@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,522 @@
1
+ import { z } from 'zod';
2
+ import { addObjectTool } from '../agent-tools/add-object.js';
3
+ import { isAgentRefusal, refuse } from '../agent-tools/refusal.js';
4
+ import { CATALOG_SOURCE } from '../agent-tools/sources.js';
5
+ import { artifactUrl } from '../lib/artifact-store.js';
6
+ import { isScriptedNode, matchScriptSlotsToLibrary, requireMeasured, scriptedSize, scriptInteractive, scriptSource, } from '../lib/geometry-script-node.js';
7
+ import { geometryRestingHeight, resettledPosition } from '../lib/geometry-surfaces.js';
8
+ import { area, intersection, union } from '../lib/polygon-boolean.js';
9
+ import { generateId, ItemNode, } from '../schema/index.js';
10
+ import { achievedChanges } from './achieved.js';
11
+ import { targetLevel } from './level-target.js';
12
+ import { roofLevelRefusal } from './roof-writes.js';
13
+ const ATTACH = {
14
+ floor: undefined,
15
+ wall: 'wall',
16
+ 'wall-side': 'wall-side',
17
+ ceiling: 'ceiling',
18
+ };
19
+ const HOSTS = {
20
+ floor: ['level', 'item'],
21
+ wall: ['wall'],
22
+ 'wall-side': ['wall'],
23
+ ceiling: ['ceiling'],
24
+ };
25
+ function scriptAsset(compiled, input, previous) {
26
+ const { min, max } = compiled.manifest.bounds;
27
+ const restingHeight = geometryRestingHeight(compiled.manifest);
28
+ const attachTo = ATTACH[compiled.mount];
29
+ const interactive = scriptInteractive(compiled.manifest);
30
+ return {
31
+ id: `script_${compiled.sha256.slice(0, 16)}`,
32
+ category: input.category ?? previous?.category ?? 'object',
33
+ name: input.name ?? previous?.name ?? 'Authored object',
34
+ thumbnail: previous?.thumbnail ?? '',
35
+ source: 'mine',
36
+ src: artifactUrl(compiled.sha256),
37
+ dimensions: [max[0] - min[0], max[1] - min[1], max[2] - min[2]],
38
+ ...(attachTo ? { attachTo } : {}),
39
+ ...(restingHeight === null ? {} : { surface: { height: restingHeight } }),
40
+ offset: [0, 0, 0],
41
+ rotation: [0, 0, 0],
42
+ scale: [1, 1, 1],
43
+ ...(interactive ? { interactive } : {}),
44
+ };
45
+ }
46
+ /**
47
+ * Words that name what Pascal already builds, with the tool that builds it. An object named so is
48
+ * built with a hint naming that tool: authored objects are for what has no type.
49
+ */
50
+ export const PASCAL_TYPES = [
51
+ [/\bwalls?\b/i, 'walls: add_wall'],
52
+ [
53
+ /\b(slabs?|floor plates?|floors?)\b/i,
54
+ 'a floor: rooms make their floor plates (create_room), shaped by set_room_floor_construction or set_floor_foundation',
55
+ ],
56
+ [
57
+ /\b(doors?|windows?|sills?|glazing)\b/i,
58
+ 'add_door / add_window (with code for a design their fields cannot express)',
59
+ ],
60
+ [/\b(stairs?|staircases?)\b/i, 'create_stair'],
61
+ [/\broofs?\b/i, 'create_roof'],
62
+ [/\b(rooms?|zones?|apartments?)\b/i, 'rooms: create_room'],
63
+ ];
64
+ /**
65
+ * What a label names: the last word of its main phrase. "entry door pull handle (brass)" is a
66
+ * handle; "door" only says which one (it was once refused as a door).
67
+ */
68
+ function headWord(label) {
69
+ const phrase = label.split(/\(|,|\s[-–—]\s|\sof\s/i)[0].trim();
70
+ return phrase.split(/\s+/).at(-1) ?? phrase;
71
+ }
72
+ /**
73
+ * The tool for an object named after something Pascal builds: an invitation, not a gate. A word
74
+ * gate taught evasion: refused "entry door pull handle (brass)", the agent relabelled it "brass
75
+ * pull bars", and the label stopped naming the gap.
