@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,46 @@
1
+ import { area, difference, intersection, union } from '../../lib/polygon-boolean.js';
2
+ import { segmentsIntersect } from '../../lib/polygon-relations.js';
3
+ import { calculateLevelMiters, getWallPlanFootprint } from '../../systems/wall/wall-footprint.js';
4
+ import { mezzanineElevationConflict } from './mezzanine-content.js';
5
+ import { roomFace } from './shared.js';
6
+ export function mezzanineHostClearance(nodes, host) {
7
+ const face = roomFace(nodes, host);
8
+ if (!face)
9
+ return [];
10
+ const walls = Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === host.parentId);
11
+ const miters = calculateLevelMiters(walls);
12
+ return difference({ outer: face.referencePolygon, holes: face.holes }, union(walls.map((wall) => getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y]))));
13
+ }
14
+ export function validateMezzanine(nodes, zone, excludeId) {
15
+ const fail = (code, message, nodeIds = [zone.id]) => ({
16
+ code,
17
+ message,
18
+ nodeIds,
19
+ });
20
+ const polygon = zone.polygon;
21
+ if (polygon.length < 3 || !polygon.flat().every(Number.isFinite))
22
+ return fail('too-small', 'A mezzanine needs a finite polygon of at least 1 m².');
23
+ if (polygon.some((start, i) => polygon.some((other, j) => j > i + 1 &&
24
+ !(i === 0 && j === polygon.length - 1) &&
25
+ segmentsIntersect(start, polygon[(i + 1) % polygon.length], other, polygon[(j + 1) % polygon.length]))))
26
+ return fail('self-intersecting', 'Mezzanine edges must not cross.');
27
+ if (area([{ outer: polygon, holes: zone.holes }]) < 1)
28
+ return fail('too-small', 'A mezzanine must have at least 1 m² of floor.');
29
+ // Intent may reach wall reference lines; the structure kernel clips derived plates to wall faces.
30
+ const host = nodes[zone.hostZoneId ?? ''];
31
+ const face = host?.type === 'zone' ? roomFace(nodes, host) : undefined;
32
+ if (host?.type !== 'zone' ||
33
+ host.floor?.support === 'open' ||
34
+ host.parentId !== zone.parentId ||
35
+ !face ||
36
+ area(difference({ outer: polygon, holes: zone.holes }, { outer: face.referencePolygon, holes: face.holes })) > 1e-6)
37
+ return fail('outside-host', 'The mezzanine must stay inside its host room’s reference boundary.');
38
+ const overlapping = Object.values(nodes).filter((node) => node.type === 'zone' &&
39
+ node.id !== excludeId &&
40
+ node.floor?.support === 'open' &&
41
+ node.parentId === zone.parentId &&
42
+ area(intersection({ outer: polygon, holes: zone.holes }, { outer: node.polygon, holes: node.holes })) > 1e-6);
43
+ if (overlapping.length)
44
+ return fail('overlaps-mezzanine', 'Mezzanines must not overlap.', overlapping.map((node) => node.id));
45
+ return mezzanineElevationConflict(nodes, zone);
46
+ }
@@ -0,0 +1,8 @@
1
+ import type { BoundaryNode } from '../../lib/room-topology-index.js';
2
+ import type { AnyNode, WallNode } from '../../schema/index.js';
3
+ import { type Point, type StructureConflict, type StructureNodes } from './shared.js';
4
+ export declare function boundaryStation(wall: BoundaryNode, point: Point): number;
5
+ export declare function boundaryPoint(wall: BoundaryNode, t: number): Point;
6
+ export declare function dropCrossingCuts(nodes: StructureNodes, moving: Set<string>, levelId: string): Map<string, number[]>;
7
+ export declare function clearOpeningCuts(nodes: Record<string, AnyNode>, wall: WallNode, cuts: number[], force: boolean): StructureConflict | undefined;
8
