@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { BuildingNode, DoorNode, ItemNode, LevelNode, WallNode, WindowNode, ZoneNode, } from '../../schema/index.js';
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import { doorFacing } from '../../building/wall-openings.js';
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import { area as clippedArea, difference } from '../../lib/polygon-boolean.js';
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import { reconcileSceneStructure } from '../../lib/structure-reconcile.js';
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import { findBlockedDoors, itemNodePlanCorners } from '../door-clearance.js';
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import { findItemItemCollisions, findItemsMidRoom } from '../layout-clearance.js';
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const graph = (...nodes) => ({
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nodes: Object.fromEntries(nodes.map((node) => [node.id, node])),
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rootNodeIds: nodes
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.filter((node) => node.type === 'building')
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.map((node) => node.id),
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});
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const KITCHEN = [
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[10, 0],
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[14, 0],
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[14, 3],
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[10, 3],
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];
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/** A 4 × 3 m room clear of everything on either floor. */
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const CLEAR = [
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[0, 5],
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[4, 5],
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[4, 8],
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[0, 8],
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];
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function roomsScene() {
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const door = DoorNode.parse({
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id: 'door_g',
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parentId: 'wall_g',
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wallId: 'wall_g',
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position: [1, 1.05, 0],
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});
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const window = WindowNode.parse({
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id: 'window_g',
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parentId: 'wall_g',
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wallId: 'wall_g',
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width: 1,
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height: 1.2,
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position: [3, 1.5, 0],
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});
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const wallG = WallNode.parse({
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id: 'wall_g',
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parentId: 'level_g',
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start: [0, 0],
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end: [4, 0],
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height: 2.5,
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children: [door.id, window.id],
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});
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const kitchen = ZoneNode.parse({
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id: 'zone_kitchen',
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parentId: 'level_g',
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name: 'Kitchen',
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polygon: KITCHEN,
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spaceRole: 'room',
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});
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const wallU = WallNode.parse({
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id: 'wall_u',
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parentId: 'level_u',
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start: [0, 0],
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end: [4, 0],
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height: 2.5,
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});
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const ground = LevelNode.parse({
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id: 'level_g',
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parentId: 'building_b',
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level: 0,
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name: 'Ground',
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height: 2.8,
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children: [wallG.id, kitchen.id],
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});
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const upper = LevelNode.parse({
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id: 'level_u',
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parentId: 'building_b',
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level: 1,
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name: 'Upper',
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height: 2.8,
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children: [wallU.id],
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});
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const roof = LevelNode.parse({
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id: 'level_r',
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parentId: 'building_b',
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level: 2,
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name: 'Roof',
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metadata: { role: 'roof' },
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});
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const building = BuildingNode.parse({
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id: 'building_b',
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children: [ground.id, upper.id, roof.id],
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});
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return graph(building, ground, upper, roof, wallG, door, window, kitchen, wallU);
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}
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/**
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* Run 6's order: walls drawn first, one add_wall each, round CLEAR (and `extra` inside it), then the
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* rooms the reconciler made of them, "Room 1" first; `renamed` is a name a person gave it since.
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*/
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function walledScene({ extra = [], renamed } = {}) {
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return () => {
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const base = roomsScene().nodes;
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const walls = [...CLEAR.map((point, i) => [point, CLEAR[(i + 1) % 4]]), ...extra].map(([start, end], i) => WallNode.parse({ id: `wall_c${i}`, parentId: 'level_g', start, end, height: 2.5 }));
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const level = base.level_g;
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let nodes = {
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...base,
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level_g: { ...level, children: [...level.children, ...walls.map((wall) => wall.id)] },
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...Object.fromEntries(walls.map((wall) => [wall.id, wall])),
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};
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const names = { zone: ['zone_walled', 'zone_side'] };
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let count = 0;
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nodes = reconcileSceneStructure({
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nodes,
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mintId: (kind) => names[kind]?.shift() ?? `${kind}_walled${++count}`,
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}).nodes;
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if (renamed)
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nodes.zone_walled = { ...nodes.zone_walled, name: renamed };
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return graph(...Object.values(nodes));
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};
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}
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// ─── Checks the table cannot state: minted ids and derived construction ───────────────────────
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const problems = (...entries) => entries.flatMap(([ok, problem]) => (ok ? [] : [problem]));
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const wallsOn = (nodes, levelId) => Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === levelId);
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/** Where an opening stands on the plan: along its wall from the wall's start. */
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function openingPlanPoint(nodes, id) {
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const opening = nodes[id];
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const wall = opening?.parentId ? nodes[opening.parentId] : undefined;
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if (!(opening?.position && wall?.type === 'wall'))
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return null;
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const length = Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
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const t = opening.position[0] / length;
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return [
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wall.start[0] + t * (wall.end[0] - wall.start[0]),
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wall.start[1] + t * (wall.end[1] - wall.start[1]),
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];
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}
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const near = (a, b) => Math.abs(a - b) < 1e-6;
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/** The room the result names: its zone, its walls in edge order, its derived floor and ceiling. */
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function roomBuilt(levelId, name, edges) {
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return (result, nodes) => {
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const zone = nodes[result.zoneId];
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const wallIds = result.wallIds;
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const slab = nodes[result.slabId];
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const ceiling = nodes[result.ceilingId];
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return problems([
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zone?.type === 'zone' &&
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zone.parentId === levelId &&
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zone.name === name &&
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zone.spaceRole === 'room',
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`zone ${String(result.zoneId)} is not the room "${name}" on ${levelId}`,
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],
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// The reconciler adopted the room the call wrote rather than minting one of its own.
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[
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zone?.type === 'zone' && zone.autoFromWalls === true,
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`zone ${String(result.zoneId)} was not adopted by the reconciler`,
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], [
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wallIds.length === edges && new Set(wallIds).size === edges,
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`wallIds ${JSON.stringify(wallIds)} is not one wall per edge`,
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], [
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wallIds.every((id) => id && nodes[id]?.type === 'wall' && nodes[id]?.parentId === levelId),
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`wallIds ${JSON.stringify(wallIds)} are not walls of ${levelId}`,
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], [
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slab?.type === 'slab' &&
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slab.boundary === 'auto' &&
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!!slab.zoneIds?.includes(result.zoneId),
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`slabId ${String(result.slabId)} is not the room's derived floor plate`,
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], [
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ceiling?.type === 'ceiling' &&
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ceiling.boundary === 'auto' &&
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ceiling.zoneId === result.zoneId,
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`ceilingId ${String(result.ceilingId)} is not the room's derived ceiling`,
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]);
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};
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}
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/** The room zones of the ground floor inside CLEAR's box: the one per walled space there. */
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const roomsInClear = (nodes) => Object.values(nodes).filter((node) => node.type === 'zone' &&
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node.parentId === 'level_g' &&
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node.spaceRole === 'room' &&
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node.polygon.every(([x, z]) => x >= -0.01 && x <= 4.01 && z >= 4.99 && z <= 8.01));
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const area = (polygon) => Math.abs(polygon.reduce((sum, [x, z], i) => {
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const [nx, nz] = polygon[(i + 1) % polygon.length];
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return sum + x * nz - nx * z;
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}, 0) / 2);
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const roomOn = (levelId) => (result, nodes) => problems([
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nodes[result.zoneId]?.parentId === levelId,
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`the room is on ${String(nodes[result.zoneId]?.parentId)}, not ${levelId}`,
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]);
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const room = (input) => ({ name: 'Bedroom', polygon: CLEAR, ...input });
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export const CREATE_ROOM_CASES = [
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// A door declared with a new room is planned before the host knows the new walls' outside;
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// once the room is derived, a door on an outside wall faces out, as add_door's does.
