@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { refuse } from '../agent-tools/refusal.js';
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import { VIEW_MAX_PX, } from '../agent-tools/view-scene.js';
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import { levelGradeStanding } from '../lib/grade-standing.js';
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import { buildingGroundBox, levelGroundBox, terrainBetweenEyeAndBox } from '../lib/ground-window.js';
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import { distanceToSegment } from '../lib/room-topology-index.js';
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import { buildingStreet } from '../lib/site-placement.js';
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import { getActiveRoofHeight } from '../schema/index.js';
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import { isCeilingGeometry, isRoofGeometry } from '../services/roof-level.js';
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import { EXPLODED_GAP, getLevelElevations } from '../services/storey.js';
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import { resolveWallExteriorSide } from '../systems/wall/wall-assembly.js';
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import { pointInPolygon } from './plan-geometry.js';
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/** Validate against the scene being rendered as well as the scene used to request the view. */
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export function sceneViewPresentationLevel(nodes, presentation) {
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if (presentation?.mode !== 'solo')
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return undefined;
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const level = nodes[presentation.levelId];
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if (level?.type !== 'level')
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refuse('presentation_level_invalid', 'Solo needs an existing level id.', {
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levelId: presentation.levelId,
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});
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if (ancestry(nodes, level).some((node) => node.visible === false && node.type !== 'site'))
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refuse('presentation_level_hidden', 'Show the level before inspecting it in Solo.', {
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levelId: level.id,
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});
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return level;
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}
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/** Older renderers may ignore new view options; their frames cannot verify those views. */
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export function confirmSceneViewPresentation(requested, applied) {
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if (requested &&
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(applied?.mode !== requested.mode ||
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(requested.mode === 'solo' &&
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(applied?.mode !== 'solo' || applied.levelId !== requested.levelId))))
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refuse('view_presentation_unconfirmed', 'The renderer did not confirm the requested level view. Refresh the renderer and retry; this picture cannot verify Solo or Exploded behavior.', { requested, applied: applied ?? null });
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}
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/** How high up its storey an interior view cuts a floor: low enough to see every room. */
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const INTERIOR_CUT = 0.65;
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const INTERIOR_CUT_WORDS = `${INTERIOR_CUT}`;
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/** Degrees above the horizon an interior view looks down from, by default. */
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const INTERIOR_ELEVATION = 55;
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/** A node and every node it stands under, nearest first. */
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function ancestry(nodes, node) {
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const chain = [];
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for (let at = node; at && !chain.includes(at); at = nodes[at.parentId ?? ''])
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chain.push(at);
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return chain;
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}
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/**
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* What an interior view of a floor shows, from the scene the host renders: the floor's box (its
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* walls' extent, its storey's height), the height its walls are cut at, and what the picture leaves
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* out, every other floor and this floor's roofs and ceilings. The live scene is never changed.
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*/
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export function sceneViewInterior(nodes, levelId) {
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const level = nodes[levelId];
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if (level?.type !== 'level')
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refuse('interior_level_invalid', `An interior view needs a level id: ${levelId} is none.`, {
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levelId,
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});
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for (const node of ancestry(nodes, level)) {
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// A hidden site drops only its own ground and lot line: what stands on it still shows.
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if (node.visible === false && node.type !== 'site')
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refuse('interior_hidden', `${node.type} ${node.id} is hidden: show it to look inside.`, {
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target: node.id,
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});
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// The cut is level: a building tipped off the vertical has no floor to cut across.
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if (node.type === 'building' && (node.rotation[0] !== 0 || node.rotation[2] !== 0))
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refuse('interior_transform_unsupported', 'An interior view needs an upright building.', {
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target: node.id,
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});
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}
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const hiddenIds = Object.values(nodes)
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.filter((node) => node.type === 'level'
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? node.id !== levelId
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: (isRoofGeometry(node) || isCeilingGeometry(node)) &&
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ancestry(nodes, node).some((at) => at.id === levelId))
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.map((node) => node.id);
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if (level.children.length && level.children.every((id) => hiddenIds.includes(id)))
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refuse('interior_level_invalid', `${levelId} holds only roofs and ceilings, which an interior view leaves out: look inside the floor below it.`, { levelId });
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const box = sceneViewBounds(nodes, levelId);
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const storey = getLevelElevations(nodes).get(levelId);
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const baseY = (storey?.baseY ?? 0) + standingOf(nodes, levelId).y;
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const height = storey?.height ?? 3;
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return {
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bounds: { min: [box.min[0], baseY, box.min[2]], max: [box.max[0], baseY + height, box.max[2]] },
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cutHeight: baseY + height * INTERIOR_CUT,
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hiddenIds,
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};
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}
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function cropOf(photo) {
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if (!photo)
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return undefined;
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const [left, top, right, bottom] = photo.region.map(Math.round);
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if (!(right > left && bottom > top))
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refuse('photo_region_invalid', `The region [${photo.region.join(', ')}] holds nothing: give [left, top, right, bottom] in the photo's pixels, right of left and below top.`, { region: photo.region });
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return { source: photo.source, region: [left, top, right, bottom] };
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}
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/**
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* The picture's size, the most of each side: a shelf's books and a door's handles read. Vision
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* models scale a picture down past ~1568 px on its long side, so more costs bytes and nothing seen.
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*/
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export const VIEW_SIZE = { w: 1920, h: 1200 };
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const ASPECT = VIEW_SIZE.w / VIEW_SIZE.h;
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/** A crop comes back at most this long on either host: the region as the photo has it, never larger than a view. */
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export const PHOTO_CROP_LONGEST = VIEW_SIZE.w;
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/** A crop comes back at least this long, enlarged if smaller, so a small element's detail reads. */
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export const PHOTO_CROP_SHORTEST_LONG_SIDE = 512;
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/** The size a crop of `width` × `height` pixels comes back at. */
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export function photoCropSize(width, height) {
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const longest = Math.max(width, height);
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const scale = longest < PHOTO_CROP_SHORTEST_LONG_SIDE
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? PHOTO_CROP_SHORTEST_LONG_SIDE / longest
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: Math.min(1, PHOTO_CROP_LONGEST / longest);
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return { width: Math.round(width * scale), height: Math.round(height * scale) };
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}
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const DEFAULT_FOV = 45;
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const DEFAULT_ELEVATION = 12;
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const MARGIN = 1.08;
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/** In plan, x runs east and z south: north is the plan's top edge. */
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const COMPASS = {
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north: [0, -1],
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'north-east': [Math.SQRT1_2, -Math.SQRT1_2],
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east: [1, 0],
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'south-east': [Math.SQRT1_2, Math.SQRT1_2],
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south: [0, 1],
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'south-west': [-Math.SQRT1_2, Math.SQRT1_2],
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west: [-1, 0],
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'north-west': [-Math.SQRT1_2, -Math.SQRT1_2],
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};
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/** How far each street side turns from the street toward the street viewer's left, in degrees. */
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const STREET_TURN = {
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street: 0,
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'street-left': 45,
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left: 90,
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'back-left': 135,
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back: 180,
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'back-right': -135,
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right: -90,
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'street-right': -45,
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};
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const isStreetSide = (side) => Object.hasOwn(STREET_TURN, side);
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/**
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* Where a street side stands in the plan, from the street of the house it looks at (core's
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* `buildingStreet`: the street its site records, else the house's own front). Standing in the
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* street facing the house you look along -toward, and in this frame (x east, z south, y up) your
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* left hand points along (-toward.z, toward.x): on a lot whose street is north, that is east.
