@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,9 @@
1
+ import type { PointAskSubmit, PointAskSubmitResult } from '../agent-operations/point-context.js';
2
+ export type PointAskHandler = (submit: PointAskSubmit) => Promise<PointAskSubmitResult>;
3
+ /** The chat registers on mount; the returned function unregisters it (only its own registration). */
4
+ export declare function registerPointAskHandler(handler: PointAskHandler): () => void;
5
+ export declare function useHasPointAskHandler(): boolean;
6
+ export declare function hasPointAskHandler(): boolean;
7
+ /** Hands an ask to the registered handler; with none, the person is told it is unavailable. */
8
+ export declare function submitPointAsk(submit: PointAskSubmit): Promise<PointAskSubmitResult>;
9
+ //# sourceMappingURL=point-ask.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"point-ask.d.ts","sourceRoot":"","sources":["../../src/lib/point-ask.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAA;AAM7F,MAAM,MAAM,eAAe,GAAG,CAAC,MAAM,EAAE,cAAc,KAAK,OAAO,CAAC,oBAAoB,CAAC,CAAA;AAIvF,qGAAqG;AACrG,wBAAgB,uBAAuB,CAAC,OAAO,EAAE,eAAe,GAAG,MAAM,IAAI,CAK5E;AAED,wBAAgB,qBAAqB,IAAI,OAAO,CAE/C;AAED,wBAAgB,kBAAkB,IAAI,OAAO,CAE5C;AAED,+FAA+F;AAC/F,wBAAsB,cAAc,CAAC,MAAM,EAAE,cAAc,GAAG,OAAO,CAAC,oBAAoB,CAAC,CAiB1F"}
@@ -0,0 +1,36 @@
1
+ import { create } from 'zustand';
2
+ const useHandlerStore = create(() => ({ handler: null }));
3
+ /** The chat registers on mount; the returned function unregisters it (only its own registration). */
4
+ export function registerPointAskHandler(handler) {
5
+ useHandlerStore.setState({ handler });
6
+ return () => {
7
+ if (useHandlerStore.getState().handler === handler)
8
+ useHandlerStore.setState({ handler: null });
9
+ };
10
+ }
11
+ export function useHasPointAskHandler() {
12
+ return useHandlerStore((state) => state.handler !== null);
13
+ }
14
+ export function hasPointAskHandler() {
15
+ return useHandlerStore.getState().handler !== null;
16
+ }
17
+ /** Hands an ask to the registered handler; with none, the person is told it is unavailable. */
18
+ export async function submitPointAsk(submit) {
19
+ const handler = useHandlerStore.getState().handler;
20
+ if (!handler)
21
+ return {
22
+ ok: false,
23
+ code: 'unavailable',
24
+ message: 'Point and ask needs the chat, which is not available here.',
25
+ };
26
+ try {
27
+ return await handler(submit);
28
+ }
29
+ catch (error) {
30
+ return {
31
+ ok: false,
32
+ code: 'error',
33
+ message: error instanceof Error ? error.message : 'Pascal could not take this ask.',
34
+ };
35
+ }
36
+ }
@@ -0,0 +1,17 @@
1
+ export type Ring = [number, number][];
2
+ export type Polygon = {
3
+ outer: Ring;
4
+ holes: Ring[];
5
+ };
6
+ export type MultiPolygon = Polygon[];
7
+ export type PolygonInput = Ring | Polygon | MultiPolygon;
8
+ export declare function union(inputs: readonly PolygonInput[]): MultiPolygon;
9
+ export declare function difference(a: PolygonInput, b: PolygonInput, options?: {
10
+ throwOnError?: boolean;
11
+ }): MultiPolygon;
12
+ export declare function intersection(a: PolygonInput, b: PolygonInput): MultiPolygon;
13
+ export declare function area(multi: MultiPolygon): number;
14
+ /** Polygon boundaries, including hole rims, belong to the polygon. */
15
+ export declare function containsPoint(multi: MultiPolygon, p: [number, number]): boolean;
