@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,4 @@
1
+ import type { SceneChanges, SceneNodes } from './types.js';
2
+ /** Apply a design delta against its last candidate, preserving edits made since that candidate. */
3
+ export declare function authoredSceneChanges(current: SceneNodes, base: SceneNodes, next: SceneNodes): SceneChanges;
4
+ //# sourceMappingURL=authored-scene-merge.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"authored-scene-merge.d.ts","sourceRoot":"","sources":["../../src/agent-operations/authored-scene-merge.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAkDvD,mGAAmG;AACnG,wBAAgB,oBAAoB,CAClC,OAAO,EAAE,UAAU,EACnB,IAAI,EAAE,UAAU,EAChB,IAAI,EAAE,UAAU,GACf,YAAY,CAwDd"}
@@ -0,0 +1,96 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ const equal = (a, b) => {
3
+ if (Object.is(a, b))
4
+ return true;
5
+ if (Array.isArray(a) && Array.isArray(b))
6
+ return a.length === b.length && a.every((value, index) => equal(value, b[index]));
7
+ if (record(a) && record(b)) {
8
+ const keys = new Set([...Object.keys(a), ...Object.keys(b)]);
9
+ return [...keys].every((key) => equal(a[key], b[key]));
10
+ }
11
+ return false;
12
+ };
13
+ const record = (value) => value !== null && typeof value === 'object' && !Array.isArray(value);
14
+ function merged(base, current, next, path) {
15
+ if (equal(base, next) || equal(current, next))
16
+ return current;
17
+ if (equal(base, current))
18
+ return next;
19
+ if (record(base) && record(current) && record(next)) {
20
+ const result = {};
21
+ for (const key of new Set([
22
+ ...Object.keys(base),
23
+ ...Object.keys(current),
24
+ ...Object.keys(next),
25
+ ])) {
26
+ const value = merged(base[key], current[key], next[key], `${path}.${key}`);
27
+ if (value !== undefined)
28
+ result[key] = value;
29
+ }
30
+ return result;
31
+ }
32
+ if (path.endsWith('.children') &&
33
+ Array.isArray(base) &&
34
+ Array.isArray(current) &&
35
+ Array.isArray(next)) {
36
+ return [
37
+ ...new Set([
38
+ ...current.filter((id) => !base.includes(id) || next.includes(id)),
39
+ ...next.filter((id) => !base.includes(id)),
40
+ ]),
41
+ ];
42
+ }
43
+ refuse('authored_edit_conflict', `Both the design and the current scene changed ${path}. Preserve the current edit and resolve this change explicitly.`, { path, mutationApplied: false });
44
+ }
45
+ /** Apply a design delta against its last candidate, preserving edits made since that candidate. */
46
+ export function authoredSceneChanges(current, base, next) {
47
+ const create = [];
48
+ const update = [];
49
+ const remove = [];
50
+ const effective = { ...current };
51
+ for (const id of new Set([...Object.keys(base), ...Object.keys(next)])) {
52
+ const old = base[id];
53
+ const now = current[id];
54
+ const desired = next[id];
55
+ if (!old) {
56
+ if (!desired)
57
+ continue;
58
+ if (now) {
59
+ if (!equal(now, desired))
60
+ refuse('authored_id_conflict', `Node ${id} already belongs to existing work.`, {
61
+ mutationApplied: false,
62
+ });
63
+ continue;
64
+ }
65
+ create.push({ node: desired, parentId: desired.parentId ?? undefined });
66
+ effective[id] = desired;
67
+ }
68
+ else if (!now) {
69
+ // A person's deletion wins over regeneration, including a same-payload replay.