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*/
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function streetDirection(nodes, side, lookedAt) {
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const [fx, fz] = buildingStreet(nodes, framedBuilding(nodes, lookedAt)?.id);
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const turn = (STREET_TURN[side] * Math.PI) / 180;
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// `+ 0` so a vector along an axis reads 0, not -0.
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return [
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fx * Math.cos(turn) - fz * Math.sin(turn) + 0,
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fz * Math.cos(turn) + fx * Math.sin(turn) + 0,
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];
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}
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/**
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* The building a view is of: the one holding what it looks at (a target, an interior's floor),
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* else the scene's. Buildings on several sites each face their own street, so a street side then
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* needs the building as target.
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*/
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function framedBuilding(nodes, lookedAt) {
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if (lookedAt)
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return ancestry(nodes, lookedAt).find((node) => node.type === 'building') ?? null;
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const buildings = Object.values(nodes).filter((node) => node.type === 'building');
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const sites = new Set(buildings.map((building) => building.parentId ?? null));
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if (sites.size > 1)
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refuse('which_building', `The scene has buildings on ${sites.size} sites, each facing its own street: give the building as target.`, { buildings: buildings.map((building) => building.id) });
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return buildings[0] ?? null;
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}
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/** A door or a window and the wall it is in, when the target is one. */
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function openingOf(nodes, target) {
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if (target?.type !== 'door' && target?.type !== 'window')
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return null;
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const wall = nodes[target.wallId ?? target.parentId ?? ''];
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return wall?.type === 'wall' && !target.roofSegmentId ? { opening: target, wall } : null;
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}
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/**
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* An opening's box, at detail scale: along its wall, centred at its height on the storey,
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* as deep as the wall.
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*/
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function openingBox({ opening, wall, }, baseY) {
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const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
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const length = Math.hypot(dx, dz) || 1;
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const [ux, uz] = [dx / length, dz / length];
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const [nx, nz] = [-uz, ux];
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const along = opening.position[0];
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const [cx, cz] = [wall.start[0] + ux * along, wall.start[1] + uz * along];
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const [half, depth] = [opening.width / 2, (wall.thickness ?? 0.2) / 2];
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const xs = [-1, 1].flatMap((a) => [-1, 1].map((n) => cx + ux * half * a + nx * depth * n));
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const zs = [-1, 1].flatMap((a) => [-1, 1].map((n) => cz + uz * half * a + nz * depth * n));
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const y = baseY + opening.position[1];
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return {
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min: [Math.min(...xs), y - opening.height / 2, Math.min(...zs)],
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max: [Math.max(...xs), y + opening.height / 2, Math.max(...zs)],
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};
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}
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/** An item standing on a floor, by its asset's dimensions and its turn. */
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function itemBox(item, baseY) {
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const [w, h, d] = item.asset.dimensions;
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const turn = item.rotation?.[1] ?? 0;
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const [c, s] = [Math.abs(Math.cos(turn)), Math.abs(Math.sin(turn))];
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const [hx, hz] = [(w * c + d * s) / 2, (w * s + d * c) / 2];
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const [x, y, z] = item.position;
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return { min: [x - hx, baseY + y, z - hz], max: [x + hx, baseY + y + h, z + hz] };
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}
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/**
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* Where an item stands in its level's frame, through the host place_items gave it: on a level as
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* placed; on a wall along it and off its face (the wall's local +z is its left); under a ceiling at
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* the ceiling's height (its x and z are the level's); on another item in that item's turned frame.
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*/
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function itemLevelPose(nodes, item, storeyHeight) {
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const parent = nodes[item.parentId ?? ''];
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const [px, py, pz] = item.position;
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const yaw = item.rotation?.[1] ?? 0;
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if (parent?.type === 'level')
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return { x: px, y: py, z: pz, yaw, levelId: parent.id };
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if (parent?.type === 'wall') {
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const [dx, dz] = [parent.end[0] - parent.start[0], parent.end[1] - parent.start[1]];
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const length = Math.hypot(dx, dz) || 1;
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const [ux, uz] = [dx / length, dz / length];
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return {
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x: parent.start[0] + ux * px - uz * pz,
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y: py,
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|
223
|
+
z: parent.start[1] + uz * px + ux * pz,
|
|
224
|
+
yaw,
|
|
225
|
+
levelId: parent.parentId ?? '',
|
|
226
|
+
};
|
|
227
|
+
}
|
|
228
|
+
if (parent?.type === 'ceiling') {
|
|
229
|
+
const levelId = parent.parentId ?? '';
|
|
230
|
+
return { x: px, y: (parent.height ?? storeyHeight(levelId)) + py, z: pz, yaw, levelId };
|
|
231
|
+
}
|
|
232
|
+
if (parent?.type === 'item') {
|
|
233
|
+
const host = itemLevelPose(nodes, parent, storeyHeight);
|
|
234
|
+
if (!host)
|
|
235
|
+
return null;
|
|
236
|
+
const [c, s] = [Math.cos(host.yaw), Math.sin(host.yaw)];
|
|
237
|
+
return {
|
|
238
|
+
x: host.x + c * px + s * pz,
|
|
239
|
+
y: host.y + py,
|
|
240
|
+
z: host.z - s * px + c * pz,
|
|
241
|
+
yaw: host.yaw + yaw,
|
|
242
|
+
levelId: host.levelId,
|
|
243
|
+
};
|
|
244
|
+
}
|
|
245
|
+
return null;
|
|
246
|
+
}
|
|
247
|
+
/** A hosted item's box: its footprint squared (any turn), its height from where it rests. */
|
|
248
|
+
function hostedItemBox(item, pose, baseY) {
|
|
249
|
+
const [w, h, d] = item.asset.dimensions;
|
|
250
|
+
const half = Math.max(w, d) / 2;
|
|
251
|
+
return {
|
|
252
|
+
min: [pose.x - half, baseY + pose.y, pose.z - half],
|
|
253
|
+
max: [pose.x + half, baseY + pose.y + h, pose.z + half],
|
|
254
|
+
};
|
|
255
|
+
}
|
|
256
|
+
/** A box of at least `least` metres tall, so a flat element still frames. */
|
|
257
|
+
const tall = (box, least) => box.max[1] - box.min[1] >= least
|
|
258
|
+
? box
|
|
259
|
+
: { min: box.min, max: [box.max[0], box.min[1] + least, box.max[2]] };
|
|
260
|
+
/**
|
|
261
|
+
* A site element's box, at detail scale (view_scene once could not look at the steps an agent
|
|
262
|
+
* built): a column round its position, a fence along its run, a slab over its outline, a stair
|
|
263
|
+
* round its foot as far as it could reach.
