@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"level-duplication.d.ts","sourceRoot":"","sources":["../../src/building/level-duplication.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,KAAK,OAAO,EACZ,KAAK,SAAS,EAGd,KAAK,SAAS,EAEf,MAAM,WAAW,CAAA;AAOlB,MAAM,MAAM,oBAAoB,GAC5B,YAAY,GACZ,WAAW,GACX,qBAAqB,GACrB,qBAAqB,CAAA;AAqGzB,6FAA6F;AAC7F,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAAE,KAAK,EAAE,SAAS,yvCAElF;AAED,wBAAgB,4BAA4B,CAAC,EAC3C,KAAK,EACL,KAAK,EACL,MAAM,EACN,MAAM,EACN,QAAkB,GACnB,EAAE;IACD,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,CAAA;IACjC,KAAK,EAAE,SAAS,CAAA;IAChB,MAAM,EAAE,SAAS,EAAE,CAAA;IACnB,MAAM,EAAE,oBAAoB,CAAA;IAC5B,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,CAAA;CAC7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;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@@ -0,0 +1,328 @@
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1
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+
import { floorPlateAtGroundContact, supportDerivedFloorHeight } from '../lib/floor-foundation-datum.js';
|
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2
|
+
import { expandFloorIntentChanges } from '../lib/floor-intent-changes.js';
|
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3
|
+
import { footprintIoU } from '../lib/floor-plates.js';
|
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4
|
+
import { getDefaultLevelName } from '../lib/level-name.js';
|
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5
|
+
import { reconcileSceneStructure } from '../lib/structure-reconcile.js';
|
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6
|
+
import { generateId, UnitNode, } from '../schema/index.js';
|
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7
|
+
import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
|
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8
|
+
import { isRoofLevel, isStoreyContent } from '../services/roof-level.js';
|
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9
|
+
import { seatRoofs } from '../services/roof-move.js';
|
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10
|
+
import { isDerivedNode } from '../store/derived-node-guard.js';
|
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11
|
+
import { cloneLevelSubtree, remapNodeReferences } from '../utils/clone-scene-graph.js';
|
|
12
|
+
const NON_DUPLICABLE_NODE_TYPES = new Set(['scan', 'guide', 'spawn']);
|
|
13
|
+
const STRUCTURAL_NODE_TYPES = new Set([
|
|
14
|
+
'level',
|
|
15
|
+
'wall',
|
|
16
|
+
'fence',
|
|
17
|
+
'zone',
|
|
18
|
+
'slab',
|
|
19
|
+
'ceiling',
|
|
20
|
+
'roof',
|
|
21
|
+
'roof-segment',
|
|
22
|
+
'stair',
|
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23
|
+
'stair-segment',
|
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24
|
+
'window',
|
|
25
|
+
'door',
|
|
26
|
+
]);
|
|
27
|
+
function shouldKeepNode(node, preset) {
|
|
28
|
+
if (NON_DUPLICABLE_NODE_TYPES.has(node.type))
|
|
29
|
+
return false;
|
|
30
|
+
if (preset === 'everything')
|
|
31
|
+
return true;
|
|
32
|
+
if (preset === 'structure-furniture')
|
|
33
|
+
return true;
|
|
34
|
+
if (preset === 'structure' || preset === 'structure-materials') {
|
|
35
|
+
return STRUCTURAL_NODE_TYPES.has(node.type);
|
|
36
|
+
}
|
|
37
|
+
return true;
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Material field keys per kind, used by the `structure` duplicate preset
|
|
41
|
+
* to strip materials from the cloned subtree. Lookup table replaces the
|
|
42
|
+
* legacy per-kind switch — the Phase 6 grep gate flagged `case '<kind>':`
|
|
43
|
+
* in this file as the remaining per-kind dispatch outside the registry.
