@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import { refuse } from '../agent-tools/refusal.js';
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import { OUTSIDE_SOURCES } from '../agent-tools/sources.js';
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import { floorItemFit } from '../building/floor-item-fit.js';
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import { flushMountRotation, geometrySurfaceAt, geometryUndersideAt, mountsFlush, } from '../lib/geometry-surfaces.js';
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import { ItemNode } from '../schema/index.js';
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import { getWallLocalFaceZ } from '../systems/wall/wall-frame.js';
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import { collectDoorKeepouts } from './door-clearance.js';
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import { targetLevel } from './level-target.js';
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import { pointInPolygon, projectWorldPointToWallLocalX, wallLength, } from './plan-geometry.js';
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import { roofLevelRefusal } from './roof-writes.js';
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/**
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* What belongs on the lot rather than in a room. Anything else placed outside every room of a
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* level that has rooms is refused: in production a model that had fallen back to raw place_items
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* put a bed on the lawn (2026-09-04).
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*/
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const OUTDOOR_ASSET = /tree|plant|shrub|bush|hedge|flower|palm|\bfir\b|bench|grill|bbq|barbecue|\bcar\b|vehicle|truck|bike|bicycle|pool|fence|gate|lamp ?post|street|outdoor|garden|patio|deck|swing|trampoline|planter|mailbox|umbrella|parasol/i;
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const isOutdoor = (asset) => OUTDOOR_ASSET.test(`${asset.name} ${asset.category ?? ''} ${(asset.tags ?? []).join(' ')}`);
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function roomsOn(nodes, levelId) {
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return Object.values(nodes).flatMap((node) => node.type === 'zone' && node.parentId === levelId && node.polygon.length >= 3
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? [node.polygon]
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: []);
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}
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const refused = (assetId, code, error) => ({
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ok: false,
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assetId,
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code,
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error,
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});
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const round = (value) => Math.round(value * 100) / 100;
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/**
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* A floor item that does not fit where it is put (`floorItemFit`), refused with what to do:
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* one its room cannot hold in any turn points to a smaller one; one in a door's way names the door
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* and a spot in the room that clears every door, when there is one.
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*/
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function floorFit(nodes, levelId, entry, asset, doors) {
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const misfit = floorItemFit(nodes, {
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levelId,
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x: entry.x,
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z: entry.z,
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rotationDeg: entry.rotation ?? 0,
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dimensions: asset.dimensions,
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doors,
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});
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if (!misfit)
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return null;
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const [width = 1, , depth = 1] = asset.dimensions ?? [1, 1, 1];
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if (misfit.code === 'too_large_for_room')
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return refused(entry.assetId, 'too_large_for_room', `"${asset.name}" is ${round(width)} × ${round(depth)} m; the room it stands in is ${round(misfit.room.width)} × ${round(misfit.room.depth)} m, so it fits in no turn. Pick a smaller one (search_assets), or build one at the room's size with add_object.`);
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const { candidate } = misfit;
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return refused(entry.assetId, 'blocks_door', `"${asset.name}" at (${entry.x}, ${entry.z}) stands in the space door ${misfit.doorId} needs to open and be walked through.${candidate
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? ` A spot that fits: (${round(candidate.x)}, ${round(candidate.z)}), turned ${candidate.rotationDeg}°.`
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: ' No spot in this room clears its doors: pick a smaller one, or none.'}`);
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}
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/**
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* On a wall: along it from its start, the height given for the item's bottom, on the side of the
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* wall the point is on (the front faces the wall's left, the back is turned round), centred in the
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* wall or, for a wall-side fixture, on its face. Kept inside the wall's span and height, as the
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* editor's wall placement keeps it.
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*/
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function onWall(wall, entry, asset) {
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const [width = 0, height = 0] = asset.dimensions ?? [1, 1, 1];
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const wallHeight = wall.height ?? 2.5;
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if (entry.y === undefined)
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return refused(entry.assetId, 'height_required', `On wall ${wall.id}, give y: the height of the item's bottom above the floor (its top, y + ${height.toFixed(2)} m, must stay under the wall's ${wallHeight.toFixed(2)} m). Art centred at eye level is 1.5 − its height / 2; a sconce about 1.5.`);
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if (height > wallHeight)
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return refused(entry.assetId, 'item_too_tall', `"${asset.name}" is ${height.toFixed(2)} m tall; wall ${wall.id} is ${wallHeight.toFixed(2)} m. Pick a shorter item or a taller wall.`);
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const length = wallLength(wall);
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const along = projectWorldPointToWallLocalX(wall, [entry.x, 0, entry.z]);
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const x = Math.max(width / 2, Math.min(length - width / 2, along));
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const y = Math.max(0, Math.min(wallHeight - height, entry.y));
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const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
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// The wall's left (its local +z) is its front.
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const left = -dz * (entry.x - wall.start[0]) + dx * (entry.z - wall.start[1]) >= 0;
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const side = left ? 'front' : 'back';
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const z = asset.attachTo === 'wall-side' ? getWallLocalFaceZ(wall, left ? 'a' : 'b') : 0;
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const turn = left ? 0 : Math.PI;
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return {
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parentId: wall.id,
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position: [x, y, z],
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rotation: [0, turn, 0],
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extra: { wallId: wall.id, wallT: length ? x / length : 0, side },
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side,
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};
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}
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/**
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* On an item standing on the floor: in its frame (translation, turn, scale). An object built with
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* add_object takes the item on its real surface under the point, or hangs a ceiling item from its
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* underside above it; a catalog item, on its top. A height given (y above 0) is kept.
