@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,1215 @@
1
+ import { BuildingNode, CeilingNode, LevelNode, SiteNode, SlabNode, WallNode, ZoneNode, } from '../../schema/index.js';
2
+ import { FOUNDATION_CONSTRUCTIONS } from '../../lib/foundation-construction.js';
3
+ import { foundationWallConstruction } from '../../lib/foundation-wall.js';
4
+ import { getLevelElevations } from '../../services/storey.js';
5
+ const HALL = [
6
+ [0, 0],
7
+ [6, 0],
8
+ [6, 5],
9
+ [0, 5],
10
+ ];
11
+ const graph = (...nodes) => ({
12
+ nodes: Object.fromEntries(nodes.map((node) => [node.id, node])),
13
+ rootNodeIds: nodes
14
+ .filter((node) => node.type === 'building')
15
+ .map((node) => node.id),
16
+ });
17
+ /** The world floors (the stack's offsets added up) levels must stand at, as a list of what differs. */
18
+ const levelFloorProblems = (nodes, expected) => {
19
+ const floors = getLevelElevations(nodes);
20
+ return Object.entries(expected).flatMap(([id, floor]) => {
21
+ const actual = floors.get(id)?.baseY;
22
+ return actual !== undefined && Math.abs(actual - floor) < 1e-9
23
+ ? []
24
+ : [`${id} stands at ${actual}, expected ${floor}`];
25
+ });
26
+ };
27
+ export function storeysScene() {
28
+ const wall = WallNode.parse({
29
+ id: 'wall_ground',
30
+ parentId: 'level_ground',
31
+ name: 'Wall 1',
32
+ start: [0, 0],
33
+ end: [6, 0],
34
+ });
35
+ const hall = ZoneNode.parse({
36
+ id: 'zone_hall',
37
+ parentId: 'level_ground',
38
+ name: 'Hall',
39
+ polygon: HALL,
40
+ });
41
+ const groundSlab = SlabNode.parse({ id: 'slab_ground', parentId: 'level_ground', polygon: HALL });
42
+ const upperSlab = SlabNode.parse({ id: 'slab_upper', parentId: 'level_upper', polygon: HALL });
43
+ const ground = LevelNode.parse({
44
+ id: 'level_ground',
45
+ parentId: 'building_house',
46
+ level: 0,
47
+ name: 'Ground',
48
+ height: 2.8,
49
+ children: [wall.id, hall.id, groundSlab.id],
50
+ });
51
+ const upper = LevelNode.parse({
52
+ id: 'level_upper',
53
+ parentId: 'building_house',
54
+ level: 1,
55
+ name: 'Upper',
56
+ height: 2.8,
57
+ children: [upperSlab.id],
58
+ });
59
+ const house = BuildingNode.parse({ id: 'building_house', children: [ground.id, upper.id] });
60
+ const storey = LevelNode.parse({
61
+ id: 'level_storey',
62
+ parentId: 'building_roofed',
63
+ level: 0,
64
+ name: 'Storey',
65
+ height: 3,
66
+ });
67
+ const roof = LevelNode.parse({
68
+ id: 'level_roof',
69
+ parentId: 'building_roofed',
70
+ level: 1,
71
+ name: 'Roof',
72
+ height: 3,
73
+ metadata: { role: 'roof' },
74
+ });
75
+ const roofed = BuildingNode.parse({ id: 'building_roofed', children: [storey.id, roof.id] });
76
+ return graph(house, ground, upper, wall, hall, groundSlab, upperSlab, roofed, storey, roof);
77
+ }
78
+ /** One building, one storey, nothing on it. */
79
+ function soloScene() {
80
+ const level = LevelNode.parse({
81
+ id: 'level_solo',
82
+ parentId: 'building_solo',
83
+ level: 0,
84
+ height: 2.5,
85
+ });
86
+ return graph(BuildingNode.parse({ id: 'building_solo', children: [level.id] }), level);
87
+ }
88
+ const bareBuildingScene = () => graph(BuildingNode.parse({ id: 'building_bare' }));
89
+ const emptyScene = () => ({ nodes: {}, rootNodeIds: [] });
90
+ /** A basement 2.8 m under a ground floor: the lower level stands below grade, the other at it. */
91
+ function basementHouseScene() {
92
+ const base = LevelNode.parse({
93
+ id: 'level_base',
94
+ parentId: 'building_basement',
95
+ level: -1,
96
+ name: 'Basement',
97
+ height: 2.8,
98
+ baseElevation: -2.8,
99
+ });
100
+ const ground = LevelNode.parse({
101
+ id: 'level_main',
102
+ parentId: 'building_basement',
103
+ level: 0,
104
+ name: 'Main',
105
+ height: 2.8,
106
+ });
107
+ return graph(BuildingNode.parse({ id: 'building_basement', children: [base.id, ground.id] }), base, ground);
108
+ }
109
+ /** The basement with its 10 × 8 m perimeter already built of foundation walls. */
110
+ function basementRoomScene() {
111
+ const scene = basementHouseScene();
112
+ const corners = [
113
+ [0, 0],
114
+ [10, 0],
115
+ [10, 8],
116
+ [0, 8],
117
+ ];
118
+ const walls = corners.map((start, index) => WallNode.parse({
119
+ id: `wall_base_${index}`,
120
+ parentId: 'level_base',
121
+ start,
122
+ end: corners[(index + 1) % 4],
123
+ ...foundationWallConstruction(FOUNDATION_CONSTRUCTIONS.cmu),
124
+ }));
125
+ const base = scene.nodes.level_base;
126
+ return {
127
+ ...scene,
128
+ nodes: {
129
+ ...scene.nodes,
130
+ level_base: { ...base, children: walls.map((wall) => wall.id) },
131
+ ...Object.fromEntries(walls.map((wall) => [wall.id, wall])),
132
+ },
133
+ };
134
+ }
135
+ const SHELL = [
136
+ [0, 0],
137
+ [6, 0],
138
+ [6, 4],
139
+ [0, 4],
140
+ ];
141
+ /** The below-grade default: 8 in CMU core, 2x4 pressure-treated furring flat inside, thickness the sum. */
142
+ function foundationWallProblems(wall) {
143
+ if (wall?.type !== 'wall')
144
+ return [`not a wall: ${JSON.stringify(wall)}`];
145
+ const [block, furring, ...rest] = wall.assembly?.layers ?? [];
146
+ const ok = block?.core === true &&
147
+ block.material === 'cmu' &&
148
+ Math.abs(block.thickness - 0.203) < 1e-9 &&
149
+ furring?.role === 'furring' &&
150
+ Math.abs(furring.thickness - 0.038) < 1e-9 &&
151
+ rest.length === 0 &&
152
+ wall.assembly?.face === 'exterior' &&
153
+ Math.abs((wall.thickness ?? 0) - 0.241) < 1e-9;
154
+ return ok ? [] : [`${wall.id} is not a foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
155
+ }
156
+ function plainWallProblems(wall) {
157
+ return wall?.type === 'wall' && wall.assembly === undefined && (wall.thickness ?? 0.1) === 0.1
158
+ ? []
159
+ : [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
160
+ }
161
+ /**
162
+ * `scene` standing on `site` the way a loaded project nests: the site holds the buildings, so every
163
+ * runner finds it.
