@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { siteBrief } from '../../lib/site-placement.js';
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import { encodeTerrainField } from '../../lib/terrain-codec.js';
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import { createTerrainField, quantize } from '../../lib/terrain-field.js';
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import { BuildingNode, FenceNode, ItemNode, LevelNode, SiteNode, WallNode, } from '../../schema/index.js';
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/** Links parents' children and returns the graph, sites as roots. */
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export function scene(...nodes) {
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const byId = Object.fromEntries(nodes.map((node) => [node.id, { ...node }]));
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for (const node of Object.values(byId)) {
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const parent = node.parentId ? byId[node.parentId] : undefined;
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if (parent && Array.isArray(parent.children) && !parent.children.includes(node.id))
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parent.children = [...parent.children, node.id];
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}
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return {
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nodes: byId,
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rootNodeIds: nodes.filter((node) => node.type === 'site').map((node) => node.id),
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};
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}
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export const site = (extra = {}) => SiteNode.parse({ id: 'site_lot', children: [], ...extra });
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export const building = (extra = {}, id = 'building_main') => BuildingNode.parse({ id, parentId: 'site_lot', ...extra });
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export const level = (buildingId = 'building_main', id = 'level_ground') => LevelNode.parse({ id, parentId: buildingId, level: 0, name: 'Ground', height: 2.8 });
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/** Four walls round a box from `[x0, z0]`, `w` along x and `d` along z. */
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function box(levelId, tag, [x0, z0], w, d) {
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const corners = [
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[x0, z0],
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[x0 + w, z0],
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[x0 + w, z0 + d],
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[x0, z0 + d],
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];
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return corners.map((start, i) => WallNode.parse({
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id: `wall_${tag}_${i}`,
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parentId: levelId,
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start,
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end: corners[(i + 1) % 4],
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thickness: 0.2,
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}));
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}
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/** The rectangle `w × d` centred on `centre`, turned `deg` (x toward z); edge 0 is the far −z side. */
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function turnedLot(centre, w, d, deg) {
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const t = (deg * Math.PI) / 180;
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const corner = ([x, z]) => [
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centre[0] + x * Math.cos(t) - z * Math.sin(t),
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centre[1] + x * Math.sin(t) + z * Math.cos(t),
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];
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return [
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[-w / 2, -d / 2],
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[w / 2, -d / 2],
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[w / 2, d / 2],
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[-w / 2, d / 2],
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].map(corner);
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}
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// An 18 × 32 m parcel turned 20°, its centre at site [8, −6], front (edge 0) to the north, yards
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// 6 / 1.5 / 6 m; the building stands at [3, 0, 2]. The envelope is the parcel inset 6 m front and
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// rear, 1.5 m each side: 15 × 20 m round the same centre, which is [5, −8] in the level frame.
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export const TILTED = {
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polygon: { type: 'polygon', points: turnedLot([8, -6], 18, 32, 20) },
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setbacks: { front: 6, side: 1.5, rear: 6 },
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setbacksSource: 'zoning-code',
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frontEdge: 0,
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address: { street: '1458 Oak St', city: 'Palo Alto', state: 'CA' },
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parcel: { apn: '003-12-045' },
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};
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// A 20 × 40 m lot along +z, its street on the north edge (edge 0, z = 0).
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export const STRAIGHT = {
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polygon: {
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type: 'polygon',
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points: [
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[0, 0],
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[20, 0],
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[20, 40],
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[0, 40],
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],
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},
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frontEdge: 0,
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};
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// A U-shaped lot: two arms 10 m wide, the notch x 10..20 above z = 10 not part of it.
