@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { levelBuildingId } from '../building/level-duplication.js';
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import { levelGradeStanding } from '../lib/grade-standing.js';
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import { groundSeat } from '../lib/ground-seat.js';
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import { getLevelDisplayName } from '../lib/level-name.js';
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import { HIDDEN_SITE_NOTE } from '../lib/node-visibility.js';
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import { wallSupportForNodes } from '../lib/opening-floor-datum.js';
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import { detectOpenWallEnds } from '../lib/room-graph.js';
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import { siteBrief } from '../lib/site-placement.js';
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import { nodeRegistry } from '../registry/index.js';
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import { AnyNode as AnyNodeSchema } from '../schema/index.js';
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import { nodeSchemaForKind } from '../schema/compiled-node-parsers.js';
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import { isCeilingGeometry } from '../services/roof-level.js';
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import { isRoofOnStoreyWalls } from '../services/roof-move.js';
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import { getStoredLevelHeight, getWallCoveringSlabs, getWallTop } from '../services/storey.js';
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import { getStoreyDatum } from '../services/storey-datum.js';
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import { computeSegmentTransforms, rotateXZ } from '../systems/stair/stair-footprint.js';
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import { resolveStairTotalRise, stairClimbsToNoStorey, stairReachesStoreyAbove, } from '../systems/stair/stair-rise-query.js';
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import { measureStair } from '../systems/stair/stair-sizing.js';
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import { checkOpeningWithinWall, formatOpeningBoundsIssue } from '../validation/opening-bounds.js';
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import { ceilingObjectObservations, } from './ceiling-object-observations.js';
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import { layoutIssuesFromScene } from './layout-clearance.js';
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import { wallResolvedHeight } from './level-reads.js';
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import { pointInPolygon, polygonContainsPolygon } from './plan-geometry.js';
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import { roomFindings } from './room-findings.js';
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import { EMPTY_SESSION } from './scene-checkpoint.js';
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import { changesSince } from './scene-measure.js';
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import { contentCounts, levelIdOf, levelRole, levelsOf, nodesOnLevel, } from './scene-queries.js';
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import { reviewSince } from './scene-review.js';
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import { wallObjectObservations } from './wall-object-observations.js';
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export const CHECKPOINT_ORDER = 100;
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const checks = [];
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const reports = [];
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/** Adds a report's fields to every verify_scene from now on; registering again replaces it. */
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export function registerSceneReport(report) {
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const at = reports.findIndex((known) => known.name === report.name);
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if (at >= 0)
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reports[at] = report;
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else
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reports.push(report);
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}
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/** Runs a check in every verify_scene from now on; registering a check again replaces it. */
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export function registerSceneCheck(check) {
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const at = checks.findIndex((known) => known.name === check.name);
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if (at >= 0)
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checks[at] = check;
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else
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checks.push(check);
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checks.sort((a, b) => a.order - b.order);
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}
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const occupiedContent = (counts) => counts.walls +
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counts.zones +
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counts.doors +
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counts.windows +
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counts.items +
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counts.slabs +
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counts.ceilings +
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counts.stairs;
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function toWorldPlanPoint(stair, localX, localZ) {
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const [worldX, worldZ] = rotateXZ(localX, localZ, stair.rotation ?? 0);
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return [stair.position[0] + worldX, stair.position[2] + worldZ];
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}
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function stairFootprintPolygons(nodes, stair) {
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if (stair.stairType === 'curved' || stair.stairType === 'spiral') {
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const radius = Math.max(0.05, stair.innerRadius ?? 0.9) + Math.max(stair.width ?? 1, 0.4);
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return [
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Array.from({ length: 24 }).map((_, index) => {
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const angle = (index / 24) * Math.PI * 2;
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return toWorldPlanPoint(stair, Math.cos(angle) * radius, Math.sin(angle) * radius);
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}),
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];
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}
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const segments = (stair.children ?? [])
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.map((childId) => nodes[childId])
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.filter((node) => node?.type === 'stair-segment');
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const usableSegments = segments.length > 0
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? segments
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: [
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{
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width: stair.width ?? 1,
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length: 3,
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height: resolveStairTotalRise(stair, nodes),
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stepCount: stair.stepCount ?? 10,
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attachmentSide: 'front',
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},
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];
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const transforms = computeSegmentTransforms(usableSegments);
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return usableSegments.map((segment, index) => {
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const transform = transforms[index] ?? {
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position: [0, 0, 0],
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rotation: 0,
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};
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const halfWidth = segment.width / 2;
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const corners = [
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[-halfWidth, 0],
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[halfWidth, 0],
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[halfWidth, segment.length],
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[-halfWidth, segment.length],
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];
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return corners.map(([localX, localZ]) => {
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const [rx, rz] = rotateXZ(localX, localZ, transform.rotation);
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return toWorldPlanPoint(stair, transform.position[0] + rx, transform.position[2] + rz);
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});
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});
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}
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function wallSamplePoints(wall) {
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return [0.25, 0.5, 0.75].map((t) => [
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wall.start[0] + (wall.end[0] - wall.start[0]) * t,
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wall.start[1] + (wall.end[1] - wall.start[1]) * t,
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]);
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}
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function levelNumber(nodes, levelId) {
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const node = levelId ? nodes[levelId] : undefined;
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return node?.type === 'level' ? node.level : undefined;
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}
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function targetLevelIdsForStair(nodes, stair) {
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const fromLevelId = stair.fromLevelId ?? levelIdOf(nodes, stair.id);