164
+ */
165
+ function onSite(scene, site) {
166
+ const nodes = { ...scene.nodes };
167
+ const buildings = Object.values(nodes).filter((node) => node.type === 'building');
168
+ for (const building of buildings)
169
+ nodes[building.id] = { ...building, parentId: site.id };
170
+ nodes[site.id] = { ...site, children: buildings.map((building) => building.id) };
171
+ return { nodes, rootNodeIds: [site.id] };
172
+ }
173
+ const dossierAt = (formatted) => ({
174
+ provider: 'pascal-map',
175
+ asOf: '2026-10-16',
176
+ address: { formatted },
177
+ sections: {},
178
+ });
179
+ /** The basement house on a site in Paris, in Austin, or with no site at all (`basementHouseScene`). */
180
+ const parisBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('12 Rue de Rivoli, 75004 Paris, France') }));
181
+ const austinBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_austin', address: { city: 'Austin', state: 'Texas' } }));
182
+ /** The cast-concrete default: membrane and insulation outside, 25 cm concrete core, thickness the sum. */
183
+ function castConcreteWallProblems(wall) {
184
+ if (wall?.type !== 'wall')
185
+ return [`not a wall: ${JSON.stringify(wall)}`];
186
+ const [membrane, insulation, concrete, ...rest] = wall.assembly?.layers ?? [];
187
+ const ok = membrane?.role === 'membrane' &&
188
+ insulation?.role === 'insulation' &&
189
+ Math.abs(insulation.thickness - 0.1) < 1e-9 &&
190
+ concrete?.core === true &&
191
+ concrete.material === 'concrete' &&
192
+ Math.abs(concrete.thickness - 0.25) < 1e-9 &&
193
+ rest.length === 0 &&
194
+ wall.assembly?.face === 'exterior' &&
195
+ Math.abs((wall.thickness ?? 0) - 0.354) < 1e-9;
196
+ return ok ? [] : [`${wall.id} is not a cast concrete foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
197
+ }
198
+ function stoneWallProblems(wall) {
199
+ if (wall?.type !== 'wall')
200
+ return [`not a wall: ${JSON.stringify(wall)}`];
201
+ const [stone, ...rest] = wall.assembly?.layers ?? [];
202
+ return stone?.core === true &&
203
+ stone.material === 'stone' &&
204
+ rest.length === 0 &&
205
+ Math.abs((wall.thickness ?? 0) - 0.5) < 1e-9
206
+ ? []
207
+ : [`${wall.id} is not a stone foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
208
+ }
209
+ export const ADD_WALL_CASES = [
210
+ {
211
+ name: 'the first wall of a basement is an 8 in CMU foundation wall with 2x4 furring laid flat inside, and says so',
212
+ tool: 'add_wall',
213
+ scene: basementHouseScene,
214
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
215
+ expect: {
216
+ result: { ok: true, levelId: 'level_base', construction: { thickness: 0.241 } },
217
+ mentions: ['foundation wall', 'CMU', 'furring'],
218
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
219
+ },
220
+ },
221
+ {
222
+ name: 'a wall below grade given a thickness keeps it, with no stack',
223
+ tool: 'add_wall',
224
+ scene: basementHouseScene,
225
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0], thickness: 0.3 },
226
+ expect: {
227
+ result: { ok: true },
228
+ absent: ['construction'],
229
+ check: (result, nodes) => {
230
+ const wall = nodes[result.wallId];
231
+ return wall?.type === 'wall' && wall.thickness === 0.3 && wall.assembly === undefined
232
+ ? []
233
+ : [`expected a plain 0.3 m wall, got ${JSON.stringify(wall)}`];
234
+ },
235
+ },
236
+ },
237
+ {
238
+ name: 'a wall against the ground on a basement outline is a foundation wall',
239
+ tool: 'add_wall',
240
+ scene: basementRoomScene,
241
+ input: { levelId: 'level_base', start: [10, 2], end: [13, 2] },
242
+ expect: {
243
+ result: { ok: true, construction: { thickness: 0.241 } },
244
+ mentions: ['foundation wall', 'against the ground'],
245
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
246
+ },
247
+ },
248
+ {
249
+ name: 'a partition inside the basement is an ordinary wall, and says so',
250
+ tool: 'add_wall',
251
+ scene: basementRoomScene,
252
+ input: { levelId: 'level_base', start: [5, 0], end: [5, 8] },
253
+ expect: {
254
+ result: { ok: true },
255
+ absent: ['construction'],
256
+ mentions: ['ordinary wall', 'partition', 'foundation wall'],
257
+ check: (result, nodes) => plainWallProblems(nodes[result.wallId]),
258
+ },
259
+ },
260
+ {
261
+ name: 'a basement wall on a site in Paris is cast concrete insulated and waterproofed outside, and names the region it read',
262
+ tool: 'add_wall',
263
+ scene: parisBasementScene,
264
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
265
+ expect: {
266
+ result: { ok: true, construction: { thickness: 0.354, region: 'europe' } },
267
+ mentions: ['foundation wall', 'cast concrete', 'Europe', 'France'],
268
+ absent: ['CMU'],
269
+ check: (result, nodes) => castConcreteWallProblems(nodes[result.wallId]),
270
+ },
271
+ },
272
+ {
273
+ name: 'a basement wall on a site in Texas is the 8 in CMU block, and names the region it read',
274
+ tool: 'add_wall',
275
+ scene: austinBasementScene,
276
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
277
+ expect: {
278
+ result: { ok: true, construction: { thickness: 0.241, region: 'us' } },
279
+ mentions: ['foundation wall', 'CMU', 'United States', 'TX'],
280
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
281
+ },
282
+ },
283
+ {
284
+ name: 'a basement room on a site in Paris is built of cast concrete foundation walls',
285
+ tool: 'create_room',
286
+ scene: parisBasementScene,
287
+ input: {
288
+ levelId: 'level_base',
289
+ name: 'Cellar',
290
+ polygon: [
291
+ [0, 0],
