@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { BuildingNode, CeilingNode, LevelNode, SiteNode, SlabNode, WallNode, ZoneNode, } from '../../schema/index.js';
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import { FOUNDATION_CONSTRUCTIONS } from '../../lib/foundation-construction.js';
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import { foundationWallConstruction } from '../../lib/foundation-wall.js';
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import { getLevelElevations } from '../../services/storey.js';
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const HALL = [
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[0, 0],
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[6, 0],
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[6, 5],
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[0, 5],
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];
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const graph = (...nodes) => ({
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nodes: Object.fromEntries(nodes.map((node) => [node.id, node])),
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rootNodeIds: nodes
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.filter((node) => node.type === 'building')
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.map((node) => node.id),
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});
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/** The world floors (the stack's offsets added up) levels must stand at, as a list of what differs. */
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const levelFloorProblems = (nodes, expected) => {
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const floors = getLevelElevations(nodes);
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return Object.entries(expected).flatMap(([id, floor]) => {
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const actual = floors.get(id)?.baseY;
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return actual !== undefined && Math.abs(actual - floor) < 1e-9
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? []
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: [`${id} stands at ${actual}, expected ${floor}`];
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});
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};
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export function storeysScene() {
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const wall = WallNode.parse({
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id: 'wall_ground',
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parentId: 'level_ground',
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name: 'Wall 1',
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start: [0, 0],
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end: [6, 0],
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});
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const hall = ZoneNode.parse({
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id: 'zone_hall',
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parentId: 'level_ground',
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name: 'Hall',
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polygon: HALL,
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});
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const groundSlab = SlabNode.parse({ id: 'slab_ground', parentId: 'level_ground', polygon: HALL });
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const upperSlab = SlabNode.parse({ id: 'slab_upper', parentId: 'level_upper', polygon: HALL });
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const ground = LevelNode.parse({
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id: 'level_ground',
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parentId: 'building_house',
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level: 0,
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name: 'Ground',
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height: 2.8,
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children: [wall.id, hall.id, groundSlab.id],
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});
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const upper = LevelNode.parse({
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id: 'level_upper',
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parentId: 'building_house',
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level: 1,
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name: 'Upper',
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height: 2.8,
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children: [upperSlab.id],
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});
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const house = BuildingNode.parse({ id: 'building_house', children: [ground.id, upper.id] });
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const storey = LevelNode.parse({
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id: 'level_storey',
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parentId: 'building_roofed',
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level: 0,
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name: 'Storey',
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height: 3,
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});
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const roof = LevelNode.parse({
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id: 'level_roof',
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parentId: 'building_roofed',
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level: 1,
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name: 'Roof',
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height: 3,
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metadata: { role: 'roof' },
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});
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const roofed = BuildingNode.parse({ id: 'building_roofed', children: [storey.id, roof.id] });
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return graph(house, ground, upper, wall, hall, groundSlab, upperSlab, roofed, storey, roof);
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}
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/** One building, one storey, nothing on it. */
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function soloScene() {
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const level = LevelNode.parse({
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id: 'level_solo',
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parentId: 'building_solo',
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level: 0,
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height: 2.5,
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});
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return graph(BuildingNode.parse({ id: 'building_solo', children: [level.id] }), level);
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}
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const bareBuildingScene = () => graph(BuildingNode.parse({ id: 'building_bare' }));
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const emptyScene = () => ({ nodes: {}, rootNodeIds: [] });
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/** A basement 2.8 m under a ground floor: the lower level stands below grade, the other at it. */
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function basementHouseScene() {
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const base = LevelNode.parse({
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id: 'level_base',
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parentId: 'building_basement',
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level: -1,
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name: 'Basement',
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height: 2.8,
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baseElevation: -2.8,
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});
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const ground = LevelNode.parse({
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id: 'level_main',
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parentId: 'building_basement',
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level: 0,
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name: 'Main',
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height: 2.8,
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});
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return graph(BuildingNode.parse({ id: 'building_basement', children: [base.id, ground.id] }), base, ground);
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}
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/** The basement with its 10 × 8 m perimeter already built of foundation walls. */
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function basementRoomScene() {
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const scene = basementHouseScene();
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const corners = [
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[0, 0],
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[10, 0],
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[10, 8],
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[0, 8],
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];
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const walls = corners.map((start, index) => WallNode.parse({
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id: `wall_base_${index}`,
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parentId: 'level_base',
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start,
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end: corners[(index + 1) % 4],
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...foundationWallConstruction(FOUNDATION_CONSTRUCTIONS.cmu),
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}));
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const base = scene.nodes.level_base;
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return {
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...scene,
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nodes: {
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...scene.nodes,
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level_base: { ...base, children: walls.map((wall) => wall.id) },
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...Object.fromEntries(walls.map((wall) => [wall.id, wall])),
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},
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};
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}
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const SHELL = [
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[0, 0],
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[6, 0],
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[6, 4],
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[0, 4],
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];
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/** The below-grade default: 8 in CMU core, 2x4 pressure-treated furring flat inside, thickness the sum. */
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function foundationWallProblems(wall) {
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if (wall?.type !== 'wall')
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return [`not a wall: ${JSON.stringify(wall)}`];
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const [block, furring, ...rest] = wall.assembly?.layers ?? [];
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const ok = block?.core === true &&
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block.material === 'cmu' &&
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Math.abs(block.thickness - 0.203) < 1e-9 &&
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furring?.role === 'furring' &&
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Math.abs(furring.thickness - 0.038) < 1e-9 &&
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rest.length === 0 &&
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wall.assembly?.face === 'exterior' &&
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Math.abs((wall.thickness ?? 0) - 0.241) < 1e-9;
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return ok ? [] : [`${wall.id} is not a foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
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}
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function plainWallProblems(wall) {
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return wall?.type === 'wall' && wall.assembly === undefined && (wall.thickness ?? 0.1) === 0.1
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? []
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: [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
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}
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/**
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* `scene` standing on `site` the way a loaded project nests: the site holds the buildings, so every
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* runner finds it.