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*/
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function onItem(host, entry, asset) {
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const [hx, hy, hz] = host.position;
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const yaw = host.rotation[1] ?? 0;
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const [dx, dz] = [entry.x - hx, entry.z - hz];
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const lx = (Math.cos(yaw) * dx - Math.sin(yaw) * dz) / host.scale[0];
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const lz = (Math.sin(yaw) * dx + Math.cos(yaw) * dz) / host.scale[2];
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const turn = ((entry.rotation ?? 0) * Math.PI) / 180 - yaw;
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const hanging = asset.attachTo === 'ceiling' && !!host.source;
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const surface = host.source
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? hanging
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? geometryUndersideAt(host.source.manifest, lx, lz)
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: geometrySurfaceAt(host.source.manifest, lx, lz)
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: null;
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const explicit = !hanging && entry.y !== undefined && entry.y > 0;
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const flush = hanging && mountsFlush(asset);
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const drop = hanging ? (flush ? 0.02 : (asset.dimensions?.[1] ?? 0)) : 0;
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const y = explicit
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? entry.y - hy
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: surface
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? surface.y * host.scale[1] - drop
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: (host.asset.surface?.height ?? host.asset.dimensions[1]) * host.scale[1];
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return {
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parentId: host.id,
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position: [lx * host.scale[0], y, lz * host.scale[2]],
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// A flush fixture tilts with a sloped underside (a can in a vault plane).
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rotation: flush && surface && 'normal' in surface
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? flushMountRotation(surface.normal, turn)
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: [0, turn, 0],
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...(!explicit && surface?.part ? { restingOn: surface.part } : {}),
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};
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}
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/**
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* `place_items`: catalog items on a level's floor, or on the host each names (a wall, a ceiling,
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* an item standing on the floor), each placed or refused on its own.
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*/
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export const placeItems = (nodes, input, context) => {
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const catalog = context.catalog;
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if (!catalog)
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refuse('no_catalog', 'This host has no item library to place from; build it with add_object.');
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const level = targetLevel(nodes, input, context);
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const create = [];
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const doorsOn = {};
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const make = (asset, pose) => {
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const node = ItemNode.parse({
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name: asset.name,
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parentId: pose.parentId,
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position: pose.position,
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rotation: pose.rotation,
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asset,
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...pose.extra,
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});
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create.push({ node, parentId: pose.parentId });
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return node;
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};
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const items = input.items.map((entry) => {
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const { assetId, x, z, rotation = 0, targetNodeId } = entry;
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const asset = catalog.find((candidate) => candidate.id === assetId);
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if (!asset)
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return refused(assetId, 'asset_not_found', `Asset "${assetId}" is not in the library. Find a valid id with search_assets.`);
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const host = targetNodeId ? nodes[targetNodeId] : undefined;
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if (targetNodeId && !host)
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return refused(assetId, 'host_not_found', `Host not found: ${targetNodeId}.`);
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if (host?.type === 'wall' || host?.type === 'ceiling' || host?.type === 'item') {
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let pose;
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if (host.type === 'wall')
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pose = onWall(host, entry, asset);
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else if (host.type === 'ceiling')
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// Under its underside, its top flush with it.
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pose = {
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parentId: host.id,
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position: [x, -(asset.dimensions?.[1] ?? 0), z],
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rotation: [0, (rotation * Math.PI) / 180, 0],
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};
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else {
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if (nodes[host.parentId ?? '']?.type !== 'level')
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return refused(assetId, 'host_not_on_level', `${host.name ?? host.id} rests on ${host.parentId}: only an item standing on a floor hosts another here.`);
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pose = onItem(host, entry, asset);
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}
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if ('ok' in pose)
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return pose;
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const node = make(asset, pose);
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return {
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ok: true,
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itemId: node.id,
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assetId,
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name: asset.name,
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x,
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z,
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hostId: host.id,
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...(pose.side ? { side: pose.side } : {}),
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...(pose.restingOn ? { restingOn: pose.restingOn } : {}),
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...(host.type === 'wall' && entry.rotation !== undefined
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? {
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info: {
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code: 'rotation_ignored',
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message: 'Rotation is ignored on a wall host: the item faces its selected wall side in the wall’s local frame.',
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},
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}
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: {}),
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};
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}
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// A floor: the level named, or the level holding the room or slab named.