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const toLevelId = stair.toLevelId ?? fromLevelId;
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const fromLevel = levelNumber(nodes, fromLevelId);
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const toLevel = levelNumber(nodes, toLevelId);
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if (fromLevel === undefined || toLevel === undefined)
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return toLevelId ? [toLevelId] : [];
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const low = Math.min(fromLevel, toLevel);
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const high = Math.max(fromLevel, toLevel);
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const fromLevelNode = fromLevelId ? nodes[fromLevelId] : undefined;
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const buildingId = fromLevelNode?.type === 'level'
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? levelBuildingId(nodes, fromLevelNode)
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: null;
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return levelsOf(nodes)
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.filter((level) => level.level > low && level.level <= high)
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.filter((level) => !buildingId || levelBuildingId(nodes, level) === buildingId)
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.map((level) => level.id);
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}
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function holeBelongsToStair(surface, holeIndex, stairId) {
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const metadata = surface.holeMetadata?.[holeIndex];
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return metadata?.source === 'stair' && metadata.stairId === stairId;
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}
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function parentListsChild(parent, childId) {
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if (!('children' in parent && Array.isArray(parent.children)))
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return false;
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return parent.children.some((child) => {
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if (typeof child === 'string')
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return child === childId;
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return (child !== null &&
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typeof child === 'object' &&
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'id' in child &&
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child.id === childId);
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});
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}
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149
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/** How many of a kind no schema knows an issue names. */
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const UNKNOWN_KIND_IDS = 5;
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/**
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* A stored node with the fields its schema defaults filled where it lacks them (a level stored with
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* no `children`), else the node itself: a host reads its own state by identity (the editor's
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* rendered-mesh evidence checks the node is the store's current one).
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*/
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function withDefaults(node, parsed) {
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const stored = node;
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const filled = Object.entries(parsed).filter(([key, value]) => stored[key] === undefined && value !== undefined);
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return filled.length === 0 ? node : { ...node, ...Object.fromEntries(filled) };
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}
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/**
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* Every node checked by its kind's schema: the host's where it lends one, else the registered
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* kind's, else core's. The checks that measure read each node with its defaults filled. A node its schema
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* rejects is listed field by field and left `unread`: they could not read it. A node of a kind no
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* schema here knows (a plugin's, where the plugin is not loaded) is counted by kind and kept as
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* stored: the checks never read it.
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*/
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function checkSchemas(scene, hostSchema) {
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const errors = [];
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const unknownKinds = new Map();
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const unread = new Set();
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const measured = {};
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for (const [id, node] of Object.entries(scene)) {
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const type = node?.type;
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const schema = typeof type === 'string' && type !== ''
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? (hostSchema?.(type) ?? nodeRegistry.get(type)?.schema ?? nodeSchemaForKind(type))
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: AnyNodeSchema;
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if (!schema) {
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unknownKinds.set(String(type), [...(unknownKinds.get(String(type)) ?? []), id]);
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measured[id] = node;
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continue;
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}
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const parsed = schema.safeParse(node);
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if (parsed.success) {
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measured[id] = withDefaults(node, parsed.data);
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continue;
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}
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for (const issue of parsed.error.issues)
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errors.push({ nodeId: id, path: issue.path.join('.'), message: issue.message });
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unread.add(id);
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}
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return { errors, unknownKinds, unread, measured };
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}
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/**
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195
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* `verify_scene`: a self-check after complex edits. Per-level content, roles and enclosed spaces,
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196
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* then every practical problem found, typed: spaces with no room, rooms the walls do not close or
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197
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* with no name, rooms missing floors or ceilings, roof levels misused, storeys with no stair,
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198
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* openings off their wall, stairs off their slab, blocked doors, overlapping furniture, and every
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199
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* field a node's schema rejects, by node and path; a kind no schema here knows, once per kind.
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*/
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201
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export const verifyScene = (scene, input, context) => {
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const { errors, unknownKinds, unread, measured: nodes } = checkSchemas(scene, context.nodeSchema);
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const onLevel = (levelId) => nodesOnLevel(nodes, levelId);
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const ofType = (content, type) => content.filter((node) => node.type === type);
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// A level holding a node its schema rejects is measured once that node is fixed: around it, a
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206
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// room would read open for the wall left out, a door off its wall, a sofa far from any wall. So
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// are its building's stairs, which a level, a slab or a stair left out would change.
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const unreadOn = new Map();
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const holdingUnread = new Set();
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for (const id of unread) {
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const levelId = levelIdOf(scene, id);
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if (levelId)
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unreadOn.set(levelId, [...(unreadOn.get(levelId) ?? []), id]);
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for (let at = scene[id]?.parentId; at && !holdingUnread.has(at); at = scene[at]?.parentId)
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holdingUnread.add(at);
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}
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217
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// What the checks across levels read: the scene without the levels that wait.
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const settled = unreadOn.size === 0
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? nodes
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: Object.fromEntries(Object.entries(nodes).filter(([id]) => !unreadOn.has(levelIdOf(scene, id) ?? '')));
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221
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// A roof level holds the roof, no rooms.
