@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,21 @@
1
+ export const STAIR_TREADS_SLOT_DEFAULT = 'library:wood-woodplank48';
2
+ export const STAIR_BODY_SLOT_DEFAULT = 'library:preset-lightgrey';
3
+ export const STAIR_RAILING_SLOT_DEFAULT = 'library:metal-steel';
4
+ /** A flight's own treads and body, over the stair's. */
5
+ export function stairSegmentSlots() {
6
+ return [
7
+ { slotId: 'treads', label: 'Treads', default: STAIR_TREADS_SLOT_DEFAULT },
8
+ { slotId: 'body', label: 'Body', default: STAIR_BODY_SLOT_DEFAULT },
9
+ ];
10
+ }
11
+ export function stairSlots(node) {
12
+ const slots = stairSegmentSlots();
13
+ if (node.railingMode && node.railingMode !== 'none') {
14
+ slots.push({ slotId: 'railing', label: 'Railing', default: STAIR_RAILING_SLOT_DEFAULT });
15
+ }
16
+ if (node.railingMode !== 'none' && node.railingStyle === 'glass')
17
+ slots.push({ slotId: 'infill', label: 'Glass infill', default: 'library:preset-glass' });
18
+ if (node.handrail && node.handrail.mode !== 'none' && node.railingMode === 'none')
19
+ slots.push({ slotId: 'railing', label: 'Handrail', default: STAIR_RAILING_SLOT_DEFAULT });
20
+ return slots;
21
+ }
@@ -0,0 +1,12 @@
1
+ import type { SlotDeclaration } from '../registry/types.js';
2
+ import { type WallNode } from '../schema/nodes/wall.js';
3
+ /**
4
+ * A wall exposes two paintable faces — `a` (left of start → end) and `b` —
5
+ * plus a skirting, crown and chair rail per face. Painting writes
6
+ * `node.slots[slotId]` via `wallPaint` like every other kind; this declaration
7
+ * surfaces the slot list + declared defaults for the picker and keeps walls on
8
+ * the same `{ slotId, label, default }` contract. Paint regions and room
9
+ * finishes are not slots: they live on `faceRegions` and on the zone.
10
+ */
11
+ export declare function wallSlots(node?: WallNode): SlotDeclaration[];
12
+ //# sourceMappingURL=wall.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall.d.ts","sourceRoot":"","sources":["../../src/node-slots/wall.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AAExD,OAAO,EAA8B,KAAK,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAEhF;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,IAAI,CAAC,EAAE,QAAQ,GAAG,eAAe,EAAE,CA4C5D"}
@@ -0,0 +1,55 @@
1
+ import { getCurtainWallConfig } from '../schema/nodes/curtain-wall.js';
2
+ import { WALL_SURFACE_SLOT_DEFAULTS } from '../schema/nodes/wall.js';
3
+ /**
4
+ * A wall exposes two paintable faces — `a` (left of start → end) and `b` —
5
+ * plus a skirting, crown and chair rail per face. Painting writes
6
+ * `node.slots[slotId]` via `wallPaint` like every other kind; this declaration
7
+ * surfaces the slot list + declared defaults for the picker and keeps walls on
8
+ * the same `{ slotId, label, default }` contract. Paint regions and room
9
+ * finishes are not slots: they live on `faceRegions` and on the zone.