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{
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name: "a door declared on a new room's outside wall faces out",
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tool: 'create_room',
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scene: roomsScene,
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input: { levelId: 'level_g', name: 'Studio', polygon: CLEAR, doors: [{ wallIndex: 0 }] },
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expect: {
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result: { ok: true },
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check: (result, nodes) => {
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const [doorId] = result.doorIds;
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const door = nodes[doorId];
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const wall = nodes[door?.parentId ?? ''];
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const facing = wall?.type === 'wall' ? doorFacing(wall) : undefined;
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return problems([facing?.side !== undefined, `the wall does not know its outside: ${JSON.stringify(wall)}`], [
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door?.type === 'door' && door.side === facing?.side,
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`the door faces ${door?.type === 'door' ? door.side : '?'}, its wall's outside is ${facing?.side}`,
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]);
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},
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},
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},
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{
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name: 'a room is a wall per edge and a zone; its floor plate and ceiling are derived',
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tool: 'create_room',
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scene: roomsScene,
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input: room({ levelId: 'level_g' }),
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expect: {
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result: { ok: true, reusedWalls: 0, areaSqMeters: 12, doorIds: [], windowIds: [] },
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check: roomBuilt('level_g', 'Bedroom', 4),
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},
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},
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{
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name: 'an edge a wall already runs along reuses that wall, its door and window kept',
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tool: 'create_room',
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scene: roomsScene,
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input: {
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levelId: 'level_g',
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name: 'Hall',
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polygon: [
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[0, 0],
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[4, 0],
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[4, -3],
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[0, -3],
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],
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},
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expect: {
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result: { ok: true, reusedWalls: 1 },
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after: { wall_g: { children: ['door_g', 'window_g'] } },
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check: (result, nodes) => [
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...roomBuilt('level_g', 'Hall', 4)(result, nodes),
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...problems([
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result.wallIds[0] === 'wall_g',
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`edge 0 is ${result.wallIds[0]}, not the wall already there`,
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]),
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],
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},
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},
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// The 2026-09-03 defect: the chat bound an upper room's openings to the collinear wall below.
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{
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name: "openings go on the walls of the room's own level, never the collinear wall below",
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tool: 'create_room',
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scene: roomsScene,
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input: {
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levelId: 'level_u',
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name: 'Study',
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polygon: [
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[0, 0],
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[4, 0],
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[4, 3],
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[0, 3],
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],
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|
257
|
+
doors: [{ wallIndex: 0, t: 0.25 }],
|
|
258
|
+
windows: [{ wallIndex: 2 }],
|
|
259
|
+
},
|
|
260
|
+
expect: {
|
|
261
|
+
result: { ok: true, reusedWalls: 1 },
|
|
262
|
+
after: { wall_g: { children: ['door_g', 'window_g'] } },
|
|
263
|
+
check: (result, nodes) => {
|
|
264
|
+
const [doorId] = result.doorIds;
|
|
265
|
+
const [windowId] = result.windowIds;
|
|
266
|
+
const windowWall = nodes[nodes[windowId]?.parentId ?? ''];
|
|
267
|
+
return problems([nodes[doorId]?.parentId === 'wall_u', `the door hangs off ${nodes[doorId]?.parentId}`], [
|
|
268
|
+
windowWall?.type === 'wall' && windowWall.parentId === 'level_u',
|
|
269
|
+
`the window hangs off ${windowWall?.id} on ${windowWall?.parentId}`,
|
|
270
|
+
], [
|
|
271
|
+
near(openingPlanPoint(nodes, doorId)?.[0] ?? -1, 1),
|
|
272
|
+
`the door is not a quarter along edge 0: ${openingPlanPoint(nodes, doorId)}`,
|
|
273
|
+
]);
|
|
274
|
+
},
|
|
275
|
+
},
|
|
276
|
+
},
|
|
277
|
+
{
|
|
278
|
+
name: 'a room across a wall splits it; the door and window stay where they stood',
|
|
279
|
+
tool: 'create_room',
|
|
280
|
+
scene: roomsScene,
|
|
281
|
+
input: {
|
|
282
|
+
levelId: 'level_g',
|
|
283
|
+
name: 'Den',
|
|
284
|
+
polygon: [
|
|
285
|
+
[2, 0],
|
|
286
|
+
[6, 0],
|
|
287
|
+
[6, 3],
|
|
288
|
+
[2, 3],
|
|
289
|
+
],
|
|
290
|
+
},
|
|
291
|
+
expect: {
|
|
292
|
+