70
+ delete effective[id];
71
+ }
72
+ else if (!desired) {
73
+ if (!equal(now, old))
74
+ refuse('authored_edit_conflict', `Node ${id} was edited after conversion and cannot be removed by regeneration.`, { mutationApplied: false });
75
+ remove.push(id);
76
+ delete effective[id];
77
+ }
78
+ else {
79
+ const value = merged(old, now, desired, id);
80
+ effective[id] = value;
81
+ if (!equal(now, value)) {
82
+ const data = {};
83
+ for (const key of new Set([...Object.keys(now), ...Object.keys(value)])) {
84
+ if (!equal(now[key], value[key]))
85
+ data[key] = value[key];
86
+ }
87
+ update.push({ id, data: data });
88
+ }
89
+ }
90
+ }
91
+ for (const node of Object.values(effective)) {
92
+ if (node.parentId && !effective[node.parentId])
93
+ refuse('authored_edit_conflict', `Removing ${node.parentId} would discard or orphan ${node.id}. Preserve the current hierarchy.`, { mutationApplied: false });
94
+ }
95
+ return { create, update, delete: remove };
96
+ }
@@ -0,0 +1,22 @@
1
+ import { z } from 'zod';
2
+ import type { AgentOperation } from './types.js';
3
+ type BatchInput = {
4
+ calls: {
5
+ tool: string;
6
+ input?: Record<string, unknown>;
7
+ }[];
8
+ onRefusal?: 'stop' | 'skip';
9
+ };
10
+ type Contract = {
11
+ name: string;
12
+ input: Record<string, z.ZodType>;
13
+ };
14
+ /**
15
+ * `run_batch`: shared tools in order, each on the scene the calls before it left, their changes
16
+ * merged into one set — one undo step, one write on either surface. The user: the model spent a
17
+ * round trip per step on what could be serialised (deleting balcony walls one by one, the same
18
+ * build on every floor). Inputs are checked before anything runs.
19
+ */
20
+ export declare function createBatchOperation(operations: Readonly<Record<string, AgentOperation<never>>>, contracts: readonly Contract[]): AgentOperation<BatchInput>;
21
+ export {};
22
+ //# sourceMappingURL=batch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"batch.d.ts","sourceRoot":"","sources":["../../src/agent-operations/batch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAOvB,OAAO,KAAK,EAAE,cAAc,EAAgB,MAAM,SAAS,CAAA;AAE3D,KAAK,UAAU,GAAG;IAChB,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;KAAE,EAAE,CAAA;IAC1D,SAAS,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;CAC5B,CAAA;AACD,KAAK,QAAQ,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,CAAA;CAAE,CAAA;AAgBlE;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,UAAU,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,EAC3D,SAAS,EAAE,SAAS,QAAQ,EAAE,GAC7B,cAAc,CAAC,UAAU,CAAC,CAsG5B"}
@@ -0,0 +1,104 @@
1
+ import { z } from 'zod';
2
+ import { INDEPENDENT_BATCH_TOOLS } from '../agent-tools/batch.js';
3
+ import { isAgentRefusal, refuse } from '../agent-tools/refusal.js';
4
+ import { applySceneChanges, mergeSceneChanges } from './apply-changes.js';
5
+ import { requireFurnishing } from './design-brief.js';
6
+ import { referencedSceneMaterialIds } from './scene-materials.js';
7
+ /**
8
+ * `run_batch`: shared tools in order, each on the scene the calls before it left, their changes
9
+ * merged into one set — one undo step, one write on either surface. The user: the model spent a
10
+ * round trip per step on what could be serialised (deleting balcony walls one by one, the same
11
+ * build on every floor). Inputs are checked before anything runs.
12
+ */
13
+ export function createBatchOperation(operations, contracts) {
14
+ const names = Object.keys(operations).join(', ');
15
+ return (nodes, { calls, onRefusal = 'stop' }, context) => {
16
+ const prepared = calls.map((call, index) => {
17
+ const operation = operations[call.tool];
18
+ const contract = contracts.find((candidate) => candidate.name === call.tool);
19
+ if (!(operation && contract))
20
+ refuse('unknown_tool', `The batch's call ${index + 1} names ${call.tool}, which a batch cannot run: call it on its own. A batch runs: ${names}.`, { index, tool: call.tool });
21
+ const parsed = z.object(contract.input).safeParse(call.input ?? {});
22
+ if (!parsed.success) {
23
+ const message = `The batch's call ${index + 1} (${call.tool}) has an invalid input: ${parsed.error.issues
24
+ .map((issue) => `${issue.path.join('.') || 'input'}: ${issue.message}`)
25
+ .join('; ')}.`;
26
+ // An independent call's bad input is its own report; the others still run.
27
+ if (INDEPENDENT_BATCH_TOOLS.includes(call.tool))
28
+ return { index, tool: call.tool, invalid: message };
29
+ refuse('invalid_input', `${message} Nothing ran.`, { index, tool: call.tool });
30
+ }
31
+ return { index, tool: call.tool, operation, input: parsed.data };
32
+ });
33
+ // The gate is a fact of the tool, not of the scene: a call it refuses cannot succeed under
34
+ // either onRefusal, so the batch is refused whole before anything runs.