292
+ [6, 0],
293
+ [6, 4],
294
+ [0, 4],
295
+ ],
296
+ },
297
+ expect: {
298
+ result: { ok: true, construction: { region: 'europe' } },
299
+ mentions: ['foundation walls', 'cast concrete', 'Europe'],
300
+ check: (result, nodes) => result.wallIds.flatMap((id) => castConcreteWallProblems(nodes[id])),
301
+ },
302
+ },
303
+ {
304
+ name: 'a room built inside the basement outline has ordinary walls, and says so',
305
+ tool: 'create_room',
306
+ scene: basementRoomScene,
307
+ input: {
308
+ levelId: 'level_base',
309
+ name: 'Storage',
310
+ polygon: [
311
+ [1, 1],
312
+ [4, 1],
313
+ [4, 4],
314
+ [1, 4],
315
+ ],
316
+ },
317
+ expect: {
318
+ result: { ok: true },
319
+ absent: ['construction'],
320
+ mentions: ['ordinary walls', 'partition'],
321
+ check: (result, nodes) => result.wallIds.flatMap((id) => plainWallProblems(nodes[id])),
322
+ },
323
+ },
324
+ {
325
+ name: 'a wall on the ground floor over a basement keeps the schema wall',
326
+ tool: 'add_wall',
327
+ scene: basementHouseScene,
328
+ input: { levelId: 'level_main', start: [0, 0], end: [6, 0] },
329
+ expect: {
330
+ result: { ok: true },
331
+ absent: ['construction'],
332
+ check: (result, nodes) => {
333
+ const wall = nodes[result.wallId];
334
+ return wall?.type === 'wall' && (wall.thickness ?? 0.1) === 0.1 && wall.assembly === undefined
335
+ ? []
336
+ : [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
337
+ },
338
+ },
339
+ },
340
+ {
341
+ name: 'the walls of a room below grade, against the ground, are foundation walls: the result says so',
342
+ tool: 'create_room',
343
+ scene: basementHouseScene,
344
+ input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL },
345
+ expect: {
346
+ result: { ok: true, construction: {} },
347
+ mentions: ['foundation walls', 'CMU'],
348
+ check: (result, nodes) => result.wallIds.flatMap((id) => foundationWallProblems(nodes[id])),
349
+ },
350
+ },
351
+ {
352
+ name: 'a room below grade given a wall thickness is built as asked',
353
+ tool: 'create_room',
354
+ scene: basementHouseScene,
355
+ input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL, wallThickness: 0.2 },
356
+ expect: {
357
+ result: { ok: true },
358
+ absent: ['construction'],
359
+ check: (result, nodes) => result.wallIds.flatMap((id) => {
360
+ const wall = nodes[id];
361
+ return wall?.type === 'wall' && wall.thickness === 0.2 && wall.assembly === undefined
362
+ ? []
363
+ : [`${id} is not a plain 0.2 m wall: ${JSON.stringify(wall)}`];
364
+ }),
365
+ },
366
+ },
367
+ {
368
+ name: 'a wall on the level named, numbered as the editor numbers walls',
369
+ tool: 'add_wall',
370
+ scene: storeysScene,
371
+ input: { levelId: 'level_upper', start: [0, 0], end: [3, 4] },
372
+ expect: { result: { ok: true, levelId: 'level_upper', length: 5 }, mentions: ['Wall 2'] },
373
+ },
374
+ {
375
+ name: 'level is the same field as levelId',
376
+ tool: 'add_wall',
377
+ scene: storeysScene,
378
+ input: { level: 'level_upper', start: [0, 0], end: [4, 0] },
379
+ expect: { result: { levelId: 'level_upper', length: 4 } },
380
+ },
381
+ {
382
+ name: 'without a level, the floor the person is viewing',
383
+ tool: 'add_wall',
384
+ scene: storeysScene,
385
+ input: { start: [0, 0], end: [4, 0] },
386
+ context: { activeLevelId: 'level_upper' },
387
+ expect: { result: { levelId: 'level_upper' } },
388
+ },
389
+ {
390
+ name: 'without a level or a viewed floor, the lowest storey',
391
+ tool: 'add_wall',
392
+ scene: storeysScene,
393
+ input: { start: [0, 0], end: [4, 0] },
394
+ expect: { result: { levelId: 'level_ground' } },
395
+ },
396
+ {
397
+ name: 'a bend past half the chord is clamped to a half circle',
398
+ tool: 'add_wall',
399
+ scene: storeysScene,
400
+ input: { levelId: 'level_ground', start: [0, 3], end: [4, 3], curveOffset: '3 m' },
401
+ expect: { result: { curveOffset: 2 } },
402
+ },
403
+ {
404
+ name: 'a declared roof level is not a storey and takes no walls',
405
+ tool: 'add_wall',
406
+ scene: storeysScene,
407
+ input: { levelId: 'level_roof', start: [0, 0], end: [4, 0] },
408
+ expect: { refusal: 'roof_level', mentions: ['level_roof'] },
409
+ },
410
+ {
411
+ name: 'an unknown level is refused with the id',
412
+ tool: 'add_wall',
413
+ scene: storeysScene,
414
+ input: { levelId: 'level_missing', start: [0, 0], end: [4, 0] },
415
+ expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
416
+ },
417
+ {
418
+ name: 'a node that is not a level is refused',
419
+ tool: 'add_wall',
420
+ scene: storeysScene,
421
+ input: { levelId: 'wall_ground', start: [0, 0], end: [4, 0] },
422
+ expect: { refusal: 'not_a_level' },
423
+ },
424
+ {
425
+ name: 'a wall shorter than a centimetre is refused, as the editor does not draw it',
426
+ tool: 'add_wall',
427
+ scene: storeysScene,
428
+ input: { levelId: 'level_ground', start: [1, 1], end: [1, 1.005] },
429
+ expect: { refusal: 'wall_too_short' },
430
+ },
431
+ ];
432
+ const fencesOn = (nodes, levelId) => Object.values(nodes).filter((node) => node.type === 'fence' && node.parentId === levelId);
433
+ export const ADD_FENCE_CASES = [
434
+ {
435
+ name: 'one fence per side along the points, privacy panels unless asked',
436
+ tool: 'add_fence',
437
+ scene: storeysScene,
438
+ input: {
439
+ levelId: 'level_ground',
440
+ points: [
441
+ [0, 0],
442
+ [8, 0],
443
+ [8, 6],
444
+ ],
445
+ },
446
+ expect: {
447
+ result: { ok: true, count: 2, levelId: 'level_ground', length: 14 },
448
+ check: (_, nodes) => {