10
+ */
11
+ export function wallSlots(node) {
12
+ if (node?.wallType === 'curtain') {
13
+ const config = getCurtainWallConfig(node);
14
+ return [
15
+ { slotId: 'curtain-frame', label: 'Frame', default: config.frameColor },
16
+ { slotId: 'curtain-glass', label: 'Glass', default: config.glassColor },
17
+ { slotId: 'curtain-solid', label: 'Solid panels', default: config.solidColor },
18
+ ];
19
+ }
20
+ return [
21
+ { slotId: 'a', label: 'Side A', default: WALL_SURFACE_SLOT_DEFAULTS.a },
22
+ { slotId: 'b', label: 'Side B', default: WALL_SURFACE_SLOT_DEFAULTS.b },
23
+ {
24
+ slotId: 'aSkirting',
25
+ label: 'Skirting (side A)',
26
+ default: WALL_SURFACE_SLOT_DEFAULTS.aSkirting,
27
+ },
28
+ {
29
+ slotId: 'bSkirting',
30
+ label: 'Skirting (side B)',
31
+ default: WALL_SURFACE_SLOT_DEFAULTS.bSkirting,
32
+ },
33
+ { slotId: 'aCrown', label: 'Crown (side A)', default: WALL_SURFACE_SLOT_DEFAULTS.aCrown },
34
+ { slotId: 'bCrown', label: 'Crown (side B)', default: WALL_SURFACE_SLOT_DEFAULTS.bCrown },
35
+ {
36
+ slotId: 'aChairRail',
37
+ label: 'Chair rail (side A)',
38
+ default: WALL_SURFACE_SLOT_DEFAULTS.aChairRail,
39
+ },
40
+ {
41
+ slotId: 'bChairRail',
42
+ label: 'Chair rail (side B)',
43
+ default: WALL_SURFACE_SLOT_DEFAULTS.bChairRail,
44
+ },
45
+ ...(node?.underpinning
46
+ ? [
47
+ {
48
+ slotId: 'foundation',
49
+ label: 'Foundation',
50
+ default: WALL_SURFACE_SLOT_DEFAULTS.foundation,
51
+ },
52
+ ]
53
+ : []),
54
+ ];
55
+ }
@@ -0,0 +1,5 @@
1
+ import type { SlotDeclaration } from '../registry/types.js';
2
+ export type WindowSlotId = 'frame' | 'glass';
3
+ /** A window exposes two paintable slots: the joinery frame and the glass. */
4
+ export declare function windowSlots(): SlotDeclaration[];
5
+ //# sourceMappingURL=window.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"window.d.ts","sourceRoot":"","sources":["../../src/node-slots/window.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AAExD,MAAM,MAAM,YAAY,GAAG,OAAO,GAAG,OAAO,CAAA;AAO5C,6EAA6E;AAC7E,wBAAgB,WAAW,IAAI,eAAe,EAAE,CAK/C"}
@@ -0,0 +1,11 @@
1
+ // Picker swatches. Rendering falls back to the live frame/glass defaults (which
2
+ // already track shading + theme), so these are just the indicator colours.
3
+ const FRAME_DEFAULT = 'library:preset-softwhite';
4
+ const GLASS_DEFAULT = 'library:preset-glass';
5
+ /** A window exposes two paintable slots: the joinery frame and the glass. */
6
+ export function windowSlots() {
7
+ return [
8
+ { slotId: 'frame', label: 'Frame', default: FRAME_DEFAULT },
9
+ { slotId: 'glass', label: 'Glass', default: GLASS_DEFAULT },
10
+ ];
11
+ }
@@ -0,0 +1,49 @@
1
+ import { type DesignDiagnostic } from './design.js';
2
+ import { ProceduralItemNode } from './node.js';
3
+ import { type QueryNodes } from './query.js';
4
+ import { type Vec3 } from './recipe.js';
5
+ /**
6
+ * Where and how to create one design instance, in today's hosting fields:
7
+ * - floor designs: `hostId` is a level, or a slab or zone of it (the level becomes the parent),
8
+ * or a design whose named `surfaceId` it rests on; `position` is in that frame, y up;
9
+ * - wall-side designs: `hostId` is a straight wall, `position` is [along, height, offset] of
10
+ * the mounting reference from the wall start on `side`;
11
+ * - ceiling designs: `hostId` is a ceiling, `position` is the plan [x, 0, z] of the reference.
12
+ * `rotation` is a yaw in radians (not for wall-side designs, which face away from the wall).
