@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,328 @@
1
+ import { floorPlateAtGroundContact, supportDerivedFloorHeight } from '../lib/floor-foundation-datum.js';
2
+ import { expandFloorIntentChanges } from '../lib/floor-intent-changes.js';
3
+ import { footprintIoU } from '../lib/floor-plates.js';
4
+ import { getDefaultLevelName } from '../lib/level-name.js';
5
+ import { reconcileSceneStructure } from '../lib/structure-reconcile.js';
6
+ import { generateId, UnitNode, } from '../schema/index.js';
7
+ import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
8
+ import { isRoofLevel, isStoreyContent } from '../services/roof-level.js';
9
+ import { seatRoofs } from '../services/roof-move.js';
10
+ import { isDerivedNode } from '../store/derived-node-guard.js';
11
+ import { cloneLevelSubtree, remapNodeReferences } from '../utils/clone-scene-graph.js';
12
+ const NON_DUPLICABLE_NODE_TYPES = new Set(['scan', 'guide', 'spawn']);
13
+ const STRUCTURAL_NODE_TYPES = new Set([
14
+ 'level',
15
+ 'wall',
16
+ 'fence',
17
+ 'zone',
18
+ 'slab',
19
+ 'ceiling',
20
+ 'roof',
21
+ 'roof-segment',
22
+ 'stair',
23
+ 'stair-segment',
24
+ 'window',
25
+ 'door',
26
+ ]);
27
+ function shouldKeepNode(node, preset) {
28
+ if (NON_DUPLICABLE_NODE_TYPES.has(node.type))
29
+ return false;
30
+ if (preset === 'everything')
31
+ return true;
32
+ if (preset === 'structure-furniture')
33
+ return true;
34
+ if (preset === 'structure' || preset === 'structure-materials') {
35
+ return STRUCTURAL_NODE_TYPES.has(node.type);
36
+ }
37
+ return true;
38
+ }
39
+ /**
40
+ * Material field keys per kind, used by the `structure` duplicate preset
41
+ * to strip materials from the cloned subtree. Lookup table replaces the
42
+ * legacy per-kind switch — the Phase 6 grep gate flagged `case '<kind>':`
43
+ * in this file as the remaining per-kind dispatch outside the registry.
44
+ *
45
+ * Future: move this to a `capabilities.materialFields` declaration on
46
+ * each kind's `NodeDefinition` so adding a new kind with materials is a
47
+ * registry-only edit. Today the registry doesn't surface material fields
48
+ * in a uniform way (each kind's panel reads / writes them directly), so
49
+ * this map mirrors the legacy behavior 1:1.
50
+ */
51
+ const MATERIAL_FIELDS_BY_KIND = {
52
+ wall: [
53
+ 'material',
54
+ 'materialPreset',
55
+ 'interiorMaterial',
56
+ 'interiorMaterialPreset',
57
+ 'exteriorMaterial',
58
+ 'exteriorMaterialPreset',
59
+ ],
60
+ slab: ['material', 'materialPreset'],
61
+ ceiling: ['material', 'materialPreset'],
62
+ fence: ['material', 'materialPreset'],
63
+ shelf: ['material', 'materialPreset'],
64
+ 'roof-segment': ['material', 'materialPreset'],
65
+ 'stair-segment': ['material', 'materialPreset'],
66
+ window: ['material', 'materialPreset'],
67
+ door: ['material', 'materialPreset'],
68
+ roof: [
69
+ 'material',
70
+ 'materialPreset',
71
+ 'topMaterial',
72
+ 'topMaterialPreset',
73
+ 'edgeMaterial',
74
+ 'edgeMaterialPreset',
75
+ 'wallMaterial',
76
+ 'wallMaterialPreset',
77
+ ],
78
+ stair: [
79
+ 'material',
80
+ 'materialPreset',
81
+ 'railingMaterial',
82
+ 'railingMaterialPreset',
83
+ 'treadMaterial',
84
+ 'treadMaterialPreset',
85
+ 'sideMaterial',
86
+ 'sideMaterialPreset',
87
+ ],
88
+ };
89
+ function stripMaterials(node) {
90
+ const fields = MATERIAL_FIELDS_BY_KIND[node.type];
91
+ if (!fields)
92
+ return node;
93