|
|
44
|
+
*
|
|
45
|
+
* Future: move this to a `capabilities.materialFields` declaration on
|
|
46
|
+
* each kind's `NodeDefinition` so adding a new kind with materials is a
|
|
47
|
+
* registry-only edit. Today the registry doesn't surface material fields
|
|
48
|
+
* in a uniform way (each kind's panel reads / writes them directly), so
|
|
49
|
+
* this map mirrors the legacy behavior 1:1.
|
|
50
|
+
*/
|
|
51
|
+
const MATERIAL_FIELDS_BY_KIND = {
|
|
52
|
+
wall: [
|
|
53
|
+
'material',
|
|
54
|
+
'materialPreset',
|
|
55
|
+
'interiorMaterial',
|
|
56
|
+
'interiorMaterialPreset',
|
|
57
|
+
'exteriorMaterial',
|
|
58
|
+
'exteriorMaterialPreset',
|
|
59
|
+
],
|
|
60
|
+
slab: ['material', 'materialPreset'],
|
|
61
|
+
ceiling: ['material', 'materialPreset'],
|
|
62
|
+
fence: ['material', 'materialPreset'],
|
|
63
|
+
shelf: ['material', 'materialPreset'],
|
|
64
|
+
'roof-segment': ['material', 'materialPreset'],
|
|
65
|
+
'stair-segment': ['material', 'materialPreset'],
|
|
66
|
+
window: ['material', 'materialPreset'],
|
|
67
|
+
door: ['material', 'materialPreset'],
|
|
68
|
+
roof: [
|
|
69
|
+
'material',
|
|
70
|
+
'materialPreset',
|
|
71
|
+
'topMaterial',
|
|
72
|
+
'topMaterialPreset',
|
|
73
|
+
'edgeMaterial',
|
|
74
|
+
'edgeMaterialPreset',
|
|
75
|
+
'wallMaterial',
|
|
76
|
+
'wallMaterialPreset',
|
|
77
|
+
],
|
|
78
|
+
stair: [
|
|
79
|
+
'material',
|
|
80
|
+
'materialPreset',
|
|
81
|
+
'railingMaterial',
|
|
82
|
+
'railingMaterialPreset',
|
|
83
|
+
'treadMaterial',
|
|
84
|
+
'treadMaterialPreset',
|
|
85
|
+
'sideMaterial',
|
|
86
|
+
'sideMaterialPreset',
|
|
87
|
+
],
|
|
88
|
+
};
|
|
89
|
+
function stripMaterials(node) {
|
|
90
|
+
const fields = MATERIAL_FIELDS_BY_KIND[node.type];
|
|
91
|
+
if (!fields)
|
|
92
|
+
return node;
|
|
93
|
+
const next = { ...node };
|
|
94
|
+
for (const field of fields)
|
|
95
|
+
delete next[field];
|
|
96
|
+
return next;
|
|
97
|
+
}
|
|
98
|
+
function findLevelBuildingId(nodes, levelId) {
|
|
99
|
+
for (const node of Object.values(nodes)) {
|
|
100
|
+
if (node.type !== 'building' || !('children' in node) || !Array.isArray(node.children)) {
|
|
101
|
+
continue;
|
|
102
|
+
}
|
|
103
|
+
if (node.children.includes(levelId)) {
|
|
104
|
+
return node.id;
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
return undefined;
|
|
108
|
+
}
|
|
109
|
+
/** The building a level belongs to; a bootstrap level may only be listed in its children. */
|
|
110
|
+
export function levelBuildingId(nodes, level) {
|
|
111
|
+
return level.parentId ?? findLevelBuildingId(nodes, level.id);
|
|
112
|
+
}
|
|
113
|
+
export function buildLevelDuplicateCreateOps({ nodes, level, levels, preset, position = 'above', }) {
|
|
114
|
+
const { clonedNodes, newLevelId, idMap } = cloneLevelSubtree(nodes, level.id);
|
|
115
|
+
const parentBuildingId = levelBuildingId(nodes, level);
|
|
116
|
+
const nextLevelNumber = position === 'above' ? level.level + 1 : level.level;
|
|
117
|
+
// Only the floors in the way move up: a free floor index above the copy (floors deleted before
|
|
118
|
+
// copying, as the agents' build guide does) is filled, not carried up. Pushing every floor above
|
|
119
|
+
// sent a tall build's floor 8 from index 7 to 10.