+ //# sourceMappingURL=zone-crossings.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zone-crossings.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/zone-crossings.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAA;AACjE,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAMrD,OAAO,EAAkB,KAAK,KAAK,EAAE,KAAK,iBAAiB,EAAE,KAAK,cAAc,EAAE,MAAM,UAAU,CAAA;AAGlG,wBAAgB,eAAe,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,KAAK,UAO/D;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC,EAAE,MAAM,GAAG,KAAK,CAIlE;AA0DD,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,cAAc,EAAE,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,EAAE,OAAO,EAAE,MAAM,yBAqB3F;AAED,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,IAAI,EAAE,QAAQ,EACd,IAAI,EAAE,MAAM,EAAE,EACd,KAAK,EAAE,OAAO,GACb,iBAAiB,GAAG,SAAS,CAiF/B"}
@@ -0,0 +1,162 @@
1
+ import { getWallArcData, getWallCurveFrameAt, getWallCurveLength, } from '../../systems/wall/wall-curve.js';
2
+ import { at, boundaries } from './shared.js';
3
+ import { wallAttachments, wallStation } from './zone-wall-merge.js';
4
+ export function boundaryStation(wall, point) {
5
+ const arc = wall.type === 'wall' ? getWallArcData(wall) : null;
6
+ if (!arc)
7
+ return wallStation(wall, point);
8
+ let angle = (Math.atan2(point[1] - arc.center.y, point[0] - arc.center.x) - arc.startAngle) * arc.direction;
9
+ while (angle < -1e-8)
10
+ angle += 2 * Math.PI;
11
+ return angle / Math.abs(arc.delta);
12
+ }
13
+ export function boundaryPoint(wall, t) {
14
+ if (wall.type === 'separator')
15
+ return at(wall.start, wall.end, t);
16
+ const { point } = getWallCurveFrameAt(wall, t);
17
+ return [point.x, point.y];
18
+ }
19
+ function crossings(a, b) {
20
+ const aa = a.type === 'wall' ? getWallArcData(a) : null;
21
+ const bb = b.type === 'wall' ? getWallArcData(b) : null;
22
+ let points = [];
23
+ if (aa && bb) {
24
+ const dx = bb.center.x - aa.center.x, dz = bb.center.y - aa.center.y, distance = Math.hypot(dx, dz);
25
+ if (distance < 1e-8 ||
26
+ distance > aa.radius + bb.radius + 1e-8 ||
27
+ distance < Math.abs(aa.radius - bb.radius) - 1e-8)
28
+ return [];
29
+ const along = (aa.radius ** 2 - bb.radius ** 2 + distance ** 2) / (2 * distance);
30
+ const offset = Math.sqrt(Math.max(0, aa.radius ** 2 - along ** 2));
31
+ points = [-1, 1].map((side) => [
32
+ aa.center.x + (along * dx) / distance - (side * offset * dz) / distance,
33
+ aa.center.y + (along * dz) / distance + (side * offset * dx) / distance,
34
+ ]);
35
+ }
36
+ else if (aa || bb) {
37
+ const arc = (aa ?? bb), line = aa ? b : a;
38
+ const dx = line.end[0] - line.start[0], dz = line.end[1] - line.start[1];
39
+ const x = line.start[0] - arc.center.x, z = line.start[1] - arc.center.y;
40
+ const length2 = dx * dx + dz * dz, dot = x * dx + z * dz;
41
+ const discriminant = dot * dot - length2 * (x * x + z * z - arc.radius * arc.radius);
42
+ if (discriminant < -1e-8 || length2 < 1e-12)
43
+ return [];
44
+ points = [-1, 1].map((side) => at(line.start, line.end, (-dot + side * Math.sqrt(Math.max(0, discriminant))) / length2));
45
+ }
46
+ else {
47
+ const ax = a.end[0] - a.start[0], az = a.end[1] - a.start[1];
48
+ const bx = b.end[0] - b.start[0], bz = b.end[1] - b.start[1];
49
+ const determinant = ax * bz - az * bx;
50
+ if (Math.abs(determinant) < 1e-9) {
51
+ if (Math.abs((b.start[0] - a.start[0]) * az - (b.start[1] - a.start[1]) * ax) < 1e-8)
52
+ points = [a.start, a.end, b.start, b.end];
53
+ }
54
+ else {
55
+ const t = ((b.start[0] - a.start[0]) * bz - (b.start[1] - a.start[1]) * bx) / determinant;
56
+ points = [at(a.start, a.end, t)];
57
+ }
58
+ }
59
+ return points.filter((point) => [a, b].every((wall) => {
60
+ const t = boundaryStation(wall, point);
61
+ return t >= -1e-6 && t <= 1 + 1e-6;