+ const next = { ...node };
94
+ for (const field of fields)
95
+ delete next[field];
96
+ return next;
97
+ }
98
+ function findLevelBuildingId(nodes, levelId) {
99
+ for (const node of Object.values(nodes)) {
100
+ if (node.type !== 'building' || !('children' in node) || !Array.isArray(node.children)) {
101
+ continue;
102
+ }
103
+ if (node.children.includes(levelId)) {
104
+ return node.id;
105
+ }
106
+ }
107
+ return undefined;
108
+ }
109
+ /** The building a level belongs to; a bootstrap level may only be listed in its children. */
110
+ export function levelBuildingId(nodes, level) {
111
+ return level.parentId ?? findLevelBuildingId(nodes, level.id);
112
+ }
113
+ export function buildLevelDuplicateCreateOps({ nodes, level, levels, preset, position = 'above', }) {
114
+ const { clonedNodes, newLevelId, idMap } = cloneLevelSubtree(nodes, level.id);
115
+ const parentBuildingId = levelBuildingId(nodes, level);
116
+ const nextLevelNumber = position === 'above' ? level.level + 1 : level.level;
117
+ // Only the floors in the way move up: a free floor index above the copy (floors deleted before
118
+ // copying, as the agents' build guide does) is filled, not carried up. Pushing every floor above
119
+ // sent a tall build's floor 8 from index 7 to 10.
120
+ const shiftedLevels = [];
121
+ let free = nextLevelNumber;
122
+ for (const entry of levels
123
+ .filter((candidate) => (position === 'below' || candidate.id !== level.id) && candidate.level >= nextLevelNumber)
124
+ .sort((a, b) => a.level - b.level)) {
125
+ if (entry.level > free)
126
+ break;
127
+ shiftedLevels.push({
128
+ id: entry.id,
129
+ level: entry.level + 1,
130
+ // A stored placeholder would pin the old floor's name; cleared, it reads by its new place.
131
+ ...(entry.name === getDefaultLevelName(entry.level) || entry.name === `Level ${entry.level}`
132
+ ? { name: undefined }
133
+ : {}),
134
+ });
135
+ free = entry.level + 1;
136
+ }
137
+ const filteredNodes = clonedNodes
138
+ .filter((node) => shouldKeepNode(node, preset))
139
+ .map((node) => (preset === 'structure' ? stripMaterials(node) : node));
140
+ const keptIds = new Set(filteredNodes.map((node) => node.id));
141
+ const cleanedNodes = filteredNodes.map((node) => {
142
+ if (!('children' in node && Array.isArray(node.children))) {
143
+ return node;
144
+ }
145
+ return {
146
+ ...node,
147
+ children: node.children.filter((childId) => keptIds.has(childId)),
148
+ };
149
+ });
150
+ if (parentBuildingId && nodes[parentBuildingId]?.type === 'building') {
151
+ for (const unit of Object.values(nodes)) {
152
+ if (unit.type !== 'unit' ||
153
+ unit.parentId !== parentBuildingId ||
154
+ unit.members.length === 0 ||
155
+ !unit.members.every((id) => {
156
+ const zone = nodes[id];
157
+ const remapped = idMap.get(id);
158
+ return (zone?.type === 'zone' &&
159
+ zone.parentId === level.id &&
160
+ remapped !== undefined &&
161
+ keptIds.has(remapped));
162
+ }))
163
+ continue;
164
+ cleanedNodes.push(UnitNode.parse({
165
+ ...unit,
166
+ id: undefined,
167
+ parentId: parentBuildingId,
168
+ name: `${unit.name} copy`,
169
+ members: unit.members.map((id) => idMap.get(id)),
170
+ }));
171
+ }
172
+ }
173
+ const copy = cleanedNodes.find((node) => node.id === newLevelId);
174
+ copy.level = nextLevelNumber;
175
+ // A walled level someone declared the roof level is a storey once copied: the copy is one.
