@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,114 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { parseMaterialColor } from '../material-library.js';
3
+ import { parseNode } from '../schema/compiled-node-parsers.js';
4
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
5
+ /**
6
+ * An agent's edit of a node checked so it does what it says, the same on the MCP's apply_patch
7
+ * and the chat's update_node. A pier once took five attempts: `material: {color}`
8
+ * reported "applied" and stored `{}` (the schema drops unknown keys), `materialPreset: null` was
9
+ * refused (no way to clear), an unknown preset rendered grey, and a `material` under a set preset
10
+ * never showed. Returns the data to write: `null` (or an empty material ref) as `undefined`, which
11
+ * the store reads as "remove the field". Free-form records (metadata, slots) keep every key, so they
12
+ * pass as sent.
13
+ */
14
+ /** The pairs where the first, set, hides the second: the renderer reads a preset before a material. */
15
+ const HIDES = [
16
+ ['materialPreset', 'material'],
17
+ ['topMaterialPreset', 'topMaterial'],
18
+ ['edgeMaterialPreset', 'edgeMaterial'],
19
+ ['wallMaterialPreset', 'wallMaterial'],
20
+ ];
21
+ const isPreset = (key) => key === 'materialPreset' || key.endsWith('MaterialPreset');
22
+ const isRecord = (value) => !!value && typeof value === 'object' && !Array.isArray(value);
23
+ /** The paths of `sent` the parsed node does not keep as sent: dropped, or changed (a value coerced). */
24
+ function lostPaths(sent, kept, path) {
25
+ if (isRecord(sent)) {
26
+ if (!isRecord(kept))
27
+ return [path];
28
+ return Object.entries(sent).flatMap(([key, value]) => value === undefined
29
+ ? []
30
+ : key in kept
31
+ ? lostPaths(value, kept[key], `${path}.${key}`)
32
+ : [`${path}.${key}`]);
33
+ }
34
+ if (Array.isArray(sent))
35
+ return Array.isArray(kept) && kept.length === sent.length
36
+ ? sent.flatMap((value, i) => lostPaths(value, kept[i], `${path}[${i}]`))
37
+ : [path];
38
+ return typeof sent === 'string' && sent !== kept
39
+ ? [`${path} (stored as ${JSON.stringify(kept)})`]
40
+ : [];
41
+ }
42
+ /** Material refs the patch writes: a preset field, a slot, a region's or a room's finish. */
43
+ function materialRefs(data) {
44
+ const refs = [];
45
+ for (const [key, value] of Object.entries(data)) {
46
+ if (isPreset(key) && typeof value === 'string')
47
+ refs.push([key, value]);
48
+ if (key === 'slots' && isRecord(value))
49
+ for (const [slot, ref] of Object.entries(value))
50
+ if (typeof ref === 'string')
51
+ refs.push([`slots.${slot}`, ref]);
52
+ if (key === 'faceRegions' && Array.isArray(value))
53
+ value.forEach((region, i) => {
54
+ if (isRecord(region) && typeof region.finish === 'string')
55
+ refs.push([`faceRegions[${i}].finish`, region.finish]);
56
+ });
57
+ }
58
+ return refs;
59
+ }
60
+ /** The node's current value at a field materialRefs names (a preset, `slots.<id>`, a region). */
61
+ function valueAt(node, field) {
62
+ const record = node;
63
+ const slot = /^slots\.(.+)$/.exec(field);
64
+ if (slot)
65
+ return isRecord(record.slots) ? record.slots[slot[1]] : undefined;
66
+ const region = /^faceRegions\[(\d+)\]\.finish$/.exec(field);
67
+ if (region) {
68
+ const regions = record.faceRegions;
69
+ const entry = Array.isArray(regions) ? regions[Number(region[1])] : undefined;
70
+ return isRecord(entry) ? entry.finish : undefined;
71
+ }
72
+ return record[field];
73
+ }
74
+ export function honestNodePatch(current, data) {
75
+ const sent = {};
76
+ for (const [key, value] of Object.entries(data))
77
+ sent[key] = value === null || (isPreset(key) && value === '') ? undefined : value;
78
+ const merged = { ...current, ...sent };
79
+ for (const [key, value] of Object.entries(sent))
80
+ if (value === undefined)
81
+ delete merged[key];
82
+ const parsed = parseNode(merged);
83
+ if (!parsed.success) {
84
+ const required = parsed.error.issues
85
+ .map((issue) => String(issue.path[0] ?? ''))
86
+ .find((key) => key in sent && sent[key] === undefined);
87
+ if (required)
88
+ refuse('field_required', `${current.type} ${current.id} needs ${required}: it cannot be cleared.`, {
89
+ field: required,
90
+ });
91
+ // Any other schema failure is the caller's own refusal.
