@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,168 @@
1
+ import { area } from '../lib/polygon-boolean.js';
2
+ import { roomFloorChoices } from '../lib/room-floor-choices.js';
3
+ import { DEFAULT_LEVEL_HEIGHT } from '../services/level-height.js';
4
+ import { getWallTop } from '../services/storey.js';
5
+ import { computeWallSlabSupport } from '../systems/slab/slab-support.js';
6
+ import { resolveWallFaceChain } from '../systems/wall/wall-finish.js';
7
+ import { resolveWallEffectiveHeight } from '../systems/wall/wall-top.js';
8
+ import { targetLevel } from './level-target.js';
9
+ import { contentCounts, levelIdOf, levelRole, nodesOnLevel } from './scene-queries.js';
10
+ const round2 = (value) => Math.round(value * 100) / 100;
11
+ function ofType(content, type) {
12
+ return content.filter((node) => node.type === type);
13
+ }
14
+ /**
15
+ * The height a wall stands at, as rendered: its own, or its storey's plane (clamped under a
16
+ * covering slab) above the slab it stands on. Pure over the scene, unlike the viewer's grid.
17
+ */
18
+ export function wallResolvedHeight(nodes, wall) {
19
+ const levelId = levelIdOf(nodes, wall.id);
20
+ if (!levelId)
21
+ return resolveWallEffectiveHeight(wall, DEFAULT_LEVEL_HEIGHT, 0);
22
+ const onLevel = nodesOnLevel(nodes, levelId);
23
+ const support = computeWallSlabSupport(wall, ofType(onLevel, 'slab'), ofType(onLevel, 'wall'), wall.supportSlabId, undefined, 0, nodes);
24
+ return (getWallTop(wall, levelId, nodes, support.elevation) -
25
+ support.elevation);
26
+ }
27
+ export function wallSummary(nodes, wall) {
28
+ return {
29
+ id: wall.id,
30
+ name: wall.name,
31
+ start: wall.start,
32
+ end: wall.end,
33
+ length: round2(Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1])),
34
+ height: wall.height,
35
+ resolvedHeight: wallResolvedHeight(nodes, wall),
36
+ heightIsExplicit: wall.height !== undefined,
37
+ thickness: wall.thickness,
38
+ wallFaceChains: {
39
+ a: resolveWallFaceChain(wall, 'a'),
40
+ b: resolveWallFaceChain(wall, 'b'),
41
+ },
42
+ openings: wall.children.flatMap((id) => {
43
+ const child = nodes[id];
44
+ if (child?.type !== 'door' && child?.type !== 'window')
45
+ return [];
46
+ const { type, position, width, height } = child;
47
+ return [{ id, type, position, width, height }];
48
+ }),
49
+ };
50
+ }
51
+ function zoneSize(zone) {
52
+ const xs = zone.polygon.map((point) => point[0]);
53
+ const zs = zone.polygon.map((point) => point[1]);
54
+ return {
55
+ areaSqMeters: round2(area([{ outer: zone.polygon, holes: zone.holes ?? [] }])),
56
+ bounds: {
57
+ width: round2(Math.max(...xs) - Math.min(...xs)),
58
+ depth: round2(Math.max(...zs) - Math.min(...zs)),
59
+ },
60
+ };
61
+ }
62
+ const zoneSummary = (nodes, zone) => ({
63
+ id: zone.id,
64
+ name: zone.name,
65
+ color: zone.color,
66
+ polygon: zone.polygon,
67
+ holes: zone.holes ?? [],
68
+ wallMaterial: zone.wallMaterial ?? null,
69
+ wallOverrides: zone.wallOverrides ?? [],
70
+ ...zoneSize(zone),
71
+ floor_choices: roomFloorChoices(nodes, zone.id),
72
+ });
73
+ const itemSummary = (item) => ({
74
+ id: item.id,
75
+ name: item.name ?? item.asset.name,
76
+ parentId: item.parentId,
77
+ position: item.position,
78
+ assetId: item.asset.id,
79
+ category: item.asset.category,
80
+ });
81
+ // Listed on their own, or inside what holds them (openings in walls, flights in stairs).
