@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,497 @@
1
+ import { measureStairDetail } from './stair-detail-budget.js';
2
+ import { createStairFlightFromStair } from './stair-flight.js';
3
+ import { computeSegmentTransforms, rotateXZ } from './stair-footprint.js';
4
+ import { resolveStairArcDimensions } from './stair-layout.js';
5
+ import { stairRailPathVertexBound } from './stair-rail-budget.js';
6
+ import { resolveStairTotalRise } from './stair-rise-query.js';
7
+ import { resolveStairWinder } from './stair-winder.js';
8
+ /** Exposed boundaries leave the flight entry and arrival portals open. */
9
+ export function resolveStairRailPaths(stair, nodes, mode = stair.railingMode, inset = 0) {
10
+ if (mode === 'none' || stair.visible === false)
11
+ return [];
12
+ const detail = measureStairDetail(stair, stair.children
13
+ .map((id) => nodes[id])
14
+ .filter((node) => node?.type === 'stair-segment'));
15
+ if (detail.error)
16
+ throw new RangeError(detail.error);
17
+ const segments = stair.children
18
+ .map((id) => nodes[id])
19
+ .filter((node) => node?.type === 'stair-segment');
20
+ if (stairRailPathVertexBound(stair, segments) * (mode === 'both' ? 2 : 1) > 10_000)
21
+ throw new RangeError('Continuous stair paths exceed the 10,000-point computation budget. The authored dimensions are preserved.');
22
+ const allowed = (side) => mode === 'both' || mode === side;
23
+ if (stair.stairType !== 'straight') {
24
+ const layout = resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes));
25
+ return ['left', 'right'].filter(allowed).map((side) => {
26
+ const inner = (side === 'left') === layout.sweepAngle >= 0;
27
+ const radius = inner ? layout.innerRadius : layout.outerRadius;
28
+ const count = Math.max(1, Math.ceil(Math.abs(layout.sweepAngle) / (Math.PI / 36)));
29
+ const points = Array.from({ length: count + 1 }, (_, i) => {
30
+ const t = i / count, angle = -layout.sweepAngle / 2 + layout.sweepAngle * t;
31
+ const y = Math.min(layout.riserHeight + t * layout.stepCount * layout.riserHeight, layout.stepCount * layout.riserHeight);
32
+ return [Math.cos(angle) * radius, y, Math.sin(angle) * radius];
33
+ });
34
+ if (layout.landingSweep) {
35
+ const count = Math.max(1, Math.ceil(Math.abs(layout.landingSweep) / (Math.PI / 36)));
36
+ for (let i = 1; i <= count; i++) {
37
+ const angle = layout.sweepAngle / 2 + (layout.landingSweep * i) / count;
38
+ points.push([
39
+ Math.cos(angle) * radius,
40
+ layout.stepCount * layout.riserHeight,
41
+ Math.sin(angle) * radius,
42
+ ]);
43
+ }
44
+ }
45
+ return { side, nodeIds: [stair.id], points };
46
+ });
47
+ }
48
+ const chain = segments.length ? segments : [createStairFlightFromStair(stair, nodes)];
49
+ const transforms = computeSegmentTransforms(chain);
50
+ const layouts = chain.flatMap((segment, index) => {
51
+ if (segment.visible === false)
52
+ return [];
53
+ const transform = transforms[index];
54
+ const point = (x, z) => {
55
+ const [dx, dz] = rotateXZ(x, z, transform.rotation);
56
+ return [transform.position[0] + dx, transform.position[2] + dz];
57
+ };
58
+ return [
59
+ {
60
+ segment,
61
+ transform,
62
+ polygon: resolveStairWinder(segment)?.footprint.map(([x, z]) => point(x, z)) ?? [
63
+ point(-segment.width / 2, 0),
64
+ point(segment.width / 2, 0),
65
+ point(segment.width / 2, segment.length),
66
+ point(-segment.width / 2, segment.length),
67
+ ],
68
+ },
69
+ ];
70
+ });
71
+ const edges = [];
72
