@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { applySceneChanges } from './apply-changes.js';
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const countByType = (ids, nodes) => {
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const counts = {};
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for (const id of ids) {
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const type = nodes[id]?.type;
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if (type)
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counts[type] = (counts[type] ?? 0) + 1;
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}
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return counts;
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};
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/**
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* What a mutating call really changed, read from the scene before and after its changes, so a
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* result never claims what the scene does not hold (a facade was once reported "applied" on 432
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* walls that placed no window). Cheap: one pass over the ids; a scene check per call is not (2.7 s
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* on a scene of 4,362 nodes).
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*/
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export function achievedChanges(before, changes) {
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const after = applySceneChanges(before, changes);
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const created = Object.keys(after).filter((id) => !(id in before));
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const deleted = Object.keys(before).filter((id) => !(id in after));
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// Once per node, and only when its data changed: an update that writes what a node already
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// holds is no change.
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const updated = [...new Set((changes.update ?? []).map(({ id }) => id))].filter((id) => id in before &&
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id in after &&
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before[id] !== after[id] &&
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JSON.stringify(before[id]) !== JSON.stringify(after[id])).length;
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return {
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created: countByType(created, after),
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updated,
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deleted: countByType(deleted, before),
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...(created.length || deleted.length || updated ? {} : { unchanged: true }),
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};
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}
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/**
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* Reads changes made through a host's own write path. `before` must be a copy
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* when the host mutates the node map it returns.
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*/
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export function achievedBetween(before, after) {
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const created = Object.keys(after).filter((id) => !(id in before));
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const deleted = Object.keys(before).filter((id) => !(id in after));
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const updated = Object.keys(after).filter((id) => id in before && before[id] !== after[id]).length;
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return {
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created: countByType(created, after),
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updated,
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deleted: countByType(deleted, before),
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...(created.length || deleted.length || updated ? {} : { unchanged: true }),
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};
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}
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import type { z } from 'zod';
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import type { addColumnTool } from '../agent-tools/columns.js';
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import { ColumnNode, type CompiledGeometryScript, type GeometryScriptParamValue } from '../schema/index.js';
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import type { AgentOperation } from './types.js';
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export type AddColumnInput = z.infer<z.ZodObject<typeof addColumnTool.input>> & {
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compiled?: CompiledGeometryScript;
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};
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/**
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* The params a column's script compiles with for this edit: native sizes edit
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* the declared params, keeping the module's other values. Undefined when the
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* edit leaves the geometry alone (a rename, a move), so nothing recompiles.
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*/
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export declare function columnScriptParams(node: ColumnNode | undefined, input: {
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code?: string;
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params?: Record<string, GeometryScriptParamValue>;
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height?: number;
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width?: number;
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depth?: number;
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}): {
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[x: string]: string | number | boolean;
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} | undefined;
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export declare const addColumn: AgentOperation<AddColumnInput>;
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//# sourceMappingURL=add-column.d.ts.map
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{"version":3,"file":"add-column.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-column.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAC5B,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAA;AAU3D,OAAO,EAAE,UAAU,EAAE,KAAK,sBAAsB,EAAE,KAAK,wBAAwB,EAAE,MAAM,WAAW,CAAA;AAGlG,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,aAAa,CAAC,KAAK,CAAC,CAAC,GAAG;IAC9E,QAAQ,CAAC,EAAE,sBAAsB,CAAA;CAClC,CAAA;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,UAAU,GAAG,SAAS,EAC5B,KAAK,EAAE;IACL,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,wBAAwB,CAAC,CAAA;IACjD,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;;cAeF;AAED,eAAO,MAAM,SAAS,EAAE,cAAc,CAAC,cAAc,CAwFpD,CAAA"}
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import { refuse } from '../agent-tools/refusal.js';
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import { matchScriptSlotsToLibrary, requireMeasured, scriptedSize, scriptSource, withSourceMeta, } from '../lib/geometry-script-node.js';
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import { resettledPosition } from '../lib/geometry-surfaces.js';
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import { ColumnNode } from '../schema/index.js';
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import { editedScriptParams, refuseParamsWithoutScript } from './add-object.js';
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import { targetLevel } from './level-target.js';
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/**
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* The params a column's script compiles with for this edit: native sizes edit
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* the declared params, keeping the module's other values. Undefined when the
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* edit leaves the geometry alone (a rename, a move), so nothing recompiles.
