@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,41 @@
1
+ import { type Ring } from '../lib/polygon-boolean.js';
2
+ import type { AnyNode } from '../schema/index.js';
3
+ type Vec3 = [number, number, number];
4
+ export type WallObjectFace = {
5
+ normal: Vec3;
6
+ depth: number;
7
+ polygon: Ring;
8
+ };
9
+ /** Geometry evidence in the host wall's local frame, after all corrective model transforms. */
10
+ export type WallObjectGeometry = {
11
+ corners: Vec3[];
12
+ faces: WallObjectFace[];
13
+ };
14
+ type Evidence = {
15
+ severity?: 'info';
16
+ itemId: string;
17
+ wallId: string;
18
+ levelId: string;
19
+ side: 'front' | 'back';
20
+ coordinateFrame: 'building';
21
+ bounds?: {
22
+ min: Vec3;
23
+ max: Vec3;
24
+ };
25
+ evidence: 'script_bounds' | 'rendered_bounds' | 'rendered_faces' | 'mount_orientation';
26
+ };
27
+ export type WallObjectObservation = Evidence & {
28
+ type: 'item_wall_body_overlap' | 'item_through_wall' | 'item_faces_wall' | 'item_wall_coplanar_face' | 'item_wall_object_coplanar_face';
29
+ message: string;
30
+ overlapDepthMeters?: number;
31
+ beyondOppositeFaceMeters?: number;
32
+ overlapAreaSquareMeters?: number;
33
+ frontDotOutward?: number;
34
+ otherItemId?: string;
35
+ separationMeters?: number;
36
+ toleranceMeters?: number;
37
+ };
38
+ /** Bounds contact is not exact mesh intersection; rendered face patches are assessed only when supplied. */
39
+ export declare function wallObjectObservations(nodes: Readonly<Record<string, AnyNode>>, rendered?: Readonly<Record<string, WallObjectGeometry>>): WallObjectObservation[];
40
+ export {};
41
+ //# sourceMappingURL=wall-object-observations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall-object-observations.d.ts","sourceRoot":"","sources":["../../src/agent-operations/wall-object-observations.ts"],"names":[],"mappings":"AACA,OAAO,EAKL,KAAK,IAAI,EAEV,MAAM,wBAAwB,CAAA;AAQ/B,OAAO,KAAK,EAAE,OAAO,EAAsB,MAAM,WAAW,CAAA;AAI5D,KAAK,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AACpC,MAAM,MAAM,cAAc,GAAG;IAAE,MAAM,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,IAAI,CAAA;CAAE,CAAA;AAC3E,+FAA+F;AAC/F,MAAM,MAAM,kBAAkB,GAAG;IAAE,OAAO,EAAE,IAAI,EAAE,CAAC;IAAC,KAAK,EAAE,cAAc,EAAE,CAAA;CAAE,CAAA;AAC7E,KAAK,QAAQ,GAAG;IACd,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,IAAI,EAAE,OAAO,GAAG,MAAM,CAAA;IACtB,eAAe,EAAE,UAAU,CAAA;IAC3B,MAAM,CAAC,EAAE;QAAE,GAAG,EAAE,IAAI,CAAC;QAAC,GAAG,EAAE,IAAI,CAAA;KAAE,CAAA;IACjC,QAAQ,EAAE,eAAe,GAAG,iBAAiB,GAAG,gBAAgB,GAAG,mBAAmB,CAAA;CACvF,CAAA;AACD,MAAM,MAAM,qBAAqB,GAAG,QAAQ,GAAG;IAC7C,IAAI,EACA,wBAAwB,GACxB,mBAAmB,GACnB,iBAAiB,GACjB,yBAAyB,GACzB,gCAAgC,CAAA;IACpC,OAAO,EAAE,MAAM,CAAA;IACf,kBAAkB,CAAC,EAAE,MAAM,CAAA;IAC3B,wBAAwB,CAAC,EAAE,MAAM,CAAA;IACjC,uBAAuB,CAAC,EAAE,MAAM,CAAA;IAChC,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,gBAAgB,CAAC,EAAE,MAAM,CAAA;IACzB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB,CAAA;AAiID,4GAA4G;AAC5G,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,QAAQ,GAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAAM,GAC1D,qBAAqB,EAAE,CAoJzB"}
@@ -0,0 +1,249 @@
1
+ import { getOpeningWallCut, wallSupportForNodes } from '../lib/opening-floor-datum.js';
2
+ import { area, difference, intersection, union, } from '../lib/polygon-boolean.js';
3