16
+ export declare function distanceToBoundary(multi: MultiPolygon, p: [number, number]): number;
17
+ //# sourceMappingURL=polygon-boolean.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"polygon-boolean.d.ts","sourceRoot":"","sources":["../../src/lib/polygon-boolean.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;AACrC,MAAM,MAAM,OAAO,GAAG;IAAE,KAAK,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,IAAI,EAAE,CAAA;CAAE,CAAA;AACpD,MAAM,MAAM,YAAY,GAAG,OAAO,EAAE,CAAA;AACpC,MAAM,MAAM,YAAY,GAAG,IAAI,GAAG,OAAO,GAAG,YAAY,CAAA;AAoIxD,wBAAgB,KAAK,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,GAAG,YAAY,CAKnE;AAED,wBAAgB,UAAU,CACxB,CAAC,EAAE,YAAY,EACf,CAAC,EAAE,YAAY,EACf,OAAO,GAAE;IAAE,YAAY,CAAC,EAAE,OAAO,CAAA;CAAO,GACvC,YAAY,CAUd;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,YAAY,GAAG,YAAY,CA2B3E;AAED,wBAAgB,IAAI,CAAC,KAAK,EAAE,YAAY,GAAG,MAAM,CAQhD;AAgCD,sEAAsE;AACtE,wBAAgB,aAAa,CAAC,KAAK,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,OAAO,CAW/E;AAED,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,CAMnF"}
@@ -0,0 +1,195 @@
1
+ import clipping from 'polygon-clipping';
2
+ const SCALE = 10_000;
3
+ const MIN_AREA = 1e-6;
4
+ // Relative to the first vertex: absolute products at large coordinates (1e9 m
5
+ // offsets) cancel catastrophically and turn a zero-area sliver into square metres.
6
+ function signedArea(ring) {
7
+ const origin = ring[0];
8
+ if (!origin)
9
+ return 0;
10
+ const [ox, oz] = origin;
11
+ return (ring.reduce((sum, p, i) => {
12
+ const q = ring[(i + 1) % ring.length];
13
+ return sum + (p[0] - ox) * (q[1] - oz) - (q[0] - ox) * (p[1] - oz);
14
+ }, 0) / 2);
15
+ }
16
+ function comparePoints(a, b) {
17
+ return a[0] - b[0] || a[1] - b[1];
18
+ }
19
+ function dedupeRing(points) {
20
+ return points.filter((p, i) => comparePoints(p, points[(i + 1) % points.length]) !== 0);
21
+ }
22
+ function cleanRing(points, ccw) {
23
+ let ring = dedupeRing(points);
24
+ let changed = true;
25
+ while (changed && ring.length >= 3) {
26
+ changed = false;
27
+ ring = ring.filter((b, i) => {
28
+ const a = ring[(i + ring.length - 1) % ring.length];
29
+ const c = ring[(i + 1) % ring.length];
30
+ const cross = (b[0] - a[0]) * (c[1] - b[1]) - (b[1] - a[1]) * (c[0] - b[0]);
31
+ const between = (b[0] - a[0]) * (b[0] - c[0]) + (b[1] - a[1]) * (b[1] - c[1]) < 0;
32
+ if (Math.abs(cross) > 1e-12 || !between)
33
+ return true;
34
+ changed = true;
35
+ return false;
36
+ });
37
+ }
38
+ if (ring.length < 3)
39
+ return [];
40
+ if (signedArea(ring) > 0 !== ccw)
41
+ ring.reverse();
42
+ let first = 0;
43
+ for (let i = 1; i < ring.length; i++) {
44
+ if (comparePoints(ring[i], ring[first]) < 0)
45
+ first = i;
46
+ }
47
+ return [...ring.slice(first), ...ring.slice(0, first)];
48
+ }
49
+ function compareRings(a, b) {
50
+ for (let i = 0; i < Math.min(a.length, b.length); i++) {
51
+ const order = comparePoints(a[i], b[i]);
52
+ if (order)
53
+ return order;
54
+ }
55
+ return a.length - b.length;
56
+ }
57
+ function polygons(input) {
58
+ if (!Array.isArray(input))
59
+ return [input];
60
+ if (!input.length)
61
+ return [];
62
+ return Array.isArray(input[0]) ? [{ outer: input, holes: [] }] : input;
63
+ }
64
+ function quantised(input) {
65
+ return polygons(input).flatMap(({ outer, holes }) => {
66