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const floorId = !host
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? level.id
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: host.type === 'level'
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? host.id
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: host.type === 'zone' || host.type === 'slab'
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? (host.parentId ?? '')
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: null;
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if (!floorId || nodes[floorId]?.type !== 'level')
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return refused(assetId, 'unsupported_host', `A ${host?.type} hosts no item: name a wall, a ceiling, an item standing on the floor, or a room, slab or level for its floor.`);
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const onRoofLevel = roofLevelRefusal(nodes, floorId, `"${asset.name}"`);
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if (onRoofLevel)
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return refused(assetId, onRoofLevel.code, onRoofLevel.message);
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const rooms = roomsOn(nodes, floorId);
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const room = rooms.find((polygon) => pointInPolygon([x, z], polygon));
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if (rooms.length && !isOutdoor(asset) && !room)
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return refused(assetId, 'outside_rooms', `"${asset.name}" at (${x}, ${z}) is outside every room on this level: indoor items go inside a room (read the rooms with get_zones); trees and garden items may stand outside. Outside a room, ${OUTSIDE_SOURCES}`);
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doorsOn[floorId] ??= collectDoorKeepouts(Object.values(nodes), { levelId: floorId });
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const misfit = floorFit(nodes, floorId, entry, asset, doorsOn[floorId]);
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if (misfit)
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return misfit;
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const node = make(asset, {
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parentId: floorId,
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position: [x, 0, z],
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rotation: [0, (rotation * Math.PI) / 180, 0],
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});
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return {
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ok: true,
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itemId: node.id,
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assetId,
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name: asset.name,
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x,
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z,
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...(host ? { hostId: floorId } : {}),
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};
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});
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const failed = items.length - create.length;
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|
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|
+
return {
|
|
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|
+
result: {
|
|
230
|
+
ok: failed === 0,
|
|
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|
+
levelId: level.id,
|
|
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|
+
items,
|
|
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|
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message: failed
|
|
234
|
+
? `Placed ${create.length} of ${items.length} items (${failed} refused).`
|
|
235
|
+
: `Placed ${create.length} item${create.length === 1 ? '' : 's'}.`,
|
|
236
|
+
},
|
|
237
|
+
...(create.length ? { changes: { create } } : {}),
|
|
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|
+
};
|
|
239
|
+
};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { WallNode } from '../schema/index.js';
|
|
2
|
+
export type Vec2 = [number, number];
|
|
3
|
+
export type Vec3 = [number, number, number];
|
|
4
|
+
export declare function distance2D(a: Vec2, b: Vec2): number;
|
|
5
|
+
export declare function wallLength(wall: Pick<WallNode, 'start' | 'end'>): number;
|
|
6
|
+
export declare function clamp(value: number, min: number, max: number): number;
|
|
7
|
+
export declare function wallLocalXFromT(wall: Pick<WallNode, 'start' | 'end'>, t: number, width: number): number;
|
|
8
|
+
export declare function projectWorldPointToWallLocalX(wall: Pick<WallNode, 'start' | 'end'>, position: Vec3): number;
|
|
9
|
+
export declare function polygonArea(points: Vec2[]): number;
|
|
10
|
+
export declare function polygonBounds(points: Vec2[]): {
|
|
11
|
+
minX: number;
|
|
12
|
+
maxX: number;
|
|
13
|
+
minZ: number;
|
|
14
|
+
maxZ: number;
|
|
15
|
+
width: number;
|
|
16
|
+
depth: number;
|
|
17
|
+
centerX: number;
|
|
18
|
+
centerZ: number;
|
|
19
|
+
};
|
|
20
|
+
export declare function pointInBoundsWithPadding(x: number, z: number, bounds: ReturnType<typeof polygonBounds>, padding: number): boolean;
|
|
21
|
+
export declare function pointOnSegment(point: Vec2, a: Vec2, b: Vec2, tolerance?: number): boolean;
|
|
22
|
+
export declare function pointInPolygon(point: Vec2, polygon: Vec2[], includeBoundary?: boolean): boolean;
