@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,1360 @@
1
+ import { isFloorAnchoredOpening } from '../lib/floor-opening-footprints.js';
2
+ import { floorPlateId } from '../lib/floor-plate-id.js';
3
+ import { buildFloorPlates, footprintIoU, parseSlabConstruction, slabFootprint, warnPlateFailure, } from '../lib/floor-plates.js';
4
+ import { floorRoomFaces } from '../lib/floor-room-faces.js';
5
+ import { plateFootprint } from '../lib/level-footprints.js';
6
+ import { getOpeningFloorDatum, wallSupportForNodes } from '../lib/opening-floor-datum.js';
7
+ import { replacementPlateFor } from '../lib/plate-reference.js';
8
+ import { computePlateSurfacePartition } from '../lib/plate-surface.js';
9
+ import { area, containsPoint, difference, distanceToBoundary, intersection, union, } from '../lib/polygon-boolean.js';
10
+ import { autoRoomVerticalPlacements } from '../lib/room-vertical-placement.js';
11
+ import { getRenderableSlabPolygon, prepareSlabPolygonContext } from '../lib/slab-polygon.js';
12
+ import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
13
+ import { getStoredLevelHeight } from '../services/storey.js';
14
+ import { wallOverlapsSlabFootprint } from '../systems/slab/slab-support.js';
15
+ import { getWallCurveLength } from '../systems/wall/wall-curve.js';
16
+ import { calculateLevelMiters, getWallPlanFootprint } from '../systems/wall/wall-footprint.js';
17
+ import { floorPieceFinish, PIECE_GAP_WIDTH, PIECE_TRIM_DEPTH, partWidth, planFloorPieceAdoption, } from './floor-piece-adoption.js';
18
+ import { legacyWallElevations } from './legacy-wall-datums.js';
19
+ import { loadMigration } from './load-migration.js';
20
+ import { omitUndefined } from './omit-undefined.js';
21
+ function visibleFloorTopAreas(slabs, walls) {
22
+ let covered = union(walls);
23
+ const tops = new Map();
24
+ for (const slab of [...slabs].sort((a, b) => b.elevation - a.elevation)) {
25
+ if (slab.visible === false || slab.support === 'open' || slab.recessed)
26
+ continue;
27
+ const footprint = difference({ outer: slab.polygon, holes: [] }, union((slab.holes ?? []).map((hole) => ({ outer: hole, holes: [] }))));
28
+ const visible = difference(footprint, covered);
29
+ const top = Math.round(slab.elevation * 1000) / 1000;
30
+ tops.set(top, (tops.get(top) ?? 0) + area(visible));
31
+ covered = union([...covered, ...footprint]);
32
+ }
33
+ return tops;
34
+ }
35
+ function visibleFloorTopChange(before, after, walls) {
36
+ const old = visibleFloorTopAreas(before, walls);
37
+ const next = visibleFloorTopAreas(after, walls);
38
+ for (const [oldTop] of old)
39
+ for (const [nextTop, nextArea] of next) {
40
+ if (Math.abs(oldTop - nextTop) > 0.02 + 1e-9)
41
+ continue;
42
+ const oldArea = old.get(oldTop);
43
+ const shared = Math.min(oldArea, nextArea);
44
+ old.set(oldTop, oldArea - shared);
45
+ next.set(nextTop, nextArea - shared);
46
+ if (old.get(oldTop) <= 1e-6)
47
+ break;
48
+ }
49
+ return Math.min([...old.values()].reduce((sum, value) => sum + value, 0), [...next.values()].reduce((sum, value) => sum + value, 0));
50
+ }
51
+ export function associateLegacyManualFloors(source, legacy = source, finalize = true) {
52
+ const bounds = (ring) => ({
53
+ minX: Math.min(...ring.map(([x]) => x)),
54
+ maxX: Math.max(...ring.map(([x]) => x)),
55
+ minZ: Math.min(...ring.map(([, z]) => z)),
56
+ maxZ: Math.max(...ring.map(([, z]) => z)),
57
+ });
58
+ const nearby = (a, b) => a.minX < b.maxX && b.minX < a.maxX && a.minZ < b.maxZ && b.minZ < a.maxZ;
59
+ let nodes = source;
60
+ for (const level of Object.values(source)) {
61
+ if (level.type !== 'level' || level.metadata?.floorOwnershipMigrated === true)
62
+ continue;
63
+ const children = Object.values(source).filter((node) => node.parentId === level.id);
64
+ const authored = children.filter((node) => node.type === 'slab' &&
65
+ !node.autoFromWalls &&
66
+ node.boundary !== 'auto' &&
67
+ node.support !== 'open' &&
68
+ !node.recessed);
69
+ const manual = union(authored.map(slabFootprint));
70
+ const original = Object.values(legacy).filter((node) => node.type === 'slab' &&
71
+ node.parentId === level.id &&
72
+ node.visible !== false &&
73