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*/
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export function columnScriptParams(node, input) {
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const sizes = ['height', 'width', 'depth'].filter((key) => input[key] !== undefined);
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if (!(input.code || (node?.source && (input.params || sizes.length > 0))))
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return undefined;
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const params = { ...editedScriptParams(node, input.params) };
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for (const key of sizes) {
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if (node?.source && !input.code && !node.source.manifest.params.some((spec) => spec.id === key))
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refuse('missing_size_param', `This column's script has no ${key} parameter. Rebuild its code to make ${key} editable.`, { id: node.id, dimension: key });
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params[key] = input[key];
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}
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return params;
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}
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export const addColumn = (nodes, input, context) => {
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const previous = input.nodeId ? nodes[input.nodeId] : undefined;
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if (input.nodeId && !previous)
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refuse('node_not_found', `Node not found: ${input.nodeId}.`);
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if (previous && previous.type !== 'column')
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refuse('not_a_column', `${previous.id} is not a column.`);
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refuseParamsWithoutScript(nodes, input);
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const parent = previous
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? nodes[previous.parentId]
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: targetLevel(nodes, { level: input.level }, context);
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if (parent?.type !== 'level')
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refuse('not_a_level', 'A column belongs to a level.');
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if (!previous && (input.x === undefined || input.z === undefined))
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refuse('position_required', 'Pass x and z for the column support point.');
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const { compiled } = input;
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if (compiled && compiled.mount !== 'floor')
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refuse('wrong_mount', "A column's script uses mount 'floor'.");
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if (compiled)
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requireMeasured(compiled, { label: input.name, nodeId: input.nodeId, tool: 'add_column' });
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const dimensions = compiled ? scriptedSize(compiled.manifest) : undefined;
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const { nodeId: _, code: _code, params: _params, level: _level, compiled: _compiled, x, y, z, rotation, ...fields } = input;
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const node = ColumnNode.parse({
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...previous,
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...fields,
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...(compiled?.nodeId ? { id: compiled.nodeId } : {}),
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name: input.name ??
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previous?.name ??
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`Column ${Object.values(nodes).filter((node) => node.type === 'column').length + 1}`,
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parentId: parent.id,
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position: [
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x ?? previous?.position[0] ?? 0,
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y ?? previous?.position[1] ?? 0,
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z ?? previous?.position[2] ?? 0,
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],
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rotation: rotation === undefined ? previous?.rotation : (rotation * Math.PI) / 180,
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...(previous?.source && !compiled ? { source: withSourceMeta(previous.source, input) } : {}),
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...(compiled && dimensions
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? {
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source: scriptSource(compiled, input, previous?.source),
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slots: matchScriptSlotsToLibrary(compiled.manifest, previous?.slots, previous?.source?.manifest),
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width: dimensions[0],
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height: dimensions[1],
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depth: dimensions[2],
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}
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: {}),
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});
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const slotIds = new Set(compiled?.manifest.slots.map((slot) => slot.id));
|
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const orphanedSlots = compiled
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? Object.keys(previous?.slots ?? {}).filter((id) => !slotIds.has(id))
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: [];
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const resettled = [];
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if (compiled && previous) {
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for (const id of previous.children) {
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const child = nodes[id];
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if (child?.type !== 'item' || child.wallId)
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continue;
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const position = resettledPosition(compiled.manifest, child, [1, 1, 1]);
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if (position?.some((value, i) => Math.abs(value - child.position[i]) > 1e-4))
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resettled.push({ id, data: { position } });
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}
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}
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return {
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result: {
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ok: true,
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columnId: node.id,
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nodeId: node.id,
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height: node.height,
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width: node.width,
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depth: node.depth,
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...(orphanedSlots.length ? { orphanedSlots } : {}),
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},
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changes: previous
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? { update: [{ id: node.id, data: node }, ...resettled] }
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: { create: [{ node, parentId: parent.id }] },
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};
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};
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import { FenceNode } from '../schema/index.js';
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import { type LevelTargetInput } from './level-target.js';
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import type { AgentOperation } from './types.js';
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type AddFenceInput = LevelTargetInput & {
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points: number[][];
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closed?: boolean;
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height?: number;
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style?: FenceNode['style'];
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baseStyle?: FenceNode['baseStyle'];
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materialPreset?: string;
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};
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/**
|
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* `add_fence`: one fence per side along the points, privacy unless asked (one made with no style
|
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14
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* came out as open rails). Fences stand on the level, as the editor's fence tool puts them.
