@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,727 @@
1
+ import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
2
+ import { getWallCurveFrameAt, getWallCurveStationAtPoint } from '../systems/wall/wall-curve.js';
3
+ import { calculateLevelMiters, getWallPlanFootprint } from '../systems/wall/wall-footprint.js';
4
+ import { openingLandings } from './floor-opening-footprints.js';
5
+ import { floorRoomFaces } from './floor-room-faces.js';
6
+ import { exposedIntervals } from './level-footprints.js';
7
+ import { getOpeningWallCut, wallSupportForNodes } from './opening-floor-datum.js';
8
+ import { area, difference, intersection, containsPoint as polygonContainsPoint, union, } from './polygon-boolean.js';
9
+ import { roomFloorPlate } from './room-floor-plate.js';
10
+ const contextNodesCache = new WeakMap();
11
+ function surfaceNodes(context) {
12
+ const signature = JSON.stringify([
13
+ wallSignature(context.walls),
14
+ zoneSignature(context.zones),
15
+ slabSignature(context.slabs),
16
+ context.openings,
17
+ ]);
18
+ const cached = contextNodesCache.get(context);
19
+ if (cached?.signature === signature)
20
+ return cached.nodes;
21
+ const nodes = {
22
+ ...context.nodes,
23
+ ...Object.fromEntries([...context.walls, ...context.zones, ...context.slabs, ...(context.openings ?? [])].map((node) => [node.id, node])),
24
+ };
25
+ contextNodesCache.set(context, { signature, nodes });
26
+ return nodes;
27
+ }
28
+ /** Manual tops within this of the plate top hide the plate instead of z-fighting it. */
29
+ const TOP_MATCH_TOLERANCE = 0.01;
30
+ const MIN_CELL_AREA = 1e-6;
31
+ /** Sampling offset used to look across an exposed plate edge. */
32
+ const EXPOSURE_PROBE = 0.02;
33
+ const PLATE_SURFACE_ROLE = 'surface';
34
+ export function isFloorPlate(slab) {
35
+ return slab.boundary === 'auto';
36
+ }
37
+ /** `room:<zoneId>` paints the room's floor finish; `/regionId` paints one region. */
38
+ export function roomFinishRole(zoneId, regionId) {
39
+ return regionId ? `room:${zoneId}/${regionId}` : `room:${zoneId}`;
40
+ }
41
+ export function parseRoomFinishRole(role) {
42
+ if (!role.startsWith('room:'))
43
+ return null;
44
+ const rest = role.slice('room:'.length);
45
+ const slash = rest.indexOf('/');
46
+ if (slash < 0)
47
+ return rest ? { zoneId: rest, regionId: null } : null;
48
+ const zoneId = rest.slice(0, slash);
49
+ const regionId = rest.slice(slash + 1);
50
+ return zoneId && regionId ? { zoneId, regionId } : null;
51
+ }
52
+ /** Stable identity of a finish, so two rooms painted alike share one material. */
53
+ export function plateFinishKey(finish) {
54
+ if (finish === undefined)
55
+ return `slot:${PLATE_SURFACE_ROLE}`;
56
+ return typeof finish === 'string' ? `ref:${finish}` : `inline:${JSON.stringify(finish)}`;
57
+ }
58
+ /** Level neighbourhood a plate partition reads — walls, zones and sibling slabs. */
59
+ export function plateLevelContext(parent, resolve) {
60
+ const walls = [];
61
+ const zones = [];
62
+ const slabs = [];
63
+ const childIds = parent?.children;
64
+ if (!Array.isArray(childIds))
65
+ return { walls, zones, slabs };
66
+ for (const id of childIds) {
67
+ const child = resolve(id);
68
+ if (child?.type === 'wall')
69
+ walls.push(child);
70
+ else if (child?.type === 'zone')
71
+ zones.push(child);
72
+ else if (child?.type === 'slab')
73
+ slabs.push(child);
74
+ }
75
+ const openings = walls.flatMap((wall) => wall.children.flatMap((id) => {
76
+ const child = resolve(id);