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222
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const rooms = new Map();
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223
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const levels = levelsOf(nodes).map((level) => {
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224
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const content = contentCounts(onLevel(level.id));
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225
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const { role, metadataRole, referenceLevelId } = levelRole(nodes, level);
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226
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const levelName = getLevelDisplayName(level);
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227
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const found = role === 'roof' ? { spaces: 0, issues: [] } : roomFindings(nodes, level.id, levelName);
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228
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rooms.set(level.id, found.issues);
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229
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const unreadIds = unreadOn.get(level.id);
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230
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return {
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231
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levelId: level.id,
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232
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levelName,
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233
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floorIndex: level.level,
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234
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role,
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235
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metadataRole,
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236
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isOccupiedStory: role === 'occupied',
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237
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isSupportLevel: role !== 'occupied',
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referenceLevelId,
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239
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isActive: level.id === context.activeLevelId,
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240
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isEmpty: Object.values(content).every((count) => count === 0),
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241
|
+
content,
|
|
242
|
+
/** The spaces its walls and separators enclose. */
|
|
243
|
+
spaces: found.spaces,
|
|
244
|
+
/** Nodes on it its schema rejects: its counts leave them out, its findings wait for them. */
|
|
245
|
+
...(unreadIds && { unread: unreadIds }),
|
|
246
|
+
};
|
|
247
|
+
});
|
|
248
|
+
const buildingOf = (levelId) => levelBuildingId(nodes, nodes[levelId]);
|
|
249
|
+
const issues = [];
|
|
250
|
+
const report = (type, message, informational = false) => issues.push({ type, message, ...(informational ? { severity: 'info' } : {}) });
|
|
251
|
+
const empty = levels.filter((level) => level.isEmpty && !level.unread);
|
|
252
|
+
if (empty.length > 0)
|
|
253
|
+
report('empty_levels', `${empty.length} empty level(s): ${empty.map((level) => `${level.levelName} (${level.levelId})`).join(', ')}`);
|
|
254
|
+
for (const level of levels) {
|
|
255
|
+
const { content, levelName } = level;
|
|
256
|
+
if (level.unread)
|
|
257
|
+
continue;
|
|
258
|
+
// A free-standing wall (garden wall, half wall) is legitimate, not something to repair.
|
|
259
|
+
for (const end of detectOpenWallEnds(nodes, level.levelId)) {
|
|
260
|
+
if (end.reason === 'isolated')
|
|
261
|
+
continue;
|
|
262
|
+
issues.push({
|
|
263
|
+
type: 'wall_open_end',
|
|
264
|
+
message: `Wall ${end.wallId} ${end.end} is open on ${levelName}: ${end.reason}${end.candidate ? `; nearest wall ${end.candidate.wallId}` : ''}`,
|
|
265
|
+
wallId: end.wallId,
|
|
266
|
+
end: end.end,
|
|
267
|
+
reason: end.reason,
|
|
268
|
+
...(end.gap !== undefined ? { gap: end.gap } : {}),
|
|
269
|
+
...(end.candidate ? { nearestWallId: end.candidate.wallId } : {}),
|
|
270
|
+
});
|
|
271
|
+
}
|
|
272
|
+
if (level.role === 'roof') {
|
|
273
|
+
// Roof geometry a plugin draws (roof planes) is no `roof` node, and is still the roof.
|
|
274
|
+
if (onLevel(level.levelId).length === 0)
|
|
275
|
+
report('roof_level_no_roof', `${levelName} is a roof support level but has no roof geometry; add or move roof geometry there rather than deleting the support level to satisfy story count`);
|
|
276
|
+
const retainedCeilings = onLevel(level.levelId).filter((node) => node.type === 'item' && isCeilingGeometry(node)).length;
|
|
277
|
+
if (occupiedContent(content) - retainedCeilings > 0)
|
|
278
|
+
report('roof_level_occupied', `${levelName} is a roof support level but contains occupied-story content; move rooms, walls, stairs, slabs, native room ceilings, and ordinary items to an occupied story; roof geometry and classified retained ceiling shells can stay`);
|
|
279
|
+
// An empty storey counts: it is a floor still to be built, and the roof goes above it.
|
|
280
|
+
const storeyAbove = levels.find((other) => other.isOccupiedStory &&
|
|
281
|
+
other.floorIndex > level.floorIndex &&
|
|
282
|
+
buildingOf(other.levelId) === buildingOf(level.levelId));
|
|
283
|
+
if (storeyAbove)
|
|
284
|
+
report('roof_level_not_on_top', `${levelName} is a roof level below the storey ${storeyAbove.levelName} (${storeyAbove.levelId}): exploded and solo views show its roof inside the building. A building's roof level stays above its storeys: move the storey under it, or the roof onto the roof level on top.`);
|
|
285
|
+
continue;
|
|
286
|
+
}
|
|
287
|
+
// The ground line: a basement the stack stands at grade is drawn over the terrain, not in it.