result: { ok: true },
|
|
293
|
+
present: ['door_g', 'window_g'],
|
|
294
|
+
check: (result, nodes) => problems(...['door_g', 'window_g'].map((id) => {
|
|
295
|
+
const wall = nodes[nodes[id]?.parentId ?? ''];
|
|
296
|
+
return [
|
|
297
|
+
wall?.type === 'wall' && wall.parentId === 'level_g',
|
|
298
|
+
`${id} hangs off ${wall?.id}, not a wall of level_g`,
|
|
299
|
+
];
|
|
300
|
+
}), [near(openingPlanPoint(nodes, 'door_g')?.[0] ?? -1, 1), 'door_g moved'], [near(openingPlanPoint(nodes, 'window_g')?.[0] ?? -1, 3), 'window_g moved'], [
|
|
301
|
+
!!nodes[result.zoneId] && !!nodes[result.ceilingId],
|
|
302
|
+
'the room has no zone or no derived ceiling',
|
|
303
|
+
]),
|
|
304
|
+
},
|
|
305
|
+
},
|
|
306
|
+
{
|
|
307
|
+
name: 'two declared doors that overlap: the second is skipped with its code, the room stands',
|
|
308
|
+
tool: 'create_room',
|
|
309
|
+
scene: roomsScene,
|
|
310
|
+
input: room({
|
|
311
|
+
levelId: 'level_g',
|
|
312
|
+
doors: [
|
|
313
|
+
{ wallIndex: 0, t: 0.5 },
|
|
314
|
+
{ wallIndex: 0, t: 0.55 },
|
|
315
|
+
],
|
|
316
|
+
}),
|
|
317
|
+
expect: {
|
|
318
|
+
result: { ok: true },
|
|
319
|
+
contains: { skippedOpenings: [{ kind: 'door', index: 1, code: 'opening_overlap' }] },
|
|
320
|
+
check: (result) => problems([result.doorIds.length === 1, 'not exactly one door built']),
|
|
321
|
+
},
|
|
322
|
+
},
|
|
323
|
+
{
|
|
324
|
+
name: 'a door wider than its edge is skipped: wall_too_short',
|
|
325
|
+
tool: 'create_room',
|
|
326
|
+
scene: roomsScene,
|
|
327
|
+
input: room({
|
|
328
|
+
levelId: 'level_g',
|
|
329
|
+
name: 'Closet',
|
|
330
|
+
polygon: [
|
|
331
|
+
[0, 5],
|
|
332
|
+
[0.8, 5],
|
|
333
|
+
[0.8, 8],
|
|
334
|
+
[0, 8],
|
|
335
|
+
],
|
|
336
|
+
doors: [{ wallIndex: 0 }],
|
|
337
|
+
}),
|
|
338
|
+
expect: {
|
|
339
|
+
result: { ok: true, doorIds: [] },
|
|
340
|
+
contains: { skippedOpenings: [{ kind: 'door', index: 0, code: 'wall_too_short' }] },
|
|
341
|
+
},
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
name: 'an edge the polygon does not have is skipped: edge_out_of_range',
|
|
345
|
+
tool: 'create_room',
|
|
346
|
+
scene: roomsScene,
|
|
347
|
+
input: room({ levelId: 'level_g', windows: [{ wallIndex: 7 }] }),
|
|
348
|
+
expect: {
|
|
349
|
+
result: { ok: true, windowIds: [] },
|
|
350
|
+
contains: { skippedOpenings: [{ kind: 'window', index: 0, code: 'edge_out_of_range' }] },
|
|
351
|
+
},
|
|
352
|
+
},
|
|
353
|
+
{
|
|
354
|
+
name: 'a window is centred on its wall, as add_window places it; a door takes its size, hinge, swing and style',
|
|
355
|
+
tool: 'create_room',
|
|
356
|
+
scene: roomsScene,
|
|
357
|
+
input: room({
|
|
358
|
+
levelId: 'level_g',
|
|
359
|
+
windows: [{ wallIndex: 2 }],
|
|
360
|
+
doors: [
|
|
361
|
+
{
|
|
362
|
+
wallIndex: 0,
|
|
363
|
+
width: '36 in',
|
|
364
|
+
hingesSide: 'right',
|
|
365
|
+
swingDirection: 'outward',
|
|
366
|
+
style: 'glass',
|
|
367
|
+
},
|
|
368
|
+
],
|
|
369
|
+
}),
|
|
370
|
+
expect: {
|
|
371
|
+
result: { ok: true },
|
|
372
|
+
check: (result, nodes) => {
|
|
373
|
+
const window = nodes[result.windowIds[0]];
|
|
374
|
+
const door = nodes[result.doorIds[0]];
|
|
375
|
+
// Centred on the wall as it stands when the room is made, the storey's 2.8 m: the floor plate
|
|
376
|
+
// is derived afterwards, and a later add_window sees the slab (a window 2.5 cm lower).
|
|
377
|
+
const wall = window?.type === 'window' && window.wallId ? nodes[window.wallId] : undefined;
|
|
378
|
+
const level = wall?.parentId ? nodes[wall.parentId] : undefined;
|
|
379
|
+
const ceiling = level?.type === 'level' ? (level.height ?? Number.NaN) : Number.NaN;
|
|
380
|
+
return problems([
|
|
381
|
+
window?.type === 'window' &&
|
|
382
|
+
near(window.position[1], ceiling / 2) &&
|
|
383
|
+
window.width === 1.5,
|
|
384
|
+
`window ${JSON.stringify(window)} is not 1.5 m wide and centred on its ${ceiling} m wall`,
|
|
385
|
+
], [
|
|
386
|
+
door?.type === 'door' &&
|
|
387
|
+
Math.abs(door.width - 0.9144) < 1e-4 &&
|
|
388
|
+
door.hingesSide === 'right' &&
|
|
389
|
+
door.swingDirection === 'outward',
|
|
390
|
+
`door ${JSON.stringify(door)} is not 36 in, hinged right, opening outward`,
|
|
391
|
+
]);
|
|
392
|
+
},
|
|
393
|
+
},
|
|
394
|
+
},
|
|
395
|
+
{
|
|
396
|
+
name: 'level is the same field as levelId',
|
|
397
|
+
tool: 'create_room',
|
|
398
|
+
scene: roomsScene,
|
|
399
|
+
input: room({ level: 'level_u' }),
|
|
400
|
+
expect: { result: { ok: true }, check: roomOn('level_u') },
|
|
401
|
+
},
|
|
402
|
+
{
|
|
403
|
+
name: 'without a level, the floor the person is viewing',
|
|
404
|
+
tool: 'create_room',
|
|
405
|
+
scene: roomsScene,
|
|
406
|
+
input: room({}),
|
|
407
|
+
context: { activeLevelId: 'level_u' },
|
|
408
|
+
expect: { result: { ok: true }, check: roomOn('level_u') },
|
|
409
|
+
},
|
|
410
|
+
{
|
|
411
|
+
name: 'without a level or a viewed floor, the lowest storey',
|
|
412
|
+
tool: 'create_room',
|
|
413
|
+
scene: roomsScene,
|
|
414
|
+
input: room({}),
|
|
415
|
+
expect: { result: { ok: true }, check: roomOn('level_g') },
|
|
416
|
+
},
|
|
417
|
+
{
|
|
418
|
+
name: 'outdoor: a terrace closed by separators, no walls of its own and no ceiling',
|
|
419
|
+
tool: 'create_room',
|
|
420
|
+
scene: roomsScene,
|
|
421
|
+
input: {
|
|
422
|
+
levelId: 'level_g',
|
|
423
|
+
name: 'Terrace',
|
|
424
|
+
outdoor: true,
|
|
425
|
+
polygon: [
|
|
426
|
+
[0, 10],
|
|
427
|
+
[4, 10],
|
|
428
|
+
[4, 13],
|
|
429
|
+
[0, 13],
|
|
430
|
+
],
|
|
431
|
+
},
|
|
432
|
+
expect: {
|
|
433
|
+
result: { ok: true, wallIds: [null, null, null, null], ceilingId: null },
|
|
434
|
+
check: (result, nodes) => {
|
|
435
|
+
const zone = nodes[result.zoneId];
|
|
436
|
+
const separators = Object.values(nodes).filter((node) => node.type === 'separator' && node.parentId === 'level_g');
|
|
437
|
+
return problems([
|
|
438
|
+
zone?.type === 'zone' && zone.name === 'Terrace' && zone.hasCeiling === false,
|
|
439
|
+
'no terrace zone without a ceiling',
|
|
440
|
+
], [separators.length === 4, `${separators.length} separators, not 4`], [wallsOn(nodes, 'level_g').length === 1, 'the terrace built walls'], [nodes[result.slabId]?.type === 'slab', 'the terrace has no derived floor']);
|
|
441
|
+
},
|
|
442
|
+
},
|
|
443
|
+
},
|
|
444
|
+
{
|
|
445
|
+
name: 'outdoor over a room is refused and names it',
|
|
446
|
+
tool: 'create_room',
|
|
447
|
+
scene: roomsScene,
|
|
448
|
+
input: {
|
|
449
|
+
levelId: 'level_g',
|
|
450
|
+
name: 'Terrace',
|
|
451
|
+
outdoor: true,
|
|
452
|
+
polygon: [
|
|
453
|
+
[11, 1],
|
|
454
|
+
[13, 1],
|
|
455
|
+
[13, 2],
|
|
456
|
+
[11, 2],
|
|
457
|
+
],
|
|
458
|
+
},
|
|
459
|
+
expect: { refusal: 'outdoor_room_overlap', mentions: ['Kitchen'] },
|
|
460
|
+
},
|
|
461
|
+
// Run 6: 54 walls drawn first, then 14 create_room calls, each stacking its named zone on the
|
|
462
|
+
// "Room N" the walls had made: 16 twins.