82
+ const SUMMARISED = new Set([
83
+ 'wall',
84
+ 'door',
85
+ 'window',
86
+ 'zone',
87
+ 'slab',
88
+ 'ceiling',
89
+ 'item',
90
+ 'floor-opening',
91
+ 'stair',
92
+ 'stair-segment',
93
+ 'roof',
94
+ 'roof-segment',
95
+ ]);
96
+ /** Everything on a level, compactly: what to act on, with ids. Polygons stay in get_zones. */
97
+ function levelSummary(nodes, level) {
98
+ const content = nodesOnLevel(nodes, level.id);
99
+ const { role, metadataRole, referenceLevelId } = levelRole(nodes, level);
100
+ return {
101
+ levelId: level.id,
102
+ levelName: level.name,
103
+ floorIndex: level.level,
104
+ role,
105
+ metadataRole,
106
+ isOccupiedStory: role === 'occupied',
107
+ isSupportLevel: role !== 'occupied',
108
+ referenceLevelId,
109
+ counts: contentCounts(content),
110
+ walls: ofType(content, 'wall').map((wall) => wallSummary(nodes, wall)),
111
+ zones: ofType(content, 'zone').map((zone) => ({
112
+ id: zone.id,
113
+ name: zone.name,
114
+ holes: zone.holes ?? [],
115
+ ...zoneSize(zone),
116
+ floor_choices: roomFloorChoices(nodes, zone.id),
117
+ })),
118
+ slabs: ofType(content, 'slab').map((slab) => ({
119
+ id: slab.id,
120
+ elevation: slab.elevation,
121
+ holeCount: slab.holes?.length ?? 0,
122
+ })),
123
+ ceilings: ofType(content, 'ceiling').map((ceiling) => ({
124
+ id: ceiling.id,
125
+ height: ceiling.height,
126
+ itemCount: ceiling.children.filter((id) => nodes[id]?.type === 'item').length,
127
+ })),
128
+ items: ofType(content, 'item').map(itemSummary),
129
+ openings: ofType(content, 'floor-opening').map((opening) => ({
130
+ id: opening.id,
131
+ polygon: opening.polygon,
132
+ hostZoneId: opening.hostZoneId ?? null,
133
+ source: opening.source,
134
+ drawnOn: opening.drawnOn,
135
+ cutsPrimary: opening.cutsPrimary,
136
+ cutsAdjacent: opening.cutsAdjacent,
137
+ })),
138
+ stairs: ofType(content, 'stair').map((stair) => ({
139
+ id: stair.id,
140
+ name: stair.name,
141
+ position: stair.position,
142
+ })),
143
+ roofs: ofType(content, 'roof').map((roof) => ({
144
+ id: roof.id,
145
+ name: roof.name,
146
+ segmentCount: roof.children.length,
147
+ })),
148
+ other: content
149
+ .filter((node) => !SUMMARISED.has(node.type))
150
+ .map((node) => ({ id: node.id, type: node.type, name: node.name })),
151
+ };
152
+ }
153
+ /** `get_level_summary`. */
154
+ export const getLevelSummary = (nodes, input, context) => ({
155
+ result: levelSummary(nodes, targetLevel(nodes, input, context)),
156
+ });
157
+ /** `get_walls`. */
158
+ export const getWalls = (nodes, input, context) => {
159
+ const level = targetLevel(nodes, input, context);
160
+ const walls = ofType(nodesOnLevel(nodes, level.id), 'wall');
161
+ return { result: { levelId: level.id, walls: walls.map((wall) => wallSummary(nodes, wall)) } };
162
+ };
163
+ /** `get_zones`. */
164
+ export const getZones = (nodes, input, context) => {
165
+ const level = targetLevel(nodes, input, context);
166
+ const zones = ofType(nodesOnLevel(nodes, level.id), 'zone');
167
+ return { result: { levelId: level.id, zones: zones.map((zone) => zoneSummary(nodes, zone)) } };
168
+ };
@@ -0,0 +1,11 @@
1
+ import type { LevelNode } from '../schema/index.js';
2
+ import type { AgentContext, SceneNodes } from './types.js';
3
+ export type LevelTargetInput = {
4
+ levelId?: string;
5
+ level?: string;
6
+ };
7
+ /** A level named by id, or a refusal saying what the id is instead. */
8
+ export declare function requireLevel(nodes: SceneNodes, levelId: string): LevelNode;
