@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,3 @@
1
+ import type { AgentToolCase } from './cases.js';
2
+ export declare const VIEW_ASSETS_CASES: AgentToolCase[];
3
+ //# sourceMappingURL=view-assets-cases.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"view-assets-cases.d.ts","sourceRoot":"","sources":["../../../src/agent-operations/__fixtures__/view-assets-cases.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAc,MAAM,SAAS,CAAA;AAwCxD,eAAO,MAAM,iBAAiB,EAAE,aAAa,EA+H5C,CAAA"}
@@ -0,0 +1,155 @@
1
+ /**
2
+ * `view_assets`: a picture of catalog items by id, with their size and the names of their
3
+ * paintable surfaces. The host reads the pictures and the surfaces before the call (`assetViews`);
4
+ * the operation says what it was given and what it was not, as facts. What goes wrong, written
5
+ * first: an id the library lacks answered with nothing; an item with no named surfaces read as one
6
+ * whose surfaces are unknown; a host that cannot fetch pictures answering as if it had.
7
+ */
8
+ const item = (id, name, dimensions) => ({
9
+ id,
10
+ name,
11
+ category: 'furniture',
12
+ tags: [],
13
+ thumbnail: `https://library.test/${id}/thumbnail.png`,
14
+ src: `https://library.test/${id}/model.glb`,
15
+ dimensions,
16
+ });
17
+ const LIBRARY = [
18
+ item('single-bed', 'Single Bed', [1.5, 0.7, 2.5]),
19
+ item('bunkbed', 'Bunkbed', [1.2, 1.8, 2.1]),
20
+ item('sofa', 'Sofa', [2.5, 0.8, 1.5]),
21
+ item('desk', 'Desk', [1.4, 0.75, 0.7]),
22
+ item('dresser', 'Dresser', [1.5, 0.8, 1]),
23
+ item('lamp', 'Lamp', [0.3, 1.5, 0.3]),
24
+ ];
25
+ const PICTURE = 'data:image/webp;base64,UklGRg==';
26
+ const seen = (...surfaces) => ({ picture: PICTURE, surfaces });
27
+ const noScene = () => ({ nodes: {}, rootNodeIds: [] });
28
+ const library = (assetViews) => ({
29
+ activeLevelId: null,
30
+ catalog: LIBRARY,
31
+ ...(assetViews ? { assetViews } : {}),
32
+ });
33
+ export const VIEW_ASSETS_CASES = [
34
+ {
35
+ name: 'one item: its size, category and surface names, and a picture shown',
36
+ tool: 'view_assets',
37
+ scene: noScene,
38
+ input: { ids: ['single-bed'] },
39
+ context: library({ 'single-bed': seen('sheet', 'pillow', 'matress', 'frame') }),
40
+ readOnly: true,
41
+ expect: {
42
+ result: {
43
+ shown: 1,
44
+ items: [
45
+ {
46
+ id: 'single-bed',
47
+ name: 'Single Bed',
48
+ category: 'furniture',
49
+ dimensions: [1.5, 0.7, 2.5],
50
+ surfaces: ['sheet', 'pillow', 'matress', 'frame'],
51
+ picture: true,
52
+ },
53
+ ],
54
+ },
55
+ check: (result) => ('note' in result ? ['a note on a call that showed everything'] : []),
56
+ },
57
+ },
58
+ {
59
+ name: 'six items in one call, each with a picture, in the order asked',
60
+ tool: 'view_assets',
61
+ scene: noScene,
62
+ input: { ids: LIBRARY.map((entry) => entry.id) },
63
+ context: library(Object.fromEntries(LIBRARY.map((entry) => [entry.id, seen('body')]))),
64
+ readOnly: true,
65
+ expect: {
66
+ result: { shown: 6 },
67
+ check: (result) => {
68
+ const ids = result.items.map((entry) => entry.id);
69
+ return ids.join() === LIBRARY.map((entry) => entry.id).join()
70
+ ? []
71
+ : [`items came back as ${ids.join()}`];
72
+ },
73
+ },
74
+ },
75
+ {
76
+ name: 'an id twice is one picture',
77
+ tool: 'view_assets',