13
+ */
14
+ export type DesignPlacementRequest = {
15
+ design: unknown;
16
+ hostId: string;
17
+ position: Vec3;
18
+ rotation?: number;
19
+ side?: 'front' | 'back';
20
+ surfaceId?: string;
21
+ parameters?: Record<string, number>;
22
+ slots?: Record<string, string>;
23
+ name?: string;
24
+ /** A new id; refused with node_exists when the scene already has it. */
25
+ id?: string;
26
+ };
27
+ export type DesignPlacementRefusal = 'invalid_design' | 'design_too_large' | 'design_version_not_enabled' | 'node_exists' | 'invalid_placement' | 'host_not_found' | 'wrong_host' | 'unknown_surface' | 'does_not_fit';
28
+ /** A typed refusal; the message starts with the code because some clients only show messages. */
29
+ export declare class DesignPlacementError extends Error {
30
+ readonly code: DesignPlacementRefusal;
31
+ readonly diagnostics: DesignDiagnostic[];
32
+ constructor(code: DesignPlacementRefusal, detail: string, diagnostics?: DesignDiagnostic[]);
33
+ }
34
+ export type DesignPlacement = {
35
+ node: ProceduralItemNode;
36
+ parentId: string;
37
+ /** The surface host's attachment map after placement, when the design rests on a design surface. */
38
+ hostUpdate?: {
39
+ id: string;
40
+ attachments: Record<string, string>;
41
+ };
42
+ };
43
+ /**
44
+ * Plan a create-only placement of a design: validate it (the same authority as
45
+ * `validateDesign`), resolve its host from its mounting, build the node and run the
46
+ * procedural relation checks without the node registry. Throws `DesignPlacementError`.
47
+ */
48
+ export declare function planDesignPlacement(nodes: QueryNodes, request: DesignPlacementRequest): DesignPlacement;
49
+ //# sourceMappingURL=design-placement.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,129 @@
1
+ import { z } from 'zod';
2
+ import { DESIGN_WRITE_VERSION, validateDesign } from './design.js';
3
+ import { ProceduralItemNode } from './node.js';
4
+ import { isProceduralItem, proceduralLocalPose, validateProceduralRelations, } from './query.js';
5
+ import { evaluateRecipe, parseRecipe } from './recipe.js';
6
+ import { boundsOf, boxCorners, frame, transformPoint } from './spatial.js';
7
+ /** A typed refusal; the message starts with the code because some clients only show messages. */
8
+ export class DesignPlacementError extends Error {
9
+ code;
10
+ diagnostics;
11
+ constructor(code, detail, diagnostics = []) {
12
+ super(`${code}: ${detail}`);
13
+ this.code = code;
14
+ this.diagnostics = diagnostics;
15
+ this.name = 'DesignPlacementError';
16
+ }
17
+ }
18
+ const round = (value) => Math.round(value * 1000) / 1000;
19
+ function wallRange(node, wall, nodes) {
20
+ const pose = proceduralLocalPose({ ...node, position: [0, 0, 0] }, nodes);
21
+ const e = evaluateRecipe(node.recipe, node.parameters);
22
+ const b = boundsOf(boxCorners(e.min, e.max).map((p) => transformPoint(frame(pose.position, pose.rotation), p)));
23
+ const level = wall.parentId ? nodes[wall.parentId] : undefined;
24
+ const height = wall.height ?? (level?.type === 'level' ? level.height : 2.5) ?? 2.5;
25
+ const length = Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
26
+ return `the reference fits along ${round(-b.min[0])}–${round(length - b.max[0])} m and at height ${round(-b.min[1])}–${round(height - b.max[1])} m on this wall`;
27
+ }
28
+ /**
29
+ * Plan a create-only placement of a design: validate it (the same authority as
30
+ * `validateDesign`), resolve its host from its mounting, build the node and run the
31
+ * procedural relation checks without the node registry. Throws `DesignPlacementError`.