+ const rings = [outer, ...holes].map((ring) => dedupeRing(ring.map(([x, z]) => {
67
+ const point = [
68
+ Math.round(x * SCALE) / SCALE,
69
+ Math.round(z * SCALE) / SCALE,
70
+ ];
71
+ if (![x, z, ...point].every(Number.isFinite))
72
+ throw new Error('Non-finite polygon coordinate');
73
+ return point.map((value) => (value === 0 ? 0 : value));
74
+ })));
75
+ if (rings[0].length < 3)
76
+ return [];
77
+ return [rings.filter((ring) => ring.length >= 3)];
78
+ });
79
+ }
80
+ function normalise(result) {
81
+ return result
82
+ .flatMap(([shell, ...voids]) => {
83
+ const outer = cleanRing(shell, true);
84
+ const holes = voids
85
+ .map((ring) => cleanRing(ring, false))
86
+ .filter((ring) => Math.abs(signedArea(ring)) >= MIN_AREA)
87
+ .sort(compareRings);
88
+ const polygon = { outer, holes };
89
+ return area([polygon]) >= MIN_AREA ? [polygon] : [];
90
+ })
91
+ .sort((a, b) => compareRings(a.outer, b.outer));
92
+ }
93
+ const warnedCallSites = new Set();
94
+ function clip(operation, inputs, run, throwOnError = false) {
95
+ try {
96
+ return normalise(run(inputs.map(quantised)));
97
+ }
98
+ catch (error) {
99
+ if (throwOnError)
100
+ throw error;
101
+ if (process.env.NODE_ENV !== 'production') {
102
+ const caller = new Error('Polygon clipping caller').stack
103
+ ?.split('\n')
104
+ .slice(1)
105
+ .find((line) => !(line.includes('/polygon-boolean.ts:') || line.includes('/polygon-boolean.js:')));
106
+ const site = `${operation}:${caller ?? 'unknown'}`;
107
+ if (!warnedCallSites.has(site)) {
108
+ warnedCallSites.add(site);
109
+ console.warn(`[polygon-boolean] ${operation} failed at ${caller?.trim() ?? 'unknown caller'}`, error);
110
+ }
111
+ }
112
+ return [];
113
+ }
114
+ }
115
+ export function union(inputs) {
116
+ return clip('union', inputs, (polygons) => {
117
+ const valid = polygons.filter((multi) => multi.length);
118
+ return valid.length ? clipping.union(valid[0], ...valid.slice(1)) : [];
119
+ });
120
+ }
121
+ export function difference(a, b, options = {}) {
122
+ return clip('difference', [a, b], ([left, right]) => {
123
+ if (!left.length)
124
+ return [];
125
+ return right.length ? clipping.difference(left, right) : clipping.union(left);
126
+ }, options.throwOnError);
127
+ }
128
+ export function intersection(a, b) {
129
+ const bounds = (input) => {
130
+ let minX = Infinity, minZ = Infinity, maxX = -Infinity, maxZ = -Infinity;
131
+ for (const { outer } of polygons(input))
132
+ for (const [x, z] of outer) {
133
+ minX = Math.min(minX, x);
134
+ minZ = Math.min(minZ, z);
135
+ maxX = Math.max(maxX, x);
136
+ maxZ = Math.max(maxZ, z);
137
+ }
138
+ return [minX, minZ, maxX, maxZ];
139
+ };
140
+ const ab = bounds(a), bb = bounds(b);
141
+ if (ab[2] + 1 / SCALE < bb[0] ||
142
+ bb[2] + 1 / SCALE < ab[0] ||
143
+ ab[3] + 1 / SCALE < bb[1] ||
144
+ bb[3] + 1 / SCALE < ab[1])
145
+ return [];
146
+ return clip('intersection', [a, b], ([left, right]) => left.length && right.length ? clipping.intersection(left, right) : []);
147
+ }
148
+ export function area(multi) {
149
+ return multi.reduce((sum, polygon) => sum +
150
+ Math.abs(signedArea(polygon.outer)) -
151
+ polygon.holes.reduce((holes, ring) => holes + Math.abs(signedArea(ring)), 0), 0);
152
+ }
153
+ function ringDistance(ring, p) {
154
+ let distance = Number.POSITIVE_INFINITY;
155