92
+ return sent;
93
+ }
94
+ const lost = Object.entries(sent).flatMap(([key, value]) => value === undefined ? [] : lostPaths(value, parsed.data[key], key));
95
+ if (lost.length)
96
+ refuse('unknown_field', `${current.type} ${current.id} would not keep ${lost.join(', ')}: the patch would report it applied and drop it.${lost.some((path) => /(^|\.)color\b/.test(path))
97
+ ? ' A colour goes in material.properties.color.'
98
+ : ''}`, { fields: lost });
99
+ for (const [field, ref] of materialRefs(sent)) {
100
+ // Restating the node's own value passes, so an older node's bad value never blocks an edit;
101
+ // a slot also takes a plain colour (as unknownMaterialPresetRefusal reads them).
102
+ if (valueAt(current, field) === ref)
103
+ continue;
104
+ if (field.startsWith('slots.') && parseMaterialColor(ref))
105
+ continue;
106
+ requireMaterialRef(ref, field, finishSurface(current.type, field));
107
+ }
108
+ for (const [preset, material] of HIDES) {
109
+ const hider = merged[preset];
110
+ if (sent[material] !== undefined && typeof hider === 'string' && hider)
111
+ refuse('shadowed_field', `${material} would not show: ${preset} (${hider}) is read first. Clear it in the same patch (${preset}: null).`, { field: material, hiddenBy: preset });
112
+ }
113
+ return sent;
114
+ }
@@ -0,0 +1,22 @@
1
+ import { type MaterialSchema } from '../schema/index.js';
2
+ import type { AgentOperation } from './types.js';
3
+ /**
4
+ * `paint`: a finish in one call, as the editor's Paint gives it. Through patches an agent once took
5
+ * five tries to paint a pier grey: `material: {color}` was stored as `{}`, `materialPreset: null`
6
+ * was refused and an unknown preset fell back to grey. A colour is the nearest of the library's
7
+ * flat colours, said with how near; a native material is kept as a scene material. Slots are
8
+ * written as the editor's slot paint writes them, a wall's faces through its paint plan, a roof's
9
+ * role through its role field, on the roof: a roof shows one finish per surface, so a segment's
10
+ * finish goes on its roof.