|
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15
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*/
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+
export declare const addFence: AgentOperation<AddFenceInput>;
|
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export {};
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//# sourceMappingURL=add-fence.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"add-fence.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-fence.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAA;AACrC,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AAGnE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAO7C,KAAK,aAAa,GAAG,gBAAgB,GAAG;IACtC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAA;IAClB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAA;IAC1B,SAAS,CAAC,EAAE,SAAS,CAAC,WAAW,CAAC,CAAA;IAClC,cAAc,CAAC,EAAE,MAAM,CAAA;CACxB,CAAA;AAID;;;GAGG;AACH,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CAyClD,CAAA"}
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@@ -0,0 +1,48 @@
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1
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import { refuse } from '../agent-tools/refusal.js';
|
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2
|
+
import { FenceNode } from '../schema/index.js';
|
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3
|
+
import { targetLevel } from './level-target.js';
|
|
4
|
+
import { finishSurface, requireMaterialRef } from './material-refs.js';
|
|
5
|
+
import { refuseRoofLevel } from './roof-writes.js';
|
|
6
|
+
/** A fence side shorter than this is a slip, not a fence. */
|
|
7
|
+
const FENCE_MIN_SIDE = 0.1;
|
|
8
|
+
const round = (value) => Math.round(value * 100) / 100;
|
|
9
|
+
/**
|
|
10
|
+
* `add_fence`: one fence per side along the points, privacy unless asked (one made with no style
|
|
11
|
+
* came out as open rails). Fences stand on the level, as the editor's fence tool puts them.
|
|
12
|
+
*/
|
|
13
|
+
export const addFence = (nodes, input, context) => {
|
|
14
|
+
const level = targetLevel(nodes, input, context);
|
|
15
|
+
refuseRoofLevel(nodes, level.id, 'a fence');
|
|
16
|
+
const materialPreset = input.materialPreset === undefined
|
|
17
|
+
? undefined
|
|
18
|
+
: requireMaterialRef(input.materialPreset, 'materialPreset', finishSurface('fence'));
|
|
19
|
+
const points = input.points;
|
|
20
|
+
const sides = points.slice(1).map((point, i) => [points[i], point]);
|
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21
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if (input.closed && points.length > 2)
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sides.push([points.at(-1), points[0]]);
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const short = sides.find(([a, b]) => Math.hypot(b[0] - a[0], b[1] - a[1]) < FENCE_MIN_SIDE);
|
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+
if (short)
|
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refuse('fence_too_short', `The side from [${short[0]}] to [${short[1]}] is shorter than ${FENCE_MIN_SIDE * 100} cm: drop the repeated point.`, { start: short[0], end: short[1] });
|
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+
const first = Object.values(nodes).filter((node) => node.type === 'fence').length;
|
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const fences = sides.map(([start, end], i) => FenceNode.parse({
|
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name: `Fence ${first + i + 1}`,
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parentId: level.id,
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start,
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end,
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style: input.style ?? 'privacy',
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...(input.height === undefined ? {} : { height: input.height }),
|
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...(input.baseStyle === undefined ? {} : { baseStyle: input.baseStyle }),
|
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...(materialPreset === undefined ? {} : { materialPreset }),
|
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+
}));
|
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+
const length = sides.reduce((sum, [a, b]) => sum + Math.hypot(b[0] - a[0], b[1] - a[1]), 0);
|
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|
+
return {
|
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result: {
|
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ok: true,
|
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count: fences.length,
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fenceIds: fences.map((fence) => fence.id),
|
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levelId: level.id,
|
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+
length: round(length),
|
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+