+ for (let i = 0; i < ring.length; i++) {
156
+ const a = ring[i], b = ring[(i + 1) % ring.length];
157
+ const dx = b[0] - a[0], dz = b[1] - a[1];
158
+ const lengthSq = dx * dx + dz * dz;
159
+ const t = lengthSq
160
+ ? Math.max(0, Math.min(1, ((p[0] - a[0]) * dx + (p[1] - a[1]) * dz) / lengthSq))
161
+ : 0;
162
+ distance = Math.min(distance, Math.hypot(p[0] - a[0] - t * dx, p[1] - a[1] - t * dz));
163
+ }
164
+ return distance;
165
+ }
166
+ function insideRing(ring, p) {
167
+ let inside = false;
168
+ for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
169
+ const a = ring[i], b = ring[j];
170
+ if (a[1] > p[1] !== b[1] > p[1] &&
171
+ p[0] < ((b[0] - a[0]) * (p[1] - a[1])) / (b[1] - a[1]) + a[0])
172
+ inside = !inside;
173
+ }
174
+ return inside;
175
+ }
176
+ /** Polygon boundaries, including hole rims, belong to the polygon. */
177
+ export function containsPoint(multi, p) {
178
+ for (const { outer, holes } of multi) {
179
+ if (ringDistance(outer, p) <= 1e-10)
180
+ return true;
181
+ let insideHole = false;
182
+ for (const hole of holes) {
183
+ if (ringDistance(hole, p) <= 1e-10)
184
+ return true;
185
+ if (insideRing(hole, p))
186
+ insideHole = true;
187
+ }
188
+ if (!insideHole && insideRing(outer, p))
189
+ return true;
190
+ }
191
+ return false;
192
+ }
193
+ export function distanceToBoundary(multi, p) {
194
+ return multi.reduce((distance, { outer, holes }) => Math.min(distance, ...[outer, ...holes].map((ring) => ringDistance(ring, p))), Number.POSITIVE_INFINITY);
195
+ }
@@ -0,0 +1,7 @@
1
+ import { type Polygon, type Ring } from './polygon-boolean.js';
2
+ export declare function polygonCentroid(polygon: Polygon): [number, number];
3
+ export declare function polygonInteriorPoint(face: {
4
+ polygon: Ring;
5
+ holes?: Ring[];
6
+ }, preferCentroid?: boolean): [number, number];
7
+ //# sourceMappingURL=polygon-label.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"polygon-label.d.ts","sourceRoot":"","sources":["../../src/lib/polygon-label.ts"],"names":[],"mappings":"AAAA,OAAO,EAA2C,KAAK,OAAO,EAAE,KAAK,IAAI,EAAE,MAAM,mBAAmB,CAAA;AAEpG,wBAAgB,eAAe,CAAC,OAAO,EAAE,OAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAuBlE;AAED,wBAAgB,oBAAoB,CAClC,IAAI,EAAE;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,KAAK,CAAC,EAAE,IAAI,EAAE,CAAA;CAAE,EACvC,cAAc,UAAQ,GACrB,CAAC,MAAM,EAAE,MAAM,CAAC,CAgElB"}
@@ -0,0 +1,94 @@
1
+ import { area, containsPoint, distanceToBoundary } from './polygon-boolean.js';
2
+ export function polygonCentroid(polygon) {
3
+ let weight = 0;
4
+ let x = 0;
5
+ let y = 0;
6
+ for (const [index, ring] of [polygon.outer, ...polygon.holes].entries()) {
7
+ let crossSum = 0;
8
+ let ringX = 0;
9
+ let ringY = 0;
10
+ for (let i = 0; i < ring.length; i++) {
11
+ const a = ring[i];
12
+ const b = ring[(i + 1) % ring.length];
13
+ const cross = a[0] * b[1] - b[0] * a[1];
14
+ crossSum += cross;
15
+ ringX += (a[0] + b[0]) * cross;
16
+ ringY += (a[1] + b[1]) * cross;
17
+ }
18
+ if (crossSum === 0)
19
+ continue;
20
+ const sign = Math.sign(crossSum) * (index === 0 ? 1 : -1);
21
+ weight += sign * crossSum;
22
+ x += sign * ringX;
23
+ y += sign * ringY;
24
+ }
25
+ return [x / (3 * weight), y / (3 * weight)];
26
+ }
27
+ export function polygonInteriorPoint(face, preferCentroid = false) {
28
+ const polygon = [{ outer: face.polygon, holes: face.holes ?? [] }];