32
+ */
33
+ export function planDesignPlacement(nodes, request) {
34
+ const { hostId, position, rotation = 0, side, surfaceId, parameters = {} } = request;
35
+ const check = validateDesign(request.design, { parameters });
36
+ const tooLarge = check.diagnostics.find((d) => d.code === 'design_too_large');
37
+ if (tooLarge)
38
+ throw new DesignPlacementError('design_too_large', tooLarge.message);
39
+ if (!check.valid) {
40
+ const errors = check.diagnostics.filter((d) => d.severity === 'error');
41
+ throw new DesignPlacementError('invalid_design', `${errors[0]?.message ?? 'Invalid design'}${errors.length > 1 ? ` (+${errors.length - 1} more)` : ''}`, errors);
42
+ }
43
+ const recipe = parseRecipe(typeof request.design === 'string' ? JSON.parse(request.design) : request.design);
44
+ if (recipe.version > DESIGN_WRITE_VERSION)
45
+ throw new DesignPlacementError('design_version_not_enabled', `Placement accepts version ${DESIGN_WRITE_VERSION} designs only; writing version ${recipe.version} opens in the next release`);
46
+ if (request.id !== undefined && nodes[request.id])
47
+ throw new DesignPlacementError('node_exists', `create id "${request.id}" already exists; omit id to create a new node`);
48
+ let host = nodes[hostId];
49
+ if (!host)
50
+ throw new DesignPlacementError('host_not_found', `No node ${hostId}`);
51
+ const mounting = recipe.mounting?.attachTo ?? 'floor';
52
+ const expected = {
53
+ ceiling: 'a ceiling',
54
+ 'wall-side': 'a straight wall',
55
+ floor: 'a level, slab, zone or design surface',
56
+ }[mounting];
57
+ if (mounting === 'floor' && (host.type === 'slab' || host.type === 'zone')) {
58
+ const level = host.parentId ? nodes[host.parentId] : undefined;
59
+ if (level?.type !== 'level')
60
+ throw new DesignPlacementError('wrong_host', `${hostId} is not on a level`);
61
+ host = level;
62
+ }
63
+ const hostKind = mounting === 'ceiling' ? 'ceiling' : mounting === 'wall-side' ? 'wall' : null;
64
+ const surfaceHost = mounting === 'floor' && isProceduralItem(host) ? host : undefined;
65
+ const onSurface = surfaceHost !== undefined;
66
+ if (hostKind ? host.type !== hostKind : !(host.type === 'level' || onSurface))
67
+ throw new DesignPlacementError('wrong_host', `This ${mounting} design needs ${expected}, not a ${host.type}`);
68
+ if (surfaceId !== undefined && !onSurface)
69
+ throw new DesignPlacementError('invalid_placement', 'surfaceId only applies to a design host');
70
+ if (side !== undefined && mounting !== 'wall-side')
71
+ throw new DesignPlacementError('invalid_placement', 'side only applies to wall-side designs');
72
+ if (mounting === 'wall-side' && rotation !== 0)
73
+ throw new DesignPlacementError('invalid_placement', 'Wall-side designs face away from the wall; use side instead of rotation');
74
+ if ((mounting === 'ceiling' || onSurface) && position[1] !== 0)
75
+ throw new DesignPlacementError('invalid_placement', `${onSurface ? 'Designs rest on a surface' : 'Ceiling designs hang flush'}: position[1] must be 0`);
76
+ if (surfaceHost) {
77
+ if (surfaceId === undefined)
78
+ throw new DesignPlacementError('invalid_placement', 'Pass the surfaceId of the design surface to rest on');
79
+ const surfaces = evaluateRecipe(surfaceHost.recipe, surfaceHost.parameters).surfaces.map((s) => s.id);
80
+ if (!surfaces.includes(surfaceId))
81
+ throw new DesignPlacementError('unknown_surface', `${hostId} has no surface ${surfaceId}; it has ${surfaces.join(', ') || 'none'}`);
82
+ }
83
+ let node;
84
+ try {
85
+ node = ProceduralItemNode.parse({
86
+ ...(request.id !== undefined ? { id: request.id } : {}),