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*/
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function onSite(scene, site) {
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const nodes = { ...scene.nodes };
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const buildings = Object.values(nodes).filter((node) => node.type === 'building');
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for (const building of buildings)
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nodes[building.id] = { ...building, parentId: site.id };
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nodes[site.id] = { ...site, children: buildings.map((building) => building.id) };
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return { nodes, rootNodeIds: [site.id] };
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}
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const dossierAt = (formatted) => ({
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provider: 'pascal-map',
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asOf: '2026-10-16',
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address: { formatted },
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sections: {},
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});
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/** The basement house on a site in Paris, in Austin, or with no site at all (`basementHouseScene`). */
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const parisBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('12 Rue de Rivoli, 75004 Paris, France') }));
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const austinBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_austin', address: { city: 'Austin', state: 'Texas' } }));
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/** The cast-concrete default: membrane and insulation outside, 25 cm concrete core, thickness the sum. */
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function castConcreteWallProblems(wall) {
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if (wall?.type !== 'wall')
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return [`not a wall: ${JSON.stringify(wall)}`];
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const [membrane, insulation, concrete, ...rest] = wall.assembly?.layers ?? [];
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const ok = membrane?.role === 'membrane' &&
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insulation?.role === 'insulation' &&
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Math.abs(insulation.thickness - 0.1) < 1e-9 &&
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concrete?.core === true &&
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concrete.material === 'concrete' &&
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Math.abs(concrete.thickness - 0.25) < 1e-9 &&
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rest.length === 0 &&
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wall.assembly?.face === 'exterior' &&
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Math.abs((wall.thickness ?? 0) - 0.354) < 1e-9;
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return ok ? [] : [`${wall.id} is not a cast concrete foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
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}
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function stoneWallProblems(wall) {
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if (wall?.type !== 'wall')
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return [`not a wall: ${JSON.stringify(wall)}`];
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const [stone, ...rest] = wall.assembly?.layers ?? [];
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return stone?.core === true &&
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stone.material === 'stone' &&
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rest.length === 0 &&
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Math.abs((wall.thickness ?? 0) - 0.5) < 1e-9
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? []
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: [`${wall.id} is not a stone foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
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}
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export const ADD_WALL_CASES = [
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{
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name: 'the first wall of a basement is an 8 in CMU foundation wall with 2x4 furring laid flat inside, and says so',
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tool: 'add_wall',
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scene: basementHouseScene,
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input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
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expect: {
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result: { ok: true, levelId: 'level_base', construction: { thickness: 0.241 } },
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mentions: ['foundation wall', 'CMU', 'furring'],
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check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
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},
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},
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{
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name: 'a wall below grade given a thickness keeps it, with no stack',
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tool: 'add_wall',
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scene: basementHouseScene,
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input: { levelId: 'level_base', start: [0, 0], end: [6, 0], thickness: 0.3 },
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expect: {
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result: { ok: true },
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absent: ['construction'],
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check: (result, nodes) => {
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const wall = nodes[result.wallId];
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return wall?.type === 'wall' && wall.thickness === 0.3 && wall.assembly === undefined
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? []
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: [`expected a plain 0.3 m wall, got ${JSON.stringify(wall)}`];
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},
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},
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},
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{
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name: 'a wall against the ground on a basement outline is a foundation wall',
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tool: 'add_wall',
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scene: basementRoomScene,
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input: { levelId: 'level_base', start: [10, 2], end: [13, 2] },
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expect: {
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result: { ok: true, construction: { thickness: 0.241 } },
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mentions: ['foundation wall', 'against the ground'],
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check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
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},
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},