11
+ */
12
+ type PaintInput = {
13
+ targets: string[];
14
+ role?: string;
15
+ color?: string;
16
+ material?: string | MaterialSchema;
17
+ materialName?: string;
18
+ erase?: true;
19
+ };
20
+ export declare const paint: AgentOperation<PaintInput>;
21
+ export {};
22
+ //# sourceMappingURL=paint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/paint.ts"],"names":[],"mappings":"AAKA,OAAO,EAKL,KAAK,cAAc,EAOpB,MAAM,WAAW,CAAA;AAMlB,OAAO,KAAK,EAAgB,cAAc,EAAc,MAAM,SAAS,CAAA;AAEvE;;;;;;;;GAQG;AAEH,KAAK,UAAU,GAAG;IAChB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,MAAM,GAAG,cAAc,CAAA;IAClC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,IAAI,CAAA;CACb,CAAA;AAsKD,eAAO,MAAM,KAAK,EAAE,cAAc,CAAC,UAAU,CA8M5C,CAAA"}
@@ -0,0 +1,329 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { wallFaceScriptPaintRefusal } from '../lib/wall-face-script.js';
3
+ import { GLAZED_ROOF_SLOTS, nodeSlotDeclarations } from '../node-slots/index.js';
4
+ import { nearestLibraryColorRef } from '../procedural-items/library-colors.js';
5
+ import { getEffectiveSegmentSurfaceMaterial, getWallTrimSlotId, isGlazedRoofSegment, } from '../schema/index.js';
6
+ import { buildWallFinishLayout, getWallLevelZones } from '../systems/wall/wall-finish.js';
7
+ import { planWallPaint } from '../systems/wall/wall-paint-plan.js';
8
+ import { roomFaceCover } from '../systems/wall/wall-room-sides.js';
9
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
10
+ import { resolveInlinePaintMaterial } from './scene-materials.js';
11
+ const WALL_TRIMS = ['skirting', 'crown', 'chairRail'];
12
+ const ROOF_ROLES = ['top', 'edge', 'wall', 'fascia'];
13
+ /** The surfaces the roof itself holds; its fascia is held by each of its segments. */
14
+ const SHELL_ROLES = ['top', 'edge', 'wall'];
15
+ /** The surfaces painted when no role is named: what "paint the column" means. */
16
+ const DEFAULT_ROLES = {
17
+ wall: ['a', 'b', 'curtain-frame', 'curtain-solid'],
18
+ column: ['shaft'],
19
+ slab: ['surface'],
20
+ ceiling: ['surface'],
21
+ fence: ['posts', 'infill', 'base', 'rail'],
22
+ door: ['panel', 'frame'],
23
+ window: ['frame'],
24
+ 'roof-segment': ['glazing-frame', 'glazing-solid'],
25
+ block: ['body'],
26
+ };
27
+ /** The roles painted without one named: the kind's defaults, or the one surface it has. */
28
+ function defaultRoles(type, ids) {
29
+ const defaults = DEFAULT_ROLES[type];
30
+ if (defaults)
31
+ return defaults.filter((role) => ids.includes(role));
32
+ return ids.length === 1 ? [...ids] : [];
33
+ }
34
+ /** The finish asked for, as the ref it writes; refused when it is unknown. */
35
+ function finishOf(input, surface, context) {
36
+ const given = [input.color, input.material, input.erase].filter((value) => value !== undefined);
37
+ if (given.length !== 1)
38
+ refuse('finish_required', 'Give one finish: color (#rrggbb), material (a library or scene ref, or a native material), or erase: true.');
39
+ if (input.materialName !== undefined && typeof input.material !== 'object')
40
+ refuse('invalid_material_name', 'materialName names a native material only.');
41
+ if (input.erase)
42
+ return { ref: undefined };
43
+ if (input.color) {
44
+ const match = nearestLibraryColorRef(input.color);
45
+ if (!match)
46
+ refuse('invalid_color', `${input.color} is no colour: give #rrggbb.`);
47
+ return {
48
+ ref: match.ref,
49
+ note: `${input.color}: nearest library colour ${match.name} (${match.color}), ΔE ${Math.round(match.distance)}.`,
50
+ };
51
+ }
52
+ if (typeof input.material === 'object')
53
+ return resolveInlinePaintMaterial(context.materials, input.material, input.materialName);
54
+ const ref = requireMaterialRef(input.material, undefined, surface, {
55
+ paint: true,
56
+ materials: context.materials,
57
+ });
58
+ const sceneMaterial = context.materials
59
+ ? Object.values(context.materials).find((entry) => `scene:${entry.id}` === ref)
60
+ : undefined;
61
+ return { ref, ...(sceneMaterial ? { sceneMaterial } : {}) };
62
+ }
63
+ /** A node's data for an update: what changed, and `undefined` for the fields it lost. */
64
+ function changedData(before, after) {
65
+ const data = {};
66
+ for (const key of new Set([...Object.keys(before), ...Object.keys(after)])) {
67
+ const [a, b] = [
68
+ before[key],
69
+ after[key],
70
+ ];
71
+ if (JSON.stringify(a) !== JSON.stringify(b))
72
+ data[key] = b;
73
+ }
74
+ return data;
75
+ }
76
+ /** A node's role written as `<role>MaterialPreset`, its inline material for that role gone with it. */
77
+ function paintRoleField(node, role, ref) {
78
+ const next = { ...node };
79
+ delete next[`${role}Material`];
80
+ if (ref)
81
+ next[`${role}MaterialPreset`] = ref;
82
+ else
83
+ delete next[`${role}MaterialPreset`];
84
+ return next;
85
+ }
86
+ /**
87
+ * A segment without a finish of its own for a role, so its roof's shows there. A catch-all finish
88
+ * (`material`, `materialPreset`) goes too, written on the segment's other roles, which keep it.