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export const U_LOT = {
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polygon: {
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type: 'polygon',
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points: [
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[0, 0],
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[30, 0],
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[30, 30],
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[20, 30],
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[20, 10],
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[10, 10],
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[10, 30],
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[0, 30],
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],
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},
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};
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const near = (a, b, tolerance = 0.02) => Math.abs(a - b) <= tolerance;
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/** The footprint, read back from the scene the call left, is centred where it should be. */
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const centredOn = (target, tolerance = 0.02) => (_result, nodes) => {
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const brief = siteBrief(nodes, { buildingId: 'building_main' });
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const footprint = brief?.footprint;
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if (!footprint)
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return ['no footprint after the call'];
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const centre = brief.buildable.centre ?? [Number.NaN, Number.NaN];
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const problems = [];
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if (!(near(centre[0], target[0], tolerance) && near(centre[1], target[1], tolerance)))
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problems.push(`buildable centre ${centre} is not ${target}`);
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if (footprint.offCentreM > tolerance)
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problems.push(`footprint ${footprint.offCentreM} m off the buildable centre`);
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if (footprint.fit !== 'buildable')
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problems.push(`footprint fit ${footprint.fit}`);
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return problems;
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};
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export const GET_SITE_CASES = [
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{
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name: 'a new project reads as the placeholder, buildable whole, centred on the origin',
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tool: 'get_site',
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scene: () => scene(site(), building(), level()),
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input: {},
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expect: {
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result: {
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siteId: 'site_lot',
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buildingId: 'building_main',
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placeholder: true,
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buildable: { state: 'lot', centre: [0, 0] },
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street: null,
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footprint: null,
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},
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mentions: ['placeholder'],
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},
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},
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{
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name: 'a turned parcel off the origin, read in the moved building’s level frame',
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tool: 'get_site',
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scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level()),
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input: {},
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expect: {
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result: {
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placeholder: false,
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address: '1458 Oak St, Palo Alto, CA',
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parcel: { apn: '003-12-045' },
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buildable: { state: 'setbacks', centre: [5, -8], source: 'zoning-code' },
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street: { side: 'north', edge: 0, squareRotationDeg: -20 },