78
+ scene: noScene,
79
+ input: { ids: ['sofa', 'sofa'] },
80
+ context: library({ sofa: seen('body', 'cushion', 'pillow') }),
81
+ readOnly: true,
82
+ expect: { result: { shown: 1, items: [{ id: 'sofa' }] } },
83
+ },
84
+ {
85
+ name: 'an id the library lacks is refused with the fact, and nothing is shown',
86
+ tool: 'view_assets',
87
+ scene: noScene,
88
+ input: { ids: ['sofa', 'throne'] },
89
+ context: library({ sofa: seen('body') }),
90
+ readOnly: true,
91
+ expect: {
92
+ refusal: 'unknown_asset',
93
+ mentions: ['"throne" is not in the item library', 'search_assets', 'Nothing was shown'],
94
+ },
95
+ },
96
+ {
97
+ name: 'an item whose model names no surface says so',
98
+ tool: 'view_assets',
99
+ scene: noScene,
100
+ input: { ids: ['bunkbed'] },
101
+ context: library({ bunkbed: seen() }),
102
+ readOnly: true,
103
+ expect: { result: { shown: 1, items: [{ id: 'bunkbed', surfaces: [], picture: true }] } },
104
+ },
105
+ {
106
+ name: 'a host that read nothing gives the sizes, and says no picture is shown',
107
+ tool: 'view_assets',
108
+ scene: noScene,
109
+ input: { ids: ['desk', 'lamp'] },
110
+ context: library(),
111
+ readOnly: true,
112
+ expect: {
113
+ result: {
114
+ shown: 0,
115
+ items: [
116
+ { id: 'desk', dimensions: [1.4, 0.75, 0.7], surfaces: null, picture: false },
117
+ { id: 'lamp', surfaces: null, picture: false },
118
+ ],
119
+ },
120
+ mentions: ['2 of 2 items show no picture here'],
121
+ },
122
+ },
123
+ {
124
+ name: 'a picture that could not be fetched leaves the surfaces and names why',
125
+ tool: 'view_assets',
126
+ scene: noScene,
127
+ input: { ids: ['dresser', 'sofa'] },
128
+ context: library({
129
+ dresser: { surfaces: ['drawers', 'body'], unavailable: 'its picture could not be fetched (the file answered 404)' },
130
+ sofa: seen('body'),
131
+ }),
132
+ readOnly: true,
133
+ expect: {
134
+ result: {
135
+ shown: 1,
136
+ items: [
137
+ { id: 'dresser', surfaces: ['drawers', 'body'], picture: false },
138
+ { id: 'sofa', picture: true },
139
+ ],
140
+ },
141
+ mentions: ['1 of 2 items show no picture here', 'the file answered 404'],
142
+ },
143
+ },
144
+ {
145
+ name: 'a host with no library has nothing to look in',
146
+ tool: 'view_assets',
147
+ scene: noScene,
148
+ input: { ids: ['sofa'] },
149
+ context: { activeLevelId: null },
150
+ // The standalone MCP always has its built-in list.
151
+ surfaces: ['core', 'chat'],
152
+ readOnly: true,
153
+ expect: { refusal: 'no_catalog' },
154
+ },
155
+ ];
@@ -0,0 +1,50 @@
1
+ import { type AnyNode } from '../../schema/index.js';
2
+ import type { SceneViewBox, SceneViewCurrentCamera, SceneViewInput, SceneViewLighting, SceneViewPose } from '../scene-view.js';
3
+ /**
4
+ * `view_scene`'s case table: every view the house picture tool it replaces (`screenshot_3d`, a
5
+ * street-relative picture of the finished house) was asked for, as the `view_scene` call that
6
+ * covers it, run without a model by the core, MCP and chat runners. `was` is the call it replaces:
7
+ * its every view, light and size, and the calls stored Pro threads made (`{}`, `street-left`,
8
+ * `back-left` in daylight). The expected sides and boxes are worked by hand from each lot, not read
9
+ * back from the planner.