|
|
120
|
+
const shiftedLevels = [];
|
|
121
|
+
let free = nextLevelNumber;
|
|
122
|
+
for (const entry of levels
|
|
123
|
+
.filter((candidate) => (position === 'below' || candidate.id !== level.id) && candidate.level >= nextLevelNumber)
|
|
124
|
+
.sort((a, b) => a.level - b.level)) {
|
|
125
|
+
if (entry.level > free)
|
|
126
|
+
break;
|
|
127
|
+
shiftedLevels.push({
|
|
128
|
+
id: entry.id,
|
|
129
|
+
level: entry.level + 1,
|
|
130
|
+
// A stored placeholder would pin the old floor's name; cleared, it reads by its new place.
|
|
131
|
+
...(entry.name === getDefaultLevelName(entry.level) || entry.name === `Level ${entry.level}`
|
|
132
|
+
? { name: undefined }
|
|
133
|
+
: {}),
|
|
134
|
+
});
|
|
135
|
+
free = entry.level + 1;
|
|
136
|
+
}
|
|
137
|
+
const filteredNodes = clonedNodes
|
|
138
|
+
.filter((node) => shouldKeepNode(node, preset))
|
|
139
|
+
.map((node) => (preset === 'structure' ? stripMaterials(node) : node));
|
|
140
|
+
const keptIds = new Set(filteredNodes.map((node) => node.id));
|
|
141
|
+
const cleanedNodes = filteredNodes.map((node) => {
|
|
142
|
+
if (!('children' in node && Array.isArray(node.children))) {
|
|
143
|
+
return node;
|
|
144
|
+
}
|
|
145
|
+
return {
|
|
146
|
+
...node,
|
|
147
|
+
children: node.children.filter((childId) => keptIds.has(childId)),
|
|
148
|
+
};
|
|
149
|
+
});
|
|
150
|
+
if (parentBuildingId && nodes[parentBuildingId]?.type === 'building') {
|
|
151
|
+
for (const unit of Object.values(nodes)) {
|
|
152
|
+
if (unit.type !== 'unit' ||
|
|
153
|
+
unit.parentId !== parentBuildingId ||
|
|
154
|
+
unit.members.length === 0 ||
|
|
155
|
+
!unit.members.every((id) => {
|
|
156
|
+
const zone = nodes[id];
|
|
157
|
+
const remapped = idMap.get(id);
|
|
158
|
+
return (zone?.type === 'zone' &&
|
|
159
|
+
zone.parentId === level.id &&
|
|
160
|
+
remapped !== undefined &&
|
|
161
|
+
keptIds.has(remapped));
|
|
162
|
+
}))
|
|
163
|
+
continue;
|
|
164
|
+
cleanedNodes.push(UnitNode.parse({
|
|
165
|
+
...unit,
|
|
166
|
+
id: undefined,
|
|
167
|
+
parentId: parentBuildingId,
|
|
168
|
+
name: `${unit.name} copy`,
|
|
169
|
+
members: unit.members.map((id) => idMap.get(id)),
|
|
170
|
+
}));
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
const copy = cleanedNodes.find((node) => node.id === newLevelId);
|
|
174
|
+
copy.level = nextLevelNumber;
|
|
175
|
+
// A walled level someone declared the roof level is a storey once copied: the copy is one.