77
+ return child?.type === 'door' || child?.type === 'window' ? [child] : [];
78
+ }));
79
+ const nodes = Object.fromEntries([...childIds.map(resolve).filter((node) => !!node), ...openings].map((node) => [node.id, node]));
80
+ let ancestor = parent;
81
+ while (ancestor && !nodes[ancestor.id]) {
82
+ nodes[ancestor.id] = ancestor;
83
+ ancestor = ancestor.parentId ? (resolve(ancestor.parentId) ?? null) : null;
84
+ }
85
+ return { walls, zones, slabs, openings, nodes };
86
+ }
87
+ function round(value) {
88
+ return Math.round(value * 1e4) / 1e4;
89
+ }
90
+ function wallSignature(walls) {
91
+ return JSON.stringify(walls.map((wall) => [
92
+ wall.id,
93
+ wall.start.map(round),
94
+ wall.end.map(round),
95
+ round(wall.thickness ?? 0),
96
+ wall.justification ?? null,
97
+ wall.curveOffset ?? null,
98
+ wall.supportSlabId,
99
+ wall.supportOffset,
100
+ wall.height,
101
+ ]));
102
+ }
103
+ function zoneSignature(zones) {
104
+ return JSON.stringify(zones.map((zone) => [
105
+ zone.id,
106
+ zone.spaceRole,
107
+ zone.hasFloor,
108
+ zone.polygon,
109
+ zone.holes,
110
+ zone.floor?.finish ?? null,
111
+ zone.floor?.script !== undefined,
112
+ zone.floorStepFinish,
113
+ zone.floorStepOverrides ?? null,
114
+ zone.floorEdgeFinish,
115
+ zone.floor?.elevation ?? null,
116
+ (zone.floor?.regions ?? []).map((region) => [region.id, region.polygon, region.finish]),
117
+ ]));
118
+ }
119
+ function slabSignature(slabs) {
120
+ return JSON.stringify(slabs.map((slab) => [
121
+ slab.id,
122
+ slab.boundary ?? null,
123
+ slab.autoFromWalls,
124
+ slab.recessed,
125
+ slab.support,
126
+ slab.plateRole,
127
+ slab.thickness,
128
+ slab.elevation ?? DEFAULT_SLAB_ELEVATION,
129
+ slab.polygon,
130
+ slab.holes,
131
+ slab.zoneIds ?? null,
132
+ ]));
133
+ }
134
+ /**
135
+ * Everything the partition of ONE plate depends on. Written into the geometry
136
+ * builder's memo and into the slab dependency tracker, so a finish edit rebuilds
137
+ * exactly the plates that show it and nothing else re-clips.
138
+ */
139
+ export function platePartitionSignature(plate, context) {
140
+ return JSON.stringify([
141
+ plate.id,
142
+ plate.support,
143
+ plate.plateRole,
144
+ context.platform ?? false,
145
+ round(plate.elevation ?? DEFAULT_SLAB_ELEVATION),
146
+ plate.polygon,
147
+ plate.holes,
148
+ plate.zoneIds ?? null,
149
+ plate.slots?.surface ?? null,
150
+ wallSignature(context.walls),
151
+ zoneSignature(context.zones),
152
+ slabSignature(context.slabs),
153
+ (context.openings ?? []).map((opening) => [
154
+ opening.id,
155
+ opening.parentId,
156
+ opening.position,
157
+ opening.width,
158
+ opening.height,
159
+ opening.verticalAnchor,
160
+ ]),
161
+ ]);
162
+ }
163
+ const wallCoverCache = new WeakMap();
164
+ const wallCoverBySignature = new Map();
165
+ const MAX_CACHE_ENTRIES = 32;
166
+ function remember(cache, key, value) {
167
+ cache.delete(key);
168
+ cache.set(key, value);
169
+ if (cache.size > MAX_CACHE_ENTRIES) {
170
+ const oldest = cache.keys().next();
171
+ if (!oldest.done)
172
+ cache.delete(oldest.value);
173
+ }
174
+ return value;
175
+ }
176
+ /** Joined plan footprints of every wall on the level — the "under a wall" mask. */
177
+ export function levelWallCover(walls) {
178
+ if (!walls.length)
179
+ return [];
180
+ const signature = wallSignature(walls);
181
+ const cached = wallCoverCache.get(walls);
182
+ if (cached?.signature === signature)
183
+ return cached.cover;
184
+ const shared = wallCoverBySignature.get(signature);