+ const local = (layout, x, z) => rotateXZ(x - layout.transform.position[0], z - layout.transform.position[2], -layout.transform.rotation);
73
+ for (const layout of layouts) {
74
+ const { segment, transform } = layout;
75
+ const winder = resolveStairWinder(segment);
76
+ if (winder) {
77
+ for (const side of ['left', 'right']) {
78
+ const inner = (side === 'left') === (segment.winder.turn === 'right');
79
+ const radius = inner
80
+ ? segment.winder.innerGap + inset
81
+ : segment.winder.innerGap + segment.width - inset;
82
+ const sign = segment.winder.turn === 'left' ? -1 : 1, pivot = sign * (segment.winder.innerGap + segment.width / 2);
83
+ let points = winder.outerBoundary.map(([outerX, y, outerZ]) => {
84
+ const angle = Math.atan2(outerZ, sign * (pivot - outerX)), scale = radius / Math.max(Math.cos(angle), Math.sin(angle));
85
+ const x = pivot - sign * scale * Math.cos(angle), z = scale * Math.sin(angle);
86
+ const [dx, dz] = rotateXZ(x, z, transform.rotation);
87
+ return [
88
+ transform.position[0] + dx,
89
+ transform.position[1] +
90
+ Math.min(segment.height, y + segment.height / segment.stepCount),
91
+ transform.position[2] + dz,
92
+ ];
93
+ });
94
+ if (radius === 0)
95
+ points = [points[0], points.at(-1)];
96
+ for (let i = 1; i < points.length; i++)
97
+ if (Math.hypot(...points[i].map((value, axis) => value - points[i - 1][axis])) > 1e-10)
98
+ edges.push({ a: points[i - 1], b: points[i], side, nodeId: segment.id });
99
+ }
100
+ continue;
101
+ }
102
+ if (segment.segmentType === 'stair') {
103
+ for (const side of ['left', 'right']) {
104
+ const x = side === 'left' ? segment.width / 2 - inset : -segment.width / 2 + inset;
105
+ const stations = [0, segment.length * (1 - 1 / segment.stepCount), segment.length].filter((value, i, array) => i === 0 || value > array[i - 1]);
106
+ const at = (z) => {
107
+ const [dx, dz] = rotateXZ(x, z, transform.rotation);
108
+ return [
109
+ transform.position[0] + dx,
110
+ transform.position[1] +
111
+ Math.min(segment.height, (z / segment.length + 1 / segment.stepCount) * segment.height),
112
+ transform.position[2] + dz,
113
+ ];
114
+ };
115
+ for (let i = 1; i < stations.length; i++)
116
+ edges.push({ a: at(stations[i - 1]), b: at(stations[i]), side, nodeId: segment.id });
117
+ }
118
+ continue;
119
+ }
120
+ for (let i = 0; i < layout.polygon.length; i++) {
121
+ const a = layout.polygon[i], b = layout.polygon[(i + 1) % layout.polygon.length], dx = b[0] - a[0], dz = b[1] - a[1], lengthSq = dx * dx + dz * dz;
122
+ if (!lengthSq)
123
+ continue;
124
+ const stations = [0, 1];
125
+ for (const other of layouts)
126
+ for (const vertex of other.polygon) {
127
+ const t = ((vertex[0] - a[0]) * dx + (vertex[1] - a[1]) * dz) / lengthSq;
128
+ if (t > 0 && t < 1 && Math.abs((vertex[0] - a[0]) * dz - (vertex[1] - a[1]) * dx) < 1e-6)
129
+ stations.push(t);
130
+ }
131
+ stations.sort((x, y) => x - y);
132
+ for (let j = 1; j < stations.length; j++) {
133
+ const lo = stations[j - 1], hi = stations[j];
134
+ if (hi - lo < 1e-8)
135
+ continue;
136
+ const x = a[0] + (dx * (lo + hi)) / 2, z = a[1] + (dz * (lo + hi)) / 2;
137
+ const portal = layouts.some((other) => {
138
+ if (other === layout)
139
+ return false;
140
+ const point = local(other, x, z), epsilon = 1e-6;
141
+ const winder = resolveStairWinder(other.segment);
142
+ if (winder) {
143
+ const exit = rotateXZ(point[0] - winder.exit.position[0], point[1] - winder.exit.position[2], -winder.exit.rotation);
144