89
+ */
90
+ function withoutOwnRole(segment, role) {
91
+ const next = { ...segment };
92
+ if (segment.material !== undefined || segment.materialPreset !== undefined) {
93
+ for (const other of SHELL_ROLES) {
94
+ if (other === role)
95
+ continue;
96
+ const shown = getEffectiveSegmentSurfaceMaterial(segment, other);
97
+ next[`${other}Material`] = shown.material;
98
+ next[`${other}MaterialPreset`] = shown.materialPreset;
99
+ }
100
+ delete next.material;
101
+ delete next.materialPreset;
102
+ }
103
+ delete next[`${role}Material`];
104
+ delete next[`${role}MaterialPreset`];
105
+ for (const key of Object.keys(next))
106
+ if (next[key] === undefined)
107
+ delete next[key];
108
+ return next;
109
+ }
110
+ /**
111
+ * A wall face painted whole, as the editor's Paint paints each part of it: the face's own finish,
112
+ * and the finish of each room it is turned to, which shows over the face's own. Painted parts
113
+ * (regions) stay on top, as they do under a room's paint.
114
+ */
115
+ function paintWallFace(nodes, wall, face, ref) {
116
+ const plan = planWallPaint(nodes, wall, { kind: 'slot', slotId: face }, ref);
117
+ const rooms = buildWallFinishLayout(wall, getWallLevelZones(wall, nodes)).spans[face];
118
+ for (const zoneId of new Set(rooms.map((span) => span.zoneId))) {
119
+ const scene = { ...nodes, ...plan };
120
+ Object.assign(plan, planWallPaint(scene, scene[wall.id], { kind: 'room-face', zoneId, face }, ref));
121
+ }
122
+ return plan;
123
+ }
124
+ /**
125
+ * The faces of a wall turned out of its rooms, or into them: by the rooms on its sides, else by
126
+ * the sides it keeps (`frontSide` and `backSide`, as a generator or the room structure wrote
127
+ * them). A partition, with a room on each face, is interior on both. A face rooms stand on only in
128
+ * part (a wall running on past its rooms, into a garden) is both: it is refused, so the caller
129
+ * names the face to paint whole.
130
+ */
131
+ function wallFacesTurned(scene, wall, side) {
132
+ const cover = roomFaceCover(scene, wall.id);
133
+ const faces = ['a', 'b'];
134
+ const part = faces.find((face) => cover[face] === 'part');
135
+ if (part)
136
+ refuse('side_unknown', `Wall ${wall.id}'s face ${part} is in a room for part of its length and outside for the rest: name the face to paint whole, a or b.`, { target: wall.id });
137
+ if (cover.a === 'none' && cover.b === 'none')
138
+ return faces.filter((face) => (face === 'a' ? wall.frontSide : wall.backSide) === side);
139
+ return faces.filter((face) => (cover[face] === 'whole') === (side === 'interior'));
140
+ }
141
+ export const paint = (nodes, input, context) => {
142
+ // A refused material's nearest are the first target's kind: a roof is offered roofing.
143
+ const first = input.targets[0] ? nodes[input.targets[0]] : undefined;
144
+ const finish = finishOf(input, first && finishSurface(first.type, input.role), context);
145
+ const { ref } = finish;
146
+ const written = {};
147
+ const current = (id) => (written[id] ?? nodes[id]);
148
+ const scene = () => ({ ...nodes, ...written });
149
+ const painted = [];
150
+ const keptParts = [];
151
+ const throughRoof = [];
152
+ const modelRoles = [];
153
+ // A roof with glazed segments: its roles go on the roof for its standard segments, its glazing's
154
+ // on each glazed segment; a role only one kind has paints that kind.
