@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,189 @@
1
+ import { isAgentRefusal, refuse } from '../agent-tools/refusal.js';
2
+ import { CORNER_REACH_M, cornerAngle, cornerLinkClears, cornerPair, fusesAtCorner, isWrappableAngle, wallEndPoint, wallLengthOf, windowEndGap, } from '../lib/corner-pair.js';
3
+ import { findWallChildOverlap, resolveWallOpeningCeiling } from './wall-openings.js';
4
+ /** The widest gap between two windows on one wall that still merges them (m). */
5
+ export const MERGE_GAP_M = 0.3;
6
+ /** What two windows share on a corner window: the second takes the first's. */
7
+ const SHARED = [
8
+ 'height',
9
+ 'windowType',
10
+ 'frameThickness',
11
+ 'frameDepth',
12
+ 'sill',
13
+ 'sillDepth',
14
+ 'sillThickness',
15
+ ];
16
+ const metres = (value) => `${value.toFixed(2)} m`;
17
+ const round = (value) => Math.round(value * 100) / 100;
18
+ function windowOf(nodes, id) {
19
+ const node = nodes[id];
20
+ if (!node)
21
+ refuse('window_not_found', `Window not found: ${id}.`, { windowId: id });
22
+ if (node.type !== 'window')
23
+ refuse('not_a_window', `Node ${id} is a ${node.type}, not a window.`, {
24
+ windowId: id,
25
+ type: node.type,
26
+ });
27
+ const window = node;
28
+ const wall = nodes[window.parentId ?? ''];
29
+ if (wall?.type !== 'wall')
30
+ refuse('window_not_on_wall', `Window ${id} is not on a straight wall (a roof or dormer window), so it cannot join another.`, { windowId: id });
31
+ return { window, wall: wall };
32
+ }
33
+ const sillOf = (window) => window.position[1] - window.height / 2;
34
+ const headOf = (window) => window.position[1] + window.height / 2;
35
+ /** The shared point of two walls' ends, with the end of each there; null when they share none. */
36
+ function sharedCorner(a, b) {
37
+ for (const endA of ['start', 'end'])
38
+ for (const endB of ['start', 'end']) {
39
+ const [p, q] = [wallEndPoint(a, endA), wallEndPoint(b, endB)];
40
+ if (Math.hypot(p[0] - q[0], p[1] - q[1]) <= 1e-3)
41
+ return { endA, endB, point: p };
42
+ }
43
+ return null;
44
+ }
45
+ /**
46
+ * The plan to merge two windows, or a refusal that says why. Pure: `changes` is for the caller to
47
+ * apply (the editor's store, an agent operation's `SceneChanges`).
48
+ */
49
+ export function mergeWindows(nodes, firstId, secondId) {
50
+ if (firstId === secondId)
51
+ refuse('same_window', 'Pick two different windows to merge.');
52
+ const first = windowOf(nodes, firstId);
53
+ const second = windowOf(nodes, secondId);
54
+ for (const [mine, other] of [
55
+ [first.window, second.window],
56
+ [second.window, first.window],
57
+ ]) {
58
+ const partnerId = cornerPair(nodes, mine)?.partner.id;
59
+ if (partnerId === other.id)
60
+ refuse('windows_already_joined', `${mine.id} and ${other.id} already wrap this corner.`, {
61
+ windowIds: [mine.id, other.id],
62
+ });
63
+ if (partnerId)
64
+ refuse('window_already_joined', `Window ${mine.id} already wraps a corner with ${partnerId}; unwrap it before joining it to ${other.id}.`, { windowId: mine.id, partnerId });
65
+ }
66
+ return first.wall.id === second.wall.id
67
+ ? mergeOnOneWall(nodes, first, second)
68
+ : mergeAtCorner(nodes, first, second);
69
+ }
70
+ /** The links the merged windows' old, broken pairs leave on windows other than these two. */
71
+ function brokenLinkClears(nodes, ...windows) {
72
+ const ids = new Set(windows.map((window) => window.id));
73
+ return windows
74
+ .flatMap((window) => cornerLinkClears(nodes, window.id))
75
+ .filter(({ id }) => !ids.has(id))
76
+ .map(({ id, data }) => ({ id: id, data: data }));
77
+ }
78
+ function mergeOnOneWall(nodes, first, second) {
79
+ const wall = first.wall;
80
+ const [a, b] = [first.window, second.window];
81
+ const [leftOf, rightOf] = a.position[0] <= b.position[0] ? [a, b] : [b, a];
82
+ const gap = rightOf.position[0] - rightOf.width / 2 - (leftOf.position[0] + leftOf.width / 2);
83
+ if (gap > MERGE_GAP_M + 1e-9)
84
+ refuse('windows_not_adjacent', `${a.id} and ${b.id} are ${metres(gap)} apart on wall ${wall.id}; windows join when at most ${metres(MERGE_GAP_M)} separates them.`, { windowIds: [a.id, b.id], gap, limit: MERGE_GAP_M });
85
+ // The union of the two: a window inside the other, or wider than it, does not shrink it.
