@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,14 @@
1
+ import type { AgentOperation } from './types.js';
2
+ type SearchAssetsInput = {
3
+ queries: {
4
+ query: string;
5
+ category?: string;
6
+ }[];
7
+ };
8
+ /**
9
+ * `search_assets`: the host's item library, one group of hits per query. A miss names the other
10
+ * sources there are for the need, as a fact.
11
+ */
12
+ export declare const searchAssets: AgentOperation<SearchAssetsInput>;
13
+ export {};
14
+ //# sourceMappingURL=search-assets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"search-assets.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-assets.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,iBAAiB,GAAG;IAAE,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAA;AAY5E;;;GAGG;AACH,eAAO,MAAM,YAAY,EAAE,cAAc,CAAC,iBAAiB,CA0B1D,CAAA"}
@@ -0,0 +1,43 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { OTHER_SOURCES } from '../agent-tools/sources.js';
3
+ function matches(item, { query, category }) {
4
+ if (category && item.category !== category)
5
+ return false;
6
+ const haystack = [item.id, item.name, item.category, ...(item.tags ?? [])].join(' ').toLowerCase();
7
+ return query
8
+ .toLowerCase()
9
+ .split(/\s+/)
10
+ .filter(Boolean)
11
+ .every((term) => haystack.includes(term));
12
+ }
13
+ /**
14
+ * `search_assets`: the host's item library, one group of hits per query. A miss names the other
15
+ * sources there are for the need, as a fact.
16
+ */
17
+ export const searchAssets = (_nodes, { queries }, context) => {
18
+ const catalog = context.catalog;
19
+ if (!catalog)
20
+ refuse('no_catalog', 'This host has no item library to search; nothing can be placed from one.');
21
+ const groups = queries.map((entry) => {
22
+ const results = catalog
23
+ .filter((item) => matches(item, entry))
24
+ .map((item) => ({
25
+ id: item.id,
26
+ name: item.name,
27
+ category: item.category,
28
+ dimensions: item.dimensions ?? [1, 1, 1],
29
+ attachTo: item.attachTo ?? null,
30
+ }));
31
+ return { query: entry.query, total: results.length, results };
32
+ });
33
+ const missed = groups.filter((group) => group.total === 0).map((group) => `"${group.query}"`);
34
+ return {
35
+ result: {
36
+ groups,
37
+ total: groups.reduce((sum, group) => sum + group.total, 0),
38
+ ...(missed.length && {
39
+ hint: `Nothing in the library matches ${missed.join(', ')}. ${OTHER_SOURCES}`,
40
+ }),
41
+ },
42
+ };
43
+ };
@@ -0,0 +1,18 @@
1
+ import type { MaterialCategory, MaterialSurface } from '../material-kinds.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type SearchMaterialsInput = {
4
+ queries: {
5
+ query?: string;
6
+ kind?: MaterialCategory;
7
+ surface?: MaterialSurface;
8
+ offset?: number;
9
+ }[];
10
+ };
11
+ /**
12
+ * `search_materials`: the library's materials by words, best first, and the words none answers;
13
+ * without a query, a browse of a kind, a surface or the whole library. Either lists a page at a
14
+ * time, saying how many more there are and the offset that lists them.
15
+ */
16
+ export declare const searchMaterials: AgentOperation<SearchMaterialsInput>;
17
+ export {};
18
+ //# sourceMappingURL=search-materials.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"search-materials.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-materials.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AAM1E,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,oBAAoB,GAAG;IAC1B,OAAO,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,gBAAgB,CAAC;QAAC,OAAO,CAAC,EAAE,eAAe,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CACnG,CAAA;AA+HD;;;;GAIG;AACH,eAAO,MAAM,eAAe,EAAE,cAAc,CAAC,oBAAoB,CAkDhE,CAAA"}
@@ -0,0 +1,165 @@
1
+ import { getDynamicLibraryMaterials, MATERIAL_CATALOG, } from '../material-library.js';
2
+ /** The most a group lists at a time: a search's best, a browse by name. */
3
+ const SEARCH_RESULTS = 12;
4
+ const BROWSE_RESULTS = 150;
5
+ /**
6
+ * Building words as the library writes them: a plan or a brief says timber, weatherboard, render
7
+ * where the library says wood, siding, stucco.