+ import { boundsOf, boxCorners, frame, rotateVector, transformPoint, } from '../procedural-items/spatial.js';
4
+ import { getLevelElevations, getWallTop } from '../services/storey.js';
5
+ import { getWallBodyCenterOffset, getWallLocalFaceZ } from '../systems/wall/wall-frame.js';
6
+ const TOLERANCE = 0.001;
7
+ const MIN_FACE_AREA = 0.04;
8
+ const finiteVector = (v) => v.length === 3 && v.every(Number.isFinite);
9
+ const rectangle = (left, bottom, right, top) => [
10
+ [left, bottom],
11
+ [right, bottom],
12
+ [right, top],
13
+ [left, top],
14
+ ];
15
+ function projectedHull(corners) {
16
+ const points = corners
17
+ .map(([x, y]) => [x, y])
18
+ .sort((a, b) => a[0] - b[0] || a[1] - b[1])
19
+ .filter((p, i, all) => !i || p[0] !== all[i - 1][0] || p[1] !== all[i - 1][1]);
20
+ const cross = (a, b, c) => (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
21
+ const half = (input) => {
22
+ const hull = [];
23
+ for (const p of input) {
24
+ while (hull.length > 1 && cross(hull.at(-2), hull.at(-1), p) <= 0)
25
+ hull.pop();
26
+ hull.push(p);
27
+ }
28
+ hull.pop();
29
+ return hull;
30
+ };
31
+ return [...half(points), ...half([...points].reverse())];
32
+ }
33
+ function scriptGeometry(item, wall) {
34
+ const bounds = item.source?.manifest.bounds;
35
+ const assetScale = item.asset.scale ?? [1, 1, 1];
36
+ if (!bounds ||
37
+ item.source?.manifest.animations?.length ||
38
+ ![
39
+ bounds.min,
40
+ bounds.max,
41
+ item.position,
42
+ item.rotation,
43
+ item.scale,
44
+ item.asset.offset,
45
+ item.asset.rotation,
46
+ assetScale,
47
+ ].every(finiteVector) ||
48
+ bounds.min.some((v, axis) => v > bounds.max[axis]) ||
49
+ [...item.scale, ...assetScale].some((v) => v <= 0))
50
+ return;
51
+ const z = item.asset.attachTo === 'wall-side'
52
+ ? getWallLocalFaceZ(wall, item.side === 'front' ? 'a' : 'b')
53
+ : item.position[2] + getWallBodyCenterOffset(wall);
54
+ const pose = frame([item.position[0], item.position[1], z], item.rotation);
55
+ const corners = boxCorners(bounds.min, bounds.max).map((point) => {
56
+ const rotated = rotateVector(point.map((v, axis) => v * assetScale[axis]), item.asset.rotation);
57
+ return transformPoint(pose, rotated.map((v, axis) => (v + item.asset.offset[axis]) * item.scale[axis]));
58
+ });
59
+ return corners.every(finiteVector) ? { corners, faces: [] } : undefined;
60
+ }
61
+ function wallSolid(wall, nodes) {
62
+ const support = wallSupportForNodes(wall, nodes).elevation;
63
+ const height = getWallTop(wall, wall.parentId, nodes, support) - support;
64
+ const length = Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
65
+ if (![height, length, support, wall.thickness ?? 0.1].every(Number.isFinite) ||
66
+ height <= 0 ||
67
+ length <= 0)
68
+ return;
69
+ const holes = [];
70
+ for (const child of Object.values(nodes)) {
71
+ if (child.parentId !== wall.id)
72
+ continue;
73
+ // Wall cutters have no persisted XY outline: their bounds cannot prove solid contact.
74
+ if ((child.type === 'item' || child.type === 'door' || child.type === 'window') &&
75
+ child.source?.manifest.cutout)
76
+ return;
77
+ if (child.type !== 'door' && child.type !== 'window')
78
+ continue;
79
+ const cut = getOpeningWallCut(wall, child, nodes);
80
+ // For shaped openings the enclosing rectangle conservatively withholds evidence.