|
|
264
|
+
*/
|
|
265
|
+
function siteBox(node, baseY) {
|
|
266
|
+
if (node.type === 'column') {
|
|
267
|
+
const column = node;
|
|
268
|
+
const half = column.crossSection === 'round' ? column.radius : Math.max(column.width, column.depth) / 2;
|
|
269
|
+
const [x, , z] = column.position;
|
|
270
|
+
return { min: [x - half, baseY, z - half], max: [x + half, baseY + column.height, z + half] };
|
|
271
|
+
}
|
|
272
|
+
if (node.type === 'fence') {
|
|
273
|
+
const fence = node;
|
|
274
|
+
const points = [fence.start, fence.end, ...(fence.path ?? [])];
|
|
275
|
+
const half = fence.thickness / 2;
|
|
276
|
+
return {
|
|
277
|
+
min: [
|
|
278
|
+
Math.min(...points.map((p) => p[0])) - half,
|
|
279
|
+
baseY,
|
|
280
|
+
Math.min(...points.map((p) => p[1])) - half,
|
|
281
|
+
],
|
|
282
|
+
max: [
|
|
283
|
+
Math.max(...points.map((p) => p[0])) + half,
|
|
284
|
+
baseY + fence.height,
|
|
285
|
+
Math.max(...points.map((p) => p[1])) + half,
|
|
286
|
+
],
|
|
287
|
+
};
|
|
288
|
+
}
|
|
289
|
+
if (node.type === 'slab') {
|
|
290
|
+
const polygon = node.polygon;
|
|
291
|
+
const top = baseY + (node.elevation ?? 0);
|
|
292
|
+
return tall({
|
|
293
|
+
min: [Math.min(...polygon.map((p) => p[0])), top, Math.min(...polygon.map((p) => p[1]))],
|
|
294
|
+
max: [Math.max(...polygon.map((p) => p[0])), top, Math.max(...polygon.map((p) => p[1]))],
|
|
295
|
+
}, 0.3);
|
|
296
|
+
}
|
|
297
|
+
if (node.type === 'stair') {
|
|
298
|
+
const stair = node;
|
|
299
|
+
const rise = stair.totalRise ?? 1;
|
|
300
|
+
const reach = Math.max(stair.width ?? 1, (rise / 0.17) * 0.28);
|
|
301
|
+
const [x, , z] = stair.position;
|
|
302
|
+
return {
|
|
303
|
+
min: [x - reach, baseY, z - reach],
|
|
304
|
+
max: [x + reach, baseY + Math.max(rise, 0.3), z + reach],
|
|
305
|
+
};
|
|
306
|
+
}
|
|
307
|
+
return null;
|
|
308
|
+
}
|
|
309
|
+
/**
|
|
310
|
+
* A roof's box: its segments' footprints in the plan, from the roof's seat to the highest peak. A
|
|
311
|
+
* roof holds no wall, so a roof, or the roof level it stands on, framed nothing.
|
|
312
|
+
*/
|
|
313
|
+
function roofBox(nodes, roof, baseY) {
|
|
314
|
+
const seat = baseY + roof.position[1];
|
|
315
|
+
const turn = ([x, z], angle) => [
|
|
316
|
+
x * Math.cos(angle) - z * Math.sin(angle),
|
|
317
|
+
x * Math.sin(angle) + z * Math.cos(angle),
|
|
318
|
+
];
|
|
319
|
+
const points = [];
|
|
320
|
+
let peak = seat;
|
|
321
|
+
for (const id of roof.children ?? []) {
|
|
322
|
+
const segment = nodes[id];
|
|
323
|
+
if (segment?.type !== 'roof-segment')
|
|
324
|
+
continue;
|
|
325
|
+
for (const [sx, sz] of [
|
|
326
|
+
[-1, -1],
|
|
327
|
+
[1, -1],
|
|
328
|
+
[1, 1],
|
|
329
|
+
[-1, 1],
|
|
330
|
+
]) {
|
|
331
|
+
// The segment's corner in the roof, then the roof's in the plan: the inverse of the turns
|
|
332
|
+
// the roof's geometry reads a plan point with.
|
|
333
|
+
const [cx, cz] = turn([(sx * segment.width) / 2, (sz * segment.depth) / 2], -segment.rotation);
|
|
334
|
+
const [px, pz] = turn([cx + segment.position[0], cz + segment.position[2]], -roof.rotation);
|
|
335
|
+
points.push([px + roof.position[0], pz + roof.position[2]]);
|
|
336
|
+
}
|
|
337
|
+
peak = Math.max(peak, seat + segment.position[1] + segment.wallHeight + getActiveRoofHeight(segment));
|
|
338
|
+
}
|
|
339
|
+
if (!points.length)
|
|
340
|
+
return null;
|
|
341
|
+
return tall({
|
|
342
|
+
min: [Math.min(...points.map((p) => p[0])), seat, Math.min(...points.map((p) => p[1]))],
|
|
343
|
+
max: [Math.max(...points.map((p) => p[0])), peak, Math.max(...points.map((p) => p[1]))],
|
|
344
|
+
}, 0.3);
|
|
345
|
+
}
|
|
346
|
+
/** What frames a node standing on a level: a site element, or a roof. */
|
|
347
|
+
function levelChildBox(nodes, node, baseY) {
|
|
348
|
+
return node.type === 'roof' ? roofBox(nodes, node, baseY) : siteBox(node, baseY);
|
|
349
|
+
}
|
|
350
|
+
/**
|
|
351
|
+
* The side an opening is seen from by default: its outside, when its wall knows it; else the
|
|
352
|
+
* side it faces.
|
|
353
|
+
*/
|
|
354
|
+
function outsideSide(opening, wall, yaw) {
|
|
355
|
+
const [nx, nz] = outwardOf(opening, wall, yaw);
|
|
356
|
+
return Object.keys(COMPASS).reduce((best, side) => COMPASS[side][0] * nx + COMPASS[side][1] * nz > COMPASS[best][0] * nx + COMPASS[best][1] * nz
|
|
357
|
+
? side
|
|
358
|
+
: best);
|
|
359
|
+
}
|
|
360
|
+
/**
|
|
361
|
+
* The way an opening's wall faces outward, a unit vector in the site's plan (x, z), turned with
|
|
362
|
+
* its building. The wall's +normal is perp(end - start) = (-dz, dx).
|
|
363
|
+
*/
|
|
364
|
+
function outwardOf(opening, wall, yaw) {
|
|
365
|
+
const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
|
|
366
|
+
const facing = Math.abs(opening.rotation?.[1] ?? 0) > Math.PI / 2 ? -1 : 1;
|
|
367
|
+
const sign = resolveWallExteriorSide(wall) ?? facing;
|
|
368
|
+
const length = Math.hypot(dx, dz) || 1;
|
|
369
|
+
const [ux, uz] = [(-dz * sign) / length, (dx * sign) / length];
|
|
370
|
+
// `+ 0` so a vector along an axis reads 0, not -0.
|
|
371
|
+
return [ux * Math.cos(yaw) + uz * Math.sin(yaw) + 0, -ux * Math.sin(yaw) + uz * Math.cos(yaw) + 0];
|
|
372
|
+
}
|
|
373
|
+
/**
|
|
374
|
+
* Which way a door or a window faces, outward, as a unit vector in the site's plan (x, z): what a
|
|
375
|
+
* view of it is taken from, and what a camera that follows the build looks at it along. The same
|
|
376
|
+
* for a wall with an exterior side: the way that side faces. Null for anything else, and for a wall
|
|
377
|
+
* with no exterior side.