86
+ const outerLeft = Math.min(a.position[0] - a.width / 2, b.position[0] - b.width / 2);
87
+ const outerRight = Math.max(a.position[0] + a.width / 2, b.position[0] + b.width / 2);
88
+ const bottom = Math.min(sillOf(a), sillOf(b));
89
+ const top = Math.max(headOf(a), headOf(b));
90
+ const centre = [(outerLeft + outerRight) / 2, (bottom + top) / 2];
91
+ const between = findWallChildOverlap(wall.id, nodes, centre[0], centre[1], outerRight - outerLeft, top - bottom, [a.id, b.id]);
92
+ if (between)
93
+ refuse('opening_between', `${between.type === 'item' ? 'An item' : `A ${between.type}`}, ${between.id}, sits between ${a.id} and ${b.id} on wall ${wall.id}, so they cannot become one window.`, { windowIds: [a.id, b.id], blockingId: between.id });
94
+ const width = outerRight - outerLeft;
95
+ return {
96
+ kind: 'same-wall',
97
+ windowIds: [a.id],
98
+ removedIds: [b.id],
99
+ wallIds: [wall.id],
100
+ sillHeight: bottom,
101
+ height: top - bottom,
102
+ width,
103
+ changes: {
104
+ update: [
105
+ {
106
+ id: a.id,
107
+ data: {
108
+ width,
109
+ height: top - bottom,
110
+ position: [centre[0], centre[1], a.position[2]],
111
+ ...(a.corner ? { corner: undefined } : {}),
112
+ },
113
+ },
114
+ ...brokenLinkClears(nodes, a, b),
115
+ ],
116
+ delete: [b.id],
117
+ },
118
+ message: `Merged ${b.id} into ${a.id}: one window ${metres(width)} wide on wall ${wall.id}, from a sill of ${metres(bottom)} to ${metres(top)}. Its type and style are ${a.id}'s, the window named first.`,
119
+ };
120
+ }
121
+ function mergeAtCorner(nodes, first, second) {
122
+ const [a, b] = [first.window, second.window];
123
+ const joint = sharedCorner(first.wall, second.wall);
124
+ if (!joint || first.wall.parentId !== second.wall.parentId)
125
+ refuse('walls_not_meeting', `Wall ${first.wall.id} and wall ${second.wall.id} do not meet at a corner, so ${a.id} and ${b.id} cannot wrap one. On one wall, windows side by side merge instead.`, { wallIds: [first.wall.id, second.wall.id] });
126
+ const angle = cornerAngle({ wall: first.wall, end: joint.endA }, { wall: second.wall, end: joint.endB });
127
+ if (!isWrappableAngle(angle))
128
+ refuse('corner_angle', `The walls meet at ${Math.round(angle)}°: too close to ${angle < 90 ? 'folded back' : 'straight'} for a corner window.`, { angle });
129
+ const sides = [
130
+ { ...first, end: joint.endA },
131
+ { ...second, end: joint.endB },
132
+ ];
133
+ for (const { window, wall, end } of sides) {
134
+ const gap = windowEndGap(wall, window, end);
135
+ if (gap > CORNER_REACH_M + 1e-9)
136
+ refuse('window_not_at_corner', `Window ${window.id} is ${metres(gap)} from the corner of wall ${wall.id}; a window joins a corner window when it is within ${metres(CORNER_REACH_M)} of the corner.`, { windowId: window.id, gap, limit: CORNER_REACH_M });
137
+ }
138
+ const ceiling = resolveWallOpeningCeiling(second.wall, nodes);
139
+ if (headOf(a) > ceiling + 1e-6)
140
+ refuse('height_exceeds_wall', `Window ${a.id} is taller than wall ${second.wall.id} (${metres(headOf(a))} against ${metres(ceiling)}), so ${b.id} cannot take its height and sill. Name the other window first, or lower ${a.id}.`, { windowId: b.id, wallId: second.wall.id });
141
+ // Each side slides to the corner, keeping its width, if no other opening is in the way.