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pose: { position: [3, 0, 2], rotationDeg: 0 },
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},
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mentions: ['[5, -8]'],
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},
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},
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{
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name: 'setbacks that leave nothing are named, the lot is not used instead',
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tool: 'get_site',
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scene: () => scene(site({
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polygon: {
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type: 'polygon',
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points: [
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[0, 0],
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[10, 0],
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[10, 10],
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[0, 10],
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],
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},
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setbacks: { front: 6, side: 6, rear: 6 },
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}), building(), level()),
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input: {},
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expect: { result: { buildable: { state: 'none', centre: null, ring: [] } } },
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},
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{
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name: 'the yards of a house, seen from the street',
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tool: 'get_site',
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scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [7, 7], 10, 12)),
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input: {},
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expect: {
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result: {
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// the walls are 0.2 m thick, so their outer faces stand 0.1 m out of their lines
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footprint: {
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fit: 'buildable',
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yards: { front: 6.9, rear: 20.9, left: 2.9, right: 6.9 },
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},
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},
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},
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},
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{
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name: 'setbacks of zero exclude nothing: the whole lot is buildable',
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tool: 'get_site',
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scene: () => scene(site({ setbacks: { front: 0, side: 0, rear: 0 } }), building(), level()),
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input: {},
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expect: {
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result: {
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buildable: {
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state: 'setbacks',
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centre: [0, 0],
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ring: [
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[-15, -15],
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[15, -15],
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[15, 15],
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[-15, 15],
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],
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},
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},
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},
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},
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{
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name: 'a street edge and no front edge: the setbacks and the street both measure from it',
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tool: 'get_site',
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// the south edge (2, z = 40) is the street: front 6 from it, rear 2 from z = 0, sides 1
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scene: () => scene(site({
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polygon: STRAIGHT.polygon,
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streetEdges: [2],
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setbacks: { front: 6, side: 1, rear: 2 },
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}), building(), level()),