62
+ }));
63
+ }
64
+ export function dropCrossingCuts(nodes, moving, levelId) {
65
+ const walls = boundaries(nodes, levelId);
66
+ const cuts = new Map();
67
+ for (let i = 0; i < walls.length; i++)
68
+ for (let j = i + 1; j < walls.length; j++) {
69
+ const a = walls[i], b = walls[j];
70
+ if (!moving.has(a.id) && !moving.has(b.id))
71
+ continue;
72
+ for (const point of crossings(a, b))
73
+ for (const wall of [a, b]) {
74
+ const t = boundaryStation(wall, point);
75
+ if (t <= 1e-6 || t >= 1 - 1e-6)
76
+ continue;
77
+ const values = cuts.get(wall.id) ?? [];
78
+ if (!values.some((value) => Math.abs(value - t) < 1e-6))
79
+ values.push(t);
80
+ cuts.set(wall.id, values.sort((a, b) => a - b));
81
+ }
82
+ }
83
+ return cuts;
84
+ }
85
+ export function clearOpeningCuts(nodes, wall, cuts, force) {
86
+ const length = getWallCurveLength(wall);
87
+ const stations = cuts
88
+ .filter((t) => t > 1e-6 && t < 1 - 1e-6)
89
+ .map((t) => {
90
+ const point = boundaryPoint(wall, t);
91
+ const tangent = getWallCurveFrameAt(wall, t).tangent;
92
+ const padding = boundaries(nodes, wall.parentId).reduce((pad, other) => {
93
+ if (other.type !== 'wall' || other.id === wall.id)
94
+ return pad;
95
+ const station = boundaryStation(other, point);
96
+ if (station < -1e-6 || station > 1 + 1e-6)
97
+ return pad;
98
+ const frame = getWallCurveFrameAt(other, station);
99
+ if (Math.hypot(frame.point.x - point[0], frame.point.y - point[1]) > 1e-6 ||
100
+ Math.abs(tangent.x * frame.tangent.y - tangent.y * frame.tangent.x) < 1e-6)
101
+ return pad;
102
+ return Math.max(pad, (other.thickness ?? 0.1) / 2);
103
+ }, 0);
104
+ return [t * length - padding, t * length + padding];
105
+ })
106
+ .sort((a, b) => a[0] - b[0]);
107
+ const openings = wallAttachments(nodes, wall).filter((node) => node.type === 'door' || node.type === 'window');
108
+ const occupied = openings.filter((node) => stations.some(([lo, hi]) => hi > node.position[0] - node.width / 2 + 1e-5 &&
109
+ lo < node.position[0] + node.width / 2 - 1e-5));
110
+ if (!occupied.length)
111
+ return;
112
+ const refused = () => ({
113
+ code: 'occupied-split',
114
+ nodeIds: [wall.id, ...occupied.map((node) => node.id)],
115
+ message: force
116
+ ? 'No space on the wall fits the opening clear of every crossing.'
117
+ : 'A crossing falls inside a door or window. Force moves the opening along its wall if it fits.',
118
+ });
119
+ if (!force)
120
+ return refused();
121
+ const fixed = openings
122
+ .filter((node) => !occupied.includes(node))
123
+ .map((node) => [node.position[0] - node.width / 2, node.position[0] + node.width / 2]);
124
+ occupied.sort((a, b) => b.width - a.width || a.id.localeCompare(b.id));
125
+ const arrange = (index, placed) => {
126
+ const node = occupied[index];
127
+ if (!node)
128
+ return [];
129
+ const half = node.width / 2;
130
+ const candidates = new Set();
131
+ let ranges = [[half, length - half]];
132
+ for (const [lo, hi] of [...stations, ...placed])
133
+ ranges = ranges.flatMap(([a, b]) => {
134
+ const left = lo - half, right = hi + half;
135
+ if (right <= a || left >= b)
136
+ return [[a, b]];
137
+ return [
138
+ [a, Math.min(b, left)],
139
+ [Math.max(a, right), b],
140
+ ].filter(([a, b]) => b >= a - 1e-8);
141
+ });
142
+ for (const [lo, hi] of ranges)
143
+ if (hi >= lo - 1e-8) {
144
+ candidates.add(Math.max(lo, Math.min(hi, node.position[0])));
145
+ candidates.add(lo);
146
+ candidates.add(Math.max(lo, hi));
147
+ }
148
+ // Trying interval edges as well as the nearest pose avoids rejecting a fit
149
+ // just because an earlier opening occupied the only space for another.