|
|
23
|
+
export declare function polygonContainsPolygon(outer: Vec2[], inner: Vec2[]): boolean;
|
|
24
|
+
//# sourceMappingURL=plan-geometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plan-geometry.d.ts","sourceRoot":"","sources":["../../src/agent-operations/plan-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAEzC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AACnC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAE3C,wBAAgB,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CAInD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,MAAM,CAExE;AAED,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAGrE;AAED,wBAAgB,eAAe,CAC7B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,GACZ,MAAM,CAGR;AAED,wBAAgB,6BAA6B,CAC3C,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,QAAQ,EAAE,IAAI,GACb,MAAM,CAWR;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,MAAM,CASlD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG;IAC7C,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;CAChB,CAiBA;AAED,wBAAgB,wBAAwB,CACtC,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,MAAM,EAAE,UAAU,CAAC,OAAO,aAAa,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,OAAO,CAOT;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,SAAO,GAAG,OAAO,CASvF;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,eAAe,UAAO,GAAG,OAAO,CAgB5F;AAED,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,OAAO,CAE5E"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
export function distance2D(a, b) {
|
|
2
|
+
const dx = b[0] - a[0];
|
|
3
|
+
const dz = b[1] - a[1];
|
|
4
|
+
return Math.sqrt(dx * dx + dz * dz);
|
|
5
|
+
}
|
|
6
|
+
export function wallLength(wall) {
|
|
7
|
+
return distance2D(wall.start, wall.end);
|
|
8
|
+
}
|
|
9
|
+
export function clamp(value, min, max) {
|
|
10
|
+
if (max < min)
|
|
11
|
+
return (min + max) / 2;
|
|
12
|
+
return Math.max(min, Math.min(max, value));
|
|
13
|
+
}
|
|
14
|
+
export function wallLocalXFromT(wall, t, width) {
|
|
15
|
+
const length = wallLength(wall);
|
|
16
|
+
return clamp(t * length, width / 2, length - width / 2);
|
|
17
|
+
}
|
|
18
|
+
export function projectWorldPointToWallLocalX(wall, position) {
|
|
19
|
+
const [sx, sz] = wall.start;
|
|
20
|
+
const [ex, ez] = wall.end;
|
|
21
|
+
const dx = ex - sx;
|
|
22
|
+
const dz = ez - sz;
|
|
23
|
+
const len = Math.sqrt(dx * dx + dz * dz);
|
|
24
|
+
if (len === 0)
|
|
25
|
+
return 0;
|
|
26
|
+
const px = position[0] - sx;
|
|
27
|
+
const pz = position[2] - sz;
|
|
28
|
+
const distance = px * (dx / len) + pz * (dz / len);
|
|
29
|
+
return clamp(distance, 0, len);
|
|
30
|
+
}
|
|
31
|
+
export function polygonArea(points) {
|
|
32
|
+
if (points.length < 3)
|
|
33
|
+
return 0;
|
|
34
|
+
let area = 0;
|
|
35
|
+
for (let i = 0; i < points.length; i++) {
|
|
36
|
+
const current = points[i];
|
|
37
|
+
const next = points[(i + 1) % points.length];
|
|
38
|
+
area += current[0] * next[1] - next[0] * current[1];
|
|
39
|
+
}
|
|
40
|
+
return Math.abs(area) / 2;
|
|
41
|
+
}
|
|
42
|
+
export function polygonBounds(points) {
|
|
43
|
+
const xs = points.map((p) => p[0]);
|
|
44
|
+
const zs = points.map((p) => p[1]);
|
|
45
|
+
const minX = Math.min(...xs);
|
|
46
|
+
const maxX = Math.max(...xs);
|
|
47
|
+
const minZ = Math.min(...zs);
|
|
48
|
+
const maxZ = Math.max(...zs);
|
|
49
|
+
return {
|
|
50
|
+
minX,
|
|
51
|
+
maxX,
|
|
52
|
+
minZ,
|
|
53
|
+
maxZ,
|
|
54
|
+
width: maxX - minX,
|
|
55
|
+
depth: maxZ - minZ,
|
|
56
|
+
centerX: (minX + maxX) / 2,
|
|
57
|
+
centerZ: (minZ + maxZ) / 2,
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
export function pointInBoundsWithPadding(x, z, bounds, padding) {
|
|
61
|
+
return (x >= bounds.minX + padding &&
|
|
62
|
+
x <= bounds.maxX - padding &&
|
|
63
|
+
z >= bounds.minZ + padding &&
|
|
64
|
+
z <= bounds.maxZ - padding);
|
|
65
|
+
}
|
|
66
|
+
export function pointOnSegment(point, a, b, tolerance = 1e-6) {
|
|
67
|
+
// A segment of no length (an outline's repeated corner) is its one point, not every point.
|
|
68
|
+
if (a[0] === b[0] && a[1] === b[1])
|
|
69
|
+
return distance2D(point, a) <= tolerance;
|
|
70
|
+
const cross = (point[1] - a[1]) * (b[0] - a[0]) - (point[0] - a[0]) * (b[1] - a[1]);
|
|
71
|
+
if (Math.abs(cross) > tolerance)
|
|
72
|
+
return false;
|
|
73
|
+
const dot = (point[0] - a[0]) * (b[0] - a[0]) + (point[1] - a[1]) * (b[1] - a[1]);
|
|
74
|
+
if (dot < -tolerance)
|
|
75
|
+
return false;
|
|
76
|
+
const lenSq = (b[0] - a[0]) ** 2 + (b[1] - a[1]) ** 2;
|
|
77
|
+
return dot <= lenSq + tolerance;
|
|
78
|
+
}
|
|
79
|
+
export function pointInPolygon(point, polygon, includeBoundary = true) {
|
|
80
|
+
if (polygon.length < 3)
|
|
81
|
+
return false;
|
|
82
|
+
let inside = false;
|
|
83
|
+
const [x, z] = point;
|
|
84
|
+
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
|
|
85
|
+
const a = polygon[i];
|
|
86
|
+
const b = polygon[j];
|
|
87
|
+
if (pointOnSegment(point, a, b))
|
|
88
|
+
return includeBoundary;
|
|
89
|
+
const intersects = a[1] > z !== b[1] > z && x < ((b[0] - a[0]) * (z - a[1])) / (b[1] - a[1]) + a[0];
|
|
90
|
+
if (intersects)
|
|
91
|
+
inside = !inside;
|
|
92
|
+
}
|
|
93
|
+
return inside;
|
|
94
|
+
}
|
|
95
|
+
export function polygonContainsPolygon(outer, inner) {
|
|
96
|
+
return inner.every((point) => pointInPolygon(point, outer, true));
|
|
97
|
+
}
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a person pointed at in the scene, and from where: ids first, the picture as evidence.
