,KAAK,aAAa,EAGnB,MAAM,UAAU,CAAA;AAEjB,MAAM,MAAM,iBAAiB,GAAG;IAC9B,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,EAAE,MAAM,CAAA;IACZ,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAAA;IAC3B;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,SAAS,CAAA;IACpC,iDAAiD;IACjD,gBAAgB,CAAC,EAAE,MAAM,CAAA;IACzB,YAAY,EAAE,MAAM,EAAE,CAAA;IACtB,sBAAsB,EAAE,MAAM,EAAE,CAAA;IAChC,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,iBAAiB,EAAE,MAAM,EAAE,CAAA;IAC3B,YAAY,EAAE,MAAM,EAAE,CAAA;IACtB,UAAU,EAAE,MAAM,EAAE,CAAA;IACpB,OAAO,EAAE,MAAM,EAAE,CAAA;CAClB,CAAA;AA0CD,eAAO,MAAM,2BAA2B,kDAAkD,CAAA;AAE1F,KAAK,SAAS,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAAA;CAAE,CAAA;AAChE,KAAK,cAAc,GAAG,aAAa,GAAG;IAAE,OAAO,EAAE,iBAAiB,CAAA;CAAE,CAAA;AAEpE;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,WAAW,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,cAAc,CA2BxF;AAqJD;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,WAAW,EAAE,cAAc,EAAE,KAAK,EAAE,SAAS,GAAG,cAAc,CA4I7F"}
@@ -0,0 +1,354 @@
1
+ import { area, containsPoint, intersection } from '../../lib/polygon-boolean.js';
2
+ import { extractRooms } from '../../lib/room-graph.js';
3
+ import { isDerivedNode } from '../../store/derived-node-guard.js';
4
+ import { getWallCurveFrameAt, getWallCurveLength } from '../../systems/wall/wall-curve.js';
5
+ import { containedMezzanines, electedIntentPlate, isFloorPlacedIntent, } from './mezzanine-content.js';
6
+ import { applyToScratch, boundaries, diffStructure, pointInRoom, requireZone, roomFace, sharedSpan, structureChangeBatch, } from './shared.js';
7
+ function levelPose(nodes, item, levelId) {
8
+ let position = [...item.position];
9
+ let yaw = Array.isArray(item.rotation) ? item.rotation[1] : item.rotation;
10
+ let parent = item.parentId ? nodes[item.parentId] : undefined;
11
+ const visited = new Set();
12
+ while (parent && parent.id !== levelId && !visited.has(parent.id)) {
13
+ visited.add(parent.id);
14
+ if (parent.type === 'wall') {
15
+ const frame = getWallCurveFrameAt(parent, position[0] / getWallCurveLength(parent));
16
+ position = [
17
+ frame.point.x + frame.normal.x * position[2],
18
+ position[1],
19
+ frame.point.y + frame.normal.y * position[2],
20
+ ];
21
+ yaw -= Math.atan2(frame.tangent.y, frame.tangent.x);
22
+ }
23
+ else if (parent.type === 'ceiling')
24
+ position[1] += parent.height ?? 2.7;
25
+ else if ('position' in parent && Array.isArray(parent.position)) {
26
+ const rotation = 'rotation' in parent && Array.isArray(parent.rotation) ? parent.rotation[1] : 0;
27
+ const c = Math.cos(rotation), s = Math.sin(rotation);
28
+ position = [
29
+ parent.position[0] + c * position[0] + s * position[2],
30
+ parent.position[1] + position[1],
31
+ parent.position[2] - s * position[0] + c * position[2],
32
+ ];
33
+ yaw += rotation;
34
+ }
35
+ parent = parent.parentId ? nodes[parent.parentId] : undefined;
36
+ }
37
+ return parent?.id === levelId
38
+ ? {
39
+ position,
40
+ rotation: Array.isArray(item.rotation)
41
+ ? [item.rotation[0], yaw, item.rotation[2]]
42
+ : yaw,
43
+ }
44
+ : null;
45
+ }
46
+ export const SHARED_WALLS_DELETE_MESSAGE = 'To remove this room, delete one of its walls.';
47
+ /**
48
+ * Deletes a room the way its boundaries allow:
49
+ * - an area Divide made (a separator shared with a room on its outline) merges
50
+ * back into that room — the one sharing the most separator length — by
51
+ * removing those separators; its intent (name, finishes, regions) goes, its
52
+ * walls and items stay, and mezzanines it hosts move to the merged room;
53
+ * - a room whose every boundary is a wall shared with other rooms is refused
54
+ * (`shared-walls`): only deleting one of those walls can remove it;
55
+ * - otherwise the room goes with the walls, separators and openings only it
56
+ * uses, and its items per `contents`.