176
+ if (isRoofLevel(copy) &&
177
+ cleanedNodes.some((node) => node.parentId === newLevelId && isStoreyContent(node.type, node.metadata))) {
178
+ const { role: _role, ...metadata } = copy.metadata;
179
+ copy.metadata = metadata;
180
+ }
181
+ // Unnamed like a level from the add buttons, so it reads by its place in the building.
182
+ delete copy.name;
183
+ copy.baseElevation = 0;
184
+ copy.parentId = parentBuildingId ?? null;
185
+ const draft = {
186
+ ...nodes,
187
+ ...Object.fromEntries(shiftedLevels.map(({ id, ...data }) => [id, { ...nodes[id], ...data }])),
188
+ ...Object.fromEntries(cleanedNodes.map((node) => [node.id, node])),
189
+ };
190
+ // A ground footprint carries its lift into the storey stack. Repeating
191
+ // that lift on its upper copy would add the foundation height a second time.
192
+ const sourceByCopy = new Map([...idMap].map(([source, target]) => [target, source]));
193
+ const constructionChanges = Object.values(draft).flatMap((node) => {
194
+ const source = nodes[(sourceByCopy.get(node.id) ?? node.id)];
195
+ if (node.type !== 'slab' ||
196
+ node.plateRole !== 'base' ||
197
+ source?.type !== 'slab' ||
198
+ !(floorPlateAtGroundContact(nodes, source) ||
199
+ (sourceByCopy.has(node.id) && source.foundation?.type === 'solid')) ||
200
+ floorPlateAtGroundContact(draft, node))
201
+ return [];
202
+ const reference = supportDerivedFloorHeight(draft, node);
203
+ return [
204
+ {
205
+ id: node.id,
206
+ data: {
207
+ floorHeight: undefined,
208
+ referenceFloorElevation: reference,
209
+ elevation: reference - DEFAULT_SLAB_ELEVATION + node.thickness,
210
+ foundation: { type: 'none' },
211
+ },
212
+ },
213
+ ];
214
+ });
215
+ for (const { id, data } of expandFloorIntentChanges(draft, constructionChanges)) {
216
+ draft[id] = { ...draft[id], ...data };
217
+ for (const [key, value] of Object.entries(data))
218
+ if (value === undefined)
219
+ delete draft[id][key];
220
+ }
221
+ const surfaces = cleanedNodes.filter(isDerivedNode).map((node) => draft[node.id]);
222
+ for (const surface of surfaces)
223
+ delete draft[surface.id];
224
+ draft[newLevelId] = { ...copy, children: copy.children.filter((id) => !!draft[id]) };
225
+ let generated = reconcileSceneStructure({
226
+ nodes: draft,
227
+ levelIds: [newLevelId],
228
+ mintId: generateId,
229
+ }).nodes;
230
+ const surfaceIds = new Map();
231
+ for (const surface of surfaces) {
232
+ const linked = surface.type === 'slab' ? surface.zoneIds : surface.type === 'ceiling' ? [surface.zoneId] : [];
233
+ const target = Object.values(generated)
234
+ .filter((node) => node.parentId === newLevelId &&
235
+ node.type === surface.type &&
236
+ (node.type === 'slab' && surface.type === 'slab'
237
+ ? node.plateRole === surface.plateRole &&
238
+ node.zoneIds?.some((id) => linked?.includes(id))
239
+ : node.type === 'ceiling' && linked?.includes(node.zoneId)))
240
+ .sort((a, b) => {
241
+ if (a.id === surface.id)
242
+ return -1;
243
+ if (b.id === surface.id)
244
+ return 1;
245
+ if (!isDerivedNode(a) || !isDerivedNode(b))
246
+ return 0;
247
+ const footprint = { outer: surface.polygon, holes: surface.holes ?? [] };
248
+ return (footprintIoU(footprint, { outer: b.polygon, holes: b.holes ?? [] }) -
249
+ footprintIoU(footprint, { outer: a.polygon, holes: a.holes ?? [] }));
250
+ })[0];
251