|
|
3
|
+
*
|
|
4
|
+
* One shape for every surface that can carry it. The editor's Point and ask mode builds it; the
|
|
5
|
+
* chat sends it on the message (`metadata.pointContext`) and tells the agent to act on the ids; the
|
|
6
|
+
* hosted MCP can take the same object as a tool input later. `camera` is `view_scene`'s own
|
|
7
|
+
* `camera` input plus the projection, so the agent can look from the person's eye.
|
|
8
|
+
*/
|
|
9
|
+
export type PointContext = {
|
|
10
|
+
kind: 'scene-point';
|
|
11
|
+
version: 1;
|
|
12
|
+
/** "ask_…", minted where the person pointed: the pin, the chat chip and the turn share it. */
|
|
13
|
+
askId: string;
|
|
14
|
+
/** ISO time of the moment of pointing (pointer-down), not of sending. */
|
|
15
|
+
capturedAt: string;
|
|
16
|
+
source: 'editor' | 'mcp';
|
|
17
|
+
gesture: 'click' | 'multi' | 'region';
|
|
18
|
+
/** The level in view. */
|
|
19
|
+
level: {
|
|
20
|
+
id: string;
|
|
21
|
+
name: string;
|
|
22
|
+
};
|
|
23
|
+
/** Every pointed element, with no cap: a preview limit is for display, not for the agent. */
|
|
24
|
+
targets: PointTarget[];
|
|
25
|
+
/** A region's visible elements, by screen area, top 12; `more` counts the rest. */
|
|
26
|
+
inRegion?: {
|
|
27
|
+
ids: string[];
|
|
28
|
+
more: number;
|
|
29
|
+
};
|
|
30
|
+
camera: PointCamera;
|
|
31
|
+
/** [left, top, right, bottom], each 0–1 of the full frame. */
|
|
32
|
+
region?: [number, number, number, number];
|
|
33
|
+
/** The crop. `marked`: the targets are outlined in it. */
|
|
34
|
+
image?: PointImage;
|
|
35
|
+
/** The id of the suggestion chip when one was sent as it is. */
|
|
36
|
+
suggestion?: string;
|
|
37
|
+
};
|
|
38
|
+
export type PointTarget = {
|
|
39
|
+
/** Authoritative: read it with `get_node` before changing it. */
|
|
40
|
+
id: string;
|
|
41
|
+
/** The node type: 'zone' | 'wall' | 'window' | 'door' | 'item' | … */
|
|
42
|
+
type: string;
|
|
43
|
+
/** "Kitchen", "Wall, north side of Kitchen", "Sofa, Oslo 3-seat". */
|
|
44
|
+
name: string;
|
|
45
|
+
levelId: string;
|
|
46
|
+
/** The room it is in or bounds. */
|
|
47
|
+
zoneId?: string;
|
|
48
|
+
/** The wall an opening is in, the item an item stands on. */
|
|
49
|
+
parentId?: string;
|
|
50
|
+
/** Where the finger landed, in world metres. */
|
|
51
|
+
hit?: {
|
|
52
|
+
point: [number, number, number];
|
|
53
|
+
normal: [number, number, number];
|
|
54
|
+
face?: 'interior' | 'exterior' | 'top' | 'bottom';
|
|
55
|
+
};
|
|
56
|
+
box: {
|
|
57
|
+
min: [number, number, number];
|
|
58
|
+
max: [number, number, number];
|
|
59
|
+
};
|
|
60
|
+
/** Metres: wall {length, height, thickness}; zone {area, width, depth}; opening {width, height, sill}; item {width, depth, height}. */
|
|
61
|
+
size: Record<string, number>;
|
|
62
|
+
};
|
|
63
|
+
export type PointCamera = {
|
|
64
|
+
position: [number, number, number];
|
|
65
|
+
target: [number, number, number];
|
|
66
|
+
fov: number;
|
|
67
|
+
aspect: number;
|
|
68
|
+
projection: 'perspective' | 'orthographic';
|
|
69
|
+
/** Orthographic only. */
|
|
70
|
+
viewWidth?: number;
|
|
71
|
+
};
|
|
72
|
+
export type PointImage = {
|
|
73
|
+
/** Where the crop is stored, once the chat has uploaded it. */
|
|
74
|
+
url?: string;
|
|
75
|
+
/** The crop as the editor captured it, before it is uploaded. */
|
|
76
|
+
dataUrl?: string;
|
|
77
|
+
width: number;
|
|
78
|
+
height: number;
|
|
79
|
+
marked: boolean;
|
|
80
|
+
};
|
|
81
|
+
/** What the editor hands the chat when the person sends an ask. */
|
|
82
|
+
export type PointAskSubmit = {
|
|
83
|
+
askId: string;
|
|
84
|
+
/** The person's words. */
|
|
85
|
+
text: string;
|
|
86
|
+
context: PointContext;
|
|
87
|
+
/** The bubble text's screen rect in CSS px, where the message's flight starts. */
|
|
88
|
+
from: {
|
|
89
|
+
x: number;
|
|
90
|
+
y: number;
|
|
91
|
+
width: number;
|
|
92
|
+
height: number;
|
|
93
|
+
};
|
|
94
|
+
};
|
|
95
|
+
/**
|
|
96
|
+
* The chat's answer to a submit. `busy`: Pascal is on a turn and the host does not queue asks, so
|
|
97
|
+
* the bubble keeps its words and says so.