10
+ */
11
+ type Pt = [number, number];
12
+ type Surface = 'core' | 'mcp' | 'chat';
13
+ export type ViewSceneCase = {
14
+ name: string;
15
+ was: string;
16
+ scene: () => Record<string, AnyNode>;
17
+ input: SceneViewInput;
18
+ /** The person's own view, for the hosts that have one (the chat). */
19
+ currentCamera?: SceneViewCurrentCamera;
20
+ surfaces?: Surface[];
21
+ expect: {
22
+ refusal: string;
23
+ } | {
24
+ /** The plan direction (x, z) the eye stands in from what it looks at, within 2°. */
25
+ eyeToward?: Pt;
26
+ /** The least angle above the horizon the eye looks down from, in degrees. */
27
+ eyeAbove?: number;
28
+ /** A box every corner of which is in the picture. */
29
+ frames?: SceneViewBox;
30
+ pose?: SceneViewPose;
31
+ size?: {
32
+ w: number;
33
+ h: number;
34
+ };
35
+ /** The light the host renders in; absent for the scene's own. */
36
+ lighting?: SceneViewLighting;
37
+ };
38
+ };
39
+ export declare const VIEW_SCENE_CASES: readonly ViewSceneCase[];
40
+ /** What a planned view gets wrong against its case: the problems, if any. */
41
+ export declare function viewSceneCaseProblems(c: ViewSceneCase, plan: {
42
+ pose: SceneViewPose;
43
+ size: {
44
+ w: number;
45
+ h: number;
46
+ };
47
+ lighting?: SceneViewLighting;
48
+ }): string[];
49
+ export {};
50
+ //# sourceMappingURL=view-scene-cases.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,425 @@
1
+ import { BuildingNode, LevelNode, RoofNode, RoofSegmentNode, SiteNode, WallNode, } from '../../schema/index.js';
2
+ const H = Math.SQRT1_2;
3
+ /** Links parents' children; the graph's roots are its sites, or its buildings with none. */
4
+ function scene(...nodes) {
5
+ const byId = Object.fromEntries(nodes.map((node) => [node.id, { ...node }]));
6
+ for (const node of Object.values(byId)) {
7
+ const parent = node.parentId ? byId[node.parentId] : undefined;
8
+ if (parent && Array.isArray(parent.children) && !parent.children.includes(node.id))
9
+ parent.children = [...parent.children, node.id];
10
+ }
11
+ return byId;
12
+ }
13
+ const LOT = [
14
+ [0, 0],
15
+ [30, 0],
16
+ [30, 30],
17
+ [0, 30],
18
+ ];
19
+ /**
20
+ * A two-storey house, 12 × 8 m and 2.7 m a storey, its hip roof (30°, 12 × 8 m) on a roof level
21
+ * of its own, standing at `at` on a 30 m lot. Edge 1 of the lot runs from (30, 0) to (30, 30): the
22
+ * east line. The roof peaks 4 tan 30° m over its 4 m half-span, on the 5.4 m of the two storeys.