|
|
288
|
+
const asNodes = nodes;
|
|
289
|
+
if (level.floorIndex < 0 && levelGradeStanding(asNodes, level.levelId) === 'at-grade')
|
|
290
|
+
report('basement_at_grade', `${levelName} is floor index ${level.floorIndex}, below the ground floor, but its floor stands at grade (${(getStoreyDatum(nodes, level.levelId)?.floorElevation ?? 0).toFixed(2)} m): its walls rise from the terrain instead of standing down in it. set_ground_level on the level that stands at grade (the floor over it) seats the building, and the levels under it read below grade.`, true);
|
|
291
|
+
const seat = groundSeat(asNodes, buildingOf(level.levelId) ?? '');
|
|
292
|
+
if (seat?.levelId === level.levelId && seat.explicit && !seat.seated)
|
|
293
|
+
report('ground_level_unseated', `${levelName} is the ground floor, but its floor datum stands ${seat.offset.toFixed(2)} m ${seat.offset > 0 ? 'over' : 'under'} grade (${seat.gradeElevation.toFixed(2)} m); a seated ground floor stands between grade and ${seat.aboveGrade} m (the top of the ${seat.foundation.construction.label} foundation) over it. set_ground_level on it seats the building.`, true);
|
|
294
|
+
if (content.walls > 0 && content.zones === 0)
|
|
295
|
+
report('walls_no_zones', `${levelName} has walls but no zones/rooms`);
|
|
296
|
+
if (content.zones > 0 && content.slabs === 0)
|
|
297
|
+
report('zones_no_slabs', `${levelName} has zones but no slabs/floors`);
|
|
298
|
+
if (content.zones > 0 && content.ceilings === 0)
|
|
299
|
+
report('zones_no_ceilings', `${levelName} has zones but no ceilings`);
|
|
300
|
+
if (content.walls > 0 && content.doors === 0)
|
|
301
|
+
report('walls_no_doors', `${levelName} has walls but no doors`);
|
|
302
|
+
issues.push(...rooms.get(level.levelId));
|
|
303
|
+
// A roof standing on the walls of the storey holding it: the ones move_roofs_to_roof_level
|
|
304
|
+
// takes off. A porch's on its posts, a lower wing's on the walls below, are where they belong.
|
|
305
|
+
const onWalls = nodes[level.levelId].children.filter((id) => isRoofOnStoreyWalls(nodes, id));
|
|
306
|
+
if (onWalls.length > 0)
|
|
307
|
+
report('roof_mixed_in_storey', `${levelName} mixes roof geometry with occupied-level content; place roofs on a dedicated roof level for solo/exploded level views. On its own walls: ${onWalls.join(', ')}; move_roofs_to_roof_level with levelId ${level.levelId} moves them there as they stand (never delete and rebuild them); by hand, "Move to the roof level" on the roof's panel`);
|
|
308
|
+
}
|
|
309
|
+
for (const level of levels) {
|
|
310
|
+
for (const wall of ofType(onLevel(level.levelId), 'wall')) {
|
|
311
|
+
const base = wallSupportForNodes(wall, nodes).elevation;
|
|
312
|
+
const wallTop = getWallTop(wall, level.levelId, nodes, base);
|
|
313
|
+
for (const { slab, top: slabTop, underside: slabUnderside } of getWallCoveringSlabs(wall, level.levelId, nodes)) {
|
|
314
|
+
const penetration = Math.max(0, Math.min(wallTop, slabTop) - Math.max(base, slabUnderside));
|
|
315
|
+
const coplanar = Math.abs(wallTop - slabTop) <= 1e-6;
|
|
316
|
+
if (penetration <= 1e-6 && !coplanar)
|
|
317
|
+
continue;
|
|
318
|
+
issues.push({
|
|
319
|
+
type: 'wall_covering_slab_contact',
|
|
320
|
+
message: `Wall ${wall.id} top at ${wallTop.toFixed(3)}m intersects covering slab ${slab.id} [${slabUnderside.toFixed(3)}, ${slabTop.toFixed(3)}]m${coplanar ? ' and is coplanar with its walking surface' : ''}; check the wall height or the slab opening.`,
|
|
321
|
+
wallId: wall.id,
|
|
322
|
+
slabId: slab.id,
|
|
323
|
+
levelId: level.levelId,
|
|
324
|
+
wallTop,
|
|
325
|
+
slabUnderside,
|
|
326
|
+
slabTop,
|
|
327
|
+
penetration,
|
|
328
|
+
coplanar,
|
|
329
|
+
});
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
// Storeys are counted per building: separate buildings need no stair between them, and a wall
|
|
334
|
+
// can only span the storeys of its own building.
|
|
335
|
+
const storeysByBuilding = new Map();
|
|
336
|
+
for (const level of levels) {
|
|
337
|
+
if (!level.isOccupiedStory)
|
|
338
|
+
continue;
|
|
339
|
+
const node = nodes[level.levelId];
|
|
340
|
+
const buildingId = levelBuildingId(nodes, node) ?? '';
|
|
341
|
+
storeysByBuilding.set(buildingId, [...(storeysByBuilding.get(buildingId) ?? []), level]);
|
|
342
|
+
}
|
|
343
|
+
// Porch or deck steps, a flight to no level, stand on a storey without connecting it to another.