35
+ requireFurnishing('run_batch', { calls }, context.designBrief);
36
+ let working = nodes;
37
+ let workingContext = context;
38
+ const sets = [];
39
+ const reports = [];
40
+ for (const call of prepared) {
41
+ if (call.invalid !== undefined) {
42
+ reports.push({
43
+ index: call.index,
44
+ tool: call.tool,
45
+ status: 'refused',
46
+ code: 'invalid_input',
47
+ error: call.invalid,
48
+ });
49
+ continue;
50
+ }
51
+ try {
52
+ const { result, changes } = call.operation(working, call.input, {
53
+ ...workingContext,
54
+ batchCall: call.index,
55
+ });
56
+ if (changes) {
57
+ sets.push(changes);
58
+ working = applySceneChanges(working, changes);
59
+ if (changes.materials?.length && workingContext.materials !== undefined)
60
+ workingContext = {
61
+ ...workingContext,
62
+ materials: {
63
+ ...workingContext.materials,
64
+ ...Object.fromEntries(changes.materials.map((material) => [material.id, material])),
65
+ },
66
+ };
67
+ }
68
+ reports.push({ index: call.index, tool: call.tool, status: 'ok', result });
69
+ }
70
+ catch (error) {
71
+ if (!isAgentRefusal(error))
72
+ throw error;
73
+ if (onRefusal === 'stop' && !INDEPENDENT_BATCH_TOOLS.includes(call.tool))
74
+ refuse('batch_call_refused', `The batch stopped at call ${call.index + 1} (${call.tool}), refused with ${error.code}: ${error.message} Nothing in the batch was applied.`, { index: call.index, tool: call.tool, refusal: error.code, ...error.details });
75
+ reports.push({
76
+ index: call.index,
77
+ tool: call.tool,
78
+ status: 'refused',
79
+ code: error.code,
80
+ error: error.message,
81
+ });
82
+ }
83
+ }
84
+ const applied = reports.filter((report) => report.status === 'ok').length;
85
+ const merged = mergeSceneChanges(sets);
86
+ // A later erase/delete may cancel a new material's only use in this batch.
87
+ if (merged.materials) {
88
+ const refs = referencedSceneMaterialIds(working);
89
+ merged.materials = merged.materials.filter((material) => context.materials?.[material.id] !== undefined ||
90
+ refs.has(material.id));
91
+ if (!merged.materials.length)
92
+ delete merged.materials;
93
+ }
94
+ const changed = merged.create.length +
95
+ merged.update.length +
96
+ merged.delete.length +
97
+ (merged.materials?.length ?? 0) >
98
+ 0;
99
+ return {
100
+ result: { status: 'applied', applied, refused: reports.length - applied, calls: reports },
101
+ ...(changed ? { changes: merged } : {}),
102
+ };
103
+ };
104
+ }
@@ -0,0 +1,31 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ type BoundsEvidence = {
3
+ severity?: 'info';
4
+ itemId: string;
5
+ ceilingId: string;
6
+ levelId: string;
7
+ coordinateFrame: 'building';
8
+ bounds: {
9
+ min: [number, number, number];
10
+ max: [number, number, number];
11
+ };
12
+ };
13
+ export type CeilingObjectObservation = (BoundsEvidence & {
14
+ type: 'item_above_ceiling';
15
+ message: string;
16
+ aboveAttachmentMeters: number;
17
+ attachmentElevation: number;
18
+ }) | (BoundsEvidence & {
19
+ type: 'item_covering_slab_overlap';
20
+ message: string;
21
+ slabId: string;
22
+ slabLevelId: string;
23
+ slabBottomY: number;
24
+ slabTopY: number;
25
+ overlapHeightMeters: number;
26
+ overlapAreaSquareMeters: number;
27
+ });
28
+ /** Static script bounds, not mesh intersections. All comparisons stay in the shared building frame. */
29
+ export declare function ceilingObjectObservations(nodes: Record<string, AnyNode>): CeilingObjectObservation[];
30
+ export {};
31