81
+ holes.push(rectangle(child.position[0] - child.width / 2, cut.bottom - support, child.position[0] + child.width / 2, cut.top - support));
82
+ }
83
+ return difference(rectangle(0, 0, length, height), union(holes));
84
+ }
85
+ function facePatches(faces) {
86
+ const patches = [];
87
+ for (const face of faces) {
88
+ if (!finiteVector(face.normal) ||
89
+ !Number.isFinite(face.depth) ||
90
+ Math.abs(face.normal[2]) < 0.999 ||
91
+ face.polygon.length < 3 ||
92
+ face.polygon.some((p) => !p.every(Number.isFinite)))
93
+ continue;
94
+ const sign = Math.sign(face.normal[2]);
95
+ const existing = patches.find((patch) => patch.sign === sign && Math.abs(patch.depth - face.depth) < 1e-5);
96
+ if (existing)
97
+ existing.rings.push(face.polygon);
98
+ else
99
+ patches.push({ depth: face.depth, sign, rings: [face.polygon] });
100
+ }
101
+ return patches
102
+ .map(({ rings, ...patch }) => ({ ...patch, polygons: union(rings) }))
103
+ .filter((patch) => area(patch.polygons) >= MIN_FACE_AREA);
104
+ }
105
+ /** Bounds contact is not exact mesh intersection; rendered face patches are assessed only when supplied. */
106
+ export function wallObjectObservations(nodes, rendered = {}) {
107
+ const observations = [];
108
+ const elevations = getLevelElevations(nodes);
109
+ const solids = new Map();
110
+ const peers = [];
111
+ for (const item of Object.values(nodes)) {
112
+ if (item.type !== 'item' ||
113
+ !item.visible ||
114
+ item.roofSegmentId ||
115
+ item.blockFaceId ||
116
+ (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') ||
117
+ item.source?.manifest.animations?.length ||
118
+ item.source?.manifest.cutout)
119
+ continue;
120
+ const wall = item.parentId ? nodes[item.parentId] : undefined;
121
+ const level = wall?.parentId ? nodes[wall.parentId] : undefined;
122
+ if (wall?.type !== 'wall' ||
123
+ !wall.visible ||
124
+ wall.curveOffset ||
125
+ level?.type !== 'level' ||
126
+ !level.visible ||
127
+ !finiteVector(item.rotation) ||
128
+ !finiteVector(item.scale) ||
129
+ item.scale.some((v) => v <= 0) ||
130
+ ![...wall.start, ...wall.end, wall.thickness ?? 0.1, elevations.get(level.id)?.baseY].every(Number.isFinite) ||
131
+ (wall.thickness ?? 0.1) <= 0)
132
+ continue;
133
+ if (!solids.has(wall.id))
134
+ solids.set(wall.id, wallSolid(wall, nodes));
135
+ const solid = solids.get(wall.id);
136
+ const geometry = rendered[item.id] ?? scriptGeometry(item, wall);
137
+ // A wall-side item with no `side` is drawn on the back face (the item system and the plan
138
+ // symbols read `side === 'front' ? a : b`): observed where it is drawn.
139
+ const side = item.side === 'front' ? 'front' : 'back';
140
+ const sign = side === 'front' ? 1 : -1;
141
+ const hostFace = getWallLocalFaceZ(wall, sign > 0 ? 'a' : 'b');
142
+ const oppositeFace = getWallLocalFaceZ(wall, sign > 0 ? 'b' : 'a');
143
+ const evidence = {
144
+ itemId: item.id,
145
+ wallId: wall.id,
146
+ levelId: level.id,
147
+ side,
148
+ coordinateFrame: 'building',
149
+ evidence: geometry
150
+ ? rendered[item.id]
151
+ ? 'rendered_bounds'
152
+ : 'script_bounds'
153
+ : 'mount_orientation',
154
+ };
155
+ if (geometry?.corners.length && geometry.corners.every(finiteVector)) {
156
+ const local = boundsOf(geometry.corners);
157
+ const projection = projectedHull(geometry.corners);
158
+ const solidArea = solid ? area(intersection(projection, solid)) : undefined;
159
+ // Entirely in a cutout (or outside the finite host) is not wall contact evidence.
