@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,330 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { levelBuildingId } from '../building/level-duplication.js';
3
+ import { cutFloorOpening } from '../commands/structure/floor-opening.js';
4
+ import { adjacentLevelId } from '../lib/floor-opening-intent.js';
5
+ import { area, intersection } from '../lib/polygon-boolean.js';
6
+ import { generateId, LevelNode, StairNode } from '../schema/index.js';
7
+ import { DEFAULT_LEVEL_HEIGHT } from '../services/level-height.js';
8
+ import { getLevelFloorToFloorHeight } from '../services/storey.js';
9
+ import { planOwnedFloorOpenings } from '../systems/owned-floor-openings.js';
10
+ import { rotateXZ, stairArrivalOpening, stairFootprintAABB, stairSegmentFootprints, } from '../systems/stair/stair-footprint.js';
11
+ import { planStairPreset } from '../systems/stair/stair-presets.js';
12
+ import { applySceneChanges } from './apply-changes.js';
13
+ import { requireLevel, targetLevel } from './level-target.js';
14
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
15
+ import { refuseRoofLevel } from './roof-writes.js';
16
+ import { levelsOf } from './scene-queries.js';
17
+ /** The margin round a stair's opening when none is given, as the editor's stair tool cuts it. */
18
+ const OPENING_MARGIN = 0.08;
19
+ const KIND = { straight: 'a staircase', l: 'an L staircase', u: 'a U staircase' };
20
+ const round = (value) => Math.round(value * 1000) / 1000;
21
+ /**
22
+ * The opening as asked, in level metres: its size plus the margin on every side, round its centre,
23
+ * turned as asked. By default it is the stair's footprint in the stair's own frame (`box`), turned
24
+ * with the stair.
25
+ */
26
+ function openingRing(stair, box, input) {
27
+ const margin = input.openingOffset ?? OPENING_MARGIN;
28
+ const half = [
29
+ (input.openingWidth ?? box.maxX - box.minX) / 2 + margin,
30
+ (input.openingLength ?? box.maxZ - box.minZ) / 2 + margin,
31
+ ];
32
+ const middle = rotateXZ((box.minX + box.maxX) / 2, (box.minZ + box.maxZ) / 2, stair.rotation);
33
+ const [cx, cz] = input.openingCenter ?? [
34
+ stair.position[0] + middle[0],
35
+ stair.position[2] + middle[1],
36
+ ];
37
+ const turn = input.openingRotation === undefined ? stair.rotation : (input.openingRotation * Math.PI) / 180;
38
+ return [
39
+ [-1, -1],
40
+ [1, -1],
41
+ [1, 1],
42
+ [-1, 1],
43
+ ].map(([sx, sz]) => {
44
+ const [dx, dz] = rotateXZ(sx * half[0], sz * half[1], turn);
45
+ return [cx + dx, cz + dz];
46
+ });
47
+ }
48
+ /** The flights and landings, as fit_stair lays them out; a layout that cannot be built is refused. */
49
+ function planFlights(draft, nodes, options) {
50
+ try {
51
+ return planStairPreset(draft, nodes, options);
52
+ }
53
+ catch (error) {
54
+ if (error instanceof RangeError)
55
+ refuse('stair_layout', `${error.message}.`, {
56
+ layout: options.layout,
57
+ ...(options.stepCount === undefined ? {} : { steps: options.stepCount }),
58
+ ...(options.lowerStepCount === undefined ? {} : { lowerSteps: options.lowerStepCount }),
59
+ });
60
+ throw error;
61
+ }
62
+ }
63
+ /**
64
+ * `create_stair`: a straight, L or U stair placed as the editor's stair tool places one — rising to
65
+ * the next level (made when there is none), its floor openings owned and cut by the stair — or a
66
+ * flight to no level, which rises as asked and cuts nothing. With the opening controls
67
+ * create_stair_between_levels had, the opening is cut as given instead, owned by the stair as main's
68
+ * are, and the stair's own opening is off so nothing is cut twice.