|
|
344
|
+
for (const [buildingId, storeys] of storeysByBuilding) {
|
|
345
|
+
if (storeys.length < 2)
|
|
346
|
+
continue;
|
|
347
|
+
if (holdingUnread.has(buildingId))
|
|
348
|
+
continue;
|
|
349
|
+
const connected = levels
|
|
350
|
+
.filter((level) => {
|
|
351
|
+
const node = nodes[level.levelId];
|
|
352
|
+
return (levelBuildingId(nodes, node) ?? '') === buildingId;
|
|
353
|
+
})
|
|
354
|
+
.some((level) => ofType(onLevel(level.levelId), 'stair').some((stair) => stairReachesStoreyAbove(stair, nodes)));
|
|
355
|
+
if (!connected)
|
|
356
|
+
report('missing_stair', `${nodes[buildingId]?.name ?? 'The building'} has ${storeys.length} storeys and no stair between them: add one on the ground floor, in the hall or entry, to connect them.`);
|
|
357
|
+
}
|
|
358
|
+
for (const storeys of storeysByBuilding.values()) {
|
|
359
|
+
if (storeys.length < 2)
|
|
360
|
+
continue;
|
|
361
|
+
for (const level of storeys) {
|
|
362
|
+
const node = nodes[level.levelId];
|
|
363
|
+
const expectedHeight = getStoredLevelHeight(node);
|
|
364
|
+
for (const wall of ofType(onLevel(level.levelId), 'wall')) {
|
|
365
|
+
const wallHeight = wallResolvedHeight(nodes, wall);
|
|
366
|
+
if (wallHeight > expectedHeight + 0.25)
|
|
367
|
+
report('wall_spans_storeys', `Wall ${wall.name ?? wall.id} on ${node.name ?? node.id} is ${wallHeight}m high; multi-story exterior walls should be split into level-owned story walls`);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
for (const node of Object.values(settled)) {
|
|
372
|
+
if (node.type !== 'door' && node.type !== 'window')
|
|
373
|
+
continue;
|
|
374
|
+
const parent = node.parentId ? nodes[node.parentId] : undefined;
|
|
375
|
+
if (parent?.type !== 'wall') {
|
|
376
|
+
report('opening_not_on_wall', `${node.type} ${node.id} is not parented to a wall`);
|
|
377
|
+
continue;
|
|
378
|
+
}
|
|
379
|
+
if (node.wallId !== parent.id)
|
|
380
|
+
report('opening_wall_mismatch', `${node.type} ${node.id} has wallId ${node.wallId ?? 'unset'} but is parented to wall ${parent.id}`);
|
|
381
|
+
if (!parentListsChild(parent, node.id))
|
|
382
|
+
report('opening_not_listed', `${node.type} ${node.id} is not listed in wall ${parent.id} children`);
|
|
383
|
+
for (const issue of checkOpeningWithinWall(node, parent, wallResolvedHeight(nodes, parent)))
|
|
384
|
+
report(issue.kind === 'along_wall' ? 'opening_outside_wall' : 'opening_outside_height', formatOpeningBoundsIssue(issue));
|
|
385
|
+
}
|
|
386
|
+
for (const stair of Object.values(settled).filter((node) => node.type === 'stair')) {
|
|
387
|
+
const sourceLevelId = levelIdOf(nodes, stair.id);
|
|
388
|
+
if (sourceLevelId && holdingUnread.has(buildingOf(sourceLevelId) ?? ''))
|
|
389
|
+
continue;
|
|
390
|
+
const stairName = stair.name ?? stair.id;
|
|
391
|
+
for (const diagnostic of measureStair(stair, nodes).diagnostics)
|
|
392
|
+
report(`stair_${diagnostic.code.replaceAll('-', '_')}`, `Stair ${stairName}: ${diagnostic.message}`, diagnostic.code.endsWith('-target'));
|
|
393
|
+
if (sourceLevelId) {
|
|
394
|
+
const sourceName = nodes[sourceLevelId]?.name ?? sourceLevelId;
|
|
395
|
+
const footprints = stairFootprintPolygons(nodes, stair);
|
|
396
|
+
const sourceSlabs = ofType(onLevel(sourceLevelId), 'slab');
|
|
397
|
+
// Porch, deck or garden steps start on the ground, off the floor slab.
|
|
398
|
+
if (sourceSlabs.length > 0 &&
|
|
399
|
+
!stairClimbsToNoStorey(stair, nodes) &&
|
|
400
|
+
footprints.some((footprint) => !sourceSlabs.some((slab) => polygonContainsPolygon(slab.polygon, footprint))))
|
|
401
|
+
report('stair_outside_slab', `Stair ${stairName} footprint extends outside source floor slab on ${sourceName}`);
|
|
402
|
+
for (const wall of ofType(onLevel(sourceLevelId), 'wall'))
|
|
403
|
+
if (footprints.some((footprint) => wallSamplePoints(wall).some((point) => pointInPolygon(point, footprint, false))))
|
|
404
|
+
report('stair_obstructed', `Wall ${wall.name ?? wall.id} obstructs stair ${stairName} on ${sourceName}`);
|
|
405
|
+
}
|
|
406
|
+
if ((stair.slabOpeningMode ?? 'none') !== 'destination')
|
|
407
|
+
continue;
|
|
408
|
+
const targetLevelIds = targetLevelIdsForStair(nodes, stair);
|
|
409
|
+
if (targetLevelIds.length === 0)
|
|
410
|
+
report('stair_opening_no_target', `Stair ${stairName} requests a slab opening but has no target level`);
|
|
411
|
+
for (const targetLevelId of targetLevelIds) {
|
|
412
|
+
const targetName = nodes[targetLevelId]?.name ?? targetLevelId;
|
|
413
|
+
const targetSlabs = ofType(onLevel(targetLevelId), 'slab');
|
|
414
|
+
if (targetSlabs.length === 0) {
|
|
415
|
+
report('stair_target_no_slab', `Stair ${stairName} targets ${targetName} but it has no slab`);
|
|
416
|
+
continue;
|
|
417
|
+
}
|
|
418
|
+
const holes = targetSlabs.flatMap((slab) => (slab.holes ?? [])
|
|
419
|
+
.map((hole, index) => ({ slab, hole, index }))
|
|
420
|
+
.filter((entry) => holeBelongsToStair(entry.slab, entry.index, stair.id)));
|
|
421
|
+
// Since owned floor openings, the stair owns a floor-opening on the floor above, and the
|
|
422
|
+
// slab hole it cuts names the opening, not the stair (else 14 false reports on one build).