57
+ */
58
+ export function deleteZone(sourceNodes, input) {
59
+ const zone = requireZone(sourceNodes, input.zoneId);
60
+ const faces = extractRooms(boundaries(sourceNodes, zone.parentId));
61
+ const target = mergeTarget(sourceNodes, zone, faces);
62
+ if (target)
63
+ return mergeBack(sourceNodes, zone, target, input.contents);
64
+ const plan = planZoneRemoval(sourceNodes, input);
65
+ const spans = roomFace(sourceNodes, zone, faces)?.spans ?? [];
66
+ if (!spans.length || !spans.every((span) => sharedSpan(sourceNodes, zone, span)))
67
+ return plan;
68
+ return {
69
+ changes: [],
70
+ conflicts: [
71
+ {
72
+ code: 'shared-walls',
73
+ nodeIds: [zone.id, ...plan.payload.keptSharedWallIds],
74
+ message: SHARED_WALLS_DELETE_MESSAGE,
75
+ },
76
+ ],
77
+ payload: {
78
+ ...plan.payload,
79
+ mode: 'blocked',
80
+ opensZoneIds: [],
81
+ wallIds: [],
82
+ separatorIds: [],
83
+ openingIds: [],
84
+ itemIds: [],
85
+ },
86
+ };
87
+ }
88
+ /**
89
+ * The room an area Divide made goes back into: a room across a separator on
90
+ * the area's outline (never an island inside one of its holes), preferring the
91
+ * one sharing the most separator length, whose separators can go without
92
+ * changing any other room.
93
+ */
94
+ function mergeTarget(nodes, zone, faces) {
95
+ const face = roomFace(nodes, zone, faces);
96
+ const separatorSpans = face?.spans.filter((span) => span.kind === 'separator') ?? [];
97
+ if (!(face && separatorSpans.length))
98
+ return null;
99
+ const insideHole = (point) => face.holes.some((hole) => containsPoint([{ outer: hole, holes: [] }], point));
100
+ const candidates = Object.values(nodes).flatMap((other) => {
101
+ if (other.type !== 'zone' ||
102
+ other.id === zone.id ||
103
+ other.parentId !== zone.parentId ||
104
+ other.spaceRole !== 'room' ||
105
+ other.floor?.support === 'open' ||
106
+ (other.seed && insideHole(other.seed)))
107
+ return [];
108
+ const otherSpans = roomFace(nodes, other, faces)?.spans ?? [];
109
+ let length = 0;
110
+ const separatorIds = new Set();
111
+ for (const span of separatorSpans)
112
+ for (const facing of otherSpans) {
113
+ if (facing.boundaryId !== span.boundaryId || facing.face === span.face)
114
+ continue;
115
+ const overlap = Math.min(facing.t1, span.t1) - Math.max(facing.t0, span.t0);
116
+ const boundary = nodes[span.boundaryId];
117
+ if (overlap <= 1e-6 || boundary?.type !== 'separator')
118
+ continue;
119
+ separatorIds.add(boundary.id);
120
+ length +=
121
+ overlap *
122
+ Math.hypot(boundary.end[0] - boundary.start[0], boundary.end[1] - boundary.start[1]);
123
+ }
124
+ return separatorIds.size ? [{ zone: other, separatorIds: [...separatorIds], length }] : [];
125
+ });
126
+ candidates.sort((a, b) => b.length - a.length || a.zone.id.localeCompare(b.zone.id));
127
+ const before = boundaries(nodes, zone.parentId);
128
+ for (const candidate of candidates) {
129
+ const removed = new Set(candidate.separatorIds);
130
+ const after = extractRooms(before.filter((node) => !removed.has(node.id)));
131
+ if (after.length === faces.length - 1)
132
+ return candidate;
133
+ }
134
+ return null;
135
+ }
136
+ function mergeBack(nodes, zone, target, contents) {
137
+ const levelId = zone.parentId;
138
+ const ceilings = new Set(Object.values(nodes)
139
+ .filter((n) => n.type === 'ceiling' && n.zoneId === zone.id)
140
+ .map((n) => n.id));
141
+ const items = Object.values(nodes).flatMap((n) => {
142
+ if (n.type !== 'item' && !isFloorPlacedIntent(n))
143
+ return [];
144
+ const pose = levelPose(nodes, n, levelId);
145
+ return pose && pointInRoom(zone, [pose.position[0], pose.position[2]])
146
+ ? [{ node: n, pose }]
147
+ : [];
148
+ });
149
+ const scratch = { ...nodes };
150
+ delete scratch[zone.id];
151
+ for (const id of target.separatorIds)
152
+ delete scratch[id];
153
+ for (const { node, pose } of items) {
154
+ const support = node.supportSlabId ? nodes[node.supportSlabId] : undefined;
155
+ // Its own floor goes with the area; the merged room's floor carries it.