},
|
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+
changes: { create: fences.map((node) => ({ node, parentId: level.id })) },
|
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+
};
|
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+
};
|
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@@ -0,0 +1,17 @@
|
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1
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+
import { BuildingNode } from '../schema/index.js';
|
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2
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+
import type { AgentContext, AgentOperation, SceneNodes } from './types.js';
|
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3
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type AddLevelInput = {
|
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4
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buildingId?: string;
|
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position?: 'above' | 'below';
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name?: string;
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7
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+
height?: number;
|
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+
};
|
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9
|
+
/** The building named, else the one holding the viewed floor, else the scene's only building. */
|
|
10
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+
export declare function targetBuilding(nodes: SceneNodes, buildingId: string | undefined, context: AgentContext): BuildingNode;
|
|
11
|
+
/**
|
|
12
|
+
* `add_level`: an empty level over the building's top storey, under its roof level (which moves up
|
|
13
|
+
* one), or under its lowest level — the editor's +.
|
|
14
|
+
*/
|
|
15
|
+
export declare const addLevel: AgentOperation<AddLevelInput>;
|
|
16
|
+
export {};
|
|
17
|
+
//# sourceMappingURL=add-level.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"add-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-level.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,YAAY,EAAuB,MAAM,WAAW,CAAA;AAK7D,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAgB,UAAU,EAAE,MAAM,SAAS,CAAA;AAErF,KAAK,aAAa,GAAG;IACnB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,CAAA;IAC5B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AAED,iGAAiG;AACjG,wBAAgB,cAAc,CAC5B,KAAK,EAAE,UAAU,EACjB,UAAU,EAAE,MAAM,GAAG,SAAS,EAC9B,OAAO,EAAE,YAAY,GACpB,YAAY,CAwBd;AAuCD;;;GAGG;AACH,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CAyDlD,CAAA"}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
import { refuse } from '../agent-tools/refusal.js';
|
|
2
|
+
import { buildLevelBelowChanges } from '../building/level-insertion.js';
|
|
3
|
+
import { foundationReadingOfLevel } from '../lib/foundation-construction.js';
|
|
4
|
+
import { foundationWallRule, levelHoldsFoundationWalls } from '../lib/foundation-wall.js';
|
|
5
|
+
import { BuildingNode, LevelNode, SiteNode } from '../schema/index.js';
|
|
6
|
+
import { DEFAULT_LEVEL_HEIGHT } from '../services/level-height.js';
|
|
7
|
+
import { storeyInsertIndex } from '../services/roof-level.js';
|
|
8
|
+
import { applySceneChanges } from './apply-changes.js';
|
|
9
|
+
import { levelsOf } from './scene-queries.js';
|
|
10
|
+
/** The building named, else the one holding the viewed floor, else the scene's only building. */
|
|
11
|
+
export function targetBuilding(nodes, buildingId, context) {
|
|
12
|
+
if (buildingId) {
|
|
13
|
+
const node = nodes[buildingId];
|
|
14
|
+
if (!node)
|
|
15
|
+
refuse('building_not_found', `Building not found: ${buildingId}.`, { buildingId });
|
|
16
|
+
if (node.type !== 'building')
|
|
17
|
+
refuse('not_a_building', `Node ${buildingId} is a ${node.type}, not a building.`, {
|
|
18
|
+
buildingId,
|
|
19
|
+
type: node.type,
|
|
20
|
+
});
|
|
21
|
+
return node;
|
|
22
|
+
}
|
|
23
|
+
const viewed = context.activeLevelId ? nodes[context.activeLevelId] : undefined;
|
|
24
|
+
const holder = viewed?.parentId ? nodes[viewed.parentId] : undefined;
|
|
25
|
+
if (holder?.type === 'building')
|
|
26
|
+
return holder;
|
|
27
|
+
const buildings = Object.values(nodes).filter((node) => node.type === 'building');
|
|
28
|
+
if (buildings.length === 1)
|
|
29
|
+
return buildings[0];
|
|
30
|
+
if (!buildings.length)
|
|
31
|
+
refuse('no_building', 'The scene has no building.');
|
|
32
|
+
return refuse('building_required', `The scene has ${buildings.length} buildings; say which: ${buildings.map((building) => building.id).join(', ')}.`, { buildingIds: buildings.map((building) => building.id) });
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* On a scene with no building, the editor's own empty scene: a site (unless one stands), its
|
|
36
|
+
* building, the ground level. An agent that cleared the scene to restart begins again here.