|
|
463
|
+
{
|
|
464
|
+
name: 'a room over walls that already enclose it names the room they made, never a second zone',
|
|
465
|
+
tool: 'create_room',
|
|
466
|
+
scene: walledScene(),
|
|
467
|
+
input: room({ levelId: 'level_g' }),
|
|
468
|
+
expect: {
|
|
469
|
+
result: { ok: true, reusedWalls: 4, zoneId: 'zone_walled' },
|
|
470
|
+
after: { zone_walled: { name: 'Bedroom' } },
|
|
471
|
+
check: (result, nodes) => [
|
|
472
|
+
...roomBuilt('level_g', 'Bedroom', 4)(result, nodes),
|
|
473
|
+
...problems([
|
|
474
|
+
roomsInClear(nodes).length === 1,
|
|
475
|
+
`${roomsInClear(nodes).map((zone) => zone.name).join(', ')} stand over one walled room`,
|
|
476
|
+
]),
|
|
477
|
+
],
|
|
478
|
+
},
|
|
479
|
+
},
|
|
480
|
+
{
|
|
481
|
+
name: 'the walled room is named whichever way round and from whichever corner the polygon runs',
|
|
482
|
+
tool: 'create_room',
|
|
483
|
+
scene: walledScene(),
|
|
484
|
+
input: {
|
|
485
|
+
levelId: 'level_g',
|
|
486
|
+
name: 'Study',
|
|
487
|
+
polygon: [
|
|
488
|
+
[4, 8],
|
|
489
|
+
[4, 5],
|
|
490
|
+
[0, 5],
|
|
491
|
+
[0, 8],
|
|
492
|
+
],
|
|
493
|
+
},
|
|
494
|
+
expect: {
|
|
495
|
+
result: { ok: true, zoneId: 'zone_walled' },
|
|
496
|
+
check: (_, nodes) => problems([
|
|
497
|
+
roomsInClear(nodes).map((zone) => zone.name).join() === 'Study',
|
|
498
|
+
`${roomsInClear(nodes).map((zone) => zone.name).join(', ')} stand there, not Study alone`,
|
|
499
|
+
]),
|
|
500
|
+
},
|
|
501
|
+
},
|
|
502
|
+
{
|
|
503
|
+
name: 'a polygon over two walled spaces names the one holding most of it; the other keeps its name',
|
|
504
|
+
tool: 'create_room',
|
|
505
|
+
scene: walledScene({
|
|
506
|
+
extra: [
|
|
507
|
+
[
|
|
508
|
+
[3, 5],
|
|
509
|
+
[3, 8],
|
|
510
|
+
],
|
|
511
|
+
],
|
|
512
|
+
}),
|
|
513
|
+
input: room({ levelId: 'level_g', name: 'Master Bedroom' }),
|
|
514
|
+
expect: {
|
|
515
|
+
result: { ok: true },
|
|
516
|
+
check: (result, nodes) => {
|
|
517
|
+
const rooms = roomsInClear(nodes);
|
|
518
|
+
const master = nodes[result.zoneId];
|
|
519
|
+
return problems([rooms.length === 2, `${rooms.length} rooms over two walled spaces`], [
|
|
520
|
+
master?.name === 'Master Bedroom' && Math.abs(area(master.polygon) - 9) < 0.05,
|
|
521
|
+
`the named room is ${master?.name} over ${master && area(master.polygon)} m², not the 9 m² space`,
|
|
522
|
+
], [
|
|
523
|
+
rooms.some((zone) => /^Room \d+$/.test(zone.name ?? '')),
|
|
524
|
+
'the smaller space lost its own name',
|
|
525
|
+
]);
|
|
526
|
+
},
|
|
527
|
+
},
|
|
528
|
+
},
|
|
529
|
+
// A room a person named is never renamed silently, and never twinned: the refusal names it, and
|
|
530
|
+
// the agent either passes rename: true or asks the person.
|
|
531
|
+
{
|
|
532
|
+
name: 'a room a person named is refused with a choice, never twinned or renamed silently',
|
|
533
|
+
tool: 'create_room',
|
|
534
|
+
scene: walledScene({ renamed: 'Library' }),
|
|
535
|
+
input: room({ levelId: 'level_g' }),
|
|
536
|
+
expect: { refusal: 'room_named_by_person', mentions: ['Library', 'rename: true only if the person asked', 'ask them'] },
|
|
537
|
+
},
|
|
538
|
+
{
|
|
539
|
+
name: 'rename: true names the room a person named, in place, with no second zone',
|
|
540
|
+
tool: 'create_room',
|
|
541
|
+
scene: walledScene({ renamed: 'Library' }),
|
|
542
|
+
input: room({ levelId: 'level_g', rename: true }),
|
|
543
|
+
expect: {
|
|
544
|
+
result: { ok: true, zoneId: 'zone_walled' },
|
|
545
|
+
after: { zone_walled: { name: 'Bedroom' } },
|
|
546
|
+
check: (_, nodes) => problems([roomsInClear(nodes).length === 1, 'a second zone stands beside the renamed room']),
|
|
547
|
+
},
|
|
548
|
+
},
|
|
549
|
+
{
|
|
550
|
+
name: 'the same name over a room a person named has nothing to create',
|
|
551
|
+
tool: 'create_room',
|
|
552
|
+
scene: walledScene({ renamed: 'Bedroom' }),
|
|
553
|
+
input: room({ levelId: 'level_g' }),
|
|
554
|
+
expect: { refusal: 'room_named_by_person', mentions: ['already', 'Bedroom'] },
|
|
555
|
+
},
|
|
556
|
+
{
|
|
557
|
+
name: 'outdoor over a space walls already enclose names that room and drops its ceiling',
|
|
558
|
+
tool: 'create_room',
|
|
559
|
+
scene: walledScene(),
|
|
560
|
+
input: room({ levelId: 'level_g', name: 'Courtyard', outdoor: true }),
|
|
561
|
+
expect: {
|
|
562
|
+
result: { ok: true, zoneId: 'zone_walled', ceilingId: null },
|
|
563
|
+
after: { zone_walled: { name: 'Courtyard', hasCeiling: false } },
|
|
564
|
+
check: (_, nodes) => problems([roomsInClear(nodes).length === 1, 'the courtyard stands beside its room']),
|
|
565
|
+
},
|
|
566
|
+
},
|
|
567
|
+
{
|
|
568
|
+
name: 'a roof level takes no room',
|
|
569
|
+
tool: 'create_room',
|
|
570
|
+