8
+ */
9
+ const SAME = {
10
+ timber: ['wood'],
11
+ weatherboard: ['siding', 'clapboard'],
12
+ cladding: ['siding', 'clapboard', 'board', 'batten'],
13
+ render: ['stucco', 'plaster'],
14
+ rendered: ['stucco', 'plaster'],
15
+ sheeting: ['metal', 'seam'],
16
+ sheet: ['metal', 'seam'],
17
+ decking: ['wood', 'plank', 'board'],
18
+ paving: ['stone', 'tile', 'concrete', 'ground'],
19
+ pavers: ['stone', 'tile', 'concrete'],
20
+ gray: ['grey'],
21
+ grey: ['gray'],
22
+ };
23
+ /** Surface words: a material suiting the surface answers them. */
24
+ const SURFACE_WORDS = {
25
+ roof: 'roof',
26
+ roofing: 'roof',
27
+ wall: 'wall',
28
+ facade: 'wall',
29
+ floor: 'floor',
30
+ flooring: 'floor',
31
+ ceiling: 'ceiling',
32
+ soffit: 'ceiling',
33
+ outdoor: 'outdoor',
34
+ garden: 'outdoor',
35
+ };
36
+ /** Shade words, by the material's colour: relative luminance (0 black, 1 white) and saturation. */
37
+ const SHADES = {
38
+ dark: ({ luminance }) => luminance < 0.25,
39
+ black: ({ luminance }) => luminance < 0.08,
40
+ light: ({ luminance }) => luminance > 0.6,
41
+ pale: ({ luminance }) => luminance > 0.6,
42
+ white: ({ luminance }) => luminance > 0.75,
43
+ grey: ({ luminance, saturation }) => luminance > 0.04 && luminance < 0.75 && saturation < 0.2,
44
+ gray: ({ luminance, saturation }) => luminance > 0.04 && luminance < 0.75 && saturation < 0.2,
45
+ };
46
+ function shadeOf(hex) {
47
+ const match = /^#?([0-9a-f]{6})$/i.exec(hex ?? '');
48
+ if (!match)
49
+ return null;
50
+ const srgb = [0, 2, 4].map((i) => Number.parseInt(match[1].slice(i, i + 2), 16) / 255);
51
+ const [r, g, b] = srgb.map((c) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4));
52
+ const max = Math.max(...srgb);
53
+ return {
54
+ luminance: 0.2126 * r + 0.7152 * g + 0.0722 * b,
55
+ saturation: max ? (max - Math.min(...srgb)) / max : 0,
56
+ };
57
+ }
58
+ const stem = (word) => (word.length > 4 && word.endsWith('s') ? word.slice(0, -1) : word);
59
+ /** A word that searches: three letters or more, or any word with a digit ("48" of a plank). */
60
+ const searches = (word) => (word.length > 2 || /\d/.test(word)) && !STOP_WORDS.has(word);
61
+ /** Words that tell no material from another: "white render for the walls" asks for three things. */
62
+ const STOP_WORDS = new Set(['and', 'the', 'for', 'with', 'from', 'into', 'some', 'like', 'its']);
63
+ const wordsOf = (text) => text
64
+ .toLowerCase()
65
+ .split(/[^a-z0-9]+/)
66
+ .filter(Boolean);
67
+ /** Whether a material can go on a surface: one that names no surface goes anywhere (flat colours). */
68
+ const suits = (material, surface) => !material.surfaces || material.surfaces.includes(surface);
69
+ /** A material's id with its words run together, as a piece of it is asked ("plank48"). */
70
+ const idRun = (material) => material.id.toLowerCase().replace(/[^a-z0-9]/g, '');
71
+ /**
72
+ * Whether a material answers a query word: by a word of its text (whole, or begun by a form of four
73
+ * letters or more: tile answers tiles, for never answers forest), the trade vocabulary, shade or
74
+ * the surface it is made for.