23
+ */
24
+ function house(site, { at = [9, 0, 11], yaw = 0, roof = 'core', suffix = '', } = {}) {
25
+ const lot = site && SiteNode.parse({ id: `site_lot${suffix}`, children: [], ...site });
26
+ const building = BuildingNode.parse({
27
+ id: `building_house${suffix}`,
28
+ ...(lot ? { parentId: lot.id } : {}),
29
+ children: [],
30
+ position: at,
31
+ rotation: [0, yaw, 0],
32
+ });
33
+ const storeys = [0, 1].map((index) => LevelNode.parse({
34
+ id: `level_${index}${suffix}`,
35
+ parentId: building.id,
36
+ level: index,
37
+ height: 2.7,
38
+ children: [],
39
+ }));
40
+ const corners = [
41
+ [0, 0],
42
+ [12, 0],
43
+ [12, 8],
44
+ [0, 8],
45
+ ];
46
+ const walls = storeys.flatMap((level) => corners.map((start, index) => WallNode.parse({
47
+ id: `wall_${level.id}_${index}`,
48
+ parentId: level.id,
49
+ start,
50
+ end: corners[(index + 1) % 4],
51
+ })));
52
+ const roofLevel = LevelNode.parse({
53
+ id: `level_roof${suffix}`,
54
+ parentId: building.id,
55
+ level: 2,
56
+ height: 3,
57
+ children: [],
58
+ });
59
+ const segment = RoofSegmentNode.parse({
60
+ id: `rseg_house${suffix}`,
61
+ parentId: `roof_house${suffix}`,
62
+ roofType: 'hip',
63
+ width: 12,
64
+ depth: 8,
65
+ pitch: 30,
66
+ wallHeight: 0,
67
+ });
68
+ const roofNodes = roof === 'core'
69
+ ? [
70
+ RoofNode.parse({
71
+ id: `roof_house${suffix}`,
72
+ parentId: roofLevel.id,
73
+ position: [6, 0, 4],
74
+ children: [segment.id],
75
+ }),
76
+ segment,
77
+ ]
78
+ : [
79
+ {
80
+ id: `roofplane_house${suffix}`,
81
+ type: 'procedural:roof-plane',
82
+ parentId: roofLevel.id,
83
+ polygon: [
84
+ [-0.5, -0.5],
85
+ [12.5, -0.5],
86
+ [12.5, 4],
87
+ [-0.5, 4],
88
+ ],
89
+ baseline: [
90
+ [-0.5, -0.5],
91
+ [12.5, -0.5],
92
+ ],
93
+ baseHeight: 0,
94
+ pitch: 12,
95
+ },
96
+ ];
97
+ return scene(...(lot ? [lot] : []), building, ...storeys, ...walls, roofLevel, ...roofNodes);
98
+ }
99
+ const PEAK = 5.4 + 4 * Math.tan(Math.PI / 6);
100
+ /** The house at (9, 0, 11), square to the lot: every storey and the roof. */
101
+ const WHOLE_HOUSE = { min: [9, 0, 11], max: [21, PEAK, 19] };
102
+ /** A lot whose recorded front is its east line. */
103
+ const eastFront = () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 });
104
+ const STREET_SIDES = [
105
+ { from: 'street', toward: [1, 0], words: 'straight at the front, from the street (east)' },
106
+ {
107
+ from: 'street-left',
108
+ toward: [H, H],
109
+ words: "the street viewer's left front corner: facing west from the street, the south-east",
110
+ },
111
+ { from: 'street-right', toward: [H, -H], words: 'the right front corner, the north-east' },
112
+ { from: 'left', toward: [0, 1], words: "the street viewer's left side, the south" },
113
+ { from: 'right', toward: [0, -1], words: 'the right side, the north' },
114
+ { from: 'back', toward: [-1, 0], words: 'the back, away from the street: the west' },
115
+ { from: 'back-left', toward: [-H, H], words: 'the back-left corner, the south-west' },
116
+ { from: 'back-right', toward: [-H, -H], words: 'the back-right corner, the north-west' },
117
+ ];
118
+ /** Two lots side by side, each with a house: the west lot's street is north, the east lot's east. */
119
+ function twoLots() {
120
+ const west = house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 0 });
121
+ const east = house({
122
+ polygon: { type: 'polygon', points: LOT.map(([x, z]) => [x + 40, z]) },
123
+ frontEdge: 1,
124
+ }, { at: [49, 0, 11], suffix: '_east' });
125
+ return { ...west, ...east };
126
+ }
127
+ const PERSON = {
128
+ position: [-6, 9, 30],
129
+ target: [15, 2, 15],
130
+ projection: 'perspective',
131
+ fov: 50,
132
+ viewWidth: 24,
133
+ aspect: 16 / 9,
134
+ };
135
+ export const VIEW_SCENE_CASES = [
136
+ {
137
+ name: 'by default, every storey and the roof, whatever floor the person is on',
138