|
|
98
|
+
*/
|
|
99
|
+
export type PointAskSubmitResult = {
|
|
100
|
+
ok: true;
|
|
101
|
+
} | {
|
|
102
|
+
ok: false;
|
|
103
|
+
code: 'busy' | 'out_of_credits' | 'unavailable' | 'error';
|
|
104
|
+
message: string;
|
|
105
|
+
};
|
|
106
|
+
/** What the chat tells the pin about the ask's turn. */
|
|
107
|
+
export type PointAskStatus = {
|
|
108
|
+
askId: string;
|
|
109
|
+
turnId?: string;
|
|
110
|
+
} /** Pascal is on another turn: the ask waits as its own turn, never steered into it. */ & ({
|
|
111
|
+
status: 'queued';
|
|
112
|
+
}
|
|
113
|
+
/** The turn started or its live sentence changed. */
|
|
114
|
+
| {
|
|
115
|
+
status: 'working';
|
|
116
|
+
sentence?: string;
|
|
117
|
+
}
|
|
118
|
+
/** The turn is waiting for the person's answer to a question. */
|
|
119
|
+
| {
|
|
120
|
+
status: 'asking';
|
|
121
|
+
question: string;
|
|
122
|
+
} | {
|
|
123
|
+
status: 'ended';
|
|
124
|
+
outcome: 'completed' | 'cancelled' | 'errored';
|
|
125
|
+
/** The turn ended while still waiting on a question. */
|
|
126
|
+
asked: boolean;
|
|
127
|
+
/** The turn made at least one successful scene-writing tool call. */
|
|
128
|
+
wroteScene: boolean;
|
|
129
|
+
/** The final reply text. */
|
|
130
|
+
answer?: string;
|
|
131
|
+
/** What went wrong, in words. */
|
|
132
|
+
error?: string;
|
|
133
|
+
});
|
|
134
|
+
/** What the pin tells the chat: its turn lights on hover and opens on click. */
|
|
135
|
+
export type PointAskPin = {
|
|
136
|
+
askId: string;
|
|
137
|
+
action: 'hover' | 'leave' | 'open';
|
|
138
|
+
};
|
|
139
|
+
//# sourceMappingURL=point-context.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"point-context.d.ts","sourceRoot":"","sources":["../../src/agent-operations/point-context.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,MAAM,YAAY,GAAG;IACzB,IAAI,EAAE,aAAa,CAAA;IACnB,OAAO,EAAE,CAAC,CAAA;IACV,8FAA8F;IAC9F,KAAK,EAAE,MAAM,CAAA;IACb,yEAAyE;IACzE,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,QAAQ,GAAG,KAAK,CAAA;IACxB,OAAO,EAAE,OAAO,GAAG,OAAO,GAAG,QAAQ,CAAA;IACrC,yBAAyB;IACzB,KAAK,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAA;IACnC,6FAA6F;IAC7F,OAAO,EAAE,WAAW,EAAE,CAAA;IACtB,mFAAmF;IACnF,QAAQ,CAAC,EAAE;QAAE,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAA;IAC1C,MAAM,EAAE,WAAW,CAAA;IACnB,8DAA8D;IAC9D,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACzC,0DAA0D;IAC1D,KAAK,CAAC,EAAE,UAAU,CAAA;IAClB,gEAAgE;IAChE,UAAU,CAAC,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,iEAAiE;IACjE,EAAE,EAAE,MAAM,CAAA;IACV,sEAAsE;IACtE,IAAI,EAAE,MAAM,CAAA;IACZ,qEAAqE;IACrE,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,mCAAmC;IACnC,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,6DAA6D;IAC7D,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,gDAAgD;IAChD,GAAG,CAAC,EAAE;QACJ,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QAC/B,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;QAChC,IAAI,CAAC,EAAE,UAAU,GAAG,UAAU,GAAG,KAAK,GAAG,QAAQ,CAAA;KAClD,CAAA;IACD,GAAG,EAAE;QAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,CAAA;IACrE,uIAAuI;IACvI,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC7B,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,GAAG,EAAE,MAAM,CAAA;IACX,MAAM,EAAE,MAAM,CAAA;IACd,UAAU,EAAE,aAAa,GAAG,cAAc,CAAA;IAC1C,yBAAyB;IACzB,SAAS,CAAC,EAAE,MAAM,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,UAAU,GAAG;IACvB,+DAA+D;IAC/D,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,iEAAiE;IACjE,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,OAAO,CAAA;CAChB,CAAA;AAED,mEAAmE;AACnE,MAAM,MAAM,cAAc,GAAG;IAC3B,KAAK,EAAE,MAAM,CAAA;IACb,0BAA0B;IAC1B,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,YAAY,CAAA;IACrB,kFAAkF;IAClF,IAAI,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAA;CAC9D,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,oBAAoB,GAC5B;IAAE,EAAE,EAAE,IAAI,CAAA;CAAE,GACZ;IAAE,EAAE,EAAE,KAAK,CAAC;IAAC,IAAI,EAAE,MAAM,GAAG,gBAAgB,GAAG,aAAa,GAAG,OAAO,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAE7F,wDAAwD;AACxD,MAAM,MAAM,cAAc,GAAG;IAC3B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAC,uFAAuF,GAAG,CACxF;IAAE,MAAM,EAAE,QAAQ,CAAA;CAAE;AACtB,qDAAqD;GACnD;IAAE,MAAM,EAAE,SAAS,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE;AAC1C,iEAAiE;GAC/D;IAAE,MAAM,EAAE,QAAQ,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,GACtC;IACE,MAAM,EAAE,OAAO,CAAA;IACf,OAAO,EAAE,WAAW,GAAG,WAAW,GAAG,SAAS,CAAA;IAC9C,wDAAwD;IACxD,KAAK,EAAE,OAAO,CAAA;IACd,qEAAqE;IACrE,UAAU,EAAE,OAAO,CAAA;IACnB,4BAA4B;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,iCAAiC;IACjC,KAAK,CAAC,EAAE,MAAM,CAAA;CACf,CACJ,CAAA;AAED,gFAAgF;AAChF,MAAM,MAAM,WAAW,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,OAAO,GAAG,OAAO,GAAG,MAAM,CAAA;CAAE,CAAA"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { type ProjectFileToolName } from '../agent-tools/project-files.js';
|
|
2
|
+
export type ProjectFileToolExecutor = (request: {
|
|
3
|
+
name: ProjectFileToolName;
|
|
4
|
+
projectId?: string;
|
|
5
|
+
input: Record<string, unknown>;
|
|
6
|
+
signal?: AbortSignal;
|
|
7
|
+
}) => Promise<unknown>;
|
|
8
|
+
export declare function executeProjectFileTool(name: string, raw: unknown, execute: ProjectFileToolExecutor, signal?: AbortSignal): Promise<unknown>;
|
|
9
|
+
//# sourceMappingURL=project-files.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"project-files.d.ts","sourceRoot":"","sources":["../../src/agent-operations/project-files.ts"],"names":[],"mappings":"AACA,OAAO,EAA+B,KAAK,mBAAmB,EAAE,MAAM,8BAA8B,CAAA;AAGpG,MAAM,MAAM,uBAAuB,GAAG,CAAC,OAAO,EAAE;IAC9C,IAAI,EAAE,mBAAmB,CAAA;IACzB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC9B,MAAM,CAAC,EAAE,WAAW,CAAA;CACrB,KAAK,OAAO,CAAC,OAAO,CAAC,CAAA;AAEtB,wBAAsB,sBAAsB,CAC1C,IAAI,EAAE,MAAM,EACZ,GAAG,EAAE,OAAO,EACZ,OAAO,EAAE,uBAAuB,EAChC,MAAM,CAAC,EAAE,WAAW,oBA0BrB"}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
import { PROJECT_FILE_TOOL_CONTRACTS } from '../agent-tools/project-files.js';
|
|
3
|
+
import { AgentRefusal } from '../agent-tools/refusal.js';
|
|
4
|
+
export async function executeProjectFileTool(name, raw, execute, signal) {
|
|
5
|
+
const contract = PROJECT_FILE_TOOL_CONTRACTS.find((tool) => tool.name === name);
|
|
6
|
+
if (!contract)
|
|
7
|
+
throw new AgentRefusal('unknown_file_tool', 'This project file tool is not available.');
|
|
8
|
+
const parsed = z.object(contract.input).strict().safeParse(raw);
|
|
9
|
+
if (!parsed.success)
|
|
10
|
+
throw new AgentRefusal('invalid_file_input', 'Invalid project file input.', {
|
|
11
|
+
issues: parsed.error.issues,
|
|
12
|
+
});
|
|
13
|
+
const { projectId, ...input } = parsed.data;
|
|
14
|
+
if (name === 'upload_project_file') {
|
|
15
|
+
const valid = input.phase === 'text'
|
|
16
|
+
? typeof input.content === 'string'
|
|
17
|
+
: typeof input.size === 'number' &&
|
|
18
|
+
(input.phase === 'prepare' ||
|
|
19
|
+
(typeof input.fileId === 'string' && typeof input.storageKey === 'string'));
|
|
20
|
+
if (!valid)
|
|
21
|
+
throw new AgentRefusal('invalid_file_input', 'Text uploads need content; prepare needs size; complete needs size, fileId and storageKey.');
|
|
22
|
+
}
|
|
23
|
+
signal?.throwIfAborted();
|
|
24
|
+
return execute({ name: contract.name, projectId, input, signal });
|
|
25
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { type SessionKeep, type SessionRecord } from './scene-checkpoint.js';
|
|
2
|
+
import type { SceneNodes } from './types.js';
|
|
3
|
+
/** What a surface lends the recorder: its scene and the session record it keeps. */
|
|
4
|
+
export type MadeRecorderHost = {
|
|
5
|
+
getNodes: () => SceneNodes;
|
|
6
|
+
readSession: () => SessionRecord;
|
|
7
|
+
keep: (keep: SessionKeep) => void;
|
|
8
|
+
};
|
|
9
|
+
/**
|
|
10
|
+
* Runs a call and keeps what it made in the agent's session: every node in the scene after it that
|
|
11
|
+
* was not before, whichever way the call wrote it (a tool of its own, a patch, a shell). Writers that
|
|
12
|
+
* report their own creations (`applyAgentOutcome`) say the same, and a node is made once.