+ //# sourceMappingURL=ceiling-object-observations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ceiling-object-observations.d.ts","sourceRoot":"","sources":["../../src/agent-operations/ceiling-object-observations.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAKxC,KAAK,cAAc,GAAG;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,UAAU,CAAA;IAC3B,MAAM,EAAE;QAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,CAAA;CACzE,CAAA;AAED,MAAM,MAAM,wBAAwB,GAChC,CAAC,cAAc,GAAG;IAChB,IAAI,EAAE,oBAAoB,CAAA;IAC1B,OAAO,EAAE,MAAM,CAAA;IACf,qBAAqB,EAAE,MAAM,CAAA;IAC7B,mBAAmB,EAAE,MAAM,CAAA;CAC5B,CAAC,GACF,CAAC,cAAc,GAAG;IAChB,IAAI,EAAE,4BAA4B,CAAA;IAClC,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,EAAE,MAAM,CAAA;IACnB,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,MAAM,CAAA;IAChB,mBAAmB,EAAE,MAAM,CAAA;IAC3B,uBAAuB,EAAE,MAAM,CAAA;CAChC,CAAC,CAAA;AAoBN,uGAAuG;AACvG,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC7B,wBAAwB,EAAE,CAqF5B"}
@@ -0,0 +1,111 @@
1
+ import { liftedManualSlab } from '../lib/floor-construction-lift.js';
2
+ import { withHostedCutterHoles } from '../lib/object-cuts.js';
3
+ import { area, difference, intersection } from '../lib/polygon-boolean.js';
4
+ import { getRenderableSlabPolygon, slabPolygonContextForLevel } from '../lib/slab-polygon.js';
5
+ import { resolveCeilingHeight } from '../services/level-height.js';
6
+ import { CEILING_DRAW_OFFSET, getLevelElevations } from '../services/storey.js';
7
+ import { scriptItemBoundsInLevel } from './layout-clearance.js';
8
+ function projectedHull(corners) {
9
+ const sorted = corners
10
+ .map(([x, , z]) => [x, z])
11
+ .sort((a, b) => a[0] - b[0] || a[1] - b[1])
12
+ .filter((point, i, points) => !i || point.some((v, axis) => v !== points[i - 1][axis]));
13
+ const cross = (a, b, c) => (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
14
+ const half = (points) => {
15
+ const hull = [];
16
+ for (const point of points) {
17
+ while (hull.length >= 2 && cross(hull.at(-2), hull.at(-1), point) <= 0)
18
+ hull.pop();
19
+ hull.push(point);
20
+ }
21
+ return hull.slice(0, -1);
22
+ };
23
+ return [...half(sorted), ...half([...sorted].reverse())];
24
+ }
25
+ /** Static script bounds, not mesh intersections. All comparisons stay in the shared building frame. */
26
+ export function ceilingObjectObservations(nodes) {
27
+ const observations = [];
28
+ const elevations = getLevelElevations(nodes);
29
+ for (const item of Object.values(nodes)) {
30
+ if (item.type !== 'item' || item.asset.attachTo !== 'ceiling')
31
+ continue;
32
+ const ceiling = item.parentId ? nodes[item.parentId] : undefined;
33
+ if (ceiling?.type !== 'ceiling')
34
+ continue;
35
+ const resolved = scriptItemBoundsInLevel(item, nodes);
36
+ if (!resolved)
37
+ continue;
38
+ const level = elevations.get(resolved.levelId);
39
+ if (!level || !Number.isFinite(level.baseY))
40
+ continue;
41
+ const attachment = level.baseY + resolveCeilingHeight(ceiling, nodes) - CEILING_DRAW_OFFSET;
42
+ const bounds = {
43
+ min: [...resolved.bounds.min],
44
+ max: [...resolved.bounds.max],
45
+ };
46
+ bounds.min[1] += level.baseY;
47
+ bounds.max[1] += level.baseY;
48
+ const evidence = {
49
+ itemId: item.id,
50
+ ceilingId: ceiling.id,
51
+ levelId: resolved.levelId,
52
+ coordinateFrame: 'building',
53
+ bounds,
54
+ };
55
+ const above = bounds.max[1] - attachment;
56
+ if (above > 1e-6)
57
+ observations.push({
58
+ ...evidence,
59
+ type: 'item_above_ceiling',
60
+ message: `Object ${item.id} bounds extend ${above.toFixed(3)} m above ceiling attachment ${ceiling.id}`,
61
+ aboveAttachmentMeters: above,
62
+ attachmentElevation: attachment,
63
+ });
64
+ const footprint = projectedHull(resolved.corners);
65
+ for (const original of Object.values(nodes)) {
66
+ if (original.type !== 'slab' || original.recessed || !original.parentId)
67
+ continue;
68
+ const slabLevel = elevations.get(original.parentId);
69
+ // Unlinked legacy levels are not evidence that two different storeys share a building.