75
+ */
76
+ function answers(material, text, word) {
77
+ const forms = [word, stem(word), ...(SAME[word] ?? []), ...(SAME[stem(word)] ?? [])];
78
+ const said = (token, form) => token === form || stem(token) === form || (form.length >= 4 && token.startsWith(form));
79
+ if (forms.some((form) => text.some((token) => said(token, form))))
80
+ return true;
81
+ if ((word.length >= 4 || /\d/.test(word)) && idRun(material).includes(word))
82
+ return true;
83
+ const shade = SHADES[word];
84
+ const colour = shadeOf(material.previewColor);
85
+ if (shade && colour && shade(colour))
86
+ return true;
87
+ // A surface word asks for a material made for it (floor is flooring), not one that can go there.
88
+ const surface = SURFACE_WORDS[word] ?? SURFACE_WORDS[stem(word)];
89
+ return !!surface && !!material.surfaces?.includes(surface);
90
+ }
91
+ /** Pascal's library, then what the host registered besides (a registration never shadows one). */
92
+ function libraryMaterials() {
93
+ const pascal = new Set(MATERIAL_CATALOG.map((material) => material.id));
94
+ return [
95
+ ...MATERIAL_CATALOG,
96
+ ...getDynamicLibraryMaterials().filter((material) => !pascal.has(material.id)),
97
+ ];
98
+ }
99
+ const asResult = (material) => ({
100
+ ref: `library:${material.id}`,
101
+ label: material.label,
102
+ kind: material.category,
103
+ surfaces: material.surfaces ?? [],
104
+ ...(material.previewColor ? { color: material.previewColor } : {}),
105
+ });
106
+ const byName = (a, b) => a.label.localeCompare(b.label) || a.id.localeCompare(b.id);
107
+ /** Colour options for a finish the library lacks: nearest library colour, or exact native. */
108
+ const missingMaterialFacts = `paint with color gives the nearest library colour and says how far it moved (ΔE); a native material, paint with material: { properties: { color } }, keeps the exact colour.`;
109
+ /**
110
+ * `search_materials`: the library's materials by words, best first, and the words none answers;
111
+ * without a query, a browse of a kind, a surface or the whole library. Either lists a page at a
112
+ * time, saying how many more there are and the offset that lists them.
113
+ */
114
+ export const searchMaterials = (_nodes, { queries }) => {
115
+ const library = libraryMaterials();
116
+ const groups = queries.map(({ query = '', kind, surface, offset = 0 }) => {
117
+ const pool = library.filter((material) => (!kind || material.category === kind) && (!surface || suits(material, surface)));
118
+ const asked = {
119
+ ...(query ? { query } : {}),
120
+ ...(kind ? { kind } : {}),
121
+ ...(surface ? { surface } : {}),
122
+ ...(offset ? { offset } : {}),
123
+ };
124
+ const page = (listed, size) => {
125
+ const more = listed.length - offset - size;
126
+ return {
127
+ results: listed.slice(offset, offset + size).map(asResult),
128
+ ...(more > 0 ? { more, next: offset + size } : {}),
129
+ };
130
+ };
131
+ if (!query.trim())
132
+ return { ...asked, ...page([...pool].sort(byName), BROWSE_RESULTS) };
133
+ // A query of words too short or too common to tell materials apart finds nothing; it
134
+ // never browses the library in its place.
135
+ const said = wordsOf(query);
136
+ const words = said.filter(searches);
137
+ if (!words.length)
138
+ return { ...asked, results: [], missing: said };
139
+ const scored = pool.map((material) => {
140
+ const text = wordsOf(`${material.id} ${material.label} ${material.category} ${material.description ?? ''}`);
141
+ return { material, hits: words.filter((word) => answers(material, text, word)) };
142
+ });
143
+ // A three-letter piece nothing answers as a word ("cco" of stucco) is looked for in ids.