+ was: "every screenshot_3d picture: the finished house, every storey and the roof (from view_scene's own default, the south-west; screenshot_3d {} was street-left, the next row)",
139
+ scene: eastFront,
140
+ input: {},
141
+ expect: { eyeToward: [-H, H], frames: WHOLE_HOUSE },
142
+ },
143
+ ...STREET_SIDES.map(({ from, toward, words }) => ({
144
+ name: `${from}: ${words}, every storey and the roof in frame`,
145
+ was: from === 'street-left'
146
+ ? "screenshot_3d {} or { view: 'street-left' }, as stored Pro threads call it"
147
+ : `screenshot_3d { view: '${from}' }`,
148
+ scene: eastFront,
149
+ input: { from },
150
+ expect: { eyeToward: toward, frames: WHOLE_HOUSE },
151
+ })),
152
+ {
153
+ name: 'an aerial view: the street-left corner, high',
154
+ was: "screenshot_3d { view: 'aerial' }",
155
+ scene: eastFront,
156
+ input: { from: 'street-left', elevation: 40 },
157
+ expect: { eyeToward: [H, H], eyeAbove: 39, frames: WHOLE_HOUSE },
158
+ },
159
+ {
160
+ name: 'the house from above',
161
+ was: "screenshot_3d { view: 'top' }",
162
+ scene: eastFront,
163
+ input: { from: 'above' },
164
+ expect: { eyeAbove: 85, frames: WHOLE_HOUSE },
165
+ },
166
+ {
167
+ name: 'a lot that records only its street edges takes the first as its street',
168
+ was: "screenshot_3d { view: 'street' }",
169
+ // Edge 2 runs from (30, 30) to (0, 30): the south line.
170
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, streetEdges: [2] }),
171
+ input: { from: 'street' },
172
+ expect: { eyeToward: [0, 1], frames: WHOLE_HOUSE },
173
+ },
174
+ {
175
+ name: 'a house turned on its lot is still seen from the street, not from its own front',
176
+ was: "screenshot_3d { view: 'street' }",
177
+ // A quarter turn at (15, 0, 15): its (x, z) lands at (15 + z, 15 - x), x 15 to 23, z 3 to 15.
178
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }, { at: [15, 0, 15], yaw: Math.PI / 2 }),
179
+ input: { from: 'street' },
180
+ expect: { eyeToward: [1, 0], frames: { min: [15, 0, 3], max: [23, PEAK, 15] } },
181
+ },
182
+ {
183
+ name: "a roof of Architect's roof planes is framed to its roof level's top",
184
+ was: "screenshot_3d {} over a roof drawn with create_roof_plane (it framed every level's top)",
185
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }, { roof: 'planes' }),
186
+ input: { from: 'street' },
187
+ // The roof level's 3 m over the two storeys' 5.4 m.
188
+ expect: { eyeToward: [1, 0], frames: { min: [9, 0, 11], max: [21, 8.4, 19] } },
189
+ },
190
+ {
191
+ name: 'an empty site beside the one the house stands on takes nothing from the view',
192
+ was: "screenshot_3d { view: 'street' }",
193
+ scene: () => ({
194
+ ...house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }),
195
+ site_empty: SiteNode.parse({ id: 'site_empty', children: [] }),
196
+ }),
197
+ input: { from: 'street' },
198
+ expect: { eyeToward: [1, 0], frames: WHOLE_HOUSE },
199
+ },
200
+ {
201
+ name: 'houses on two lots, each facing its own street, need the house as target',
202
+ was: "screenshot_3d { view: 'street' } (it took the lowest storey it found)",
203
+ scene: twoLots,
204
+ input: { from: 'street' },
205
+ expect: { refusal: 'which_building' },
206
+ },
207
+ {
208
+ name: 'the house on the east lot, as target, is seen from its own street',
209
+ was: "screenshot_3d { view: 'street' }",
210
+ scene: twoLots,
211
+ input: { from: 'street', target: 'building_house_east' },
212
+ expect: { eyeToward: [1, 0], frames: { min: [49, 0, 11], max: [61, PEAK, 19] } },
213
+ },
214
+ {
215
+ name: 'the house on the west lot, as target, is seen from its own street (north)',
216
+ was: "screenshot_3d { view: 'street' }",
217
+ scene: twoLots,
218
+ input: { from: 'street', target: 'building_house' },
219
+ expect: { eyeToward: [0, -1], frames: WHOLE_HOUSE },
220
+ },
221
+ {
222