142
+ const post = fusesAtCorner(a) ? 'none' : 'post';
143
+ const centreAt = (window, wall, end) => end === 'start' ? window.width / 2 : wallLengthOf(wall) - window.width / 2;
144
+ const placed = sides.map(({ window, wall, end }, index) => {
145
+ const x = centreAt(window, wall, end);
146
+ const y = a.position[1];
147
+ const blocking = findWallChildOverlap(wall.id, nodes, x, y, window.width, a.height, window.id);
148
+ if (blocking)
149
+ refuse('opening_overlap', `Sliding ${window.id} to the corner of wall ${wall.id} would overlap ${blocking.type} ${blocking.id}.`, { windowId: window.id, blockingId: blocking.id });
150
+ const corner = { end, partnerId: sides[1 - index].window.id, post };
151
+ const aligned = index === 0
152
+ ? {}
153
+ : Object.fromEntries(SHARED.map((key) => [key, a[key]]).filter(([, v]) => v !== undefined));
154
+ return {
155
+ id: window.id,
156
+ data: { ...aligned, position: [x, y, window.position[2]], corner },
157
+ };
158
+ });
159
+ return {
160
+ kind: 'corner',
161
+ windowIds: [a.id, b.id],
162
+ removedIds: [],
163
+ wallIds: [first.wall.id, second.wall.id],
164
+ sillHeight: sillOf(a),
165
+ height: a.height,
166
+ angle: round(angle),
167
+ changes: { update: [...placed, ...brokenLinkClears(nodes, a, b)], delete: [] },
168
+ message: `Joined ${a.id} and ${b.id} as one corner window across ${first.wall.id} and ${second.wall.id} (${Math.round(angle)}°), ${post === 'none' ? 'the glass fused at the corner' : `the ${a.windowType} frames meeting at the corner`}. Both take ${a.id}'s height and sill (${metres(a.height)} tall from ${metres(sillOf(a))}) and type, as it was named first.`,
169
+ };
170
+ }
171
+ /**
172
+ * What the Merge windows button does for a selection: nothing unless exactly two windows are
173
+ * selected; otherwise the merge they would make, or the refusal, whose code and details the panel
174
+ * words for a person (its message is written for agents, with node ids and metres).
175
+ */
176
+ export function windowMergeOffer(nodes, selectedIds) {
177
+ if (selectedIds.length !== 2)
178
+ return null;
179
+ if (selectedIds.some((id) => nodes[id]?.type !== 'window'))
180
+ return null;
181
+ try {
182
+ return { merge: mergeWindows(nodes, selectedIds[0], selectedIds[1]), refusal: null };
183
+ }
184
+ catch (error) {
185
+ if (isAgentRefusal(error))
186
+ return { merge: null, refusal: error };
187
+ throw error;
188
+ }
189
+ }
@@ -0,0 +1,46 @@
1
+ /**
2
+ * Style presets for doors and windows: what a door's leaf or a window's panes look like, never how
3
+ * it opens (doorType, windowType) or its size. `add_door`, `add_window` and `create_room`'s
4
+ * doors[] / windows[] apply them by name; the door and window panels show them as their Style row
5
+ * and read a node's style back from its fields.