144
+ for (const word of words) {
145
+ if (word.length !== 3 || scored.some(({ hits }) => hits.includes(word)))
146
+ continue;
147
+ for (const entry of scored)
148
+ if (idRun(entry.material).includes(word))
149
+ entry.hits.push(word);
150
+ }
151
+ const missing = words.filter((word) => !scored.some(({ hits }) => hits.includes(word)));
152
+ const best = scored
153
+ .filter(({ hits }) => hits.length)
154
+ .sort((a, b) => b.hits.length - a.hits.length || byName(a.material, b.material))
155
+ .map(({ material }) => material);
156
+ return { ...asked, ...page(best, SEARCH_RESULTS), ...(missing.length ? { missing } : {}) };
157
+ });
158
+ const lacking = groups.some((group) => 'missing' in group);
159
+ return {
160
+ result: {
161
+ groups,
162
+ message: `Materials as library:<id> refs for paint: a search best first, a browse by name. A long list says how many more there are (more) and the offset that lists them (next). The words no material answers are under missing: the library lacks them.${lacking ? ` ${missingMaterialFacts}` : ''}`,
163
+ },
164
+ };
165
+ };
@@ -0,0 +1,9 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /**
3
+ * `set_checkpoint`: the scene now, remembered under a name. The operation takes the checkpoint and
4
+ * hands it back for the host to keep with the session; nothing in the scene changes.
5
+ */
6
+ export declare const setCheckpoint: AgentOperation<{
7
+ name: string;
8
+ }>;
9
+ //# sourceMappingURL=set-checkpoint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-checkpoint.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CA+B1D,CAAA"}
@@ -0,0 +1,31 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { EMPTY_SESSION, MAX_CHECKPOINT_NODES, MAX_CHECKPOINTS, takeCheckpoint, } from './scene-checkpoint.js';
3
+ /**
4
+ * `set_checkpoint`: the scene now, remembered under a name. The operation takes the checkpoint and
5
+ * hands it back for the host to keep with the session; nothing in the scene changes.
6
+ */
7
+ export const setCheckpoint = (nodes, input, context) => {
8
+ const name = input.name.trim();
9
+ if (!name)
10
+ refuse('name_required', 'Give the checkpoint a name, e.g. "walls done".');
11
+ const session = context.session ?? EMPTY_SESSION;
12
+ const names = Object.keys(session.checkpoints);
13
+ const replaced = names.includes(name);
14
+ if (!replaced && names.length >= MAX_CHECKPOINTS)
15
+ refuse('too_many_checkpoints', `A session keeps at most ${MAX_CHECKPOINTS} checkpoints and has ${names.join(', ')}. Use one of those names to replace it.`, { checkpoints: names });
16
+ const size = Object.keys(nodes).length;
17
+ if (size > MAX_CHECKPOINT_NODES)
18
+ refuse('scene_too_large', `The scene has ${size} nodes; a checkpoint is kept for at most ${MAX_CHECKPOINT_NODES}.`, { nodes: size });
19
+ const checkpoint = takeCheckpoint(nodes, name, session.made.length);
20
+ return {
21
+ result: {
22
+ ok: true,
23
+ name,
24
+ replaced,
25
+ nodes: size,
26
+ checkpoints: replaced ? names : [...names, name],
27
+ message: `Checkpoint "${name}" kept with this session. verify_scene({ since: "${name}" }) lists what changes after it.`,
28
+ },
29
+ keep: { checkpoint },
30
+ };
31
+ };
@@ -0,0 +1,12 @@
1
+ import type { AgentOperation } from './types.js';
2
+ type SetGroundLevelInput = {
3
+ levelId: string;
4
+ };
5
+ /**
6
+ * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
+ * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
8
+ * writes (`buildGroundLevelChanges`).