160
+ if (solidArea !== undefined && solidArea <= 1e-6)
161
+ continue;
162
+ const support = wallSupportForNodes(wall, nodes).elevation;
163
+ const wallPose = frame([wall.start[0], (elevations.get(level.id)?.baseY ?? 0) + support, wall.start[1]], [0, -Math.atan2(wall.end[1] - wall.start[1], wall.end[0] - wall.start[0]), 0]);
164
+ const world = boundsOf(geometry.corners.map((p) => transformPoint(wallPose, p)));
165
+ evidence.bounds = { min: world.min, max: world.max };
166
+ const overlap = Math.min(local.max[2], Math.max(hostFace, oppositeFace)) -
167
+ Math.max(local.min[2], Math.min(hostFace, oppositeFace));
168
+ if (solidArea !== undefined && overlap > TOLERANCE) {
169
+ observations.push({
170
+ ...evidence,
171
+ type: 'item_wall_body_overlap',
172
+ overlapDepthMeters: overlap,
173
+ overlapAreaSquareMeters: solidArea,
174
+ toleranceMeters: TOLERANCE,
175
+ message: `Object ${item.id} transformed bounds overlap wall ${wall.id} body by ${overlap.toFixed(3)} m in depth over ${solidArea.toFixed(3)} m² in projection; bounds overlap is not an exact mesh intersection`,
176
+ });
177
+ }
178
+ const beyond = sign > 0 ? oppositeFace - local.min[2] : local.max[2] - oppositeFace;
179
+ if (solidArea !== undefined && beyond > TOLERANCE)
180
+ observations.push({
181
+ ...evidence,
182
+ type: 'item_through_wall',
183
+ beyondOppositeFaceMeters: beyond,
184
+ toleranceMeters: TOLERANCE,
185
+ message: `Object ${item.id} transformed bounds extend ${beyond.toFixed(3)} m beyond the opposite face of wall ${wall.id}`,
186
+ });
187
+ const patches = facePatches(geometry.faces);
188
+ peers.push({ evidence, patches });
189
+ if (solid)
190
+ for (const patch of patches) {
191
+ // Opposed normals describe hidden back-to-wall contact, not two competing visible faces.
192
+ if (patch.sign !== sign || Math.abs(patch.depth - hostFace) > TOLERANCE)
193
+ continue;
194
+ const overlapArea = area(intersection(patch.polygons, solid));
195
+ if (overlapArea < MIN_FACE_AREA)
196
+ continue;
197
+ observations.push({
198
+ ...evidence,
199
+ evidence: 'rendered_faces',
200
+ type: 'item_wall_coplanar_face',
201
+ overlapAreaSquareMeters: overlapArea,
202
+ separationMeters: Math.abs(patch.depth - hostFace),
203
+ toleranceMeters: TOLERANCE,
204
+ message: `Object ${item.id} has ${overlapArea.toFixed(3)} m² of rendered outward face within ${TOLERANCE} m of host wall ${wall.id} face; coplanar visible faces can depth-fight`,
205
+ });
206
+ }
207
+ }
208
+ if (item.source && !finiteVector(item.asset.rotation))
209
+ continue;
210
+ const correctedFront = item.source
211
+ ? rotateVector([0, 0, 1], item.asset.rotation)
212
+ : [0, 0, 1];
213
+ const front = rotateVector(correctedFront.map((v, axis) => v * item.scale[axis]), item.rotation);
214
+ const dot = (front[2] * sign) / Math.hypot(...front);
215
+ if (dot < -0.5)
216
+ observations.push({
217
+ ...evidence,
218
+ type: 'item_faces_wall',
219
+ evidence: 'mount_orientation',
220
+ frontDotOutward: dot,
221
+ message: `Object ${item.id} mounted on wall ${wall.id} ${side} side has its corrected +Z front toward the wall (front·outward ${dot.toFixed(3)})`,
222
+ });
223
+ }
224
+ for (let i = 0; i < peers.length; i++)
225
+ for (const other of peers.slice(i + 1)) {
226
+ const item = peers[i];
227
+ if (item.evidence.wallId !== other.evidence.wallId)
228
+ continue;
229
+ for (const a of item.patches)
230
+ for (const b of other.patches) {
231
+ if (a.sign !== b.sign || Math.abs(a.depth - b.depth) > TOLERANCE)
232
+ continue;
233
+ const overlap = area(intersection(a.polygons, b.polygons));
234
+ if (overlap < MIN_FACE_AREA)
235
+ continue;
236
+ observations.push({
237
+ ...item.evidence,
238
+ evidence: 'rendered_faces',
239
+ type: 'item_wall_object_coplanar_face',
240
+ otherItemId: other.evidence.itemId,
241
+ overlapAreaSquareMeters: overlap,
242
+ separationMeters: Math.abs(a.depth - b.depth),
243
+ toleranceMeters: TOLERANCE,
244
+ message: `Wall-mounted objects ${item.evidence.itemId} and ${other.evidence.itemId} have ${overlap.toFixed(3)} m² of same-facing rendered faces within ${TOLERANCE} m; coplanar visible faces can depth-fight`,
245
+ });
246
+ }
247
+ }
248
+ return observations;
249
+ }
@@ -0,0 +1,65 @@
1
+ import { type WallOpeningInput } from '../building/wall-openings.js';
2
+ import { type Achieved } from './achieved.js';
3
+ import type { SceneChanges, SceneNodes } from './types.js';
4
+ /**
5
+ * add_door and add_window for every surface: the editor's placement rules (`planWallOpening`),
6
+ * the node to create, and the one result the MCP and the chat both pass through as it is.