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{
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name: 'a partition inside the basement is an ordinary wall, and says so',
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tool: 'add_wall',
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scene: basementRoomScene,
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input: { levelId: 'level_base', start: [5, 0], end: [5, 8] },
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expect: {
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result: { ok: true },
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255
|
+
absent: ['construction'],
|
|
256
|
+
mentions: ['ordinary wall', 'partition', 'foundation wall'],
|
|
257
|
+
check: (result, nodes) => plainWallProblems(nodes[result.wallId]),
|
|
258
|
+
},
|
|
259
|
+
},
|
|
260
|
+
{
|
|
261
|
+
name: 'a basement wall on a site in Paris is cast concrete insulated and waterproofed outside, and names the region it read',
|
|
262
|
+
tool: 'add_wall',
|
|
263
|
+
scene: parisBasementScene,
|
|
264
|
+
input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
|
|
265
|
+
expect: {
|
|
266
|
+
result: { ok: true, construction: { thickness: 0.354, region: 'europe' } },
|
|
267
|
+
mentions: ['foundation wall', 'cast concrete', 'Europe', 'France'],
|
|
268
|
+
absent: ['CMU'],
|
|
269
|
+
check: (result, nodes) => castConcreteWallProblems(nodes[result.wallId]),
|
|
270
|
+
},
|
|
271
|
+
},
|
|
272
|
+
{
|
|
273
|
+
name: 'a basement wall on a site in Texas is the 8 in CMU block, and names the region it read',
|
|
274
|
+
tool: 'add_wall',
|
|
275
|
+
scene: austinBasementScene,
|
|
276
|
+
input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
|
|
277
|
+
expect: {
|
|
278
|
+
result: { ok: true, construction: { thickness: 0.241, region: 'us' } },
|
|
279
|
+
mentions: ['foundation wall', 'CMU', 'United States', 'TX'],
|
|
280
|
+
check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
|
|
281
|
+
},
|
|
282
|
+
},
|
|
283
|
+
{
|
|
284
|
+
name: 'a basement room on a site in Paris is built of cast concrete foundation walls',
|
|
285
|
+
tool: 'create_room',
|
|
286
|
+
scene: parisBasementScene,
|
|
287
|
+
input: {
|
|
288
|
+
levelId: 'level_base',
|
|
289
|
+
name: 'Cellar',
|
|
290
|
+
polygon: [
|
|
291
|
+
[0, 0],
|
|
292
|
+
[6, 0],
|
|
293
|
+
[6, 4],
|
|
294
|
+
[0, 4],
|
|
295
|
+
],
|
|
296
|
+
},
|
|
297
|
+
expect: {
|
|
298
|
+
result: { ok: true, construction: { region: 'europe' } },
|
|
299
|
+
mentions: ['foundation walls', 'cast concrete', 'Europe'],
|
|
300
|
+
check: (result, nodes) => result.wallIds.flatMap((id) => castConcreteWallProblems(nodes[id])),
|
|
301
|
+
},
|
|
302
|
+
},
|
|
303
|
+
{
|
|
304
|
+
name: 'a room built inside the basement outline has ordinary walls, and says so',
|
|
305
|
+
tool: 'create_room',
|
|
306
|
+
scene: basementRoomScene,
|
|
307
|
+
input: {
|
|
308
|
+
levelId: 'level_base',
|
|
309
|
+
name: 'Storage',
|
|
310
|
+
polygon: [
|
|
311
|
+
[1, 1],
|
|
312
|
+
[4, 1],
|
|
313
|
+
[4, 4],
|
|
314
|
+
[1, 4],
|
|
315
|
+
],
|
|
316
|
+
},
|
|
317
|
+
expect: {
|
|
318
|
+
result: { ok: true },
|
|
319
|
+
absent: ['construction'],
|
|
320
|
+
mentions: ['ordinary walls', 'partition'],
|
|
321
|
+
check: (result, nodes) => result.wallIds.flatMap((id) => plainWallProblems(nodes[id])),
|
|
322
|
+
},
|
|
323
|
+
},
|
|
324
|
+
{
|
|
325
|
+
name: 'a wall on the ground floor over a basement keeps the schema wall',
|
|
326
|
+
tool: 'add_wall',
|
|
327
|
+
scene: basementHouseScene,
|
|
328
|
+
input: { levelId: 'level_main', start: [0, 0], end: [6, 0] },
|
|
329
|
+
expect: {
|
|
330
|
+
result: { ok: true },
|
|
331
|
+
absent: ['construction'],
|
|
332
|
+
check: (result, nodes) => {
|
|
333
|
+
const wall = nodes[result.wallId];
|
|
334
|
+
return wall?.type === 'wall' && (wall.thickness ?? 0.1) === 0.1 && wall.assembly === undefined
|
|
335
|
+
? []
|
|
336
|
+
: [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
|
|
337
|
+
},
|
|
338
|
+
},
|
|
339
|
+
},
|
|
340
|
+
{
|
|
341
|
+
name: 'the walls of a room below grade, against the ground, are foundation walls: the result says so',
|
|
342
|
+
tool: 'create_room',
|
|
343
|
+
scene: basementHouseScene,
|
|
344
|
+
input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL },
|
|
345
|
+
expect: {
|
|
346
|
+
result: { ok: true, construction: {} },
|
|
347
|
+
mentions: ['foundation walls', 'CMU'],
|
|
348
|
+
check: (result, nodes) => result.wallIds.flatMap((id) => foundationWallProblems(nodes[id])),
|
|
349
|
+
},
|
|
350
|
+
},
|
|
351
|
+
{
|
|
352
|
+
name: 'a room below grade given a wall thickness is built as asked',
|
|
353
|
+
tool: 'create_room',
|
|
354
|
+
scene: basementHouseScene,
|
|
355
|
+
input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL, wallThickness: 0.2 },
|
|
356
|
+
expect: {
|
|
357
|
+
result: { ok: true },
|
|
358
|
+
absent: ['construction'],
|
|
359
|
+
check: (result, nodes) => result.wallIds.flatMap((id) => {
|
|
360
|
+
const wall = nodes[id];
|
|
361
|
+
return wall?.type === 'wall' && wall.thickness === 0.2 && wall.assembly === undefined
|
|
362
|
+
? []
|
|
363
|
+
: [`${id} is not a plain 0.2 m wall: ${JSON.stringify(wall)}`];
|
|
364
|
+
}),
|
|
365
|
+
},
|
|
366
|
+
},
|
|
367
|
+
{
|
|
368
|
+
name: 'a wall on the level named, numbered as the editor numbers walls',
|
|
369
|
+
tool: 'add_wall',
|
|
370
|
+
scene: storeysScene,
|
|
371
|
+
input: { levelId: 'level_upper', start: [0, 0], end: [3, 4] },
|
|
372
|
+
expect: { result: { ok: true, levelId: 'level_upper', length: 5 }, mentions: ['Wall 2'] },
|
|
373
|
+
},
|
|
374
|
+
{
|
|
375
|
+
name: 'level is the same field as levelId',
|
|
376
|
+
tool: 'add_wall',
|
|
377
|
+
scene: storeysScene,
|
|
378
|
+
input: { level: 'level_upper', start: [0, 0], end: [4, 0] },
|
|
379
|
+
expect: { result: { levelId: 'level_upper', length: 4 } },
|
|
380
|
+
},
|
|
381
|
+
{
|
|
382
|
+
name: 'without a level, the floor the person is viewing',
|
|
383
|
+
tool: 'add_wall',
|
|
384
|
+
scene: storeysScene,
|
|
385
|
+
input: { start: [0, 0], end: [4, 0] },
|
|
386
|
+
context: { activeLevelId: 'level_upper' },
|
|
387
|
+
expect: { result: { levelId: 'level_upper' } },
|
|
388
|
+
},
|
|
389
|
+
{
|
|
390
|
+
name: 'without a level or a viewed floor, the lowest storey',
|
|
391
|
+
tool: 'add_wall',
|
|
392
|
+
scene: storeysScene,
|
|
393
|
+
input: { start: [0, 0], end: [4, 0] },
|
|
394
|
+
expect: { result: { levelId: 'level_ground' } },
|
|
395
|
+
},
|
|
396
|
+
{
|
|
397
|
+
name: 'a bend past half the chord is clamped to a half circle',
|
|
398
|
+
tool: 'add_wall',
|
|
399
|
+
scene: storeysScene,
|
|
400
|
+
input: { levelId: 'level_ground', start: [0, 3], end: [4, 3], curveOffset: '3 m' },
|
|
401
|
+
expect: { result: { curveOffset: 2 } },
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
name: 'a declared roof level is not a storey and takes no walls',
|
|
405
|
+
tool: 'add_wall',
|
|
406
|
+
scene: storeysScene,
|
|
407
|
+
input: { levelId: 'level_roof', start: [0, 0], end: [4, 0] },
|
|
408
|
+
expect: { refusal: 'roof_level', mentions: ['level_roof'] },
|
|
409
|
+
},
|
|
410
|
+
{
|
|
411
|
+
name: 'an unknown level is refused with the id',
|
|
412
|
+
tool: 'add_wall',
|
|
413
|
+
scene: storeysScene,
|
|
414
|
+
input: { levelId: 'level_missing', start: [0, 0], end: [4, 0] },
|
|
415
|
+
expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
|
|
416
|
+
},
|
|
417
|
+
{
|
|
418
|
+
name: 'a node that is not a level is refused',
|
|
419
|
+
tool: 'add_wall',
|
|
420
|
+
scene: storeysScene,
|
|
421
|
+
input: { levelId: 'wall_ground', start: [0, 0], end: [4, 0] },
|
|
422
|
+
expect: { refusal: 'not_a_level' },
|
|
423