+ name: "a lot that records no street is seen from the house's own front (-z), as Architect's tools read it",
223
+ was: "screenshot_3d { view: 'street' } on a lot with no street (Pro's placeholder lot)",
224
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }),
225
+ input: { from: 'street' },
226
+ expect: { eyeToward: [0, -1], frames: WHOLE_HOUSE },
227
+ },
228
+ {
229
+ name: "on a lot with no street, street-left is the left front corner of the house's own front: the north-east",
230
+ was: 'screenshot_3d {} on a lot with no street',
231
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }),
232
+ input: { from: 'street-left' },
233
+ expect: { eyeToward: [H, -H], frames: WHOLE_HOUSE },
234
+ },
235
+ {
236
+ name: 'a house turned a quarter on a lot with no street is seen from its own front, the west',
237
+ was: "screenshot_3d { view: 'street' } on a lot with no street",
238
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }, { at: [15, 0, 15], yaw: Math.PI / 2 }),
239
+ input: { from: 'street' },
240
+ expect: { eyeToward: [-1, 0], frames: { min: [15, 0, 3], max: [23, PEAK, 15] } },
241
+ },
242
+ {
243
+ name: "a scene with no site is seen from the house's own front",
244
+ was: 'screenshot_3d {} in a scene with no site',
245
+ scene: () => house(null),
246
+ input: { from: 'street-left' },
247
+ expect: { eyeToward: [H, -H], frames: WHOLE_HOUSE },
248
+ },
249
+ {
250
+ name: "inside a floor of the house on the east lot, the street is that house's own",
251
+ was: "screenshot_3d { view: 'street' }, looking into a floor",
252
+ scene: twoLots,
253
+ input: { interior: { levelId: 'level_0_east' }, from: 'street' },
254
+ expect: { eyeToward: [1, 0] },
255
+ },
256
+ {
257
+ name: 'the back-left corner in daylight',
258
+ was: "screenshot_3d { view: 'back-left', lighting: 'day' }, as a stored Pro thread calls it",
259
+ scene: eastFront,
260
+ input: { from: 'back-left', lighting: 'day' },
261
+ expect: { eyeToward: [-H, H], frames: WHOLE_HOUSE, lighting: 'day' },
262
+ },
263
+ ...['day', 'overcast', 'sunset', 'dusk', 'night'].map((lighting) => ({
264
+ name: `in the ${lighting} light`,
265
+ was: `screenshot_3d { lighting: '${lighting}' }`,
266
+ scene: eastFront,
267
+ input: { from: 'street', lighting },
268
+ expect: { eyeToward: [1, 0], lighting },
269
+ })),
270
+ {
271
+ name: "in the scene's own light",
272
+ was: "screenshot_3d { lighting: 'current' }",
273
+ scene: eastFront,
274
+ input: { from: 'street', lighting: 'current' },
275
+ expect: { eyeToward: [1, 0] },
276
+ },
277
+ {
278
+ name: 'a thumbnail, 320 px on its longest side',
279
+ was: 'screenshot_3d { maxPx: 320 } (a saved design’s thumbnail)',
280
+ scene: eastFront,
281
+ input: { from: 'street-left', maxPx: 320 },
282
+ expect: { size: { w: 320, h: 200 }, frames: WHOLE_HOUSE },
283
+ },
284
+ {
285
+ name: 'a picture 1600 px across',
286
+ was: 'screenshot_3d { maxPx: 1600 } (its default)',
287
+ scene: eastFront,
288
+ input: { from: 'street-left', maxPx: 1600 },
289
+ expect: { size: { w: 1600, h: 1000 } },
290
+ },
291
+ {
292
+ name: 'the smallest picture, 64 px on its longest side',
293
+ was: 'screenshot_3d { maxPx: 64 }',
294
+ scene: eastFront,
295
+ input: { from: 'street-left', maxPx: 64 },
296
+ expect: { size: { w: 64, h: 40 } },
297
+ },
298
+ {
299
+ name: 'the largest picture, 1920 px on its longest side',
300
+ was: 'screenshot_3d { maxPx: 1920 }',
301
+ scene: eastFront,
302
+ input: { from: 'street-left', maxPx: 1920 },
303
+ expect: { size: { w: 1920, h: 1200 } },
304
+ },
305
+ {
306
+ name: 'a picture past 1920 px is refused: a vision model would scale it down',
307
+ was: 'screenshot_3d { maxPx: 2048 }',
308
+ scene: eastFront,
309
+ input: { from: 'street-left', maxPx: 2048 },
310
+ // The contract's schema refuses it before anything runs; the chat's model API does the same.