+ return ((Math.abs(point[0]) <= other.segment.width / 2 + epsilon &&
145
+ Math.abs(point[1]) < epsilon &&
146
+ Math.abs(other.transform.position[1] - transform.position[1]) < epsilon) ||
147
+ (Math.abs(exit[0]) <= other.segment.width / 2 + epsilon &&
148
+ Math.abs(exit[1]) < epsilon &&
149
+ Math.abs(other.transform.position[1] + other.segment.height - transform.position[1]) < epsilon));
150
+ }
151
+ if (Math.abs(point[0]) > other.segment.width / 2 + epsilon)
152
+ return false;
153
+ if (other.segment.segmentType === 'landing')
154
+ return (Math.abs(other.transform.position[1] - transform.position[1]) < epsilon &&
155
+ point[1] >= -epsilon &&
156
+ point[1] <= other.segment.length + epsilon);
157
+ return ((Math.abs(point[1]) < epsilon &&
158
+ Math.abs(other.transform.position[1] - transform.position[1]) < epsilon) ||
159
+ (Math.abs(point[1] - other.segment.length) < epsilon &&
160
+ Math.abs(other.transform.position[1] + other.segment.height - transform.position[1]) <
161
+ epsilon));
162
+ });
163
+ if (portal)
164
+ continue;
165
+ const length = Math.sqrt(lengthSq);
166
+ let nx = -dz / length, nz = dx / length;
167
+ const [centerX, centerZ] = rotateXZ(0, segment.length / 2, transform.rotation);
168
+ if (nx * (transform.position[0] + centerX - x) + nz * (transform.position[2] + centerZ - z) <
169
+ 0) {
170
+ nx = -nx;
171
+ nz = -nz;
172
+ }
173
+ edges.push({
174
+ a: [a[0] + dx * lo + nx * inset, transform.position[1], a[1] + dz * lo + nz * inset],
175
+ b: [a[0] + dx * hi + nx * inset, transform.position[1], a[1] + dz * hi + nz * inset],
176
+ nodeId: segment.id,
177
+ landing: true,
178
+ });
179
+ }
180
+ }
181
+ }
182
+ const paths = [];
183
+ const equal = (a, b) => Math.hypot(a[0] - b[0], a[2] - b[2]) < 0.0002;
184
+ while (edges.length) {
185
+ const first = edges.pop(), points = [first.a, first.b], nodeIds = [first.nodeId];
186
+ let side = first.side;
187
+ for (let progress = true; progress;) {
188
+ progress = false;
189
+ for (let i = edges.length - 1; i >= 0; i--) {
190
+ const edge = edges[i];
191
+ const index = chain.findIndex((segment) => segment.id === edge.nodeId);
192
+ if (!nodeIds.some((id) => {
193
+ const other = chain.findIndex((segment) => segment.id === id);
194
+ return chain
195
+ .slice(Math.min(index, other) + 1, Math.max(index, other))
196
+ .every((segment) => segment.segmentType === 'landing' && segment.visible !== false);
197
+ }))
198
+ continue;
199
+ if (inset &&
200
+ (edge.landing ||
201
+ chain.find((segment) => segment.id === nodeIds.at(-1))?.segmentType === 'landing')) {
202
+ const intersect = (a, b, c, d) => {
203
+ const ux = b[0] - a[0], uz = b[2] - a[2], vx = d[0] - c[0], vz = d[2] - c[2], det = ux * vz - uz * vx;
204
+ if (Math.abs(det) < 1e-10)
205
+ return null;
206
+ const t = ((c[0] - a[0]) * vz - (c[2] - a[2]) * vx) / det;
207
+ return [a[0] + t * ux, (b[1] + c[1]) / 2, a[2] + t * uz];
208
+ };
209
+ const near = (a, b) => Math.hypot(a[0] - b[0], a[2] - b[2]) <= inset * 1.5 + 0.0002 &&
210
+ Math.abs(a[1] - b[1]) < 0.0002;
211
+ let corner = null;
212
+ if (near(points.at(-1), edge.a)) {
213
+ corner = intersect(points.at(-2), points.at(-1), edge.a, edge.b);
214
+ if (corner) {
215
+ points[points.length - 1] = corner;
216
+ edge.a = corner;
217
+ }
218
+ }
219
+ else if (near(points.at(-1), edge.b)) {
220
+ corner = intersect(points.at(-2), points.at(-1), edge.b, edge.a);
221
+ if (corner) {
222
+ points[points.length - 1] = corner;
223
+ edge.b = corner;
224
+ }
225