|
+
},
|
|
424
|
+
{
|
|
425
|
+
name: 'a wall shorter than a centimetre is refused, as the editor does not draw it',
|
|
426
|
+
tool: 'add_wall',
|
|
427
|
+
scene: storeysScene,
|
|
428
|
+
input: { levelId: 'level_ground', start: [1, 1], end: [1, 1.005] },
|
|
429
|
+
expect: { refusal: 'wall_too_short' },
|
|
430
|
+
},
|
|
431
|
+
];
|
|
432
|
+
const fencesOn = (nodes, levelId) => Object.values(nodes).filter((node) => node.type === 'fence' && node.parentId === levelId);
|
|
433
|
+
export const ADD_FENCE_CASES = [
|
|
434
|
+
{
|
|
435
|
+
name: 'one fence per side along the points, privacy panels unless asked',
|
|
436
|
+
tool: 'add_fence',
|
|
437
|
+
scene: storeysScene,
|
|
438
|
+
input: {
|
|
439
|
+
levelId: 'level_ground',
|
|
440
|
+
points: [
|
|
441
|
+
[0, 0],
|
|
442
|
+
[8, 0],
|
|
443
|
+
[8, 6],
|
|
444
|
+
],
|
|
445
|
+
},
|
|
446
|
+
expect: {
|
|
447
|
+
result: { ok: true, count: 2, levelId: 'level_ground', length: 14 },
|
|
448
|
+
check: (_, nodes) => {
|
|
449
|
+
const fences = fencesOn(nodes, 'level_ground');
|
|
450
|
+
return fences.length === 2 && fences.every((fence) => fence.style === 'privacy')
|
|
451
|
+
? []
|
|
452
|
+
: [`${fences.length} fences on the ground floor, styles ${fences.map((f) => f.style)}`];
|
|
453
|
+
},
|
|
454
|
+
},
|
|
455
|
+
},
|
|
456
|
+
{
|
|
457
|
+
name: "closed runs back to the first point, a lot's boundary",
|
|
458
|
+
tool: 'add_fence',
|
|
459
|
+
scene: storeysScene,
|
|
460
|
+
input: {
|
|
461
|
+
levelId: 'level_ground',
|
|
462
|
+
closed: true,
|
|
463
|
+
style: 'picket',
|
|
464
|
+
points: [
|
|
465
|
+
[0, 0],
|
|
466
|
+
[10, 0],
|
|
467
|
+
[10, 10],
|
|
468
|
+
[0, 10],
|
|
469
|
+
],
|
|
470
|
+
},
|
|
471
|
+
expect: { result: { ok: true, count: 4, length: 40 } },
|
|
472
|
+
},
|
|
473
|
+
{
|
|
474
|
+
name: 'a side shorter than 10 cm is refused, nothing built',
|
|
475
|
+
tool: 'add_fence',
|
|
476
|
+
scene: storeysScene,
|
|
477
|
+
input: {
|
|
478
|
+
levelId: 'level_ground',
|
|
479
|
+
points: [
|
|
480
|
+
[0, 0],
|
|
481
|
+
[4, 0],
|
|
482
|
+
[4, 0.05],
|
|
483
|
+
],
|
|
484
|
+
},
|
|
485
|
+
expect: { refusal: 'fence_too_short' },
|
|
486
|
+
},
|
|
487
|
+
{
|
|
488
|
+
name: 'a roof level takes no fence',
|
|
489
|
+
tool: 'add_fence',
|
|
490
|
+
scene: storeysScene,
|
|
491
|
+
input: {
|
|
492
|
+
levelId: 'level_roof',
|
|
493
|
+
points: [
|
|
494
|
+
[0, 0],
|
|
495
|
+
[4, 0],
|
|
496
|
+
],
|
|
497
|
+
},
|
|
498
|
+
expect: { refusal: 'roof_level', mentions: ['level_roof'] },
|
|
499
|
+
},
|
|
500
|
+
{
|
|
501
|
+
name: 'a finish the library lacks is refused with the nearest',
|
|
502
|
+
tool: 'add_fence',
|
|
503
|
+
scene: storeysScene,
|
|
504
|
+
input: {
|
|
505
|
+
levelId: 'level_ground',
|
|
506
|
+
materialPreset: 'library:unobtainium',
|
|
507
|
+
points: [
|
|
508
|
+
[0, 0],
|
|
509
|
+
[4, 0],
|
|
510
|
+
],
|
|
511
|
+
},
|
|
512
|
+
expect: { refusal: 'unknown_material' },
|
|
513
|
+
},
|
|
514
|
+
];
|
|
515
|
+
export const ADD_LEVEL_CASES = [
|
|
516
|
+
{
|
|
517
|
+
name: 'a basement says what a new wall on it is built of',
|
|
518
|
+
tool: 'add_level',
|
|
519
|
+
scene: storeysScene,
|
|
520
|
+
input: { buildingId: 'building_house', position: 'below', height: 2.8, name: 'Cellar' },
|
|
521
|
+
expect: {
|
|
522
|
+
result: { ok: true },
|
|
523
|
+
check: (result) => typeof result.wallConstruction === 'string' && /CMU/.test(result.wallConstruction)
|
|
524
|
+
? []
|
|
525
|
+
: ['the result does not say what a wall on the basement is built of'],
|
|
526
|
+
mentions: ['foundation wall', 'CMU'],
|
|
527
|
+
},
|
|
528
|
+
},
|
|
529
|
+
{
|
|
530
|
+
name: 'a storey above the ground floor says nothing of foundation walls',
|
|
531
|
+
tool: 'add_level',
|
|
532
|
+
scene: storeysScene,
|
|
533
|
+
input: { buildingId: 'building_house', height: 2.8 },
|
|
534
|
+
expect: { result: { ok: true }, absent: ['wallConstruction'] },
|
|
535
|
+
},
|
|
536
|
+
{
|
|
537
|
+
name: 'add_level below on a site in Paris says its walls are cast concrete, and the region',
|
|
538
|
+
tool: 'add_level',
|
|
539
|
+
scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
|
|
540
|
+
input: { buildingId: 'building_house', position: 'below' },
|
|
541
|
+
expect: {
|
|
542
|
+
result: { ok: true },
|
|
543
|
+
mentions: ['below grade', 'cast concrete', 'Europe'],
|
|
544
|
+
},
|
|
545
|
+
},
|
|
546
|
+
{
|
|
547
|
+
name: 'set_ground_level on a site in Paris seats the building 0.15 m over grade, as cast concrete foundations do',
|
|
548
|
+
tool: 'set_ground_level',
|
|
549
|
+
scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
|
|
550
|
+
input: { levelId: 'level_ground' },
|
|
551
|
+
expect: {
|
|
552
|
+
result: {
|
|
553
|
+
ok: true,
|
|
554
|
+
floorElevation: 0.15,
|
|
555
|
+
aboveGrade: 0.15,
|
|
556
|
+
foundation: { region: 'europe', construction: 'cast-concrete' },
|
|
557
|
+
},
|
|
558
|
+
mentions: ['cast concrete', 'Europe'],
|
|
559
|
+
after: { building_house: { position: [0, 0.15, 0], groundLevelId: 'level_ground' } },
|
|
560
|
+
},
|
|
561
|
+
},
|
|
562
|
+
{
|
|
563
|
+
name: 'above the highest level of the viewed building, at the default storey height',
|
|
564
|
+
tool: 'add_level',
|
|
565
|
+
scene: storeysScene,
|
|
566
|
+
input: { name: 'Attic' },
|
|
567
|
+
context: { activeLevelId: 'level_ground' },
|
|
568
|
+
expect: {
|
|
569
|
+
result: { ok: true, buildingId: 'building_house', floorIndex: 2, name: 'Attic', height: 2.5 },
|
|
570
|
+
},
|
|
571
|
+
},
|
|
572
|
+
{
|
|
573
|
+
name: 'on top of the storeys, under the roof level, which moves up one',
|
|
574
|
+
tool: 'add_level',
|
|
575
|
+
scene: storeysScene,
|
|
576
|
+
input: { buildingId: 'building_roofed' },
|
|
577
|
+
expect: {
|
|
578
|
+
result: { ok: true, floorIndex: 1, shiftedLevelIds: ['level_roof'] },
|
|
579
|
+
after: { level_roof: { level: 2 } },
|
|
580
|
+
},
|
|
581
|
+
},
|
|
582
|
+
{
|
|
583
|
+
name: 'below the lowest level for a basement, at the height asked',
|
|
584
|
+
tool: 'add_level',
|
|
585
|
+
scene: storeysScene,
|
|
586
|
+
input: { buildingId: 'building_house', position: 'below', height: '3 m' },
|
|
587
|
+
expect: { result: { buildingId: 'building_house', floorIndex: -1, height: 3 } },
|
|
588
|
+
},
|
|
589
|
+
{
|
|
590
|
+
name: 'a basement goes under the lowest floor and every floor keeps its place',
|
|
591
|
+
tool: 'add_level',
|
|
592
|
+
scene: storeysScene,
|
|
593
|
+
input: { buildingId: 'building_house', position: 'below', height: 3 },
|
|
594
|
+
expect: {
|
|
595
|
+
result: { ok: true, floorIndex: -1, height: 3 },
|
|
596
|
+
check: (result, nodes) => levelFloorProblems(nodes, { [result.levelId]: -3, level_ground: 0 }),
|
|
597
|
+
},
|
|
598
|
+
},
|
|
599
|
+
{
|
|
600
|
+
name: 'a second basement goes under the first, the floors above where they were',
|
|
601
|
+
tool: 'run_batch',
|
|
602
|
+
scene: storeysScene,
|
|
603
|
+
input: {
|
|
604
|
+
calls: [
|
|
605
|
+
{
|
|
606
|
+
tool: 'add_level',
|
|
607
|
+
input: { buildingId: 'building_house', position: 'below', height: 3, name: 'Basement' },
|
|
608
|
+
},
|
|
609
|
+
{
|
|
610
|
+
tool: 'add_level',
|
|
611
|
+
input: { buildingId: 'building_house', position: 'below', height: 2.5, name: 'Basement 2' },
|
|
612
|
+
},
|
|
613
|
+
],
|
|
614
|
+
},
|
|
615
|
+
expect: {
|
|
616
|
+
result: { status: 'applied', applied: 2, refused: 0 },
|
|
617
|
+
check: (_result, nodes) => {
|
|
618
|
+
const named = (name) => Object.values(nodes).find((node) => node.type === 'level' && node.name === name)?.id ?? '';
|
|
619
|
+
return levelFloorProblems(nodes, {
|
|
620
|
+
[named('Basement')]: -3,
|
|
621
|
+
[named('Basement 2')]: -5.5,
|
|
622
|
+
level_ground: 0,
|
|
623
|
+
});
|