|
|
37
|
+
*/
|
|
38
|
+
function freshStart(nodes, input) {
|
|
39
|
+
const standing = Object.values(nodes).find((node) => node.type === 'site');
|
|
40
|
+
const site = standing ? null : SiteNode.parse({ children: [] });
|
|
41
|
+
const siteId = standing?.id ?? site.id;
|
|
42
|
+
const building = BuildingNode.parse({ parentId: siteId, children: [] });
|
|
43
|
+
const level = LevelNode.parse({
|
|
44
|
+
parentId: building.id,
|
|
45
|
+
level: 0,
|
|
46
|
+
height: input.height ?? DEFAULT_LEVEL_HEIGHT,
|
|
47
|
+
children: [],
|
|
48
|
+
...(input.name ? { name: input.name } : {}),
|
|
49
|
+
});
|
|
50
|
+
return {
|
|
51
|
+
result: {
|
|
52
|
+
ok: true,
|
|
53
|
+
levelId: level.id,
|
|
54
|
+
buildingId: building.id,
|
|
55
|
+
...(site ? { siteId: site.id } : {}),
|
|
56
|
+
floorIndex: 0,
|
|
57
|
+
...(level.name ? { name: level.name } : {}),
|
|
58
|
+
height: level.height,
|
|
59
|
+
message: `The scene had no building: made ${site ? 'a site, ' : ''}a building and its ground level.`,
|
|
60
|
+
},
|
|
61
|
+
changes: {
|
|
62
|
+
create: [
|
|
63
|
+
...(site ? [{ node: site }] : []),
|
|
64
|
+
{ node: building, parentId: siteId },
|
|
65
|
+
{ node: level, parentId: building.id },
|
|
66
|
+
],
|
|
67
|
+
},
|
|
68
|
+
};
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* `add_level`: an empty level over the building's top storey, under its roof level (which moves up
|
|
72
|
+
* one), or under its lowest level — the editor's +.
|
|
73
|
+
*/
|
|
74
|
+
export const addLevel = (nodes, input, context) => {
|
|
75
|
+
if (!(input.buildingId || Object.values(nodes).some((node) => node.type === 'building')))
|
|
76
|
+
return freshStart(nodes, input);
|
|
77
|
+
const building = targetBuilding(nodes, input.buildingId, context);
|
|
78
|
+
const floors = levelsOf(nodes)
|
|
79
|
+
.filter((level) => level.parentId === building.id || building.children.includes(level.id))
|
|
80
|
+
.map((level) => level.level);
|
|
81
|
+
const below = input.position === 'below';
|
|
82
|
+
const above = storeyInsertIndex(nodes, building.id);
|
|
83
|
+
// A basement goes under the lowest floor and leaves every floor where
|
|
84
|
+
// it stands, as the editor's "+" below does: the ground floor keeps its grade.
|
|
85
|
+
const stacked = below && floors.length
|
|
86
|
+
? buildLevelBelowChanges({
|
|
87
|
+
nodes,
|
|
88
|
+
buildingId: building.id,
|
|
89
|
+
height: input.height ?? DEFAULT_LEVEL_HEIGHT,
|
|
90
|
+
})
|
|
91
|
+
: null;
|
|
92
|
+
const floorIndex = stacked
|
|
93
|
+
? stacked.newLevel.level
|
|
94
|
+
: below && floors.length
|
|
95
|
+
? Math.min(...floors) - 1
|
|
96
|
+
: above.floorIndex;
|
|
97
|
+
const shift = below ? [] : above.shift;
|
|
98
|
+
const level = stacked?.newLevel ??