69
+ */
70
+ export const createStair = (nodes, input, context) => {
71
+ const from = targetLevel(nodes, input, context);
72
+ refuseRoofLevel(nodes, from.id, 'a stair');
73
+ const layout = input.layout ?? 'straight';
74
+ if (layout === 'straight' && (input.turn || input.lowerSteps !== undefined))
75
+ refuse('stair_layout_required', 'turn and lowerSteps shape an L or U stair: give layout "l" or "u", or leave them out.', { levelId: from.id });
76
+ const preset = input.materialPreset === undefined
77
+ ? undefined
78
+ : requireMaterialRef(input.materialPreset, 'materialPreset', finishSurface('stair'));
79
+ const railingPreset = input.railingMaterial === undefined
80
+ ? undefined
81
+ : requireMaterialRef(input.railingMaterial, 'railingMaterial');
82
+ const toNoLevel = input.toLevelId === null;
83
+ // An opening of its own size, centre or turn, or through a surface named.
84
+ const shaped = [
85
+ input.destinationSlabId,
86
+ input.sourceCeilingId,
87
+ input.openingWidth,
88
+ input.openingLength,
89
+ input.openingCenter,
90
+ input.openingRotation,
91
+ ].some((value) => value !== undefined);
92
+ if (toNoLevel &&
93
+ (shaped ||
94
+ input.openingOffset !== undefined ||
95
+ input.createDestinationSlabOpening ||
96
+ input.createSourceCeilingOpening))
97
+ refuse('no_level_above', 'A flight to no level cuts no opening: name the level it arrives on (toLevelId), or leave the opening out.', { levelId: from.id });
98
+ if (input.destinationSlabId && nodes[input.destinationSlabId]?.type !== 'slab')
99
+ refuse('slab_not_found', `No slab ${input.destinationSlabId}: name the slab the flight arrives through, or leave it out.`, { slabId: input.destinationSlabId });
100
+ if (input.sourceCeilingId && nodes[input.sourceCeilingId]?.type !== 'ceiling')
101
+ refuse('ceiling_not_found', `No ceiling ${input.sourceCeilingId}: name the ceiling the flight rises through, or leave it out.`, { ceilingId: input.sourceCeilingId });
102
+ const cutFloor = !toNoLevel && input.createDestinationSlabOpening !== false;
103
+ const cutCeiling = !toNoLevel && input.createSourceCeilingOpening !== false;
104
+ const asGiven = cutFloor !== cutCeiling || shaped;
105
+ const owned = cutFloor && cutCeiling && !asGiven;
106
+ const changes = {
107
+ create: [],
108
+ update: [],
109
+ delete: [],
110
+ collections: {},
111
+ };
112
+ const upper = toNoLevel ? undefined : levelAbove(nodes, from, input, changes);
113
+ const withUpper = applySceneChanges(nodes, changes);
114
+ const rotation = input.rotation ?? 0;
115
+ const width = input.width ?? 1;
116
+ const stairs = Object.values(nodes).filter((node) => node.type === 'stair').length;
117
+ const railingMode = input.railingMode ?? 'both';
118
+ // A flight to no level rises as asked, else its storey's height, and keeps that rise; one to a
119
+ // level follows the storey (no totalRise) and keeps tracking it.
120
+ const totalRise = input.height ?? (toNoLevel ? getLevelFloorToFloorHeight(from.id, nodes) : undefined);
121
+ const draft = StairNode.parse({
122
+ parentId: from.id,
123
+ name: input.name ?? `Staircase ${stairs + 1}`,
124
+ position: [input.x, 0, input.z],
125
+ rotation: (rotation * Math.PI) / 180,
126
+ stairType: 'straight',
127
+ uniformRisers: true,
128
+ fromLevelId: from.id,
129
+ toLevelId: upper?.id ?? null,
130
+ slabOpeningMode: owned ? 'destination' : 'none',
131
+ openingOffset: input.openingOffset ?? OPENING_MARGIN,
132
+ width,
133
+ railingMode,
134
+ ...(input.railingStyle ? { railingStyle: input.railingStyle } : {}),
135
+ ...(railingPreset ? { railingMaterialPreset: railingPreset } : {}),
136
+ ...(preset ? { materialPreset: preset } : {}),
137
+ ...(totalRise === undefined ? {} : { totalRise }),
138
+ ...(asGiven ? { metadata: { openingManaged: 'floor-opening' } } : {}),
139
+ children: [],
140
+ });
141
+ // As main sizes a new stair: the risers and the run from the stair's design targets unless given,
142
+ // the rise resolved against what the stair stands on and arrives at.