|
|
176
|
+
if (isRoofLevel(copy) &&
|
|
177
|
+
cleanedNodes.some((node) => node.parentId === newLevelId && isStoreyContent(node.type, node.metadata))) {
|
|
178
|
+
const { role: _role, ...metadata } = copy.metadata;
|
|
179
|
+
copy.metadata = metadata;
|
|
180
|
+
}
|
|
181
|
+
// Unnamed like a level from the add buttons, so it reads by its place in the building.
|
|
182
|
+
delete copy.name;
|
|
183
|
+
copy.baseElevation = 0;
|
|
184
|
+
copy.parentId = parentBuildingId ?? null;
|
|
185
|
+
const draft = {
|
|
186
|
+
...nodes,
|
|
187
|
+
...Object.fromEntries(shiftedLevels.map(({ id, ...data }) => [id, { ...nodes[id], ...data }])),
|
|
188
|
+
...Object.fromEntries(cleanedNodes.map((node) => [node.id, node])),
|
|
189
|
+
};
|
|
190
|
+
// A ground footprint carries its lift into the storey stack. Repeating
|
|
191
|
+
// that lift on its upper copy would add the foundation height a second time.
|
|
192
|
+
const sourceByCopy = new Map([...idMap].map(([source, target]) => [target, source]));
|
|
193
|
+
const constructionChanges = Object.values(draft).flatMap((node) => {
|
|
194
|
+
const source = nodes[(sourceByCopy.get(node.id) ?? node.id)];
|
|
195
|
+
if (node.type !== 'slab' ||
|
|
196
|
+
node.plateRole !== 'base' ||
|
|
197
|
+
source?.type !== 'slab' ||
|
|
198
|
+
!(floorPlateAtGroundContact(nodes, source) ||
|
|
199
|
+
(sourceByCopy.has(node.id) && source.foundation?.type === 'solid')) ||
|
|
200
|
+
floorPlateAtGroundContact(draft, node))
|
|
201
|
+
return [];
|
|
202
|
+
const reference = supportDerivedFloorHeight(draft, node);
|
|
203
|
+
return [
|
|
204
|
+
{
|
|
205
|
+
id: node.id,
|
|
206
|
+
data: {
|
|
207
|
+
floorHeight: undefined,
|
|
208
|
+
referenceFloorElevation: reference,
|
|
209
|
+
elevation: reference - DEFAULT_SLAB_ELEVATION + node.thickness,
|
|
210
|
+
foundation: { type: 'none' },
|
|
211
|
+
},
|
|
212
|
+
},
|
|
213
|
+
];
|
|
214
|
+
});
|
|
215
|
+
for (const { id, data } of expandFloorIntentChanges(draft, constructionChanges)) {
|
|
216
|
+
draft[id] = { ...draft[id], ...data };
|
|
217
|
+
for (const [key, value] of Object.entries(data))
|
|
218
|
+
if (value === undefined)
|
|
219
|
+
delete draft[id][key];
|
|
220
|
+
}
|
|
221
|
+
const surfaces = cleanedNodes.filter(isDerivedNode).map((node) => draft[node.id]);
|
|
222
|
+
for (const surface of surfaces)
|
|
223
|
+
delete draft[surface.id];
|
|
224
|
+
draft[newLevelId] = { ...copy, children: copy.children.filter((id) => !!draft[id]) };
|
|
225
|
+
let generated = reconcileSceneStructure({
|
|
226
|
+
nodes: draft,
|
|
227
|
+
levelIds: [newLevelId],
|
|
228
|
+
mintId: generateId,
|
|
229
|
+
}).nodes;
|
|
230
|
+
const surfaceIds = new Map();
|
|
231
|
+
for (const surface of surfaces) {
|
|
232
|
+
const linked = surface.type === 'slab' ? surface.zoneIds : surface.type === 'ceiling' ? [surface.zoneId] : [];
|
|
233
|
+
const target = Object.values(generated)
|
|
234
|
+
.filter((node) => node.parentId === newLevelId &&
|
|
235
|
+
node.type === surface.type &&
|
|
236
|
+
(node.type === 'slab' && surface.type === 'slab'
|
|
237
|
+
? node.plateRole === surface.plateRole &&
|
|
238
|
+
node.zoneIds?.some((id) => linked?.includes(id))
|
|
239
|
+