150
+ for (const station of [...candidates].sort((a, b) => Math.abs(a - node.position[0]) - Math.abs(b - node.position[0]) || a - b)) {
151
+ const rest = arrange(index + 1, [...placed, [station - half, station + half]]);
152
+ if (rest)
153
+ return [station, ...rest];
154
+ }
155
+ };
156
+ const relocated = arrange(0, fixed);
157
+ if (!relocated)
158
+ return refused();
159
+ occupied.forEach((node, i) => {
160
+ nodes[node.id] = { ...node, position: [relocated[i], node.position[1], node.position[2]] };
161
+ });
162
+ }
@@ -0,0 +1,4 @@
1
+ import type { AnyNode } from '../../schema/index.js';
2
+ export declare function snapDroppedWalls(nodes: Record<string, AnyNode>, moving: Set<string>, levelId: string): void;
3
+ export declare function preserveDroppedRoomSeeds(nodes: Record<string, AnyNode>, placedZoneId: string): void;
4
+ //# sourceMappingURL=zone-drop.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zone-drop.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/zone-drop.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,OAAO,EAAsB,MAAM,cAAc,CAAA;AAI/D,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,EACnB,OAAO,EAAE,MAAM,QA8BhB;AAED,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,YAAY,EAAE,MAAM,QAkC5F"}
@@ -0,0 +1,68 @@
1
+ import { area, containsPoint, difference, intersection } from '../../lib/polygon-boolean.js';
2
+ import { polygonInteriorPoint } from '../../lib/polygon-label.js';
3
+ import { extractRooms } from '../../lib/room-graph.js';
4
+ import { at, boundaries, project } from './shared.js';
5
+ import { collinearOverlap, wallStation } from './zone-wall-merge.js';
6
+ export function snapDroppedWalls(nodes, moving, levelId) {
7
+ for (const id of moving) {
8
+ const wall = nodes[id];
9
+ if (wall?.type !== 'wall')
10
+ continue;
11
+ const destination = Object.values(nodes)
12
+ .filter((node) => node.type === 'wall' &&
13
+ node.parentId === levelId &&
14
+ !moving.has(node.id) &&
15
+ collinearOverlap(wall, node))
16
+ .sort((a, b) => project(wall.start, a.start, a.end).distance -
17
+ project(wall.start, b.start, b.end).distance || a.id.localeCompare(b.id))[0];
18
+ if (!destination)
19
+ continue;
20
+ const snap = (point) => {
21
+ const onWall = project(point, wall.start, wall.end);
22
+ if (onWall.distance > 1e-6)
23
+ return point;
24
+ return at(destination.start, destination.end, wallStation(destination, point));
25
+ };
26
+ for (const movingId of moving) {
27
+ const node = nodes[movingId];
28
+ if (node.type === 'wall' || node.type === 'separator')
29
+ nodes[movingId] = { ...node, start: snap(node.start), end: snap(node.end) };
30
+ }
31
+ }
32
+ }
33
+ export function preserveDroppedRoomSeeds(nodes, placedZoneId) {
34
+ const placed = nodes[placedZoneId];
35
+ const dropped = [{ outer: placed.polygon, holes: placed.holes ?? [] }];
36
+ const faces = extractRooms(boundaries(nodes, placed.parentId)).map((face) => ({
37
+ face,
38
+ polygon: [{ outer: face.referencePolygon, holes: face.holes }],
39
+ }));
40
+ for (const zone of Object.values(nodes)) {
41
+ if (zone.type !== 'zone' || zone.parentId !== placed.parentId)
42
+ continue;
43
+ const moving = zone.id === placedZoneId;
44
+ if (!moving && zone.seed && !containsPoint(dropped, zone.seed))
45
+ continue;
46
+ const old = [{ outer: zone.polygon, holes: zone.holes ?? [] }];
47
+ const candidates = faces
48
+ .map(({ face, polygon }) => ({
49
+ face,
50
+ overlap: area(intersection(polygon, old)),
51
+ outside: area(intersection(polygon, difference(old, dropped))),
52
+ size: area(polygon),
53
+ }))
54
+ .filter(({ overlap }) => overlap > 1e-6);
55
+ // Prefer whole resulting faces inside the owner's intent; snapped boundaries
56
+ // may protrude slightly, so overlap supplies a fallback when none fit exactly.