70
+ if (!slabLevel ||
71
+ (original.parentId !== resolved.levelId &&
72
+ (!level.buildingId || slabLevel.buildingId !== level.buildingId)))
73
+ continue;
74
+ try {
75
+ const slab = liftedManualSlab(nodes, original);
76
+ const top = slabLevel.baseY + slab.elevation;
77
+ const bottom = top - slab.thickness;
78
+ const height = Math.min(bounds.max[1], top) - Math.max(bounds.min[1], bottom);
79
+ if (top <= level.baseY + 1e-6 || !Number.isFinite(height) || height <= 1e-6)
80
+ continue;
81
+ const slabParent = nodes[original.parentId];
82
+ if (slabParent?.type !== 'level')
83
+ continue;
84
+ const polygon = getRenderableSlabPolygon(slab, slabPolygonContextForLevel(slabParent, (id) => nodes[id]));
85
+ const holes = withHostedCutterHoles(original, nodes).holes;
86
+ // Subtract holes as a union, including overlapping stored and derived openings.
87
+ const solid = holes.length
88
+ ? difference(polygon, holes.map((outer) => ({ outer, holes: [] })), { throwOnError: true })
89
+ : polygon;
90
+ const overlap = area(intersection(footprint, solid));
91
+ if (overlap <= 1e-6)
92
+ continue;
93
+ observations.push({
94
+ ...evidence,
95
+ type: 'item_covering_slab_overlap',
96
+ message: `Object ${item.id} bounds overlap covering slab ${slab.id} over ${height.toFixed(3)} m vertically and ${overlap.toFixed(3)} m² in plan; bounds overlap is not an exact mesh intersection`,
97
+ slabId: slab.id,
98
+ slabLevelId: original.parentId,
99
+ slabBottomY: bottom,
100
+ slabTopY: top,
101
+ overlapHeightMeters: height,
102
+ overlapAreaSquareMeters: overlap,
103
+ });
104
+ }
105
+ catch {
106
+ // Unsupported or malformed slab geometry is not collision evidence.
107
+ }
108
+ }
109
+ }
110
+ return observations;
111
+ }
@@ -0,0 +1,28 @@
1
+ import { type Collection, type CollectionId, type CollectionTemplateId } from '../schema/index.js';
2
+ import type { AgentOperationOutcome, SceneNodes } from './types.js';
3
+ /** What the collection tools read: the nodes and the scene's collections. */
4
+ export type CollectionScene = {
5
+ nodes: SceneNodes;
6
+ collections: Readonly<Record<string, Collection>>;
7
+ };
8
+ export type EditCollectionInput = {
9
+ collectionId?: string;
10
+ template?: CollectionTemplateId;
11
+ name?: string;
12
+ color?: string;
13
+ add?: string[];
14
+ remove?: string[];
15
+ delete?: boolean;
16
+ };
17
+ /** The scene's collections after `writes` (a surface applies `SceneChanges.collections` with it). */
18
+ export declare function writeCollections(current: Readonly<Record<string, Collection>>, writes: Readonly<Record<string, Collection | null>>): Record<CollectionId, Collection>;
19
+ /**
20
+ * `edit_collection`: one collection created, changed or deleted. Without an id the call works on
21
+ * the scene's collection with the template, or else the name, and creates it when there is none.