|
|
99
|
+
LevelNode.parse({
|
|
100
|
+
parentId: building.id,
|
|
101
|
+
level: floorIndex,
|
|
102
|
+
height: input.height ?? DEFAULT_LEVEL_HEIGHT,
|
|
103
|
+
children: [],
|
|
104
|
+
...(input.name ? { name: input.name } : {}),
|
|
105
|
+
});
|
|
106
|
+
if (stacked && input.name)
|
|
107
|
+
level.name = input.name;
|
|
108
|
+
const changes = {
|
|
109
|
+
create: [{ node: level, parentId: building.id }],
|
|
110
|
+
update: stacked ? stacked.update : shift,
|
|
111
|
+
};
|
|
112
|
+
const after = applySceneChanges(nodes, changes);
|
|
113
|
+
const foundation = levelHoldsFoundationWalls(after, level.id)
|
|
114
|
+
? foundationWallRule(foundationReadingOfLevel(after, level.id))
|
|
115
|
+
: null;
|
|
116
|
+
return {
|
|
117
|
+
result: {
|
|
118
|
+
ok: true,
|
|
119
|
+
levelId: level.id,
|
|
120
|
+
buildingId: building.id,
|
|
121
|
+
floorIndex,
|
|
122
|
+
...(level.name ? { name: level.name } : {}),
|
|
123
|
+
height: level.height,
|
|
124
|
+
...(foundation ? { wallConstruction: foundation } : {}),
|
|
125
|
+
...(shift.length ? { shiftedLevelIds: shift.map(({ id }) => id) } : {}),
|
|
126
|
+
message: `Added ${level.name ?? `level ${floorIndex}`} ${below ? (stacked ? 'below the existing levels, every floor keeping its place' : 'below the existing levels') : shift.length ? 'on top of the storeys, under the roof level' : 'above the existing levels'} of ${building.name ?? building.id}.${foundation ? ` It is below grade: ${foundation}; a wall given a thickness keeps it.` : ''}`,
|
|
127
|
+
},
|
|
128
|
+
changes,
|
|
129
|
+
};
|
|
130
|
+
};
|
|
@@ -0,0 +1,143 @@
|
|
|
1
|
+
import { type ScriptedNode } from '../lib/geometry-script-node.js';
|
|
2
|
+
import { type AnyNode, type CompiledGeometryScript, type GeometryScriptLanguage, type GeometryScriptParamValue, type WallFace } from '../schema/index.js';
|
|
3
|
+
import type { AgentOperation, BatchedObject } from './types.js';
|
|
4
|
+
export type AddObjectInput = {
|
|
5
|
+
/** Absent for a params-only edit: the host compiled the object's stored script. */
|
|
6
|
+
code?: string;
|
|
7
|
+
params?: Record<string, GeometryScriptParamValue>;
|
|
8
|
+
nodeId?: string;
|
|
9
|
+
parentId?: string;
|
|
10
|
+
position?: number[];
|
|
11
|
+
/** Degrees about Y, as the contract parses it. */
|
|
12
|
+
rotation?: number;
|
|
13
|
+
side?: 'front' | 'back';
|
|
14
|
+
name?: string;
|
|
15
|
+
description?: string;
|
|
16
|
+
tags?: string[];
|
|
17
|
+
category?: string;
|
|
18
|
+
/** What the object stands in for; kept in `metadata.reason`, listed by verify_scene. */
|
|
19
|
+
reason?: string;
|
|
20
|
+
/** What the surface's compile produced from `code` (compiled before the operation runs). */
|
|
21
|
+
compiled: CompiledGeometryScript;
|
|
22
|
+
};
|
|
23
|
+
/**
|
|
24
|
+
* Words that name what Pascal already builds, with the tool that builds it. An object named so is
|
|
25
|
+
* built with a hint naming that tool: authored objects are for what has no type.