9
+ */
10
+ export declare const setGroundLevel: AgentOperation<SetGroundLevelInput>;
11
+ export {};
12
+ //# sourceMappingURL=set-ground-level.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-ground-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-ground-level.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,mBAAmB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAE9C;;;;GAIG;AACH,eAAO,MAAM,cAAc,EAAE,cAAc,CAAC,mBAAmB,CAuD9D,CAAA"}
@@ -0,0 +1,61 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { buildGroundLevelChanges } from '../building/ground-level.js';
3
+ import { requireLevel } from './level-target.js';
4
+ import { levelRole } from './scene-queries.js';
5
+ /**
6
+ * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
+ * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
8
+ * writes (`buildGroundLevelChanges`).
9
+ */
10
+ export const setGroundLevel = (nodes, input) => {
11
+ const level = requireLevel(nodes, input.levelId);
12
+ const { role } = levelRole(nodes, level);
13
+ if (role !== 'occupied')
14
+ refuse('not_a_storey', `${level.name ?? level.id} (${level.id}) is a ${role === 'roof' ? 'roof' : 'support'} level, not a storey: it cannot stand at grade as the ground floor.`, { levelId: level.id, role });
15
+ const built = buildGroundLevelChanges({
16
+ nodes: nodes,
17
+ levelId: level.id,
18
+ });
19
+ if (!built)
20
+ refuse('no_building', `Level ${level.id} is not in a building, so it has no ground line.`, {
21
+ levelId: level.id,
22
+ });
23
+ const { seat, moveBy } = built;
24
+ const floorElevation = Math.round((seat.floorElevation + moveBy) * 1e6) / 1e6;
25
+ const name = level.name ?? level.id;
26
+ const { aboveGrade, foundation } = seat;
27
+ const construction = {
28
+ region: foundation.region,
29
+ construction: foundation.construction.id,
30
+ basis: foundation.basis,
31
+ };
32
+ const inches = Math.round(aboveGrade / 0.0254);
33
+ if (built.unchanged)
34
+ return {
35
+ result: {
36
+ ok: true,
37
+ unchanged: true,
38
+ levelId: level.id,
39
+ buildingId: built.buildingId,
40
+ floorElevation: seat.floorElevation,
41
+ aboveGrade,
42
+ foundation: construction,
43
+ message: `${name} is already the ground floor, its floor ${aboveGrade} m (${inches} in) over grade (${foundation.construction.label} foundation; ${foundation.basis}).`,
44
+ },
45
+ };
46
+ return {
47
+ result: {
48
+ ok: true,
49
+ levelId: level.id,
50
+ buildingId: built.buildingId,
51
+ floorElevation,
52
+ gradeElevation: seat.gradeElevation,
53
+ aboveGrade,
54
+ foundation: construction,
55
+ movedBuildingBy: moveBy,
56
+ renumbered: built.renumbered,
57
+ message: `${name} is the ground floor: its floor, the top of the foundation where the wood framing starts, stands ${aboveGrade} m (${inches} in) over grade (${floorElevation.toFixed(2)} m over grade ${seat.gradeElevation.toFixed(2)} m), as a ${foundation.construction.label} foundation seats it: ${foundation.construction.seatBasis}; ${foundation.basis}. The levels with a lower index are below grade${moveBy === 0 ? '' : `; the building moved ${moveBy.toFixed(2)} m in height, its plan where it was`}.`,
58
+ },
59
+ changes: { update: built.update },
60
+ };
61
+ };
@@ -0,0 +1,21 @@
1
+ import { type YardKey } from '../lib/site-placement.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type SiteInput = {
4
+ building?: string;
5
+ site?: string;
6
+ };
7
+ type PlaceBuildingInput = {
8
+ building?: string;
9
+ outline?: number[][];
10
+ yards?: Partial<Record<YardKey, number>>;
11
+ rotationDeg?: number;
12
+ };
13
+ /**
14
+ * `get_site`: the site a building stands on, in its level coordinates; a lot no building stands
15
+ * on yet, in site coordinates.