: node.type === 'ceiling' && linked?.includes(node.zoneId)))
|
|
240
|
+
.sort((a, b) => {
|
|
241
|
+
if (a.id === surface.id)
|
|
242
|
+
return -1;
|
|
243
|
+
if (b.id === surface.id)
|
|
244
|
+
return 1;
|
|
245
|
+
if (!isDerivedNode(a) || !isDerivedNode(b))
|
|
246
|
+
return 0;
|
|
247
|
+
const footprint = { outer: surface.polygon, holes: surface.holes ?? [] };
|
|
248
|
+
return (footprintIoU(footprint, { outer: b.polygon, holes: b.holes ?? [] }) -
|
|
249
|
+
footprintIoU(footprint, { outer: a.polygon, holes: a.holes ?? [] }));
|
|
250
|
+
})[0];
|
|
251
|
+
if (!target)
|
|
252
|
+
continue;
|
|
253
|
+
surfaceIds.set(surface.id, target.id);
|
|
254
|
+
if (target.type === 'slab' && surface.type === 'slab' && target.plateRole === 'base') {
|
|
255
|
+
const { thickness, elevation, floorHeight, referenceFloorElevation, foundation, material, materialPreset, slots, name, } = surface;
|
|
256
|
+
generated[target.id] = {
|
|
257
|
+
...target,
|
|
258
|
+
thickness,
|
|
259
|
+
elevation,
|
|
260
|
+
floorHeight,
|
|
261
|
+
referenceFloorElevation,
|
|
262
|
+
foundation,
|
|
263
|
+
material,
|
|
264
|
+
materialPreset,
|
|
265
|
+
slots,
|
|
266
|
+
name,
|
|
267
|
+
};
|
|
268
|
+
}
|
|
269
|
+
if (target.type === 'ceiling' && surface.type === 'ceiling')
|
|
270
|
+
generated[target.id] = {
|
|
271
|
+
...target,
|
|
272
|
+
height: surface.height,
|
|
273
|
+
material: surface.material,
|
|
274
|
+
materialPreset: surface.materialPreset,
|
|
275
|
+
slots: surface.slots,
|
|
276
|
+
};
|
|
277
|
+
}
|
|
278
|
+
// Everything hosted on a copied surface (ceiling lights, supports, decks,
|
|
279
|
+
// lean-tos, hangers) follows it to its regenerated id.
|
|
280
|
+
for (const node of Object.values(generated))
|
|
281
|
+
if (sourceByCopy.has(node.id))
|
|
282
|
+
generated[node.id] = remapNodeReferences(node, surfaceIds);
|
|
283
|
+
for (const id of surfaceIds.values()) {
|
|
284
|
+
const surface = generated[id];
|
|
285
|
+
if (surface?.type === 'ceiling')
|
|
286
|
+
generated[id] = {
|
|
287
|
+
...surface,
|
|
288
|
+
children: Object.values(generated)
|
|
289
|
+
.filter((node) => node.parentId === id)
|
|
290
|
+
.map((node) => node.id),
|
|
291
|
+
};
|
|
292
|
+
}
|
|
293
|
+
generated = reconcileSceneStructure({
|
|
294
|
+
nodes: generated,
|
|
295
|
+
levelIds: [newLevelId],
|
|
296
|
+
mintId: generateId,
|
|
297
|
+
}).nodes;
|
|
298
|
+
const created = Object.values(generated).filter((node) => !nodes[node.id]);
|
|
299
|
+
const updateOps = Object.values(generated).flatMap((node) => {
|
|
300
|
+
const old = nodes[node.id];
|
|
301
|
+
if (!old || JSON.stringify(old) === JSON.stringify(node))
|
|
302
|
+
return [];
|
|
303
|
+
const data = Object.fromEntries([...new Set([...Object.keys(old), ...Object.keys(node)])]
|
|
304
|
+
.filter((key) => JSON.stringify(old[key]) !==
|
|
305
|
+
JSON.stringify(node[key]))
|
|
306
|
+
.map((key) => [key, node[key]]));
|
|
307
|
+
const rebase = constructionChanges.find((change) => change.id === node.id);
|
|
308
|
+
return [{ id: node.id, data: { ...data, ...rebase?.data } }];
|
|
309
|
+
});
|
|
310
|
+
// The copy's roofs on its walls go to the level above it, as every roof writer seats them.