449
+ const fences = fencesOn(nodes, 'level_ground');
450
+ return fences.length === 2 && fences.every((fence) => fence.style === 'privacy')
451
+ ? []
452
+ : [`${fences.length} fences on the ground floor, styles ${fences.map((f) => f.style)}`];
453
+ },
454
+ },
455
+ },
456
+ {
457
+ name: "closed runs back to the first point, a lot's boundary",
458
+ tool: 'add_fence',
459
+ scene: storeysScene,
460
+ input: {
461
+ levelId: 'level_ground',
462
+ closed: true,
463
+ style: 'picket',
464
+ points: [
465
+ [0, 0],
466
+ [10, 0],
467
+ [10, 10],
468
+ [0, 10],
469
+ ],
470
+ },
471
+ expect: { result: { ok: true, count: 4, length: 40 } },
472
+ },
473
+ {
474
+ name: 'a side shorter than 10 cm is refused, nothing built',
475
+ tool: 'add_fence',
476
+ scene: storeysScene,
477
+ input: {
478
+ levelId: 'level_ground',
479
+ points: [
480
+ [0, 0],
481
+ [4, 0],
482
+ [4, 0.05],
483
+ ],
484
+ },
485
+ expect: { refusal: 'fence_too_short' },
486
+ },
487
+ {
488
+ name: 'a roof level takes no fence',
489
+ tool: 'add_fence',
490
+ scene: storeysScene,
491
+ input: {
492
+ levelId: 'level_roof',
493
+ points: [
494
+ [0, 0],
495
+ [4, 0],
496
+ ],
497
+ },
498
+ expect: { refusal: 'roof_level', mentions: ['level_roof'] },
499
+ },
500
+ {
501
+ name: 'a finish the library lacks is refused with the nearest',
502
+ tool: 'add_fence',
503
+ scene: storeysScene,
504
+ input: {
505
+ levelId: 'level_ground',
506
+ materialPreset: 'library:unobtainium',
507
+ points: [
508
+ [0, 0],
509
+ [4, 0],
510
+ ],
511
+ },
512
+ expect: { refusal: 'unknown_material' },
513
+ },
514
+ ];
515
+ export const ADD_LEVEL_CASES = [
516
+ {
517
+ name: 'a basement says what a new wall on it is built of',
518
+ tool: 'add_level',
519
+ scene: storeysScene,
520
+ input: { buildingId: 'building_house', position: 'below', height: 2.8, name: 'Cellar' },
521
+ expect: {
522
+ result: { ok: true },
523
+ check: (result) => typeof result.wallConstruction === 'string' && /CMU/.test(result.wallConstruction)
524
+ ? []
525
+ : ['the result does not say what a wall on the basement is built of'],
526
+ mentions: ['foundation wall', 'CMU'],
527
+ },
528
+ },
529
+ {
530
+ name: 'a storey above the ground floor says nothing of foundation walls',
531
+ tool: 'add_level',
532
+ scene: storeysScene,
533
+ input: { buildingId: 'building_house', height: 2.8 },
534
+ expect: { result: { ok: true }, absent: ['wallConstruction'] },
535
+ },
536
+ {
537
+ name: 'add_level below on a site in Paris says its walls are cast concrete, and the region',
538
+ tool: 'add_level',
539
+ scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
540
+ input: { buildingId: 'building_house', position: 'below' },
541
+ expect: {
542
+ result: { ok: true },
543
+ mentions: ['below grade', 'cast concrete', 'Europe'],
544
+ },
545
+ },
546
+ {
547
+ name: 'set_ground_level on a site in Paris seats the building 0.15 m over grade, as cast concrete foundations do',
548
+ tool: 'set_ground_level',
549
+ scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
550
+ input: { levelId: 'level_ground' },
551
+ expect: {
552
+ result: {
553
+ ok: true,
554
+ floorElevation: 0.15,
555
+ aboveGrade: 0.15,
556
+ foundation: { region: 'europe', construction: 'cast-concrete' },
557
+ },
558
+ mentions: ['cast concrete', 'Europe'],
559
+ after: { building_house: { position: [0, 0.15, 0], groundLevelId: 'level_ground' } },
560
+ },
561
+ },
562
+ {
563
+ name: 'above the highest level of the viewed building, at the default storey height',
564
+ tool: 'add_level',
565
+ scene: storeysScene,
566
+ input: { name: 'Attic' },
567
+ context: { activeLevelId: 'level_ground' },
568
+ expect: {
569
+ result: { ok: true, buildingId: 'building_house', floorIndex: 2, name: 'Attic', height: 2.5 },
570
+ },
571
+ },
572
+ {
573
+ name: 'on top of the storeys, under the roof level, which moves up one',
574
+ tool: 'add_level',
575
+ scene: storeysScene,
576
+ input: { buildingId: 'building_roofed' },
577
+ expect: {
578
+ result: { ok: true, floorIndex: 1, shiftedLevelIds: ['level_roof'] },
579
+ after: { level_roof: { level: 2 } },
580
+ },
581
+ },
582
+ {
583
+ name: 'below the lowest level for a basement, at the height asked',
584
+ tool: 'add_level',
585
+ scene: storeysScene,
586
+ input: { buildingId: 'building_house', position: 'below', height: '3 m' },
587
+ expect: { result: { buildingId: 'building_house', floorIndex: -1, height: 3 } },
588
+ },
589
+ {
590
+ name: 'a basement goes under the lowest floor and every floor keeps its place',
591
+ tool: 'add_level',
592
+ scene: storeysScene,
593
+ input: { buildingId: 'building_house', position: 'below', height: 3 },
594
+ expect: {
595
+ result: { ok: true, floorIndex: -1, height: 3 },
596
+ check: (result, nodes) => levelFloorProblems(nodes, { [result.levelId]: -3, level_ground: 0 }),
597
+ },
598
+ },
599
+ {
600
+ name: 'a second basement goes under the first, the floors above where they were',
601
+ tool: 'run_batch',
602
+ scene: storeysScene,
603
+ input: {
604
+ calls: [
605
+ {
606
+ tool: 'add_level',
607
+ input: { buildingId: 'building_house', position: 'below', height: 3, name: 'Basement' },
608
+ },
609
+ {
610
+ tool: 'add_level',
611
+ input: { buildingId: 'building_house', position: 'below', height: 2.5, name: 'Basement 2' },
612
+ },
613
+ ],
614
+ },
615
+ expect: {
616
+ result: { status: 'applied', applied: 2, refused: 0 },
617
+ check: (_result, nodes) => {
618