|
|
378
|
+
*/
|
|
379
|
+
export function sceneViewFacing(nodes, id) {
|
|
380
|
+
const opening = openingOf(nodes, nodes[id]);
|
|
381
|
+
if (opening)
|
|
382
|
+
return outwardOf(opening.opening, opening.wall, standingOf(nodes, opening.wall.parentId).yaw);
|
|
383
|
+
const wall = nodes[id];
|
|
384
|
+
if (wall?.type !== 'wall' || resolveWallExteriorSide(wall) === null)
|
|
385
|
+
return null;
|
|
386
|
+
return outwardOf(wall, wall, standingOf(nodes, wall.parentId).yaw);
|
|
387
|
+
}
|
|
388
|
+
const AT_ORIGIN = { x: 0, y: 0, z: 0, yaw: 0 };
|
|
389
|
+
function standingOf(nodes, levelId) {
|
|
390
|
+
const level = levelId ? nodes[levelId] : undefined;
|
|
391
|
+
const building = level?.type === 'level' ? nodes[level.parentId ?? ''] : undefined;
|
|
392
|
+
if (building?.type !== 'building')
|
|
393
|
+
return AT_ORIGIN;
|
|
394
|
+
const [x, y, z] = building.position;
|
|
395
|
+
return { x, y, z, yaw: building.rotation[1] ?? 0 };
|
|
396
|
+
}
|
|
397
|
+
/** A plan point of the building's frame, on the site: turned about the building's origin, then moved. */
|
|
398
|
+
const onSite = ([px, pz], at) => [
|
|
399
|
+
at.x + px * Math.cos(at.yaw) + pz * Math.sin(at.yaw),
|
|
400
|
+
at.z - px * Math.sin(at.yaw) + pz * Math.cos(at.yaw),
|
|
401
|
+
];
|
|
402
|
+
/** A box of the building's frame, on the site: the box of its turned corners. */
|
|
403
|
+
function placedBox(box, at) {
|
|
404
|
+
if (at === AT_ORIGIN)
|
|
405
|
+
return box;
|
|
406
|
+
const corners = [
|
|
407
|
+
[box.min[0], box.min[2]],
|
|
408
|
+
[box.max[0], box.min[2]],
|
|
409
|
+
[box.max[0], box.max[2]],
|
|
410
|
+
[box.min[0], box.max[2]],
|
|
411
|
+
].map((corner) => onSite(corner, at));
|
|
412
|
+
return {
|
|
413
|
+
min: [
|
|
414
|
+
Math.min(...corners.map((c) => c[0])),
|
|
415
|
+
box.min[1] + at.y,
|
|
416
|
+
Math.min(...corners.map((c) => c[1])),
|
|
417
|
+
],
|
|
418
|
+
max: [
|
|
419
|
+
Math.max(...corners.map((c) => c[0])),
|
|
420
|
+
box.max[1] + at.y,
|
|
421
|
+
Math.max(...corners.map((c) => c[1])),
|
|
422
|
+
],
|
|
423
|
+
};
|
|
424
|
+
}
|
|
425
|
+
/**
|
|
426
|
+
* What a view frames: the walls of the target (a building, a level, a wall) or a zone's outline,
|
|
427
|
+
* each at its storey's height, and the roofs over them up to their peaks; every storey by default.
|
|
428
|
+
* Plan guides never count: an imported plan is drawn much larger than its building.
|
|
429
|
+
*/
|
|
430
|
+
export function sceneViewBounds(nodes, targetId, presentation) {
|
|
431
|
+
const target = targetId ? nodes[targetId] : undefined;
|
|
432
|
+
if (targetId && !target)
|
|
433
|
+
refuse('target_not_found', `Nothing to look at: ${targetId} is not in the scene.`, {
|
|
434
|
+
target: targetId,
|
|
435
|
+
});
|
|
436
|
+
const elevations = getLevelElevations(nodes);
|
|
437
|
+
const baseOf = (levelId) => {
|
|
438
|
+
const level = levelId ? elevations.get(levelId) : undefined;
|
|
439
|
+
return ((level?.baseY ?? 0) +
|
|
440
|
+
(presentation?.mode === 'exploded' ? (level?.ordinal ?? 0) * EXPLODED_GAP : 0));
|
|
441
|
+
};
|
|
442
|
+
const placed = (box, levelId) => placedBox(box, standingOf(nodes, levelId));
|
|
443
|
+
const opening = openingOf(nodes, target);
|
|
444
|
+
if (opening)
|
|
445
|
+
return placed(openingBox(opening, baseOf(opening.wall.parentId)), opening.wall.parentId);
|
|
446
|
+
if (target?.type === 'item' && nodes[target.parentId ?? '']?.type === 'level')
|
|
447
|
+
return placed(itemBox(target, baseOf(target.parentId)), target.parentId);
|
|
448
|
+
if (target?.type === 'item') {
|
|
449
|
+
const pose = itemLevelPose(nodes, target, (id) => elevations.get(id)?.height ?? 2.5);
|
|
450
|
+
if (pose)
|
|
451
|
+
return placed(hostedItemBox(target, pose, baseOf(pose.levelId)), pose.levelId);
|
|
452
|
+
}
|
|
453
|
+
const site = target && nodes[target.parentId ?? '']?.type === 'level'
|
|
454
|
+
? levelChildBox(nodes, target, baseOf(target.parentId))
|
|
455
|
+
: null;
|
|
456
|
+
if (site)
|
|
457
|
+
return placed(site, target.parentId);
|
|
458
|
+
const levelOf = (node) => (node.parentId ? nodes[node.parentId] : undefined);
|
|
459
|
+
const outlines = [];
|
|
460
|
+
// With no walls yet, what the level holds frames it: furniture placed from a plan before the
|
|
461
|
+
// walls are built, a site with its paving and fences. The roofs frame with the walls, and so does
|
|
462
|
+
// a plugin's node (a roof plane), whose shape core cannot read: up to its storey's top.