29
+ if (face.polygon.length < 3 || area(polygon) <= 0)
30
+ return face.polygon[0] ?? [0, 0];
31
+ const centroid = polygonCentroid(polygon[0]);
32
+ if (preferCentroid &&
33
+ containsPoint(polygon, centroid) &&
34
+ distanceToBoundary(polygon, centroid) > 0)
35
+ return centroid;
36
+ const xs = face.polygon.map(([x]) => x);
37
+ const ys = face.polygon.map(([, y]) => y);
38
+ const minX = Math.min(...xs);
39
+ const minY = Math.min(...ys);
40
+ const maxX = Math.max(...xs);
41
+ const maxY = Math.max(...ys);
42
+ const cell = (x, y, half) => {
43
+ const point = [x, y];
44
+ const distance = distanceToBoundary(polygon, point) * (containsPoint(polygon, point) ? 1 : -1);
45
+ return { point, half, distance, max: distance + half * Math.SQRT2 };
46
+ };
47
+ const queue = [];
48
+ const push = (candidate) => {
49
+ let index = queue.length;
50
+ queue.push(candidate);
51
+ while (index > 0) {
52
+ const parent = (index - 1) >> 1;
53
+ if (queue[parent].max >= candidate.max)
54
+ break;
55
+ queue[index] = queue[parent];
56
+ index = parent;
57
+ }
58
+ queue[index] = candidate;
59
+ };
60
+ const pop = () => {
61
+ const first = queue[0];
62
+ const last = queue.pop();
63
+ if (queue.length) {
64
+ let index = 0;
65
+ while (index * 2 + 1 < queue.length) {
66
+ let child = index * 2 + 1;
67
+ if (child + 1 < queue.length && queue[child + 1].max > queue[child].max)
68
+ child++;
69
+ if (last.max >= queue[child].max)
70
+ break;
71
+ queue[index] = queue[child];
72
+ index = child;
73
+ }
74
+ queue[index] = last;
75
+ }
76
+ return first;
77
+ };
78
+ let best = cell(face.polygon[0][0], face.polygon[0][1], 0);
79
+ push(cell((minX + maxX) / 2, (minY + maxY) / 2, Math.max(maxX - minX, maxY - minY) / 2));
80
+ // Branch and bound finds the pole to 1 mm without assuming the face is convex or hole-free.
81
+ while (queue.length) {
82
+ const current = pop();
83
+ if (current.distance > best.distance)
84
+ best = current;
85
+ if (current.max - best.distance <= 0.001)
86
+ continue;
87
+ const half = current.half / 2;
88
+ for (const dx of [-half, half]) {
89
+ for (const dy of [-half, half])
90
+ push(cell(current.point[0] + dx, current.point[1] + dy, half));
91
+ }
92
+ }
93
+ return best.point;
94
+ }
@@ -0,0 +1,29 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ /**
3
+ * A room whose floor is a hand-drawn slab (legacy or authored), not a generated
4
+ * plate. Plate derivation skips such a room (see `buildFloorPlates`), so a
5
+ * room floor height would move nothing: the slab itself is what to edit.
6
+ */
7
+ export type RoomDrawnFloor = {
8
+ /** The slab the room's floor was taken from (`floor.sourceSlabId`). */
9
+ sourceId: string;
10
+ /** The drawn slab the room visibly stands on: the one showing over most of its floor. */
11
+ slabId: string;
12
+ /** Other rooms that slab also floors. */
13
+ sharedZoneIds: string[];
14
+ /** More than one drawn slab shows in the room; `slabId` is the largest. */
15
+ ambiguous: boolean;
16
+ };
17
+ type Nodes = Readonly<Record<string, AnyNode>>;
18
+ export declare function roomDrawnFloor(nodes: Nodes, zoneId: string): RoomDrawnFloor | null;
19
+ /**
20
+ * The refusal for a floor height on a drawn-slab room: the height lives on the
21
+ * slab, so the room names it instead of storing a height nothing reads.