+ }
226
+ else if (near(points[0], edge.b)) {
227
+ corner = intersect(points[1], points[0], edge.b, edge.a);
228
+ if (corner) {
229
+ points[0] = corner;
230
+ edge.b = corner;
231
+ }
232
+ }
233
+ else if (near(points[0], edge.a)) {
234
+ corner = intersect(points[1], points[0], edge.a, edge.b);
235
+ if (corner) {
236
+ points[0] = corner;
237
+ edge.a = corner;
238
+ }
239
+ }
240
+ }
241
+ if (equal(points.at(-1), edge.a))
242
+ points.push(edge.a, edge.b);
243
+ else if (equal(points.at(-1), edge.b))
244
+ points.push(edge.b, edge.a);
245
+ else if (equal(points[0], edge.b))
246
+ points.unshift(edge.a, edge.b);
247
+ else if (equal(points[0], edge.a))
248
+ points.unshift(edge.b, edge.a);
249
+ else
250
+ continue;
251
+ side ??= edge.side;
252
+ nodeIds.push(edge.nodeId);
253
+ edges.splice(i, 1);
254
+ progress = true;
255
+ }
256
+ }
257
+ side ??= 'left';
258
+ if (allowed(side))
259
+ paths.push({
260
+ side,
261
+ nodeIds: [...new Set(nodeIds)],
262
+ points: points.filter((point, i) => i === 0 ||
263
+ Math.hypot(point[0] - points[i - 1][0], point[1] - points[i - 1][1], point[2] - points[i - 1][2]) > 1e-8),
264
+ });
265
+ }
266
+ return paths;
267
+ }
268
+ /**
269
+ * A predicate for "this horizontal point, in the stair's local frame, lies on
270
+ * the walkable surface" — the region a guard rail stands at the edge of. A rail
271
+ * guard uses it to tell which side of its path is the walking volume (so a flat
272
+ * glass pane can be held off that side) without re-deriving the footprint. For
273
+ * an arc stair the walkable surface is the annulus between the inner and outer
274
+ * walking radii; for a straight run or a winder it is the flight/landing
275
+ * footprint, with the same winder test the inset handrail uses.
276
+ */
277
+ export function resolveStairWalkInside(stair, nodes) {
278
+ if (stair.stairType !== 'straight') {
279
+ const dimensions = resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes));
280
+ const inner = Math.min(dimensions.innerRadius, dimensions.outerRadius);
281
+ const outer = Math.max(dimensions.innerRadius, dimensions.outerRadius);
282
+ return (x, z) => {
283
+ const r = Math.hypot(x, z);
284
+ return r > inner && r < outer;
285
+ };
286
+ }
287
+ const segments = stair.children
288
+ .map((id) => nodes[id])
289
+ .filter((node) => node?.type === 'stair-segment');
290
+ const chain = segments.length ? segments : [createStairFlightFromStair(stair, nodes)];
291
+ const transforms = computeSegmentTransforms(chain);
292
+ return (x, z) => chain.some((segment, i) => {
293
+ if (segment.visible === false)
294
+ return false;
295
+ const transform = transforms[i], local = rotateXZ(x - transform.position[0], z - transform.position[2], -transform.rotation);
296
+ if (segment.winder) {
297
+ const sign = segment.winder.turn === 'left' ? -1 : 1, g = segment.winder.innerGap, r = Math.max(sign * (sign * (g + segment.width / 2) - local[0]), local[1]);
298
+ return (sign * (sign * (g + segment.width / 2) - local[0]) > 0 &&
299
+ local[1] > 0 &&
300
+ r > g &&
301
+ r < g + segment.width);
302
+ }
303
+ return Math.abs(local[0]) < segment.width / 2 && local[1] > 0 && local[1] < segment.length;
304
+ });
305
+ }
306
+ function resolveInsetHandrailPaths(stair, nodes) {
307
+ if (!stair.handrail || stair.handrail.mode === 'none')
308
+ return [];
309
+ const offset = stair.handrail.offset;
310
+ if (stair.stairType === 'straight' &&
311