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input: {},
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expect: {
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result: {
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street: { side: 'south', edge: 2 },
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buildable: { state: 'setbacks', centre: [10, 18] },
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},
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},
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},
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{
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name: 'a house bridging the notch of a U lot reaches past it by its middle, not its corners',
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tool: 'get_site',
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// the piece outside is x 10..20 across the notch; its middle is 5 m from both notch sides
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scene: () => scene(site(U_LOT), building(), level(), ...box('level_ground', 'h', [5, 15], 20, 10)),
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input: {},
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expect: { result: { footprint: { fit: 'outside', overhang: { lotM: 5 } } } },
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},
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{
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name: "a terrain's fall over the lot counts a peak on a lot line, between the samples",
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tool: 'get_site',
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// a 3 × 3 field, 10 m apart, flat but for its middle sample at 10 m; no sample lies on the
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// lot, whose east line passes 1 m short of that peak and rises to 9 m there
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scene: () => {
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const field = createTerrainField({ origin: [0, 0], spacing: 10, cols: 3, rows: 3 });
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field.heights[4] = quantize(field, 10);
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const lot = {
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type: 'polygon',
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points: [
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[1, 1],
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[9, 1],
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[9, 19],
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[1, 19],
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],
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};
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return scene(site({ polygon: lot, terrain: encodeTerrainField(field) }), building(), level());
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},
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input: {},
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expect: { result: { ground: { state: 'sloped', reliefM: 9 } } },
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},
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{
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name: 'a terrain far off the lot, its samples 10 nm apart: read over the field’s own lines',
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tool: 'get_site',
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// past the field heightAt holds its edge, so the lot's lines cross only the field's few grid
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// lines, not the 10^24 between the lot and the field; the field's west column rises 2 m
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scene: () => {
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const field = createTerrainField({ origin: [1e16, 0], spacing: 1e-8, cols: 2, rows: 2 });
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field.heights[2] = quantize(field, 2);
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const terrain = encodeTerrainField(field);
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return scene(site({ polygon: STRAIGHT.polygon, terrain }), building(), level());
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},
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input: {},
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expect: { result: { ground: { state: 'sloped', reliefM: 2 } } },
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},
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{
|
|
258
|
+
name: 'a terrain finer than the coordinates can hold: the fall heightAt shows, not its samples',
|
|
259
|
+
tool: 'get_site',
|
|
260
|
+
// at 1e16 the coordinates step 2 m, so the middle sample (5 m), 10 nm from the field's west
|
|
261
|
+
// column, is at no point of the lot: the ground shows the flat columns either side of it
|
|
262
|
+
scene: () => {
|
|
263
|
+