6
+ */
7
+ import type { DoorSegment } from '../schema/index.js';
8
+ export declare const DOOR_STYLES: readonly ['panel', 'glass', 'modern', 'paneled-glass', 'french', 'shaker', 'six-panel', 'craftsman', 'half-louvered', 'barn'];
9
+ export type DoorStyle = (typeof DOOR_STYLES)[number];
10
+ export declare const DOOR_STYLE_DESCRIPTIONS: Record<DoorStyle, string>;
11
+ /** The Style row's labels; the stored and agent value is the style itself. */
12
+ export declare const DOOR_STYLE_LABELS: Record<DoorStyle, string>;
13
+ /** Every field a door style owns. */
14
+ export type DoorStyleLook = {
15
+ segments: DoorSegment[];
16
+ contentPadding: [number, number];
17
+ };
18
+ /**
19
+ * A door style's whole look: applied, it replaces the last style's (a panel door after a modern one
20
+ * gets its margin back), and the panel reads a style back by these fields alone.
21
+ */
22
+ export declare function doorStyleLook(style: DoorStyle): DoorStyleLook;
23
+ /** The styles a door's leaf is, in list order: none for a leaf made by hand (the panel's Custom). */
24
+ export declare function doorStylesOf(door: DoorStyleLook): DoorStyle[];
25
+ export declare const WINDOW_STYLES: readonly ['single', 'double-hung', 'triple-hung', 'casement', 'sliding', 'grid', 'tall-grid', 'wide-grid', 'horizontal-bands', 'transom', 'picture'];
26
+ export type WindowStyle = (typeof WINDOW_STYLES)[number];
27
+ /**
28
+ * The styles the panel's Style row and the window tool's L chip offer: one per look. 'picture'
29
+ * draws what 'single' draws, so it is not offered; agents may still ask for it (an alias).
30
+ */
31
+ export declare const WINDOW_STYLE_CHOICES: readonly WindowStyle[];
32
+ export declare const WINDOW_STYLE_DESCRIPTIONS: Record<WindowStyle, string>;
33
+ /** The Style row's labels; the stored and agent value is the style itself. */
34
+ export declare const WINDOW_STYLE_LABELS: Record<WindowStyle, string>;
35
+ interface WindowStyleOverrides {
36
+ columnRatios?: number[];
37
+ rowRatios?: number[];
38
+ }
39
+ export declare function getWindowStyleOverrides(style: WindowStyle | undefined): WindowStyleOverrides;
40
+ /** The style a window's panes are, as the panel offers it: one per look, none for panes set by hand. */
41
+ export declare function windowStylesOf(window: {
42
+ columnRatios: number[];
43
+ rowRatios: number[];
44
+ }): WindowStyle[];
45
+ export {};
46
+ //# sourceMappingURL=opening-style-presets.d.ts.map
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@@ -0,0 +1,195 @@
1
+ /**
2
+ * Style presets for doors and windows: what a door's leaf or a window's panes look like, never how
3
+ * it opens (doorType, windowType) or its size. `add_door`, `add_window` and `create_room`'s
4
+ * doors[] / windows[] apply them by name; the door and window panels show them as their Style row
5
+ * and read a node's style back from its fields.