57
+ const owned = candidates.filter(({ overlap, size }) => overlap >= size - 1e-5);
58
+ const available = owned.length ? owned : candidates;
59
+ const outside = moving ? [] : available.filter(({ outside, size }) => outside >= size - 1e-5);
60
+ const target = (outside.length ? outside : available).sort((a, b) => b.overlap - a.overlap || a.face.id.localeCompare(b.face.id))[0];
61
+ if (!target)
62
+ continue;
63
+ const polygon = { polygon: target.face.referencePolygon, holes: target.face.holes };
64
+ if (zone.seed && containsPoint([{ outer: polygon.polygon, holes: polygon.holes }], zone.seed))
65
+ continue;
66
+ nodes[zone.id] = { ...zone, seed: polygonInteriorPoint(polygon) };
67
+ }
68
+ }
@@ -0,0 +1,4 @@
1
+ import type { AnyNode } from '../../schema/index.js';
2
+ import { type StructureConflict, type StructureMintId } from './shared.js';
3
+ export declare function insertDroppedBoundaries(nodes: Record<string, AnyNode>, moving: Set<string>, levelId: string, idMap: Record<string, string[]>, mintId: StructureMintId, force: boolean, stationary: Set<string>): StructureConflict | undefined;
4
+ //# sourceMappingURL=zone-insertion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zone-insertion.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/zone-insertion.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAuB,MAAM,cAAc,CAAA;AAGhE,OAAO,EAAc,KAAK,iBAAiB,EAAE,KAAK,eAAe,EAAE,MAAM,UAAU,CAAA;AAcnF,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,EACnB,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAC/B,MAAM,EAAE,eAAe,EACvB,KAAK,EAAE,OAAO,EACd,UAAU,EAAE,GAAG,CAAC,MAAM,CAAC,GACtB,iBAAiB,GAAG,SAAS,CAwN/B"}
@@ -0,0 +1,200 @@
1
+ import { getWallArcData, getWallCurveLength } from '../../systems/wall/wall-curve.js';
2
+ import { planWallInsertion } from '../../systems/wall/wall-topology.js';
3
+ import { boundaries } from './shared.js';
4
+ import { boundaryPoint, boundaryStation, clearOpeningCuts, dropCrossingCuts, } from './zone-crossings.js';
5
+ import { remapWallReferences, splitCollinearWalls, wallAttachments, wallSlice, } from './zone-wall-merge.js';
6
+ export function insertDroppedBoundaries(nodes, moving, levelId, idMap, mintId, force, stationary) {
7
+ const replace = (source, pieces) => {
8
+ const ordered = pieces.sort((a, b) => boundaryStation(source, a.start) - boundaryStation(source, b.start));
9
+ const ranges = ordered.map((piece) => [boundaryStation(source, piece.start), boundaryStation(source, piece.end)]);
10
+ if (source.type === 'wall') {
11
+ const conflict = clearOpeningCuts(nodes, source, ranges.flat(), force);
12
+ if (conflict)
13
+ return conflict;
14
+ }
15
+ const targets = ordered.map((piece, i) => {
16
+ const id = i === 0 ? source.id : source.type === 'wall' ? piece.id : mintId('separator');
17
+ const [lo, hi] = ranges[i];
18
+ return source.type === 'wall'
19
+ ? wallSlice(source, piece.start, piece.end, id, [lo, hi])
20
+ : { ...source, id: id, start: piece.start, end: piece.end };
21
+ });
22
+ const children = source.type === 'wall' ? wallAttachments(nodes, source) : [];
23
+ for (const child of children) {
24
+ const position = 'position' in child && Array.isArray(child.position) ? child.position : undefined;
25
+ const length = getWallCurveLength(source);
26
+ const t = position ? position[0] / length : 0.5;
27
+ const index = Math.max(0, ranges.findIndex(([lo, hi]) => t >= lo - 1e-6 && t <= hi + 1e-6));
28
+ const host = targets[index];
29
+ nodes[child.id] = {
30
+ ...child,
31
+ parentId: host.id,
32
+ ...('wallId' in child ? { wallId: host.id } : {}),
33
+ ...(position
34
+ ? { position: [position[0] - ranges[index][0] * length, position[1], position[2]] }
35
+ : {}),
36
+ ...('wallT' in child
37
+ ? { wallT: (t - ranges[index][0]) / (ranges[index][1] - ranges[index][0]) }
38
+ : {}),
39
+ };
40
+ }
41
+ if (source.type === 'wall')
42
+ remapWallReferences(nodes, source, targets);
43
+ else
44
+ for (const zone of Object.values(nodes))
45
+ if (zone.type === 'zone' && zone.boundarySeparatorIds.includes(source.id))
46
+ nodes[zone.id] = {
47
+ ...zone,
48