311
+ surfaces: ['core'],
312
+ expect: { refusal: 'invalid_input' },
313
+ },
314
+ {
315
+ name: "the person's own view, at their canvas' aspect",
316
+ was: "screenshot_3d { view: 'current' }",
317
+ scene: eastFront,
318
+ input: { camera: 'current' },
319
+ currentCamera: PERSON,
320
+ surfaces: ['core', 'chat'],
321
+ expect: {
322
+ pose: { projection: 'perspective', position: [-6, 9, 30], target: [15, 2, 15], fov: 50 },
323
+ size: { w: 1920, h: 1080 },
324
+ },
325
+ },
326
+ {
327
+ name: "the person's own view through an orthographic camera stays orthographic",
328
+ was: "screenshot_3d { view: 'current' }",
329
+ scene: eastFront,
330
+ input: { camera: 'current', maxPx: 960 },
331
+ currentCamera: { ...PERSON, projection: 'orthographic' },
332
+ surfaces: ['core', 'chat'],
333
+ expect: {
334
+ pose: {
335
+ projection: 'orthographic',
336
+ position: [-6, 9, 30],
337
+ target: [15, 2, 15],
338
+ viewWidth: 24,
339
+ },
340
+ size: { w: 960, h: 540 },
341
+ },
342
+ },
343
+ {
344
+ name: "the person's view on a tall, narrow canvas is 1920 px on its longest side",
345
+ was: "screenshot_3d { view: 'current' } in a portrait window",
346
+ scene: eastFront,
347
+ input: { camera: 'current' },
348
+ currentCamera: { ...PERSON, aspect: 0.6 },
349
+ surfaces: ['core', 'chat'],
350
+ expect: { size: { w: 1152, h: 1920 } },
351
+ },
352
+ {
353
+ name: "the MCP has no view of the person's to look through",
354
+ was: "screenshot_3d { view: 'current' }",
355
+ scene: eastFront,
356
+ input: { camera: 'current' },
357
+ surfaces: ['mcp'],
358
+ expect: { refusal: 'no_current_camera' },
359
+ },
360
+ {
361
+ name: "the person's view and a side of the agent's own are refused together",
362
+ was: "screenshot_3d { view: 'current' }",
363
+ scene: eastFront,
364
+ input: { camera: 'current', from: 'street' },
365
+ currentCamera: PERSON,
366
+ expect: { refusal: 'camera_and_viewpoint' },
367
+ },
368
+ ];
369
+ const DEG = 180 / Math.PI;
370
+ /** What a planned view gets wrong against its case: the problems, if any. */
371
+ export function viewSceneCaseProblems(c, plan) {
372
+ if ('refusal' in c.expect)
373
+ return [`planned a view, expected the refusal ${c.expect.refusal}`];
374
+ const { eyeToward, eyeAbove, frames, pose, size } = c.expect;
375
+ const problems = [];
376
+ const [ex, ey, ez] = plan.pose.position;
377
+ const [tx, ty, tz] = plan.pose.target;
378
+ const flat = Math.hypot(ex - tx, ez - tz);
379
+ if (eyeToward) {
380
+ const off = Math.acos(Math.min(1, ((ex - tx) * eyeToward[0] + (ez - tz) * eyeToward[1]) / (flat || 1)));
381
+ if (off * DEG > 2)
382
+ problems.push(`the eye stands ${Math.round(off * DEG)}° off its side`);
383
+ }
384
+ if (eyeAbove !== undefined && Math.atan2(ey - ty, flat) * DEG < eyeAbove)
385
+ problems.push(`the eye is ${Math.round(Math.atan2(ey - ty, flat) * DEG)}° up, not ${eyeAbove}`);
386
+ if (frames && !framesBox(plan.pose, plan.size.w / plan.size.h, frames))
387
+ problems.push('part of what it should frame is outside the picture');
388
+ if (pose && JSON.stringify(plan.pose) !== JSON.stringify(pose))