|
|
26
|
+
*/
|
|
27
|
+
export declare const PASCAL_TYPES: [RegExp, string][];
|
|
28
|
+
/**
|
|
29
|
+
* `add_object`: the item a compiled three.js module becomes. Not in
|
|
30
|
+
* AGENT_OPERATIONS: each surface compiles `code` first (the chat in its
|
|
31
|
+
* worker, the MCP on the server) and passes the result as `compiled`.
|
|
32
|
+
* The artifact is referenced by hash and its bounds become the item's dimensions; editing
|
|
33
|
+
* keeps the item's identity, placement, children, paint and reason. Only a new object is judged
|
|
34
|
+
* by its shape and must give a reason: the editor's inspector rebuilds through the edit path.
|
|
35
|
+
*/
|
|
36
|
+
/**
|
|
37
|
+
* A new object says what it stands in for. Hosts check it before running the script: a missing
|
|
38
|
+
* reason refused after the compile has run it and stored its artifacts for nothing.
|
|
39
|
+
*/
|
|
40
|
+
export declare function requireAddObjectReason(input: {
|
|
41
|
+
nodeId?: string;
|
|
42
|
+
reason?: string;
|
|
43
|
+
}): void;
|
|
44
|
+
export declare const addObject: AgentOperation<AddObjectInput>;
|
|
45
|
+
/**
|
|
46
|
+
* `add_object` inside run_batch: the batch's host built the module before the batch ran (a compile
|
|
47
|
+
* is async, the operations are not), and the call places what was built, with the receipt a lone
|
|
48
|
+
* add_object gives.
|
|
49
|
+
*/
|
|
50
|
+
export declare const addObjectInBatch: AgentOperation<Omit<AddObjectInput, 'compiled'>>;
|
|
51
|
+
/**
|
|
52
|
+
* Builds the module of every add_object call of a batch with the host's own compile, a few at a
|
|
53
|
+
* time, by call index. A call that fails (a reason missing, a script that does not run, a host
|
|
54
|
+
* that refuses) is kept with its own message, so the batch reports it and the others stand. A call
|
|
55
|
+
* whose input does not parse is left out: the batch refuses it with the contract's message.
|
|
56
|
+
*/
|
|
57
|
+
export declare function buildBatchObjects(calls: readonly {
|
|
58
|
+
tool?: unknown;
|
|
59
|
+
input?: unknown;
|
|
60
|
+
}[], build: (input: Omit<AddObjectInput, 'compiled'>) => Promise<CompiledGeometryScript>): Promise<Record<number, BatchedObject>>;
|
|
61
|
+
export type RescriptOpeningInput = {
|
|
62
|
+
description?: string;
|
|
63
|
+
category?: string;
|
|
64
|
+
tags?: string[];
|
|
65
|
+
nodeId: string;
|
|
66
|
+
/** Where it goes; without one its bottom edge stays put. */
|
|
67
|
+
position?: number[];
|
|
68
|
+
name?: string;
|
|
69
|
+
/** What the host compiled: new code, or the stored script with new params. */
|
|
70
|
+
compiled: CompiledGeometryScript;
|
|
71
|
+
};
|
|
72
|
+
/**
|
|
73
|
+
* `add_window` / `add_door` with a nodeId: a window or door built from (or
|
|
74
|
+
* given) a script, rebuilt from what the host compiled. Its size is what the
|
|
75
|
+
* script built; marks, hosting and the opening's own fields are kept.
|
|
76
|
+
*/
|
|
77
|
+
export declare const rescriptOpening: AgentOperation<RescriptOpeningInput>;
|
|
78
|
+
/**
|
|
79
|
+
* The param values a rebuild of `node` compiles with: its current ones under the
|
|
80
|
+
* edit's. The compile then keeps only what the module declares, clamps numbers to
|
|
81
|
+
* their new range and gives a param new to the code, or one whose type changed,
|
|
82
|
+
* its default. A node without a script just takes the edit's.