|
|
311
|
+
const seated = seatRoofs(nodes, {
|
|
312
|
+
create: created.map((node) => ({
|
|
313
|
+
node,
|
|
314
|
+
parentId: node.id === newLevelId
|
|
315
|
+
? (parentBuildingId ?? undefined)
|
|
316
|
+
: (node.parentId ?? undefined),
|
|
317
|
+
})),
|
|
318
|
+
update: updateOps,
|
|
319
|
+
});
|
|
320
|
+
return {
|
|
321
|
+
createOps: seated.changes.create,
|
|
322
|
+
newLevelId,
|
|
323
|
+
shiftedLevels,
|
|
324
|
+
updateOps: seated.changes.update,
|
|
325
|
+
skippedNodes: clonedNodes.filter((node) => !keptIds.has(node.id)),
|
|
326
|
+
notes: seated.notes,
|
|
327
|
+
};
|
|
328
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { type AnyNode, type AnyNodeId } from '../schema/index.js';
|
|
2
|
+
/**
|
|
3
|
+
* A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
|
|
4
|
+
* building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
|
|
5
|
+
* would push every floor above it up by its height: a basement added to a house stood the house on
|
|
6
|
+
* the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
|
|
7
|
+
* that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
|
|
8
|
+
* offset up, so every existing floor keeps its place. One change set, one undo step.
|
|
9
|
+
*/
|
|
10
|
+
export declare function buildLevelBelowChanges({ nodes, buildingId, height, }: {
|
|
11
|
+
nodes: Readonly<Record<string, AnyNode>>;
|
|
12
|
+
buildingId: string;
|
|
13
|
+
height: number;
|
|
14
|
+
}): {
|
|
15
|
+
newLevel: {
|
|
16
|
+
object: "node";
|
|
17
|
+
name?: string | undefined;
|
|
18
|
+
parentId: string | null;
|
|
19
|
+
visible: boolean;
|
|
20
|
+
camera?: {
|
|
21
|
+
position: [number, number, number];
|
|
22
|
+
target: [number, number, number];
|
|
23
|
+
mode: "orthographic" | "perspective";
|
|
24
|
+
fov?: number | undefined;
|
|
25
|
+
zoom?: number | undefined;
|
|
26
|
+
} | undefined;
|
|
27
|
+
metadata: Record<string, unknown>;
|
|
28
|
+
provenance?: {
|
|
29
|
+
refs: {
|
|
30
|
+
ns?: string | undefined;
|
|
31
|
+
id: string;
|
|
32
|
+
role?: "absorbed" | "alias" | "derived" | "piece" | "primary" | undefined;
|
|
33
|
+
}[];
|
|
34
|
+
lineage?: {
|
|
35
|
+
op: "attach" | "convert" | "duplicate" | "import" | "make-independent" | "merge" | "promote" | "split";
|
|
36
|
+
fromIds: string[];
|
|
37
|
+
} | undefined;
|
|
38
|
+
} | undefined;
|
|
39
|
+
id: `level_${string}`;
|
|
40
|
+
type: "level";
|
|
41
|
+
children: (`block_${string}` | `ceiling_${string}` | `column_${string}` | `construction-dimension_${string}` | `duct-fitting_${string}` | `duct-segment_${string}` | `duct-terminal_${string}` | `fence_${string}` | `floor-opening_${string}` | `guide_${string}` | `hvac-equipment_${string}` | `imesh_${string}` | `item_${string}` | `lineset_${string}` | `liquid-line_${string}` | `measurement_${string}` | `pipe-fitting_${string}` | `pipe-segment_${string}` | `pipe-trap_${string}` | `procedural-item_${string}` | `roof_${string}` | `scan_${string}` | `separator_${string}` | `shelf_${string}` | `slab_${string}` | `spawn_${string}` | `stair_${string}` | `structural-grid_${string}` | `wall_${string}` | `zone_${string}`)[];
|
|
42
|