7
+ */
8
+ export declare function addWallOpening(nodes: SceneNodes, input: WallOpeningInput): {
9
+ changes: SceneChanges;
10
+ result: {
11
+ ok: true;
12
+ doorId: `door_${string}` | `window_${string}`;
13
+ wallId: string;
14
+ localX: number;
15
+ t: number;
16
+ wallLength: number;
17
+ clamped: boolean;
18
+ coordinateSystem: 'wall-local-meters';
19
+ sillHeight?: number | undefined;
20
+ message: string;
21
+ achieved: Achieved;
22
+ } | {
23
+ ok: true;
24
+ windowId: `door_${string}` | `window_${string}`;
25
+ wallId: string;
26
+ localX: number;
27
+ t: number;
28
+ wallLength: number;
29
+ clamped: boolean;
30
+ coordinateSystem: 'wall-local-meters';
31
+ sillHeight?: number | undefined;
32
+ message: string;
33
+ achieved: Achieved;
34
+ };
35
+ };
36
+ /**
37
+ * add_door / add_window with a nodeId, rebuilt from its script: the same answer as a new opening,
38
+ * read from where it stands after the rebuild, with what the script reported.
39
+ */
40
+ export declare function rebuiltOpeningResult(nodesAfter: SceneNodes, nodeId: string, summary: Record<string, unknown>, achieved: Achieved): {
41
+ ok: true;
42
+ doorId: string;
43
+ wallId: string;
44
+ localX: number;
45
+ t: number;
46
+ wallLength: number;
47
+ clamped: boolean;
48
+ coordinateSystem: 'wall-local-meters';
49
+ sillHeight?: number | undefined;
50
+ message: string;
51
+ achieved: Achieved;
52
+ } | {
53
+ ok: true;
54
+ windowId: string;
55
+ wallId: string;
56
+ localX: number;
57
+ t: number;
58
+ wallLength: number;
59
+ clamped: boolean;
60
+ coordinateSystem: 'wall-local-meters';
61
+ sillHeight?: number | undefined;
62
+ message: string;
63
+ achieved: Achieved;
64
+ };
65
+ //# sourceMappingURL=wall-opening.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall-opening.d.ts","sourceRoot":"","sources":["../../src/agent-operations/wall-opening.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,KAAK,gBAAgB,EAAE,MAAM,2BAA2B,CAAA;AAClF,OAAO,EAAE,KAAK,QAAQ,EAAmB,MAAM,YAAY,CAAA;AAC3D,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,gBAAgB;;;;;;;;;;0BAejD,mBAAmB;;;;;;;;;;;;0BAAnB,mBAAmB;;;;;EAM1C;AAUD;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,UAAU,EAAE,UAAU,EACtB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,QAAQ,EAAE,QAAQ;;;;;;;;sBAkBE,mBAAmB;;;;;;;;;;;;sBAAnB,mBAAmB;;;;EAMxC"}
@@ -0,0 +1,55 @@
1
+ import { planWallOpening } from '../building/wall-openings.js';
2
+ import { achievedChanges } from './achieved.js';
3
+ /**
4
+ * add_door and add_window for every surface: the editor's placement rules (`planWallOpening`),
5
+ * the node to create, and the one result the MCP and the chat both pass through as it is.