6
+ */
7
+ import { DEFAULT_DOOR_CONTENT_PADDING, defaultDoorSegments } from '../schema/nodes/opening-types.js';
8
+ // ── Doors ────────────────────────────────────────────────────────────────────
9
+ export const DOOR_STYLES = [
10
+ 'panel',
11
+ 'glass',
12
+ 'modern',
13
+ 'paneled-glass',
14
+ 'french',
15
+ 'shaker',
16
+ 'six-panel',
17
+ 'craftsman',
18
+ 'half-louvered',
19
+ 'barn',
20
+ ];
21
+ export const DOOR_STYLE_DESCRIPTIONS = {
22
+ panel: 'Classic raised-panel door (default).',
23
+ glass: 'Mostly glass; modern interior or patio door.',
24
+ modern: 'Flat slab, no panels, no glass — minimalist look.',
25
+ 'paneled-glass': 'Glass top, panel bottom — common entry door.',
26
+ french: 'Two narrow vertical glass leaves — French door look.',
27
+ shaker: 'Single flat panel with a clean inset — minimalist.',
28
+ 'six-panel': 'Classic 6-panel (3 rows × 2 columns) — traditional interior.',
29
+ craftsman: '4 narrow vertical raised panels stacked — craftsman style.',
30
+ 'half-louvered': 'Top half horizontal slats, bottom half panel — closet / laundry.',
31
+ barn: 'Wide single recessed panel — sliding-barn look.',
32
+ };
33
+ /** The Style row's labels; the stored and agent value is the style itself. */
34
+ export const DOOR_STYLE_LABELS = {
35
+ panel: 'Panel',
36
+ glass: 'Glass',
37
+ modern: 'Modern',
38
+ 'paneled-glass': 'Paneled glass',
39
+ french: 'French',
40
+ shaker: 'Shaker',
41
+ 'six-panel': 'Six-panel',
42
+ craftsman: 'Craftsman',
43
+ 'half-louvered': 'Half-louvered',
44
+ barn: 'Barn',
45
+ };
46
+ const PANEL_DIVIDER = 0.03;
47
+ const PANEL_DEPTH = 0.01;
48
+ const PANEL_INSET = 0.04;
49
+ function panelSegment(type, heightRatio, columnRatios = [1], overrides = {}) {
50
+ return {
51
+ type,
52
+ heightRatio,
53
+ columnRatios,
54
+ dividerThickness: PANEL_DIVIDER,
55
+ panelDepth: PANEL_DEPTH,
56
+ panelInset: PANEL_INSET,
57
+ ...overrides,
58
+ };
59
+ }
60
+ const look = (segments, contentPadding = DEFAULT_DOOR_CONTENT_PADDING) => ({ segments, contentPadding: [...contentPadding] });
61
+ /**
62
+ * A door style's whole look: applied, it replaces the last style's (a panel door after a modern one
63
+ * gets its margin back), and the panel reads a style back by these fields alone.
64
+ */
65
+ export function doorStyleLook(style) {
66
+ switch (style) {
67
+ case 'panel':
68
+ return look(defaultDoorSegments());
69
+ case 'glass':
70
+ return look([panelSegment('glass', 1)]);
71
+ case 'modern':
72
+ // A flush slab: one panel over the whole leaf. An 'empty' segment is no leaf at all (a front
73
+ // door once rendered as an open frame).
74
+ return look([panelSegment('panel', 1, [1], { panelDepth: 0, panelInset: 0 })], [0, 0]);
75
+ case 'paneled-glass':
76
+ return look([panelSegment('glass', 0.55), panelSegment('panel', 0.45)]);
77
+ case 'french':
78
+ return look([panelSegment('glass', 1, [0.5, 0.5])]);
79
+ case 'shaker':
80
+ return look([panelSegment('panel', 1, [1], { panelDepth: -0.005, panelInset: 0.06 })]);
81
+ case 'six-panel':
82
+ return look([0.34, 0.33, 0.33].map((ratio) => panelSegment('panel', ratio, [0.5, 0.5])));
83
+ case 'craftsman':
84
+ return look([0.25, 0.25, 0.25, 0.25].map((ratio) => panelSegment('panel', ratio)));
85
+ case 'half-louvered':
86
+ // Slats as narrow raised bars on the top half: an 'empty' row would be a hole in the leaf.
87
+ // The door system always raises a panel by |panelDepth|, so a slat reads only when it is
88
+ // deep and narrow against its gap: ten bars about 7 cm tall, 2.2 cm proud, 2.8 cm apart.