155
+ const targets = [
156
+ ...new Set(input.targets.flatMap((id) => {
157
+ const node = nodes[id];
158
+ if (node?.type !== 'roof')
159
+ return [id];
160
+ const segments = node.children
161
+ .map((childId) => nodes[childId])
162
+ .filter((child) => child?.type === 'roof-segment');
163
+ const glazed = segments.filter(isGlazedRoofSegment).map((segment) => segment.id);
164
+ if (!glazed.length)
165
+ return [id];
166
+ const standard = glazed.length < segments.length;
167
+ const roles = [...(standard ? ROOF_ROLES : []), ...GLAZED_ROOF_SLOTS];
168
+ if (input.role !== undefined && !roles.includes(input.role))
169
+ refuse('unknown_role', `Roof ${id}'s roles are ${roles.join(', ')}.`, {
170
+ target: id,
171
+ roles,
172
+ });
173
+ const roofRole = input.role === undefined || ROOF_ROLES.includes(input.role);
174
+ return [...(standard && roofRole ? [id] : []), ...(roofRole && input.role ? [] : glazed)];
175
+ })),
176
+ ];
177
+ for (const id of targets) {
178
+ const node = current(id);
179
+ if (!node)
180
+ refuse('target_not_found', `Nothing to paint: ${id} is not in the scene (a room edit may have replaced its walls: read the scene again). Nothing was painted.`, { target: id });
181
+ if (node.type === 'roof' || (node.type === 'roof-segment' && !isGlazedRoofSegment(node))) {
182
+ const role = (input.role ?? 'top');
183
+ if (!ROOF_ROLES.includes(role))
184
+ refuse('unknown_role', `A roof's roles are ${ROOF_ROLES.join(', ')}.`, {
185
+ target: id,
186
+ roles: [...ROOF_ROLES],
187
+ });
188
+ const roof = node.type === 'roof' ? node : current(node.parentId ?? '');
189
+ if (roof?.type !== 'roof')
190
+ refuse('not_paintable', `Roof segment ${id} has no roof to paint.`, { target: id });
191
+ if (node.type === 'roof-segment')
192
+ throughRoof.push(id);
193
+ if (painted.some((entry) => entry.id === roof.id && entry.roles.includes(role)))
194
+ continue;
195
+ const segments = roof.children.flatMap((childId) => {
196
+ const segment = current(childId);
197
+ return segment?.type === 'roof-segment' ? [segment] : [];
198
+ });
199
+ if (role === 'fascia') {
200
+ // Each segment holds its fascia: the boards take it on every segment of the roof.
201
+ for (const segment of segments)
202
+ written[segment.id] = paintRoleField(segment, role, ref);
203
+ }
204
+ else {
205
+ written[roof.id] = paintRoleField(roof, role, ref);
206
+ // The roof's finish shows on every segment: none keeps one of its own for the role.
207
+ for (const segment of segments)
208
+ written[segment.id] = withoutOwnRole(segment, role);
209
+ }
210
+ painted.push({ id: roof.id, roles: [role] });
211
+ continue;
212
+ }
213
+ // A catalog item's surfaces are its model's (slot_<id> materials), which an operation cannot
214
+ // read: a host that has (assetViews) lets this name them; its role is written by name, as the
215
+ // editor's Paint writes the one clicked.