|
|
83
|
+
*/
|
|
84
|
+
export declare function editedScriptParams(node: AnyNode | undefined, params: Record<string, GeometryScriptParamValue> | undefined): Record<string, GeometryScriptParamValue> | undefined;
|
|
85
|
+
/**
|
|
86
|
+
* The language a build of `node` runs in: new code's own (the node's when not
|
|
87
|
+
* given), and the stored script's for a params-only rebuild.
|
|
88
|
+
*/
|
|
89
|
+
export declare function editedScriptLanguage(node: AnyNode | undefined, input: {
|
|
90
|
+
code?: string;
|
|
91
|
+
language?: GeometryScriptLanguage;
|
|
92
|
+
}): GeometryScriptLanguage;
|
|
93
|
+
/** The scripted node `get_source` and a params-only rebuild act on, or a refusal. */
|
|
94
|
+
export declare function authoredObject(nodes: Record<string, AnyNode>, nodeId: string): ScriptedNode;
|
|
95
|
+
/**
|
|
96
|
+
* Params are a script's values: without code, only a node already built from a
|
|
97
|
+
* script has one to rerun, so a new node, or one without a script, is refused.
|
|
98
|
+
*/
|
|
99
|
+
export declare function refuseParamsWithoutScript(nodes: Record<string, AnyNode>, input: {
|
|
100
|
+
code?: string;
|
|
101
|
+
params?: unknown;
|
|
102
|
+
nodeId?: string;
|
|
103
|
+
}): void;
|
|
104
|
+
/**
|
|
105
|
+
* Why a raw update (chat `update_node`, MCP `apply_patch`) may not write what a
|
|
106
|
+
* node's script owns, its `source` or the size it built, or null: the stored
|
|
107
|
+
* fields would no longer match the geometry. Restating the current value passes.
|
|
108
|
+
*/
|
|
109
|
+
export declare function scriptedFieldRefusal(node: AnyNode, data: Record<string, unknown>): string | null;
|
|
110
|
+
/** What `get_source` reads: a scripted node, a room's floor script, or a wall face's script. */
|
|
111
|
+
export type ScriptReadable = Pick<ScriptedNode, 'name' | 'source'> & {
|
|
112
|
+
id: string;
|
|
113
|
+
type: ScriptedNode['type'] | 'zone' | 'wall';
|
|
114
|
+
/** The wall face whose script it is. */
|
|
115
|
+
face?: WallFace;
|
|
116
|
+
};
|
|
117
|
+
/**
|
|
118
|
+
* The script `get_source` reads at `nodeId`: an authored object's, a room's floor script by its
|
|
119
|
+
* zone id, or a wall's face script (`face`, which a wall with one scripted face may leave out).
|
|
120
|
+
*/
|
|
121
|
+
export declare function readableScript(nodes: Record<string, AnyNode>, nodeId: string, face?: WallFace): ScriptReadable;
|
|
122
|
+
/** What `get_source` answers once the host has the module's text. */
|
|
123
|
+
export declare function readSourceResult(node: ScriptReadable, code: string): {
|
|
124
|
+
nodeId: string;
|
|
125
|
+
type: "column" | "door" | "item" | "wall" | "window" | "zone";
|
|
126
|
+
face?: WallFace | undefined;
|
|
127
|
+
name: string | undefined;
|
|
128
|
+
language: "bpy" | "three";
|
|
129
|
+
code: string;
|
|
130
|
+
params: {
|
|
131
|
+
id: string;
|
|
132
|
+
label?: string | undefined;
|
|
133
|
+
kind: "boolean" | "number" | "string";
|
|
134
|
+
default: string | number | boolean;
|
|
135
|
+
min?: number | undefined;
|
|
136
|
+
max?: number | undefined;
|
|
137
|
+
step?: number | undefined;
|
|
138
|
+
unit?: string | undefined;
|
|
139
|
+
options?: string[] | undefined;
|
|
140
|
+
value: string | number | boolean;
|
|
141
|
+
}[];
|
|
142
|
+
};
|
|
143
|
+
//# sourceMappingURL=add-object.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|