|
|
423
|
+
const owned = onLevel(targetLevelId).filter((node) => node.type === 'floor-opening' &&
|
|
424
|
+
node.source === 'stair' &&
|
|
425
|
+
node.ownerId === stair.id &&
|
|
426
|
+
node.drawnOn === 'floor');
|
|
427
|
+
for (const opening of owned) {
|
|
428
|
+
const slab = targetSlabs.find((candidate) => candidate.id === opening.surfaceId) ?? targetSlabs[0];
|
|
429
|
+
holes.push({ slab, hole: opening.polygon, index: -1 });
|
|
430
|
+
}
|
|
431
|
+
if (holes.length === 0) {
|
|
432
|
+
report('stair_no_opening', `Stair ${stairName} has no destination slab opening on ${targetName}`);
|
|
433
|
+
continue;
|
|
434
|
+
}
|
|
435
|
+
for (const { slab, hole } of holes)
|
|
436
|
+
if (!polygonContainsPolygon(slab.polygon, hole))
|
|
437
|
+
report('stair_opening_outside_slab', `Stair ${stairName} opening extends outside slab ${slab.name ?? slab.id}`);
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
// Where each building stands on its lot: past the lot line or into the required yards is a
|
|
441
|
+
// problem, off-centre is not.
|
|
442
|
+
for (const building of Object.values(nodes)) {
|
|
443
|
+
if (building.type !== 'building')
|
|
444
|
+
continue;
|
|
445
|
+
const brief = siteBrief(nodes, { buildingId: building.id });
|
|
446
|
+
if (!brief)
|
|
447
|
+
continue;
|
|
448
|
+
const name = building.name ?? 'The building';
|
|
449
|
+
if (brief.buildable.state === 'none')
|
|
450
|
+
report('buildable_area_none', `The setbacks leave nothing to build on this lot: check the site's setbacks before standing ${name} on it.`);
|
|
451
|
+
const footprint = brief.footprint;
|
|
452
|
+
if (!footprint)
|
|
453
|
+
continue;
|
|
454
|
+
const sides = footprint.overhang.sides.join(', ');
|
|
455
|
+
if (footprint.fit === 'outside')
|
|
456
|
+
report('footprint_outside_site', `${name} reaches ${footprint.overhang.lotM.toFixed(1)} m past the lot line (${sides}): place_building centres it in the buildable area; a plan bigger than the lot needs saying so.`);
|
|
457
|
+
else if (footprint.fit === 'lot' && brief.buildable.state !== 'none')
|
|
458
|
+
report('footprint_outside_setbacks', `${name} stands ${footprint.overhang.setbacksM.toFixed(1)} m into the required yards (${sides}): place_building centres it in the buildable area.`);
|
|
459
|
+
}
|
|
460
|
+
for (const { nodeId, path, message } of errors)
|
|
461
|
+
issues.push({
|
|
462
|
+
type: 'schema_invalid',
|
|
463
|
+
message: `Schema: ${path ? `${nodeId}.${path}` : nodeId} ${message}`,
|
|
464
|
+
nodeId,
|
|
465
|
+
path,
|
|
466
|
+
});
|
|
467
|
+
for (const [kind, nodeIds] of unknownKinds)
|
|
468
|
+
issues.push({
|
|
469
|
+
type: 'schema_unknown_kind',
|
|
470
|
+
message: `No schema here knows kind ${kind} (${nodeIds.length} node${nodeIds.length === 1 ? '' : 's'}): a plugin's, not checked here.`,
|
|
471
|
+
severity: 'info',
|
|
472
|
+
kind,
|
|
473
|
+
count: nodeIds.length,
|
|
474
|
+
nodeIds: nodeIds.slice(0, UNKNOWN_KIND_IDS),
|
|
475
|
+
});
|
|
476
|
+
// A hidden site, read as stored: a malformed one is still hidden.
|
|
477
|
+
for (const [id, site] of Object.entries(scene))
|
|
478
|
+
if (site?.type === 'site' && site.visible === false)
|
|
479
|
+
issues.push({
|
|
480
|
+
type: 'site_hidden',
|
|
481
|
+
message: `Site ${id} is hidden. ${HIDDEN_SITE_NOTE}`,
|
|
482
|
+
severity: 'info',
|
|
483
|
+
nodeId: id,
|
|
484
|
+
});
|
|
485
|
+
// Door keep-outs and item–item footprint overlaps (rotation-aware).
|
|
486
|
+
issues.push(...layoutIssuesFromScene(Object.values(settled)));
|
|
487
|
+
issues.push(...ceilingObjectObservations(settled));
|
|
488
|
+
issues.push(...wallObjectObservations(settled));
|
|
489
|
+
for (const check of checks)
|
|
490
|
+
if (check.order < CHECKPOINT_ORDER)
|
|
491
|
+
issues.push(...check.run(settled, input ?? {}));
|
|
492
|
+
// What the edits since the host's checkpoint lost, by place.
|
|
493
|
+
const hosted = context.checkpoint
|
|
494
|
+
? changesSince(context.checkpoint, scene)
|
|
495
|
+
: null;
|
|
496
|
+
if (hosted)
|
|
497
|
+
issues.push(...hosted.issues);
|
|
498
|
+
// The look back: what the agent did since a moment it named. The places the registered families
|
|
499
|
+
// lost count as issues, as a window gone from its place always did.