|
|
13
|
+
*
|
|
14
|
+
* The session's first call also takes `start`, before anything is written. A call that replaces the
|
|
15
|
+
* scene (a load, a clear) begins another session, and what it lays down is not the agent's.
|
|
16
|
+
*/
|
|
17
|
+
export declare function recordMade<Result>(host: MadeRecorderHost, run: () => Promise<Result>): Promise<Result>;
|
|
18
|
+
//# sourceMappingURL=record-made.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"record-made.d.ts","sourceRoot":"","sources":["../../src/agent-operations/record-made.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,WAAW,EAChB,KAAK,aAAa,EAEnB,MAAM,oBAAoB,CAAA;AAC3B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,oFAAoF;AACpF,MAAM,MAAM,gBAAgB,GAAG;IAC7B,QAAQ,EAAE,MAAM,UAAU,CAAA;IAC1B,WAAW,EAAE,MAAM,aAAa,CAAA;IAChC,IAAI,EAAE,CAAC,IAAI,EAAE,WAAW,KAAK,IAAI,CAAA;CAClC,CAAA;AAED;;;;;;;GAOG;AACH,wBAAsB,UAAU,CAAC,MAAM,EACrC,IAAI,EAAE,gBAAgB,EACtB,GAAG,EAAE,MAAM,OAAO,CAAC,MAAM,CAAC,GACzB,OAAO,CAAC,MAAM,CAAC,CAejB"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { createdBetween, startOfSession, } from './scene-checkpoint.js';
|
|
2
|
+
/**
|
|
3
|
+
* Runs a call and keeps what it made in the agent's session: every node in the scene after it that
|
|
4
|
+
* was not before, whichever way the call wrote it (a tool of its own, a patch, a shell). Writers that
|
|
5
|
+
* report their own creations (`applyAgentOutcome`) say the same, and a node is made once.
|
|
6
|
+
*
|
|
7
|
+
* The session's first call also takes `start`, before anything is written. A call that replaces the
|
|
8
|
+
* scene (a load, a clear) begins another session, and what it lays down is not the agent's.
|
|
9
|
+
*/
|
|
10
|
+
export async function recordMade(host, run) {
|
|
11
|
+
// A copy: a host may write its own map in place, and a "before" that grows reads nothing as new.
|
|
12
|
+
const before = { ...host.getNodes() };
|
|
13
|
+
const first = startOfSession(host.readSession(), before);
|
|
14
|
+
if (first)
|
|
15
|
+
host.keep(first);
|
|
16
|
+
const began = host.readSession().checkpoints.start;
|
|
17
|
+
try {
|
|
18
|
+
return await run();
|
|
19
|
+
}
|
|
20
|
+
finally {
|
|
21
|
+
// The session of a scene too large to remember has no start, and nothing to look back from.
|
|
22
|
+
if (began && host.readSession().checkpoints.start === began) {
|
|
23
|
+
const made = createdBetween(before, host.getNodes());
|
|
24
|
+
if (made.length)
|
|
25
|
+
host.keep({ made });
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
type Pt = [number, number];
|
|
2
|
+
export type RoofRectangle = {
|
|
3
|
+
minX: number;
|
|
4
|
+
maxX: number;
|
|
5
|
+
minZ: number;
|
|
6
|
+
maxZ: number;
|
|
7
|
+
};
|
|
8
|
+
export type RoofFootprint = {
|
|
9
|
+
rectangles: RoofRectangle[];
|
|
10
|
+
roofType: 'gable' | 'hip' | 'flat';
|
|
11
|
+
};
|
|
12
|
+
export declare function roofRectangles(polygons: readonly (readonly Pt[])[]): RoofFootprint;
|
|
13
|
+
/**
|
|
14
|
+
* The frame a roof is swept in: the footprint's own axes, from its longest edge, so a rotated
|
|
15
|
+
* building gets whole wings, not a staircase of segments along the world axes. The rotation
|
|
16
|
+
* convention is a roof node's: local (x, z) → (x c + z s, -x s + z c).
|
|
17
|
+
*/
|
|
18
|
+
export declare function buildingFrame(polygons: readonly (readonly Pt[])[]): {
|
|
19
|
+
angle: number;
|
|
20
|
+
polygons: Pt[][];
|
|
21
|
+
toWorld: ([x, z]: Pt) => Pt;
|
|
22
|
+
};
|
|
23
|
+
export {};
|
|
24
|
+
//# sourceMappingURL=roof-footprint.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roof-footprint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/roof-footprint.ts"],"names":[],"mappings":"AAOA,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAC1B,MAAM,MAAM,aAAa,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAAA;AACtF,MAAM,MAAM,aAAa,GAAG;IAAE,UAAU,EAAE,aAAa,EAAE,CAAC;IAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,GAAG,MAAM,CAAA;CAAE,CAAA;AAoE/F,wBAAgB,cAAc,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,GAAG,aAAa,CA6HlF;AA4DD;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,QAAQ,EAAE,SAAS,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE;;;sBAmB5C,EAAE,KAAG,EAAE;EAE5B"}
|