+ stair.children.some((id) => nodes[id]?.type === 'stair-segment' && nodes[id].winder))
312
+ return resolveStairRailPaths(stair, nodes, stair.handrail.mode, offset);
313
+ const paths = resolveStairRailPaths(stair, nodes, stair.handrail.mode);
314
+ if (!offset)
315
+ return paths;
316
+ if (stair.stairType !== 'straight') {
317
+ const dimensions = resolveStairArcDimensions(stair, 0);
318
+ return paths.map((path) => ({
319
+ ...path,
320
+ points: path.points.map(([x, y, z]) => {
321
+ const radius = Math.hypot(x, z), direction = radius < dimensions.walkingRadius ? 1 : -1;
322
+ const target = radius + direction * offset;
323
+ return [(x * target) / radius, y, (z * target) / radius];
324
+ }),
325
+ }));
326
+ }
327
+ const segments = stair.children
328
+ .map((id) => nodes[id])
329
+ .filter((node) => node?.type === 'stair-segment');
330
+ const chain = segments.length ? segments : [createStairFlightFromStair(stair, nodes)];
331
+ const inside = resolveStairWalkInside(stair, nodes);
332
+ return paths.map((path) => {
333
+ const normals = path.points.slice(1).map((point, i) => {
334
+ const previous = path.points[i], dx = point[0] - previous[0], dz = point[2] - previous[2], length = Math.hypot(dx, dz);
335
+ const normal = length > 1e-8 ? [-dz / length, dx / length] : [0, 0];
336
+ const epsilon = Math.min(0.001, ...chain.map((segment) => Math.min(segment.width, segment.length) / 100));
337
+ if (!inside((point[0] + previous[0]) / 2 + normal[0] * epsilon, (point[2] + previous[2]) / 2 + normal[1] * epsilon)) {
338
+ normal[0] *= -1;
339
+ normal[1] *= -1;
340
+ }
341
+ return normal;
342
+ });
343
+ for (let i = 0; i < normals.length; i++)
344
+ if (normals[i][0] === 0 && normals[i][1] === 0)
345
+ normals[i] = normals.slice(i + 1).find((normal) => normal[0] !== 0 || normal[1] !== 0) ??
346
+ normals
347
+ .slice(0, i)
348
+ .reverse()
349
+ .find((normal) => normal[0] !== 0 || normal[1] !== 0) ?? [0, 0];
350
+ const closed = Math.hypot(path.points[0][0] - path.points.at(-1)[0], path.points[0][1] - path.points.at(-1)[1], path.points[0][2] - path.points.at(-1)[2]) < 1e-8;
351
+ return {
352
+ ...path,
353
+ points: path.points.map(([x, y, z], i) => {
354
+ const a = normals[closed ? (i + normals.length - 1) % normals.length : Math.max(0, i - 1)], b = normals[closed ? i % normals.length : Math.min(i, normals.length - 1)];
355
+ const denominator = 1 + a[0] * b[0] + a[1] * b[1];
356
+ const nx = denominator > 1e-6 ? (a[0] + b[0]) / denominator : b[0], nz = denominator > 1e-6 ? (a[1] + b[1]) / denominator : b[1];
357
+ return [x + nx * offset, y, z + nz * offset];
358
+ }),
359
+ };
360
+ });
361
+ }
362
+ /** End details are geometric returns; wall/post targets are not hosted connections. */
363
+ export function resolveStairHandrailPaths(stair, nodes) {
364
+ const paths = resolveInsetHandrailPaths(stair, nodes);
365
+ const config = stair.handrail;
366
+ if (!config || (!config.bottom && !config.top))
367
+ return paths;
368
+ const boundaries = resolveStairRailPaths(stair, nodes, config.mode);
369
+ const segments = stair.children
370
+ .map((id) => nodes[id])
371
+ .filter((node) => node?.type === 'stair-segment');
372
+ const chain = segments.length ? segments : [createStairFlightFromStair(stair, nodes)];
373
+ const transforms = computeSegmentTransforms(chain);
374
+ const bottomY = stair.stairType === 'straight'
375
+ ? transforms[0].position[1] +
376
+ (chain[0].segmentType === 'stair' ? chain[0].height / chain[0].stepCount : 0)
377
+ : resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes)).riserHeight;
378
+ const topY = stair.stairType === 'straight'
379
+ ? transforms.at(-1).position[1] + chain.at(-1).height
380
+ : resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes)).stepCount *
381
+ resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes)).riserHeight;
382
+ const result = paths.map((path, pathIndex) => {
383
+ const points = path.points.map((point) => [...point]);
384
+ if (points.length < 2 || Math.hypot(...points[0].map((v, i) => v - points.at(-1)[i])) < 1e-8)
385
+ return path;
386
+ const bottomIndex = points[0][1] <= points.at(-1)[1] ? 0 : points.length - 1;
387
+ for (const end of ['bottom', 'top']) {
388
+ const detail = config[end];
389
+ if (!detail)
390
+ continue;
391
+ const index = end === 'bottom' ? bottomIndex : path.points.length - 1 - bottomIndex;
392
+ const original = path.points[index];
393
+ if (stair.stairType === 'straight') {
394
+ const portalSegment = end === 'bottom' ? chain[0] : chain.at(-1);
395
+ const portalTransform = end === 'bottom' ? transforms[0] : transforms.at(-1);
396
+ if (portalSegment.visible === false)
397
+ continue;
398
+ const boundaryPath = boundaries.find((boundary) => boundary.side === path.side &&
399
+ boundary.nodeIds.some((id) => path.nodeIds.includes(id))) ?? boundaries[pathIndex];
400
+ const firstIsBottom = boundaryPath.points[0][1] <= boundaryPath.points.at(-1)[1];
401
+ const boundary = boundaryPath.points[(end === 'bottom') === firstIsBottom ? 0 : boundaryPath.points.length - 1];
402
+ const [x, z] = rotateXZ(boundary[0] - portalTransform.position[0], boundary[2] - portalTransform.position[2], -portalTransform.rotation);
403
+ const winder = resolveStairWinder(portalSegment);
404
+ const [portalX, portalZ] = winder && end === 'top'
405
+ ? rotateXZ(x - winder.exit.position[0], z - winder.exit.position[2], -winder.exit.rotation)
406
+ : [x, z];
407
+ if (Math.abs(portalZ - (end === 'bottom' || winder ? 0 : portalSegment.length)) > 0.0002 ||
408
+ Math.abs(Math.abs(portalX) - portalSegment.width / 2) > 0.0002)
409
+ continue;
410
+ }
411
+ if (Math.abs(original[1] - (end === 'bottom' ? bottomY : topY)) > 0.0002)
412
+ continue;
413
+ const neighbor = path.points[index === 0 ? 1 : index - 1];
414
+ let dx = original[0] - neighbor[0], dz = original[2] - neighbor[2];
415
+ if (stair.stairType !== 'straight') {
416
+ const direction = Math.sign(stair.sweepAngle) * (end === 'bottom' ? -1 : 1);
417
+ dx = -original[2] * direction;
418
+ dz = original[0] * direction;
419
+ }
420
+ const pivotEndpoint = Math.hypot(dx, dz) < 1e-8 &&
421
+ stair.stairType === 'straight' &&
422
+ !!(end === 'bottom' ? chain[0] : chain.at(-1))?.winder;
423
+ if (pivotEndpoint) {
424
+ const segment = end === 'bottom' ? chain[0] : chain.at(-1), transform = end === 'bottom' ? transforms[0] : transforms.at(-1);
425
+ const yaw = transform.rotation + (end === 'top' ? resolveStairWinder(segment).exit.rotation : 0);
426
+ [dx, dz] = rotateXZ(0, end === 'bottom' ? -1 : 1, yaw);
427
+ }
428
+ const length = Math.hypot(dx, dz);
429
+ if (length < 1e-8)
430
+ continue;
431
+ const arc = resolveStairArcDimensions(stair, resolveStairTotalRise(stair, nodes));
432
+ const slope = end !== 'bottom'
433
+ ? 0
434
+ : stair.stairType === 'straight'
435
+ ? chain[0].segmentType === 'stair'
436
+ ? chain[0].winder
437
+ ? pivotEndpoint
438
+ ? // A zero-radius pivot has no horizontal incline; its extension follows the authored walking line.