const field = createTerrainField({ origin: [1e16, 0], spacing: 1e-8, cols: 3, rows: 3 });
|
|
264
|
+
field.heights[4] = quantize(field, 5);
|
|
265
|
+
const lot = {
|
|
266
|
+
type: 'polygon',
|
|
267
|
+
points: [
|
|
268
|
+
[1e16 - 4, -4],
|
|
269
|
+
[1e16 + 4, -4],
|
|
270
|
+
[1e16 + 4, 4],
|
|
271
|
+
[1e16 - 4, 4],
|
|
272
|
+
],
|
|
273
|
+
};
|
|
274
|
+
return scene(site({ polygon: lot, terrain: encodeTerrainField(field) }), building(), level());
|
|
275
|
+
},
|
|
276
|
+
input: {},
|
|
277
|
+
expect: { result: { ground: { state: 'sloped', reliefM: 0 } } },
|
|
278
|
+
},
|
|
279
|
+
{
|
|
280
|
+
name: 'a lot widening away from its street: the front is the edge facing it, not the longer rear',
|
|
281
|
+
tool: 'get_site',
|
|
282
|
+
// 10 m on the street (z = 0) and 100 m at the back (z = 20), 1 m setbacks
|
|
283
|
+
scene: () => scene(site({
|
|
284
|
+
polygon: {
|
|
285
|
+
type: 'polygon',
|
|
286
|
+
points: [
|
|
287
|
+
[0, 0],
|
|
288
|
+
[10, 0],
|
|
289
|
+
[55, 20],
|
|
290
|
+
[-45, 20],
|
|
291
|
+
],
|
|
292
|
+
},
|
|
293
|
+
frontEdge: 0,
|
|
294
|
+
setbacks: { front: 1, side: 1, rear: 1 },
|
|
295
|
+
}), building(), level()),
|
|
296
|
+
input: {},
|
|
297
|
+
expect: {
|
|
298
|
+
result: { street: { side: 'north', edge: 0 }, buildable: { frontEdge: 0 } },
|
|
299
|
+
mentions: ['9.6 m along the street'],
|
|
300
|
+
},
|
|
301
|
+
},
|
|
302
|
+
{
|
|
303
|
+
name: 'a narrow frontage the side setbacks take whole: no buildable edge faces the street',
|
|
304
|
+
tool: 'get_site',
|
|
305
|
+
// 2 m on the street (z = 0), 60 m at the back: 5 m side yards leave a triangle pointing at
|
|
306
|
+
// the street, its sides diagonal; neither is a front, though one is nearer the street
|
|
307
|
+
scene: () => scene(site({
|
|
308
|
+
polygon: {
|
|
309
|
+
type: 'polygon',
|
|
310
|
+
points: [
|
|
311
|
+
[0, 0],
|
|
312
|
+
[2, 0],
|
|
313
|
+
[30, 40],
|
|
314
|
+
[-30, 40],
|
|
315
|
+
],
|
|
316
|
+
},
|
|
317
|
+
frontEdge: 0,
|
|
318
|
+
setbacks: { front: 1, side: 5, rear: 1 },
|
|
319
|
+
}), building(), level()),
|
|
320
|
+
input: {},
|
|
321
|
+
expect: {
|
|
322
|
+
result: {
|
|
323
|
+
street: { side: 'north', edge: 0, squareRotationDeg: 0 },
|
|
324
|
+
buildable: { state: 'setbacks', frontEdge: null },
|
|
325
|
+
},
|
|
326
|
+
mentions: ['no edge of it faces the street, so no frontage to build along'],
|
|
327
|
+
},
|
|
328
|
+
},
|
|
329
|
+
{
|
|
330
|
+
name: 'a site named, two buildings on it: read for the one viewed',
|
|
331
|
+
tool: 'get_site',
|
|
332
|
+
scene: () => scene(site(STRAIGHT), building(), level(), building({ position: [10, 0, 20] }, 'building_shed'), level('building_shed', 'level_shed')),
|
|
333
|
+
context: { activeLevelId: 'level_shed' },
|
|
334
|
+
input: { site: 'site_lot' },
|
|
335
|
+
expect: {
|
|
336
|
+
result: {
|
|
337
|
+
siteId: 'site_lot',
|
|
338
|
+
buildingId: 'building_shed',
|
|
339
|
+
lot: {
|
|
340
|
+
ring: [
|
|
341
|
+
[-10, -20],
|
|
342
|
+
[10, -20],
|
|
343
|
+
[10, 20],
|
|
344
|
+
[-10, 20],
|
|
345
|
+
],
|
|
346
|
+
},
|
|
347
|
+
},
|
|
348
|
+
},
|
|
349
|
+
},
|
|
350
|
+
{
|
|
351
|
+
name: 'a site named by an id no node has: refused',
|
|
352
|
+
tool: 'get_site',
|
|
353
|
+
scene: () => scene(site(STRAIGHT), building(), level()),
|
|
354
|
+
input: { site: 'site_missing' },
|
|
355
|
+
expect: { refusal: 'site_not_found' },
|
|
356
|
+
},
|
|
357
|
+
{
|
|
358
|
+
name: 'a site named by a node that is not one: refused',
|
|
359
|
+
tool: 'get_site',
|
|
360
|
+
scene: () => scene(site(STRAIGHT), building(), level()),
|
|
361
|
+
input: { site: 'building_main' },
|
|
362
|
+
expect: { refusal: 'not_a_site' },
|
|
363
|
+
},
|
|
364
|
+
{
|
|
365
|
+
name: 'a building and a site it does not stand on: refused',
|
|
366
|
+
tool: 'get_site',
|
|
367
|
+
scene: () => scene(site(STRAIGHT), SiteNode.parse({ id: 'site_b', children: [] }), building({ parentId: 'site_b' }), level()),
|
|
368
|
+
input: { building: 'building_main', site: 'site_lot' },
|
|
369
|
+
expect: { refusal: 'building_not_on_site', mentions: ['stands on site_b'] },
|
|
370
|
+
},
|
|
371
|
+
{
|
|
372
|
+
name: 'no site: refused',
|
|
373
|
+
tool: 'get_site',
|
|
374
|
+
scene: () => scene(BuildingNode.parse({ id: 'building_main' }), level()),
|
|
375
|
+
input: {},
|
|
376
|
+
expect: { refusal: 'no_site' },
|
|
377
|
+
},
|
|
378
|
+
];
|
|
379
|
+
export const PLACE_BUILDING_CASES = [
|
|
380
|
+
{
|
|
381
|
+
name: 'an outline on an empty building: the house will rise centred, before any wall',
|
|
382
|
+
tool: 'place_building',
|
|
383
|
+
scene: () => scene(site(), building(), level()),
|
|
384
|
+
input: {
|
|
385
|
+
outline: [
|
|
386
|
+
[0, 0],
|
|
387
|
+
[12, 0],
|
|
388
|
+
[12, 10],
|
|
389
|
+
[0, 10],
|
|
390
|
+
],
|
|
391
|
+
},
|
|
392
|
+
expect: {
|
|
393
|
+
result: { moved: true, position: [-6, 0, -5], rotationDeg: 0, fit: 'buildable' },
|
|
394
|
+
after: { building_main: { position: [-6, 0, -5] } },
|
|
395
|
+
},
|
|
396
|
+
},
|
|
397
|
+
{
|
|
398
|
+