76
+ */
77
+ function typeHint(input) {
78
+ for (const label of [input.name, input.category]) {
79
+ const named = label && PASCAL_TYPES.find(([word]) => word.test(headWord(label)));
80
+ if (named)
81
+ return `"${label}" is something Pascal builds: ${named[1]}.`;
82
+ }
83
+ return undefined;
84
+ }
85
+ /** A wall's box: thin, a metre long or more, two metres high or more. */
86
+ function wallSized(compiled) {
87
+ const [width, height, depth] = scriptedSize(compiled.manifest);
88
+ return Math.min(width, depth) <= 0.45 && Math.max(width, depth) >= 1 && height >= 2;
89
+ }
90
+ /** A plain box: one cuboid, as a wall is. A bookcase or a screen has shelves or holes. */
91
+ const PLAIN_BOX = 12;
92
+ /** A plate with at least this share of its footprint over a floor lies on that floor. */
93
+ const FLOOR_SHARE = 0.5;
94
+ /**
95
+ * The share of a plate's footprint that lies over a floor of its level: the slabs the level owns (a
96
+ * room's floor plate, a drawn slab, a deck) with their holes left out. The footprint is the bounds
97
+ * the compile measured, turned and placed as the object will be.
98
+ */
99
+ function shareOverFloor(nodes, levelId, compiled, input) {
100
+ const slabs = Object.values(nodes).filter((node) => node.type === 'slab' && node.parentId === levelId);
101
+ const { min, max } = compiled.manifest.bounds;
102
+ const footprintArea = (max[0] - min[0]) * (max[2] - min[2]);
103
+ if (slabs.length === 0 || !(footprintArea > 0))
104
+ return 0;
105
+ const [px = 0, , pz = 0] = input.position ?? [];
106
+ const turn = ((input.rotation ?? 0) * Math.PI) / 180;
107
+ const [cos, sin] = [Math.cos(turn), Math.sin(turn)];
108
+ const corners = [
109
+ [min[0], min[2]],
110
+ [max[0], min[2]],
111
+ [max[0], max[2]],
112
+ [min[0], max[2]],
113
+ ];
114
+ const footprint = corners.map(([u, v]) => [
115
+ px + u * cos + v * sin,
116
+ pz - u * sin + v * cos,
117
+ ]);
118
+ const floor = union(slabs.map((slab) => ({ outer: slab.polygon, holes: slab.holes ?? [] })));
119
+ return area(intersection(footprint, floor)) / footprintArea;
120
+ }
121
+ /**
122
+ * A floor object that is a plain box with a wall's size, or a floor plate with no floor under it, is
123
+ * refused: Pascal builds those, and rooms, openings and facades only work with its own. Production
124
+ * saw whole houses of plain custom solids, nothing editable as walls, rooms or doors. A flat object
125
+ * over a floor the level already has is furniture, a rug: the scene decides, not its name.
126
+ */
127
+ function refuseWallOrSlabShape(nodes, levelId, compiled, input) {
128
+ const [width, height, depth] = scriptedSize(compiled.manifest);
129
+ const long = Math.max(width, depth);
130
+ const short = Math.min(width, depth);
131
+ const label = input.name ?? input.category ?? 'The object';
132
+ if (wallSized(compiled) && compiled.manifest.triangles <= PLAIN_BOX)
133
+ refuse('use_walls', `"${label}" (${long.toFixed(2)} × ${short.toFixed(2)} m, ${height.toFixed(2)} m high) is a plain box with a wall's size: build it with add_wall so rooms, openings and facades work with it.`, { label });
134
+ const base = input.position?.[1] ?? 0;
135
+ if (height <= 0.35 &&
136
+ short >= 2 &&
137
+ base <= 0.05 &&
138
+ shareOverFloor(nodes, levelId, compiled, input) < FLOOR_SHARE) {
139
+ // Its extent along x and z as it stands, so the numbers match the outline the agent drew.