156
+ const ownFloor = support?.type === 'slab' && !!support.zoneIds?.includes(zone.id);
157
+ // Its ceiling goes too; what hangs from it stays where it is, on the level.
158
+ const hung = !!node.parentId && ceilings.has(node.parentId);
159
+ if (hung)
160
+ scratch[node.id] = {
161
+ ...node,
162
+ ...pose,
163
+ parentId: levelId,
164
+ wallId: undefined,
165
+ wallT: undefined,
166
+ supportSlabId: undefined,
167
+ };
168
+ else if (ownFloor)
169
+ scratch[node.id] = { ...node, supportSlabId: undefined };
170
+ }
171
+ for (const node of Object.values(scratch)) {
172
+ if (node.type === 'zone' && node.hostZoneId === zone.id)
173
+ scratch[node.id] = { ...node, hostZoneId: target.zone.id };
174
+ if (node.type === 'floor-opening' && node.hostZoneId === zone.id)
175
+ scratch[node.id] = { ...node, hostZoneId: target.zone.id };
176
+ if (node.type === 'unit' && node.members.includes(zone.id))
177
+ scratch[node.id] = { ...node, members: node.members.filter((id) => id !== zone.id) };
178
+ }
179
+ return {
180
+ changes: diffStructure(nodes, pruneDeleted(nodes, scratch)),
181
+ payload: {
182
+ zoneId: zone.id,
183
+ name: zone.name,
184
+ contents,
185
+ mode: 'merge',
186
+ mergedIntoZoneId: target.zone.id,
187
+ opensZoneIds: [],
188
+ keptSharedSeparatorIds: [],
189
+ wallIds: [],
190
+ keptSharedWallIds: [],
191
+ separatorIds: target.separatorIds,
192
+ openingIds: [],
193
+ itemIds: items.map(({ node }) => node.id),
194
+ },
195
+ };
196
+ }
197
+ /** Removes what hangs from deleted nodes and drops deleted ids from `children`. */
198
+ function pruneDeleted(nodes, scratch) {
199
+ const deleted = new Set(Object.keys(nodes).filter((id) => !scratch[id]));
200
+ let changed = true;
201
+ while (changed) {
202
+ changed = false;
203
+ for (const node of Object.values(scratch))
204
+ if (node.parentId && deleted.has(node.parentId)) {
205
+ delete scratch[node.id];
206
+ deleted.add(node.id);
207
+ changed = true;
208
+ }
209
+ }
210
+ for (const node of Object.values(scratch))
211
+ if (!isDerivedNode(node) &&
212
+ 'children' in node &&
213
+ Array.isArray(node.children) &&
214
+ node.children.some((id) => deleted.has(id)))
215
+ scratch[node.id] = {
216
+ ...node,
217
+ children: node.children.filter((id) => !deleted.has(id)),
218
+ };
219
+ return scratch;
220
+ }
221
+ /**
222
+ * The room removed with the walls, separators and openings only it uses (and
223
+ * its items per `contents`), whatever its neighbours. Wall deletion uses this
224
+ * directly for the rooms it takes down.