+ const named = (name) => Object.values(nodes).find((node) => node.type === 'level' && node.name === name)?.id ?? '';
619
+ return levelFloorProblems(nodes, {
620
+ [named('Basement')]: -3,
621
+ [named('Basement 2')]: -5.5,
622
+ level_ground: 0,
623
+ });
624
+ },
625
+ },
626
+ },
627
+ {
628
+ name: 'set_ground_level on the upper floor renumbers: it is 0, the floor under it is -1',
629
+ tool: 'set_ground_level',
630
+ scene: storeysScene,
631
+ input: { levelId: 'level_upper' },
632
+ expect: {
633
+ result: { ok: true, renumbered: true, floorElevation: 0.203 },
634
+ after: {
635
+ level_upper: { level: 0 },
636
+ level_ground: { level: -1 },
637
+ building_house: { groundLevelId: 'level_upper' },
638
+ },
639
+ },
640
+ },
641
+ {
642
+ name: 'set_ground_level on a roof level is refused',
643
+ tool: 'set_ground_level',
644
+ scene: storeysScene,
645
+ input: { levelId: 'level_roof' },
646
+ expect: { refusal: 'not_a_storey', mentions: ['level_roof'] },
647
+ },
648
+ {
649
+ name: 'set_ground_level on an unknown level is refused with the id',
650
+ tool: 'set_ground_level',
651
+ scene: storeysScene,
652
+ input: { levelId: 'level_missing' },
653
+ expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
654
+ },
655
+ {
656
+ name: 'set_ground_level on a node that is not a level is refused',
657
+ tool: 'set_ground_level',
658
+ scene: storeysScene,
659
+ input: { levelId: 'building_house' },
660
+ expect: { refusal: 'not_a_level' },
661
+ },
662
+ {
663
+ name: 'list_levels names the level at grade, its standing, and whether the building names it',
664
+ tool: 'list_levels',
665
+ scene: storeysScene,
666
+ input: {},
667
+ expect: {
668
+ result: {},
669
+ contains: {
670
+ groundLevels: [{ buildingId: 'building_house', levelId: 'level_ground', named: false }],
671
+ levels: [
672
+ { id: 'level_ground', isGroundLevel: true, gradeStanding: 'at-grade' },
673
+ { id: 'level_upper', isGroundLevel: false, gradeStanding: 'at-grade' },
674
+ ],
675
+ },
676
+ },
677
+ },
678
+ {
679
+ name: 'the scene’s only building needs no id',
680
+ tool: 'add_level',
681
+ scene: soloScene,
682
+ input: {},
683
+ expect: { result: { buildingId: 'building_solo', floorIndex: 1 } },
684
+ },
685
+ {
686
+ name: 'a building with no level yet gets its ground floor',
687
+ tool: 'add_level',
688
+ scene: bareBuildingScene,
689
+ input: {},
690
+ expect: { result: { buildingId: 'building_bare', floorIndex: 0 } },
691
+ },
692
+ {
693
+ name: 'with several buildings and none viewed, the building is asked for',
694
+ tool: 'add_level',
695
+ scene: storeysScene,
696
+ input: {},
697
+ expect: { refusal: 'building_required', mentions: ['building_house', 'building_roofed'] },
698
+ },
699
+ {
700
+ name: 'an unknown building is refused with the id',
701
+ tool: 'add_level',
702
+ scene: storeysScene,
703
+ input: { buildingId: 'building_missing' },
704
+ expect: { refusal: 'building_not_found', mentions: ['building_missing'] },
705
+ },
706
+ {
707
+ name: 'a node that is not a building is refused',
708
+ tool: 'add_level',
709
+ scene: storeysScene,
710
+ input: { buildingId: 'level_ground' },
711
+ expect: { refusal: 'not_a_building' },
712
+ },
713
+ // The fresh start: an agent that cleared the scene to restart could not begin again with
714
+ // the tools (add_level answered no_building, add_wall no_levels). An empty scene gets the
715
+ // editor's own empty scene: a site, its building, the ground level.
716
+ {
717
+ name: 'a scene with no building starts as the editor starts: site, building, ground level',
718
+ tool: 'add_level',
719
+ scene: emptyScene,
720
+ input: {},
721
+ expect: {
722
+ result: { ok: true, floorIndex: 0 },
723
+ check: (result, nodes) => {
724
+ const level = nodes[result.levelId];
725
+ const building = nodes[result.buildingId];
726
+ const site = nodes[result.siteId];
727
+ return [
728
+ ...(level?.type === 'level' && level.parentId === building?.id ? [] : ['no ground level']),
729
+ ...(building?.type === 'building' && building.parentId === site?.id ? [] : ['no building']),
730
+ ...(site?.type === 'site' && site.parentId == null ? [] : ['no site at the root']),
731
+ ];
732
+ },
733
+ },
734
+ },
735
+ {
736
+ name: 'a site with no building gets its building and ground level',
737
+ tool: 'add_level',
738
+ scene: () => ({
739
+ nodes: { site_lot: SiteNode.parse({ id: 'site_lot', children: [] }) },
740
+ rootNodeIds: ['site_lot'],
741
+ }),
742
+ input: {},
743
+ expect: {
744
+ result: { ok: true, floorIndex: 0 },
745
+ check: (result, nodes) => {
746
+ const building = nodes[result.buildingId];
747
+ return [
748
+ ...('siteId' in result ? ['made a second site'] : []),
749
+ ...(building?.parentId === 'site_lot' ? [] : ['the building is not on the site']),
750
+ ];
751
+ },
752
+ },
753
+ },
754
+ ];
755
+ /** The house with the hall's ceiling on the ground floor, the surface a flight cuts below. */
756
+ function ceiledScene() {
757
+ const scene = storeysScene();
758
+ const ceiling = CeilingNode.parse({ id: 'ceiling_hall', parentId: 'level_ground', polygon: HALL });
759
+ const ground = scene.nodes.level_ground;
760
+ scene.nodes.ceiling_hall = ceiling;
761
+ scene.nodes.level_ground = { ...ground, children: [...ground.children, ceiling.id] };
762
+ return scene;
763
+ }
764
+ /**
765
+ * The house with its hall split in two rooms, west and east, on both floors: a slab per room
766
+ * upstairs (or only the west one) and a ceiling per room below, the west first on each level.