6
+ */
7
+ export function addWallOpening(nodes, input) {
8
+ const plan = planWallOpening(nodes, input);
9
+ const changes = {
10
+ create: [{ node: plan.node, parentId: plan.wallId }],
11
+ };
12
+ return {
13
+ changes,
14
+ result: {
15
+ ok: true,
16
+ ...(input.kind === 'door' ? { doorId: plan.node.id } : { windowId: plan.node.id }),
17
+ wallId: plan.wallId,
18
+ localX: plan.localX,
19
+ t: plan.t,
20
+ wallLength: plan.wallLength,
21
+ clamped: plan.clamped,
22
+ coordinateSystem: 'wall-local-meters',
23
+ ...(plan.sillHeight === undefined ? {} : { sillHeight: plan.sillHeight }),
24
+ message: `Added ${input.kind} "${plan.node.name}" on wall ${plan.wallId}${plan.clamped ? ', slid to fit' : ''}`,
25
+ achieved: achievedChanges(nodes, changes),
26
+ },
27
+ };
28
+ }
29
+ /**
30
+ * add_door / add_window with a nodeId, rebuilt from its script: the same answer as a new opening,
31
+ * read from where it stands after the rebuild, with what the script reported.
32
+ */
33
+ export function rebuiltOpeningResult(nodesAfter, nodeId, summary, achieved) {
34
+ const node = nodesAfter[nodeId];
35
+ const wall = node.wallId
36
+ ? nodesAfter[node.wallId]
37
+ : undefined;
38
+ const wallLength = wall?.type === 'wall'
39
+ ? Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1])
40
+ : 0;
41
+ return {
42
+ ok: true,
43
+ ...(node.type === 'door' ? { doorId: nodeId } : { windowId: nodeId }),
44
+ wallId: node.wallId ?? '',
45
+ localX: node.position[0],
46
+ t: wallLength ? node.position[0] / wallLength : 0,
47
+ wallLength,
48
+ clamped: false,
49
+ coordinateSystem: 'wall-local-meters',
50
+ ...(node.type === 'window' ? { sillHeight: node.position[1] - node.height / 2 } : {}),
51
+ message: `Rebuilt ${node.type} "${node.name ?? nodeId}" from its script`,
52
+ ...summary,
53
+ achieved,
54
+ };
55
+ }
@@ -0,0 +1,24 @@
1
+ import { type WallTrimProfile } from '../schema/index.js';
2
+ import type { AgentOperation } from './types.js';
3
+ export type SetWallSkirtingInput = {
4
+ wallIds: string[];
5
+ /** False hides the skirting and keeps its settings; absent or true shows it. */
6
+ enabled?: boolean;
7
+ /** Metres up the face from its base. */
8
+ height?: number;
9
+ /** Metres it stands proud of the face (stored as `proud`). */
10
+ depth?: number;
11
+ profile?: WallTrimProfile;
12
+ /** The faces it runs along; absent, the faces a room stands on. */
13
+ faces?: 'a' | 'b' | 'both';
14
+ /** A `library:` / `scene:` ref or a `#rrggbb` colour, painted as `paint` paints it; absent keeps the skirting's finish. */
15
+ finish?: string;
16
+ };
17
+ /**
18
+ * `setWallSkirting`: a wall's skirting (baseboard) shown, sized and finished in one write, the one
19
+ * the wall panel makes. It is a property of the wall, so it follows the wall wherever the wall
20
+ * goes, steps with its base and breaks at its doors and floor-length openings. The finish is the
21
+ * skirting slot of each face it runs along, painted through `paint`.
22
+ */
23
+ export declare const setWallSkirting: AgentOperation<SetWallSkirtingInput>;
24
+ //# sourceMappingURL=wall-skirting.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall-skirting.d.ts","sourceRoot":"","sources":["../../src/agent-operations/wall-skirting.ts"],"names":[],"mappings":"AACA,OAAO,EAML,KAAK,eAAe,EACrB,MAAM,WAAW,CAAA;AAIlB,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAEvE,MAAM,MAAM,oBAAoB,GAAG;IACjC,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,gFAAgF;IAChF,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,wCAAwC;IACxC,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,8DAA8D;IAC9D,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,CAAC,EAAE,eAAe,CAAA;IACzB,mEAAmE;IACnE,KAAK,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,MAAM,CAAA;IAC1B,2HAA2H;IAC3H,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AA0BD;;;;;GAKG;AACH,eAAO,MAAM,eAAe,EAAE,cAAc,CAAC,oBAAoB,CA6DhE,CAAA"}
@@ -0,0 +1,85 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { getWallTrimFaces, getWallTrimSlotId, } from '../schema/index.js';
3
+ import { roomFaceCover } from '../systems/wall/wall-room-sides.js';
4
+ import { wallTrimPatch } from '../systems/wall/wall-trim.js';
5
+ import { paint } from './paint.js';
6
+ /**
7
+ * The faces a wall's skirting runs along when none are named: those a room stands on, else those
8
+ * its stored sides call interior. A wall with neither is refused, so the caller names its faces.