140
+ const turn = ((input.rotation ?? 0) * Math.PI) / 180;
141
+ const [c, s] = [Math.abs(Math.cos(turn)), Math.abs(Math.sin(turn))];
142
+ const [x, z] = [width * c + depth * s, width * s + depth * c];
143
+ refuse('use_slab', `"${label}" (${x.toFixed(2)} × ${z.toFixed(2)} m in x and z, ${height.toFixed(2)} m thick, on the floor) is a floor plate: build it as a slab.`, { label });
144
+ }
145
+ }
146
+ /** An item's category lives on its asset, so its source meta leaves it out. */
147
+ const itemSourceMeta = ({ category: _, ...input }) => input;
148
+ const round = (value) => Math.round(value * 1000) / 1000;
149
+ function summary(node, compiled, orphanedSlots) {
150
+ const { bounds, parts, slots, lights, params, triangles, cutout, animations } = compiled.manifest;
151
+ return {
152
+ nodeId: node.id,
153
+ mount: compiled.mount,
154
+ size: bounds.max.map((v, i) => round(v - bounds.min[i])),
155
+ parts: parts.map((part) => (part.type ? `${part.id} (${part.type})` : part.id)),
156
+ slots: slots.map((slot) => slot.id),
157
+ lights: lights.map((light) => light.id),
158
+ animations: animations.map((clip) => clip.name),
159
+ params: params.map((spec) => ({ ...spec, value: compiled.params[spec.id] })),
160
+ cutout,
161
+ triangles,
162
+ ...(orphanedSlots.length > 0
163
+ ? {
164
+ orphanedSlots,
165
+ note: `Paint on ${orphanedSlots.join(', ')} is kept but no longer shows: the new output has no slot with that id.`,
166
+ }
167
+ : {}),
168
+ };
169
+ }
170
+ /**
171
+ * `add_object`: the item a compiled three.js module becomes. Not in
172
+ * AGENT_OPERATIONS: each surface compiles `code` first (the chat in its
173
+ * worker, the MCP on the server) and passes the result as `compiled`.
174
+ * The artifact is referenced by hash and its bounds become the item's dimensions; editing
175
+ * keeps the item's identity, placement, children, paint and reason. Only a new object is judged
176
+ * by its shape and must give a reason: the editor's inspector rebuilds through the edit path.
177
+ */
178
+ /**
179
+ * A new object says what it stands in for. Hosts check it before running the script: a missing
180
+ * reason refused after the compile has run it and stored its artifacts for nothing.
181
+ */
182
+ export function requireAddObjectReason(input) {
183
+ if (!input.nodeId && !input.reason?.trim())
184
+ refuse('reason_required', 'Give its design intent (reason): why the authored shape, size or style suits the request. The scene check lists every authored object with its reason; no catalog-exhaustion proof is required.');
185
+ }
186
+ export const addObject = (nodes, input, context) => {
187
+ const { compiled } = input;
188
+ requireMeasured(compiled, { label: input.name, nodeId: input.nodeId, tool: 'add_object' });
189
+ const rotation = input.rotation === undefined ? undefined : [0, (input.rotation * Math.PI) / 180, 0];
190
+ if (input.nodeId) {
191
+ if (nodes[input.nodeId]?.type === 'column')
192
+ refuse('use_column_tool', `Rebuild ${input.nodeId} with add_column and nodeId.`, {
193
+ id: input.nodeId,
194
+ type: 'column',
195
+ });
196
+ const previous = authoredObject(nodes, input.nodeId);
197
+ if (previous.type !== 'item')
198
+ refuse('use_opening_tool', `${previous.id} is a ${previous.type}: rebuild it with add_${previous.type} and nodeId.`, { id: previous.id, type: previous.type });
199
+ const slotIds = new Set(compiled.manifest.slots.map((slot) => slot.id));
200
+ const orphanedSlots = Object.keys(previous.slots ?? {}).filter((id) => !slotIds.has(id));
201
+ const next = ItemNode.parse({
202
+ ...previous,
203
+ name: input.name ?? previous.name,
204
+ position: input.position ?? previous.position,
205
+ rotation: rotation ?? previous.rotation,
206
+ ...(input.side === undefined ? {} : { side: input.side }),
207
+ source: scriptSource(compiled, itemSourceMeta(input), previous.source),
208
+ slots: matchScriptSlotsToLibrary(compiled.manifest, previous.slots, previous.source?.manifest),
209
+ asset: scriptAsset(compiled, input, previous.asset),
210
+ ...(input.reason ? { metadata: { ...previous.metadata, reason: input.reason } } : {}),
211
+ });
212
+ // Children resting on or hanging from the object follow its new geometry.