185
+ if (shared) {
186
+ wallCoverCache.set(walls, { signature, cover: shared });
187
+ return shared;
188
+ }
189
+ const miters = calculateLevelMiters([...walls]);
190
+ const cover = union(walls.map((wall) => getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y])));
191
+ wallCoverCache.set(walls, { signature, cover });
192
+ return remember(wallCoverBySignature, signature, cover);
193
+ }
194
+ const surfacePolygonCache = new WeakMap();
195
+ function surfacePolygon(node) {
196
+ const signature = JSON.stringify([node.polygon, node.holes]);
197
+ const cached = surfacePolygonCache.get(node);
198
+ if (cached?.signature === signature)
199
+ return cached.polygon;
200
+ const polygon = node.polygon.length < 3 ? [] : union([{ outer: node.polygon, holes: node.holes ?? [] }]);
201
+ surfacePolygonCache.set(node, { signature, polygon });
202
+ return polygon;
203
+ }
204
+ function overlappingPolygons(polygons, target, padding = 0.0001) {
205
+ const points = target.flatMap((polygon) => polygon.outer);
206
+ const minX = Math.min(...points.map((point) => point[0])) - padding;
207
+ const maxX = Math.max(...points.map((point) => point[0])) + padding;
208
+ const minZ = Math.min(...points.map((point) => point[1])) - padding;
209
+ const maxZ = Math.max(...points.map((point) => point[1])) + padding;
210
+ return polygons.filter(({ outer }) => Math.max(...outer.map((point) => point[0])) >= minX &&
211
+ Math.min(...outer.map((point) => point[0])) <= maxX &&
212
+ Math.max(...outer.map((point) => point[1])) >= minZ &&
213
+ Math.min(...outer.map((point) => point[1])) <= maxZ);
214
+ }
215
+ const pointBounds = new WeakMap();
216
+ function containsPoint(polygons, point) {
217
+ let bounds = pointBounds.get(polygons);
218
+ if (!bounds) {
219
+ bounds = polygons.map((polygon) => ({
220
+ polygon: [polygon],
221
+ minX: Math.min(...polygon.outer.map((p) => p[0])) - 1e-10,
222
+ maxX: Math.max(...polygon.outer.map((p) => p[0])) + 1e-10,
223
+ minZ: Math.min(...polygon.outer.map((p) => p[1])) - 1e-10,
224
+ maxZ: Math.max(...polygon.outer.map((p) => p[1])) + 1e-10,
225
+ }));
226
+ pointBounds.set(polygons, bounds);
227
+ }
228
+ return bounds.some((bound) => point[0] >= bound.minX &&
229
+ point[0] <= bound.maxX &&
230
+ point[1] >= bound.minZ &&
231
+ point[1] <= bound.maxZ &&
232
+ polygonContainsPoint(bound.polygon, point));
233
+ }
234
+ function zoneFace(zone) {
235
+ return surfacePolygon(zone);
236
+ }
237
+ function slabTop(slab) {
238
+ return surfacePolygon(slab);
239
+ }
240
+ function isManualSlab(slab) {
241
+ return slab.boundary !== 'auto' && !slab.autoFromWalls;
242
+ }
243
+ /**
244
+ * Top cells, highest priority first. Each candidate takes only what the ones
245
+ * before it left, so regions beat the room finish and the room finish beats the
246
+ * plate's own slot — with no overlap and no double-drawn triangle.
247
+ */
248
+ function partitionTop(plate, top, context, wallCover, prepared) {
249
+ const elevation = plate.elevation ?? DEFAULT_SLAB_ELEVATION;
250
+ const covering = context.slabs.filter((slab) => slab.id !== plate.id &&
251
+ !slab.recessed &&
252
+ ((isManualSlab(slab) &&
253
+ Math.abs((slab.elevation ?? DEFAULT_SLAB_ELEVATION) - elevation) <= TOP_MATCH_TOLERANCE) ||
254
+ (slab.plateRole === 'platform' &&
255
+ slab.elevation > elevation &&
256
+ slab.elevation - slab.thickness <= elevation + 1e-6)));
257
+ const masked = covering.length
258
+ ? intersection(union(covering.map(slabTop)), top)