216
+ const declared = nodeSlotDeclarations(node);
217
+ if (!declared && node.type === 'item') {
218
+ const own = Object.keys(node.slots ?? {});
219
+ if (!input.role) {
220
+ const surfaces = context.assetViews?.[node.asset.id]?.surfaces ?? [];
221
+ const facts = [
222
+ ...(surfaces.length ? [`its surfaces: ${surfaces.join(', ')}`] : []),
223
+ ...(own.length ? [`painted so far: ${own.join(', ')}`] : []),
224
+ ];
225
+ refuse('unknown_role', `Item ${id}'s surfaces are its model's: name one as role${facts.length ? ` (${facts.join('; ')})` : ''}.`, { target: id, roles: surfaces.length ? [...surfaces] : own });
226
+ }
227
+ const slots = { ...(node.slots ?? {}) };
228
+ if (ref)
229
+ slots[input.role] = ref;
230
+ else
231
+ delete slots[input.role];
232
+ written[id] = { ...node, slots };
233
+ modelRoles.push(`${id} ${input.role}`);
234
+ painted.push({ id, roles: [input.role] });
235
+ continue;
236
+ }
237
+ if (!declared?.length)
238
+ refuse('not_paintable', `A ${node.type} has no surface paint gives: paint walls, slabs, ceilings, roofs, columns, fences, doors, windows, stairs, blocks, cabinets, shelves, items and the other built parts.`, { target: id, type: node.type });
239
+ const ids = declared.map((slot) => slot.slotId);
240
+ let roles;
241
+ // On a wall, exterior and interior are its faces' sides; elsewhere they are slots by name.
242
+ if (node.type === 'wall' && (input.role === 'exterior' || input.role === 'interior')) {
243
+ // A curtain wall has frame, glass and panels where a wall has faces.
244
+ if (!ids.includes('a'))
245
+ refuse('unknown_role', `A curtain wall has no ${input.role} face: its roles are ${ids.join(', ')}.`, { target: id, roles: ids });
246
+ roles = wallFacesTurned(scene(), node, input.role);
247
+ if (!roles.length)
248
+ refuse('side_unknown', `Wall ${id} has no ${input.role} face by its rooms or its stored sides: name its face, a or b.`, { target: id });
249
+ }
250
+ else if (node.type === 'wall' && WALL_TRIMS.includes(input.role)) {
251
+ // A trim named without a face is the trim on both faces, as a wall without a role is.
252
+ roles = ['a', 'b'].map((face) => getWallTrimSlotId(face, input.role));
253
+ if (!roles.every((role) => ids.includes(role)))
254
+ refuse('unknown_role', `A ${node.type}'s roles are ${ids.join(', ')}.`, {
255
+ target: id,
256
+ roles: ids,
257
+ });
258
+ }
259
+ else if (input.role) {
260
+ if (!ids.includes(input.role))
261
+ refuse('unknown_role', `A ${node.type}'s roles are ${ids.join(', ')}.`, {
262
+ target: id,
263
+ roles: ids,
264
+ });
265
+ roles = [input.role];
266
+ }
267
+ else
268
+ roles = defaultRoles(node.type, ids);
269
+ if (!roles.length)
270
+ refuse('unknown_role', `Name the ${node.type}'s surface: its roles are ${ids.join(', ')}.`, {
271
+ target: id,
272
+ roles: ids,
273
+ });
274
+ for (const role of roles) {
275
+ const target = current(id);
276
+ if (target.type === 'wall') {
277
+ const face = role === 'a' || role === 'b' ? role : null;
278
+ const scripted = face ? wallFaceScriptPaintRefusal(target, face) : undefined;
279
+ if (scripted)
280
+ refuse('face_built_by_script', `${scripted.message} Nothing was painted.`, {
281
+ target: id,
282
+ face,
283
+ });
284
+ Object.assign(written, face
285
+ ? paintWallFace(scene(), target, face, ref)
286
+ : planWallPaint(scene(), target, { kind: 'slot', slotId: role }, ref));
287
+ const parts = face && ref ? target.faceRegions?.filter((region) => region.face === face) : [];
288
+ if (parts?.length)
289
+ keptParts.push(`${id} ${face}: ${parts.map((region) => region.id).join(', ')}`);