225
+ */
226
+ export function planZoneRemoval(sourceNodes, input) {
227
+ const zone = requireZone(sourceNodes, input.zoneId);
228
+ let nodes = sourceNodes;
229
+ const stackedItems = [];
230
+ for (const stacked of containedMezzanines(sourceNodes, zone)) {
231
+ const plan = planZoneRemoval(nodes, { zoneId: stacked.id, contents: input.contents });
232
+ nodes = applyToScratch(nodes, structureChangeBatch(plan.changes));
233
+ stackedItems.push(...plan.payload.itemIds);
234
+ }
235
+ const spans = roomFace(nodes, zone)?.spans ?? [];
236
+ const wallIds = [...new Set(spans.filter((s) => s.kind === 'wall').map((s) => s.boundaryId))];
237
+ const shared = spans.filter((span) => sharedSpan(nodes, zone, span));
238
+ const keptSharedWallIds = [
239
+ ...new Set(shared.filter((s) => s.kind === 'wall').map((s) => s.boundaryId)),
240
+ ];
241
+ const keptSharedSeparatorIds = [
242
+ ...new Set(shared.filter((s) => s.kind === 'separator').map((s) => s.boundaryId)),
243
+ ];
244
+ const removedWalls = wallIds.filter((id) => !keptSharedWallIds.includes(id));
245
+ const separatorIds = [
246
+ ...new Set(spans
247
+ .filter((s) => s.kind === 'separator' && !keptSharedSeparatorIds.includes(s.boundaryId))
248
+ .map((s) => s.boundaryId)),
249
+ ];
250
+ const openingIds = Object.values(nodes)
251
+ .filter((n) => (n.type === 'door' || n.type === 'window') &&
252
+ (removedWalls.includes(n.parentId ?? '') ||
253
+ ('wallId' in n && removedWalls.includes(n.wallId))))
254
+ .map((n) => n.id);
255
+ const floorOpeningIds = Object.values(nodes)
256
+ .filter((node) => node.type === 'floor-opening' &&
257
+ (node.hostZoneId === zone.id ||
258
+ (!node.hostZoneId &&
259
+ node.parentId === zone.parentId &&
260
+ node.polygon.every((point) => pointInRoom(zone, point)))))
261
+ .map((node) => node.id);
262
+ const items = Object.values(nodes).flatMap((n) => {
263
+ if (n.type !== 'item' && !isFloorPlacedIntent(n))
264
+ return [];
265
+ const pose = levelPose(nodes, n, zone.parentId);
266
+ if (zone.floor?.support === 'open') {
267
+ const parent = n.parentId ? nodes[n.parentId] : undefined;
268
+ const host = parent?.type === 'level' && isFloorPlacedIntent(n)
269
+ ? electedIntentPlate(nodes, n)
270
+ : undefined;
271
+ if (!(parent?.type === 'ceiling' && parent.zoneId === zone.id) &&
272
+ !(host?.type === 'slab' && host.zoneIds?.includes(zone.id)))
273
+ return [];
274
+ return pose ? [{ node: n, pose }] : [];
275
+ }
276
+ return pose &&
277
+ (pointInRoom(zone, [pose.position[0], pose.position[2]]) ||
278
+ removedWalls.includes(n.parentId ?? ''))
279
+ ? [{ node: n, pose }]
280
+ : [];
281
+ });
282
+ const payload = {
283
+ zoneId: zone.id,
284
+ mode: 'delete',
285
+ opensZoneIds: [],
286
+ keptSharedSeparatorIds,
287
+ name: zone.name,
288
+ contents: input.contents,
289
+ wallIds: removedWalls,
290
+ keptSharedWallIds,
291
+ separatorIds,
292
+ openingIds: [...openingIds, ...floorOpeningIds],
293
+ itemIds: [...new Set([...stackedItems, ...items.map(({ node }) => node.id)])],
294
+ };
295
+ const scratch = { ...nodes };
296
+ for (const id of [
297
+ zone.id,
298
+ ...removedWalls,
299
+ ...separatorIds,
300
+ ...openingIds,
301
+ ...floorOpeningIds,
302
+ ...(input.contents === 'delete' ? payload.itemIds : []),
303
+ ])
304
+ delete scratch[id];
305
+ const removedHosts = new Set([
306
+ ...removedWalls,
307
+ ...Object.values(nodes)
308
+ .filter((n) => n.type === 'ceiling' && n.zoneId === zone.id)
309