87
+ recipe,
88
+ name: request.name ?? recipe.name,
89
+ parameters,
90
+ slots: request.slots ?? {},
91
+ parentId: host.id,
92
+ position,
93
+ rotation: [0, rotation, 0],
94
+ ...(mounting === 'wall-side' ? { wallId: host.id, side: side ?? 'front' } : {}),
95
+ });
96
+ }
97
+ catch (error) {
98
+ throw new DesignPlacementError('invalid_placement', error instanceof z.ZodError
99
+ ? error.issues.map((i) => `${i.path.join('.') || 'node'}: ${i.message}`).join('; ')
100
+ : String(error));
101
+ }
102
+ const hostNext = surfaceHost
103
+ ? {
104
+ ...surfaceHost,
105
+ children: [...surfaceHost.children, node.id],
106
+ attachments: { ...surfaceHost.attachments, [node.id]: surfaceId },
107
+ }
108
+ : undefined;
109
+ const next = {
110
+ ...nodes,
111
+ [node.id]: node,
112
+ ...(hostNext && { [hostNext.id]: hostNext }),
113
+ };
114
+ try {
115
+ validateProceduralRelations(node, next);
116
+ if (hostNext)
117
+ validateProceduralRelations(hostNext, next);
118
+ }
119
+ catch (error) {
120
+ const detail = error instanceof Error ? error.message : String(error);
121
+ const hint = host.type === 'wall' && !host.curveOffset ? `; ${wallRange(node, host, nodes)}` : '';
122
+ throw new DesignPlacementError('does_not_fit', `${detail}${hint}`);
123
+ }
124
+ return {
125
+ node,
126
+ parentId: host.id,
127
+ ...(hostNext && { hostUpdate: { id: hostNext.id, attachments: hostNext.attachments } }),
128
+ };
129
+ }
@@ -0,0 +1,261 @@
1
+ import { z } from 'zod';
2
+ import { RECIPE_LIMITS, RECIPE_V2_LIMITS, type Recipe } from './recipe.js';
3
+ export declare const DesignDiagnosticSchema: z.ZodObject<{
4
+ severity: z.ZodEnum<{
5
+ error: "error";
6
+ warning: "warning";
7
+ }>;
8
+ code: z.ZodEnum<{
9
+ behind_wall: "behind_wall";
10
+ design_too_large: "design_too_large";
11
+ design_version_not_enabled: "design_version_not_enabled";
12
+ draw_budget: "draw_budget";
13
+ floating_component: "floating_component";
14
+ invalid_json: "invalid_json";
15
+ parameters: "parameters";
16
+ rule: "rule";
17
+ schema: "schema";
18
+ sweep: "sweep";
19
+ unbalanced: "unbalanced";
20
+ }>;
21
+ path: z.ZodOptional<z.ZodString>;
22
+ message: z.ZodString;
23
+ hint: z.ZodOptional<z.ZodString>;
24
+ }, z.core.$strip>;
25
+ export declare const DesignMeasurementsSchema: z.ZodObject<{
26
+ parameters: z.ZodRecord<z.ZodString, z.ZodNumber>;
27
+ bounds: z.ZodObject<{
28
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
29
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
30
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
31
+ }, z.core.$strip>;
32
+ shapes: z.ZodNumber;
33
+ triangles: z.ZodObject<{
34
+ actual: z.ZodNumber;
35
+ budget: z.ZodNumber;
36
+ limit: z.ZodNumber;
37
+ }, z.core.$strip>;
38
+ drawBudget: z.ZodNumber;
39
+ drawGroups: z.ZodArray<z.ZodObject<{
40
+ slot: z.ZodString;
41
+ motionGroup: z.ZodNullable<z.ZodString>;
42
+ shapes: z.ZodNumber;
43
+ triangles: z.ZodNumber;
44
+ }, z.core.$strip>>;
45
+ parts: z.ZodArray<z.ZodObject<{
46
+ id: z.ZodString;
47
+ instances: z.ZodNumber;
48
+ shapes: z.ZodNumber;
49
+ triangles: z.ZodNumber;
50
+ slots: z.ZodArray<z.ZodString>;
51
+ motion: z.ZodNullable<z.ZodEnum<{
52
+ hinge: "hinge";
53
+ slide: "slide";
54
+ spin: "spin";
55
+ }>>;
56
+ lights: z.ZodNumber;
57
+ bounds: z.ZodNullable<z.ZodObject<{
58
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
59
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
60
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
61
+ }, z.core.$strip>>;
62
+ }, z.core.$strip>>;
63
+ datum: z.ZodObject<{