9
+ /** The level a read targets: the one named, else the viewed floor, else the lowest storey. */
10
+ export declare function targetLevel(nodes: SceneNodes, { levelId, level }: LevelTargetInput, context: AgentContext): LevelNode;
11
+ //# sourceMappingURL=level-target.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"level-target.d.ts","sourceRoot":"","sources":["../../src/agent-operations/level-target.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,WAAW,CAAA;AAE1C,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD,MAAM,MAAM,gBAAgB,GAAG;IAAE,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAEnE,uEAAuE;AACvE,wBAAgB,YAAY,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,GAAG,SAAS,CAY1E;AAED,8FAA8F;AAC9F,wBAAgB,WAAW,CACzB,KAAK,EAAE,UAAU,EACjB,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,gBAAgB,EACpC,OAAO,EAAE,YAAY,GACpB,SAAS,CAaX"}
@@ -0,0 +1,29 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { levelRole, levelsOf } from './scene-queries.js';
3
+ /** A level named by id, or a refusal saying what the id is instead. */
4
+ export function requireLevel(nodes, levelId) {
5
+ const node = nodes[levelId];
6
+ if (!node)
7
+ refuse('level_not_found', `Level not found: ${levelId}. Use an id list_levels returned.`, {
8
+ levelId,
9
+ });
10
+ if (node.type !== 'level')
11
+ refuse('not_a_level', `Node ${levelId} is a ${node.type}, not a level.`, {
12
+ levelId,
13
+ type: node.type,
14
+ });
15
+ return node;
16
+ }
17
+ /** The level a read targets: the one named, else the viewed floor, else the lowest storey. */
18
+ export function targetLevel(nodes, { levelId, level }, context) {
19
+ if (levelId && level && levelId !== level)
20
+ refuse('conflicting_level', `levelId (${levelId}) and level (${level}) disagree; they are the same field, pass one.`, { levelId, level });
21
+ const named = levelId ?? level ?? context.activeLevelId;
22
+ if (named)
23
+ return requireLevel(nodes, named);
24
+ const levels = levelsOf(nodes);
25
+ const lowest = levels.find((entry) => levelRole(nodes, entry).role === 'occupied') ?? levels[0];
26
+ if (!lowest)
27
+ refuse('no_levels', 'The scene has no level yet.');
28
+ return lowest;
29
+ }
@@ -0,0 +1,4 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /** `list_levels`: every level of every building, in floor order, with its role. */
3
+ export declare const listLevels: AgentOperation;
4
+ //# sourceMappingURL=list-levels.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"list-levels.d.ts","sourceRoot":"","sources":["../../src/agent-operations/list-levels.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,mFAAmF;AACnF,eAAO,MAAM,UAAU,EAAE,cAiDxB,CAAA"}
@@ -0,0 +1,54 @@
1
+ import { levelGradeStanding } from '../lib/grade-standing.js';
2
+ import { groundSeat } from '../lib/ground-seat.js';
3
+ import { levelRole, levelsOf } from './scene-queries.js';
4
+ /** `list_levels`: every level of every building, in floor order, with its role. */
5
+ export const listLevels = (nodes, _input, context) => {
6
+ const groundLevels = Object.values(nodes)
7
+ .filter((node) => node.type === 'building')
8
+ .flatMap((building) => {
9
+ const seat = groundSeat(nodes, building.id);
10
+ return seat
11
+ ? [
12
+ {
13
+ buildingId: building.id,
14
+ levelId: seat.levelId,
15
+ named: seat.explicit,
16
+ floorElevation: seat.floorElevation,
17
+ gradeElevation: seat.gradeElevation,
18