143
+ const plan = planFlights(draft, {
144
+ ...withUpper,
145
+ [from.id]: {
146
+ ...withUpper[from.id],
147
+ children: [...withUpper[from.id].children, draft.id],
148
+ },
149
+ [draft.id]: draft,
150
+ }, {
151
+ layout,
152
+ turn: input.turn,
153
+ width,
154
+ stepCount: input.steps,
155
+ runLength: input.length,
156
+ lowerStepCount: input.lowerSteps,
157
+ });
158
+ const stair = plan.stair;
159
+ const segments = plan.segments.map((segment) => preset ? { ...segment, materialPreset: preset } : segment);
160
+ changes.create.push({ node: stair, parentId: from.id }, ...segments.map((segment) => ({ node: segment, parentId: stair.id })));
161
+ // The editor's opening pass: the stair owns a floor opening in each floor it passes; the live
162
+ // opening systems then find it in place. Openings as given are cut as main cuts them: owned by
163
+ // the stair, with the pose the live systems move them by.
164
+ const openingIds = [];
165
+ // A hole in the slab above, not one in the ceiling below: the floor upstairs is open.
166
+ let slabHoleCut = false;
167
+ const built = applySceneChanges(nodes, changes);
168
+ const footprint = stairFootprintAABB(stair, built);
169
+ // The footprint in the stair's own frame: the opening as given by default, and the box its owner
170
+ // pose keeps so the opening follows the stair's shape.
171
+ const local = stairFootprintAABB({ ...stair, position: [0, 0, 0], rotation: 0 }, built);
172
+ const polygon = asGiven ? openingRing(stair, local, input) : [];
173
+ // The surface over the flights and landings, not the storey's first: a floor of several rooms
174
+ // has a slab (and a ceiling below) per room, and an L's inside corner may lie in another.
175
+ const outlines = stairSegmentFootprints(stair, built);
176
+ const over = (type, levelId) => {
177
+ let most = 1e-6;
178
+ let surface;
179
+ for (const node of Object.values(built)) {
180
+ if (node.type !== type || node.parentId !== levelId)
181
+ continue;
182
+ const covered = outlines.reduce((sum, outline) => sum + area(intersection(node.polygon, outline)), 0);
183
+ if (covered > most)
184
+ [most, surface] = [covered, node];
185
+ }
186
+ return surface;
187
+ };
188
+ const destinationSlab = !upper
189
+ ? undefined
190
+ : input.destinationSlabId
191
+ ? built[input.destinationSlabId]
192
+ : over('slab', upper.id);
193
+ const sourceCeiling = input.sourceCeilingId
194
+ ? built[input.sourceCeilingId]
195
+ : over('ceiling', from.id);
196
+ const floorCut = asGiven && cutFloor && !!destinationSlab;
197
+ const ceilingCut = asGiven && cutCeiling && !!sourceCeiling;
198
+ const adjacent = !!upper && adjacentLevelId(built, upper.id, -1) === from.id;
199
+ const opened = (levelId, drawnOn, cutsAdjacent) => cutFloorOpening(built, {
200
+ levelId,
201
+ polygon,
202
+ drawnOn,
203
+ source: 'stair',
204
+ ownerId: stair.id,
205
+ cutsAdjacent,
206
+ mintId: generateId,
207
+ }).changes;
208
+ const patches = owned
209
+ ? planOwnedFloorOpenings(built, { ownerIds: new Set([stair.id]) })
210
+ : [
211
+ ...(floorCut && upper ? opened(upper.id, 'floor', ceilingCut && adjacent) : []),
212
+ ...(ceilingCut && (!floorCut || !adjacent) ? opened(from.id, 'ceiling', false) : []),
213
+ ];
214
+ for (const patch of patches) {
215
+ if (patch.op === 'create') {
216