64
+ kind: z.ZodEnum<{
65
+ ceiling: "ceiling";
66
+ floor: "floor";
67
+ wall: "wall";
68
+ }>;
69
+ axis: z.ZodEnum<{
70
+ y: "y";
71
+ z: "z";
72
+ }>;
73
+ value: z.ZodNumber;
74
+ gap: z.ZodNumber;
75
+ contact: z.ZodNullable<z.ZodObject<{
76
+ parts: z.ZodArray<z.ZodString>;
77
+ shapes: z.ZodNumber;
78
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
79
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
80
+ }, z.core.$strip>>;
81
+ balanced: z.ZodNullable<z.ZodBoolean>;
82
+ }, z.core.$strip>;
83
+ components: z.ZodObject<{
84
+ count: z.ZodNumber;
85
+ list: z.ZodArray<z.ZodObject<{
86
+ parts: z.ZodArray<z.ZodString>;
87
+ shapes: z.ZodNumber;
88
+ bounds: z.ZodObject<{
89
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
90
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
91
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
92
+ }, z.core.$strip>;
93
+ touchesDatum: z.ZodBoolean;
94
+ datumGap: z.ZodNumber;
95
+ nearestGap: z.ZodNullable<z.ZodNumber>;
96
+ }, z.core.$strip>>;
97
+ }, z.core.$strip>;
98
+ surfaces: z.ZodArray<z.ZodString>;
99
+ motions: z.ZodNumber;
100
+ lights: z.ZodNumber;
101
+ }, z.core.$strip>;
102
+ export declare const DesignValidationSchema: z.ZodObject<{
103
+ valid: z.ZodBoolean;
104
+ diagnostics: z.ZodArray<z.ZodObject<{
105
+ severity: z.ZodEnum<{
106
+ error: "error";
107
+ warning: "warning";
108
+ }>;
109
+ code: z.ZodEnum<{
110
+ behind_wall: "behind_wall";
111
+ design_too_large: "design_too_large";
112
+ design_version_not_enabled: "design_version_not_enabled";
113
+ draw_budget: "draw_budget";
114
+ floating_component: "floating_component";
115
+ invalid_json: "invalid_json";
116
+ parameters: "parameters";
117
+ rule: "rule";
118
+ schema: "schema";
119
+ sweep: "sweep";
120
+ unbalanced: "unbalanced";
121
+ }>;
122
+ path: z.ZodOptional<z.ZodString>;
123
+ message: z.ZodString;
124
+ hint: z.ZodOptional<z.ZodString>;
125
+ }, z.core.$strip>>;
126
+ design: z.ZodNullable<z.ZodObject<{
127
+ name: z.ZodString;
128
+ mounting: z.ZodEnum<{
129
+ ceiling: "ceiling";
130
+ floor: "floor";
131
+ "wall-side": "wall-side";
132
+ }>;
133
+ parameters: z.ZodArray<z.ZodObject<{
134
+ id: z.ZodString;
135
+ default: z.ZodNumber;
136
+ min: z.ZodNumber;
137
+ max: z.ZodNumber;
138
+ step: z.ZodNumber;
139
+ unit: z.ZodString;
140
+ }, z.core.$strip>>;
141
+ slots: z.ZodArray<z.ZodString>;
142
+ }, z.core.$strip>>;
143
+ sweep: z.ZodNullable<z.ZodObject<{
144
+ cases: z.ZodNumber;
145
+ failed: z.ZodNumber;
146
+ failures: z.ZodArray<z.ZodObject<{
147
+ values: z.ZodRecord<z.ZodString, z.ZodNumber>;
148
+ error: z.ZodString;
149
+ }, z.core.$strip>>;
150
+ }, z.core.$strip>>;
151
+ measurements: z.ZodNullable<z.ZodObject<{
152
+ parameters: z.ZodRecord<z.ZodString, z.ZodNumber>;
153
+ bounds: z.ZodObject<{
154
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
155
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
156
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
157
+ }, z.core.$strip>;
158
+ shapes: z.ZodNumber;
159
+ triangles: z.ZodObject<{
160
+ actual: z.ZodNumber;
161
+ budget: z.ZodNumber;
162
+ limit: z.ZodNumber;
163
+ }, z.core.$strip>;
164
+ drawBudget: z.ZodNumber;
165
+ drawGroups: z.ZodArray<z.ZodObject<{
166
+ slot: z.ZodString;
167
+ motionGroup: z.ZodNullable<z.ZodString>;
168
+ shapes: z.ZodNumber;
169
+ triangles: z.ZodNumber;
170
+ }, z.core.$strip>>;
171
+ parts: z.ZodArray<z.ZodObject<{
172
+ id: z.ZodString;
173
+ instances: z.ZodNumber;
174
+ shapes: z.ZodNumber;
175
+ triangles: z.ZodNumber;
176