439
+ -chain[0].height /
440
+ (2 * (chain[0].winder.innerGap + chain[0].winder.walkingLineOffset))
441
+ : -(neighbor[1] - original[1]) / length
442
+ : -chain[0].height / chain[0].length
443
+ : 0
444
+ : -(arc.stepCount * arc.riserHeight) /
445
+ (Math.hypot(original[0], original[2]) * Math.abs(arc.sweepAngle));
446
+ const extended = [
447
+ original[0] + (dx / length) * detail.extension,
448
+ original[1] + slope * detail.extension,
449
+ original[2] + (dz / length) * detail.extension,
450
+ ];
451
+ const sourceY = stair.stairType === 'straight' ? transforms[0].position[1] : 0;
452
+ if (end === 'bottom' && extended[1] + config.height < sourceY)
453
+ throw new RangeError('The bottom handrail extension crosses below the source floor. Reduce its length or increase the handrail height.');
454
+ const additions = detail.extension ? [extended] : [];
455
+ if (detail.return !== 'none') {
456
+ const target = [...extended];
457
+ if (detail.return === 'floor')
458
+ target[1] =
459
+ (end === 'bottom'
460
+ ? stair.stairType === 'straight'
461
+ ? transforms[0].position[1]
462
+ : 0
463
+ : topY) - config.height;
464
+ else if (detail.return === 'post')
465
+ target[1] -= detail.returnLength;
466
+ else {
467
+ const boundaryPath = boundaries.find((boundary) => boundary.side === path.side &&
468
+ boundary.nodeIds.some((id) => path.nodeIds.includes(id))) ?? boundaries[pathIndex];
469
+ const firstIsBottom = boundaryPath.points[0][1] <= boundaryPath.points.at(-1)[1];
470
+ const boundary = boundaryPath.points[(end === 'bottom') === firstIsBottom ? 0 : boundaryPath.points.length - 1];
471
+ let nx = boundary[0] - original[0], nz = boundary[2] - original[2];
472
+ let normalLength = Math.hypot(nx, nz);
473
+ if (normalLength < 1e-8) {
474
+ const ascent = end === 'bottom' ? -1 : 1;
475
+ const side = path.side === 'left' ? 1 : -1;
476
+ const arc = stair.stairType === 'straight' ? 1 : -1;
477
+ nx = (dz / length) * ascent * side * arc;
478
+ nz = (-dx / length) * ascent * side * arc;
479
+ normalLength = 1;
480
+ }
481
+ target[0] += (nx / normalLength) * detail.returnLength;
482
+ target[2] += (nz / normalLength) * detail.returnLength;
483
+ }
484
+ if (Math.hypot(...target.map((v, i) => v - extended[i])) > 1e-8)
485
+ additions.push(target);
486
+ }
487
+ if (index === 0)
488
+ points.unshift(...additions.reverse());
489
+ else
490
+ points.push(...additions);
491
+ }
492
+ return { ...path, points };
493
+ });
494
+ if (result.reduce((sum, path) => sum + path.points.length, 0) > 10_000)
495
+ throw new RangeError('Handrail ends exceed the 10,000-point computation budget. The authored dimensions are preserved.');
496
+ return result;
497
+ }
@@ -0,0 +1,9 @@
1
+ import type { AnyNode, AnyNodeId, StairNode, StairSegmentNode } from '../../schema/index.js';
2
+ type StairUpdate = {
3
+ id: AnyNodeId;
4
+ data: Partial<AnyNode>;
5
+ };
6
+ export declare function planStairRiseEdit(stair: StairNode, totalRise: number, nodes: Readonly<Record<string, AnyNode | undefined>>): StairUpdate[];
7
+ export declare function planStairFlightHeightEdit(segment: StairSegmentNode, height: number, nodes: Readonly<Record<string, AnyNode | undefined>>): StairUpdate[];
8
+ export {};
9
+ //# sourceMappingURL=stair-rise-edit.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-rise-edit.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-rise-edit.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAA;AAEnF,KAAK,WAAW,GAAG;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,CAAA;AAE5D,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,SAAS,EAChB,SAAS,EAAE,MAAM,EACjB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,SAAS,CAAC,CAAC,GACnD,WAAW,EAAE,CA6Bf;AAED,wBAAgB,yBAAyB,CACvC,OAAO,EAAE,gBAAgB,EACzB,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,SAAS,CAAC,CAAC,GACnD,WAAW,EAAE,CAYf"}
@@ -0,0 +1,46 @@
1
+ export function planStairRiseEdit(stair, totalRise, nodes) {
2
+ if (!Number.isFinite(totalRise) || totalRise <= 0)
3
+ throw new RangeError('Rise must be positive');
4
+ const updates = [{ id: stair.id, data: { totalRise } }];
5
+ if (stair.stairType !== 'straight')
6
+ return updates;
7
+ const segments = stair.children
8
+ .map((id) => nodes[id])
9
+ .filter((node) => node?.type === 'stair-segment');
10
+ const flights = segments.filter((node) => node.segmentType === 'stair');
11
+ if (!flights.length)
12