+ if (!target)
252
+ continue;
253
+ surfaceIds.set(surface.id, target.id);
254
+ if (target.type === 'slab' && surface.type === 'slab' && target.plateRole === 'base') {
255
+ const { thickness, elevation, floorHeight, referenceFloorElevation, foundation, material, materialPreset, slots, name, } = surface;
256
+ generated[target.id] = {
257
+ ...target,
258
+ thickness,
259
+ elevation,
260
+ floorHeight,
261
+ referenceFloorElevation,
262
+ foundation,
263
+ material,
264
+ materialPreset,
265
+ slots,
266
+ name,
267
+ };
268
+ }
269
+ if (target.type === 'ceiling' && surface.type === 'ceiling')
270
+ generated[target.id] = {
271
+ ...target,
272
+ height: surface.height,
273
+ material: surface.material,
274
+ materialPreset: surface.materialPreset,
275
+ slots: surface.slots,
276
+ };
277
+ }
278
+ // Everything hosted on a copied surface (ceiling lights, supports, decks,
279
+ // lean-tos, hangers) follows it to its regenerated id.
280
+ for (const node of Object.values(generated))
281
+ if (sourceByCopy.has(node.id))
282
+ generated[node.id] = remapNodeReferences(node, surfaceIds);
283
+ for (const id of surfaceIds.values()) {
284
+ const surface = generated[id];
285
+ if (surface?.type === 'ceiling')
286
+ generated[id] = {
287
+ ...surface,
288
+ children: Object.values(generated)
289
+ .filter((node) => node.parentId === id)
290
+ .map((node) => node.id),
291
+ };
292
+ }
293
+ generated = reconcileSceneStructure({
294
+ nodes: generated,
295
+ levelIds: [newLevelId],
296
+ mintId: generateId,
297
+ }).nodes;
298
+ const created = Object.values(generated).filter((node) => !nodes[node.id]);
299
+ const updateOps = Object.values(generated).flatMap((node) => {
300
+ const old = nodes[node.id];
301
+ if (!old || JSON.stringify(old) === JSON.stringify(node))
302
+ return [];
303
+ const data = Object.fromEntries([...new Set([...Object.keys(old), ...Object.keys(node)])]
304
+ .filter((key) => JSON.stringify(old[key]) !==
305
+ JSON.stringify(node[key]))
306
+ .map((key) => [key, node[key]]));
307
+ const rebase = constructionChanges.find((change) => change.id === node.id);
308
+ return [{ id: node.id, data: { ...data, ...rebase?.data } }];
309
+ });
310
+ // The copy's roofs on its walls go to the level above it, as every roof writer seats them.
311
+ const seated = seatRoofs(nodes, {
312
+ create: created.map((node) => ({
313
+ node,
314
+ parentId: node.id === newLevelId
315
+ ? (parentBuildingId ?? undefined)
316
+ : (node.parentId ?? undefined),
317
+ })),
318
+ update: updateOps,
319
+ });
320
+ return {
321
+ createOps: seated.changes.create,
322
+ newLevelId,
323
+ shiftedLevels,
324
+ updateOps: seated.changes.update,
325
+ skippedNodes: clonedNodes.filter((node) => !keptIds.has(node.id)),
326
+ notes: seated.notes,
327
+ };
328
+ }
@@ -0,0 +1,55 @@
1
+ import { type AnyNode, type AnyNodeId } from '../schema/index.js';
2
+ /**
3
+ * A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
4
+ * building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
5
+ * would push every floor above it up by its height: a basement added to a house stood the house on
6
+ * the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
7
+ * that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
8
+ * offset up, so every existing floor keeps its place. One change set, one undo step.