+ floorOverGrade: Math.round(seat.offset * 1000) / 1000,
19
+ seated: seat.seated,
20
+ },
21
+ ]
22
+ : [];
23
+ });
24
+ const levels = levelsOf(nodes).map((level) => {
25
+ const { role, metadataRole, referenceLevelId } = levelRole(nodes, level);
26
+ return {
27
+ id: level.id,
28
+ name: level.name,
29
+ floorIndex: level.level,
30
+ parentId: level.parentId,
31
+ role,
32
+ metadataRole,
33
+ isOccupiedStory: role === 'occupied',
34
+ isSupportLevel: role !== 'occupied',
35
+ referenceLevelId,
36
+ childCount: Array.isArray(level.children) ? level.children.length : 0,
37
+ gradeStanding: levelGradeStanding(nodes, level.id),
38
+ isGroundLevel: groundLevels.some((ground) => ground.levelId === level.id),
39
+ isActive: level.id === context.activeLevelId,
40
+ };
41
+ });
42
+ const occupiedStoryCount = levels.filter((level) => level.isOccupiedStory).length;
43
+ return {
44
+ result: {
45
+ activeLevelId: context.activeLevelId,
46
+ groundLevels,
47
+ levelCount: levels.length,
48
+ occupiedStoryCount,
49
+ supportLevelCount: levels.length - occupiedStoryCount,
50
+ roofLevelIds: levels.filter((level) => level.role === 'roof').map((level) => level.id),
51
+ levels,
52
+ },
53
+ };
54
+ };
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Why a write (an update's data, a created node, a tool's arguments) may not
3
+ * store a `materialPreset` / `*MaterialPreset` value or a `slots` entry, or
4
+ * null. A preset or slot value that names no catalog material renders as the
5
+ * default finish, and a slot the node does not have never renders, so the
6
+ * caller would believe a finish landed that never shows. A slot also takes a
7
+ * plain `#rrggbb` colour. Restating a node's current value passes, so an older
8
+ * node's bad value never blocks an unrelated edit.
9
+ */
10
+ export declare function unknownMaterialPresetRefusal(data: Record<string, unknown>, current?: Record<string, unknown>): string | null;
11
+ //# sourceMappingURL=material-preset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-preset.d.ts","sourceRoot":"","sources":["../../src/agent-operations/material-preset.ts"],"names":[],"mappings":"AAuCA;;;;;;;;GAQG;AACH,wBAAgB,4BAA4B,CAC1C,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC7B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAChC,MAAM,GAAG,IAAI,CAkCf"}
@@ -0,0 +1,68 @@
1
+ import { LIBRARY_MATERIAL_REF_PREFIX, MATERIAL_CATALOG, parseMaterialColor, parseMaterialRef, } from '../material-library.js';
2
+ import { nodeSlotDeclarations } from '../node-slots/index.js';
3
+ import { AnyNode } from '../schema/index.js';
4
+ import { isLibraryMaterialId } from './material-refs.js';
5
+ const isPresetField = (key) => key === 'materialPreset' || key.endsWith('MaterialPreset');
6
+ function isKnownMaterialRef(value) {
7
+ const ref = parseMaterialRef(value);
8
+ return !!ref && (ref.kind === 'scene' || isLibraryMaterialId(ref.id));
9
+ }
10
+ function presetCatalogLine() {
11
+ const byCategory = new Map();
12
+ for (const item of MATERIAL_CATALOG) {
13
+ const ids = byCategory.get(item.category) ?? [];
14
+ ids.push(item.id);
15
+ byCategory.set(item.category, ids);
16
+ }
17
+ return [...byCategory].map(([category, ids]) => `${category}: ${ids.join(', ')}`).join('; ');
18
+ }
19
+ // The slot ids the node exposes as it stands before this write's own slot
20
+ // keys (a block's slot list includes the keys of its `slots`); null when its
21
+ // kind declares none or the node does not parse.