scene: roomsScene,
|
|
571
|
+
input: room({ levelId: 'level_r' }),
|
|
572
|
+
expect: { refusal: 'roof_level' },
|
|
573
|
+
},
|
|
574
|
+
{
|
|
575
|
+
name: 'a made-up level id is refused',
|
|
576
|
+
tool: 'create_room',
|
|
577
|
+
scene: roomsScene,
|
|
578
|
+
input: room({ levelId: 'level_1' }),
|
|
579
|
+
expect: { refusal: 'level_not_found' },
|
|
580
|
+
},
|
|
581
|
+
{
|
|
582
|
+
name: 'a polygon that crosses itself is refused',
|
|
583
|
+
tool: 'create_room',
|
|
584
|
+
scene: roomsScene,
|
|
585
|
+
input: room({
|
|
586
|
+
levelId: 'level_g',
|
|
587
|
+
polygon: [
|
|
588
|
+
[0, 5],
|
|
589
|
+
[4, 8],
|
|
590
|
+
[4, 5],
|
|
591
|
+
[0, 8],
|
|
592
|
+
],
|
|
593
|
+
}),
|
|
594
|
+
expect: { refusal: 'invalid_polygon' },
|
|
595
|
+
},
|
|
596
|
+
];
|
|
597
|
+
// ─── furnish_room ─────────────────────────────────────────────────────────────────────────────
|
|
598
|
+
const item = (id, dimensions) => ({
|
|
599
|
+
id,
|
|
600
|
+
name: id,
|
|
601
|
+
category: 'furniture',
|
|
602
|
+
thumbnail: `/items/${id}/thumbnail.webp`,
|
|
603
|
+
src: `/items/${id}/model.glb`,
|
|
604
|
+
dimensions,
|
|
605
|
+
});
|
|
606
|
+
const CATALOG = [
|
|
607
|
+
item('double-bed', [1.6, 0.5, 2.1]),
|
|
608
|
+
item('single-bed', [1, 0.5, 2]),
|
|
609
|
+
item('bedside-table', [0.5, 0.5, 0.4]),
|
|
610
|
+
item('dresser', [1.2, 0.8, 0.5]),
|
|
611
|
+
item('closet', [1.5, 2, 0.6]),
|
|
612
|
+
// The MCP's built-in sizes (asset-catalog.ts).
|
|
613
|
+
item('sofa', [2.5, 0.8, 1.5]),
|
|
614
|
+
item('coffee-table', [2, 0.4, 1.5]),
|
|
615
|
+
item('livingroom-chair', [1.5, 0.8, 1.5]),
|
|
616
|
+
item('tv-stand', [2, 0.4, 0.5]),
|
|
617
|
+
item('toilet', [1, 0.9, 1]),
|
|
618
|
+
item('bathroom-sink', [2, 1, 1.5]),
|
|
619
|
+
item('shower-square', [1, 2, 1]),
|
|
620
|
+
item('bathtub', [1.7, 0.6, 0.8]),
|
|
621
|
+
];
|
|
622
|
+
const ROOM_WALLS = ['wall_s', 'wall_e', 'wall_n', 'wall_w'];
|
|
623
|
+
/** A `width` × `depth` m room: walls south (edge 0), east, north (edge 2), west. */
|
|
624
|
+
const roomOutline = (width, depth) => [
|
|
625
|
+
[0, 0],
|
|
626
|
+
[width, 0],
|
|
627
|
+
[width, depth],
|
|
628
|
+
[0, depth],
|
|
629
|
+
];
|
|
630
|
+
/** A 5 × 4 m bedroom. */
|
|
631
|
+
const BEDROOM = roomOutline(5, 4);
|
|
632
|
+
/** An L: 10 m along the south, 5 m deep, and a 4 × 5 m wing to the north-west. */
|
|
633
|
+
const L_ROOM = [
|
|
634
|
+
[0, 0],
|
|
635
|
+
[10, 0],
|
|
636
|
+
[10, 5],
|
|
637
|
+
[4, 5],
|
|
638
|
+
[4, 10],
|
|
639
|
+
[0, 10],
|
|
640
|
+
];
|
|
641
|
+
/** A U: two 4 m arms, 6 m deep, round a 2 × 4 m notch to the north. */
|
|
642
|
+
const U_ROOM = [
|
|
643
|
+
[0, 0],
|
|
644
|
+
[10, 0],
|
|
645
|
+
[10, 10],
|
|
646
|
+
[6, 10],
|
|
647
|
+
[6, 6],
|
|
648
|
+
[4, 6],
|
|
649
|
+
[4, 10],
|
|
650
|
+
[0, 10],
|
|
651
|
+
];
|
|
652
|
+
/** A 6√2 × 4√2 m room turned 45°. */
|
|
653
|
+
const DIAMOND_ROOM = [
|
|
654
|
+
[0, 0],
|
|
655
|
+
[6, 6],
|
|
656
|
+
[2, 10],
|
|
657
|
+
[-4, 4],
|
|
658
|
+
];
|
|
659
|
+
/**
|
|
660
|
+
* A room of `outline`, a wall on each edge (`wall_s`, `wall_e`, `wall_n`, `wall_w` round a
|
|
661
|
+
* rectangle, `wall_<edge>` round any other outline) but the `open` ones and a repeated corner's,
|
|
662
|
+
* a door in the middle of each wall in `doorsOn`, and a desk if asked.
|
|
663
|
+
*/
|
|
664
|
+
function roomScene({ outline = BEDROOM, name = 'Bedroom', doorsOn = [], open = [], desk, } = {}) {
|
|
665
|
+
const wallIds = outline.map((_, i) => (outline.length === 4 ? ROOM_WALLS[i] : `wall_${i}`));
|
|
666
|
+
return () => {
|
|
667
|
+
const doors = doorsOn.map((wallId) => {
|
|
668
|
+
const i = wallIds.indexOf(wallId);
|
|
669
|
+
const [a, b] = [outline[i], outline[(i + 1) % outline.length]];
|
|
670
|
+
const middle = Math.hypot(b[0] - a[0], b[1] - a[1]) / 2;
|
|
671
|
+
return DoorNode.parse({
|
|
672
|
+
id: `door_${wallId.slice(5)}`,
|
|
673
|
+
parentId: wallId,
|
|
674
|
+
wallId,
|
|
675
|
+
position: [middle, 1.05, 0],
|
|
676
|
+
});
|
|
677
|
+
});
|
|
678
|
+
const walls = outline.flatMap((start, i) => open.includes(wallIds[i]) || `${start}` === `${outline[(i + 1) % outline.length]}`
|
|
679
|
+
? []
|
|
680
|
+
: WallNode.parse({
|
|
681
|
+
id: wallIds[i],
|
|
682
|
+
parentId: 'level_f',
|
|
683
|
+
start,
|
|
684
|
+
end: outline[(i + 1) % outline.length],
|
|
685
|
+
children: doors.filter((door) => door.parentId === wallIds[i]).map((door) => door.id),
|
|
686
|
+
}));
|
|
687
|
+
const zone = ZoneNode.parse({
|
|
688
|
+
id: 'zone_bed',
|
|
689
|
+
parentId: 'level_f',
|
|
690
|
+
name,
|
|
691
|
+
polygon: outline,
|
|
692
|
+
spaceRole: 'room',
|
|
693
|
+
});
|
|
694
|
+
// Where the bed would stand against the north wall.