|
624
|
+
},
|
|
625
|
+
},
|
|
626
|
+
},
|
|
627
|
+
{
|
|
628
|
+
name: 'set_ground_level on the upper floor renumbers: it is 0, the floor under it is -1',
|
|
629
|
+
tool: 'set_ground_level',
|
|
630
|
+
scene: storeysScene,
|
|
631
|
+
input: { levelId: 'level_upper' },
|
|
632
|
+
expect: {
|
|
633
|
+
result: { ok: true, renumbered: true, floorElevation: 0.203 },
|
|
634
|
+
after: {
|
|
635
|
+
level_upper: { level: 0 },
|
|
636
|
+
level_ground: { level: -1 },
|
|
637
|
+
building_house: { groundLevelId: 'level_upper' },
|
|
638
|
+
},
|
|
639
|
+
},
|
|
640
|
+
},
|
|
641
|
+
{
|
|
642
|
+
name: 'set_ground_level on a roof level is refused',
|
|
643
|
+
tool: 'set_ground_level',
|
|
644
|
+
scene: storeysScene,
|
|
645
|
+
input: { levelId: 'level_roof' },
|
|
646
|
+
expect: { refusal: 'not_a_storey', mentions: ['level_roof'] },
|
|
647
|
+
},
|
|
648
|
+
{
|
|
649
|
+
name: 'set_ground_level on an unknown level is refused with the id',
|
|
650
|
+
tool: 'set_ground_level',
|
|
651
|
+
scene: storeysScene,
|
|
652
|
+
input: { levelId: 'level_missing' },
|
|
653
|
+
expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
|
|
654
|
+
},
|
|
655
|
+
{
|
|
656
|
+
name: 'set_ground_level on a node that is not a level is refused',
|
|
657
|
+
tool: 'set_ground_level',
|
|
658
|
+
scene: storeysScene,
|
|
659
|
+
input: { levelId: 'building_house' },
|
|
660
|
+
expect: { refusal: 'not_a_level' },
|
|
661
|
+
},
|
|
662
|
+
{
|
|
663
|
+
name: 'list_levels names the level at grade, its standing, and whether the building names it',
|
|
664
|
+
tool: 'list_levels',
|
|
665
|
+
scene: storeysScene,
|
|
666
|
+
input: {},
|
|
667
|
+
expect: {
|
|
668
|
+
result: {},
|
|
669
|
+
contains: {
|
|
670
|
+
groundLevels: [{ buildingId: 'building_house', levelId: 'level_ground', named: false }],
|
|
671
|
+
levels: [
|
|
672
|
+
{ id: 'level_ground', isGroundLevel: true, gradeStanding: 'at-grade' },
|
|
673
|
+
{ id: 'level_upper', isGroundLevel: false, gradeStanding: 'at-grade' },
|
|
674
|
+
],
|
|
675
|
+
},
|
|
676
|
+
},
|
|
677
|
+
},
|
|
678
|
+
{
|
|
679
|
+
name: 'the scene’s only building needs no id',
|
|
680
|
+
tool: 'add_level',
|
|
681
|
+
scene: soloScene,
|
|
682
|
+
input: {},
|
|
683
|
+
expect: { result: { buildingId: 'building_solo', floorIndex: 1 } },
|
|
684
|
+
},
|
|
685
|
+
{
|
|
686
|
+
name: 'a building with no level yet gets its ground floor',
|
|
687
|
+
tool: 'add_level',
|
|
688
|
+
scene: bareBuildingScene,
|
|
689
|
+
input: {},
|
|
690
|
+
expect: { result: { buildingId: 'building_bare', floorIndex: 0 } },
|
|
691
|
+
},
|
|
692
|
+
{
|
|
693
|
+
name: 'with several buildings and none viewed, the building is asked for',
|
|
694
|
+
tool: 'add_level',
|
|
695
|
+
scene: storeysScene,
|
|
696
|
+
input: {},
|
|
697
|
+
expect: { refusal: 'building_required', mentions: ['building_house', 'building_roofed'] },
|
|
698
|
+
},
|
|
699
|
+
{
|
|
700
|
+
name: 'an unknown building is refused with the id',
|
|
701
|
+
tool: 'add_level',
|
|
702
|
+
scene: storeysScene,
|
|
703
|
+
input: { buildingId: 'building_missing' },
|
|
704
|
+
expect: { refusal: 'building_not_found', mentions: ['building_missing'] },
|
|
705
|
+
},
|
|
706
|
+
{
|
|
707
|
+
name: 'a node that is not a building is refused',
|
|
708
|
+
tool: 'add_level',
|
|
709
|
+
scene: storeysScene,
|
|
710
|
+
input: { buildingId: 'level_ground' },
|
|
711
|
+
expect: { refusal: 'not_a_building' },
|
|
712
|
+
},
|
|
713
|
+
// The fresh start: an agent that cleared the scene to restart could not begin again with
|
|
714
|
+
// the tools (add_level answered no_building, add_wall no_levels). An empty scene gets the
|
|
715
|
+
// editor's own empty scene: a site, its building, the ground level.
|
|
716
|
+
{
|
|
717
|
+
name: 'a scene with no building starts as the editor starts: site, building, ground level',
|
|
718
|
+
tool: 'add_level',
|
|
719
|
+
scene: emptyScene,
|
|
720
|
+
input: {},
|
|
721
|
+
expect: {
|
|
722
|
+
result: { ok: true, floorIndex: 0 },
|
|
723
|
+
check: (result, nodes) => {
|
|
724
|
+
const level = nodes[result.levelId];
|
|
725
|
+
const building = nodes[result.buildingId];
|
|
726
|
+
const site = nodes[result.siteId];
|
|
727
|
+
return [
|
|
728
|
+
...(level?.type === 'level' && level.parentId === building?.id ? [] : ['no ground level']),
|
|
729
|
+
...(building?.type === 'building' && building.parentId === site?.id ? [] : ['no building']),
|
|
730
|
+
...(site?.type === 'site' && site.parentId == null ? [] : ['no site at the root']),
|
|
731
|
+
];
|
|
732
|
+
},
|
|
733
|
+
},
|
|
734
|
+
},
|
|
735
|
+
{
|
|
736
|
+
name: 'a site with no building gets its building and ground level',
|
|
737
|
+
tool: 'add_level',
|
|
738
|
+
scene: () => ({
|
|
739
|
+
nodes: { site_lot: SiteNode.parse({ id: 'site_lot', children: [] }) },
|
|
740
|
+
rootNodeIds: ['site_lot'],
|
|
741
|
+
}),
|
|
742
|
+
input: {},
|
|
743
|
+
expect: {
|
|
744
|
+
result: { ok: true, floorIndex: 0 },
|
|
745
|
+
check: (result, nodes) => {
|
|
746
|
+
const building = nodes[result.buildingId];
|
|
747
|
+
return [
|
|
748
|
+
...('siteId' in result ? ['made a second site'] : []),
|
|
749
|
+
...(building?.parentId === 'site_lot' ? [] : ['the building is not on the site']),
|
|
750
|
+
];
|
|
751
|
+
},
|
|
752
|
+
},
|
|
753
|
+
},
|
|
754
|
+
];
|
|
755
|
+
/** The house with the hall's ceiling on the ground floor, the surface a flight cuts below. */
|
|
756
|
+
function ceiledScene() {
|
|
757
|
+
const scene = storeysScene();
|
|
758
|
+
const ceiling = CeilingNode.parse({ id: 'ceiling_hall', parentId: 'level_ground', polygon: HALL });
|
|
759
|
+
const ground = scene.nodes.level_ground;
|
|
760
|
+
scene.nodes.ceiling_hall = ceiling;
|
|
761
|
+
scene.nodes.level_ground = { ...ground, children: [...ground.children, ceiling.id] };
|
|
762
|
+
return scene;
|
|
763
|
+
}
|
|
764
|
+
/**
|
|
765
|
+
* The house with its hall split in two rooms, west and east, on both floors: a slab per room
|
|
766
|
+
* upstairs (or only the west one) and a ceiling per room below, the west first on each level.
|
|
767
|
+
*/
|
|
768
|
+
function splitScene(eastSlab = true) {
|
|
769
|
+
const scene = storeysScene();
|
|
770
|
+
const west = [
|
|
771
|
+
[0, 0],
|
|
772
|
+
[3, 0],
|
|
773
|
+
[3, 5],
|
|
774
|
+
[0, 5],
|
|
775
|
+
];
|
|
776
|
+
const east = [
|
|
777
|
+
[3, 0],
|
|
778
|
+
[6, 0],
|
|
779
|
+
[6, 5],
|
|
780
|
+
[3, 5],
|
|
781
|
+
];
|
|
782
|
+
const slabs = [
|
|
783
|
+
SlabNode.parse({ id: 'slab_upper_west', parentId: 'level_upper', polygon: west }),
|
|
784
|
+
...(eastSlab
|
|
785
|
+
? [SlabNode.parse({ id: 'slab_upper_east', parentId: 'level_upper', polygon: east })]
|
|
786
|
+
: []),
|
|
787
|
+
];
|
|
788
|
+
const ceilings = [
|
|
789
|
+
CeilingNode.parse({ id: 'ceiling_west', parentId: 'level_ground', polygon: west }),
|
|
790
|
+
CeilingNode.parse({ id: 'ceiling_east', parentId: 'level_ground', polygon: east }),
|
|
791
|
+
];
|
|
792
|
+
delete scene.nodes.slab_upper;
|
|
793
|
+
for (const node of [...slabs, ...ceilings])
|
|
794
|
+
scene.nodes[node.id] = node;
|
|
795
|
+
const upper = scene.nodes.level_upper;
|
|
796
|
+
const ground = scene.nodes.level_ground;
|
|
797
|
+
scene.nodes.level_upper = { ...upper, children: slabs.map((slab) => slab.id) };
|
|
798
|
+
scene.nodes.level_ground = {
|
|
799
|
+
...ground,
|
|
800
|
+
children: [...ground.children, ...ceilings.map((ceiling) => ceiling.id)],
|
|
801
|
+
};
|
|
802
|
+
return scene;
|
|
803
|
+
}
|
|
804
|
+
/**
|
|
805
|
+
* The house with its upper floor in two rooms: a hall wrapping an L stair at (1, 0.3), its flights
|
|
806
|
+
* and landing, and a bedroom over the corner the L leaves inside, where its footprint's middle lies.