213
+ const resettled = [];
214
+ for (const childId of previous.children) {
215
+ const child = nodes[childId];
216
+ if (child?.type !== 'item' || child.wallId)
217
+ continue;
218
+ const position = resettledPosition(compiled.manifest, child, next.scale);
219
+ if (!position || position.every((v, i) => Math.abs(v - child.position[i]) < 1e-4))
220
+ continue;
221
+ resettled.push({ id: child.id, position });
222
+ }
223
+ return {
224
+ result: {
225
+ ...summary(next, compiled, orphanedSlots),
226
+ ...(resettled.length > 0 ? { resettled: resettled.map((entry) => entry.id) } : {}),
227
+ },
228
+ changes: {
229
+ update: [
230
+ { id: next.id, data: next },
231
+ ...resettled.map(({ id, position }) => ({ id, data: { position } })),
232
+ ],
233
+ },
234
+ };
235
+ }
236
+ const parent = input.parentId ? nodes[input.parentId] : targetLevel(nodes, {}, context);
237
+ if (!parent)
238
+ refuse('node_not_found', `Node not found: ${input.parentId}.`, { id: input.parentId });
239
+ const hosts = HOSTS[compiled.mount];
240
+ if (!hosts.includes(parent.type)) {
241
+ refuse('wrong_host', `A ${compiled.mount} object goes on a ${hosts.join(' or ')}, not on a ${parent.type}. Pass parentId of a ${hosts[0]}, or change \`mount\`.`, { mount: compiled.mount, parentType: parent.type });
242
+ }
243
+ if (compiled.mount === 'floor' && parent.type === 'level') {
244
+ // Given no host while the roof level is in view (a roof just placed selects it), the object
245
+ // belongs on the storey it covers; one named onto the roof level goes up with the roof (a
246
+ // chimney cap, a gable louvre).
247
+ const onRoofLevel = input.parentId
248
+ ? null
249
+ : roofLevelRefusal(nodes, parent.id, `"${input.name ?? 'the object'}"`);
250
+ if (onRoofLevel)
251
+ throw onRoofLevel;
252
+ refuseWallOrSlabShape(nodes, parent.id, compiled, input);
253
+ }
254
+ requireAddObjectReason(input);
255
+ const asset = scriptAsset(compiled, input, undefined);
256
+ const node = ItemNode.parse({
257
+ object: 'node',
258
+ id: compiled.nodeId ?? generateId('item'),
259
+ type: 'item',
260
+ name: input.name ?? asset.name,
261
+ parentId: parent.id,
262
+ ...(parent.type === 'wall' ? { wallId: parent.id, side: input.side ?? 'front' } : {}),
263
+ position: input.position ?? [0, 0, 0],
264
+ rotation: rotation ?? [
265
+ 0,
266
+ compiled.mount === 'wall-side' && input.side === 'back' ? Math.PI : 0,
267
+ 0,
268
+ ],
269
+ source: scriptSource(compiled, itemSourceMeta(input)),
270
+ slots: matchScriptSlotsToLibrary(compiled.manifest),
271
+ asset,
272
+ metadata: { reason: input.reason },
273
+ });
274
+ const hint = [
275
+ typeHint(input),
276
+ compiled.mount === 'floor' &&
277
+ wallSized(compiled) &&
278
+ `It has a wall's size: if it is a wall, add_wall builds it so rooms, openings and facades work with it.`,
279
+ ]
280
+ .filter(Boolean)
281
+ .join(' ');
282
+ return {
283
+ result: { ...summary(node, compiled, []), ...(hint ? { hint } : {}) },
284
+ changes: { create: [{ node, parentId: parent.id }] },
285
+ };
286
+ };
287
+ /**
288
+ * `add_object` inside run_batch: the batch's host built the module before the batch ran (a compile
289
+ * is async, the operations are not), and the call places what was built, with the receipt a lone
290
+ * add_object gives.
291
+ */
292
+ export const addObjectInBatch = (nodes, input, context) => {
293
+ const built = context.batchCall === undefined ? undefined : context.batchObjects?.[context.batchCall];
294
+ if (!built)
295
+ refuse('object_not_built', "This host did not build the batch's add_object calls: call add_object on its own.");
296
+ if ('failure' in built)
297
+ refuse(built.failure.code, built.failure.message);
298
+ const outcome = addObject(nodes, { ...input, compiled: built.compiled }, context);
299
+ return {
300
+ ...outcome,
301
+ result: { ...outcome.result, achieved: achievedChanges(nodes, outcome.changes ?? {}) },
302
+ };
303
+ };
304
+ /** How many modules of one batch a host compiles at once. */
305
+ const BATCH_COMPILES_AT_ONCE = 3;
306
+ /**
307
+ * Builds the module of every add_object call of a batch with the host's own compile, a few at a
308
+ * time, by call index. A call that fails (a reason missing, a script that does not run, a host
309
+ * that refuses) is kept with its own message, so the batch reports it and the others stand. A call
310
+ * whose input does not parse is left out: the batch refuses it with the contract's message.