767
+ */
768
+ function splitScene(eastSlab = true) {
769
+ const scene = storeysScene();
770
+ const west = [
771
+ [0, 0],
772
+ [3, 0],
773
+ [3, 5],
774
+ [0, 5],
775
+ ];
776
+ const east = [
777
+ [3, 0],
778
+ [6, 0],
779
+ [6, 5],
780
+ [3, 5],
781
+ ];
782
+ const slabs = [
783
+ SlabNode.parse({ id: 'slab_upper_west', parentId: 'level_upper', polygon: west }),
784
+ ...(eastSlab
785
+ ? [SlabNode.parse({ id: 'slab_upper_east', parentId: 'level_upper', polygon: east })]
786
+ : []),
787
+ ];
788
+ const ceilings = [
789
+ CeilingNode.parse({ id: 'ceiling_west', parentId: 'level_ground', polygon: west }),
790
+ CeilingNode.parse({ id: 'ceiling_east', parentId: 'level_ground', polygon: east }),
791
+ ];
792
+ delete scene.nodes.slab_upper;
793
+ for (const node of [...slabs, ...ceilings])
794
+ scene.nodes[node.id] = node;
795
+ const upper = scene.nodes.level_upper;
796
+ const ground = scene.nodes.level_ground;
797
+ scene.nodes.level_upper = { ...upper, children: slabs.map((slab) => slab.id) };
798
+ scene.nodes.level_ground = {
799
+ ...ground,
800
+ children: [...ground.children, ...ceilings.map((ceiling) => ceiling.id)],
801
+ };
802
+ return scene;
803
+ }
804
+ /**
805
+ * The house with its upper floor in two rooms: a hall wrapping an L stair at (1, 0.3), its flights
806
+ * and landing, and a bedroom over the corner the L leaves inside, where its footprint's middle lies.
807
+ */
808
+ function wrappedScene() {
809
+ const scene = storeysScene();
810
+ const hall = SlabNode.parse({
811
+ id: 'slab_upper',
812
+ parentId: 'level_upper',
813
+ polygon: [
814
+ [0, 0],
815
+ [1.7, 0],
816
+ [1.7, 2.4],
817
+ [5.5, 2.4],
818
+ [5.5, 4],
819
+ [0, 4],
820
+ ],
821
+ });
822
+ const bedroom = SlabNode.parse({
823
+ id: 'slab_bedroom',
824
+ parentId: 'level_upper',
825
+ polygon: [
826
+ [1.7, 0],
827
+ [5.5, 0],
828
+ [5.5, 2.4],
829
+ [1.7, 2.4],
830
+ ],
831
+ });
832
+ scene.nodes.slab_upper = hall;
833
+ scene.nodes.slab_bedroom = bedroom;
834
+ const upper = scene.nodes.level_upper;
835
+ scene.nodes.level_upper = { ...upper, children: [hall.id, bedroom.id] };
836
+ return scene;
837
+ }
838
+ const stairOf = (nodes) => Object.values(nodes).find((node) => node.type === 'stair');
839
+ const openingsOf = (nodes) => Object.values(nodes).filter((node) => node.type === 'floor-opening');
840
+ /** An outline's extent: [minX, minZ, maxX, maxZ]. */
841
+ const extent = (polygon) => [
842
+ Math.min(...polygon.map((p) => p[0])),
843
+ Math.min(...polygon.map((p) => p[1])),
844
+ Math.max(...polygon.map((p) => p[0])),
845
+ Math.max(...polygon.map((p) => p[1])),
846
+ ];
847
+ const spans = (polygon, expected) => !!polygon && extent(polygon).every((value, i) => Math.abs(value - expected[i]) < 1e-3);
848
+ export const CREATE_STAIR_CASES = [
849
+ {
850
+ name: 'a flight rises to the floor above and owns the opening it cuts there',
851
+ tool: 'create_stair',
852
+ scene: storeysScene,
853
+ input: { levelId: 'level_ground', x: 3, z: 1 },
854
+ expect: {
855
+ result: {
856
+ ok: true,
857
+ fromLevelId: 'level_ground',
858
+ upperLevelId: 'level_upper',
859
+ createdUpperLevel: false,
860
+ // A 2.8 m storey in ~18 cm risers.
861
+ stepCount: 16,
862
+ slabHoleCut: true,
863
+ },
864
+ },
865
+ },
866
+ {
867
+ name: 'from the viewed floor, turned in degrees, with the rise and steps asked',
868
+ tool: 'create_stair',
869
+ scene: storeysScene,
870
+ input: { x: 3, z: 4, rotation: '180°', height: 2.8, steps: 14, width: '90 cm' },
871
+ context: { activeLevelId: 'level_ground' },
872
+ expect: {
873
+ result: {
874
+ fromLevelId: 'level_ground',
875
+ upperLevelId: 'level_upper',
876
+ stepCount: 14,
877
+ rotation: 180,
878
+ width: 0.9,
879
+ },
880
+ },
881
+ },
882
+ {
883
+ name: 'from the top storey, a blank level is made above for it to arrive on',
884
+ tool: 'create_stair',
885
+ scene: soloScene,
886
+ input: { x: 1, z: 1 },
887
+ expect: { result: { fromLevelId: 'level_solo', createdUpperLevel: true, slabHoleCut: false } },
888
+ },
889
+ {
890
+ name: 'a flight onto a declared roof level is refused',
891
+ tool: 'create_stair',
892
+ scene: storeysScene,
893
+ input: { levelId: 'level_storey', x: 1, z: 1 },
894
+ expect: { refusal: 'roof_level', mentions: ['level_roof'] },
895
+ },
896
+ {
897
+ name: 'a flight from a declared roof level is refused',
898
+ tool: 'create_stair',
899
+ scene: storeysScene,
900
+ input: { levelId: 'level_roof', x: 1, z: 1 },
901
+ expect: { refusal: 'roof_level', mentions: ['level_roof'] },
902
+ },
903
+ {
904
+ name: 'a level it should arrive on that is not above is refused',
905
+ tool: 'create_stair',
906
+ scene: storeysScene,
907
+ input: { levelId: 'level_upper', toLevelId: 'level_ground', x: 1, z: 1 },
908
+ expect: { refusal: 'not_above', mentions: ['level_ground'] },
909
+ },
910
+ {
911
+ // create_stair_between_levels' options, kept by create_stair: railings, a finish, a name.