|
|
807
|
+
*/
|
|
808
|
+
function wrappedScene() {
|
|
809
|
+
const scene = storeysScene();
|
|
810
|
+
const hall = SlabNode.parse({
|
|
811
|
+
id: 'slab_upper',
|
|
812
|
+
parentId: 'level_upper',
|
|
813
|
+
polygon: [
|
|
814
|
+
[0, 0],
|
|
815
|
+
[1.7, 0],
|
|
816
|
+
[1.7, 2.4],
|
|
817
|
+
[5.5, 2.4],
|
|
818
|
+
[5.5, 4],
|
|
819
|
+
[0, 4],
|
|
820
|
+
],
|
|
821
|
+
});
|
|
822
|
+
const bedroom = SlabNode.parse({
|
|
823
|
+
id: 'slab_bedroom',
|
|
824
|
+
parentId: 'level_upper',
|
|
825
|
+
polygon: [
|
|
826
|
+
[1.7, 0],
|
|
827
|
+
[5.5, 0],
|
|
828
|
+
[5.5, 2.4],
|
|
829
|
+
[1.7, 2.4],
|
|
830
|
+
],
|
|
831
|
+
});
|
|
832
|
+
scene.nodes.slab_upper = hall;
|
|
833
|
+
scene.nodes.slab_bedroom = bedroom;
|
|
834
|
+
const upper = scene.nodes.level_upper;
|
|
835
|
+
scene.nodes.level_upper = { ...upper, children: [hall.id, bedroom.id] };
|
|
836
|
+
return scene;
|
|
837
|
+
}
|
|
838
|
+
const stairOf = (nodes) => Object.values(nodes).find((node) => node.type === 'stair');
|
|
839
|
+
const openingsOf = (nodes) => Object.values(nodes).filter((node) => node.type === 'floor-opening');
|
|
840
|
+
/** An outline's extent: [minX, minZ, maxX, maxZ]. */
|
|
841
|
+
const extent = (polygon) => [
|
|
842
|
+
Math.min(...polygon.map((p) => p[0])),
|
|
843
|
+
Math.min(...polygon.map((p) => p[1])),
|
|
844
|
+
Math.max(...polygon.map((p) => p[0])),
|
|
845
|
+
Math.max(...polygon.map((p) => p[1])),
|
|
846
|
+
];
|
|
847
|
+
const spans = (polygon, expected) => !!polygon && extent(polygon).every((value, i) => Math.abs(value - expected[i]) < 1e-3);
|
|
848
|
+
export const CREATE_STAIR_CASES = [
|
|
849
|
+
{
|
|
850
|
+
name: 'a flight rises to the floor above and owns the opening it cuts there',
|
|
851
|
+
tool: 'create_stair',
|
|
852
|
+
scene: storeysScene,
|
|
853
|
+
input: { levelId: 'level_ground', x: 3, z: 1 },
|
|
854
|
+
expect: {
|
|
855
|
+
result: {
|
|
856
|
+
ok: true,
|
|
857
|
+
fromLevelId: 'level_ground',
|
|
858
|
+
upperLevelId: 'level_upper',
|
|
859
|
+
createdUpperLevel: false,
|
|
860
|
+
// A 2.8 m storey in ~18 cm risers.
|
|
861
|
+
stepCount: 16,
|
|
862
|
+
slabHoleCut: true,
|
|
863
|
+
},
|
|
864
|
+
},
|
|
865
|
+
},
|
|
866
|
+
{
|
|
867
|
+
name: 'from the viewed floor, turned in degrees, with the rise and steps asked',
|
|
868
|
+
tool: 'create_stair',
|
|
869
|
+
scene: storeysScene,
|
|
870
|
+
input: { x: 3, z: 4, rotation: '180°', height: 2.8, steps: 14, width: '90 cm' },
|
|
871
|
+
context: { activeLevelId: 'level_ground' },
|
|
872
|
+
expect: {
|
|
873
|
+
result: {
|
|
874
|
+
fromLevelId: 'level_ground',
|
|
875
|
+
upperLevelId: 'level_upper',
|
|
876
|
+
stepCount: 14,
|
|
877
|
+
rotation: 180,
|
|
878
|
+
width: 0.9,
|
|
879
|
+
},
|
|
880
|
+
},
|
|
881
|
+
},
|
|
882
|
+
{
|
|
883
|
+
name: 'from the top storey, a blank level is made above for it to arrive on',
|
|
884
|
+
tool: 'create_stair',
|
|
885
|
+
scene: soloScene,
|
|
886
|
+
input: { x: 1, z: 1 },
|
|
887
|
+
expect: { result: { fromLevelId: 'level_solo', createdUpperLevel: true, slabHoleCut: false } },
|
|
888
|
+
},
|
|
889
|
+
{
|
|
890
|
+
name: 'a flight onto a declared roof level is refused',
|
|
891
|
+
tool: 'create_stair',
|
|
892
|
+
scene: storeysScene,
|
|
893
|
+
input: { levelId: 'level_storey', x: 1, z: 1 },
|
|
894
|
+
expect: { refusal: 'roof_level', mentions: ['level_roof'] },
|
|
895
|
+
},
|
|
896
|
+
{
|
|
897
|
+
name: 'a flight from a declared roof level is refused',
|
|
898
|
+
tool: 'create_stair',
|
|
899
|
+
scene: storeysScene,
|
|
900
|
+
input: { levelId: 'level_roof', x: 1, z: 1 },
|
|
901
|
+
expect: { refusal: 'roof_level', mentions: ['level_roof'] },
|
|
902
|
+
},
|
|
903
|
+
{
|
|
904
|
+
name: 'a level it should arrive on that is not above is refused',
|
|
905
|
+
tool: 'create_stair',
|
|
906
|
+
scene: storeysScene,
|
|
907
|
+
input: { levelId: 'level_upper', toLevelId: 'level_ground', x: 1, z: 1 },
|
|
908
|
+
expect: { refusal: 'not_above', mentions: ['level_ground'] },
|
|
909
|
+
},
|
|
910
|
+
{
|
|
911
|
+
// create_stair_between_levels' options, kept by create_stair: railings, a finish, a name.