22
+ */
23
+ export declare function editCollection(scene: CollectionScene, input: EditCollectionInput): AgentOperationOutcome;
24
+ /** `list_collections`: the scene's collections with their elements, and the templates. */
25
+ export declare function listCollections(scene: CollectionScene, { collectionId }: {
26
+ collectionId?: string;
27
+ }): AgentOperationOutcome;
28
+ //# sourceMappingURL=collections.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collections.d.ts","sourceRoot":"","sources":["../../src/agent-operations/collections.ts"],"names":[],"mappings":"AACA,OAAO,EAGL,KAAK,UAAU,EACf,KAAK,YAAY,EACjB,KAAK,oBAAoB,EAE1B,MAAM,WAAW,CAAA;AAElB,OAAO,KAAK,EAAE,qBAAqB,EAAgB,UAAU,EAAE,MAAM,SAAS,CAAA;AAE9E,6EAA6E;AAC7E,MAAM,MAAM,eAAe,GAAG;IAC5B,KAAK,EAAE,UAAU,CAAA;IACjB,WAAW,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,CAAA;CAClD,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,QAAQ,CAAC,EAAE,oBAAoB,CAAA;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,GAAG,CAAC,EAAE,MAAM,EAAE,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;IACjB,MAAM,CAAC,EAAE,OAAO,CAAA;CACjB,CAAA;AAED,qGAAqG;AACrG,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,EAC7C,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI,CAAC,CAAC,GAClD,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAOlC;AA0DD;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,KAAK,EAAE,eAAe,EACtB,KAAK,EAAE,mBAAmB,GACzB,qBAAqB,CAoDvB;AAED,0FAA0F;AAC1F,wBAAgB,eAAe,CAC7B,KAAK,EAAE,eAAe,EACtB,EAAE,YAAY,EAAE,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAA;CAAE,GAC1C,qBAAqB,CAWvB"}
@@ -0,0 +1,130 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { COLLECTION_TEMPLATES, generateCollectionId, } from '../schema/index.js';
3
+ import { levelIdOf } from './scene-queries.js';
4
+ /** The scene's collections after `writes` (a surface applies `SceneChanges.collections` with it). */
5
+ export function writeCollections(current, writes) {
6
+ const next = { ...current };
7
+ for (const [id, collection] of Object.entries(writes)) {
8
+ if (collection)
9
+ next[id] = collection;
10
+ else
11
+ delete next[id];
12
+ }
13
+ return next;
14
+ }
15
+ function describeCollection({ nodes }, collection) {
16
+ const elements = collection.nodeIds.flatMap((id) => {
17
+ const node = nodes[id];
18
+ if (!node)
19
+ return [];
20
+ return [
21
+ {
22
+ id,
23
+ name: node.name ?? (node.type === 'item' ? node.asset.name : undefined),
24
+ type: node.type,
25
+ levelId: levelIdOf(nodes, id),
26
+ },
27
+ ];
28
+ });
29
+ return {
30
+ id: collection.id,
31
+ name: collection.name,
32
+ ...(collection.color ? { color: collection.color } : {}),
33
+ ...(collection.template ? { template: collection.template } : {}),
34
+ count: elements.length,
35
+ elements,
36
+ };
37
+ }
38
+ function collectionById({ collections }, collectionId) {
39
+ const collection = collections[collectionId];
40
+ if (!collection)
41
+ refuse('collection_not_found', `Collection not found: ${collectionId}.`, { collectionId });
42
+ return collection;
43
+ }
44
+ /** Items mirror their membership in `collectionIds`, as the editor's own collection actions do. */
45
+ function itemMirrorUpdates(nodes, collectionId, before, after) {
46
+ const members = new Set(after);
47
+ const updates = [];
48
+ for (const id of new Set([...before, ...after])) {
49
+ const node = nodes[id];
50
+ if (node?.type !== 'item')
51
+ continue;
52
+ const current = node.collectionIds ?? [];
53
+ if (current.includes(collectionId) === members.has(id))
54
+ continue;
55
+ updates.push({
56
+ id,
57
+ data: {
58
+ collectionIds: members.has(id)
59
+ ? [...current, collectionId]
60
+ : current.filter((other) => other !== collectionId),
61
+ },
62
+ });
63
+ }
64
+ return updates;
65
+ }
66
+ /**
67
+ * `edit_collection`: one collection created, changed or deleted. Without an id the call works on
68
+ * the scene's collection with the template, or else the name, and creates it when there is none.