|
|
463
|
+
const held = [];
|
|
464
|
+
const roofs = [];
|
|
465
|
+
let pluginTop = Number.NEGATIVE_INFINITY;
|
|
466
|
+
for (const node of Object.values(nodes)) {
|
|
467
|
+
const level = levelOf(node);
|
|
468
|
+
if (level?.type !== 'level')
|
|
469
|
+
continue;
|
|
470
|
+
const inTarget = !target ||
|
|
471
|
+
target.id === node.id ||
|
|
472
|
+
target.id === level.id ||
|
|
473
|
+
(target.type === 'building' && level.parentId === target.id);
|
|
474
|
+
if (!inTarget)
|
|
475
|
+
continue;
|
|
476
|
+
const at = standingOf(nodes, level.id);
|
|
477
|
+
if (node.type === 'wall')
|
|
478
|
+
outlines.push({
|
|
479
|
+
points: [node.start, node.end].map((point) => onSite(point, at)),
|
|
480
|
+
levelId: level.id,
|
|
481
|
+
});
|
|
482
|
+
else if (node.type === 'zone' && target?.id === node.id)
|
|
483
|
+
outlines.push({
|
|
484
|
+
points: node.polygon.map((point) => onSite(point, at)),
|
|
485
|
+
levelId: level.id,
|
|
486
|
+
});
|
|
487
|
+
else if (node.type === 'item')
|
|
488
|
+
(isRoofGeometry(node) ? roofs : held).push(placedBox(itemBox(node, baseOf(level.id)), at));
|
|
489
|
+
else if (node.type.includes(':')) {
|
|
490
|
+
const storey = elevations.get(level.id);
|
|
491
|
+
if (storey)
|
|
492
|
+
pluginTop = Math.max(pluginTop, baseOf(level.id) + storey.height + at.y);
|
|
493
|
+
}
|
|
494
|
+
else {
|
|
495
|
+
const box = levelChildBox(nodes, node, baseOf(level.id));
|
|
496
|
+
if (box)
|
|
497
|
+
(node.type === 'roof' ? roofs : held).push(placedBox(box, at));
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
const upTo = (box) => pluginTop > box.max[1] ? { min: box.min, max: [box.max[0], pluginTop, box.max[2]] } : box;
|
|
501
|
+
if (!outlines.length && (held.length || roofs.length))
|
|
502
|
+
return upTo(union([...held, ...roofs]));
|
|
503
|
+
if (!outlines.length)
|
|
504
|
+
refuse('nothing_to_view', target
|
|
505
|
+
? `${target.type} ${target.id} holds nothing built to look at: give a building, a level, a wall, a zone or what was placed.`
|
|
506
|
+
: 'The scene has nothing built yet.', targetId ? { target: targetId } : {});
|
|
507
|
+
const min = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
|
|
508
|
+
const max = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
|
|
509
|
+
for (const { points, levelId } of outlines) {
|
|
510
|
+
const storey = elevations.get(levelId) ?? { baseY: 0, height: 3 };
|
|
511
|
+
const lift = standingOf(nodes, levelId).y;
|
|
512
|
+
min[1] = Math.min(min[1], baseOf(levelId) + lift);
|
|
513
|
+
max[1] = Math.max(max[1], baseOf(levelId) + storey.height + lift);
|
|
514
|
+
for (const [x, z] of points) {
|
|
515
|
+
min[0] = Math.min(min[0], x);
|
|
516
|
+
max[0] = Math.max(max[0], x);
|
|
517
|
+
min[2] = Math.min(min[2], z);
|
|
518
|
+
max[2] = Math.max(max[2], z);
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
return upTo(union([{ min, max }, ...roofs]));
|
|
522
|
+
}
|
|
523
|
+
/** The box around boxes. */
|
|
524
|
+
function union(boxes) {
|
|
525
|
+
return {
|
|
526
|
+
min: [0, 1, 2].map((axis) => Math.min(...boxes.map((box) => box.min[axis]))),
|
|
527
|
+
max: [0, 1, 2].map((axis) => Math.max(...boxes.map((box) => box.max[axis]))),
|
|
528
|
+
};
|
|
529
|
+
}
|
|
530
|
+
const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
|
531
|
+
const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
532
|
+
const cross = (a, b) => [
|
|
533
|
+
a[1] * b[2] - a[2] * b[1],
|
|
534
|
+
a[2] * b[0] - a[0] * b[2],
|
|
535
|
+
a[0] * b[1] - a[1] * b[0],
|
|
536
|
+
];
|
|
537
|
+
const unit = (a) => {
|
|
538
|
+
const length = Math.hypot(...a) || 1;
|
|
539
|
+
return [a[0] / length, a[1] / length, a[2] / length];
|
|
540
|
+
};
|
|
541
|
+
const round = (value) => Math.round(value * 100) / 100;
|
|
542
|
+
/**
|
|
543
|
+
* Where the eye stands: on the side asked (south-west by default), a few degrees up, far enough
|
|
544
|
+
* that the whole target is in frame; or at a street-level height; or exactly where it is put.
|
|
545
|
+
* The orthographic view looks square on and is as wide as the target seen from there.
|
|
546
|
+
*/
|
|
547
|
+
export function sceneViewPose(box, input) {
|
|
548
|
+
const centre = [
|
|
549
|
+
(box.min[0] + box.max[0]) / 2,
|
|
550
|
+
(box.min[1] + box.max[1]) / 2,
|
|
551
|
+
(box.min[2] + box.max[2]) / 2,
|
|
552
|
+
];
|
|
553
|
+
const radius = Math.hypot(...sub(box.max, box.min)) / 2 || 1;
|
|
554
|
+
const side = input.from ?? 'south-west';
|
|
555
|
+
const elevation = ((side === 'above' ? 89 : (input.elevation ?? DEFAULT_ELEVATION)) * Math.PI) / 180;
|
|
556
|
+
const [dx, dz] = side === 'above' ? COMPASS.south : typeof side === 'string' ? COMPASS[side] : side;
|
|
557
|
+
const direction = [Math.cos(elevation) * dx, Math.sin(elevation), Math.cos(elevation) * dz];
|
|
558
|
+
const corners = [];
|
|
559
|
+
for (const x of [box.min[0], box.max[0]])
|
|
560
|
+
for (const y of [box.min[1], box.max[1]])
|
|
561
|
+
for (const z of [box.min[2], box.max[2]])
|
|
562
|
+
corners.push([x, y, z]);
|
|
563
|
+
const placed = input.position;
|
|
564
|
+
if (input.projection === 'orthographic') {
|
|
565
|
+
const position = placed ?? [
|
|
566
|
+
centre[0] + direction[0] * radius * 4,
|
|
567
|
+
centre[1] + direction[1] * radius * 4,
|
|
568
|
+
centre[2] + direction[2] * radius * 4,
|
|
569
|
+
];
|
|
570
|
+
const forward = unit(sub(centre, position));
|
|
571
|
+
const right = unit(cross(forward, [0, 1, 0]));
|
|
572
|
+
const up = cross(right, forward);
|
|
573
|
+
let halfWidth = 0;
|
|
574
|
+
let halfHeight = 0;
|
|
575
|
+
for (const corner of corners) {
|
|
576
|
+
const offset = sub(corner, centre);
|
|
577
|
+
halfWidth = Math.max(halfWidth, Math.abs(dot(offset, right)));
|
|
578
|
+
halfHeight = Math.max(halfHeight, Math.abs(dot(offset, up)));
|
|
579
|
+
}
|
|
580
|
+
return {
|
|
581
|
+
projection: 'orthographic',
|
|
582
|
+
position: position.map(round),
|
|
583
|
+
target: centre,
|
|
584
|
+
viewWidth: round(Math.max(halfWidth * 2, halfHeight * 2 * ASPECT) * MARGIN + 0.01),
|
|
585
|
+
};
|
|
586
|
+
}
|
|
587
|
+
const fov = input.fov ?? DEFAULT_FOV;
|
|
588
|
+
if (placed)
|
|
589
|
+
return { projection: 'perspective', position: placed, target: centre, fov };
|
|
590
|
+
const vertical = (fov * Math.PI) / 180;
|
|
591
|
+
const horizontal = 2 * Math.atan(Math.tan(vertical / 2) * ASPECT);
|
|
592
|
+
const distance = (radius / Math.sin(Math.min(vertical, horizontal) / 2)) * MARGIN;
|
|
593
|
+
const position = input.eyeHeight === undefined
|
|
594
|
+
? [
|
|
595
|
+
centre[0] + direction[0] * distance,
|
|
596
|
+
centre[1] + direction[1] * distance,
|
|
597
|
+
centre[2] + direction[2] * distance,
|
|
598
|
+
]
|
|
599
|
+
: [centre[0] + dx * distance, input.eyeHeight, centre[2] + dz * distance];
|
|
600
|
+
return {
|
|
601
|
+
projection: 'perspective',
|
|
602
|
+
position: (input.eyeHeight === undefined
|
|
603
|
+
? position.map(round)
|
|
604
|
+
: [round(position[0]), input.eyeHeight, round(position[2])]),
|
|
605
|
+
target: centre,
|
|
606
|
+
fov,
|
|
607
|
+
};
|
|
608
|
+
}
|
|
609
|
+
/** What a picture into a floor below grade shows over it, said so the agent describes it right. */
|
|
610
|
+
const BELOW_GRADE_NOTE = 'The floor lies below grade: the ground over it is drawn as a faint veil, so its rooms show through it.';
|
|
611
|
+
const PARTLY_BELOW_GRADE_NOTE = 'The floor lies partly below grade: the ground stands over part of it.';
|
|
612
|
+
const GROUND_IN_THE_WAY_NOTE = 'Ground stands between this viewpoint and the building: where it would hide it, the ground is drawn as a faint veil; the rest of the ground is solid.';
|
|
613
|
+
const ROOM_EYE_NOTE = (name) => `The eye stands inside ${name} at a person's height, looking across it: the walls, openings and furniture of its floor are cut at ${INTERIOR_CUT_WORDS} of the storey's height and its ceiling is left out.`;
|
|
614
|
+
/**
|
|
615
|
+
* What a view comes with, on both surfaces: a picture to compare, not a measure; a floor below grade
|
|
616
|
+
* is seen through the veiled ground. With the picture's `pose`, also the fact of ground standing
|
|
617
|
+
* between that viewpoint and the building, veiled where it would hide it.