22
+ */
23
+ export declare function drawnFloorElevationConflict(nodes: Nodes, zoneId: string): {
24
+ code: 'room-drawn-floor';
25
+ nodeIds: string[];
26
+ message: string;
27
+ } | null;
28
+ export {};
29
+ //# sourceMappingURL=room-drawn-floor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"room-drawn-floor.d.ts","sourceRoot":"","sources":["../../src/lib/room-drawn-floor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAsB,MAAM,WAAW,CAAA;AAU5D;;;;GAIG;AACH,MAAM,MAAM,cAAc,GAAG;IAC3B,uEAAuE;IACvE,QAAQ,EAAE,MAAM,CAAA;IAChB,yFAAyF;IACzF,MAAM,EAAE,MAAM,CAAA;IACd,yCAAyC;IACzC,aAAa,EAAE,MAAM,EAAE,CAAA;IACvB,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAA;CACnB,CAAA;AAED,KAAK,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAY9C,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,GAAG,cAAc,GAAG,IAAI,CAQlF;AA8DD;;;GAGG;AACH,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM;UAM9D,kBAAkB;;;SAI3B"}
@@ -0,0 +1,88 @@
1
+ import { area, difference, intersection, union, } from './polygon-boolean.js';
2
+ const isDrawnSlab = (node) => node?.type === 'slab' && !node.plateRole && node.boundary !== 'auto' && !node.autoFromWalls;
3
+ const footprint = (node) => ({
4
+ outer: node.polygon,
5
+ holes: node.holes ?? [],
6
+ });
7
+ const memo = new WeakMap();
8
+ export function roomDrawnFloor(nodes, zoneId) {
9
+ let cache = memo.get(nodes);
10
+ if (!cache) {
11
+ cache = new Map();
12
+ memo.set(nodes, cache);
13
+ }
14
+ if (!cache.has(zoneId))
15
+ cache.set(zoneId, computeRoomDrawnFloor(nodes, zoneId));
16
+ return cache.get(zoneId);
17
+ }
18
+ function computeRoomDrawnFloor(nodes, zoneId) {
19
+ const zone = nodes[zoneId];
20
+ // A switched-off floor (`hasFloor: false`) still names its slab: the drawn
21
+ // slab stays visible, so the room stands on it all the same.
22
+ if (zone?.type !== 'zone' ||
23
+ !zone.parentId ||
24
+ zone.floor?.support === 'open' ||
25
+ !zone.floor?.sourceSlabId)
26
+ return null;
27
+ const source = nodes[zone.floor.sourceSlabId];
28
+ if (!isDrawnSlab(source) || source.parentId !== zone.parentId)
29
+ return null;
30
+ const room = footprint(zone);
31
+ // The same overlap that keeps the room out of plate derivation.
32
+ if (area(intersection(room, footprint(source))) <= 1e-4)
33
+ return null;
34
+ const roomArea = area([room]);
35
+ const slabs = Object.values(nodes)
36
+ .filter((node) => isDrawnSlab(node) &&
37
+ node.parentId === zone.parentId &&
38
+ node.visible !== false &&
39
+ node.support !== 'open' &&
40
+ !node.recessed)
41
+ .sort((a, b) => b.elevation - a.elevation || a.id.localeCompare(b.id));
42
+ // Top down: each slab shows where no higher slab already covers the room.