9
+ */
10
+ export declare function buildLevelBelowChanges({ nodes, buildingId, height, }: {
11
+ nodes: Readonly<Record<string, AnyNode>>;
12
+ buildingId: string;
13
+ height: number;
14
+ }): {
15
+ newLevel: {
16
+ object: "node";
17
+ name?: string | undefined;
18
+ parentId: string | null;
19
+ visible: boolean;
20
+ camera?: {
21
+ position: [number, number, number];
22
+ target: [number, number, number];
23
+ mode: "orthographic" | "perspective";
24
+ fov?: number | undefined;
25
+ zoom?: number | undefined;
26
+ } | undefined;
27
+ metadata: Record<string, unknown>;
28
+ provenance?: {
29
+ refs: {
30
+ ns?: string | undefined;
31
+ id: string;
32
+ role?: "absorbed" | "alias" | "derived" | "piece" | "primary" | undefined;
33
+ }[];
34
+ lineage?: {
35
+ op: "attach" | "convert" | "duplicate" | "import" | "make-independent" | "merge" | "promote" | "split";
36
+ fromIds: string[];
37
+ } | undefined;
38
+ } | undefined;
39
+ id: `level_${string}`;
40
+ type: "level";
41
+ children: (`block_${string}` | `ceiling_${string}` | `column_${string}` | `construction-dimension_${string}` | `duct-fitting_${string}` | `duct-segment_${string}` | `duct-terminal_${string}` | `fence_${string}` | `floor-opening_${string}` | `guide_${string}` | `hvac-equipment_${string}` | `imesh_${string}` | `item_${string}` | `lineset_${string}` | `liquid-line_${string}` | `measurement_${string}` | `pipe-fitting_${string}` | `pipe-segment_${string}` | `pipe-trap_${string}` | `procedural-item_${string}` | `roof_${string}` | `scan_${string}` | `separator_${string}` | `shelf_${string}` | `slab_${string}` | `spawn_${string}` | `stair_${string}` | `structural-grid_${string}` | `wall_${string}` | `zone_${string}`)[];
42
+ level: number;
43
+ baseElevation: number;
44
+ height?: number | undefined;
45
+ };
46
+ create: {
47
+ node: AnyNode;
48
+ parentId: AnyNodeId;
49
+ }[];
50
+ update: {
51
+ id: AnyNodeId;
52
+ data: Partial<AnyNode>;
53
+ }[];
54
+ };
55
+ //# sourceMappingURL=level-insertion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"level-insertion.d.ts","sourceRoot":"","sources":["../../src/building/level-insertion.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,OAAO,EAAE,KAAK,SAAS,EAAa,MAAM,WAAW,CAAA;AAGnE;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,UAAU,EACV,MAAM,GACP,EAAE;IACD,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;IACxC,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,MAAM,CAAA;CACf;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;cAsBgC,OAAO;kBAA0B,SAAS;;;YAG7C,SAAS;cAAgC,OAAO,CAAC,OAAO,CAAC;;EAGtF"}
@@ -0,0 +1,35 @@
1
+ import { LevelNode } from '../schema/index.js';
2
+ import { getAuthoredLevelElevations } from '../services/storey.js';
3
+ /**
4
+ * A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
5
+ * building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
6
+ * would push every floor above it up by its height: a basement added to a house stood the house on
7
+ * the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
8
+ * that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
9
+ * offset up, so every existing floor keeps its place. One change set, one undo step.