|
|
695
|
+
const deskItem = desk
|
|
696
|
+
? ItemNode.parse({
|
|
697
|
+
id: 'item_desk',
|
|
698
|
+
parentId: 'level_f',
|
|
699
|
+
position: [2.5, 0, 3.5],
|
|
700
|
+
asset: item('desk', [1.6, 0.8, 0.8]),
|
|
701
|
+
})
|
|
702
|
+
: null;
|
|
703
|
+
const level = LevelNode.parse({
|
|
704
|
+
id: 'level_f',
|
|
705
|
+
parentId: 'building_f',
|
|
706
|
+
level: 0,
|
|
707
|
+
height: 2.8,
|
|
708
|
+
children: [...walls.map((wall) => wall.id), zone.id, ...(deskItem ? [deskItem.id] : [])],
|
|
709
|
+
});
|
|
710
|
+
const building = BuildingNode.parse({ id: 'building_f', children: [level.id] });
|
|
711
|
+
return graph(building, level, ...walls, zone, ...doors, ...(deskItem ? [deskItem] : []));
|
|
712
|
+
};
|
|
713
|
+
}
|
|
714
|
+
/**
|
|
715
|
+
* The piece's turned footprint inside the room, read by clipping it against the outline (not the
|
|
716
|
+
* operation's own test): what stands outside, under a square centimetre of rounding.
|
|
717
|
+
*/
|
|
718
|
+
const standsIn = (item, outline) => {
|
|
719
|
+
const corners = itemNodePlanCorners(item);
|
|
720
|
+
const [cx, cz] = [0, 1].map((axis) => corners.reduce((sum, c) => sum + c[axis], 0) / 4);
|
|
721
|
+
// Round the footprint, not across it: itemNodePlanCorners lists its corners by side.
|
|
722
|
+
const ring = corners.sort((a, b) => Math.atan2(a[1] - cz, a[0] - cx) - Math.atan2(b[1] - cz, b[0] - cx));
|
|
723
|
+
return clippedArea(difference(ring, outline)) < 1e-4;
|
|
724
|
+
};
|
|
725
|
+
const furnished = (result, nodes) => {
|
|
726
|
+
const items = Object.values(nodes);
|
|
727
|
+
const itemIds = result.itemIds;
|
|
728
|
+
return problems([itemIds.length > 0, 'nothing placed'], [
|
|
729
|
+
itemIds.every((id) => nodes[id]?.type === 'item' && nodes[id]?.parentId === 'level_f'),
|
|
730
|
+
'an item is not on the room level',
|
|
731
|
+
], [findBlockedDoors({ nodes: items }).length === 0, 'an item blocks a door'], [findItemItemCollisions({ nodes: items }).length === 0, 'two items overlap'], [
|
|
732
|
+
findItemsMidRoom({ nodes: items, levelId: 'level_f' }).length === 0,
|
|
733
|
+
'a wall-bound piece stands in the middle of the room',
|
|
734
|
+
], [
|
|
735
|
+
itemIds.every((id) => {
|
|
736
|
+
const [item, zone] = [nodes[id], nodes.zone_bed];
|
|
737
|
+
return (item?.type === 'item' && zone?.type === 'zone' && standsIn(item, zone.polygon));
|
|
738
|
+
}),
|
|
739
|
+
'an item stands outside the room',
|
|
740
|
+
]);
|
|
741
|
+
};
|
|
742
|
+
/** Where the piece of `assetId` stands, null when it was not placed. */
|
|
743
|
+
const positionOf = (nodes, assetId) => {
|
|
744
|
+
const piece = Object.values(nodes).find((node) => node.type === 'item' && node.asset.id === assetId);
|
|
745
|
+
return piece?.type === 'item' ? piece.position : null;
|
|
746
|
+
};
|
|
747
|
+
const bedPosition = (nodes) => positionOf(nodes, 'double-bed');
|
|
748
|
+
/** The sofa and the TV placed, the coffee table and the TV straight across from the sofa. */
|
|
749
|
+
const livingGroupKept = (nodes) => {
|
|
750
|
+
const [sofa, table, tv] = ['sofa', 'coffee-table', 'tv-stand'].map((id) => positionOf(nodes, id));
|
|
751
|
+
const across = (piece) => !!sofa && !!piece && Math.abs(piece[0] - sofa[0]) < 0.01;
|
|
752
|
+
return problems([sofa !== null, 'the sofa was skipped'], [tv !== null, 'the TV stand was skipped'], [across(table) && across(tv), 'the coffee table and the TV are not across from the sofa']);
|
|
753
|
+
};
|
|
754
|
+
export const FURNISH_ROOM_CASES = [
|
|
755
|
+
{
|
|
756
|
+
name: 'a room named by its zone: its level and outline; the bed faces the door from the far wall',
|
|
757
|
+
tool: 'furnish_room',
|
|
758
|
+
scene: roomScene({ doorsOn: ['wall_s'] }),
|
|
759
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
760
|
+
context: { catalog: CATALOG },
|
|
761
|
+
expect: {
|
|
762
|
+
result: { ok: true, doorWallIndex: 0, doorsDetected: 1 },
|
|
763
|
+
check: (result, nodes) => [
|
|
764
|
+
...furnished(result, nodes),
|
|
765
|
+
...problems([(bedPosition(nodes)?.[2] ?? 0) > 2, 'the bed is not against the north wall']),
|
|
766
|
+
],
|
|
767
|
+
},
|
|
768
|
+
},
|
|
769
|
+
{
|
|
770
|
+
name: 'the door it finds sets the furniture wall, whichever edge it is on',
|
|
771
|
+
tool: 'furnish_room',
|
|
772
|
+
scene: roomScene({ doorsOn: ['wall_n'] }),
|
|
773
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
774
|
+
context: { catalog: CATALOG },
|
|
775
|
+
expect: {
|
|
776
|
+
result: { ok: true, doorWallIndex: 2, doorsDetected: 1 },
|
|
777
|
+
check: (result, nodes) => [
|
|
778
|
+
...furnished(result, nodes),
|
|
779
|
+
...problems([(bedPosition(nodes)?.[2] ?? 4) < 2, 'the bed is not against the south wall']),
|
|
780
|
+
],
|
|
781
|
+
},
|
|
782
|
+
},
|
|
783
|
+
{
|
|
784
|
+
name: 'doorWallIndex names the door wall of a room with no door yet, and keeps it clear',
|
|
785
|
+
tool: 'furnish_room',
|
|
786
|
+
scene: roomScene(),
|