name: 'walls traced from a corner (the house off the bottom-left of the lot) stand centred',
|
|
399
|
+
tool: 'place_building',
|
|
400
|
+
scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [-20, 1], 20, 26)),
|
|
401
|
+
input: {},
|
|
402
|
+
expect: {
|
|
403
|
+
result: { moved: true, position: [10, 0, -14], fit: 'buildable' },
|
|
404
|
+
// the walls keep their own coordinates
|
|
405
|
+
after: { wall_h_0: { start: [-20, 1], end: [0, 1] } },
|
|
406
|
+
check: centredOn([-10, 14]),
|
|
407
|
+
},
|
|
408
|
+
},
|
|
409
|
+
{
|
|
410
|
+
name: 'a replayed call moves nothing',
|
|
411
|
+
tool: 'place_building',
|
|
412
|
+
scene: () => scene(site(), building({ position: [10, 0, -14] }), level(), ...box('level_ground', 'h', [-20, 1], 20, 26)),
|
|
413
|
+
input: {},
|
|
414
|
+
expect: { result: { moved: false, position: [10, 0, -14] }, mentions: ['nothing moved'] },
|
|
415
|
+
},
|
|
416
|
+
{
|
|
417
|
+
name: 'on a turned parcel the house is centred in the setbacks, still facing as it did',
|
|
418
|
+
tool: 'place_building',
|
|
419
|
+
scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level(), ...box('level_ground', 'h', [0, 0], 12, 10)),
|
|
420
|
+
input: {},
|
|
421
|
+
expect: {
|
|
422
|
+
// the walls' footprint (with their 0.1 m outer faces) is centred on [6, 5]: site [8, −6]
|
|
423
|
+
result: { moved: true, position: [2, 0, -11], rotationDeg: 0, fit: 'buildable' },
|
|
424
|
+
check: centredOn([6, 5]),
|
|
425
|
+
},
|
|
426
|
+
},
|
|
427
|
+
{
|
|
428
|
+
name: 'turned on purpose (squared to the street), it is still centred',
|
|
429
|
+
tool: 'place_building',
|
|
430
|
+
scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level(), ...box('level_ground', 'h', [0, 0], 12, 10)),
|
|
431
|
+
input: { rotationDeg: -20 },
|
|
432
|
+
expect: {
|
|
433
|
+
result: { moved: true, rotationDeg: -20, fit: 'buildable' },
|
|
434
|
+
check: centredOn([6, 5]),
|
|
435
|
+
},
|
|
436
|
+
},
|
|
437
|
+
{
|
|
438
|
+
name: 'a building already turned 0.7 rad keeps its turn and lands centred',
|
|
439
|
+
tool: 'place_building',
|
|
440
|
+
scene: () => scene(site(), building({ rotation: [0, 0.7, 0], position: [20, 0, 20] }), level(), ...box('level_ground', 'h', [3, 4], 8, 6)),
|
|
441
|
+
input: {},
|
|
442
|
+
expect: {
|
|
443
|
+
result: { moved: true, rotationDeg: 40.1, fit: 'buildable' },
|
|
444
|
+
after: { building_main: { rotation: [0, 0.7, 0] } },
|
|
445
|
+
check: centredOn([7, 7], 0.05),
|
|
446
|
+
},
|
|
447
|
+
},
|
|
448
|
+
{
|
|
449
|
+
name: 'a lot whose centroid is too near its edge for the house: the most interior point wins',
|
|
450
|
+
tool: 'place_building',
|
|
451
|
+
// a 20 m square with a 4 m strip running 40 m east: the centroid [18.6, 7.7] is on the lot,
|
|
452
|
+
// but a 16 m house centred there crosses the square's east side; at the square's middle it fits
|
|
453
|
+
scene: () => scene(site({
|
|
454
|
+
polygon: {
|
|
455
|
+
type: 'polygon',
|
|
456
|
+
points: [
|
|
457
|
+
[0, 0],
|
|
458
|
+
[60, 0],
|
|
459
|
+
[60, 4],
|
|
460
|
+
[20, 4],
|
|
461
|
+
[20, 20],
|
|
462
|
+
[0, 20],
|
|
463
|
+
],
|
|
464
|
+
},
|
|
465
|
+
}), building(), level()),
|
|
466
|
+
input: {
|
|
467
|
+
outline: [
|
|
468
|
+
[0, 0],
|
|
469
|
+
[16, 0],
|
|
470
|
+
[16, 16],
|
|
471
|
+
[0, 16],
|
|
472
|
+
],
|
|
473
|
+
},
|
|
474
|
+
expect: {
|
|
475
|
+
result: { moved: true, fit: 'buildable' },
|
|
476
|
+
check: (result) => {
|
|
477
|
+
const [x, , z] = result.position;
|
|
478
|
+
return near(x, 2, 0.5) && near(z, 2, 0.5) ? [] : [`at ${x}, ${z}`];
|
|
479
|
+
},
|
|
480
|
+
},
|
|
481
|
+
},
|
|
482
|
+
{
|
|
483
|
+
name: 'a house bigger than the lot is centred, never the lot resized, and said to be outside',
|
|
484
|
+
tool: 'place_building',
|
|
485
|
+
scene: () => scene(site(), building(), level()),
|
|
486
|
+
input: {
|
|
487
|
+
outline: [
|
|
488
|
+
[0, 0],
|
|
489
|
+
[40, 0],
|
|
490
|
+
[40, 34],
|
|
491
|
+
[0, 34],
|
|
492
|
+
],
|
|
493
|
+
},
|
|
494
|
+
expect: {
|
|
495
|
+
// 5 m past the lot line east and west, 2 m north and south: its corners 5.39 m out
|
|
496
|
+
result: {
|
|
497
|
+
position: [-20, 0, -17],
|
|
498
|
+
fit: 'outside',
|
|
499
|
+
overhang: { lotM: 5.39 },
|
|
500
|
+
},
|
|
501
|
+
check: (result) => {
|
|
502
|
+
const sides = [...result.overhang.sides].sort();
|
|
503
|
+
return sides.join() === 'east,north,south,west' ? [] : [`sides ${sides}`];
|
|
504
|
+
},
|
|
505
|
+
after: {
|
|
506
|
+
site_lot: {
|
|
507
|
+
polygon: {
|
|
508
|
+
type: 'polygon',
|
|
509
|
+
points: [
|
|
510
|
+
[-15, -15],
|
|
511
|
+
[15, -15],
|
|
512
|
+
[15, 15],
|
|
513
|
+
[-15, 15],
|
|
514
|
+
],
|
|
515
|
+
},
|
|
516
|
+
},
|
|
517
|
+
},
|
|
518
|
+
mentions: ['placeholder'],
|
|
519
|
+
},
|
|
520
|
+
},
|
|
521
|
+
{
|
|
522
|
+
name: 'yards from a site plan: 7 m front, 3 m left (east, seen from the north street)',
|
|
523
|
+
tool: 'place_building',
|
|
524
|
+
scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
|
|
525
|
+
input: { yards: { front: 7, left: 3 } },
|
|
526
|
+
expect: {
|
|
527
|