+ boundarySeparatorIds: zone.boundarySeparatorIds.flatMap((id) => id === source.id ? targets.map((node) => node.id) : [id]),
49
+ };
50
+ for (const [key, values] of Object.entries(idMap))
51
+ idMap[key] = [
52
+ ...new Set(values.flatMap((id) => (id === source.id ? targets.map((node) => node.id) : [id]))),
53
+ ];
54
+ idMap[source.id] ??= targets.map((node) => node.id);
55
+ delete nodes[source.id];
56
+ for (const target of targets)
57
+ nodes[target.id] = target;
58
+ if (moving.has(source.id))
59
+ for (const target of targets)
60
+ moving.add(target.id);
61
+ if (stationary.has(source.id))
62
+ for (const target of targets)
63
+ stationary.add(target.id);
64
+ };
65
+ const bounds = (wall) => {
66
+ const points = [wall.start, wall.end];
67
+ const arc = wall.type === 'wall' ? getWallArcData(wall) : null;
68
+ if (arc)
69
+ for (const angle of [0, Math.PI / 2, Math.PI, -Math.PI / 2]) {
70
+ const point = [
71
+ arc.center.x + arc.radius * Math.cos(angle),
72
+ arc.center.y + arc.radius * Math.sin(angle),
73
+ ];
74
+ const t = boundaryStation(wall, point);
75
+ if (t >= 0 && t <= 1)
76
+ points.push(point);
77
+ }
78
+ return [
79
+ Math.min(...points.map((p) => p[0])),
80
+ Math.min(...points.map((p) => p[1])),
81
+ Math.max(...points.map((p) => p[0])),
82
+ Math.max(...points.map((p) => p[1])),
83
+ ];
84
+ };
85
+ const curves = boundaries(nodes, levelId)
86
+ .filter((node) => moving.has(node.id) && node.type === 'wall' && node.curveOffset)
87
+ .map(bounds);
88
+ const queue = boundaries(nodes, levelId)
89
+ .filter((node) => {
90
+ if (moving.has(node.id))
91
+ return true;
92
+ const box = bounds(node);
93
+ return curves.some((curve) => box[0] <= curve[2] + 1e-6 &&
94
+ box[2] >= curve[0] - 1e-6 &&
95
+ box[1] <= curve[3] + 1e-6 &&
96
+ box[3] >= curve[1] - 1e-6);
97
+ })
98
+ .map((node) => node.id);
99
+ while (queue.length) {
100
+ const source = nodes[queue.shift()];
101
+ if (!source ||
102
+ (source.type !== 'wall' && source.type !== 'separator') ||
103
+ (source.type === 'wall' && source.curveOffset))
104
+ continue;
105
+ const others = boundaries(nodes, levelId).filter((node) => node.id !== source.id && (moving.has(source.id) || moving.has(node.id)));
106
+ // Opening clearance is checked before geometry planning. Virtual boundaries use
107
+ // the same crossing planner; their split pieces are restored as separators.
108
+ const geometry = Object.fromEntries(others.map((node) => [node.id, { ...node, type: 'wall', children: [] }]));
109
+ const inserted = planWallInsertion(geometry, {
110
+ levelId: source.parentId,
111
+ start: source.start,
112
+ end: source.end,
113
+ joinRadius: 1e-7,
114
+ wallDefaults: { ...source, type: 'wall' },
115
+ mintId: () => mintId('wall'),
116
+ });
117
+ if (!inserted.ok)
118
+ continue;
119
+ const { plan } = inserted;
120
+ if (!plan.changes.delete.length && plan.insertedWalls.length === 1)
121
+ continue;
122
+ const replacements = plan.changes.create
123
+ .map(({ node }) => node)
124
+ .filter((node) => !plan.insertedWalls.some((inserted) => inserted.id === node.id));
125
+ for (const id of plan.changes.delete) {
126
+ const original = nodes[id];
127
+ const pieces = replacements.filter((piece) => [piece.start, piece.end].every((point) => {
128
+ const t = boundaryStation(original, point), onLine = boundaryPoint(original, t);
129
+ return (t >= -1e-6 &&
130
+ t <= 1 + 1e-6 &&
131
+ Math.hypot(point[0] - onLine[0], point[1] - onLine[1]) < 1e-5);
132
+ }));
133
+ if (!pieces.length)
134
+ throw Error(`Missing crossing replacements for ${id}`);
135
+ const conflict = replace(original, pieces);
136
+ if (conflict)
137
+ return conflict;
138
+ if (moving.has(id))
139
+ queue.push(...(idMap[id] ?? []));
140
+ }
141
+ const conflict = replace(source, plan.insertedWalls);
142
+ if (conflict)
143
+ return conflict;
144
+ if (moving.has(source.id))
145
+ queue.push(...(idMap[source.id] ?? []));
146
+ }
147
+ // The insertion primitive draws straight segments. Arc/arc crossings and
148
+ // sub-centimetre remnants still need exact cuts on their original curves.