|
787
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom', doorWallIndex: 1 },
|
|
788
|
+
context: { catalog: CATALOG },
|
|
789
|
+
expect: {
|
|
790
|
+
result: { ok: true, doorWallIndex: 1, doorsDetected: 0 },
|
|
791
|
+
check: (result, nodes) => [
|
|
792
|
+
...furnished(result, nodes),
|
|
793
|
+
...problems([(bedPosition(nodes)?.[0] ?? 5) < 2.5, 'the bed is not against the west wall']),
|
|
794
|
+
],
|
|
795
|
+
},
|
|
796
|
+
},
|
|
797
|
+
{
|
|
798
|
+
name: 'a polygon instead of a zone, on the lowest storey when no level is named',
|
|
799
|
+
tool: 'furnish_room',
|
|
800
|
+
scene: roomScene({ doorsOn: ['wall_s'] }),
|
|
801
|
+
input: { polygon: BEDROOM, roomType: 'bedroom' },
|
|
802
|
+
context: { catalog: CATALOG },
|
|
803
|
+
expect: { result: { ok: true, doorWallIndex: 0 }, check: furnished },
|
|
804
|
+
},
|
|
805
|
+
{
|
|
806
|
+
name: 'an item already in the room is never overlapped',
|
|
807
|
+
tool: 'furnish_room',
|
|
808
|
+
scene: roomScene({ doorsOn: ['wall_s'], desk: true }),
|
|
809
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
810
|
+
context: { catalog: CATALOG },
|
|
811
|
+
expect: { result: { ok: true }, check: furnished },
|
|
812
|
+
},
|
|
813
|
+
{
|
|
814
|
+
name: 'a door in the sofa wall and in the TV wall: the sofa slides along its wall, the table and the TV with it, nothing into the room',
|
|
815
|
+
tool: 'furnish_room',
|
|
816
|
+
scene: roomScene({
|
|
817
|
+
outline: roomOutline(7, 4.5),
|
|
818
|
+
name: 'Living room',
|
|
819
|
+
doorsOn: ['wall_s', 'wall_n'],
|
|
820
|
+
}),
|
|
821
|
+
input: { zoneId: 'zone_bed', roomType: 'living' },
|
|
822
|
+
context: { catalog: CATALOG },
|
|
823
|
+
expect: {
|
|
824
|
+
result: { ok: true, doorWallIndex: 0, doorsDetected: 2 },
|
|
825
|
+
check: (result, nodes) => [...furnished(result, nodes), ...livingGroupKept(nodes)],
|
|
826
|
+
},
|
|
827
|
+
},
|
|
828
|
+
{
|
|
829
|
+
name: 'a skip names the other sources, and a set with no skip does not',
|
|
830
|
+
tool: 'furnish_room',
|
|
831
|
+
scene: roomScene({
|
|
832
|
+
outline: roomOutline(7, 4.5),
|
|
833
|
+
name: 'Living room',
|
|
834
|
+
open: ['wall_s', 'wall_e', 'wall_w'],
|
|
835
|
+
}),
|
|
836
|
+
input: { zoneId: 'zone_bed', roomType: 'living', doorWallIndex: 0 },
|
|
837
|
+
context: { catalog: CATALOG },
|
|
838
|
+
expect: {
|
|
839
|
+
result: { ok: true },
|
|
840
|
+
check: (result) => problems([result.skipped.length > 0, 'nothing was skipped: no case here'], [
|
|
841
|
+
String(result.message).includes('For what was skipped: add_object builds an object of any shape and size'),
|
|
842
|
+
'a skip does not name the sources',
|
|
843
|
+
]),
|
|
844
|
+
},
|
|
845
|
+
},
|
|
846
|
+
{
|
|
847
|
+
name: 'every piece placed comes with its name, size and id',
|
|
848
|
+
tool: 'furnish_room',
|
|
849
|
+
scene: roomScene({ outline: roomOutline(7, 4.5), name: 'Living room', doorsOn: ['wall_s'] }),
|
|
850
|
+
input: { zoneId: 'zone_bed', roomType: 'living' },
|
|
851
|
+
context: { catalog: CATALOG },
|
|
852
|
+
expect: {
|
|
853
|
+
result: { ok: true, skipped: [] },
|
|
854
|
+
mentions: ['sofa (2.5 × 1.5 m): item_'],
|
|
855
|
+
check: (result) => {
|
|
856
|
+
const pieces = result.pieces;
|
|
857
|
+
const ids = result.itemIds;
|
|
858
|
+
return problems([pieces.length === ids.length && ids.length > 0, 'pieces and ids differ'], [
|
|
859
|
+
pieces.every((piece, i) => piece.endsWith(`: ${ids[i]}`) && / \(\d[\d.]* × \d[\d.]* m\): /.test(piece)),
|
|
860
|
+
`a piece lacks its size or its id: ${pieces}`,
|
|
861
|
+
], [!String(result.message).includes('add_object'), 'a set with no skip names the sources']);
|
|
862
|
+
},
|
|
863
|
+
},
|
|
864
|
+
},
|
|
865
|
+
{
|
|
866
|
+
name: 'a wall-bound piece where no wall stands is skipped, and says so: the TV of a living room open to the south',
|
|
867
|
+
tool: 'furnish_room',
|
|
868
|
+
scene: roomScene({
|
|
869
|
+
outline: roomOutline(7, 4.5),
|
|
870
|
+
name: 'Living room',
|
|
871
|
+
open: ['wall_s', 'wall_e', 'wall_w'],
|
|
872
|
+
}),
|
|
873
|
+
input: { zoneId: 'zone_bed', roomType: 'living', doorWallIndex: 0 },
|
|
874
|
+
context: { catalog: CATALOG },
|
|
875
|
+
expect: {
|
|
876
|
+
result: { ok: true },
|
|
877
|
+
mentions: ['tv-stand (2 × 0.5 m): no wall to stand against there'],
|
|
878
|
+
check: (result, nodes) => [
|
|
879
|
+
...furnished(result, nodes),
|
|
880
|
+
...problems([positionOf(nodes, 'sofa') !== null, 'the sofa was skipped']),
|
|
881
|
+
],
|
|
882
|
+
},
|
|
883
|
+
},
|
|
884
|
+
{
|
|
885
|
+
name: 'an L-shaped bedroom: nothing lands in the corner the L leaves out',
|
|
886
|
+
tool: 'furnish_room',
|
|
887
|
+
scene: roomScene({ outline: L_ROOM, doorsOn: ['wall_0'] }),
|
|
888
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
889
|
+
context: { catalog: CATALOG },
|
|
890
|
+
expect: { result: { ok: true, doorWallIndex: 0 }, check: furnished },
|
|
891
|
+
},
|
|
892
|
+
{
|