69
+ */
70
+ export function editCollection(scene, input) {
71
+ const all = Object.values(scene.collections);
72
+ const nameKey = input.name?.toLowerCase();
73
+ const existing = input.collectionId
74
+ ? collectionById(scene, input.collectionId)
75
+ : input.template
76
+ ? all.find((collection) => collection.template === input.template)
77
+ : nameKey
78
+ ? all.find((collection) => collection.name.toLowerCase() === nameKey)
79
+ : refuse('collection_required', 'Pass a collectionId, a template or a name.');
80
+ if (input.delete) {
81
+ if (!existing)
82
+ refuse('collection_not_found', `No collection named ${input.name ?? input.template}.`);
83
+ return {
84
+ result: { deletedId: existing.id, name: existing.name },
85
+ changes: {
86
+ collections: { [existing.id]: null },
87
+ update: itemMirrorUpdates(scene.nodes, existing.id, existing.nodeIds, []),
88
+ },
89
+ };
90
+ }
91
+ const missing = (input.add ?? []).filter((id) => !scene.nodes[id]);
92
+ if (missing.length)
93
+ refuse('node_not_found', `Not in the scene: ${missing.join(', ')}.`, { ids: missing });
94
+ const preset = input.template ? COLLECTION_TEMPLATES[input.template] : undefined;
95
+ const base = existing ?? {
96
+ id: generateCollectionId(),
97
+ name: preset?.name ?? input.name,
98
+ ...(preset ? { color: preset.color } : {}),
99
+ nodeIds: [],
100
+ };
101
+ const removed = new Set(input.remove ?? []);
102
+ const nodeIds = [...new Set([...base.nodeIds, ...(input.add ?? [])])].filter((id) => !removed.has(id));
103
+ const next = {
104
+ ...base,
105
+ ...(input.name ? { name: input.name } : {}),
106
+ ...(input.color ? { color: input.color } : {}),
107
+ ...(input.template ? { template: input.template } : {}),
108
+ nodeIds,
109
+ };
110
+ return {
111
+ result: { created: !existing, collection: describeCollection(scene, next) },
112
+ changes: {
113
+ collections: { [next.id]: next },
114
+ update: itemMirrorUpdates(scene.nodes, next.id, base.nodeIds, nodeIds),
115
+ },
116
+ };
117
+ }
118
+ /** `list_collections`: the scene's collections with their elements, and the templates. */
119
+ export function listCollections(scene, { collectionId }) {
120
+ const collections = collectionId
121
+ ? [collectionById(scene, collectionId)]
122
+ : Object.values(scene.collections);
123
+ return {
124
+ result: {
125
+ count: collections.length,
126
+ collections: collections.map((collection) => describeCollection(scene, collection)),
127
+ templates: Object.entries(COLLECTION_TEMPLATES).map(([id, { name }]) => ({ id, name })),
128
+ },
129
+ };
130
+ }
@@ -0,0 +1,19 @@
1
+ import { type CornerWindowInput } from '../building/corner-window.js';
2
+ import { cornerPair } from '../lib/corner-pair.js';
3
+ import { type LevelTargetInput } from './level-target.js';
4
+ import type { AgentOperation } from './types.js';
5
+ import { type SceneIssue } from './verify-scene.js';
6
+ type AddCornerWindowInput = Omit<CornerWindowInput, 'levelId'> & LevelTargetInput;
7
+ /**
8
+ * `add_corner_window`: one window on each of the two walls meeting at a corner, joined, on the level
9
+ * named, else the one in view: stacked storeys share their corners' plan points.
10
+ */
11
+ export declare const addCornerWindow: AgentOperation<AddCornerWindowInput>;
12
+ /**
13
+ * Corner windows, checked: two windows running to the same corner unjoined (one face of a corner
14
+ * window built, the wrap missed), a pair whose sides drifted apart, a window naming a partner that
15
+ * is gone.
16
+ */
17
+ export declare function cornerWindowIssues(nodes: Parameters<typeof cornerPair>[0]): SceneIssue[];
18
+ export {};
19
+ //# sourceMappingURL=corner-window.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"corner-window.d.ts","sourceRoot":"","sources":["../../src/agent-operations/corner-window.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,iBAAiB,EAAoB,MAAM,2BAA2B,CAAA;AACpF,OAAO,EAAE,UAAU,EAAiC,MAAM,oBAAoB,CAAA;AAG9E,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AACnE,OAAO,KAAK,EAAE,cAAc,EAAgB,MAAM,SAAS,CAAA;AAC3D,OAAO,EAAsB,KAAK,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAEpE,KAAK,oBAAoB,GAAG,IAAI,CAAC,iBAAiB,EAAE,SAAS,CAAC,GAAG,gBAAgB,CAAA;AAEjF;;;GAGG;AACH,eAAO,MAAM,eAAe,EAAE,cAAc,CAAC,oBAAoB,CAkBhE,CAAA;AAID;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,UAAU,EAAE,CA+CxF"}
@@ -0,0 +1,84 @@
1
+ import { planCornerWindow } from '../building/corner-window.js';
2
+ import { cornerPair, wallEndPoint, windowCornerEnd } from '../lib/corner-pair.js';
3
+ import { achievedChanges } from './achieved.js';
4
+ import { targetLevel } from './level-target.js';
5
+ import { registerSceneCheck } from './verify-scene.js';
6
+ /**
7
+ * `add_corner_window`: one window on each of the two walls meeting at a corner, joined, on the level
8
+ * named, else the one in view: stacked storeys share their corners' plan points.