+ slots: z.ZodArray<z.ZodString>;
177
+ motion: z.ZodNullable<z.ZodEnum<{
178
+ hinge: "hinge";
179
+ slide: "slide";
180
+ spin: "spin";
181
+ }>>;
182
+ lights: z.ZodNumber;
183
+ bounds: z.ZodNullable<z.ZodObject<{
184
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
185
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
186
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
187
+ }, z.core.$strip>>;
188
+ }, z.core.$strip>>;
189
+ datum: z.ZodObject<{
190
+ kind: z.ZodEnum<{
191
+ ceiling: "ceiling";
192
+ floor: "floor";
193
+ wall: "wall";
194
+ }>;
195
+ axis: z.ZodEnum<{
196
+ y: "y";
197
+ z: "z";
198
+ }>;
199
+ value: z.ZodNumber;
200
+ gap: z.ZodNumber;
201
+ contact: z.ZodNullable<z.ZodObject<{
202
+ parts: z.ZodArray<z.ZodString>;
203
+ shapes: z.ZodNumber;
204
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
205
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
206
+ }, z.core.$strip>>;
207
+ balanced: z.ZodNullable<z.ZodBoolean>;
208
+ }, z.core.$strip>;
209
+ components: z.ZodObject<{
210
+ count: z.ZodNumber;
211
+ list: z.ZodArray<z.ZodObject<{
212
+ parts: z.ZodArray<z.ZodString>;
213
+ shapes: z.ZodNumber;
214
+ bounds: z.ZodObject<{
215
+ min: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
216
+ max: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
217
+ dimensions: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
218
+ }, z.core.$strip>;
219
+ touchesDatum: z.ZodBoolean;
220
+ datumGap: z.ZodNumber;
221
+ nearestGap: z.ZodNullable<z.ZodNumber>;
222
+ }, z.core.$strip>>;
223
+ }, z.core.$strip>;
224
+ surfaces: z.ZodArray<z.ZodString>;
225
+ motions: z.ZodNumber;
226
+ lights: z.ZodNumber;
227
+ }, z.core.$strip>>;
228
+ }, z.core.$strip>;
229
+ export type DesignDiagnostic = z.infer<typeof DesignDiagnosticSchema>;
230
+ export type DesignMeasurements = z.infer<typeof DesignMeasurementsSchema>;
231
+ export type DesignValidation = z.infer<typeof DesignValidationSchema>;
232
+ /**
233
+ * The highest design version writers (placement, Studio, converters, agents) may emit. Readers
234
+ * ship one release before writers, so version 2 designs validate and render now and become
235
+ * placeable in the next release.
236
+ */
237
+ export declare const DESIGN_WRITE_VERSION = 1;
238
+ /** A small valid design: a square side table with four legs. */
239
+ export declare const DESIGN_EXAMPLE: Recipe;
240
+ export type DesignSchemaDescription = {
241
+ /** The newest design version the schema covers; version 1 designs stay valid. */
242
+ version: 2;
243
+ /** JSON Schema (2020-12) of a design; `$defs.Expr` is the recursive expression type. */
244
+ schema: Record<string, unknown>;
245
+ limits: typeof RECIPE_LIMITS;
246
+ /** Version 2 caps that replace or add to `limits`. */
247
+ limitsV2: typeof RECIPE_V2_LIMITS;
248
+ /** Rules JSON Schema cannot express; `validateDesign` enforces them. */
249
+ rules: string[];
250
+ example: Recipe;
251
+ };
252
+ /** The design contract for agents, generated from `RecipeSchema` (not from the node, whose recipe is opaque). */
253
+ export declare function describeDesignSchema(): DesignSchemaDescription;
254
+ /**
255
+ * Validate a design (an object or its JSON string) and measure it at `parameters`
256
+ * (defaults otherwise). Never throws: problems come back as coded diagnostics.
257
+ */
258
+ export declare function validateDesign(input: unknown, options?: {
259
+ parameters?: Record<string, number>;
260
+ }): DesignValidation;
261
+ //# sourceMappingURL=design.d.ts.map
@@ -0,0 +1 @@
1
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