|
893
|
+
name: 'an outline drawn closed (its first corner repeated) is the same room: the closet stands against its far wall',
|
|
894
|
+
tool: 'furnish_room',
|
|
895
|
+
scene: roomScene({ outline: [...roomOutline(6, 4), [0, 0]], name: 'Storage' }),
|
|
896
|
+
input: { zoneId: 'zone_bed', roomType: 'storage', doorWallIndex: 0 },
|
|
897
|
+
context: { catalog: CATALOG },
|
|
898
|
+
expect: {
|
|
899
|
+
result: { ok: true, placed: 1 },
|
|
900
|
+
check: (result, nodes) => [
|
|
901
|
+
...furnished(result, nodes),
|
|
902
|
+
...problems([
|
|
903
|
+
(positionOf(nodes, 'closet')?.[2] ?? 0) > 3,
|
|
904
|
+
'the closet is not against the far wall',
|
|
905
|
+
]),
|
|
906
|
+
],
|
|
907
|
+
},
|
|
908
|
+
},
|
|
909
|
+
{
|
|
910
|
+
name: 'a U-shaped room: nothing stands in the notch between its arms, though its corners touch the outline',
|
|
911
|
+
tool: 'furnish_room',
|
|
912
|
+
scene: roomScene({ outline: U_ROOM, name: 'Dining room' }),
|
|
913
|
+
input: { zoneId: 'zone_bed', roomType: 'dining', doorWallIndex: 0 },
|
|
914
|
+
context: {
|
|
915
|
+
catalog: [
|
|
916
|
+
...CATALOG,
|
|
917
|
+
item('dining-table', [2, 0.75, 4]),
|
|
918
|
+
item('dining-chair', [0.5, 0.9, 0.5]),
|
|
919
|
+
],
|
|
920
|
+
},
|
|
921
|
+
expect: {
|
|
922
|
+
result: { ok: true },
|
|
923
|
+
mentions: ['dining-table (2 × 4 m): outside the room'],
|
|
924
|
+
check: furnished,
|
|
925
|
+
},
|
|
926
|
+
},
|
|
927
|
+
{
|
|
928
|
+
name: 'a room turned 45°: the closet stands inside it, against a wall',
|
|
929
|
+
tool: 'furnish_room',
|
|
930
|
+
scene: roomScene({ outline: DIAMOND_ROOM, name: 'Storage', doorsOn: [] }),
|
|
931
|
+
input: { zoneId: 'zone_bed', roomType: 'storage', doorWallIndex: 0 },
|
|
932
|
+
context: { catalog: CATALOG },
|
|
933
|
+
expect: {
|
|
934
|
+
result: { ok: true, placed: 1 },
|
|
935
|
+
check: (result, nodes) => [
|
|
936
|
+
...furnished(result, nodes),
|
|
937
|
+
...problems([positionOf(nodes, 'closet') !== null, 'the closet was skipped']),
|
|
938
|
+
],
|
|
939
|
+
},
|
|
940
|
+
},
|
|
941
|
+
{
|
|
942
|
+
name: 'a bathroom under 6.5 m², which takes a shower and no tub: the shower stands against a wall, not in the middle',
|
|
943
|
+
tool: 'furnish_room',
|
|
944
|
+
scene: roomScene({ outline: roomOutline(2.4, 2.6), name: 'Bathroom', doorsOn: ['wall_s'] }),
|
|
945
|
+
input: { zoneId: 'zone_bed', roomType: 'bathroom' },
|
|
946
|
+
context: { catalog: CATALOG },
|
|
947
|
+
expect: {
|
|
948
|
+
result: { ok: true },
|
|
949
|
+
check: (result, nodes) => [
|
|
950
|
+
...furnished(result, nodes),
|
|
951
|
+
...problems([positionOf(nodes, 'shower-square') !== null, 'the shower was skipped'], [positionOf(nodes, 'bathtub') === null, 'a tub was placed']),
|
|
952
|
+
],
|
|
953
|
+
},
|
|
954
|
+
},
|
|
955
|
+
{
|
|
956
|
+
name: 'a piece the catalog lacks is skipped and named',
|
|
957
|
+
tool: 'furnish_room',
|
|
958
|
+
scene: roomScene({ doorsOn: ['wall_s'] }),
|
|
959
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
960
|
+
context: { catalog: CATALOG.filter((entry) => entry.id !== 'bedside-table') },
|
|
961
|
+
expect: { result: { ok: true }, mentions: ['bedside-table: not in the catalog'] },
|
|
962
|
+
},
|
|
963
|
+
{
|
|
964
|
+
name: 'no room named: room_required',
|
|
965
|
+
tool: 'furnish_room',
|
|
966
|
+
scene: roomScene(),
|
|
967
|
+
input: { roomType: 'bedroom' },
|
|
968
|
+
context: { catalog: CATALOG },
|
|
969
|
+
expect: { refusal: 'room_required' },
|
|
970
|
+
},
|
|
971
|
+
{
|
|
972
|
+
name: 'a wall id for the room: not_a_zone',
|
|
973
|
+
tool: 'furnish_room',
|
|
974
|
+
scene: roomScene(),
|
|
975
|
+
input: { zoneId: 'wall_s', roomType: 'bedroom' },
|
|
976
|
+
context: { catalog: CATALOG },
|
|
977
|
+
expect: { refusal: 'not_a_zone', mentions: ['wall_s'] },
|
|
978
|
+
},
|
|
979
|
+
{
|
|
980
|
+
name: 'a zone id that does not exist: zone_not_found',
|
|
981
|
+
tool: 'furnish_room',
|
|
982
|
+
scene: roomScene(),
|
|
983
|
+
input: { zoneId: 'zone_nope', roomType: 'bedroom' },
|
|
984
|
+
context: { catalog: CATALOG },
|
|
985
|
+
expect: { refusal: 'zone_not_found' },
|
|
986
|
+
},
|
|
987
|
+
{
|
|
988
|
+
name: 'a roof level takes no furniture',
|
|
989
|
+
tool: 'furnish_room',
|
|
990
|
+
scene: roomsScene,
|
|
991
|
+
input: { levelId: 'level_r', polygon: CLEAR, roomType: 'bedroom' },
|
|
992
|
+
context: { catalog: CATALOG },
|
|
993
|
+
expect: { refusal: 'roof_level' },
|
|
994
|
+
},
|
|
995
|
+
// Every host has a catalog (the MCP its built-in list at least); an operation run without one
|
|
996
|
+
// says so rather than placing nothing.
|
|
997
|
+
{
|
|
998
|
+
name: 'a host without a catalog: no_catalog',
|
|
999
|
+
tool: 'furnish_room',
|
|
1000
|
+
scene: roomScene(),
|
|
1001
|
+
input: { zoneId: 'zone_bed', roomType: 'bedroom' },
|
|
1002
|
+
surfaces: ['core', 'chat'],
|
|
1003
|
+
expect: { refusal: 'no_catalog' },
|
|
1004
|
+
},
|
|
1005
|
+
];
|