311
+ */
312
+ export async function buildBatchObjects(calls, build) {
313
+ const parse = z.object(addObjectTool.input);
314
+ const built = {};
315
+ const edited = new Set();
316
+ const jobs = calls.flatMap((call, index) => {
317
+ if (call?.tool !== addObjectTool.name)
318
+ return [];
319
+ const parsed = parse.safeParse(call.input ?? {});
320
+ if (!parsed.success)
321
+ return [];
322
+ const input = parsed.data;
323
+ if (input.nodeId) {
324
+ if (edited.has(input.nodeId)) {
325
+ built[index] = {
326
+ failure: {
327
+ code: 'object_edit_conflict',
328
+ message: `${input.nodeId} is edited more than once in this batch: combine its changes in one add_object call, or edit it in separate calls. Modules are compiled before the batch runs.`,
329
+ },
330
+ };
331
+ return [];
332
+ }
333
+ edited.add(input.nodeId);
334
+ }
335
+ return [{ index, input }];
336
+ });
337
+ let next = 0;
338
+ const worker = async () => {
339
+ for (let job = jobs[next++]; job; job = jobs[next++]) {
340
+ try {
341
+ requireAddObjectReason(job.input);
342
+ built[job.index] = { compiled: await build(job.input) };
343
+ }
344
+ catch (error) {
345
+ built[job.index] = {
346
+ failure: isAgentRefusal(error)
347
+ ? { code: error.code, message: error.message }
348
+ : {
349
+ code: 'script_failed',
350
+ message: `${error instanceof Error ? error.message : String(error)} ${CATALOG_SOURCE}`,
351
+ },
352
+ };
353
+ }
354
+ }
355
+ };
356
+ await Promise.all(Array.from({ length: Math.min(BATCH_COMPILES_AT_ONCE, jobs.length) }, worker));
357
+ return built;
358
+ }
359
+ /**
360
+ * `add_window` / `add_door` with a nodeId: a window or door built from (or
361
+ * given) a script, rebuilt from what the host compiled. Its size is what the
362
+ * script built; marks, hosting and the opening's own fields are kept.
363
+ */
364
+ export const rescriptOpening = (nodes, input) => {
365
+ const { compiled } = input;
366
+ const previous = nodes[input.nodeId];
367
+ if (!previous)
368
+ refuse('node_not_found', `Node not found: ${input.nodeId}.`, { id: input.nodeId });
369
+ if (previous.type !== 'window' && previous.type !== 'door')
370
+ refuse('not_an_opening', `${input.nodeId} is a ${previous.type}, not a window or door.`, {
371
+ id: input.nodeId,
372
+ type: previous.type,
373
+ });
374
+ const slotIds = new Set(compiled.manifest.slots.map((slot) => slot.id));
375
+ const orphanedSlots = Object.keys(previous.slots ?? {}).filter((id) => !slotIds.has(id));
376
+ // A window or door keeps its place on the wall and its bottom edge; its size is what the script built.
377
+ if (compiled.mount !== 'wall')
378
+ refuse('wrong_mount', `A ${previous.type}'s script uses mount 'wall'.`, {
379
+ mount: compiled.mount,
380
+ });
381
+ requireMeasured(compiled, {
382
+ label: input.name ?? previous.name,
383
+ nodeId: input.nodeId,
384
+ tool: `add_${previous.type}`,
385
+ });
386
+ const [width, height] = scriptedSize(compiled.manifest);
387
+ // Given a position, that is where it goes; otherwise its bottom edge stays put.
388
+ const [x, y, z] = previous.position;
389
+ const placed = input.position ?? [
390
+ x,
391
+ y - previous.height / 2 + height / 2,
392
+ z,
393
+ ];
394
+ // A wider rebuild stays on its wall, as a new opening does.