22
+ function declaredSlotIds(data, current) {
23
+ const parsed = AnyNode.safeParse({ ...current, ...data, slots: current?.slots ?? {} });
24
+ if (!parsed.success)
25
+ return null;
26
+ return nodeSlotDeclarations(parsed.data)?.map((slot) => slot.slotId) ?? null;
27
+ }
28
+ /**
29
+ * Why a write (an update's data, a created node, a tool's arguments) may not
30
+ * store a `materialPreset` / `*MaterialPreset` value or a `slots` entry, or
31
+ * null. A preset or slot value that names no catalog material renders as the
32
+ * default finish, and a slot the node does not have never renders, so the
33
+ * caller would believe a finish landed that never shows. A slot also takes a
34
+ * plain `#rrggbb` colour. Restating a node's current value passes, so an older
35
+ * node's bad value never blocks an unrelated edit.
36
+ */
37
+ export function unknownMaterialPresetRefusal(data, current) {
38
+ const unknown = [];
39
+ for (const [key, value] of Object.entries(data)) {
40
+ if (!isPresetField(key) || typeof value !== 'string')
41
+ continue;
42
+ if (current && current[key] === value)
43
+ continue;
44
+ if (!isKnownMaterialRef(value))
45
+ unknown.push(`${key} ${JSON.stringify(value)}`);
46
+ }
47
+ const parts = [];
48
+ if (data.slots && typeof data.slots === 'object') {
49
+ const currentSlots = current?.slots;
50
+ const changed = Object.entries(data.slots).filter((entry) => typeof entry[1] === 'string' && currentSlots?.[entry[0]] !== entry[1]);
51
+ for (const [slot, value] of changed) {
52
+ if (!(parseMaterialColor(value) || isKnownMaterialRef(value))) {
53
+ unknown.push(`slots.${slot} ${JSON.stringify(value)}`);
54
+ }
55
+ }
56
+ const slotIds = changed.length > 0 ? declaredSlotIds(data, current) : null;
57
+ const missing = slotIds ? changed.filter(([slot]) => !slotIds.includes(slot)) : [];
58
+ if (missing.length > 0) {
59
+ parts.push(`A ${String(data.type ?? current?.type)} has no slot ${missing.map(([slot]) => JSON.stringify(slot)).join(', ')}; its slots are ${slotIds?.join(', ')}.`);
60
+ }
61
+ }
62
+ if (unknown.length > 0) {
63
+ parts.push(`Unknown material (${unknown.join(', ')}). A material is "${LIBRARY_MATERIAL_REF_PREFIX}<id>" with an id from ${presetCatalogLine()}. A slot also takes a plain colour such as "#2f5585"; to colour a whole node, paint it with material: { properties: { color: "#rrggbb" } }.`);
64
+ }
65
+ if (parts.length === 0)
66
+ return null;
67
+ return `${parts.join(' ')} Nothing was changed.`;
68
+ }
@@ -0,0 +1,30 @@
1
+ import type { MaterialSurface } from '../material-kinds.js';
2
+ import type { SceneMaterial, SceneMaterialId } from '../schema/scene-material.js';
3
+ /** The surface a node's finish goes on, by its kind and the role or field painted. */
4
+ export declare function finishSurface(type: string, role?: string): MaterialSurface | undefined;
5
+ /**
6
+ * Library ids nearest a name asked for: those that suit the surface first (a roof's roofing, a
7
+ * wall's wall materials, as the library tags them), then by the words they share with it.
8
+ */
9
+ export declare function nearestLibraryMaterials(asked: string, surface?: MaterialSurface, count?: number): string[];
10
+ /**
11
+ * Whether a library id renders: the catalog's, or a well-formed community material's (`mtl_…`),
12
+ * which the host checks (the hosted MCP against its database, before the call). The materials a
13
+ * host registered can be a part of its library (those its scene uses), so they never refuse one.
14
+ */
15
+ export declare function isLibraryMaterialId(id: string): boolean;
16
+ /**
17
+ * A material ref that renders: a library id the catalog holds (`library:<id>`, or the bare id), or
18
+ * a scene material (`scene:<id>`, checked against the scene's materials when the host lends them).