259
+ : [];
260
+ let remaining = masked.length ? difference(top, masked) : top;
261
+ const cells = [];
262
+ if (!remaining.length)
263
+ return { cells, masked };
264
+ const carried = new Map(context.zones.map((zone) => [zone.id, zone]));
265
+ const zones = (plate.zoneIds ?? [])
266
+ .map((id) => carried.get(id))
267
+ .filter((zone) => zone?.spaceRole === 'room');
268
+ const thresholdOwners = prepared.landings
269
+ .filter((landing) => !landing.exterior || Math.abs(landing.elevation - elevation) < 0.001)
270
+ .flatMap((landing) => landing.polygons.map((polygon) => ({
271
+ polygon,
272
+ zone: context.zones.find((zone) => zone.id === landing.zoneId),
273
+ })));
274
+ const clearByZone = new Map();
275
+ for (const zone of zones) {
276
+ const face = zoneFace(zone);
277
+ if (!face.length)
278
+ continue;
279
+ const clear = plate.plateRole === 'platform' || plate.plateRole === 'sunken'
280
+ ? top
281
+ : wallCover.length
282
+ ? difference(face, union(overlappingPolygons(prepared.walls.flatMap((entry) => entry.polygon), face)))
283
+ : face;
284
+ const withThreshold = plate.plateRole
285
+ ? union([
286
+ clear,
287
+ ...thresholdOwners
288
+ .filter((entry) => entry.zone?.id === zone.id)
289
+ .map((entry) => entry.polygon),
290
+ ])
291
+ : clear;
292
+ if (withThreshold.length)
293
+ clearByZone.set(zone.id, withThreshold);
294
+ }
295
+ const candidates = [];
296
+ for (const zone of zones) {
297
+ const clear = clearByZone.get(zone.id);
298
+ if (!clear)
299
+ continue;
300
+ const regions = zone.floor?.regions ?? [];
301
+ // Later entries win, so the last region is the first candidate.
302
+ for (let index = regions.length - 1; index >= 0; index -= 1) {
303
+ const region = regions[index];
304
+ if (region.polygon.length < 3)
305
+ continue;
306
+ const polygons = intersection(union([region.polygon]), clear);
307
+ if (!polygons.length)
308
+ continue;
309
+ candidates.push({
310
+ role: roomFinishRole(zone.id, region.id),
311
+ finish: region.finish,
312
+ polygons,
313
+ });
314
+ }
315
+ }
316
+ for (const zone of zones) {
317
+ const clear = clearByZone.get(zone.id);
318
+ const finish = zone.floor?.finish;
319
+ // A scripted floor is the room's own cell, so a hit on it names the room its script belongs to.
320
+ if (!clear || (finish === undefined && !zone.floor?.script && !plate.plateRole))
321
+ continue;
322
+ candidates.push({ role: roomFinishRole(zone.id), finish, polygons: clear });
323
+ }
324
+ const claimed = [];
325
+ for (const candidate of candidates) {
326
+ const clipped = intersection(candidate.polygons, remaining);
327
+ const blockers = overlappingPolygons(claimed, clipped);
328
+ const part = blockers.length ? difference(clipped, blockers) : clipped;
329
+ if (area(part) < MIN_CELL_AREA)
330
+ continue;
331
+ cells.push({
332
+ role: candidate.role,
333
+ finish: candidate.finish,
334
+ materialKey: plateFinishKey(candidate.finish),
335
+ polygons: part,
336
+ });
337
+ claimed.push(...part);
338
+ }
339
+ if (claimed.length)
340
+ remaining = difference(remaining, claimed);
341
+ if (area(remaining) >= MIN_CELL_AREA) {
342
+ cells.push({
343
+ role: PLATE_SURFACE_ROLE,
344
+ materialKey: plateFinishKey(undefined),
345
+ polygons: remaining,
346
+ });
347
+ }
348
+ return { cells, masked };
349
+ }
350
+ /**
351
+ * Classify every edge interval, including wall-covered facade edges. Only a
352
+ * covered step facing a lower floor is hidden; exterior slab thickness stays visible.