+
// outer faces x −0.1..10.1, z −0.1..12.1: 7 m from z = 0 and 3 m from x = 20
|
|
528
|
+
result: { moved: true, position: [6.9, 0, 7.1], yards: { front: 7, left: 3 } },
|
|
529
|
+
},
|
|
530
|
+
},
|
|
531
|
+
{
|
|
532
|
+
name: 'a house about to rise on a turned parcel stands square to the street, in the setbacks',
|
|
533
|
+
tool: 'place_building',
|
|
534
|
+
// 14 × 10 m fits the 15 × 20 m envelope only squared to it
|
|
535
|
+
scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level()),
|
|
536
|
+
input: {
|
|
537
|
+
outline: [
|
|
538
|
+
[0, 0],
|
|
539
|
+
[14, 0],
|
|
540
|
+
[14, 10],
|
|
541
|
+
[0, 10],
|
|
542
|
+
],
|
|
543
|
+
},
|
|
544
|
+
expect: { result: { moved: true, rotationDeg: -20, fit: 'buildable' } },
|
|
545
|
+
},
|
|
546
|
+
{
|
|
547
|
+
name: 'yards with a new rotation are measured from the street as the house will face it',
|
|
548
|
+
tool: 'place_building',
|
|
549
|
+
// turned 90°, the house still has its front 3 m from the north street: site z 3..7, x centred
|
|
550
|
+
scene: () => scene(site(STRAIGHT), building(), level()),
|
|
551
|
+
input: {
|
|
552
|
+
outline: [
|
|
553
|
+
[-2, -2],
|
|
554
|
+
[2, -2],
|
|
555
|
+
[2, 2],
|
|
556
|
+
[-2, 2],
|
|
557
|
+
],
|
|
558
|
+
rotationDeg: 90,
|
|
559
|
+
yards: { front: 3 },
|
|
560
|
+
},
|
|
561
|
+
expect: { result: { position: [10, 0, 5], rotationDeg: 90, yards: { front: 3 } } },
|
|
562
|
+
},
|
|
563
|
+
{
|
|
564
|
+
name: 'replayed, yards with a new rotation move nothing',
|
|
565
|
+
tool: 'place_building',
|
|
566
|
+
scene: () => scene(site(STRAIGHT), building({ position: [10, 0, 5], rotation: [0, Math.PI / 2, 0] }), level()),
|
|
567
|
+
input: {
|
|
568
|
+
outline: [
|
|
569
|
+
[-2, -2],
|
|
570
|
+
[2, -2],
|
|
571
|
+
[2, 2],
|
|
572
|
+
[-2, 2],
|
|
573
|
+
],
|
|
574
|
+
rotationDeg: 90,
|
|
575
|
+
yards: { front: 3 },
|
|
576
|
+
},
|
|
577
|
+
expect: { result: { moved: false, position: [10, 0, 5] } },
|
|
578
|
+
},
|
|
579
|
+
{
|
|
580
|
+
name: 'a front and a side yard on a lot askew to the house are both met',
|
|
581
|
+
tool: 'place_building',
|
|
582
|
+
// on a lot turned 30° each yard's move changes the other's
|
|
583
|
+
scene: () => scene(site({ polygon: { type: 'polygon', points: turnedLot([0, 0], 30, 30, 30) }, frontEdge: 0 }), building(), level()),
|
|
584
|
+
input: {
|
|
585
|
+
outline: [
|
|
586
|
+
[-2, -2],
|
|
587
|
+
[2, -2],
|
|
588
|
+
[2, 2],
|
|
589
|
+
[-2, 2],
|
|
590
|
+
],
|
|
591
|
+
rotationDeg: 0,
|
|
592
|
+
yards: { front: 10, left: 10 },
|
|
593
|
+
},
|
|
594
|
+
expect: { result: { moved: true, rotationDeg: 0, yards: { front: 10, left: 10 } } },
|
|
595
|
+
},
|
|
596
|
+
{
|
|
597
|
+
name: 'front and rear yards together: refused',
|
|
598
|
+
tool: 'place_building',
|
|
599
|
+
scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
|
|
600
|
+
input: { yards: { front: 7, rear: 7 } },
|
|
601
|
+
expect: { refusal: 'yards_conflict' },
|
|
602
|
+
},
|
|
603
|
+
{
|
|
604
|
+
name: 'a front yard the lot is too shallow for: refused',
|
|
605
|
+
tool: 'place_building',
|
|
606
|
+
scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
|
|
607
|
+
input: { yards: { front: 30 } },
|
|
608
|
+
expect: { refusal: 'yards_infeasible' },
|
|
609
|
+
},
|
|
610
|
+
{
|
|
611
|
+
name: 'yards on a site with no street: refused',
|
|
612
|
+
tool: 'place_building',
|
|
613
|
+
scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
|
|
614
|
+
input: { yards: { front: 5 } },
|
|
615
|
+
expect: { refusal: 'no_street' },
|
|
616
|
+
},
|
|
617
|
+
{
|
|
618
|
+
name: 'nothing to place yet: refused, asking for the outline',
|
|
619
|
+
tool: 'place_building',
|
|
620
|
+
scene: () => scene(site(), building(), level()),
|
|
621
|
+
input: {},
|
|
622
|
+
expect: { refusal: 'needs_footprint', mentions: ['outline'] },
|
|
623
|
+
},
|
|
624
|
+
{
|
|
625
|
+
name: 'centring next to another building: refused',
|
|
626
|
+
tool: 'place_building',
|
|
627
|
+
scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12), building({}, 'building_garage'), level('building_garage', 'level_garage'), ...box('level_garage', 'g', [8, 8], 6, 6)),
|
|
628
|
+
input: { building: 'building_main' },
|
|
629
|
+
expect: { refusal: 'other_building_on_site', mentions: ['building_garage'] },
|
|
630
|
+
},
|
|
631
|
+
{
|
|
632
|
+
name: 'two buildings and none named: refused',
|
|
633
|
+
tool: 'place_building',
|
|
634
|
+
surfaces: ['core', 'mcp'],
|
|
635
|
+
scene: () => scene(site(), building(), level(), building({}, 'building_garage'), level('building_garage', 'level_garage')),
|
|
636
|
+
input: {},
|
|
637
|
+
expect: { refusal: 'building_required' },
|
|
638
|
+
},
|
|
639
|
+
{
|
|
640
|
+
name: 'a fenced house: the fence moves with it and is named for a re-trace',
|
|
641
|
+
tool: 'place_building',
|
|
642
|
+
scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [-20, 1], 20, 26), FenceNode.parse({
|
|
643
|
+
id: 'fence_front',
|
|
644
|
+
parentId: 'level_ground',
|
|
645
|
+
start: [-20, 0],
|
|
646
|
+
end: [0, 0],
|
|
647