16
+ */
17
+ export declare const getSite: AgentOperation<SiteInput>;
18
+ /** `place_building`: stand a building on its site by its pose, its walls untouched. */
19
+ export declare const placeBuilding: AgentOperation<PlaceBuildingInput>;
20
+ export {};
21
+ //# sourceMappingURL=site.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site.d.ts","sourceRoot":"","sources":["../../src/agent-operations/site.ts"],"names":[],"mappings":"AAEA,OAAO,EAML,KAAK,OAAO,EACb,MAAM,uBAAuB,CAAA;AAI9B,OAAO,KAAK,EAAE,cAAc,EAAc,MAAM,SAAS,CAAA;AAEzD,KAAK,SAAS,GAAG;IAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AACrD,KAAK,kBAAkB,GAAG;IACxB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,EAAE,EAAE,CAAA;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAA;IACxC,WAAW,CAAC,EAAE,MAAM,CAAA;CACrB,CAAA;AAID;;;GAGG;AACH,eAAO,MAAM,OAAO,EAAE,cAAc,CAAC,SAAS,CA4B7C,CAAA;AA2CD,uFAAuF;AACvF,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC,kBAAkB,CAmD5D,CAAA"}
@@ -0,0 +1,123 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { isSiteFlatwork } from '../lib/site-flatwork.js';
3
+ import { describeSiteBrief, placeBuildingPose, roundedSiteBrief, siteBrief, } from '../lib/site-placement.js';
4
+ import { targetBuilding } from './add-level.js';
5
+ import { pointInPolygon } from './plan-geometry.js';
6
+ const r2 = (n) => Math.round(n * 100) / 100 || 0;
7
+ /**
8
+ * `get_site`: the site a building stands on, in its level coordinates; a lot no building stands
9
+ * on yet, in site coordinates.
10
+ */
11
+ export const getSite = (nodes, input, context) => {
12
+ if (input.site) {
13
+ const site = nodes[input.site];
14
+ if (!site)
15
+ refuse('site_not_found', `Site not found: ${input.site}.`, { siteId: input.site });
16
+ if (site.type !== 'site')
17
+ refuse('not_a_site', `Node ${input.site} is a ${site.type}, not a site.`, {
18
+ siteId: input.site,
19
+ type: site.type,
20
+ });
21
+ }
22
+ const anyBuilding = Object.values(nodes).some((node) => node.type === 'building');
23
+ const building = input.building || (anyBuilding && !input.site)
24
+ ? targetBuilding(nodes, input.building, context)
25
+ : null;
26
+ // a site named alone is read for the building viewed when it stands there
27
+ const brief = siteBrief(nodes, building ? { buildingId: building.id } : { siteId: input.site, levelId: context.activeLevelId });
28
+ if (!brief)
29
+ refuse('no_site', 'The scene has no site with a lot: add_level starts one.');
30
+ if (input.site && brief.siteId !== input.site)
31
+ refuse('building_not_on_site', `${building?.id} stands on ${brief.siteId}, not on ${input.site}: name one or the other.`, { buildingId: building?.id, siteId: input.site });
32
+ return { result: { ...roundedSiteBrief(brief), summary: describeSiteBrief(brief) } };
33
+ };
34
+ function footprintFacts(footprint) {
35
+ const b = footprint.bounds;
36
+ return {
37
+ footprint: {
38
+ size: [r2(b.maxX - b.minX), r2(b.maxZ - b.minZ)],
39
+ bounds: { minX: r2(b.minX), minZ: r2(b.minZ), maxX: r2(b.maxX), maxZ: r2(b.maxZ) },
40
+ centre: [r2(footprint.centre[0]), r2(footprint.centre[1])],
41
+ },
42
+ yards: Object.fromEntries(Object.entries(footprint.yards).map(([key, m]) => [key, m == null ? null : r2(m)])),
43
+ fit: footprint.fit,
44
+ overhang: {
45
+ lotM: r2(footprint.overhang.lotM),
46
+ setbacksM: r2(footprint.overhang.setbacksM),
47
+ sides: footprint.overhang.sides,
48
+ },
49
+ };
50
+ }
51
+ /**
52
+ * What stands on the building's levels outside its footprint and moves with it: fences, paths and
53
+ * the floor items out of doors (a plant cannot be told from a patio chair, so all of them).