353
+ */
354
+ const preparedLevels = new Map();
355
+ function levelInputs(context) {
356
+ const signature = JSON.stringify([
357
+ wallSignature(context.walls),
358
+ zoneSignature(context.zones),
359
+ slabSignature(context.slabs),
360
+ context.openings,
361
+ Object.values(context.nodes ?? {}).filter((node) => !['wall', 'zone', 'slab', 'door', 'window'].includes(node.type)),
362
+ ]);
363
+ const cached = preparedLevels.get(signature);
364
+ if (cached)
365
+ return cached;
366
+ return remember(preparedLevels, signature, prepareLevel(context));
367
+ }
368
+ function prepareLevel(context) {
369
+ const nodes = surfaceNodes(context);
370
+ const miters = calculateLevelMiters(context.walls);
371
+ const footprints = new Map(context.walls.map((wall) => [
372
+ wall.id,
373
+ getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y]),
374
+ ]));
375
+ const walls = context.walls.map((wall) => ({
376
+ wall,
377
+ polygon: union([footprints.get(wall.id)]),
378
+ get support() {
379
+ return wallSupportForNodes(wall, nodes);
380
+ },
381
+ }));
382
+ const openings = (context.openings ?? []).flatMap((opening) => {
383
+ const wall = context.walls.find((wall) => wall.id === opening.parentId);
384
+ if (!wall)
385
+ return [];
386
+ const cut = getOpeningWallCut(wall, opening, nodes);
387
+ return [{ opening, wall, aperture: cut.aperture, cut }];
388
+ });
389
+ const boundaries = [
390
+ ...context.walls,
391
+ ...Object.values(nodes).filter((node) => node.type === 'separator'),
392
+ ];
393
+ const faces = floorRoomFaces(boundaries);
394
+ const rooms = context.zones.flatMap((zone) => {
395
+ const carried = roomFloorPlate(context.slabs, zone.id);
396
+ if (!carried || carried.support === 'open' || zone.hasFloor === false)
397
+ return [];
398
+ const face = faces
399
+ .map((face) => ({
400
+ face,
401
+ overlap: area(intersection(zoneFace(zone), { outer: face.referencePolygon, holes: face.holes })),
402
+ }))
403
+ .sort((a, b) => b.overlap - a.overlap)[0];
404
+ return face?.overlap
405
+ ? [
406
+ {
407
+ ...face.face,
408
+ id: zone.id,
409
+ polygon: face.face.referencePolygon,
410
+ zone,
411
+ context: {
412
+ revision: 0,
413
+ walls: new Map(context.walls.map((w) => [w.id, w])),
414
+ wallFootprints: footprints,
415
+ },
416
+ },
417
+ ]
418
+ : [];
419
+ });
420
+ const landings = openingLandings(rooms, (room) => roomFloorPlate(context.slabs, room.zone.id).elevation, nodes, new Map(openings.map((entry) => [entry.opening.id, entry.aperture])));
421
+ return {
422
+ nodes,
423
+ footprints,
424
+ walls,
425
+ openings,
426
+ rooms,
427
+ landings,
428
+ wallCover: levelWallCover(context.walls),
429
+ };
430
+ }
431
+ export function plateOpeningLandings(context) {
432
+ return levelInputs(context).landings;
433
+ }
434
+ function classifySides(plate, top, context, prepared) {
435
+ const elevation = plate.elevation;
436
+ const bottom = elevation - plate.thickness;
437
+ const { nodes, rooms, landings } = prepared;
438
+ const nearby = (polygon) => overlappingPolygons(polygon, top, 0.03).length > 0;
439
+ const walls = prepared.walls.filter((entry) => nearby(entry.polygon));
440
+ const openings = prepared.openings.filter((entry) => nearby(entry.aperture));
441
+ const wallCover = walls.length === prepared.walls.length
442
+ ? prepared.wallCover
443
+ : union(walls.map((entry) => entry.polygon));
444
+ const solids = context.slabs
445
+ .filter((slab) => slab.id !== plate.id && slab.support !== 'open')
446
+ .map((slab) => ({ slab, polygon: slabTop(slab) }))
447
+ .filter((entry) => nearby(entry.polygon));
448
+ const zones = context.zones
449
+ .filter((zone) => zone.spaceRole === 'room' && zone.hasFloor !== false && zone.floor?.support !== 'open')
450
+ .map((zone) => ({
451
+ zone,
452
+ polygon: zoneFace(zone),