+ const node = !owned && patch.node.type === 'floor-opening'
217
+ ? {
218
+ ...patch.node,
219
+ metadata: {
220
+ ...patch.node.metadata,
221
+ ownerPose: {
222
+ position: stair.position,
223
+ rotation: stair.rotation,
224
+ width,
225
+ runLength: segments[0].length,
226
+ footprint: local,
227
+ },
228
+ ownerOpeningTarget: patch.node.drawnOn === 'ceiling' ? 'source' : 'destination',
229
+ },
230
+ }
231
+ : patch.node;
232
+ changes.create.push({ node, parentId: node.parentId ?? undefined });
233
+ if (node.type === 'floor-opening') {
234
+ openingIds.push(node.id);
235
+ if (node.drawnOn !== 'ceiling')
236
+ slabHoleCut = true;
237
+ }
238
+ }
239
+ else if (patch.op === 'update')
240
+ changes.update.push({ id: patch.id, data: patch.data });
241
+ else
242
+ changes.delete.push(patch.id);
243
+ }
244
+ const flights = segments.filter((segment) => segment.segmentType === 'stair');
245
+ const rise = round(segments.reduce((sum, segment) => sum + segment.height, 0));
246
+ const length = round(flights.reduce((sum, flight) => sum + flight.length, 0));
247
+ const arrivalEdge = stairArrivalOpening(stair, built);
248
+ const arrival = arrivalEdge.length
249
+ ? [
250
+ round(arrivalEdge.reduce((sum, [x]) => sum + x, 0) / arrivalEdge.length),
251
+ round(arrivalEdge.reduce((sum, [, z]) => sum + z, 0) / arrivalEdge.length),
252
+ ]
253
+ : undefined;
254
+ const createdUpperLevel = !!upper && !nodes[upper.id];
255
+ const arrivesOn = upper ? (upper.name ?? `level ${upper.level}`) : undefined;
256
+ const at = `${KIND[layout]} at (${input.x}, ${input.z}) with ${stair.stepCount} steps`;
257
+ return {
258
+ result: {
259
+ ok: true,
260
+ stairId: stair.id,
261
+ segmentIds: stair.children,
262
+ fromLevelId: from.id,
263
+ upperLevelId: upper?.id ?? null,
264
+ createdUpperLevel,
265
+ layout,
266
+ ...(layout === 'straight' ? {} : { turn: input.turn ?? 'left' }),
267
+ stepCount: stair.stepCount,
268
+ rise,
269
+ rotation,
270
+ width,
271
+ length,
272
+ railingMode,
273
+ footprint: {
274
+ minX: round(footprint.minX),
275
+ minZ: round(footprint.minZ),
276
+ maxX: round(footprint.maxX),
277
+ maxZ: round(footprint.maxZ),
278
+ },
279
+ ...(arrival ? { arrival } : {}),
280
+ slabHoleCut,
281
+ ...(openingIds.length ? { openingIds } : {}),
282
+ ...(floorCut ? { destinationSlabId: destinationSlab.id } : {}),
283
+ ...(ceilingCut ? { sourceCeilingId: sourceCeiling.id } : {}),
284
+ message: !upper
285
+ ? `Created ${at} rising ${rise} m to no level, so it cuts no opening.`
286
+ : openingIds.length
287
+ ? `Created ${at} up to ${arrivesOn}, its ${asGiven ? 'opening cut as given' : 'floor opening cut'}.`
288
+ : !cutFloor && !cutCeiling
289
+ ? `Created ${at} up to ${arrivesOn}${createdUpperLevel ? ' (created for it)' : ''}, with no opening, as asked.`
290
+ : `Created ${at} up to ${arrivesOn}${createdUpperLevel ? ' (created for it)' : ''}, but no floor there covers the flight, so no opening was cut. Add or align the upper floor over the stair's footprint.`,
291
+ },
292
+ changes,
293
+ };
294
+ };
295
+ /**
296
+ * The level a stair arrives on: the one named, else the next one up its building, else a blank
297
+ * level made above for it (added to `changes`). Refused: no building, a level not above, a roof
298
+ * level, a slab or ceiling named on another storey.