+ .map((n) => n.id),
310
+ ]);
311
+ if (input.contents === 'keep')
312
+ for (const { node, pose } of items) {
313
+ if (zone.floor?.support === 'open' &&
314
+ node.supportSlabId &&
315
+ nodes[node.supportSlabId]?.type === 'slab' &&
316
+ nodes[node.supportSlabId].zoneIds?.includes(zone.id))
317
+ scratch[node.id] = { ...node, supportSlabId: undefined };
318
+ if (!node.parentId || !removedHosts.has(node.parentId))
319
+ continue;
320
+ scratch[node.id] = {
321
+ ...node,
322
+ ...pose,
323
+ parentId: zone.parentId,
324
+ wallId: undefined,
325
+ wallT: undefined,
326
+ supportSlabId: undefined,
327
+ };
328
+ }
329
+ for (const node of Object.values(scratch))
330
+ if (node.type === 'unit' && node.members.includes(zone.id))
331
+ scratch[node.id] = { ...node, members: node.members.filter((id) => id !== zone.id) };
332
+ pruneDeleted(nodes, scratch);
333
+ const beforeFaces = extractRooms(boundaries(nodes, zone.parentId));
334
+ const afterFaces = extractRooms(boundaries(scratch, zone.parentId));
335
+ payload.opensZoneIds = Object.values(nodes).flatMap((other) => {
336
+ if (other.type !== 'zone' ||
337
+ other.spaceRole !== 'room' ||
338
+ other.id === zone.id ||
339
+ other.parentId !== zone.parentId)
340
+ return [];
341
+ const before = roomFace(nodes, other, beforeFaces);
342
+ if (!before)
343
+ return [];
344
+ const footprint = { outer: before.referencePolygon, holes: before.holes };
345
+ const size = area([footprint]);
346
+ const preserved = afterFaces.some((face) => {
347
+ const candidate = { outer: face.referencePolygon, holes: face.holes };
348
+ const overlap = area(intersection(footprint, candidate));
349
+ return overlap / Math.max(size + area([candidate]) - overlap, 1e-9) > 0.99999;
350
+ });
351
+ return preserved ? [] : [other.id];
352
+ });
353
+ return { changes: diffStructure(sourceNodes, scratch), payload };
354
+ }
@@ -0,0 +1,38 @@
1
+ import { type Point, type StructureMintId, type StructureNodes, type StructurePlan } from './shared.js';
2
+ export declare function createZoneDivisionContext(nodes: StructureNodes, zoneId: string): {
3
+ zoneId: string;
4
+ boundaryNodes: import("../../index.js").BoundaryNode[];
5
+ face: import("../../index.js").ExtractedRoom | undefined;
6
+ roomCount: number;
7
+ };
8
+ export type ZoneDivisionContext = ReturnType<typeof createZoneDivisionContext>;
9
+ export declare function snapZoneBoundary(nodes: StructureNodes, zoneId: string, point: Point, gridStep?: number, context?: {
10
+ zoneId: string;
11
+ boundaryNodes: import("../../index.js").BoundaryNode[];
12
+ face: import("../../index.js").ExtractedRoom | undefined;
13
+ roomCount: number;
14
+ }, boundaryId?: string): {
15
+ t: number;
16
+ point: Point;
17
+ boundaryId: `separator_${string}` | `wall_${string}`;
18
+ direction: Point;
19
+ distance: number;
20
+ } | null;
21
+ export declare function divideZone(nodes: StructureNodes, input: {
22
+ zoneId: string;
23
+ path?: Point[];
24
+ cut?: [Point, Point];
25
+ closed?: boolean;
26
+ startBoundaryId?: string;
27
+ endBoundaryId?: string;
28
+ mintId: StructureMintId;
29
+ }, context?: {
30
+ zoneId: string;
31
+ boundaryNodes: import("../../index.js").BoundaryNode[];
32
+ face: import("../../index.js").ExtractedRoom | undefined;
33
+ roomCount: number;
34
+ }): StructurePlan & {
35
+ separatorIds: string[];
36
+ separatorId?: string;
37
+ };
38
+ //# sourceMappingURL=divide-zone.d.ts.map
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