453
+ elevation: roomFloorPlate(context.slabs, zone.id)?.elevation ?? zone.floor?.elevation ?? elevation,
454
+ }));
455
+ const nearbyZones = zones.filter((entry) => nearby(entry.polygon));
456
+ const outlines = top.flatMap(({ outer, holes }) => [outer, ...holes].map((outer) => ({ outer, holes: [] })));
457
+ const cuts = [
458
+ ...nearbyZones.flatMap((z) => z.polygon),
459
+ ...solids.flatMap((s) => s.polygon),
460
+ ...openings.flatMap((o) => o.aperture),
461
+ ];
462
+ const result = [];
463
+ for (const interval of exposedIntervals(outlines, context.walls, wallCover, {
464
+ includeCovered: true,
465
+ splitAt: cuts,
466
+ })) {
467
+ let { start, end } = interval;
468
+ let dx = end[0] - start[0], dz = end[1] - start[1];
469
+ const length = Math.hypot(dx, dz);
470
+ if (length < 1e-7)
471
+ continue;
472
+ const midpoint = [(start[0] + end[0]) / 2, (start[1] + end[1]) / 2];
473
+ if (containsPoint(top, [midpoint[0] + (dz / length) * 0.002, midpoint[1] - (dx / length) * 0.002])) {
474
+ ;
475
+ [start, end] = [end, start];
476
+ dx = -dx;
477
+ dz = -dz;
478
+ }
479
+ const outside = [
480
+ midpoint[0] + (dz / length) * 0.002,
481
+ midpoint[1] - (dx / length) * 0.002,
482
+ ];
483
+ const inside = [
484
+ midpoint[0] - (dz / length) * 0.002,
485
+ midpoint[1] + (dx / length) * 0.002,
486
+ ];
487
+ if (plate.plateRole === 'base' &&
488
+ solids.some((solid) => solid.slab.plateRole === 'base' &&
489
+ Math.abs(solid.slab.elevation - elevation) < 0.001 - 1e-9 &&
490
+ containsPoint(solid.polygon, outside))) {
491
+ result.push({ start, end, role: 'hidden' });
492
+ continue;
493
+ }
494
+ const adjacent = plate.support === 'open'
495
+ ? undefined
496
+ : nearbyZones
497
+ .filter((z) => containsPoint(z.polygon, outside) && z.elevation <= elevation - 0.001 + 1e-9)
498
+ .sort((a, b) => b.elevation - a.elevation)[0];
499
+ const neighbour = plate.support !== 'open'
500
+ ? solids
501
+ .filter((s) => containsPoint(s.polygon, outside) && s.slab.elevation <= elevation - 0.001 + 1e-9)
502
+ .sort((a, b) => b.slab.elevation - a.slab.elevation)[0]
503
+ : undefined;
504
+ const low = neighbour
505
+ ? Math.min(bottom, neighbour.slab.elevation)
506
+ : context.platform && !plate.plateRole
507
+ ? Math.min(0, bottom)
508
+ : bottom;
509
+ const opening = openings.find((entry) => containsPoint(entry.aperture, midpoint));
510
+ const landingOwner = opening
511
+ ? landings.find((landing) => !landing.exterior && landing.openingId === opening.opening.id)
512
+ ?.zoneId
513
+ : undefined;
514
+ const spanOwner = rooms.find((room) => Math.abs((roomFloorPlate(context.slabs, room.zone.id)?.elevation ?? elevation) - elevation) < 0.001 &&
515
+ room.spans.some((span) => {
516
+ const boundary = nodes[span.boundaryId];
517
+ if (boundary?.type !== 'separator')
518
+ return false;
519
+ const bx = boundary.end[0] - boundary.start[0], bz = boundary.end[1] - boundary.start[1], squared = bx * bx + bz * bz;
520
+ const t = ((midpoint[0] - boundary.start[0]) * bx + (midpoint[1] - boundary.start[1]) * bz) /
521
+ squared;
522
+ const distance = Math.abs((midpoint[0] - boundary.start[0]) * bz - (midpoint[1] - boundary.start[1]) * bx) / Math.sqrt(squared);
523
+ const face = (inside[0] - midpoint[0]) * -bz + (inside[1] - midpoint[1]) * bx > 0 ? 'a' : 'b';
524
+ return distance < 0.003 && t >= span.t0 && t <= span.t1 && face === span.face;
525
+ }))?.zone.id;
526
+ const ownerId = plate.plateRole === 'base' ? (landingOwner ?? spanOwner) : plate.zoneIds?.[0];
527
+ const blockers = [];
528
+ if (neighbour &&
529
+ plate.plateRole === 'base' &&
530
+ solids.some((s) => s.slab.plateRole === 'platform' &&
531
+ containsPoint(s.polygon, inside) &&
532
+ !containsPoint(s.polygon, outside)))
533
+ blockers.push([low, elevation]);
534