19
+ * Anything else would fall back to a default with no word (an unknown preset came out grey), so it
20
+ * is refused, naming the nearest library ids for the surface; when the library has nothing of the
21
+ * kind like it, the refusal says so, and that a colour is the nearest (a corrugated roof was once
22
+ * offered bricks).
23
+ */
24
+ export declare function requireMaterialRef(asked: string, field?: string, surface?: MaterialSurface, { paint, materials, }?: {
25
+ /** Whether to point to `paint` for a colour (paint passes it); else a flat library colour. */
26
+ paint?: boolean;
27
+ /** The scene's materials, when the host has them. */
28
+ materials?: Readonly<Record<SceneMaterialId, SceneMaterial>>;
29
+ }): string;
30
+ //# sourceMappingURL=material-refs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"material-refs.d.ts","sourceRoot":"","sources":["../../src/agent-operations/material-refs.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AAOxD,OAAO,KAAK,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AA+B9E,sFAAsF;AACtF,wBAAgB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS,CAGtF;AAYD;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,eAAe,EACzB,KAAK,SAAI,GACR,MAAM,EAAE,CAWV;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvD;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,MAAM,EACb,KAAK,CAAC,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,eAAe,EACzB,EACE,KAAa,EACb,SAAS,GACV,GAAE;IACD,8FAA8F;IAC9F,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,qDAAqD;IACrD,SAAS,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,CAAA;CACxD,GACL,MAAM,CAiCR"}
@@ -0,0 +1,105 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { getCatalogMaterialById, isCommunityMaterialId, MATERIAL_CATALOG, parseMaterialRef, } from '../material-library.js';
3
+ const SURFACE_WORDS = {
4
+ roof: 'roofing',
5
+ wall: 'wall material',
6
+ floor: 'flooring',
7
+ ceiling: 'ceiling material',
8
+ furniture: 'joinery material',
9
+ outdoor: 'outdoor material',
10
+ };
11
+ /** The surface a kind's finish covers, as the library tags materials; a roof's `wall` role is a wall. */
12
+ const KIND_SURFACES = {
13
+ roof: 'roof',
14
+ 'roof-segment': 'roof',
15
+ dormer: 'roof',
16
+ wall: 'wall',
17
+ column: 'wall',
18
+ slab: 'floor',
19
+ stair: 'floor',
20
+ 'stair-segment': 'floor',
21
+ ceiling: 'ceiling',
22
+ fence: 'outdoor',
23
+ chimney: 'outdoor',
24
+ door: 'furniture',
25
+ window: 'furniture',
26
+ item: 'furniture',
27
+ cabinet: 'furniture',
28
+ shelf: 'furniture',
29
+ };
30
+ /** The surface a node's finish goes on, by its kind and the role or field painted. */
31
+ export function finishSurface(type, role) {
32
+ const surface = KIND_SURFACES[type];
33
+ return surface === 'roof' && role && /^wall(MaterialPreset)?$/.test(role) ? 'wall' : surface;
34
+ }
35
+ const wordsOf = (asked) => asked
36
+ .toLowerCase()
37
+ .replace(/^library:/, '')
38
+ .split(/[^a-z0-9]+/)
39
+ .filter(Boolean);
40
+ const named = (entry) => `library:${entry.id} (${entry.label})`;
41
+ const suits = (entry, surface) => entry.surfaces?.includes(surface) ?? false;
42
+ /**
43
+ * Library ids nearest a name asked for: those that suit the surface first (a roof's roofing, a
44
+ * wall's wall materials, as the library tags them), then by the words they share with it.
45
+ */
46
+ export function nearestLibraryMaterials(asked, surface, count = 3) {
47
+ const words = wordsOf(asked);
48
+ const score = (text) => words.filter((word) => text.includes(word)).length;
49
+ return MATERIAL_CATALOG.map((entry) => ({
50
+ entry,
51
+ fit: surface && suits(entry, surface) ? 1 : 0,
52
+ score: score(`${entry.id} ${entry.label}`.toLowerCase()),
53
+ }))
54
+ .sort((a, b) => b.fit - a.fit || b.score - a.score || a.entry.id.localeCompare(b.entry.id))
55
+ .slice(0, count)
56
+ .map(({ entry }) => named(entry));
57
+ }
58
+ /**
59
+ * Whether a library id renders: the catalog's, or a well-formed community material's (`mtl_…`),
60
+ * which the host checks (the hosted MCP against its database, before the call). The materials a
61
+ * host registered can be a part of its library (those its scene uses), so they never refuse one.