290
+ continue;
291
+ }
292
+ const next = { ...(target.slots ?? {}) };
293
+ if (ref)
294
+ next[role] = ref;
295
+ else
296
+ delete next[role];
297
+ written[id] = { ...target, slots: next };
298
+ }
299
+ painted.push({ id, roles });
300
+ }
301
+ const update = Object.entries(written).flatMap(([id, node]) => {
302
+ const data = changedData(nodes[id], node);
303
+ return Object.keys(data).length ? [{ id, data }] : [];
304
+ });
305
+ const createdMaterial = finish.created ? finish.sceneMaterial : undefined;
306
+ const note = [
307
+ finish.note,
308
+ throughRoof.length &&
309
+ `${throughRoof.join(', ')} ${throughRoof.length === 1 ? 'is a roof segment' : 'are roof segments'}: the finish went on the roof, which shows one finish per surface.`,
310
+ keptParts.length && `Painted parts keep their own finish (${keptParts.join('; ')}).`,
311
+ modelRoles.length &&
312
+ `${modelRoles.join(', ')}: an item's surfaces are its model's, so a role its model lacks does not show.`,
313
+ ]
314
+ .filter(Boolean)
315
+ .join(' ');
316
+ return {
317
+ result: {
318
+ ok: true,
319
+ painted,
320
+ finish: ref ?? 'default',
321
+ ...(finish.sceneMaterial
322
+ ? { materialId: finish.sceneMaterial.id, material: finish.sceneMaterial.material }
323
+ : {}),
324
+ ...(createdMaterial ? { createdMaterial } : {}),
325
+ ...(note ? { note } : {}),
326
+ },
327
+ changes: { update, ...(createdMaterial ? { materials: [createdMaterial] } : {}) },
328
+ };
329
+ };
@@ -0,0 +1,155 @@
1
+ import { type Homography, type Vec3 } from '../building/photo-elevation.js';
2
+ import type { SceneNodes } from './types.js';
3
+ type Pt = [number, number];
4
+ export type PhotoFaceInput = {
5
+ name?: string;
6
+ /** The walls of the face on one storey, end to end: their extent is the width. */
7
+ wallIds: string[];
8
+ /**
9
+ * Two points on each vertical edge of the face as seen, as fractions of the image. A face whose
10
+ * far edge leaves the photo gives only the corner it shares with another face of the call.
11
+ */
12
+ edges: {
13
+ left?: Pt[];
14
+ right?: Pt[];
15
+ };
16
+ /**
17
+ * The same feature on at least two storeys, two points along each, with its storey, and the
18
+ * feature's height above that floor when known (window heads 2.1 m): it sets the camera's height.
19
+ */
20
+ rows: {
21
+ levelId: string;
22
+ points: Pt[];
23
+ height?: number;
24
+ }[];
25
+ /** More horizontal lines on the face, two points each: they steady its vanishing point. */
26
+ lines?: Pt[][];
27
+ /**
28
+ * Points at known places on the face (window and door corners, eave ends): metres along it from
29
+ * its left end as seen, metres up from a floor (the face's, by default), and where the photo
30
+ * shows them. Each one steadies the pose.
31
+ */
32
+ points?: {
33
+ along: number;
34
+ height: number;
35
+ levelId?: string;
36
+ point: Pt;
37
+ }[];
38
+ };
39
+ export type PhotoElevationInput = {
40
+ faces: PhotoFaceInput[];
41
+ /**
42
+ * The camera's focal length on a 36 × 24 mm frame, when known: a frontal photo does not show
43
+ * it. A phone's main camera is about 26 mm.
44
+ */
45
+ focal35mm?: number;
46
+ /** More vertical lines anywhere on the building, two points each: they steady the camera's tilt. */
47
+ verticals?: Pt[][];
48
+ };
49
+ export type PhotoFacePlan = {
50
+ name: string;
51
+ widthMeters: number;
52
+ /**
53
+ * Metres along the face from its left end at the drawing's left and right sides: 0 and the
54
+ * width, unless the face runs out of the photo.