912
+ name: 'railings on one side, a finish and a name, as asked',
913
+ tool: 'create_stair',
914
+ scene: storeysScene,
915
+ input: {
916
+ levelId: 'level_ground',
917
+ x: 3,
918
+ z: 1,
919
+ railingMode: 'left',
920
+ materialPreset: 'library:wood-woodfine1',
921
+ name: 'Main stair',
922
+ },
923
+ expect: {
924
+ result: { ok: true, railingMode: 'left' },
925
+ check: (_result, nodes) => {
926
+ const stair = stairOf(nodes);
927
+ const segment = stair && nodes[stair.children[0]];
928
+ return stair?.railingMode === 'left' &&
929
+ stair.name === 'Main stair' &&
930
+ stair.materialPreset === 'library:wood-woodfine1' &&
931
+ segment?.materialPreset === 'library:wood-woodfine1'
932
+ ? []
933
+ : [`stair ${JSON.stringify({ ...stair, children: undefined })}`];
934
+ },
935
+ },
936
+ },
937
+ {
938
+ name: 'a finish the library lacks is refused, naming the nearest, and nothing is built',
939
+ tool: 'create_stair',
940
+ scene: storeysScene,
941
+ input: { levelId: 'level_ground', x: 3, z: 1, materialPreset: 'library:oak-treads' },
942
+ expect: {
943
+ refusal: 'unknown_material',
944
+ mentions: ['library:oak-treads', 'flooring', 'library:preset-'],
945
+ },
946
+ },
947
+ {
948
+ name: 'the margin round the opening, alone, widens the opening the stair owns',
949
+ tool: 'create_stair',
950
+ scene: storeysScene,
951
+ input: { levelId: 'level_ground', x: 3, z: 1, openingOffset: 0.2 },
952
+ expect: {
953
+ result: { ok: true, slabHoleCut: true },
954
+ check: (_result, nodes) => {
955
+ const stair = stairOf(nodes);
956
+ return stair?.slabOpeningMode === 'destination' && stair.openingOffset === 0.2
957
+ ? []
958
+ : [`mode ${stair?.slabOpeningMode}, offset ${stair?.openingOffset}`];
959
+ },
960
+ },
961
+ },
962
+ {
963
+ name: 'with both cuts off, no opening is cut',
964
+ tool: 'create_stair',
965
+ scene: ceiledScene,
966
+ input: {
967
+ levelId: 'level_ground',
968
+ x: 3,
969
+ z: 1,
970
+ createDestinationSlabOpening: false,
971
+ createSourceCeilingOpening: false,
972
+ },
973
+ expect: {
974
+ result: { ok: true, slabHoleCut: false },
975
+ check: (_result, nodes) => [
976
+ ...(openingsOf(nodes).length ? [`${openingsOf(nodes).length} openings`] : []),
977
+ ...(stairOf(nodes)?.slabOpeningMode === 'none' ? [] : ['the stair still cuts']),
978
+ ],
979
+ },
980
+ },
981
+ {
982
+ name: 'an opening of the size, margin, centre and turn given, owned by the stair',
983
+ tool: 'create_stair',
984
+ scene: ceiledScene,
985
+ input: {
986
+ levelId: 'level_ground',
987
+ x: 3,
988
+ z: 1,
989
+ openingWidth: 1.6,
990
+ openingLength: 3.4,
991
+ openingOffset: 0.1,
992
+ openingCenter: [3, 2.5],
993
+ openingRotation: 0,
994
+ createSourceCeilingOpening: false,
995
+ },
996
+ expect: {
997
+ result: { ok: true, slabHoleCut: true, destinationSlabId: 'slab_upper' },
998
+ check: (_result, nodes) => {
999
+ const openings = openingsOf(nodes);
1000
+ const [opening] = openings;
1001
+ return [
1002
+ ...(openings.length === 1 ? [] : [`${openings.length} openings`]),
1003
+ ...(opening?.parentId === 'level_upper' &&
1004
+ opening.source === 'stair' &&
1005
+ opening.ownerId === stairOf(nodes)?.id
1006
+ ? []
1007
+ : [`opening ${JSON.stringify(opening)}`]),
1008
+ // 1.6 + 2 × 0.1 across, 3.4 + 2 × 0.1 along, round (3, 2.5).
1009
+ ...(spans(opening?.polygon, [2.1, 0.7, 3.9, 4.3])
1010
+ ? []
1011
+ : [`spans ${opening && extent(opening.polygon)}`]),
1012
+ ...(stairOf(nodes)?.slabOpeningMode === 'none' ? [] : ['the stair cuts its own too']),
1013
+ ];
1014
+ },
1015
+ },
1016
+ },
1017
+ {
1018
+ name: 'the ceiling below alone, when the floor above is not to be cut',
1019
+ tool: 'create_stair',
1020
+ scene: ceiledScene,
1021
+ input: {
1022
+ levelId: 'level_ground',
1023
+ x: 3,
1024
+ z: 1,
1025
+ sourceCeilingId: 'ceiling_hall',
1026
+ createDestinationSlabOpening: false,
1027
+ },
1028
+ expect: {
1029
+ // A hole in the ceiling below is not one in the slab above: the floor upstairs stays closed.
1030
+ result: { ok: true, slabHoleCut: false, sourceCeilingId: 'ceiling_hall' },
1031
+ check: (_result, nodes) => {
1032
+ const openings = openingsOf(nodes);
1033
+ return openings.length === 1 &&
1034
+ openings[0].parentId === 'level_ground' &&
1035
+ openings[0].drawnOn === 'ceiling'
1036
+ ? []
1037
+ : [`openings ${JSON.stringify(openings.map((o) => [o.parentId, o.drawnOn]))}`];
1038
+ },
1039
+ },
1040
+ },
1041
+ {
1042
+ // Main centred the opening at z + length / 2 whatever the turn: off the flight once turned.
1043
+ name: 'an opening of a turned flight follows the climb',
1044
+ tool: 'create_stair',
1045
+ scene: ceiledScene,
1046
+ input: {
1047
+ levelId: 'level_ground',
1048
+ x: 2,
1049
+ z: 2,
1050
+ rotation: '90°',
1051
+ length: 3,
1052
+ openingWidth: 1.2,
1053
+ createSourceCeilingOpening: false,
1054
+ },
1055
+ expect: {
1056
+ result: { ok: true },
1057
+ // Climbing toward +X from (2, 2): 3 m along x, 1.2 m across z, and the 0.08 m margin.
1058
+ check: (_result, nodes) => {
1059
+ const [opening] = openingsOf(nodes);
1060
+ return spans(opening?.polygon, [1.92, 1.32, 5.08, 2.68])
1061
+ ? []
1062
+ : [`spans ${opening && extent(opening.polygon)}`];
1063
+ },
1064
+ },
1065
+ },
1066
+ {
1067
+ // On a floor of several rooms, the surfaces a flight cuts are the ones over and under it, not
1068
+ // the first on each storey.