|
+
}), ItemNode.parse({
|
|
648
|
+
id: 'item_tree',
|
|
649
|
+
parentId: 'level_ground',
|
|
650
|
+
position: [-25, 0, 5],
|
|
651
|
+
asset: {
|
|
652
|
+
id: 'tree',
|
|
653
|
+
name: 'Tree',
|
|
654
|
+
category: 'outdoor',
|
|
655
|
+
thumbnail: '',
|
|
656
|
+
src: 'asset://tree',
|
|
657
|
+
dimensions: [1, 3, 1],
|
|
658
|
+
},
|
|
659
|
+
})),
|
|
660
|
+
input: {},
|
|
661
|
+
expect: {
|
|
662
|
+
result: { moved: true },
|
|
663
|
+
contains: { movedWithIt: [{ id: 'fence_front' }, { id: 'item_tree' }] },
|
|
664
|
+
after: { fence_front: { start: [-20, 0], end: [0, 0] } },
|
|
665
|
+
},
|
|
666
|
+
},
|
|
667
|
+
];
|
|
668
|
+
export const SITE_LINE_CASES = [
|
|
669
|
+
{
|
|
670
|
+
name: 'a room past the lot line says how far and where',
|
|
671
|
+
tool: 'create_room',
|
|
672
|
+
scene: () => scene(site(), building(), level()),
|
|
673
|
+
input: {
|
|
674
|
+
name: 'Garage',
|
|
675
|
+
polygon: [
|
|
676
|
+
[10, 0],
|
|
677
|
+
[20, 0],
|
|
678
|
+
[20, 5],
|
|
679
|
+
[10, 5],
|
|
680
|
+
],
|
|
681
|
+
},
|
|
682
|
+
expect: {
|
|
683
|
+
result: { site: { fit: 'outside', sides: ['east'] } },
|
|
684
|
+
check: (result) =>
|
|
685
|
+
// to the outer face of its 0.1 m walls
|
|
686
|
+
near(Number(result.site.overhangM), 5.05, 0.01)
|
|
687
|
+
? []
|
|
688
|
+
: [`overhang ${result.site.overhangM}`],
|
|
689
|
+
},
|
|
690
|
+
},
|
|
691
|
+
{
|
|
692
|
+
name: 'a room on the lot carries no site flag',
|
|
693
|
+
tool: 'create_room',
|
|
694
|
+
scene: () => scene(site(), building(), level()),
|
|
695
|
+
input: {
|
|
696
|
+
name: 'Living',
|
|
697
|
+
polygon: [
|
|
698
|
+
[0, 0],
|
|
699
|
+
[5, 0],
|
|
700
|
+
[5, 4],
|
|
701
|
+
[0, 4],
|
|
702
|
+
],
|
|
703
|
+
},
|
|
704
|
+
expect: { result: { ok: true }, check: (result) => ('site' in result ? ['site flag'] : []) },
|
|
705
|
+
},
|
|
706
|
+
{
|
|
707
|
+
name: 'a room drawn to the lot line has walls past it',
|
|
708
|
+
tool: 'create_room',
|
|
709
|
+
scene: () => scene(site(), building(), level()),
|
|
710
|
+
input: {
|
|
711
|
+
name: 'Study',
|
|
712
|
+
polygon: [
|
|
713
|
+
[10, 0],
|
|
714
|
+
[15, 0],
|
|
715
|
+
[15, 4],
|
|
716
|
+
[10, 4],
|
|
717
|
+
],
|
|
718
|
+
wallThickness: 0.2,
|
|
719
|
+
},
|
|
720
|
+
expect: { result: { site: { fit: 'outside', overhangM: 0.1, sides: ['east'] } } },
|
|
721
|
+
},
|
|
722
|
+
{
|
|
723
|
+
name: 'a wall past the lot line says so',
|
|
724
|
+
tool: 'add_wall',
|
|
725
|
+
scene: () => scene(site(), building(), level()),
|
|
726
|
+
input: { start: [0, 20], end: [8, 20] },
|
|
727
|
+
expect: { result: { site: { fit: 'outside', sides: ['south'] } } },
|
|
728
|
+
},
|
|
729
|
+
{
|
|
730
|
+
name: 'a curved wall whose chord stays on the lot bows past it',
|
|
731
|
+
tool: 'add_wall',
|
|
732
|
+
// the chord runs at z = 13; bowed 3 m south, the wall reaches z 16.05
|
|
733
|
+
scene: () => scene(site(), building(), level()),
|
|
734
|
+
input: { start: [-5, 13], end: [5, 13], curveOffset: -3 },
|
|
735
|
+
expect: { result: { site: { fit: 'outside', overhangM: 1.05, sides: ['south'] } } },
|
|
736
|
+
},
|
|
737
|
+
];
|
|
738
|
+
export const SITE_VERIFY_CASES = [
|
|
739
|
+
{
|
|
740
|
+
name: 'a house across the notch of a U lot, every corner on the lot, is past its line',
|
|
741
|
+
tool: 'verify_scene',
|
|
742
|
+
scene: () => scene(site(U_LOT), building(), level(), ...box('level_ground', 'h', [5, 20], 20, 5)),
|
|
743
|
+
input: {},
|
|
744
|
+
expect: { result: {}, contains: { issues: [{ type: 'footprint_outside_site' }] } },
|
|
745
|
+
},
|
|
746
|
+
{
|
|
747
|
+
name: 'a house on the lot but into the yards',
|
|
748
|
+
tool: 'verify_scene',
|
|
749
|
+
scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 6, side: 1.5, rear: 6 } }), building(), level(), ...box('level_ground', 'h', [1, 2], 10, 12)),
|
|
750
|
+
input: {},
|
|
751
|
+
expect: {
|
|
752
|
+
result: {},
|
|
753
|
+
contains: { issues: [{ type: 'footprint_outside_setbacks' }] },
|
|
754
|
+
lacks: { issues: [{ type: 'footprint_outside_site' }] },
|
|
755
|
+
},
|
|
756
|
+
},
|
|
757
|
+
{
|
|
758
|
+
name: 'setbacks that leave nothing to build on',
|
|
759
|
+
tool: 'verify_scene',
|
|
760
|
+
scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 30, side: 1.5, rear: 30 } }), building(), level()),
|
|
761
|
+
input: {},
|
|
762
|
+
expect: { result: {}, contains: { issues: [{ type: 'buildable_area_none' }] } },
|
|
763
|
+
},
|
|
764
|
+
{
|
|
765
|
+
name: 'inside the buildable area but off its centre is no problem',
|
|
766
|
+
tool: 'verify_scene',
|
|
767
|
+
scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 6, side: 1.5, rear: 6 } }), building(), level(), ...box('level_ground', 'h', [2, 7], 8, 8)),
|
|
768
|
+
input: {},
|
|
769
|
+
expect: {
|
|
770
|
+
result: {},
|
|
771
|
+
lacks: {
|
|
772
|
+
issues: [
|
|
773
|
+
{ type: 'footprint_outside_site' },
|
|
774
|
+
{ type: 'footprint_outside_setbacks' },
|
|
775
|
+
{ type: 'buildable_area_none' },
|
|
776
|
+
],
|
|
777
|
+
},
|
|
778
|
+
},
|
|
779
|
+
},
|
|
780
|
+
];
|