149
+ for (const [id, cuts] of dropCrossingCuts(nodes, moving, levelId)) {
150
+ const source = nodes[id];
151
+ const parameters = [0, ...cuts, 1];
152
+ const conflict = replace(source, parameters.slice(1).map((hi, i) => ({
153
+ id: mintId('wall'),
154
+ start: boundaryPoint(source, parameters[i]),
155
+ end: boundaryPoint(source, hi),
156
+ })));
157
+ if (conflict)
158
+ return conflict;
159
+ }
160
+ const samePoint = (a, b) => Math.hypot(a[0] - b[0], a[1] - b[1]) < 1e-6;
161
+ const segments = boundaries(nodes, levelId);
162
+ for (let i = 0; i < segments.length; i++)
163
+ for (let j = i + 1; j < segments.length; j++) {
164
+ let a = nodes[segments[i].id];
165
+ let b = nodes[segments[j].id];
166
+ if (!a ||
167
+ !b ||
168
+ (!moving.has(a.id) && !moving.has(b.id)) ||
169
+ (a.type === 'wall' && a.curveOffset) ||
170
+ (b.type === 'wall' && b.curveOffset))
171
+ continue;
172
+ if (!((samePoint(a.start, b.start) && samePoint(a.end, b.end)) ||
173
+ (samePoint(a.start, b.end) && samePoint(a.end, b.start))))
174
+ continue;
175
+ if (a.type === 'wall' && b.type === 'wall') {
176
+ if (stationary.has(b.id) && !stationary.has(a.id))
177
+ [a, b] = [b, a];
178
+ splitCollinearWalls(nodes, b, a, mintId);
179
+ }
180
+ else {
181
+ if (b.type === 'wall' || (a.type === 'separator' && stationary.has(b.id)))
182
+ [a, b] = [b, a];
183
+ for (const zone of Object.values(nodes))
184
+ if (zone.type === 'zone' && zone.boundarySeparatorIds.includes(b.id))
185
+ nodes[zone.id] = {
186
+ ...zone,
187
+ boundarySeparatorIds: zone.boundarySeparatorIds.flatMap((id) => id === b.id ? (a.type === 'separator' ? [a.id] : []) : [id]),
188
+ boundaryWallIds: a.type === 'wall'
189
+ ? [...new Set([...zone.boundaryWallIds, a.id])]
190
+ : zone.boundaryWallIds,
191
+ };
192
+ delete nodes[b.id];
193
+ }
194
+ for (const [id, targets] of Object.entries(idMap))
195
+ idMap[id] = [...new Set(targets.map((target) => (target === b.id ? a.id : target)))];
196
+ idMap[b.id] ??= [a.id];
197
+ if (moving.has(b.id))
198
+ moving.add(a.id);
199
+ }
200
+ }
@@ -0,0 +1,6 @@
1
+ import type { AnyNode, ZoneNode } from '../../schema/index.js';
2
+ import { type StructureNodes } from './shared.js';
3
+ export declare function collectTransformContents(nodes: StructureNodes, zone: ZoneNode): Set<string>;
4
+ export declare function includeDescendants(nodes: StructureNodes, ids: Set<string>): void;
5
+ export declare function repairTransformChildren(nodes: Record<string, AnyNode>, before: StructureNodes): void;
6
+ //# sourceMappingURL=zone-transform-content.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zone-transform-content.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/zone-transform-content.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAY,QAAQ,EAAE,MAAM,cAAc,CAAA;AAI/D,OAAO,EAAiC,KAAK,cAAc,EAAE,MAAM,UAAU,CAAA;AAI7E,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,eAqF7E;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,GAAG,CAAC,MAAM,CAAC,QAUzE;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,EAAE,cAAc,QA8B7F"}
@@ -0,0 +1,117 @@
1
+ import { containsPoint, difference, distanceToBoundary, union } from '../../lib/polygon-boolean.js';
2
+ import { isDerivedNode } from '../../store/derived-node-guard.js';
3
+ import { calculateLevelMiters, getWallPlanFootprint } from '../../systems/wall/wall-footprint.js';
4
+ import { containedMezzanines, electedIntentPlate, isFloorPlacedIntent } from './mezzanine-content.js';
5
+ import { project, roomFace } from './shared.js';
6
+ const isIntent = (node) => !isDerivedNode(node);
7
+ export function collectTransformContents(nodes, zone) {
8
+ if (zone.floor?.support === 'open') {
9
+ return new Set(Object.values(nodes)
10
+ .filter((node) => {
11
+ if (!isIntent(node))
12
+ return false;
13
+ if (node.type === 'floor-opening' && node.hostZoneId === zone.id)
14
+ return true;
15
+ const parent = nodes[node.parentId ?? ''];
16
+ if (parent?.type === 'ceiling' && parent.zoneId === zone.id)
17
+ return true;