|
|
618
|
+
*/
|
|
619
|
+
export function sceneViewNote(nodes, interior, pose) {
|
|
620
|
+
const notes = [
|
|
621
|
+
'A picture to compare with the reference, not a measure: take sizes and counts from the tools.',
|
|
622
|
+
];
|
|
623
|
+
if (nodes && interior) {
|
|
624
|
+
const standing = levelGradeStanding(nodes, interior.levelId);
|
|
625
|
+
if (standing === 'below-grade')
|
|
626
|
+
notes.push(BELOW_GRADE_NOTE);
|
|
627
|
+
if (standing === 'partly-below-grade')
|
|
628
|
+
notes.push(PARTLY_BELOW_GRADE_NOTE);
|
|
629
|
+
}
|
|
630
|
+
if (nodes && pose) {
|
|
631
|
+
const asNodes = nodes;
|
|
632
|
+
const box = interior ? levelGroundBox(asNodes, interior.levelId) : buildingGroundBox(asNodes);
|
|
633
|
+
if (box && terrainBetweenEyeAndBox(asNodes, pose.position, box))
|
|
634
|
+
notes.push(GROUND_IN_THE_WAY_NOTE);
|
|
635
|
+
}
|
|
636
|
+
const room = interior?.roomId ? nodes?.[interior.roomId] : undefined;
|
|
637
|
+
if (nodes && pose && room?.type === 'zone') {
|
|
638
|
+
const { bounds } = sceneViewInterior(nodes, interior.levelId);
|
|
639
|
+
const { outline, holes } = roomOnSite(nodes, room, bounds.min[1]);
|
|
640
|
+
const eye = [pose.position[0], pose.position[2]];
|
|
641
|
+
if (pointInPolygon(eye, outline, false) &&
|
|
642
|
+
!holes.some((hole) => pointInPolygon(eye, hole)) &&
|
|
643
|
+
pose.position[1] >= bounds.min[1] &&
|
|
644
|
+
pose.position[1] <= bounds.max[1])
|
|
645
|
+
notes.push(ROOM_EYE_NOTE(room.name || room.id));
|
|
646
|
+
}
|
|
647
|
+
return notes.join(' ');
|
|
648
|
+
}
|
|
649
|
+
/** A picture of `w` × `h`, made smaller to `maxPx` on its longest side, `VIEW_MAX_PX` at most. */
|
|
650
|
+
function sized(w, h, maxPx = VIEW_MAX_PX) {
|
|
651
|
+
const scale = Math.min(1, maxPx / Math.max(w, h));
|
|
652
|
+
return { w: Math.round(w * scale), h: Math.round(h * scale) };
|
|
653
|
+
}
|
|
654
|
+
/** The pose of a camera given whole: a photo's, or the person's own. */
|
|
655
|
+
function cameraPose(camera, current) {
|
|
656
|
+
if (camera !== 'current')
|
|
657
|
+
return {
|
|
658
|
+
pose: {
|
|
659
|
+
projection: 'perspective',
|
|
660
|
+
position: camera.position,
|
|
661
|
+
target: camera.target,
|
|
662
|
+
fov: camera.fov,
|
|
663
|
+
},
|
|
664
|
+
aspect: camera.aspect,
|
|
665
|
+
};
|
|
666
|
+
if (!current)
|
|
667
|
+
refuse('no_current_camera', "There is no view of the person's to look through here: give a side (from), a position or a photo's camera.");
|
|
668
|
+
const { position, target, aspect } = current;
|
|
669
|
+
return {
|
|
670
|
+
pose: current.projection === 'orthographic' && current.viewWidth
|
|
671
|
+
? { projection: 'orthographic', position, target, viewWidth: current.viewWidth }
|
|
672
|
+
: { projection: 'perspective', position, target, fov: current.fov ?? DEFAULT_FOV },
|
|
673
|
+
aspect,
|
|
674
|
+
};
|
|
675
|
+
}
|
|
676
|
+
/** How high a person's eyes stand above the floor: the eye of a room view, unless eyeHeight says. */
|
|
677
|
+
const ROOM_EYE_HEIGHT = 1.6;
|
|
678
|
+
/** The field of view of a view from inside a room: wide, as a person takes a room in. */
|
|
679
|
+
const ROOM_FOV = 75;
|
|
680
|
+
/** Height of the point a room view looks at: the middle of what stands in the room. */
|
|
681
|
+
const ROOM_AIM_HEIGHT = 1.0;
|
|
682
|
+
/** What an interior asks for, checked: the floor it looks into, and the room it stands in if any. */
|
|
683
|
+
function interiorRequest(nodes, request) {
|
|
684
|
+
const { levelId, zoneId } = request;
|
|
685
|
+
if (Boolean(levelId) === Boolean(zoneId))
|
|
686
|
+
refuse('interior_one_of', 'interior takes a levelId (look into a floor) or a zoneId (stand inside a room), one of them.');
|
|
687
|
+
if (levelId)
|
|
688
|
+
return { interior: { levelId } };
|
|
689
|
+
const zone = nodes[zoneId];
|
|
690
|
+
if (zone?.type !== 'zone')
|
|
691
|
+
refuse('interior_room_invalid', `An interior view of a room needs a zone id (get_zones lists them): ${zoneId} is none.`, { zoneId });
|
|
692
|
+
const level = nodes[zone.parentId ?? ''];
|
|
693
|
+
if (level?.type !== 'level' || zone.polygon.length < 3)
|
|
694
|
+
refuse('interior_room_invalid', `${zoneId} has no outline on a floor to stand in: give another room, or a levelId.`, { zoneId });
|
|
695
|
+
return { interior: { levelId: level.id, roomId: zone.id }, room: zone };
|
|
696
|
+
}
|
|
697
|
+
/** A room's outline and holes on the site, and the box of its floor's height over its outline. */
|
|
698
|
+
function roomOnSite(nodes, room, floorY) {
|
|
699
|
+
const at = standingOf(nodes, room.parentId);
|
|
700
|
+
const outline = room.polygon.map((point) => onSite(point, at));
|
|
701
|
+
const holes = room.holes.map((hole) => hole.map((point) => onSite(point, at)));
|
|
702
|
+
const storey = getLevelElevations(nodes).get(room.parentId ?? '');
|
|
703
|
+
const xs = outline.map((point) => point[0]);
|
|
704
|
+
const zs = outline.map((point) => point[1]);
|
|
705
|
+
const box = {
|
|
706
|
+
min: [Math.min(...xs), floorY, Math.min(...zs)],
|
|
707
|
+
max: [Math.max(...xs), floorY + (storey?.height ?? 3), Math.max(...zs)],
|
|
708
|
+
};
|
|
709
|
+
return { outline, holes, box };
|
|
710
|
+
}
|
|
711
|
+
/** How far a point stands from the nearest wall of an outline. */
|
|
712
|
+
function clearanceOf(outline, point) {
|
|
713
|
+
return Math.min(...outline.map((corner, i) => distanceToSegment(point, corner, outline[(i + 1) % outline.length])));
|
|
714
|
+
}
|
|
715
|
+
/**
|
|
716
|
+
* The point of a room farthest from its walls: the middle of an L as well as of a square, which
|
|
717
|
+
* the corners' average is not.