395
+ const wall = previous.wallId ? nodes[previous.wallId] : undefined;
396
+ const wallLength = wall?.type === 'wall' ? Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]) : 0;
397
+ const position = wallLength >= width
398
+ ? [Math.min(wallLength - width / 2, Math.max(width / 2, placed[0])), placed[1], placed[2]]
399
+ : placed;
400
+ return {
401
+ result: summary(previous, compiled, orphanedSlots),
402
+ changes: {
403
+ update: [
404
+ {
405
+ id: previous.id,
406
+ data: {
407
+ name: input.name ?? previous.name,
408
+ source: scriptSource(compiled, input, previous.source),
409
+ slots: matchScriptSlotsToLibrary(compiled.manifest, previous.slots, previous.source?.manifest),
410
+ width,
411
+ height,
412
+ position,
413
+ },
414
+ },
415
+ ],
416
+ },
417
+ };
418
+ };
419
+ /**
420
+ * The param values a rebuild of `node` compiles with: its current ones under the
421
+ * edit's. The compile then keeps only what the module declares, clamps numbers to
422
+ * their new range and gives a param new to the code, or one whose type changed,
423
+ * its default. A node without a script just takes the edit's.
424
+ */
425
+ export function editedScriptParams(node, params) {
426
+ return isScriptedNode(node) ? { ...node.source.params, ...params } : params;
427
+ }
428
+ /**
429
+ * The language a build of `node` runs in: new code's own (the node's when not
430
+ * given), and the stored script's for a params-only rebuild.
431
+ */
432
+ export function editedScriptLanguage(node, input) {
433
+ const stored = isScriptedNode(node) ? node.source.language : 'three';
434
+ return input.code ? (input.language ?? stored) : stored;
435
+ }
436
+ /** The scripted node `get_source` and a params-only rebuild act on, or a refusal. */
437
+ export function authoredObject(nodes, nodeId) {
438
+ const node = nodes[nodeId];
439
+ if (!node)
440
+ refuse('node_not_found', `Node not found: ${nodeId}.`, { id: nodeId });
441
+ if (!isScriptedNode(node))
442
+ refuse('not_authored', `${nodeId} is a ${node.type} without a script; only objects, windows, doors and columns built from code have one.`, { id: nodeId, type: node.type });
443
+ return node;
444
+ }
445
+ /**
446
+ * Params are a script's values: without code, only a node already built from a
447
+ * script has one to rerun, so a new node, or one without a script, is refused.
448
+ */
449
+ export function refuseParamsWithoutScript(nodes, input) {
450
+ if (!input.params || input.code)
451
+ return;
452
+ if (!input.nodeId)
453
+ refuse('not_authored', 'Pass code with params: they are values for its script.');
454
+ authoredObject(nodes, input.nodeId);
455
+ }
456
+ /** The native size a scripted window, door or column takes from what its script built. */
457
+ const SCRIPTED_SIZE = {
458
+ window: ['width', 'height'],
459
+ door: ['width', 'height'],
460
+ column: ['width', 'height', 'depth'],
461
+ };
462
+ /**
463
+ * Why a raw update (chat `update_node`, MCP `apply_patch`) may not write what a
464
+ * node's script owns, its `source` or the size it built, or null: the stored
465
+ * fields would no longer match the geometry. Restating the current value passes.
466
+ */
467
+ export function scriptedFieldRefusal(node, data) {
468
+ if (!isScriptedNode(node))
469
+ return null;
470
+ const owned = ['source', ...(SCRIPTED_SIZE[node.type] ?? [])];
471
+ const current = node;
472
+ const fields = owned.filter((key) => key in data && JSON.stringify(data[key]) !== JSON.stringify(current[key]));
473
+ if (fields.length === 0)
474
+ return null;
475
+ const tool = node.type === 'item' ? 'add_object' : `add_${node.type}`;
476
+ return `${node.id} is built from a script, so ${fields.join(', ')} ${fields.length === 1 ? 'comes' : 'come'} from it: rebuild it with ${tool} with nodeId and params (get_source shows them); nothing was changed.`;
477
+ }
478
+ /**
479
+ * The script `get_source` reads at `nodeId`: an authored object's, a room's floor script by its
480
+ * zone id, or a wall's face script (`face`, which a wall with one scripted face may leave out).