+ if (plate.support !== 'open') {
535
+ for (const solid of solids)
536
+ if (containsPoint(solid.polygon, outside))
537
+ blockers.push([solid.slab.elevation - solid.slab.thickness, solid.slab.elevation]);
538
+ for (const entry of walls) {
539
+ if (!containsPoint(entry.polygon, outside) && !containsPoint(entry.polygon, midpoint))
540
+ continue;
541
+ const wall = entry.wall;
542
+ const t = getWallCurveStationAtPoint(wall, midpoint);
543
+ const frame = getWallCurveFrameAt(wall, t);
544
+ const face = (inside[0] - frame.point.x) * frame.normal.x +
545
+ (inside[1] - frame.point.y) * frame.normal.y >
546
+ 0
547
+ ? 'a'
548
+ : 'b';
549
+ const run = entry.support.faceBottom[face].find((run) => run.start <= t && run.end >= t);
550
+ const wallBottom = run?.elevation ?? entry.support.elevation;
551
+ const aperture = openings.find((o) => o.wall.id === wall.id && containsPoint(o.aperture, midpoint));
552
+ if (!aperture)
553
+ blockers.push([wallBottom, Infinity]);
554
+ else {
555
+ const cut = aperture.cut;
556
+ blockers.push([wallBottom, cut.bottom], [cut.top, Infinity]);
557
+ }
558
+ }
559
+ }
560
+ let ranges = [[low, elevation]];
561
+ for (const [lo, hi] of blockers)
562
+ ranges = ranges.flatMap(([a, b]) => hi <= a || lo >= b
563
+ ? [[a, b]]
564
+ : [
565
+ ...(lo > a ? [[a, lo]] : []),
566
+ ...(hi < b ? [[hi, b]] : []),
567
+ ]);
568
+ const role = adjacent || neighbour ? 'riser' : 'edge';
569
+ const owner = role === 'riser' || plate.plateRole !== 'base' ? ownerId : undefined;
570
+ // A door jamb's side of the step meets the aperture only at its edge, so
571
+ // the doorway is looked for on both sides of the face too.
572
+ const doorway = opening ??
573
+ openings.find((entry) => containsPoint(entry.aperture, inside) || containsPoint(entry.aperture, outside));
574
+ const stepKey = owner && role === 'riser'
575
+ ? (doorway?.opening.id ??
576
+ adjacent?.zone.id ??
577
+ neighbour?.slab.zoneIds?.[0] ??
578
+ neighbour?.slab.id)
579
+ : undefined;
580
+ if (!ranges.length)
581
+ result.push({ start, end, role: 'hidden' });
582
+ for (const [from, to] of ranges)
583
+ if (to - from >= 0.001 - 1e-9)
584
+ result.push({
585
+ start,
586
+ end,
587
+ role,
588
+ zoneId: owner,
589
+ ...(stepKey ? { stepKey } : {}),
590
+ bottom: from,
591
+ top: to,
592
+ ...(from < bottom - 0.001 ? { dropTo: from } : {}),
593
+ });
594
+ }
595
+ return result;
596
+ }
597
+ const partitionCache = new Map();
598
+ /**
599
+ * The plate's top cells and side classification, memoised on
600
+ * `platePartitionSignature`. Returns `null` for anything that is not an
601
+ * unrecessed floor plate — manual slabs and pools keep the plain two-slot path.
602
+ */
603
+ export function computePlateSurfacePartition(plate, context) {
604
+ if (!isFloorPlate(plate) || plate.recessed || plate.polygon.length < 3)
605
+ return null;
606
+ const signature = platePartitionSignature(plate, context);
607
+ const cached = partitionCache.get(signature);
608
+ if (cached)
609
+ return cached;
610
+ const top = slabTop(plate);
611
+ if (!top.length)
612
+ return null;
613
+ const wallCover = levelWallCover(context.walls);
614
+ const prepared = levelInputs(context);
615
+ const { cells, masked } = partitionTop(plate, top, context, wallCover, prepared);
616
+ const sides = classifySides(plate, top, context, prepared);
617
+ const partition = {
618
+ cells,
619
+ masked,
620
+ sides,
621
+ plainTop: masked.length === 0 &&
622
+ cells.length <= 1 &&
623
+ (cells[0]?.role ?? PLATE_SURFACE_ROLE) === PLATE_SURFACE_ROLE,
624
+ };
625
+ return remember(partitionCache, signature, partition);
626
+ }
627
+ /**
628
+ * The doorway keys of every step `zoneId` owns on its level — what the room
629
+ * scope of a step paints. Reads the same memoised partitions the renderer does.