89
+ return look([
90
+ ...Array.from({ length: 10 }, () => panelSegment('panel', 0.5 / 10, [1], { panelDepth: 0.022, panelInset: 0.014 })),
91
+ panelSegment('panel', 0.5),
92
+ ]);
93
+ case 'barn':
94
+ return look([panelSegment('panel', 1, [1], { panelDepth: -0.02, panelInset: 0.08 })]);
95
+ }
96
+ }
97
+ const same = (a, b) => {
98
+ if (typeof a === 'number' && typeof b === 'number')
99
+ return Math.abs(a - b) < 1e-6;
100
+ if (Array.isArray(a) && Array.isArray(b))
101
+ return a.length === b.length && a.every((value, i) => same(value, b[i]));
102
+ if (a && b && typeof a === 'object' && typeof b === 'object')
103
+ return Object.keys({ ...a, ...b }).every((key) => same(a[key], b[key]));
104
+ return a === b;
105
+ };
106
+ /** The styles a door's leaf is, in list order: none for a leaf made by hand (the panel's Custom). */
107
+ export function doorStylesOf(door) {
108
+ const { segments, contentPadding } = door;
109
+ return DOOR_STYLES.filter((style) => same(doorStyleLook(style), { segments, contentPadding }));
110
+ }
111
+ // ── Windows ──────────────────────────────────────────────────────────────────
112
+ export const WINDOW_STYLES = [
113
+ 'single',
114
+ 'double-hung',
115
+ 'triple-hung',
116
+ 'casement',
117
+ 'sliding',
118
+ 'grid',
119
+ 'tall-grid',
120
+ 'wide-grid',
121
+ 'horizontal-bands',
122
+ 'transom',
123
+ 'picture',
124
+ ];
125
+ /**
126
+ * The styles the panel's Style row and the window tool's L chip offer: one per look. 'picture'
127
+ * draws what 'single' draws, so it is not offered; agents may still ask for it (an alias).
128
+ */
129
+ export const WINDOW_STYLE_CHOICES = WINDOW_STYLES.filter((style) => style !== 'picture');
130
+ export const WINDOW_STYLE_DESCRIPTIONS = {
131
+ single: 'Single pane with a frame — simplest look (default).',
132
+ 'double-hung': 'Two stacked sashes — classic American style.',
133
+ 'triple-hung': 'Three stacked sashes — taller and slimmer.',
134
+ casement: 'Two side-by-side panes — vertical mullion.',
135
+ sliding: 'Three side-by-side panes — wide / sliding-door look.',
136
+ grid: '2×2 grid of panes — colonial / cottage style.',
137
+ 'tall-grid': '2 columns × 3 rows — taller proportions.',
138
+ 'wide-grid': '3 columns × 2 rows — wider proportions.',
139
+ 'horizontal-bands': '4 stacked horizontal bands — modernist strip window.',
140
+ transom: 'Short row on top + larger pane below — transom over a base.',
141
+ picture: "Alias of 'single': one pane, no internal divisions.",
142
+ };
143
+ /** The Style row's labels; the stored and agent value is the style itself. */
144
+ export const WINDOW_STYLE_LABELS = {
145
+ single: 'Single',
146
+ 'double-hung': 'Double-hung',
147
+ 'triple-hung': 'Triple-hung',
148
+ casement: 'Casement',
149
+ sliding: 'Sliding',
150
+ grid: 'Grid',
151
+ 'tall-grid': 'Tall grid',
152
+ 'wide-grid': 'Wide grid',
153
+ 'horizontal-bands': 'Horizontal bands',
154
+ transom: 'Transom',
155
+ picture: 'Picture',
156
+ };
157
+ export function getWindowStyleOverrides(style) {
158
+ if (!style || style === 'single' || style === 'picture') {
159
+ return { columnRatios: [1], rowRatios: [1] };
160
+ }
161
+ if (style === 'double-hung') {
162
+ return { columnRatios: [1], rowRatios: [0.5, 0.5] };
163
+ }
164
+ if (style === 'triple-hung') {
165
+ return { columnRatios: [1], rowRatios: [1 / 3, 1 / 3, 1 / 3] };
166
+ }
167
+ if (style === 'casement') {
168
+ return { columnRatios: [0.5, 0.5], rowRatios: [1] };
169
+ }
170
+ if (style === 'sliding') {
171
+ return { columnRatios: [1 / 3, 1 / 3, 1 / 3], rowRatios: [1] };
172
+ }
173
+ if (style === 'grid') {
174
+ return { columnRatios: [0.5, 0.5], rowRatios: [0.5, 0.5] };
175
+ }
176
+ if (style === 'tall-grid') {
177
+ return { columnRatios: [0.5, 0.5], rowRatios: [1 / 3, 1 / 3, 1 / 3] };
178
+ }
179
+ if (style === 'wide-grid') {
180
+ return { columnRatios: [1 / 3, 1 / 3, 1 / 3], rowRatios: [0.5, 0.5] };
181
+ }
182
+ if (style === 'horizontal-bands') {
183
+ return { columnRatios: [1], rowRatios: [0.25, 0.25, 0.25, 0.25] };
184
+ }
185
+ if (style === 'transom') {
186
+ // Smaller transom row on top, larger main pane below.