481
+ */
482
+ export function readableScript(nodes, nodeId, face) {
483
+ const node = nodes[nodeId];
484
+ if (node?.type === 'wall') {
485
+ const faces = ['a', 'b'].filter((side) => node.finishScripts?.[side]);
486
+ const read = face ?? (faces.length === 1 ? faces[0] : undefined);
487
+ if (!faces.length)
488
+ refuse('not_authored', `${node.name || nodeId} has no face script.`, { id: nodeId });
489
+ if (!read)
490
+ refuse('face_required', `Both faces of ${node.name || nodeId} have a script: name the face, a or b.`, {
491
+ id: nodeId,
492
+ faces,
493
+ });
494
+ const source = node.finishScripts?.[read];
495
+ if (!source)
496
+ refuse('not_authored', `Face ${read} of ${node.name || nodeId} has no script; face ${faces[0]} has.`, {
497
+ id: nodeId,
498
+ faces,
499
+ });
500
+ return { id: node.id, type: 'wall', name: node.name, source, face: read };
501
+ }
502
+ if (node?.type !== 'zone')
503
+ return authoredObject(nodes, nodeId);
504
+ if (!node.floor?.script)
505
+ refuse('not_authored', `${node.name || nodeId} has no floor script.`, { id: nodeId });
506
+ return { id: node.id, type: 'zone', name: node.name, source: node.floor.script };
507
+ }
508
+ /** What `get_source` answers once the host has the module's text. */
509
+ export function readSourceResult(node, code) {
510
+ return {
511
+ nodeId: node.id,
512
+ type: node.type,
513
+ ...(node.face ? { face: node.face } : {}),
514
+ name: node.name,
515
+ language: node.source.language,
516
+ code,
517
+ params: node.source.manifest.params.map((spec) => ({
518
+ ...spec,
519
+ value: node.source.params[spec.id] ?? spec.default,
520
+ })),
521
+ };
522
+ }
@@ -0,0 +1,13 @@
1
+ import { type LevelTargetInput } from './level-target.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type AddWallInput = LevelTargetInput & {
4
+ start: number[];
5
+ end: number[];
6
+ thickness?: number;
7
+ height?: number;
8
+ curveOffset?: number;
9
+ };
10
+ /** `add_wall`: one wall between two points, named as the editor names walls. */
11
+ export declare const addWall: AgentOperation<AddWallInput>;
12
+ export {};
13
+ //# sourceMappingURL=add-wall.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"add-wall.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-wall.ts"],"names":[],"mappings":"AAaA,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AAEnE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAG7C,KAAK,YAAY,GAAG,gBAAgB,GAAG;IACrC,KAAK,EAAE,MAAM,EAAE,CAAA;IACf,GAAG,EAAE,MAAM,EAAE,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,WAAW,CAAC,EAAE,MAAM,CAAA;CACrB,CAAA;AAED,gFAAgF;AAChF,eAAO,MAAM,OAAO,EAAE,cAAc,CAAC,YAAY,CAiFhD,CAAA"}
@@ -0,0 +1,73 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { levelFootprintLoops } from '../lib/building-footprint.js';
3
+ import { foundationReadingOfLevel } from '../lib/foundation-construction.js';
4
+ import { foundationWallRule, levelHoldsFoundationWalls, withFoundationConstruction, } from '../lib/foundation-wall.js';
5
+ import { lotOverhang } from '../lib/site-placement.js';
6
+ import { WallNode } from '../schema/index.js';
7
+ import { normalizeWallCurveOffset } from '../systems/wall/wall-curve.js';
8
+ import { WALL_MIN_LENGTH } from '../systems/wall/wall-topology.js';
9
+ import { applySceneChanges } from './apply-changes.js';
10
+ import { targetLevel } from './level-target.js';
11
+ import { refuseRoofLevel } from './roof-writes.js';
12
+ /** `add_wall`: one wall between two points, named as the editor names walls. */
13
+ export const addWall = (nodes, input, context) => {
14
+ const level = targetLevel(nodes, input, context);
15
+ refuseRoofLevel(nodes, level.id, 'a wall');
16
+ const start = input.start;
17
+ const end = input.end;
18
+ const length = Math.hypot(end[0] - start[0], end[1] - start[1]);
19
+ if (length < WALL_MIN_LENGTH)
20
+ refuse('wall_too_short', `A wall from [${start}] to [${end}] is ${length.toFixed(3)} m long; the editor draws none shorter than ${WALL_MIN_LENGTH} m.`, { length });
21
+ const curveOffset = input.curveOffset