9
+ */
10
+ export const addCornerWindow = (nodes, input, context) => {
11
+ const level = targetLevel(nodes, input, context);
12
+ const { windows, wallIds, angle } = planCornerWindow(nodes, { ...input, levelId: level.id });
13
+ const changes = {
14
+ create: windows.map((node) => ({ node: node, parentId: node.parentId })),
15
+ };
16
+ return {
17
+ changes,
18
+ result: {
19
+ ok: true,
20
+ windowIds: windows.map((window) => window.id),
21
+ wallIds,
22
+ angle: Math.round(angle * 10) / 10,
23
+ post: windows[0].corner.post,
24
+ message: `Added a corner window across ${wallIds.join(' and ')} (${Math.round(angle)}°), the glass ${windows[0].corner.post === 'none' ? 'fused at the corner' : 'meeting at a post'}.`,
25
+ achieved: achievedChanges(nodes, changes),
26
+ },
27
+ };
28
+ };
29
+ const round = (value) => Math.round(value * 100) / 100;
30
+ /**
31
+ * Corner windows, checked: two windows running to the same corner unjoined (one face of a corner
32
+ * window built, the wrap missed), a pair whose sides drifted apart, a window naming a partner that
33
+ * is gone.
34
+ */
35
+ export function cornerWindowIssues(nodes) {
36
+ const issues = [];
37
+ const atCorner = new Map();
38
+ for (const node of Object.values(nodes)) {
39
+ if (node.type !== 'window')
40
+ continue;
41
+ const window = node;
42
+ const pair = cornerPair(nodes, window);
43
+ // Informational: what broke the pair (a side deleted or moved, a wall moved) was a choice.
44
+ if (window.corner && !pair) {
45
+ issues.push({
46
+ type: 'corner_partner_missing',
47
+ severity: 'info',
48
+ message: `Window ${window.id} names corner partner ${window.corner.partnerId}, but they no longer make a corner window (one is gone or moved off the corner, or the walls no longer meet there): it renders as a plain window. Only if the person wants the corner wrapped again, merge_windows joins two windows there.`,
49
+ });
50
+ continue;
51
+ }
52
+ if (pair) {
53
+ const sill = (w) => w.position[1] - w.height / 2;
54
+ if (window.id < pair.partner.id &&
55
+ (Math.abs(window.height - pair.partner.height) > 1e-3 ||
56
+ Math.abs(sill(window) - sill(pair.partner)) > 1e-3))
57
+ issues.push({
58
+ type: 'corner_out_of_step',
59
+ message: `Corner window ${window.id} and ${pair.partner.id} differ (heights ${round(window.height)} and ${round(pair.partner.height)} m, sills ${round(sill(window))} and ${round(sill(pair.partner))} m): a corner window's sides share height and sill.`,
60
+ });
61
+ continue;
62
+ }
63
+ const end = windowCornerEnd(nodes, window);
64
+ const wall = nodes[window.parentId ?? ''];
65
+ if (!end || wall?.type !== 'wall')
66
+ continue;
67
+ const [x, z] = wallEndPoint(wall, end);
68
+ const key = `${wall.parentId}:${x.toFixed(3)},${z.toFixed(3)}`;
69
+ atCorner.set(key, [...(atCorner.get(key) ?? []), window]);
70
+ }
71
+ for (const [key, windows] of atCorner) {
72
+ if (new Set(windows.map((w) => w.parentId)).size < 2)
73
+ continue;
74
+ const corner = key.split(':')[1];
75
+ // Informational: two windows meeting at a corner may be what the person drew.
76
+ issues.push({
77
+ type: 'corner_unjoined',
78
+ severity: 'info',
79
+ message: `Windows ${windows.map((w) => w.id).join(' and ')} both run to the corner (${corner}) without being joined: if the reference wraps the corner, merge_windows joins them as one corner window, the glass fused.`,
80
+ });
81
+ }
82
+ return issues;
83
+ }
84
+ registerSceneCheck({ name: 'corner windows', order: 50, run: (n) => cornerWindowIssues(n) });