54
+ */
55
+ function outdoorOnLevels(nodes, buildingId, rings) {
56
+ const building = nodes[buildingId];
57
+ const levels = new Set(building?.type === 'building' ? building.children : []);
58
+ const outside = (x, z) => !rings.some((ring) => pointInPolygon([x, z], ring));
59
+ const moved = [];
60
+ for (const node of Object.values(nodes)) {
61
+ if (!(node.parentId && levels.has(node.parentId)))
62
+ continue;
63
+ const flatwork = node.type === 'slab' && isSiteFlatwork(node);
64
+ const outdoorItem = node.type === 'item' && outside(node.position[0] ?? 0, node.position[2] ?? 0);
65
+ if (node.type === 'fence' || flatwork || outdoorItem)
66
+ moved.push({ id: node.id, type: node.type, ...(node.name ? { name: node.name } : {}) });
67
+ }
68
+ return moved;
69
+ }
70
+ /** `place_building`: stand a building on its site by its pose, its walls untouched. */
71
+ export const placeBuilding = (nodes, input, context) => {
72
+ const building = targetBuilding(nodes, input.building, context);
73
+ const placed = placeBuildingPose(nodes, {
74
+ buildingId: building.id,
75
+ ...(input.outline
76
+ ? { outline: input.outline.map((p) => [p[0] ?? 0, p[1] ?? 0]) }
77
+ : {}),
78
+ ...(input.yards ? { yards: input.yards } : {}),
79
+ ...(input.rotationDeg === undefined ? {} : { rotationDeg: input.rotationDeg }),
80
+ });
81
+ if (!placed.ok)
82
+ refuse(placed.code, placed.message, { buildingId: building.id });
83
+ const facts = footprintFacts(placed.footprint);
84
+ const rotationDeg = Math.round(((placed.rotation[1] * 180) / Math.PI) * 10) / 10 || 0;
85
+ const [x, , z] = placed.position;
86
+ const movedWithIt = placed.moved
87
+ ? outdoorOnLevels(nodes, building.id, placed.footprint.rings)
88
+ : [];
89
+ const where = `${describeSiteBrief({ ...placed.brief, footprint: placed.footprint }).at(-1)}.`;
90
+ const message = [
91
+ placed.moved
92
+ ? `${building.name ?? 'The building'} now stands at site [${r2(x)}, ${r2(z)}], ${rotationDeg}°. Its walls keep their level coordinates; draw new ones in the same frame.`
93
+ : `${building.name ?? 'The building'} already stands there: nothing moved.`,
94
+ where,
95
+ placed.brief.placeholder
96
+ ? 'The lot is the new-project placeholder: say so, and ask for the address or the site plan.'