187
+ return { columnRatios: [1], rowRatios: [0.3, 0.7] };
188
+ }
189
+ return {};
190
+ }
191
+ /** The style a window's panes are, as the panel offers it: one per look, none for panes set by hand. */
192
+ export function windowStylesOf(window) {
193
+ const { columnRatios, rowRatios } = window;
194
+ return WINDOW_STYLE_CHOICES.filter((style) => same(getWindowStyleOverrides(style), { columnRatios, rowRatios }));
195
+ }
@@ -0,0 +1,125 @@
1
+ /**
2
+ * Straightening a photo of a flat face: the plane-to-plane perspective transform (a homography)
3
+ * between metres on the face and pixels in the photo, and the warp that draws the face head-on.
4
+ * Several faces of one photo share its camera: the vanishing points of their lines give its focal
5
+ * length and rotation, and each face's homography is K·[along up origin].
6
+ * Pure over numbers and RGBA buffers, so the chat (canvas) and the MCP (any codec) share it.
7
+ */
8
+ type Pt = [number, number];
9
+ type Segment = readonly [Pt, Pt];
10
+ export type Vec3 = [number, number, number];
11
+ /**
12
+ * Row-major 3 × 3. A fitted one has `h[8]` normalised to 1; a camera's keeps its third row as the
13
+ * depth in metres, positive in front of the camera.
14
+ */
15
+ export type Homography = number[];
16
+ export type RgbaImage = {
17
+ width: number;
18
+ height: number;
19
+ data: Uint8ClampedArray;
20
+ };
21
+ export declare function applyHomography(h: Homography, [x, y]: Pt): Pt | null;
22
+ export declare function multiplyHomography(a: Homography, b: Homography): Homography;
23
+ export declare function invertHomography(h: Homography): Homography | null;
24
+ /**
25
+ * The homography taking each `from` to its `to`, fitted over all pairs by least squares on
26
+ * conditioned coordinates, so one point picked a few pixels off moves the fit, not breaks it.
27
+ * Null for fewer than four pairs or points that do not span the plane.
28
+ */
29
+ export declare function solveHomography(pairs: readonly {
30
+ from: Pt;
31
+ to: Pt;
32
+ }[]): Homography | null;
33
+ /** Where the lines through `a` and through `b` cross; null when they are parallel. */
34
+ export declare function lineIntersection(a: readonly [Pt, Pt], b: readonly [Pt, Pt]): Pt | null;
35
+ type PhotoSize = {
36
+ width: number;
37
+ height: number;
38
+ };
39
+ /**
40
+ * Where lines that are parallel on the building meet in the photo: their vanishing point, as a unit
41
+ * homogeneous point (x, y, w) about the photo's centre with its longer side as unit, so lines
42
+ * parallel in the photo give w = 0 (a point at infinity) instead of a division by zero. Least
43
+ * squares over all the lines, each weighted by its length. Null for fewer than two distinct lines.
44
+ */
45
+ export declare function vanishingPoint(segments: readonly Segment[], photo: PhotoSize): Vec3 | null;
46
+ /** Root mean square distance, in photo pixels, of each segment's ends from the line through its middle and `direction`'s vanishing point. */
47
+ export declare function vanishingResidualPx(camera: PhotoCamera, direction: Vec3, segments: readonly Segment[]): number;
48
+ /**
49
+ * The photo's camera: square pixels, no skew, no lens distortion (straight lines stay straight).
50
+ * The principal point is at the photo's centre across; its height is fitted, since a
51
+ * perspective-corrected or shift photo keeps verticals parallel by moving it toward the horizon.