22
+ ? normalizeWallCurveOffset({ start, end }, input.curveOffset)
23
+ : 0;
24
+ const walls = Object.values(nodes).filter((node) => node.type === 'wall').length;
25
+ const drawn = WallNode.parse({
26
+ name: `Wall ${walls + 1}`,
27
+ parentId: level.id,
28
+ start,
29
+ end,
30
+ ...(input.thickness === undefined ? {} : { thickness: input.thickness }),
31
+ ...(input.height === undefined ? {} : { height: input.height }),
32
+ ...(curveOffset ? { curveOffset } : {}),
33
+ });
34
+ const [wall] = withFoundationConstruction(nodes, level.id, [
35
+ ...Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === level.id),
36
+ drawn,
37
+ ], [drawn], { thickness: input.thickness });
38
+ const reading = foundationReadingOfLevel(nodes, level.id);
39
+ const foundation = wall.assembly !== undefined;
40
+ const partition = !foundation && input.thickness === undefined && levelHoldsFoundationWalls(nodes, level.id);
41
+ // the wall's mitred band, curve and all: what crosses the lot line, not only its centreline
42
+ const after = applySceneChanges(nodes, { create: [{ node: wall, parentId: level.id }] });
43
+ const site = lotOverhang(after, level.id, levelFootprintLoops(after, after[level.id], null, new Set([wall.id])));
44
+ return {
45
+ result: {
46
+ ok: true,
47
+ wallId: wall.id,
48
+ name: wall.name,
49
+ levelId: level.id,
50
+ length: Math.round(length * 1000) / 1000,
51
+ ...(curveOffset ? { curveOffset } : {}),
52
+ ...(site ? { site } : {}),
53
+ ...(foundation
54
+ ? {
55
+ construction: {
56
+ assembly: reading.construction.description,
57
+ thickness: wall.thickness,
58
+ region: reading.region,
59
+ basis: reading.basis,
60
+ },
61
+ }
62
+ : {}),
63
+ message: `Added wall "${wall.name}" on ${level.name ?? level.id}${foundation
64
+ ? `, a foundation wall against the ground (${reading.construction.description}), ${(wall.thickness ?? 0).toFixed(3)} m thick; ${reading.basis}; a wall given a thickness keeps it`
65
+ : partition
66
+ ? `, an ordinary wall: a partition inside the outline of this level's walls; ${foundationWallRule(reading)}`
67
+ : ''}${site
68
+ ? `; it reaches ${site.overhangM} m past the lot line (${site.sides.join(', ')}): the house belongs inside the buildable area (get_site, place_building)`
69
+ : ''}`,
70
+ },
71
+ changes: { create: [{ node: wall, parentId: level.id }] },
72
+ };
73
+ };
@@ -0,0 +1,22 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ import type { NodeWrite, SceneChanges, SceneNodes } from './types.js';
3
+ /**
4
+ * The scene after a write's operations in their order, without a store: each create attached to its
5
+ * parent, each reparent moved between both parents' `children`, each delete taking everything under
6
+ * it. A create is written as given; parse it first for its schema's defaults.
7
+ */
8
+ export declare function applySceneWrites(nodes: SceneNodes, writes: readonly NodeWrite[]): Record<string, AnyNode>;
9
+ /**
10
+ * The scene after an operation's changes, without a store: for checks and previews. Same order as
11
+ * the store's applyNodeChanges — updates, creates, then deletes — so an opening moved off a wall
12
+ * being replaced is no longer among that wall's children when it goes.
13
+ */
14
+ export declare function applySceneChanges(nodes: SceneNodes, changes: SceneChanges | undefined): Record<string, AnyNode>;
15
+ /**
16
+ * Several operations' changes, in order, as one set that lands the scene where applying them one
17
+ * by one does — whether a surface applies creates, updates or deletes first: a batch is one undo
18
+ * step. Updates to a node the batch created are folded into its creation, and a node created then
19
+ * deleted never appears; updates only reach nodes that existed before, deletes come last.
20
+ */
21
+ export declare function mergeSceneChanges(sets: readonly SceneChanges[]): Required<Omit<SceneChanges, 'materials'>> & Pick<SceneChanges, 'materials'>;
22
+ //# sourceMappingURL=apply-changes.d.ts.map
@@ -0,0 +1 @@
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