299
+ */
300
+ function levelAbove(nodes, from, input, changes) {
301
+ const buildingId = levelBuildingId(nodes, from);
302
+ const building = buildingId ? nodes[buildingId] : undefined;
303
+ if (building?.type !== 'building')
304
+ refuse('no_building', `Level ${from.id} is not in a building, so it has no floor above.`, {
305
+ levelId: from.id,
306
+ });
307
+ const floors = levelsOf(nodes).filter((level) => level.parentId === building.id || building.children.includes(level.id));
308
+ const upper = input.toLevelId
309
+ ? requireLevel(nodes, input.toLevelId)
310
+ : floors.find((level) => level.level > from.level);
311
+ if (upper && (upper.level <= from.level || !floors.includes(upper)))
312
+ refuse('not_above', `${upper.id} is not above ${from.id} in its building: a flight rises to a higher floor.`, { levelId: from.id, toLevelId: upper.id });
313
+ if (upper)
314
+ refuseRoofLevel(nodes, upper.id, 'a stair');
315
+ // The flight cuts the slab of the floor it arrives at and the ceiling of the one it leaves.
316
+ if (input.destinationSlabId && nodes[input.destinationSlabId].parentId !== upper?.id)
317
+ refuse('slab_not_on_level', `Slab ${input.destinationSlabId} is not on ${upper?.id ?? 'the floor above'}, the floor the flight arrives at: name a slab there, or leave it out.`, { slabId: input.destinationSlabId, levelId: upper?.id ?? null });
318
+ if (input.sourceCeilingId && nodes[input.sourceCeilingId].parentId !== from.id)
319
+ refuse('ceiling_not_on_level', `Ceiling ${input.sourceCeilingId} is not on ${from.id}, the floor the flight leaves: name a ceiling there, or leave it out.`, { ceilingId: input.sourceCeilingId, levelId: from.id });
320
+ if (upper)
321
+ return upper;
322
+ const made = LevelNode.parse({
323
+ parentId: building.id,
324
+ level: from.level + 1,
325
+ height: DEFAULT_LEVEL_HEIGHT,
326
+ children: [],
327
+ });
328
+ changes.create.push({ node: made, parentId: building.id });
329
+ return made;
330
+ }
@@ -0,0 +1,6 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /** `delete_node`: the editor's Delete, which takes a node with everything under it. */
3
+ export declare const deleteNode: AgentOperation<{
4
+ id: string;
5
+ }>;
6
+ //# sourceMappingURL=delete-node.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"delete-node.d.ts","sourceRoot":"","sources":["../../src/agent-operations/delete-node.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,uFAAuF;AACvF,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC;IAAE,EAAE,EAAE,MAAM,CAAA;CAAE,CAIrD,CAAA"}
@@ -0,0 +1,9 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { descendantsOf } from './scene-queries.js';
3
+ /** `delete_node`: the editor's Delete, which takes a node with everything under it. */
4
+ export const deleteNode = (nodes, { id }) => {
5
+ if (!nodes[id])
6
+ refuse('node_not_found', `Node not found: ${id}.`, { id });
7
+ const deletedIds = [id, ...descendantsOf(nodes, id).map((node) => node.id)];
8
+ return { result: { deletedIds }, changes: { delete: [id] } };
9
+ };
@@ -0,0 +1,38 @@
1
+ import { type DesignBrief, type DesignBriefInput } from '../agent-tools/design-brief.js';
2
+ import { AgentRefusal } from '../agent-tools/refusal.js';
3
+ import type { AssetInput } from '../schema/index.js';
4
+ import type { AgentOperation } from './types.js';
5
+ /**
6
+ * Furnishing follows the turn's design brief. A host that gates keeps the brief in force
7
+ * (`AgentContext.designBrief`, null while there is none) and each furnishing tool asks
8
+ * `requireFurnishing` before it runs, inside `run_batch` too. A host that does not gate leaves the
9
+ * context's brief out and nothing is refused (Pro, a person's own tools).