+
level: number;
|
|
43
|
+
baseElevation: number;
|
|
44
|
+
height?: number | undefined;
|
|
45
|
+
};
|
|
46
|
+
create: {
|
|
47
|
+
node: AnyNode;
|
|
48
|
+
parentId: AnyNodeId;
|
|
49
|
+
}[];
|
|
50
|
+
update: {
|
|
51
|
+
id: AnyNodeId;
|
|
52
|
+
data: Partial<AnyNode>;
|
|
53
|
+
}[];
|
|
54
|
+
};
|
|
55
|
+
//# sourceMappingURL=level-insertion.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"level-insertion.d.ts","sourceRoot":"","sources":["../../src/building/level-insertion.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,OAAO,EAAE,KAAK,SAAS,EAAa,MAAM,WAAW,CAAA;AAGnE;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,UAAU,EACV,MAAM,GACP,EAAE;IACD,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;IACxC,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,MAAM,CAAA;CACf;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;cAsBgC,OAAO;kBAA0B,SAAS;;;YAG7C,SAAS;cAAgC,OAAO,CAAC,OAAO,CAAC;;EAGtF"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { LevelNode } from '../schema/index.js';
|
|
2
|
+
import { getAuthoredLevelElevations } from '../services/storey.js';
|
|
3
|
+
/**
|
|
4
|
+
* A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
|
|
5
|
+
* building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
|
|
6
|
+
* would push every floor above it up by its height: a basement added to a house stood the house on
|
|
7
|
+
* the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
|
|
8
|
+
* that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
|
|
9
|
+
* offset up, so every existing floor keeps its place. One change set, one undo step.
|
|
10
|
+
*/
|
|
11
|
+
export function buildLevelBelowChanges({ nodes, buildingId, height, }) {
|
|
12
|
+
const building = nodes[buildingId];
|
|
13
|
+
const levels = (building?.type === 'building' ? building.children : []).flatMap((id) => {
|
|
14
|
+
const level = nodes[id];
|
|
15
|
+
return level?.type === 'level' ? [level] : [];
|
|
16
|
+
});
|
|
17
|
+
const lowest = levels.reduce((low, level) => (low === null || level.level < low.level ? level : low), null);
|
|
18
|
+
const standsAt = lowest
|
|
19
|
+
? (getAuthoredLevelElevations(nodes).get(lowest.id)?.baseY ?? lowest.baseElevation)
|
|
20
|
+
: 0;
|
|
21
|
+
const newLevel = LevelNode.parse({
|
|
22
|
+
level: (lowest?.level ?? 1) - 1,
|
|
23
|
+
height,
|
|
24
|
+
children: [],
|
|
25
|
+
parentId: buildingId,
|
|
26
|
+
baseElevation: lowest ? standsAt - height : 0,
|
|
27
|
+
});
|
|
28
|
+
return {
|
|
29
|
+
newLevel,
|
|
30
|
+
create: [{ node: newLevel, parentId: buildingId }],
|
|
31
|
+
update: lowest && lowest.baseElevation !== 0
|
|
32
|
+
? [{ id: lowest.id, data: { baseElevation: 0 } }]
|
|
33
|
+
: [],
|
|
34
|
+
};
|
|
35
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { type AgentRefusal } from '../agent-tools/refusal.js';
|
|
2
|
+
import type { AnyNode, AnyNodeId, WindowNode } from '../schema/index.js';
|
|
3
|
+
/**
|
|
4
|
+
* Two windows that exist become one: the one operation behind the editor's Merge windows button,
|
|
5
|
+
* Wrap the corner when a window already waits at the corner, and the agents' `merge_windows`.