|
|
718
|
+
*/
|
|
719
|
+
function roomMiddle(outline, inRoom) {
|
|
720
|
+
const xs = outline.map((point) => point[0]);
|
|
721
|
+
const zs = outline.map((point) => point[1]);
|
|
722
|
+
const [minX, maxX] = [Math.min(...xs), Math.max(...xs)];
|
|
723
|
+
const [minZ, maxZ] = [Math.min(...zs), Math.max(...zs)];
|
|
724
|
+
let best = [(minX + maxX) / 2, (minZ + maxZ) / 2];
|
|
725
|
+
let bestClearance = inRoom(best) ? clearanceOf(outline, best) : -1;
|
|
726
|
+
const steps = 24;
|
|
727
|
+
for (let i = 0; i <= steps; i++)
|
|
728
|
+
for (let j = 0; j <= steps; j++) {
|
|
729
|
+
const point = [minX + ((maxX - minX) * i) / steps, minZ + ((maxZ - minZ) * j) / steps];
|
|
730
|
+
if (!inRoom(point))
|
|
731
|
+
continue;
|
|
732
|
+
const room = clearanceOf(outline, point);
|
|
733
|
+
if (room > bestClearance)
|
|
734
|
+
[best, bestClearance] = [point, room];
|
|
735
|
+
}
|
|
736
|
+
return best;
|
|
737
|
+
}
|
|
738
|
+
/**
|
|
739
|
+
* A person standing in a room, looking across it: the eye a step in from the corner farthest from
|
|
740
|
+
* what it looks at (or, given a side, from the corner on that side), at eye height, aimed at the
|
|
741
|
+
* room's middle or at the target. Everything is on the site, in metres.
|
|
742
|
+
*/
|
|
743
|
+
function roomEyeView(outline, holes, floorY, { aim, side, eyeHeight = ROOM_EYE_HEIGHT, fov = ROOM_FOV, }) {
|
|
744
|
+
const inRoom = (point) => pointInPolygon(point, outline, false) && !holes.some((hole) => pointInPolygon(point, hole));
|
|
745
|
+
const distance = (a, b) => Math.hypot(a[0] - b[0], a[1] - b[1]);
|
|
746
|
+
const middle = roomMiddle(outline, inRoom);
|
|
747
|
+
const looksAt = aim ? [aim[0], aim[2]] : middle;
|
|
748
|
+
let eye;
|
|
749
|
+
let bestScore = Number.NEGATIVE_INFINITY;
|
|
750
|
+
for (const corner of outline) {
|
|
751
|
+
const toMiddle = distance(corner, middle) || 1;
|
|
752
|
+
const inward = [(middle[0] - corner[0]) / toMiddle, (middle[1] - corner[1]) / toMiddle];
|
|
753
|
+
// A step in from the corner, further in a room too narrow to hold the first.
|
|
754
|
+
const standing = [0.6, 1, 1.6]
|
|
755
|
+
.filter((step) => step <= toMiddle * 0.8)
|
|
756
|
+
.map((step) => [corner[0] + inward[0] * step, corner[1] + inward[1] * step])
|
|
757
|
+
.find((point) => inRoom(point) && clearanceOf(outline, point) >= 0.25);
|
|
758
|
+
if (!standing)
|
|
759
|
+
continue;
|
|
760
|
+
const score = side
|
|
761
|
+
? ((corner[0] - middle[0]) * side[0] + (corner[1] - middle[1]) * side[1]) / toMiddle
|
|
762
|
+
: distance(standing, looksAt);
|
|
763
|
+
if (score > bestScore)
|
|
764
|
+
[eye, bestScore] = [standing, score];
|
|
765
|
+
}
|
|
766
|
+
if (!eye) {
|
|
767
|
+
// A room too small for a corner to stand in: from its middle, toward its farthest corner.
|
|
768
|
+
const far = outline.reduce((a, b) => (distance(b, middle) > distance(a, middle) ? b : a));
|
|
769
|
+
return {
|
|
770
|
+
projection: 'perspective',
|
|
771
|
+
position: [round(middle[0]), round(floorY + eyeHeight), round(middle[1])],
|
|
772
|
+
target: [round(far[0]), round(floorY + ROOM_AIM_HEIGHT), round(far[1])],
|
|
773
|
+
fov,
|
|
774
|
+
};
|
|
775
|
+
}
|
|
776
|
+
if (aim)
|
|
777
|
+
return {
|
|
778
|
+
projection: 'perspective',
|
|
779
|
+
position: [round(eye[0]), round(floorY + eyeHeight), round(eye[1])],
|
|
780
|
+
target: [round(aim[0]), round(aim[1]), round(aim[2])],
|
|
781
|
+
fov,
|
|
782
|
+
};
|
|
783
|
+
// Across the room: the far end of the line from the eye through the room's middle, so the eye
|
|
784
|
+
// looks level at a wall and not down at the floor a step away.
|
|
785
|
+
const length = distance(eye, middle) || 1;
|
|
786
|
+
const along = [(middle[0] - eye[0]) / length, (middle[1] - eye[1]) / length];
|
|
787
|
+
let far = middle;
|
|
788
|
+
for (let reach = length; reach < 100; reach += 0.1) {
|
|
789
|
+
const point = [eye[0] + along[0] * reach, eye[1] + along[1] * reach];
|
|
790
|
+
if (!inRoom(point))
|
|
791
|
+
break;
|
|
792
|
+
far = point;
|
|
793
|
+
}
|
|
794
|
+
return {
|
|
795
|
+
projection: 'perspective',
|
|
796
|
+
position: [round(eye[0]), round(floorY + eyeHeight), round(eye[1])],
|
|
797
|
+
target: [round(far[0]), round(floorY + ROOM_AIM_HEIGHT), round(far[1])],
|
|
798
|
+
fov,
|
|
799
|
+
};
|
|
800
|
+
}
|
|
801
|
+
/**
|
|
802
|
+
* A level below grade on all of its footprint is seen from inside: from outside, the ground
|
|
803
|
+
* covers it. One only partly below grade keeps its outside view — the ground in the way is
|
|
804
|
+
* veiled in the picture instead.