|
|
912
|
+
name: 'railings on one side, a finish and a name, as asked',
|
|
913
|
+
tool: 'create_stair',
|
|
914
|
+
scene: storeysScene,
|
|
915
|
+
input: {
|
|
916
|
+
levelId: 'level_ground',
|
|
917
|
+
x: 3,
|
|
918
|
+
z: 1,
|
|
919
|
+
railingMode: 'left',
|
|
920
|
+
materialPreset: 'library:wood-woodfine1',
|
|
921
|
+
name: 'Main stair',
|
|
922
|
+
},
|
|
923
|
+
expect: {
|
|
924
|
+
result: { ok: true, railingMode: 'left' },
|
|
925
|
+
check: (_result, nodes) => {
|
|
926
|
+
const stair = stairOf(nodes);
|
|
927
|
+
const segment = stair && nodes[stair.children[0]];
|
|
928
|
+
return stair?.railingMode === 'left' &&
|
|
929
|
+
stair.name === 'Main stair' &&
|
|
930
|
+
stair.materialPreset === 'library:wood-woodfine1' &&
|
|
931
|
+
segment?.materialPreset === 'library:wood-woodfine1'
|
|
932
|
+
? []
|
|
933
|
+
: [`stair ${JSON.stringify({ ...stair, children: undefined })}`];
|
|
934
|
+
},
|
|
935
|
+
},
|
|
936
|
+
},
|
|
937
|
+
{
|
|
938
|
+
name: 'a finish the library lacks is refused, naming the nearest, and nothing is built',
|
|
939
|
+
tool: 'create_stair',
|
|
940
|
+
scene: storeysScene,
|
|
941
|
+
input: { levelId: 'level_ground', x: 3, z: 1, materialPreset: 'library:oak-treads' },
|
|
942
|
+
expect: {
|
|
943
|
+
refusal: 'unknown_material',
|
|
944
|
+
mentions: ['library:oak-treads', 'flooring', 'library:preset-'],
|
|
945
|
+
},
|
|
946
|
+
},
|
|
947
|
+
{
|
|
948
|
+
name: 'the margin round the opening, alone, widens the opening the stair owns',
|
|
949
|
+
tool: 'create_stair',
|
|
950
|
+
scene: storeysScene,
|
|
951
|
+
input: { levelId: 'level_ground', x: 3, z: 1, openingOffset: 0.2 },
|
|
952
|
+
expect: {
|
|
953
|
+
result: { ok: true, slabHoleCut: true },
|
|
954
|
+
check: (_result, nodes) => {
|
|
955
|
+
const stair = stairOf(nodes);
|
|
956
|
+
return stair?.slabOpeningMode === 'destination' && stair.openingOffset === 0.2
|
|
957
|
+
? []
|
|
958
|
+
: [`mode ${stair?.slabOpeningMode}, offset ${stair?.openingOffset}`];
|
|
959
|
+
},
|
|
960
|
+
},
|
|
961
|
+
},
|
|
962
|
+
{
|
|
963
|
+
name: 'with both cuts off, no opening is cut',
|
|
964
|
+
tool: 'create_stair',
|
|
965
|
+
scene: ceiledScene,
|
|
966
|
+
input: {
|
|
967
|
+
levelId: 'level_ground',
|
|
968
|
+
x: 3,
|
|
969
|
+
z: 1,
|
|
970
|
+
createDestinationSlabOpening: false,
|
|
971
|
+
createSourceCeilingOpening: false,
|
|
972
|
+
},
|
|
973
|
+
expect: {
|
|
974
|
+
result: { ok: true, slabHoleCut: false },
|
|
975
|
+
check: (_result, nodes) => [
|
|
976
|
+
...(openingsOf(nodes).length ? [`${openingsOf(nodes).length} openings`] : []),
|
|
977
|
+
...(stairOf(nodes)?.slabOpeningMode === 'none' ? [] : ['the stair still cuts']),
|
|
978
|
+
],
|
|
979
|
+
},
|
|
980
|
+
},
|
|
981
|
+
{
|
|
982
|
+
name: 'an opening of the size, margin, centre and turn given, owned by the stair',
|
|
983
|
+
tool: 'create_stair',
|
|
984
|
+
scene: ceiledScene,
|
|
985
|
+
input: {
|
|
986
|
+
levelId: 'level_ground',
|
|
987
|
+
x: 3,
|
|
988
|
+
z: 1,
|
|
989
|
+
openingWidth: 1.6,
|
|
990
|
+
openingLength: 3.4,
|
|
991
|
+
openingOffset: 0.1,
|
|
992
|
+
openingCenter: [3, 2.5],
|
|
993
|
+
openingRotation: 0,
|
|
994
|
+
createSourceCeilingOpening: false,
|
|
995
|
+
},
|
|
996
|
+
expect: {
|
|
997
|
+
result: { ok: true, slabHoleCut: true, destinationSlabId: 'slab_upper' },
|
|
998
|
+
check: (_result, nodes) => {
|
|
999
|
+
const openings = openingsOf(nodes);
|
|
1000
|
+
const [opening] = openings;
|
|
1001
|
+
return [
|
|
1002
|
+
...(openings.length === 1 ? [] : [`${openings.length} openings`]),
|
|
1003
|
+
...(opening?.parentId === 'level_upper' &&
|
|
1004
|
+
opening.source === 'stair' &&
|
|
1005
|
+
opening.ownerId === stairOf(nodes)?.id
|
|
1006
|
+
? []
|
|
1007
|
+
: [`opening ${JSON.stringify(opening)}`]),
|
|
1008
|
+
// 1.6 + 2 × 0.1 across, 3.4 + 2 × 0.1 along, round (3, 2.5).
|
|
1009
|
+
...(spans(opening?.polygon, [2.1, 0.7, 3.9, 4.3])
|
|
1010
|
+
? []
|
|
1011
|
+
: [`spans ${opening && extent(opening.polygon)}`]),
|
|
1012
|
+
...(stairOf(nodes)?.slabOpeningMode === 'none' ? [] : ['the stair cuts its own too']),
|
|
1013
|
+
];
|
|
1014
|
+
},
|
|
1015
|
+
},
|
|
1016
|
+
},
|
|
1017
|
+
{
|
|
1018
|
+
name: 'the ceiling below alone, when the floor above is not to be cut',
|
|
1019
|
+
tool: 'create_stair',
|
|
1020
|
+
scene: ceiledScene,
|
|
1021
|
+
input: {
|
|
1022
|
+
levelId: 'level_ground',
|
|
1023
|
+
x: 3,
|
|
1024
|
+
z: 1,
|
|
1025
|
+
sourceCeilingId: 'ceiling_hall',
|
|
1026
|
+
createDestinationSlabOpening: false,
|
|
1027
|
+
},
|
|
1028
|
+
expect: {
|
|
1029
|
+
// A hole in the ceiling below is not one in the slab above: the floor upstairs stays closed.
|
|
1030
|
+
result: { ok: true, slabHoleCut: false, sourceCeilingId: 'ceiling_hall' },
|
|
1031
|
+
check: (_result, nodes) => {
|
|
1032
|
+
const openings = openingsOf(nodes);
|
|
1033
|
+
return openings.length === 1 &&
|
|
1034
|
+
openings[0].parentId === 'level_ground' &&
|
|
1035
|
+
openings[0].drawnOn === 'ceiling'
|
|
1036
|
+
? []
|
|
1037
|
+
: [`openings ${JSON.stringify(openings.map((o) => [o.parentId, o.drawnOn]))}`];
|
|
1038
|
+
},
|
|
1039
|
+
},
|
|
1040
|
+
},
|
|
1041
|
+
{
|
|
1042
|
+
// Main centred the opening at z + length / 2 whatever the turn: off the flight once turned.
|
|
1043
|
+
name: 'an opening of a turned flight follows the climb',
|
|
1044
|
+
tool: 'create_stair',
|
|
1045
|
+
scene: ceiledScene,
|
|
1046
|
+
input: {
|
|
1047
|
+
levelId: 'level_ground',
|
|
1048
|
+
x: 2,
|
|
1049
|
+
z: 2,
|
|
1050
|
+
rotation: '90°',
|
|
1051
|
+
length: 3,
|
|
1052
|
+
openingWidth: 1.2,
|
|
1053
|
+
createSourceCeilingOpening: false,
|
|
1054
|
+
},
|
|
1055
|
+
expect: {
|
|
1056
|
+
result: { ok: true },
|
|
1057
|
+
// Climbing toward +X from (2, 2): 3 m along x, 1.2 m across z, and the 0.08 m margin.
|
|
1058
|
+
check: (_result, nodes) => {
|
|
1059
|
+
const [opening] = openingsOf(nodes);
|
|
1060
|
+
return spans(opening?.polygon, [1.92, 1.32, 5.08, 2.68])
|
|
1061
|
+
? []
|
|
1062
|
+
: [`spans ${opening && extent(opening.polygon)}`];
|
|
1063
|
+
},
|
|
1064
|
+
},
|
|
1065
|
+
},
|
|
1066
|
+
{
|
|
1067
|
+
// On a floor of several rooms, the surfaces a flight cuts are the ones over and under it, not
|
|
1068
|
+
// the first on each storey.
|
|
1069
|
+
name: 'the slab above and the ceiling below are the ones the opening falls in',
|
|
1070
|
+
tool: 'create_stair',
|
|
1071
|
+
scene: () => splitScene(),
|
|
1072
|
+
input: { levelId: 'level_ground', x: 4.5, z: 1, openingWidth: 1 },
|
|
1073
|
+
expect: {
|
|
1074
|
+
result: {
|
|
1075
|
+
ok: true,
|
|
1076
|
+
slabHoleCut: true,
|
|
1077
|
+
destinationSlabId: 'slab_upper_east',
|
|
1078
|
+
sourceCeilingId: 'ceiling_east',
|
|
1079
|
+
},
|
|
1080
|
+
},
|
|
1081
|
+
},
|
|
1082
|
+
{
|
|
1083
|
+
name: 'an opening under no slab is not reported as cut through one',
|
|
1084
|
+
tool: 'create_stair',
|
|
1085
|
+
scene: () => splitScene(false),
|
|
1086
|
+
input: {
|
|
1087
|
+
levelId: 'level_ground',
|
|
1088
|
+
x: 4.5,
|
|
1089
|
+
z: 1,
|
|
1090
|
+
openingWidth: 1,
|
|
1091
|
+
createSourceCeilingOpening: false,
|
|
1092
|
+
},
|
|
1093
|
+
expect: {
|
|
1094
|
+
result: { ok: true, slabHoleCut: false },
|
|
1095
|
+
check: (result, nodes) => [
|
|
1096
|
+
...('destinationSlabId' in result ? [`reported ${result.destinationSlabId}`] : []),
|
|
1097
|
+
...(openingsOf(nodes).length ? [`${openingsOf(nodes).length} openings`] : []),
|
|
1098
|
+
],
|
|
1099
|
+
},
|
|
1100
|
+
},
|
|
1101
|
+
{
|
|
1102
|
+
// The flight cuts the slab on the floor it arrives at and the ceiling on the one it leaves.