18
+ return (node.parentId === zone.parentId &&
19
+ isFloorPlacedIntent(node) &&
20
+ !!electedIntentPlate(nodes, node)?.zoneIds?.includes(zone.id));
21
+ })
22
+ .map((node) => node.id));
23
+ }
24
+ const ids = new Set(containedMezzanines(nodes, zone).map((node) => node.id));
25
+ const face = roomFace(nodes, zone);
26
+ const footprint = [
27
+ { outer: face?.referencePolygon ?? zone.polygon, holes: face?.holes ?? zone.holes },
28
+ ];
29
+ const walls = Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === zone.parentId);
30
+ const boundaryWalls = walls.filter((wall) => face?.spans.some((span) => span.boundaryId === wall.id));
31
+ const miters = calculateLevelMiters(walls);
32
+ const clear = difference(footprint, union(boundaryWalls.map((wall) => getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y]))));
33
+ const inside = (point) => {
34
+ if (!containsPoint(footprint, point))
35
+ return false;
36
+ if (containsPoint(clear, point))
37
+ return true;
38
+ const nearest = boundaryWalls
39
+ .map((wall) => ({ wall, distance: project(point, wall.start, wall.end).distance }))
40
+ .sort((a, b) => a.distance - b.distance)[0];
41
+ return (!!nearest && distanceToBoundary(clear, point) <= (nearest.wall.thickness ?? 0.1) / 2 + 1e-6);
42
+ };
43
+ const furnishingKinds = new Set(['item', 'procedural-item', 'cabinet', 'shelf', 'stair']);
44
+ for (const node of Object.values(nodes)) {
45
+ if (node.parentId === zone.parentId && isIntent(node)) {
46
+ if (node.type === 'floor-opening' &&
47
+ !node.hostZoneId &&
48
+ node.polygon.every((point) => containsPoint(clear, point)))
49
+ ids.add(node.id);
50
+ if (furnishingKinds.has(node.type) &&
51
+ 'position' in node &&
52
+ Array.isArray(node.position) &&
53
+ !('wallId' in node && node.wallId) &&
54
+ inside([node.position[0], node.position[2]]))
55
+ ids.add(node.id);
56
+ if ((node.type === 'slab' || node.type === 'ceiling') &&
57
+ node.polygon.length >= 3 &&
58
+ node.polygon.every((p) => containsPoint(footprint, p)))
59
+ ids.add(node.id);
60
+ }
61
+ const parent = node.parentId ? nodes[node.parentId] : undefined;
62
+ if (parent &&
63
+ isDerivedNode(parent) &&
64
+ furnishingKinds.has(node.type) &&
65
+ 'position' in node &&
66
+ Array.isArray(node.position) &&
67
+ parent.parentId === zone.parentId &&
68
+ inside([node.position[0], node.position[2]]))
69
+ ids.add(node.id);
70
+ }
71
+ return ids;
72
+ }
73
+ export function includeDescendants(nodes, ids) {
74
+ let changed = true;
75
+ while (changed) {
76
+ changed = false;
77
+ for (const node of Object.values(nodes))
78
+ if (!isDerivedNode(node) && node.parentId && ids.has(node.parentId) && !ids.has(node.id)) {
79
+ ids.add(node.id);
80
+ changed = true;
81
+ }
82
+ }
83
+ }
84
+ export function repairTransformChildren(nodes, before) {
85
+ const affected = new Set();
86
+ const byParent = new Map();
87
+ for (const node of Object.values(nodes)) {
88
+ if (node.parentId) {
89
+ const children = byParent.get(node.parentId) ?? [];
90
+ children.push(node.id);
91
+ byParent.set(node.parentId, children);
92
+ }
93
+ if (node !== before[node.id]) {
94
+ affected.add(node.id);
95
+ if (node.parentId)
96
+ affected.add(node.parentId);
97
+ const previousParent = before[node.id]?.parentId;
98
+ if (previousParent)
99
+ affected.add(previousParent);
100
+ }
101
+ }
102
+ for (const node of Object.values(before))
103
+ if (!nodes[node.id] && node.parentId)
104
+ affected.add(node.parentId);
105
+ for (const id of affected) {
106
+ const node = nodes[id];
107
+ if (!node || isDerivedNode(node) || !('children' in node) || !Array.isArray(node.children))
108
+ continue;
109
+ const children = new Set(byParent.get(id) ?? []);
110
+ const ordered = [
111
+ ...node.children.filter((id) => children.has(id)),
112
+ ...[...children].filter((id) => !node.children.includes(id)),
113
+ ];
114
+ if (JSON.stringify(ordered) !== JSON.stringify(node.children))
115
+ nodes[node.id] = { ...node, children: ordered };
116
+ }
117
+ }