|
|
805
|
+
*/
|
|
806
|
+
function belowGradeInterior(nodes, target) {
|
|
807
|
+
return target?.type === 'level' &&
|
|
808
|
+
levelGradeStanding(nodes, target.id) === 'below-grade'
|
|
809
|
+
? { levelId: target.id }
|
|
810
|
+
: undefined;
|
|
811
|
+
}
|
|
812
|
+
/**
|
|
813
|
+
* The view to render, its size and its light: through a camera given whole (a photo's, at the
|
|
814
|
+
* photo's aspect so the two lay one beside the other, or the person's own, which the host passes
|
|
815
|
+
* as `currentCamera`); else framing the target at the standard size, from a compass side or a side
|
|
816
|
+
* of the street the site records.
|
|
817
|
+
*/
|
|
818
|
+
export function sceneViewPlan(nodes, input, { currentCamera } = {}) {
|
|
819
|
+
const { camera } = input;
|
|
820
|
+
const presentation = input.presentation;
|
|
821
|
+
if (presentation && input.interior)
|
|
822
|
+
refuse('presentation_and_interior', 'Choose a level presentation or a clipped interior view.');
|
|
823
|
+
const solo = sceneViewPresentationLevel(nodes, presentation);
|
|
824
|
+
if (solo) {
|
|
825
|
+
if (input.target && !nodes[input.target])
|
|
826
|
+
refuse('target_not_found', 'The target is not in the scene.', { target: input.target });
|
|
827
|
+
if (input.target && !ancestry(nodes, nodes[input.target]).some((node) => node.id === solo.id))
|
|
828
|
+
refuse('presentation_target_elsewhere', 'The target must belong to the soloed level.', {
|
|
829
|
+
target: input.target,
|
|
830
|
+
levelId: solo.id,
|
|
831
|
+
});
|
|
832
|
+
}
|
|
833
|
+
const crop = cropOf(input.photo);
|
|
834
|
+
const target = input.target ? nodes[input.target] : undefined;
|
|
835
|
+
const requested = input.interior ? interiorRequest(nodes, input.interior) : undefined;
|
|
836
|
+
const room = requested?.room;
|
|
837
|
+
// A level below grade is looked into when none is asked for: from outside, the ground covers it.
|
|
838
|
+
const interior = requested?.interior ?? belowGradeInterior(nodes, target);
|
|
839
|
+
const inside = interior && sceneViewInterior(nodes, interior.levelId);
|
|
840
|
+
const lighting = input.lighting === 'current' ? undefined : input.lighting;
|
|
841
|
+
const extras = {
|
|
842
|
+
...(crop ? { crop } : {}),
|
|
843
|
+
...(interior ? { interior } : {}),
|
|
844
|
+
...(presentation ? { presentation } : {}),
|
|
845
|
+
...(lighting ? { lighting } : {}),
|
|
846
|
+
};
|
|
847
|
+
// An interior view shows this floor alone, without its roofs and ceilings: a target left out of
|
|
848
|
+
// the picture would frame nothing shown.
|
|
849
|
+
if (interior && inside && target) {
|
|
850
|
+
const chain = ancestry(nodes, target);
|
|
851
|
+
const left = chain.find((node) => inside.hiddenIds.includes(node.id));
|
|
852
|
+
if (left || !chain.some((node) => node.id === interior.levelId))
|
|
853
|
+
refuse('interior_target_elsewhere', left && left.type !== 'level'
|
|
854
|
+
? `${target.type} ${target.id} is left out of an interior view, as the floor's roofs and ceilings are: target something on the floor you look inside.`
|
|
855
|
+
: `${target.type} ${target.id} is not on ${interior.levelId}: target something on the floor you look inside.`, { target: target.id, levelId: interior.levelId });
|
|
856
|
+
}
|
|
857
|
+
if (camera) {
|
|
858
|
+
const own = ['from', 'position', 'elevation', 'eyeHeight', 'fov', 'projection'].filter((key) => input[key] !== undefined);
|
|
859
|
+
if (own.length)
|
|
860
|
+
refuse('camera_and_viewpoint', `Give a camera or a viewpoint of your own, not both (${own.join(', ')}).`, { fields: own });
|
|
861
|
+
const { pose, aspect } = cameraPose(camera, currentCamera);
|
|
862
|
+
return { pose, size: sized(VIEW_SIZE.w, VIEW_SIZE.w / aspect, input.maxPx), ...extras };
|
|
863
|
+
}
|
|
864
|
+
const opening = openingOf(nodes, target);
|
|
865
|
+
const side = input.from;
|
|
866
|
+
const from = side
|
|
867
|
+
? isStreetSide(side)
|
|
868
|
+
? streetDirection(nodes, side, target ?? solo ?? (interior && nodes[interior.levelId]))
|
|
869
|
+
: side
|
|
870
|
+
: opening && !input.position
|
|
871
|
+
? outsideSide(opening.opening, opening.wall, standingOf(nodes, opening.wall.parentId).yaw)
|
|
872
|
+
: undefined;
|
|
873
|
+
// Inside a floor, the eye looks down into it over the cut walls.
|
|
874
|
+
const lookDown = inside && input.elevation === undefined && input.eyeHeight === undefined;
|
|
875
|
+
const { position, elevation, eyeHeight, fov, projection } = input;
|
|
876
|
+
const placedRoom = room && inside && roomOnSite(nodes, room, inside.bounds.min[1]);
|
|
877
|
+
// A room is looked at from inside, a person's height up, unless the eye is put (position) or
|
|
878
|
+
// lifted over it (elevation, from above, orthographic): then it is the cut room from outside.
|
|
879
|
+
if (placedRoom &&
|
|
880
|
+
position === undefined &&
|
|
881
|
+
elevation === undefined &&
|
|
882
|
+
side !== 'above' &&
|
|
883
|
+
projection !== 'orthographic') {
|
|
884
|
+
const aimBox = input.target ? sceneViewBounds(nodes, input.target) : undefined;
|
|
885
|
+
return {
|
|
886
|
+
pose: roomEyeView(placedRoom.outline, placedRoom.holes, inside.bounds.min[1], {
|
|
887
|
+
aim: aimBox && [
|
|
888
|
+
(aimBox.min[0] + aimBox.max[0]) / 2,
|
|
889
|
+
(aimBox.min[1] + aimBox.max[1]) / 2,
|
|
890
|
+
(aimBox.min[2] + aimBox.max[2]) / 2,
|
|
891
|
+
],
|
|
892
|
+
side: typeof from === 'string' ? (from === 'above' ? undefined : COMPASS[from]) : from,
|
|
893
|
+
eyeHeight,
|
|
894
|
+
fov,
|
|
895
|
+
}),
|
|
896
|
+
size: sized(VIEW_SIZE.w, VIEW_SIZE.h, input.maxPx),
|
|
897
|
+
...extras,
|
|
898
|
+
};
|
|
899
|
+
}
|
|
900
|
+
return {
|
|
901
|
+
pose: sceneViewPose(input.target || !inside
|
|
902
|
+
? sceneViewBounds(nodes, input.target ?? solo?.id, presentation)
|
|
903
|
+
: placedRoom
|
|
904
|
+
? placedRoom.box
|
|
905
|
+
: inside.bounds, {
|
|
906
|
+
position,
|
|
907
|
+
elevation: lookDown ? INTERIOR_ELEVATION : elevation,
|
|
908
|
+
eyeHeight,
|
|
909
|
+
fov,
|
|
910
|
+
projection,
|
|
911
|
+
from,
|
|
912
|
+
}),
|
|
913
|
+
size: sized(VIEW_SIZE.w, VIEW_SIZE.h, input.maxPx),
|
|
914
|
+
...extras,
|
|
915
|
+
};
|
|
916
|
+
}
|