389
+ problems.push(`the pose is ${JSON.stringify(plan.pose)}`);
390
+ if (size && (plan.size.w !== size.w || plan.size.h !== size.h))
391
+ problems.push(`the picture is ${plan.size.w} × ${plan.size.h}`);
392
+ if (plan.lighting !== c.expect.lighting)
393
+ problems.push(`the light is ${plan.lighting ?? 'its own'}`);
394
+ return problems;
395
+ }
396
+ /** Every corner of the box in front of a perspective eye, inside its frame at `aspect`. */
397
+ function framesBox(pose, aspect, box) {
398
+ if (pose.projection !== 'perspective')
399
+ return false;
400
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
401
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
402
+ const unit = (a) => a.map((v) => v / (Math.hypot(...a) || 1));
403
+ const cross = (a, b) => [
404
+ a[1] * b[2] - a[2] * b[1],
405
+ a[2] * b[0] - a[0] * b[2],
406
+ a[0] * b[1] - a[1] * b[0],
407
+ ];
408
+ const forward = unit(sub(pose.target, pose.position));
409
+ const right = unit(cross(forward, [0, 1, 0]));
410
+ const up = cross(right, forward);
411
+ const half = Math.tan((pose.fov * Math.PI) / 360);
412
+ for (const x of [box.min[0], box.max[0]])
413
+ for (const y of [box.min[1], box.max[1]])
414
+ for (const z of [box.min[2], box.max[2]]) {
415
+ const v = sub([x, y, z], pose.position);
416
+ const depth = dot(v, forward);
417
+ if (depth <= 0)
418
+ return false;
419
+ if (Math.abs(dot(v, right) / depth) > half * aspect + 1e-9)
420
+ return false;
421
+ if (Math.abs(dot(v, up) / depth) > half + 1e-9)
422
+ return false;
423
+ }
424
+ return true;
425
+ }
@@ -0,0 +1,21 @@
1
+ import type { SceneChanges, SceneNodes } from './types.js';
2
+ export type Achieved = {
3
+ created: Record<string, number>;
4
+ updated: number;
5
+ deleted: Record<string, number>;
6
+ /** The call left the scene as it was: what it reports was not built. */
7
+ unchanged?: true;
8
+ };
9
+ /**
10
+ * What a mutating call really changed, read from the scene before and after its changes, so a
11
+ * result never claims what the scene does not hold (a facade was once reported "applied" on 432
12
+ * walls that placed no window). Cheap: one pass over the ids; a scene check per call is not (2.7 s
13
+ * on a scene of 4,362 nodes).
14
+ */
15
+ export declare function achievedChanges(before: SceneNodes, changes: SceneChanges): Achieved;
16
+ /**
17
+ * Reads changes made through a host's own write path. `before` must be a copy
18
+ * when the host mutates the node map it returns.
19
+ */
20
+ export declare function achievedBetween(before: SceneNodes, after: SceneNodes): Achieved;
21
+ //# sourceMappingURL=achieved.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"achieved.d.ts","sourceRoot":"","sources":["../../src/agent-operations/achieved.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD,MAAM,MAAM,QAAQ,GAAG;IACrB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,wEAAwE;IACxE,SAAS,CAAC,EAAE,IAAI,CAAA;CACjB,CAAA;AAWD;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,GAAG,QAAQ,CAmBnF;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,QAAQ,CAU/E"}