+ return updates;
13
+ const landingRise = segments
14
+ .filter((node) => node.segmentType === 'landing')
15
+ .reduce((sum, node) => sum + node.height, 0);
16
+ const flightRise = totalRise - landingRise;
17
+ if (flightRise <= 0)
18
+ throw new RangeError('Rise must exceed the accumulated landing rise');
19
+ const weightOf = (node) => Math.max(0, stair.uniformRisers ? node.stepCount : node.height);
20
+ const weight = flights.reduce((sum, node) => sum + weightOf(node), 0);
21
+ let remaining = flightRise;
22
+ for (const [index, flight] of flights.entries()) {
23
+ const height = index === flights.length - 1
24
+ ? remaining
25
+ : weight > 0
26
+ ? (flightRise * weightOf(flight)) / weight
27
+ : flightRise / flights.length;
28
+ remaining -= height;
29
+ updates.push({ id: flight.id, data: { height } });
30
+ }
31
+ return updates;
32
+ }
33
+ export function planStairFlightHeightEdit(segment, height, nodes) {
34
+ if (!Number.isFinite(height) || height <= 0)
35
+ throw new RangeError('Flight height must be positive');
36
+ const updates = [{ id: segment.id, data: { height } }];
37
+ const stair = nodes[segment.parentId ?? ''];
38
+ if (stair?.type !== 'stair' || stair.stairType !== 'straight')
39
+ return updates;
40
+ const totalRise = stair.children.reduce((sum, id) => {
41
+ const child = nodes[id];
42
+ return child?.type === 'stair-segment' ? sum + (id === segment.id ? height : child.height) : sum;
43
+ }, 0);
44
+ updates.push({ id: stair.id, data: { totalRise, uniformRisers: false } });
45
+ return updates;
46
+ }
@@ -0,0 +1,40 @@
1
+ import type { AnyNode, AnyNodeId, StairNode } from '../../schema/index.js';
2
+ import { stairBaseElevation } from './stair-base-elevation.js';
3
+ export declare function resolveStairTotalRise(stair: StairNode, nodes: Record<string, AnyNode>, baseElevationFor?: typeof stairBaseElevation, legacyArrival?: boolean): number;
4
+ /**
5
+ * Keeps straight stairs' flight segments in step with the resolved rise.
6
+ * Straight-stair geometry derives from per-segment heights (not from
7
+ * `resolveStairTotalRise`), so level-height and deck-elevation changes must
8
+ * write through to the flight segments — curved/spiral stairs read the
9
+ * resolved rise directly and need no sync.
10
+ *
11
+ * Scope: stairs whose total the system owns — follows-mode stairs (absent
12
+ * `totalRise`, tracking their level or their deck) and deck-attached stairs
13
+ * (an explicit rise converges to the typed value). A detached stair with an
14
+ * explicit `totalRise` keeps its hand-edited segment chain, unless the user
15
+ * enabled uniform risers. Flight heights otherwise scale proportionally
16
+ * (landings keep theirs); returns `updateNodes` patches, empty when every
17
+ * stair is already in step.
18
+ */
19
+ export declare function syncStairRises(nodes: Record<string, AnyNode>, baseElevationFor?: typeof stairBaseElevation, legacyArrival?: boolean): Array<{
20
+ id: AnyNodeId;
21
+ data: Partial<AnyNode>;
22
+ }>;
23
+ export declare function stairHasNoRise(stair: StairNode, nodes: Record<string, AnyNode>): boolean;
24
+ /**
25
+ * Steps that stand on a storey without climbing to another: a flight onto a deck, or a flight to
26
+ * no level, one naming the level it rises from and none it arrives on (create_stair's
27
+ * `toLevelId: null`: porch, deck or garden steps), whatever its rise.
28
+ */
29
+ export declare function stairClimbsToNoStorey(stair: StairNode, nodes: Record<string, AnyNode>): boolean;
30
+ /**
31
+ * Whether a stair climbs to the storey above the one it rises from: what verify_scene and the
32
+ * hosts' checks count as a way upstairs. Steps that climb to no storey do not; a stair naming a
33
+ * level above does. Otherwise, with a storey above, a stair that follows its storey (no
34
+ * `totalRise`) reaches it, and one keeping a rise of its own (an Architect add_stair flight, an
35
+ * editor stair given a custom rise) does when that rise is within a riser of the floor-to-floor
36
+ * height. A declared roof level is no storey (`isRoofLevel`, read here without the registry
37
+ * roof-level.ts loads, which the hosts' checks must not).
38
+ */
39
+ export declare function stairReachesStoreyAbove(stair: StairNode, nodes: Record<string, AnyNode>): boolean;
40
+ //# sourceMappingURL=stair-rise-query.d.ts.map
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