43
+ let covered = [];
44
+ const shown = [];
45
+ for (const slab of slabs) {
46
+ const inRoom = intersection(footprint(slab), room);
47
+ if (area(inRoom) <= 1e-4)
48
+ continue;
49
+ const visible = covered.length ? area(difference(inRoom, covered)) : area(inRoom);
50
+ covered = union([...covered, ...inRoom]);
51
+ if (visible > 1e-4)
52
+ shown.push({ slab, visible });
53
+ }
54
+ shown.sort((a, b) => b.visible - a.visible || b.slab.elevation - a.slab.elevation);
55
+ const slab = shown[0]?.slab ?? source;
56
+ const minor = Math.max(0.05, roomArea * 0.02);
57
+ const sharedZoneIds = Object.values(nodes)
58
+ .filter((node) => node.type === 'zone' &&
59
+ node.id !== zone.id &&
60
+ node.parentId === zone.parentId &&
61
+ node.spaceRole === 'room' &&
62
+ node.floor?.support !== 'open' &&
63
+ area(intersection(footprint(node), footprint(slab))) > 0.05)
64
+ .map((node) => node.id)
65
+ .sort();
66
+ return {
67
+ sourceId: source.id,
68
+ slabId: slab.id,
69
+ sharedZoneIds,
70
+ ambiguous: shown.filter((entry) => entry.visible > minor).length > 1,
71
+ };
72
+ }
73
+ /**
74
+ * The refusal for a floor height on a drawn-slab room: the height lives on the
75
+ * slab, so the room names it instead of storing a height nothing reads.
76
+ */
77
+ export function drawnFloorElevationConflict(nodes, zoneId) {
78
+ const floor = roomDrawnFloor(nodes, zoneId);
79
+ if (!floor)
80
+ return null;
81
+ const slab = nodes[floor.slabId];
82
+ const name = slab.name?.trim() || 'a drawn slab';
83
+ return {
84
+ code: 'room-drawn-floor',
85
+ nodeIds: [zoneId, floor.slabId],
86
+ message: `This room's floor is ${name === 'a drawn slab' ? name : `the drawn slab "${name}"`} (${floor.slabId}). Its height is the slab's: change that slab's elevation instead.`,
87
+ };
88
+ }
@@ -0,0 +1,11 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ export type RoomFloorChoice = {
3
+ key: string | null;
4
+ plateId: string;
5
+ name: string;
6
+ current: boolean;
7
+ drawn?: boolean;
8
+ mezzanine?: boolean;
9
+ };
10
+ export declare function roomFloorChoices(nodes: Readonly<Record<string, AnyNode>>, zoneId: string): RoomFloorChoice[];
11
+ //# sourceMappingURL=room-floor-choices.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"room-floor-choices.d.ts","sourceRoot":"","sources":["../../src/lib/room-floor-choices.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAY,MAAM,WAAW,CAAA;AAMlD,MAAM,MAAM,eAAe,GAAG;IAC5B,GAAG,EAAE,MAAM,GAAG,IAAI,CAAA;IAClB,OAAO,EAAE,MAAM,CAAA;IACf,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,OAAO,CAAA;IAChB,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB,CAAA;AAED,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,MAAM,EAAE,MAAM,GACb,eAAe,EAAE,CAqDnB"}
@@ -0,0 +1,60 @@
1
+ import { boundaries, roomFace } from '../commands/structure/shared.js';
2
+ import { floorFootprintName } from './floor-footprint-name.js';
3
+ import { floorRoomFaces } from './floor-room-faces.js';
4
+ import { area, intersection, union } from './polygon-boolean.js';
5
+ import { roomDrawnFloor } from './room-drawn-floor.js';
6
+ export function roomFloorChoices(nodes, zoneId) {
7
+ const zone = nodes[zoneId];
8
+ if (zone?.type !== 'zone' || zone.spaceRole !== 'room' || !zone.parentId)
9
+ return [];
10
+ const drawn = roomDrawnFloor(nodes, zoneId);
11
+ const faces = floorRoomFaces(boundaries(nodes, zone.parentId));
12
+ const face = roomFace(nodes, zone, faces);
13
+ const adjacent = new Set([zoneId]);
14
+ for (const room of Object.values(nodes)) {
15
+ if (room.type !== 'zone' || room.parentId !== zone.parentId)
16
+ continue;
17