52
+ */
53
+ export type PhotoCamera = {
54
+ width: number;
55
+ height: number;
56
+ /** Focal length, in photo pixels. */
57
+ focal: number;
58
+ /** Where the optical axis meets the photo, in photo pixels. */
59
+ centre: Pt;
60
+ /** World up, in camera coordinates: x right, y down, z forward. */
61
+ up: Vec3;
62
+ };
63
+ /** A face's axes in camera coordinates: along it left to right as seen, up, and out toward the camera. */
64
+ export type FaceAxes = {
65
+ along: Vec3;
66
+ up: Vec3;
67
+ normal: Vec3;
68
+ };
69
+ /** A face's plane: its axes, and `normal · P` of its points, negative since it faces the camera. */
70
+ export type CameraFace = FaceAxes & {
71
+ distance: number;
72
+ };
73
+ export type CameraFailure = 'needs_second_direction' | 'at_infinity' | 'unsolved';
74
+ /**
75
+ * The photo's camera from vanishing points (from `vanishingPoint`): the vertical one when the
76
+ * verticals were picked, one per face, and which faces meet at a right angle. First the focal
77
+ * length and the principal point's height (`focalAndCentre`), then the rotation: up from the
78
+ * verticals (or across two faces), each face's direction from its vanishing point, made level, and
79
+ * turned so the face looks at the camera (`probe` is a photo pixel on it). `focalSpread` is the
80
+ * ratio between the largest and the smallest focal length the well-placed pairs give on their own:
81
+ * 1 when they agree.
82
+ */
83
+ export declare function solvePhotoCamera(input: {
84
+ photo: PhotoSize;
85
+ vertical: Vec3 | null;
86
+ faces: readonly {
87
+ vanishing: Vec3;
88
+ probe: Pt;
89
+ }[];
90
+ perpendicular: readonly (readonly [number, number])[];
91
+ }): {
92
+ camera: PhotoCamera;
93
+ faces: FaceAxes[];
94
+ focalSpread: number;
95
+ } | {
96
+ failure: CameraFailure;
97
+ };
98
+ /** The ray from the camera through a photo pixel, in camera coordinates (its depth is 1). */
99
+ export declare function photoRay(camera: PhotoCamera, [x, y]: Pt): Vec3;
100
+ /** Where a photo pixel's ray meets a face's plane, in camera coordinates; null behind the camera. */
101
+ export declare function pointOnFace(camera: PhotoCamera, face: CameraFace, pixel: Pt): Vec3 | null;
102
+ /** A photo pixel's place on a face, (along, up) in the face's units, from where its normal meets it. */
103
+ export declare function faceCoordinates(camera: PhotoCamera, face: CameraFace, pixel: Pt): Pt | null;
104
+ /**
105
+ * The plane of a face from the camera and its two vertical edges `width` apart (the walls' extent):
106
+ * the one distance that puts them so far apart. Null when the edges come out the wrong way round.
107
+ */
108
+ export declare function faceAtWidth(camera: PhotoCamera, axes: FaceAxes, edges: {
109
+ left: readonly Pt[];
110
+ right: readonly Pt[];
111
+ }, width: number): CameraFace | null;
112
+ /** The plane of a face through the corner it shares with another: `corner` is that edge's pixels. */
113
+ export declare function faceThroughCorner(camera: PhotoCamera, axes: FaceAxes, other: CameraFace, corner: readonly Pt[]): CameraFace | null;
114
+ /**
115
+ * Metres on a face, from `origin` (its face coordinates), to photo pixels: K·[along up origin].
116
+ * Its third row is the depth in metres, so a point behind the camera has w < 0.
117
+ */
118
+ export declare function cameraFaceHomography(camera: PhotoCamera, face: CameraFace, origin: Pt): Homography;
119
+ /**
120
+ * An image `width` × `height` whose every pixel samples `src` (bilinear) where `toSource` maps
121
+ * its centre. What falls outside the source stays transparent.
122
+ */
123
+ export declare function warpImage(src: RgbaImage, toSource: Homography, width: number, height: number): RgbaImage;
124
+ export {};
125
+ //# sourceMappingURL=photo-elevation.d.ts.map
@@ -0,0 +1 @@
1
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