55
+ */
56
+ leftMeters: number;
57
+ rightMeters: number;
58
+ /** Metres above the lowest row's feature at the top and bottom of the drawing. */
59
+ topMeters: number;
60
+ bottomMeters: number;
61
+ pxPerMetre: number;
62
+ outWidth: number;
63
+ outHeight: number;
64
+ /** Drawing pixel to photo pixel. */
65
+ toSource: Homography;
66
+ /** Photo pixels per metre up each side of the drawing: few, and panes blur. */
67
+ sourcePxPerMetre: {
68
+ left: number;
69
+ right: number;
70
+ };
71
+ /** Root mean square of the picked points against the fit, in photo pixels. */
72
+ residualPx: number;
73
+ /** The picked feature on every storey the drawing shows, in drawing pixels. */
74
+ featureLines: {
75
+ levelId: string;
76
+ name: string;
77
+ y: number;
78
+ }[];
79
+ /** Where each row meets each edge in the photo, for a close-up to check. */
80
+ corners: {
81
+ edge: 'left' | 'right';
82
+ levelId: string;
83
+ point: Pt;
84
+ rowLine: [Pt, Pt];
85
+ edgeLine: [Pt, Pt];
86
+ }[];
87
+ /**
88
+ * Floor to floor between the rows' storeys, as the photo measures it and as the scene has it.
89
+ * Only with the camera: without it, the storeys are the drawing's vertical scale.
90
+ */
91
+ storeyHeight?: {
92
+ photo: number;
93
+ scene: number;
94
+ };
95
+ warnings: string[];
96
+ };
97
+ /** The camera several faces of the photo share. */
98
+ export type PhotoCameraSummary = {
99
+ focalPx: number;
100
+ /** The focal length on a 36 × 24 mm frame: a phone's main camera is about 24–28 mm. */
101
+ focal35mm: number;
102
+ horizontalFovDeg: number;
103
+ /**
104
+ * Where the optical axis meets the photo, down from its top, in photo pixels: about half the
105
+ * photo's height for a phone photo as taken, near the horizon for a perspective-corrected one.
106
+ */
107
+ principalPointY: number;
108
+ /** The optical axis above the horizon (up is positive), and how far the photo is turned. */
109
+ pitchDeg: number;
110
+ rollDeg: number;
111
+ /** Camera from world, row-major: world x along the first face, y up, z out of it. */
112
+ rotation: number[];
113
+ /** The camera in the scene, for view_scene; null when the faces leave its side unknown. */
114
+ pose: PhotoPose | null;
115
+ assumptions: string;
116
+ warnings: string[];
117
+ };
118
+ /** Where the photo was taken from, in the scene's coordinates (y up), as view_scene takes it. */
119
+ export type PhotoPose = {
120
+ projection: 'perspective';
121
+ position: Vec3;
122
+ target: Vec3;
123
+ /** The camera's up, which carries the photo's roll. */
124
+ up: Vec3;
125
+ /** Vertical field of view, degrees. */
126
+ fov: number;
127
+ /** The photo's width over its height. */
128
+ aspect: number;
129
+ /** How far below the photo's middle its optical axis meets it, as a share of its height. */
130
+ shift: number;
131
+ /** What set the camera's height: the rows' feature height, or the edges' foot taken for the ground. */
132
+ anchoredBy: 'row height' | 'edge base';
133
+ /** The focal length was taken (focal35mm, else a phone's), not read from the photo. */
134
+ focalAssumed: boolean;
135
+ /** The picked edges against the walls' ends projected through the pose, in photo pixels. */
136
+ edgeResidualPx: number;
137
+ /** How far the eye moves, in metres, when the picks move by their own error. */
138
+ spread?: number;
139
+ };
140
+ /**
141
+ * Plans the straightening of each face of a photo, pixels being the host's. Several faces, or one
142
+ * whose far edge leaves the photo, share the photo's one camera, found from the vanishing points
143
+ * of the picked lines: each face is then K·[along up origin], metric from its walls' width, and
144
+ * the storeys are measured. One face with both edges, or faces no camera fits, are each fitted
145
+ * from their own rows × edges, their heights from the storeys.
146
+ */
147
+ export declare function planPhotoElevation(nodes: SceneNodes, input: PhotoElevationInput, image: {
148
+ width: number;
149
+ height: number;
150
+ }): {
151
+ faces: PhotoFacePlan[];
152
+ camera: PhotoCameraSummary | null;
153
+ };
154
+ export {};
155
+ //# sourceMappingURL=photo-elevation.d.ts.map
@@ -0,0 +1 @@
1
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