+ if (roomFace(nodes, room, faces)?.spans.some((other) => face?.spans.some((span) => span.boundaryId === other.boundaryId &&
18
+ span.face !== other.face &&
19
+ Math.min(span.t1, other.t1) - Math.max(span.t0, other.t0) > 1e-6)))
20
+ adjacent.add(room.id);
21
+ }
22
+ const footprint = { outer: zone.polygon, holes: zone.holes };
23
+ const plates = Object.values(nodes).filter((node) => {
24
+ if (node.type !== 'slab' || node.parentId !== zone.parentId)
25
+ return false;
26
+ if (node.id === drawn?.slabId)
27
+ return true;
28
+ if (node.support === 'open')
29
+ return !!node.zoneIds?.includes(zoneId);
30
+ if (node.plateRole !== 'base')
31
+ return false;
32
+ if (node.zoneIds?.some((id) => adjacent.has(id)))
33
+ return true;
34
+ const plate = { outer: node.polygon, holes: node.holes };
35
+ return area(intersection(footprint, plate)) > 1e-6 || union([footprint, plate]).length === 1;
36
+ });
37
+ const choices = plates
38
+ .map((plate) => {
39
+ const owner = (plate.zoneIds ?? [])
40
+ .map((id) => nodes[id])
41
+ .find((node) => node?.type === 'zone');
42
+ return {
43
+ key: owner?.type === 'zone' ? (owner.floor?.footprint ?? null) : null,
44
+ plateId: plate.id,
45
+ name: floorFootprintName(nodes, plate),
46
+ current: drawn ? plate.id === drawn.slabId : !!plate.zoneIds?.includes(zoneId),
47
+ ...(plate.id === drawn?.slabId ? { drawn: true } : {}),
48
+ ...(plate.support === 'open' ? { mezzanine: true } : {}),
49
+ };
50
+ })
51
+ .sort((a, b) => Number(b.current) - Number(a.current) || a.plateId.localeCompare(b.plateId));
52
+ const seen = new Set();
53
+ return choices.filter((choice) => {
54
+ const identity = choice.key ?? choice.plateId;
55
+ if (seen.has(identity))
56
+ return false;
57
+ seen.add(identity);
58
+ return true;
59
+ });
60
+ }
@@ -0,0 +1,25 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ import { MIN_GROUND_FLOOR_THICKNESS, MIN_SLAB_THICKNESS } from '../schema/nodes/slab.js';
3
+ export declare const FLOOR_ELEVATION_EPSILON = 0.001;
4
+ export { MIN_GROUND_FLOOR_THICKNESS, MIN_SLAB_THICKNESS };
5
+ export type RoomFloorConflict = {
6
+ code: 'floor-foundation-level' | 'floor-foundation-shared-storey' | 'floor-plate-thickness' | 'floor-wall-fit' | 'floor-headroom' | 'floor-opening-fit' | 'floor-window-sill' | 'floor-sunken-depth' | 'floor-low-headroom' | 'floor-door-step' | 'floor-door-swing';
7
+ nodeIds: string[];
8
+ message: string;
9
+ severity: 'error' | 'warning';
10
+ excess?: number;
11
+ };
12
+ export declare function getRoomBaseElevation(nodes: Readonly<Record<string, AnyNode>>, zoneId: string): number;
13
+ export declare function automaticRoomBaseElevations(nodes: Readonly<Record<string, AnyNode>>, levelId: string): ReadonlyMap<string, number>;
14
+ export declare function checkRoomFloor(nodes: Readonly<Record<string, AnyNode>>, zoneId: string, proposedElevation: number): {
15
+ conflicts: RoomFloorConflict[];
16
+ minElevation: number;
17
+ maxElevation: number;
18
+ elevation: number;
19
+ clamped: boolean;
20
+ };
21
+ export declare function roundFloorElevation(elevation: number): number;
22
+ export declare function getRoomRelativeFloorElevation(nodes: Readonly<Record<string, AnyNode>>, zoneId: string): number;
23
+ export declare function roomFloorElevationFromRelative(nodes: Readonly<Record<string, AnyNode>>, zoneId: string, height: number): number;
24
+ export declare function clampRoomFloorHandle(nodes: Readonly<Record<string, AnyNode>>, zoneId: string, proposed: number): number;
25
+ //# sourceMappingURL=room-floor-feasibility.d.ts.map
@@ -0,0 +1 @@
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