9
+ */
10
+ function roomFaces(nodes, wall) {
11
+ const cover = roomFaceCover(nodes, wall.id);
12
+ const faces = ['a', 'b'].filter((face) => cover[face] !== 'none');
13
+ if (faces.length)
14
+ return faces;
15
+ const interior = ['a', 'b'].filter((face) => (face === 'a' ? wall.frontSide : wall.backSide) === 'interior');
16
+ if (interior.length)
17
+ return interior;
18
+ refuse('side_unknown', `Wall ${wall.id} has no room on either face: name the faces its skirting runs along, a, b or both.`, { target: wall.id });
19
+ }
20
+ const positive = (value, field) => {
21
+ if (value !== undefined && !(Number.isFinite(value) && value > 0))
22
+ refuse('invalid_size', `A skirting's ${field} is a length above 0 m.`, { field });
23
+ };
24
+ /**
25
+ * `setWallSkirting`: a wall's skirting (baseboard) shown, sized and finished in one write, the one
26
+ * the wall panel makes. It is a property of the wall, so it follows the wall wherever the wall
27
+ * goes, steps with its base and breaks at its doors and floor-length openings. The finish is the
28
+ * skirting slot of each face it runs along, painted through `paint`.
29
+ */
30
+ export const setWallSkirting = (nodes, input, context) => {
31
+ positive(input.height, 'height');
32
+ positive(input.depth, 'depth');
33
+ const scratch = { ...nodes };
34
+ const walls = [];
35
+ for (const id of new Set(input.wallIds)) {
36
+ const wall = nodes[id];
37
+ if (wall?.type !== 'wall')
38
+ refuse('target_not_found', `${id} is not a wall in the scene: nothing was changed.`, {
39
+ target: id,
40
+ });
41
+ if (wall.wallType === 'curtain')
42
+ refuse('curtain_wall', `Wall ${id} is a curtain wall: it has no skirting.`, { target: id });
43
+ const faces = input.faces === undefined ? roomFaces(nodes, wall) : getWallTrimFaces(input.faces);
44
+ const { skirting } = wallTrimPatch(wall, 'skirting', {
45
+ enabled: input.enabled ?? true,
46
+ sides: faces.length === 2 ? 'both' : faces[0],
47
+ ...(input.height === undefined ? {} : { height: input.height }),
48
+ ...(input.depth === undefined ? {} : { proud: input.depth }),
49
+ ...(input.profile === undefined ? {} : { profile: input.profile }),
50
+ });
51
+ scratch[id] = { ...wall, skirting };
52
+ walls.push({ id, faces, height: skirting.height, depth: skirting.proud });
53
+ }
54
+ let note;
55
+ if (input.finish !== undefined) {
56
+ const finish = /^#[0-9a-fA-F]{6}$/.test(input.finish)
57
+ ? { color: input.finish }
58
+ : { material: input.finish };
59
+ for (const face of ['a', 'b']) {
60
+ const targets = walls.filter((wall) => wall.faces.includes(face)).map((wall) => wall.id);
61
+ if (!targets.length)
62
+ continue;
63
+ const painted = paint(scratch, { targets, role: getWallTrimSlotId(face, 'skirting'), ...finish }, context);
64
+ for (const { id, data } of painted.changes?.update ?? [])
65
+ scratch[id] = { ...scratch[id], ...data };
66
+ note ??= painted.result.note;
67
+ }
68
+ }
69
+ const update = Object.keys(scratch).flatMap((id) => {
70
+ const [before, after] = [
71
+ nodes[id],
72
+ scratch[id],
73
+ ];
74
+ if (before === after)
75
+ return [];
76
+ const data = Object.fromEntries(Object.keys(after)
77
+ .filter((key) => JSON.stringify(before[key]) !== JSON.stringify(after[key]))
78
+ .map((key) => [key, after[key]]));
79