|
|
6
|
+
*
|
|
7
|
+
* On two walls that meet at a corner, each reaching it within `CORNER_REACH_M`, they become one
|
|
8
|
+
* corner window: both adopted, each slid to the corner keeping its width, the glass fused, one sill.
|
|
9
|
+
* Side by side on one wall with at most `MERGE_GAP_M` between them and nothing between, they
|
|
10
|
+
* become one window spanning both outer edges. The first window named is the one whose height, sill
|
|
11
|
+
* and type (corner) or type and style (one wall) the result keeps. A `corner` either had that no
|
|
12
|
+
* longer makes a pair (its partner moved off the corner) is cleared on both sides.
|
|
13
|
+
*/
|
|
14
|
+
type Nodes = Readonly<Record<string, AnyNode>>;
|
|
15
|
+
/** The widest gap between two windows on one wall that still merges them (m). */
|
|
16
|
+
export declare const MERGE_GAP_M = 0.3;
|
|
17
|
+
export type WindowMerge = {
|
|
18
|
+
kind: 'corner' | 'same-wall';
|
|
19
|
+
/** The windows that stay, in the order named. */
|
|
20
|
+
windowIds: string[];
|
|
21
|
+
/** The window that went into the first (a merge on one wall). */
|
|
22
|
+
removedIds: string[];
|
|
23
|
+
wallIds: string[];
|
|
24
|
+
/** The bottom edge of the result (m). */
|
|
25
|
+
sillHeight: number;
|
|
26
|
+
height: number;
|
|
27
|
+
/** The width of the merged window (a merge on one wall). */
|
|
28
|
+
width?: number;
|
|
29
|
+
/** The angle the walls make (a corner). */
|
|
30
|
+
angle?: number;
|
|
31
|
+
changes: {
|
|
32
|
+
update: {
|
|
33
|
+
id: AnyNodeId;
|
|
34
|
+
data: Partial<WindowNode>;
|
|
35
|
+
}[];
|
|
36
|
+
delete: AnyNodeId[];
|
|
37
|
+
};
|
|
38
|
+
message: string;
|
|
39
|
+
};
|
|
40
|
+
/**
|
|
41
|
+
* The plan to merge two windows, or a refusal that says why. Pure: `changes` is for the caller to
|
|
42
|
+
* apply (the editor's store, an agent operation's `SceneChanges`).
|
|
43
|
+
*/
|
|
44
|
+
export declare function mergeWindows(nodes: Nodes, firstId: string, secondId: string): WindowMerge;
|
|
45
|
+
/**
|
|
46
|
+
* What the Merge windows button does for a selection: nothing unless exactly two windows are
|
|
47
|
+
* selected; otherwise the merge they would make, or the refusal, whose code and details the panel
|
|
48
|
+
* words for a person (its message is written for agents, with node ids and metres).
|
|
49
|
+
*/
|
|
50
|
+
export declare function windowMergeOffer(nodes: Nodes, selectedIds: readonly string[]): {
|
|
51
|
+
merge: WindowMerge;
|
|
52
|
+
refusal: null;
|
|
53
|
+
} | {
|
|
54
|
+
merge: null;
|
|
55
|
+
refusal: AgentRefusal;
|
|
56
|
+
} | null;
|
|
57
|
+
export {};
|
|
58
|
+
//# sourceMappingURL=merge-windows.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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