|
|
1103
|
+
name: 'a slab id on another storey is refused, naming the floor the flight arrives at',
|
|
1104
|
+
tool: 'create_stair',
|
|
1105
|
+
scene: ceiledScene,
|
|
1106
|
+
input: { levelId: 'level_ground', x: 3, z: 1, destinationSlabId: 'slab_ground' },
|
|
1107
|
+
expect: { refusal: 'slab_not_on_level', mentions: ['slab_ground', 'level_upper'] },
|
|
1108
|
+
},
|
|
1109
|
+
{
|
|
1110
|
+
name: 'a ceiling id on another storey is refused, naming the floor the flight leaves',
|
|
1111
|
+
tool: 'create_stair',
|
|
1112
|
+
scene: ceiledScene,
|
|
1113
|
+
input: {
|
|
1114
|
+
levelId: 'level_upper',
|
|
1115
|
+
x: 3,
|
|
1116
|
+
z: 1,
|
|
1117
|
+
sourceCeilingId: 'ceiling_hall',
|
|
1118
|
+
createDestinationSlabOpening: false,
|
|
1119
|
+
},
|
|
1120
|
+
expect: { refusal: 'ceiling_not_on_level', mentions: ['ceiling_hall', 'level_upper'] },
|
|
1121
|
+
},
|
|
1122
|
+
{
|
|
1123
|
+
name: 'a slab id that names no slab, or a ceiling id no ceiling, is refused',
|
|
1124
|
+
tool: 'create_stair',
|
|
1125
|
+
scene: ceiledScene,
|
|
1126
|
+
input: { levelId: 'level_ground', x: 3, z: 1, destinationSlabId: 'zone_hall' },
|
|
1127
|
+
expect: { refusal: 'slab_not_found', mentions: ['zone_hall'] },
|
|
1128
|
+
},
|
|
1129
|
+
{
|
|
1130
|
+
name: 'an unknown level is refused with the id',
|
|
1131
|
+
tool: 'create_stair',
|
|
1132
|
+
scene: storeysScene,
|
|
1133
|
+
input: { levelId: 'level_missing', x: 1, z: 1 },
|
|
1134
|
+
expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
|
|
1135
|
+
},
|
|
1136
|
+
{
|
|
1137
|
+
// The default opening as given is the stair's footprint, whatever its shape.
|
|
1138
|
+
name: "a U's opening as given spans the stair's footprint, the margin round it",
|
|
1139
|
+
tool: 'create_stair',
|
|
1140
|
+
scene: ceiledScene,
|
|
1141
|
+
input: {
|
|
1142
|
+
levelId: 'level_ground',
|
|
1143
|
+
x: 1,
|
|
1144
|
+
z: 0.5,
|
|
1145
|
+
layout: 'u',
|
|
1146
|
+
openingWidth: 2.2,
|
|
1147
|
+
createSourceCeilingOpening: false,
|
|
1148
|
+
},
|
|
1149
|
+
expect: {
|
|
1150
|
+
// 2 m across the two flights, 1 + 2.24 m along: 2.2 m across as asked, 0.08 m round it.
|
|
1151
|
+
result: { ok: true, slabHoleCut: true, footprint: { minX: 0.5, minZ: 0.5, maxX: 2.5 } },
|
|
1152
|
+
check: (_result, nodes) => {
|
|
1153
|
+
const [opening] = openingsOf(nodes);
|
|
1154
|
+
return spans(opening?.polygon, [0.32, 0.42, 2.68, 3.82])
|
|
1155
|
+
? []
|
|
1156
|
+
: [`spans ${opening && extent(opening.polygon)}`];
|
|
1157
|
+
},
|
|
1158
|
+
},
|
|
1159
|
+
},
|
|
1160
|
+
{
|
|
1161
|
+
name: "an L's opening as given goes through the slab over its flights, not the one under its middle",
|
|
1162
|
+
tool: 'create_stair',
|
|
1163
|
+
scene: wrappedScene,
|
|
1164
|
+
input: { levelId: 'level_ground', x: 1, z: 0.3, layout: 'l', createSourceCeilingOpening: false },
|
|
1165
|
+
expect: { result: { ok: true, slabHoleCut: true, destinationSlabId: 'slab_upper' } },
|
|
1166
|
+
},
|
|
1167
|
+
{
|
|
1168
|
+
name: 'a turn or lower flight with no L or U is refused',
|
|
1169
|
+
tool: 'create_stair',
|
|
1170
|
+
scene: storeysScene,
|
|
1171
|
+
input: { levelId: 'level_ground', x: 3, z: 1, turn: 'right' },
|
|
1172
|
+
expect: { refusal: 'stair_layout_required', mentions: ['layout'] },
|
|
1173
|
+
},
|
|
1174
|
+
{
|
|
1175
|
+
name: 'a lower flight that leaves the upper one no riser is refused with the range',
|
|
1176
|
+
tool: 'create_stair',
|
|
1177
|
+
scene: storeysScene,
|
|
1178
|
+
input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', lowerSteps: 16 },
|
|
1179
|
+
expect: { refusal: 'stair_layout', mentions: ['1 to 15'] },
|
|
1180
|
+
},
|
|
1181
|
+
{
|
|
1182
|
+
name: 'an L of fewer than four risers is refused',
|
|
1183
|
+
tool: 'create_stair',
|
|
1184
|
+
scene: storeysScene,
|
|
1185
|
+
input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', steps: 3 },
|
|
1186
|
+
expect: { refusal: 'stair_layout', mentions: ['An L stair needs at least 4 risers'] },
|
|
1187
|
+
},
|
|
1188
|
+
{
|
|
1189
|
+
name: 'a flight to no level with an opening asked is refused',
|
|
1190
|
+
tool: 'create_stair',
|
|
1191
|
+
scene: storeysScene,
|
|
1192
|
+
input: { levelId: 'level_ground', x: 3, z: 1, toLevelId: null, openingWidth: 1.2 },
|
|
1193
|
+
expect: { refusal: 'no_level_above', mentions: ['toLevelId'] },
|
|
1194
|
+
},
|
|
1195
|
+
{
|
|
1196
|
+
name: 'from the top storey, a flight to no level makes no level',
|
|
1197
|
+
tool: 'create_stair',
|
|
1198
|
+
scene: soloScene,
|
|
1199
|
+
input: { x: 1, z: 1, toLevelId: null, height: '18 in' },
|
|
1200
|
+
expect: {
|
|
1201
|
+
result: { ok: true, upperLevelId: null, createdUpperLevel: false, stepCount: 3, rise: 0.457 },
|
|
1202
|
+
check: (_result, nodes) => {
|
|
1203
|
+
const levels = Object.values(nodes).filter((node) => node.type === 'level');
|
|
1204
|
+
return levels.length === 1 ? [] : [`${levels.length} levels`];
|
|
1205
|
+
},
|
|
1206
|
+
},
|
|
1207
|
+
},
|
|
1208
|
+
{
|
|
1209
|
+
name: 'a railing finish the library lacks is refused, naming the field',
|
|
1210
|
+
tool: 'create_stair',
|
|
1211
|
+
scene: storeysScene,
|
|
1212
|
+
input: { levelId: 'level_ground', x: 3, z: 1, railingMaterial: 'library:brass-rail' },
|
|
1213
|
+
expect: { refusal: 'unknown_material', mentions: ['railingMaterial', 'library:brass-rail'] },
|
|
1214
|
+
},
|
|
1215
|
+
];
|