+ return Object.keys(data).length ? [{ id, data: data }] : [];
80
+ });
81
+ return {
82
+ result: { ok: true, walls, ...(note ? { note } : {}) },
83
+ changes: { update },
84
+ };
85
+ };
@@ -0,0 +1,9 @@
1
+ import { z } from 'zod';
2
+ /** What the scene holds after a call that changes it (agent-operations `achievedChanges`). */
3
+ export declare const achievedOutput: z.ZodObject<{
4
+ created: z.ZodRecord<z.ZodString, z.ZodNumber>;
5
+ updated: z.ZodNumber;
6
+ deleted: z.ZodRecord<z.ZodString, z.ZodNumber>;
7
+ unchanged: z.ZodOptional<z.ZodLiteral<true>>;
8
+ }, z.core.$strip>;
9
+ //# sourceMappingURL=achieved.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"achieved.d.ts","sourceRoot":"","sources":["../../src/agent-tools/achieved.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB,8FAA8F;AAC9F,eAAO,MAAM,cAAc;;;;;iBAKzB,CAAA"}
@@ -0,0 +1,8 @@
1
+ import { z } from 'zod';
2
+ /** What the scene holds after a call that changes it (agent-operations `achievedChanges`). */
3
+ export const achievedOutput = z.object({
4
+ created: z.record(z.string(), z.number()),
5
+ updated: z.number(),
6
+ deleted: z.record(z.string(), z.number()),
7
+ unchanged: z.literal(true).optional(),
8
+ });
@@ -0,0 +1,47 @@
1
+ import { z } from 'zod';
2
+ /** The `params` field every scripted tool shares (add_object, add_window, add_door, add_column). */
3
+ export declare const scriptParams: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnion<readonly [z.ZodNumber, z.ZodBoolean, z.ZodString]>>>;
4
+ /** The `language` field every scripted tool shares. */
5
+ export declare const scriptLanguage: z.ZodOptional<z.ZodEnum<{
6
+ bpy: "bpy";
7
+ three: "three";
8
+ }>>;
9
+ export declare const addObjectTool: {
10
+ name: string;
11
+ title: string;
12
+ description: string;
13
+ input: {
14
+ description: z.ZodOptional<z.ZodString>;
15
+ tags: z.ZodOptional<z.ZodArray<z.ZodString>>;
16
+ code: z.ZodOptional<z.ZodString>;
17
+ language: z.ZodOptional<z.ZodEnum<{
18
+ bpy: "bpy";
19
+ three: "three";
20
+ }>>;
21
+ params: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodUnion<readonly [z.ZodNumber, z.ZodBoolean, z.ZodString]>>>;
22
+ nodeId: z.ZodOptional<z.ZodString>;
23
+ parentId: z.ZodOptional<z.ZodString>;
24
+ position: z.ZodOptional<z.ZodArray<z.ZodNumber>>;
25
+ rotation: z.ZodOptional<z.ZodPipe<z.ZodUnion<[z.ZodNumber, z.ZodString]>, z.ZodTransform<number, string | number>>>;
26
+ side: z.ZodOptional<z.ZodEnum<{
27
+ back: "back";
28
+ front: "front";
29
+ }>>;
30
+ name: z.ZodOptional<z.ZodString>;
31
+ category: z.ZodOptional<z.ZodString>;
32
+ reason: z.ZodOptional<z.ZodString>;
33
+ };
34
+ };
35
+ export declare const getSourceTool: {
36
+ name: string;
37
+ title: string;
38
+ description: string;
39
+ input: {
40
+ nodeId: z.ZodString;
41
+ face: z.ZodOptional<z.ZodEnum<{
42
+ a: "a";
43
+ b: "b";
44
+ }>>;
45
+ };
46
+ };
47
+ //# sourceMappingURL=add-object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"add-object.d.ts","sourceRoot":"","sources":["../../src/agent-tools/add-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAqCvB,oGAAoG;AACpG,eAAO,MAAM,YAAY,wGAKtB,CAAA;AAEH,uDAAuD;AACvD,eAAO,MAAM,cAAc;;;GAE1B,CAAA;AAED,eAAO,MAAM,aAAa;;;;;;;;;;;;;;;;;;;;;;;;;CAkDzB,CAAA;AAED,eAAO,MAAM,aAAa;IACxB,IAAI;IACJ,KAAK;IACL,WAAW;IAEX,KAAK;QACH,MAAM;QAGN,IAAI;;;;;CAKP,CAAA"}