10
+ */
11
+ export declare const NO_BRIEF = "Furnishing follows the turn's design brief: design_brief records what the request fixes, what it leaves open and where objects come from; until then the catalog can be searched and viewed, not placed, and no furnishing is made.";
12
+ export declare function isTechnicalEquipment(item: Pick<AssetInput, 'category' | 'functionTags'>): boolean;
13
+ /** The pieces `beyond` names, flattened: the brief's own list of the dressing. */
14
+ export declare function dressingOf(beyond: DesignBriefInput['beyond']): string[];
15
+ /** Whether `design_brief` reads the item library: an open brief naming pieces as they are. */
16
+ export declare function briefReadsCatalog(tool: string, input: unknown): boolean;
17
+ /**
18
+ * Why a furnishing call may not run under this brief, or null. `brief` null is no brief yet. An
19
+ * `add_object` that names a `nodeId` edits an object that stands: it places and makes nothing.
20
+ * A batch holding a refused call is refused whole: the gate says nothing about its other calls.
21
+ */
22
+ export declare function furnishingRefusal(tool: string, input: unknown, brief: DesignBrief | null): AgentRefusal | null;
23
+ /** Throws the refusal when the host gates and the call may not run; a host with no brief to keep passes. */
24
+ export declare function requireFurnishing(tool: string, input: unknown, brief: DesignBrief | null | undefined): void;
25
+ /** The operation of a furnishing tool, refusing as `requireFurnishing` says before it runs. */
26
+ export declare function gatedByBrief<Input>(tool: string, operation: AgentOperation<Input>): AgentOperation<Input>;
27
+ /** What a brief opens and leaves closed, as facts. */
28
+ export declare function briefUnlocks(brief: DesignBrief): {
29
+ unlocks: string[];
30
+ closed: string[];
31
+ };
32
+ /**
33
+ * `design_brief`: the request read as a brief, recorded as the turn's design record. The operation
34
+ * echoes it with what it opens and hands it back for the host to keep with the session; nothing in
35
+ * the scene changes.
36
+ */
37
+ export declare const designBrief: AgentOperation<DesignBriefInput>;
38
+ //# sourceMappingURL=design-brief.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"design-brief.d.ts","sourceRoot":"","sources":["../../src/agent-operations/design-brief.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,WAAW,EAChB,KAAK,gBAAgB,EAGtB,MAAM,6BAA6B,CAAA;AACpC,OAAO,EAAE,YAAY,EAAU,MAAM,wBAAwB,CAAA;AAC7D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,WAAW,CAAA;AAC3C,OAAO,KAAK,EAAgB,cAAc,EAAE,MAAM,SAAS,CAAA;AAE3D;;;;;GAKG;AAEH,eAAO,MAAM,QAAQ,wOACkN,CAAA;AAwBvO,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,UAAU,GAAG,cAAc,CAAC,GAAG,OAAO,CAGjG;AAyGD,kFAAkF;AAClF,wBAAgB,UAAU,CAAC,MAAM,EAAE,gBAAgB,CAAC,QAAQ,CAAC,GAAG,MAAM,EAAE,CAEvE;AAiCD,8FAA8F;AAC9F,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO,CAGvE;AAuCD;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,KAAK,EAAE,WAAW,GAAG,IAAI,GACxB,YAAY,GAAG,IAAI,CAwCrB;AAED,4GAA4G;AAC5G,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,KAAK,EAAE,WAAW,GAAG,IAAI,GAAG,SAAS,GACpC,IAAI,CAIN;AAED,+FAA+F;AAC/F,wBAAgB,YAAY,CAAC,KAAK,EAChC,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,cAAc,CAAC,KAAK,CAAC,GAC/B,cAAc,CAAC,KAAK,CAAC,CAKvB;AAED,sDAAsD;AACtD,wBAAgB,YAAY,CAAC,KAAK,EAAE,WAAW,GAAG;IAAE,OAAO,EAAE,MAAM,EAAE,CAAC;IAAC,MAAM,EAAE,MAAM,EAAE,CAAA;CAAE,CAyBxF;AAED;;;;GAIG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,CAqCxD,CAAA"}