10
+ */
11
+ export function buildLevelBelowChanges({ nodes, buildingId, height, }) {
12
+ const building = nodes[buildingId];
13
+ const levels = (building?.type === 'building' ? building.children : []).flatMap((id) => {
14
+ const level = nodes[id];
15
+ return level?.type === 'level' ? [level] : [];
16
+ });
17
+ const lowest = levels.reduce((low, level) => (low === null || level.level < low.level ? level : low), null);
18
+ const standsAt = lowest
19
+ ? (getAuthoredLevelElevations(nodes).get(lowest.id)?.baseY ?? lowest.baseElevation)
20
+ : 0;
21
+ const newLevel = LevelNode.parse({
22
+ level: (lowest?.level ?? 1) - 1,
23
+ height,
24
+ children: [],
25
+ parentId: buildingId,
26
+ baseElevation: lowest ? standsAt - height : 0,
27
+ });
28
+ return {
29
+ newLevel,
30
+ create: [{ node: newLevel, parentId: buildingId }],
31
+ update: lowest && lowest.baseElevation !== 0
32
+ ? [{ id: lowest.id, data: { baseElevation: 0 } }]
33
+ : [],
34
+ };
35
+ }
@@ -0,0 +1,58 @@
1
+ import { type AgentRefusal } from '../agent-tools/refusal.js';
2
+ import type { AnyNode, AnyNodeId, WindowNode } from '../schema/index.js';
3
+ /**
4
+ * Two windows that exist become one: the one operation behind the editor's Merge windows button,
5
+ * Wrap the corner when a window already waits at the corner, and the agents' `merge_windows`.
6
+ *
7
+ * On two walls that meet at a corner, each reaching it within `CORNER_REACH_M`, they become one
8
+ * corner window: both adopted, each slid to the corner keeping its width, the glass fused, one sill.
9
+ * Side by side on one wall with at most `MERGE_GAP_M` between them and nothing between, they
10
+ * become one window spanning both outer edges. The first window named is the one whose height, sill
11
+ * and type (corner) or type and style (one wall) the result keeps. A `corner` either had that no
12
+ * longer makes a pair (its partner moved off the corner) is cleared on both sides.
13
+ */
14
+ type Nodes = Readonly<Record<string, AnyNode>>;
15
+ /** The widest gap between two windows on one wall that still merges them (m). */
16
+ export declare const MERGE_GAP_M = 0.3;
17
+ export type WindowMerge = {
18
+ kind: 'corner' | 'same-wall';
19
+ /** The windows that stay, in the order named. */
20
+ windowIds: string[];
21
+ /** The window that went into the first (a merge on one wall). */
22
+ removedIds: string[];
23
+ wallIds: string[];
24
+ /** The bottom edge of the result (m). */
25
+ sillHeight: number;
26
+ height: number;
27
+ /** The width of the merged window (a merge on one wall). */
28
+ width?: number;
29
+ /** The angle the walls make (a corner). */
30
+ angle?: number;
31
+ changes: {
32
+ update: {
33
+ id: AnyNodeId;
34
+ data: Partial<WindowNode>;
35
+ }[];
36
+ delete: AnyNodeId[];
37
+ };
38
+ message: string;
39
+ };
40
+ /**
41
+ * The plan to merge two windows, or a refusal that says why. Pure: `changes` is for the caller to
42
+ * apply (the editor's store, an agent operation's `SceneChanges`).
43
+ */
44
+ export declare function mergeWindows(nodes: Nodes, firstId: string, secondId: string): WindowMerge;
45
+ /**
46
+ * What the Merge windows button does for a selection: nothing unless exactly two windows are
47
+ * selected; otherwise the merge they would make, or the refusal, whose code and details the panel
48
+ * words for a person (its message is written for agents, with node ids and metres).
49
+ */
50
+ export declare function windowMergeOffer(nodes: Nodes, selectedIds: readonly string[]): {
51
+ merge: WindowMerge;
52
+ refusal: null;
53
+ } | {
54
+ merge: null;
55
+ refusal: AgentRefusal;
56
+ } | null;
57
+ export {};
58
+ //# sourceMappingURL=merge-windows.d.ts.map
@@ -0,0 +1 @@
1
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