|
|
500
|
+
const session = context.session ?? EMPTY_SESSION;
|
|
501
|
+
const since = typeof input?.since === 'string' ? reviewSince(session, input.since, scene) : null;
|
|
502
|
+
if (since?.places)
|
|
503
|
+
issues.push(...since.places.issues);
|
|
504
|
+
for (const check of checks)
|
|
505
|
+
if (check.order >= CHECKPOINT_ORDER)
|
|
506
|
+
issues.push(...check.run(settled, input ?? {}));
|
|
507
|
+
const occupiedStoryCount = levels.filter((level) => level.isOccupiedStory).length;
|
|
508
|
+
return {
|
|
509
|
+
result: {
|
|
510
|
+
ok: true,
|
|
511
|
+
valid: errors.length === 0,
|
|
512
|
+
levelCount: levels.length,
|
|
513
|
+
occupiedStoryCount,
|
|
514
|
+
supportLevelCount: levels.length - occupiedStoryCount,
|
|
515
|
+
roofLevelIds: levels.filter((level) => level.role === 'roof').map((level) => level.levelId),
|
|
516
|
+
activeLevelId: context.activeLevelId,
|
|
517
|
+
levels,
|
|
518
|
+
emptyLevelIds: empty.map((level) => level.levelId),
|
|
519
|
+
issues,
|
|
520
|
+
hasIssues: issues.some((issue) => !('severity' in issue && issue.severity === 'info')),
|
|
521
|
+
...authoredObjects(nodes),
|
|
522
|
+
...Object.assign({}, ...reports.map((report) => report.run(nodes))),
|
|
523
|
+
...(Object.keys(session.checkpoints).length
|
|
524
|
+
? { checkpoints: Object.keys(session.checkpoints) }
|
|
525
|
+
: {}),
|
|
526
|
+
...(hosted && {
|
|
527
|
+
sinceCheckpoint: { name: context.checkpoint.name, changes: hosted.changes },
|
|
528
|
+
}),
|
|
529
|
+
...(since && { since }),
|
|
530
|
+
},
|
|
531
|
+
};
|
|
532
|
+
};
|
|
533
|
+
/** Objects built by add_object, with what each stands in for: each is a gap in what Pascal builds. */
|
|
534
|
+
function authoredObjects(nodes) {
|
|
535
|
+
const objects = Object.values(nodes)
|
|
536
|
+
.flatMap((node) => node.type === 'item' && node.source
|
|
537
|
+
? [
|
|
538
|
+
{
|
|
539
|
+
id: node.id,
|
|
540
|
+
name: node.name ?? node.asset.name,
|
|
541
|
+
category: node.asset.category,
|
|
542
|
+
reason: typeof node.metadata?.reason === 'string' ? node.metadata.reason : null,
|
|
543
|
+
},
|
|
544
|
+
]
|
|
545
|
+
: [])
|
|
546
|
+
.sort((a, b) => a.name.localeCompare(b.name) || a.id.localeCompare(b.id));
|
|
547
|
+
return objects.length ? { authoredObjects: objects } : {};
|
|
548
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { type WallFaceScriptInputs } from '../lib/wall-face-script.js';
|
|
2
|
+
import { type CompiledGeometryScript } from '../schema/index.js';
|
|
3
|
+
import type { WallFace } from '../schema/nodes/wall.js';
|
|
4
|
+
import type { AgentOperation } from './types.js';
|
|
5
|
+
export type SetWallFaceScriptInput = {
|
|
6
|
+
wallId: string;
|
|
7
|
+
face: WallFace;
|
|
8
|
+
/** The module compiled for `inputs` (`wallFaceScriptInputs` of the face, read before compiling). */
|
|
9
|
+
compiled: CompiledGeometryScript;
|
|
10
|
+
inputs: WallFaceScriptInputs;
|
|
11
|
+
/** Metres above the face's base the script stops at; absent, it covers the whole face. */
|
|
12
|
+
toHeight?: number;
|
|
13
|
+
} | {
|
|
14
|
+
wallId: string;
|
|
15
|
+
face: WallFace;
|
|
16
|
+
remove: true;
|
|
17
|
+
};
|
|
18
|
+
/**
|
|
19
|
+
* `setWallFaceScript`: one wall face's finish built by a three.js module, or the module taken off.
|
|
20
|
+
* The host reads the face (`wallFaceScriptInputs`), compiles the module for it (geometry-script
|
|
21
|
+
* `inputs`: the module reads `params.outline`, `params.holes`, `params.base`, `params.thickness`
|
|
22
|
+
* in the face's frame) and stores the artifacts; this writes the result on the wall, with the key
|
|
23
|
+
* of the face it was built for. When the wall or its openings change the script is stale and
|
|
24
|
+
* `refreshFinishScripts` runs it again. A script to the top owns the face's colours: paint on that
|
|
25
|
+
* face is refused while it is there.