1069
+ name: 'the slab above and the ceiling below are the ones the opening falls in',
1070
+ tool: 'create_stair',
1071
+ scene: () => splitScene(),
1072
+ input: { levelId: 'level_ground', x: 4.5, z: 1, openingWidth: 1 },
1073
+ expect: {
1074
+ result: {
1075
+ ok: true,
1076
+ slabHoleCut: true,
1077
+ destinationSlabId: 'slab_upper_east',
1078
+ sourceCeilingId: 'ceiling_east',
1079
+ },
1080
+ },
1081
+ },
1082
+ {
1083
+ name: 'an opening under no slab is not reported as cut through one',
1084
+ tool: 'create_stair',
1085
+ scene: () => splitScene(false),
1086
+ input: {
1087
+ levelId: 'level_ground',
1088
+ x: 4.5,
1089
+ z: 1,
1090
+ openingWidth: 1,
1091
+ createSourceCeilingOpening: false,
1092
+ },
1093
+ expect: {
1094
+ result: { ok: true, slabHoleCut: false },
1095
+ check: (result, nodes) => [
1096
+ ...('destinationSlabId' in result ? [`reported ${result.destinationSlabId}`] : []),
1097
+ ...(openingsOf(nodes).length ? [`${openingsOf(nodes).length} openings`] : []),
1098
+ ],
1099
+ },
1100
+ },
1101
+ {
1102
+ // The flight cuts the slab on the floor it arrives at and the ceiling on the one it leaves.
1103
+ name: 'a slab id on another storey is refused, naming the floor the flight arrives at',
1104
+ tool: 'create_stair',
1105
+ scene: ceiledScene,
1106
+ input: { levelId: 'level_ground', x: 3, z: 1, destinationSlabId: 'slab_ground' },
1107
+ expect: { refusal: 'slab_not_on_level', mentions: ['slab_ground', 'level_upper'] },
1108
+ },
1109
+ {
1110
+ name: 'a ceiling id on another storey is refused, naming the floor the flight leaves',
1111
+ tool: 'create_stair',
1112
+ scene: ceiledScene,
1113
+ input: {
1114
+ levelId: 'level_upper',
1115
+ x: 3,
1116
+ z: 1,
1117
+ sourceCeilingId: 'ceiling_hall',
1118
+ createDestinationSlabOpening: false,
1119
+ },
1120
+ expect: { refusal: 'ceiling_not_on_level', mentions: ['ceiling_hall', 'level_upper'] },
1121
+ },
1122
+ {
1123
+ name: 'a slab id that names no slab, or a ceiling id no ceiling, is refused',
1124
+ tool: 'create_stair',
1125
+ scene: ceiledScene,
1126
+ input: { levelId: 'level_ground', x: 3, z: 1, destinationSlabId: 'zone_hall' },
1127
+ expect: { refusal: 'slab_not_found', mentions: ['zone_hall'] },
1128
+ },
1129
+ {
1130
+ name: 'an unknown level is refused with the id',
1131
+ tool: 'create_stair',
1132
+ scene: storeysScene,
1133
+ input: { levelId: 'level_missing', x: 1, z: 1 },
1134
+ expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
1135
+ },
1136
+ {
1137
+ // The default opening as given is the stair's footprint, whatever its shape.
1138
+ name: "a U's opening as given spans the stair's footprint, the margin round it",
1139
+ tool: 'create_stair',
1140
+ scene: ceiledScene,
1141
+ input: {
1142
+ levelId: 'level_ground',
1143
+ x: 1,
1144
+ z: 0.5,
1145
+ layout: 'u',
1146
+ openingWidth: 2.2,
1147
+ createSourceCeilingOpening: false,
1148
+ },
1149
+ expect: {
1150
+ // 2 m across the two flights, 1 + 2.24 m along: 2.2 m across as asked, 0.08 m round it.
1151
+ result: { ok: true, slabHoleCut: true, footprint: { minX: 0.5, minZ: 0.5, maxX: 2.5 } },
1152
+ check: (_result, nodes) => {
1153
+ const [opening] = openingsOf(nodes);
1154
+ return spans(opening?.polygon, [0.32, 0.42, 2.68, 3.82])
1155
+ ? []
1156
+ : [`spans ${opening && extent(opening.polygon)}`];
1157
+ },
1158
+ },
1159
+ },
1160
+ {
1161
+ name: "an L's opening as given goes through the slab over its flights, not the one under its middle",
1162
+ tool: 'create_stair',
1163
+ scene: wrappedScene,
1164
+ input: { levelId: 'level_ground', x: 1, z: 0.3, layout: 'l', createSourceCeilingOpening: false },
1165
+ expect: { result: { ok: true, slabHoleCut: true, destinationSlabId: 'slab_upper' } },
1166
+ },
1167
+ {
1168
+ name: 'a turn or lower flight with no L or U is refused',
1169
+ tool: 'create_stair',
1170
+ scene: storeysScene,
1171
+ input: { levelId: 'level_ground', x: 3, z: 1, turn: 'right' },
1172
+ expect: { refusal: 'stair_layout_required', mentions: ['layout'] },
1173
+ },
1174
+ {
1175
+ name: 'a lower flight that leaves the upper one no riser is refused with the range',
1176
+ tool: 'create_stair',
1177
+ scene: storeysScene,
1178
+ input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', lowerSteps: 16 },
1179
+ expect: { refusal: 'stair_layout', mentions: ['1 to 15'] },
1180
+ },
1181
+ {
1182
+ name: 'an L of fewer than four risers is refused',
1183
+ tool: 'create_stair',
1184
+ scene: storeysScene,
1185
+ input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', steps: 3 },
1186
+ expect: { refusal: 'stair_layout', mentions: ['An L stair needs at least 4 risers'] },
1187
+ },
1188
+ {
1189
+ name: 'a flight to no level with an opening asked is refused',
1190
+ tool: 'create_stair',
1191
+ scene: storeysScene,
1192
+ input: { levelId: 'level_ground', x: 3, z: 1, toLevelId: null, openingWidth: 1.2 },
1193
+ expect: { refusal: 'no_level_above', mentions: ['toLevelId'] },
1194
+ },
1195
+ {
1196
+ name: 'from the top storey, a flight to no level makes no level',
1197
+ tool: 'create_stair',
1198
+ scene: soloScene,
1199
+ input: { x: 1, z: 1, toLevelId: null, height: '18 in' },
1200
+ expect: {
1201
+ result: { ok: true, upperLevelId: null, createdUpperLevel: false, stepCount: 3, rise: 0.457 },
1202
+ check: (_result, nodes) => {
1203
+ const levels = Object.values(nodes).filter((node) => node.type === 'level');
1204
+ return levels.length === 1 ? [] : [`${levels.length} levels`];
1205
+ },
1206
+ },
1207
+ },
1208
+ {
1209
+ name: 'a railing finish the library lacks is refused, naming the field',
1210
+ tool: 'create_stair',
1211
+ scene: storeysScene,
1212
+ input: { levelId: 'level_ground', x: 3, z: 1, railingMaterial: 'library:brass-rail' },
1213
+ expect: { refusal: 'unknown_material', mentions: ['railingMaterial', 'library:brass-rail'] },
1214
+ },
1215
+ ];