97
+ : '',
98
+ movedWithIt.length
99
+ ? `${movedWithIt.length} outdoor node(s) on its levels moved with it (fences, paths, plants, outdoor furniture): re-trace them to the lot.`
100
+ : '',
101
+ ].filter(Boolean);
102
+ return {
103
+ result: {
104
+ ok: true,
105
+ buildingId: building.id,
106
+ position: placed.position.map(r2),
107
+ rotationDeg,
108
+ moved: placed.moved,
109
+ ...facts,
110
+ ...(movedWithIt.length ? { movedWithIt: movedWithIt.slice(0, 24) } : {}),
111
+ message: message.join(' '),
112
+ },
113
+ ...(placed.moved
114
+ ? {
115
+ changes: {
116
+ update: [
117
+ { id: building.id, data: { position: placed.position, rotation: placed.rotation } },
118
+ ],
119
+ },
120
+ }
121
+ : {}),
122
+ };
123
+ };
@@ -0,0 +1,5 @@
1
+ import type { FitStairInput, MeasureStairInput } from '../agent-tools/stairs.js';
2
+ import type { AgentOperation } from './types.js';
3
+ export declare const measureStairOperation: AgentOperation<MeasureStairInput>;
4
+ export declare const fitStair: AgentOperation<FitStairInput>;
5
+ //# sourceMappingURL=stairs.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stairs.d.ts","sourceRoot":"","sources":["../../src/agent-operations/stairs.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AAM7E,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAWvE,eAAO,MAAM,qBAAqB,EAAE,cAAc,CAAC,iBAAiB,CAQnE,CAAA;AAED,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CAoDlD,CAAA"}
@@ -0,0 +1,70 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { StairDesignTargets } from '../schema/nodes/stair-design-targets.js';
3
+ import { planStairPreset, proposeStairLayouts } from '../systems/stair/stair-presets.js';
4
+ import { measureStair, planStairSizingEdit } from '../systems/stair/stair-sizing.js';
5
+ import { applySceneChanges } from './apply-changes.js';
6
+ function requireStair(nodes, stairId) {
7
+ const stair = nodes[stairId];
8
+ if (stair?.type !== 'stair')
9
+ refuse('stair_required', `Stair ${stairId} was not found. Choose a stair id from the scene.`, {
10
+ stairId,
11
+ });
12
+ return stair;
13
+ }
14
+ export const measureStairOperation = (nodes, input) => {
15
+ const stair = requireStair(nodes, input.stairId);
16
+ return {
17
+ result: {
18
+ measurements: measureStair(stair, nodes),
19
+ layouts: proposeStairLayouts(stair, nodes, input.available),
20
+ },
21
+ };
22
+ };
23
+ export const fitStair = (scene, input) => {
24
+ const original = requireStair(scene, input.stairId);
25
+ const stair = input.targets
26
+ ? {
27
+ ...original,
28
+ designTargets: StairDesignTargets.parse({ ...original.designTargets, ...input.targets }),
29
+ }
30
+ : original;
31
+ const nodes = { ...scene, [stair.id]: stair };
32
+ let changes;
33
+ if (input.layout) {
34
+ const plan = planStairPreset(stair, nodes, { ...input, layout: input.layout });
35
+ changes = {
36
+ delete: plan.removeIds,
37
+ create: plan.segments
38
+ .filter((segment) => !nodes[segment.id])
39
+ .map((node) => ({ node, parentId: stair.id })),
40
+ update: [
41
+ ...plan.segments
42
+ .filter((segment) => nodes[segment.id])
43
+ .map((segment) => ({ id: segment.id, data: segment })),
44
+ { id: stair.id, data: plan.stair },
45
+ ],
46
+ };
47
+ }
48
+ else {
49
+ if (input.turn ||
50
+ input.width !== undefined ||
51
+ input.landingDepth !== undefined ||
52
+ input.turningStrategy ||
53
+ input.innerGap !== undefined ||
54
+ input.walkingLineOffset !== undefined ||
55
+ input.division)
56
+ refuse('stair_layout_required', 'Choose a straight, L or U layout when specifying layout options.', { stairId: stair.id });
57
+ const updates = planStairSizingEdit(stair, nodes, input.fitRun);
58
+ if (input.targets)
59
+ updates[0].data = {
60
+ ...updates[0].data,
61
+ designTargets: stair.designTargets,
62
+ };
63
+ changes = { update: updates };
64
+ }
65
+ const next = applySceneChanges(scene, changes);
66
+ return {
67
+ changes,
68
+ result: { stairId: stair.id, measurements: measureStair(next[stair.id], next) },
69
+ };
70
+ };