630
+ */
631
+ export function floorStepKeysOf(nodes, levelId, zoneId) {
632
+ const level = nodes[levelId];
633
+ if (!level)
634
+ return [];
635
+ const context = plateLevelContext(level, (id) => nodes[id]);
636
+ const keys = new Set();
637
+ for (const plate of context.slabs) {
638
+ if (!isFloorPlate(plate))
639
+ continue;
640
+ const partition = computePlateSurfacePartition(plate, {
641
+ ...context,
642
+ platform: plate.plateRole === 'platform',
643
+ });
644
+ for (const side of partition?.sides ?? [])
645
+ if (side.role === 'riser' && side.zoneId === zoneId && side.stepKey)
646
+ keys.add(side.stepKey);
647
+ }
648
+ return [...keys].sort();
649
+ }
650
+ /** Test seam — drops every memo so a test can assert a rebuild is deterministic. */
651
+ export function clearPlateSurfaceCaches() {
652
+ partitionCache.clear();
653
+ preparedLevels.clear();
654
+ wallCoverBySignature.clear();
655
+ }
656
+ /**
657
+ * Role of a plate side face at a point on the plate outline.
658
+ */
659
+ export function classifyPlateSideAt(partition, point, tolerance = 1e-6) {
660
+ return plateSideAt(partition, point, tolerance)?.role ?? 'edge';
661
+ }
662
+ function plateSideAt(partition, point, tolerance) {
663
+ let bestDistance = tolerance;
664
+ let closest;
665
+ for (const side of partition.sides) {
666
+ const dx = side.end[0] - side.start[0];
667
+ const dz = side.end[1] - side.start[1];
668
+ const lengthSq = dx * dx + dz * dz;
669
+ if (lengthSq < 1e-18)
670
+ continue;
671
+ const t = ((point[0] - side.start[0]) * dx + (point[1] - side.start[1]) * dz) / lengthSq;
672
+ if (t < -tolerance || t > 1 + tolerance)
673
+ continue;
674
+ const clamped = Math.max(0, Math.min(1, t));
675
+ const distance = Math.hypot(point[0] - (side.start[0] + dx * clamped), point[1] - (side.start[1] + dz * clamped));
676
+ if (distance <= bestDistance) {
677
+ bestDistance = distance;
678
+ closest = side;
679
+ }
680
+ }
681
+ return closest;
682
+ }
683
+ /**
684
+ * Where the classification changes along one plate outline segment, as
685
+ * parameters in `[0, 1]` of that segment. A side quad is cut at these stations
686
+ * so a single edge can be exterior for part of its length and a step for the
687
+ * rest.
688
+ */
689
+ export function plateSideRuns(partition, start, end) {
690
+ const dx = end[0] - start[0];
691
+ const dz = end[1] - start[1];
692
+ const lengthSq = dx * dx + dz * dz;
693
+ if (lengthSq < 1e-18)
694
+ return [{ t0: 0, t1: 1, role: 'edge' }];
695
+ const stations = new Set([0, 1]);
696
+ for (const side of partition.sides) {
697
+ for (const point of [side.start, side.end]) {
698
+ const t = ((point[0] - start[0]) * dx + (point[1] - start[1]) * dz) / lengthSq;
699
+ if (t > 1e-9 && t < 1 - 1e-9)
700
+ stations.add(t);
701
+ }
702
+ }
703
+ const ordered = [...stations].sort((a, b) => a - b);
704
+ const runs = [];
705
+ for (let index = 0; index < ordered.length - 1; index += 1) {
706
+ const t0 = ordered[index];
707
+ const t1 = ordered[index + 1];
708
+ if (t1 - t0 < 1e-9)
709
+ continue;
710
+ const mid = (t0 + t1) / 2;
711
+ const side = plateSideAt(partition, [start[0] + dx * mid, start[1] + dz * mid], Math.max(1e-6, Math.hypot(dx, dz) * 1e-4));
712
+ const role = side?.role ?? 'edge';
713
+ const dropTo = side?.dropTo;
714
+ const previous = runs.at(-1);
715
+ if (previous?.role === role && previous.dropTo === dropTo && previous.zoneId === side?.zoneId)
716
+ previous.t1 = t1;
717
+ else
718
+ runs.push({
719
+ t0,
720
+ t1,
721
+ role,
722
+ ...(dropTo === undefined ? {} : { dropTo }),
723
+ ...(side?.zoneId ? { zoneId: side.zoneId } : {}),
724
+ });
725
+ }
726
+ return runs.length ? runs : [{ t0: 0, t1: 1, role: 'edge' }];
727
+ }