|
|
26
|
+
*/
|
|
27
|
+
export declare const setWallFaceScript: AgentOperation<SetWallFaceScriptInput>;
|
|
28
|
+
//# sourceMappingURL=wall-face-script.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wall-face-script.d.ts","sourceRoot":"","sources":["../../src/agent-operations/wall-face-script.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,KAAK,oBAAoB,EAG1B,MAAM,yBAAyB,CAAA;AAChC,OAAO,EAAE,KAAK,sBAAsB,EAAiC,MAAM,WAAW,CAAA;AACtF,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,sBAAsB,GAC9B;IACE,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,EAAE,QAAQ,CAAA;IACd,oGAAoG;IACpG,QAAQ,EAAE,sBAAsB,CAAA;IAChC,MAAM,EAAE,oBAAoB,CAAA;IAC5B,0FAA0F;IAC1F,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB,GACD;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,IAAI,CAAA;CAAE,CAAA;AAIpD;;;;;;;;GAQG;AACH,eAAO,MAAM,iBAAiB,EAAE,cAAc,CAAC,sBAAsB,CAoEpE,CAAA"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { refuse } from '../agent-tools/refusal.js';
|
|
2
|
+
import { scriptedSize } from '../lib/geometry-script-node.js';
|
|
3
|
+
import { wallFaceScriptInputs, wallFaceScriptRecord, } from '../lib/wall-face-script.js';
|
|
4
|
+
import { WallFaceScript } from '../schema/index.js';
|
|
5
|
+
const round = (value) => Math.round(value * 1000) / 1000;
|
|
6
|
+
/**
|
|
7
|
+
* `setWallFaceScript`: one wall face's finish built by a three.js module, or the module taken off.
|
|
8
|
+
* The host reads the face (`wallFaceScriptInputs`), compiles the module for it (geometry-script
|
|
9
|
+
* `inputs`: the module reads `params.outline`, `params.holes`, `params.base`, `params.thickness`
|
|
10
|
+
* in the face's frame) and stores the artifacts; this writes the result on the wall, with the key
|
|
11
|
+
* of the face it was built for. When the wall or its openings change the script is stale and
|
|
12
|
+
* `refreshFinishScripts` runs it again. A script to the top owns the face's colours: paint on that
|
|
13
|
+
* face is refused while it is there.
|
|
14
|
+
*/
|
|
15
|
+
export const setWallFaceScript = (nodes, input) => {
|
|
16
|
+
const wall = nodes[input.wallId];
|
|
17
|
+
if (wall?.type !== 'wall')
|
|
18
|
+
refuse('target_not_found', `${input.wallId} is not a wall in the scene: nothing was changed.`, {
|
|
19
|
+
target: input.wallId,
|
|
20
|
+
});
|
|
21
|
+
const name = wall.name?.trim() || wall.id;
|
|
22
|
+
const { face } = input;
|
|
23
|
+
if ('remove' in input) {
|
|
24
|
+
if (!wall.finishScripts?.[face])
|
|
25
|
+
return { result: { ok: true, wallId: wall.id, face, removed: false } };
|
|
26
|
+
const { [face]: _, ...kept } = wall.finishScripts;
|
|
27
|
+
const finishScripts = Object.keys(kept).length ? kept : undefined;
|
|
28
|
+
return {
|
|
29
|
+
result: { ok: true, wallId: wall.id, face, removed: true },
|
|
30
|
+
changes: { update: [{ id: wall.id, data: { finishScripts } }] },
|
|
31
|
+
};
|
|
32
|
+
}
|
|
33
|
+
const { compiled, toHeight } = input;
|
|
34
|
+
if (compiled.language !== 'three')
|
|
35
|
+
refuse('three_only', `A wall face script is a three.js module: it is given the face, which a Blender build is not. Nothing was changed on ${name}.`, { target: wall.id });
|
|
36
|
+
if (toHeight !== undefined && !(toHeight > 0))
|
|
37
|
+
refuse('invalid_height', `toHeight is metres above the face's base, above 0: nothing was changed on ${name}.`, {
|
|
38
|
+
target: wall.id,
|
|
39
|
+
});
|
|
40
|
+
if (!wallFaceScriptInputs(nodes, wall.id, face, toHeight))
|
|
41
|
+
refuse('no_face', `${name}'s face ${face} has nothing a script can build on (a curved or curtain wall, or no height): nothing was changed.`, { target: wall.id });
|
|
42
|
+
const { min, max } = compiled.manifest.bounds;
|
|
43
|
+
if (![...min, ...max].every(Number.isFinite))
|
|
44
|
+
refuse('unmeasurable_object', `${name}'s face script built geometry that cannot be measured: a mesh in it has a position, rotation or scale that is not a number. Nothing was changed.`, { target: wall.id });
|
|
45
|
+
const script = WallFaceScript.parse(wallFaceScriptRecord(compiled, input.inputs, toHeight, wall.finishScripts?.[face]));
|
|
46
|
+
return {
|
|
47
|
+
result: {
|
|
48
|
+
ok: true,
|
|
49
|
+
wallId: wall.id,
|
|
50
|
+
face,
|
|
51
|
+
size: scriptedSize(compiled.manifest).map(round),
|
|
52
|
+
slots: compiled.manifest.slots.map((slot) => slot.id),
|
|
53
|
+
triangles: compiled.manifest.triangles,
|
|
54
|
+
note: toHeight === undefined
|
|
55
|
+
? `The script owns the colours of ${name}'s face ${face}: painting that face is refused until the script is removed. It runs again whenever the wall or its openings change.`
|
|
56
|
+
: `The script builds ${name}'s face ${face} up to ${round(toHeight)} m; the face above stays paintable. It runs again whenever the wall or its openings change.`,
|
|
57
|
+
},
|
|
58
|
+
changes: {
|
|
59
|
+
update: [{ id: wall.id, data: { finishScripts: { ...wall.finishScripts, [face]: script } } }],
|
|
60
|
+
},
|
|
61
|
+
};
|
|
62
|
+
};
|