62
+ */
63
+ export function isLibraryMaterialId(id) {
64
+ return !!getCatalogMaterialById(id) || isCommunityMaterialId(id);
65
+ }
66
+ /**
67
+ * A material ref that renders: a library id the catalog holds (`library:<id>`, or the bare id), or
68
+ * a scene material (`scene:<id>`, checked against the scene's materials when the host lends them).
69
+ * Anything else would fall back to a default with no word (an unknown preset came out grey), so it
70
+ * is refused, naming the nearest library ids for the surface; when the library has nothing of the
71
+ * kind like it, the refusal says so, and that a colour is the nearest (a corrugated roof was once
72
+ * offered bricks).
73
+ */
74
+ export function requireMaterialRef(asked, field, surface, { paint = false, materials, } = {}) {
75
+ const parsed = parseMaterialRef(asked.includes(':') ? asked : `library:${asked}`);
76
+ if (parsed?.kind === 'scene') {
77
+ if (materials && !Object.hasOwn(materials, parsed.id))
78
+ refuse('unknown_material', `${asked} is not one of this scene's materials.`, {
79
+ material: asked,
80
+ ...(field ? { field } : {}),
81
+ });
82
+ return asked;
83
+ }
84
+ if (parsed?.kind === 'library' && isLibraryMaterialId(parsed.id))
85
+ return `library:${parsed.id}`;
86
+ const words = wordsOf(asked);
87
+ const shares = (text) => words.some((word) => text.toLowerCase().includes(word));
88
+ const kind = surface ? MATERIAL_CATALOG.filter((entry) => suits(entry, surface)) : [];
89
+ const alike = kind.filter((entry) => shares(`${entry.id} ${entry.label}`));
90
+ const nearest = nearestLibraryMaterials(asked, surface);
91
+ // Only names sharing a word: with none, the ranking is alphabetical and names bricks for a roof.
92
+ const byName = nearestLibraryMaterials(asked).filter(shares);
93
+ const head = `${field ? `${field}: ` : ''}${asked} is not in the material library`;
94
+ const colour = paint
95
+ ? 'a colour with paint'
96
+ : 'a flat colour, library:preset-<colour> (library:preset-midgrey, library:preset-tan)';
97
+ const message = surface && !alike.length
98
+ ? `${head}, which has no ${SURFACE_WORDS[surface]} like it. Its ${SURFACE_WORDS[surface]}: ${kind.length ? kind.slice(0, 5).map(named).join(', ') : 'none'}.${byName.length ? ` Nearest by name: ${byName.join(', ')}.` : ''} Or ${colour} is the nearest.`
99
+ : `${head}. Nearest: ${nearest.join(', ')}; or give ${colour}.`;
100
+ return refuse('unknown_material', `${message} search_materials finds one by words.`, {
101
+ material: asked,
102
+ ...(field ? { field } : {}),
103
+ nearest,
104
+ });
105
+ }
@@ -0,0 +1,6 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /** `merge_windows`: two windows that exist become one, a corner window or one wide window. */
3
+ export declare const mergeWindowsOperation: AgentOperation<{
4
+ windowIds: [string, string];
5
+ }>;
6
+ //# sourceMappingURL=merge-windows.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"merge-windows.d.ts","sourceRoot":"","sources":["../../src/agent-operations/merge-windows.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAgB,MAAM,SAAS,CAAA;AAI3D,8FAA8F;AAC9F,eAAO,MAAM,qBAAqB,EAAE,cAAc,CAAC;IAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAyBjF,CAAA"}
@@ -0,0 +1,27 @@
1
+ import { mergeWindows } from '../building/merge-windows.js';
2
+ import { achievedChanges } from './achieved.js';
3
+ const round = (value) => Math.round(value * 1000) / 1000;
4
+ /** `merge_windows`: two windows that exist become one, a corner window or one wide window. */
5
+ export const mergeWindowsOperation = (nodes, input) => {
6
+ const merge = mergeWindows(nodes, input.windowIds[0], input.windowIds[1]);
7
+ const changes = {
8
+ update: merge.changes.update.map(({ id, data }) => ({ id, data: data })),
9
+ delete: merge.changes.delete,
10
+ };
11
+ return {
12
+ changes,
13
+ result: {
14
+ ok: true,
15
+ kind: merge.kind === 'corner' ? 'corner' : 'same_wall',
16
+ windowIds: merge.windowIds,
17
+ removedIds: merge.removedIds,
18
+ wallIds: merge.wallIds,
19
+ sillHeight: round(merge.sillHeight),
20
+ height: round(merge.height),
21
+ ...(merge.width === undefined ? {} : { width: round(merge.width) }),
22
+ ...(merge.angle === undefined ? {} : { angle: merge.angle }),
23
+ message: merge.message,
24
+ achieved: achievedChanges(nodes, changes),
25
+ },
26
+ };
27
+ };
@@ -0,0 +1,9 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /**
3
+ * `move_roofs_to_roof_level`: the roof panel's "Move to the roof level" for agents. The roofs a
4
+ * storey holds on its own walls go to the level the rule gives them, standing where they stood.
5
+ */
6
+ export declare const moveRoofsToRoofLevel: AgentOperation<{
7
+ levelId: string;
8
+ }>;
9
+ //# sourceMappingURL=move-roofs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"move-roofs.d.ts","sourceRoot":"","sources":["../../src/agent-operations/move-roofs.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C;;;GAGG;AACH,eAAO,MAAM,oBAAoB,EAAE,cAAc,CAAC;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,CAwBpE,CAAA"}
@@ -0,0 +1,29 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { getLevelDisplayName } from '../lib/level-name.js';
3
+ import { planRoofsOffStorey } from '../services/roof-move.js';
4
+ import { requireLevel } from './level-target.js';
5
+ /**
6
+ * `move_roofs_to_roof_level`: the roof panel's "Move to the roof level" for agents. The roofs a
7
+ * storey holds on its own walls go to the level the rule gives them, standing where they stood.
8
+ */
9
+ export const moveRoofsToRoofLevel = (nodes, input) => {
10
+ const storey = requireLevel(nodes, input.levelId);
11
+ const move = planRoofsOffStorey(nodes, storey.id);
12
+ const name = `${getLevelDisplayName(storey)} (${storey.id})`;
13
+ if (!move)
14
+ refuse('no_roof_on_walls', `${name} holds no roof standing on its walls, so none hides its plan: a porch roof on its beam and a lower wing's roof on the storey above already sit where they belong.`, { levelId: storey.id });
15
+ const roofIds = move.changes.update
16
+ .filter(({ id }) => nodes[id]?.type === 'roof')
17
+ .map(({ id }) => id);
18
+ const created = move.plan.kind === 'roof' ? move.plan.create : null;
19
+ const target = (created ?? nodes[move.plan.levelId]);
20
+ return {
21
+ result: {
22
+ roofIds,
23
+ roofLevelId: move.plan.levelId,
24
+ createdRoofLevelId: created?.id ?? null,
25
+ message: `Moved ${roofIds.length} roof${roofIds.length === 1 ? '' : 's'} off ${name} onto ${getLevelDisplayName(target)} (${target.id}), standing where ${roofIds.length === 1 ? 'it' : 'they'} stood.`,
26
+ },
27
+ changes: move.changes,
28
+ };
29
+ };
@@ -0,0 +1,3 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ export declare function honestNodePatch(current: AnyNode, data: Readonly<Record<string, unknown>>): Record<string, unknown>;
3
+ //# sourceMappingURL=node-patch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"node-patch.d.ts","sourceRoot":"","sources":["../../src/agent-operations/node-patch.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AA8ExC,wBAAgB,eAAe,CAC7B,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACtC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAwDzB"}