+ node.support !== 'open' &&
74
+ !node.recessed);
75
+ const originalFaces = original.map((slab) => ({
76
+ slab,
77
+ footprint: slabFootprint(slab),
78
+ coverageFootprint: {
79
+ outer: slab.polygon,
80
+ holes: (slab.holes ?? []).filter((_, index) => slab.holeMetadata?.[index]?.source !== 'stair' &&
81
+ slab.holeMetadata?.[index]?.source !== 'elevator'),
82
+ },
83
+ bounds: bounds(slab.polygon),
84
+ }));
85
+ const rooms = children.filter((node) => node.type === 'zone' && node.spaceRole === 'room');
86
+ const wallBand = Math.max(0, ...children
87
+ .filter((node) => node.type === 'wall')
88
+ .map((wall) => (wall.thickness ?? 0.1) / 2)) + 0.005;
89
+ for (const slab of authored) {
90
+ const associatedZoneIds = rooms
91
+ .filter((room) => area(intersection(slabFootprint(room), slabFootprint(slab))) > 1e-4)
92
+ .map((room) => room.id)
93
+ .sort();
94
+ if (JSON.stringify(slab.associatedZoneIds) === JSON.stringify(associatedZoneIds))
95
+ continue;
96
+ if (nodes === source)
97
+ nodes = { ...source };
98
+ nodes[slab.id] = { ...slab, associatedZoneIds };
99
+ }
100
+ for (const zone of children) {
101
+ if (zone.type !== 'zone' ||
102
+ zone.spaceRole !== 'room' ||
103
+ zone.hasFloor === false ||
104
+ zone.floor?.support === 'open' ||
105
+ zone.floor?.sourceSlabId)
106
+ continue;
107
+ const face = slabFootprint(zone);
108
+ const faceArea = area([face]);
109
+ if (faceArea <= 0)
110
+ continue;
111
+ const faceBounds = bounds(zone.polygon);
112
+ const originalOverlaps = originalFaces
113
+ .filter((entry) => nearby(faceBounds, entry.bounds))
114
+ .map((entry) => ({
115
+ ...entry,
116
+ overlap: intersection(face, entry.coverageFootprint),
117
+ }));
118
+ const supportArea = area(union(originalOverlaps.flatMap((entry) => entry.overlap)));
119
+ if (supportArea <= 1e-4) {
120
+ if (nodes === source)
121
+ nodes = { ...source };
122
+ nodes[zone.id] = { ...zone, hasFloor: false };
123
+ continue;
124
+ }
125
+ const nearWholeAutoPlate = originalOverlaps.some((entry) => {
126
+ const plateBounds = entry.bounds;
127
+ return (entry.slab.autoFromWalls &&
128
+ area(entry.overlap) >= faceArea * 0.8 &&
129
+ Math.abs(plateBounds.minX - faceBounds.minX) <= wallBand &&
130
+ Math.abs(plateBounds.maxX - faceBounds.maxX) <= wallBand &&
131
+ Math.abs(plateBounds.minZ - faceBounds.minZ) <= wallBand &&
132
+ Math.abs(plateBounds.maxZ - faceBounds.maxZ) <= wallBand);
133
+ });
134
+ if (!nearWholeAutoPlate &&
135
+ supportArea > 1e-4 &&
136
+ faceArea - supportArea > Math.max(0.02, faceArea * 0.01)) {
137
+ const provider = originalOverlaps
138
+ .filter((entry) => area(entry.overlap) > 1e-4)
139
+ .sort((a, b) => b.slab.elevation - a.slab.elevation ||
140
+ area(b.overlap) - area(a.overlap) ||
141
+ a.slab.id.localeCompare(b.slab.id))[0]?.slab;
142
+ // A partial provider that became a generated plate supplies no authored floor.
143
+ if (provider && !nodes[provider.id]?.plateRole) {
144
+ if (nodes === source)
145
+ nodes = { ...source };
146
+ nodes[zone.id] = { ...zone, floor: { ...zone.floor, sourceSlabId: provider.id } };
147
+ }
148
+ continue;
149
+ }
150
+ if (area(intersection(face, manual)) <= 1e-4)
151
+ continue;
152
+ const provider = authored
153
+ .filter((slab) => nearby(faceBounds, bounds(slab.polygon)))
154
+ .map((slab) => ({ slab, overlap: area(intersection(face, slabFootprint(slab))) }))
155
+ .filter(({ slab, overlap }) => overlap >= faceArea * 0.05 ||
156
+ (overlap > 1e-4 &&
157
+ slab.metadata?.plateMigration?.demoted !==
158
+ undefined))
159
+ .sort((a, b) => b.slab.elevation - a.slab.elevation ||
160
+ b.overlap - a.overlap ||
161
+ a.slab.id.localeCompare(b.slab.id))[0]?.slab;
162
+ if (!provider)
163
+ continue;
164
+ const providerCoverage = area(intersection(face, slabFootprint(provider)));
165
+ const automaticCover = originalFaces
166
+ .filter((entry) => entry.slab.autoFromWalls && nearby(faceBounds, entry.bounds))
167
+ .reduce((best, entry) => Math.max(best, area(intersection(face, entry.footprint))), 0);
168
+ if (automaticCover >= faceArea * 0.95 && providerCoverage < faceArea * 0.95)
169
+ continue;
170
+ const finishOnly = provider.metadata?.plateMigration?.demoted ===
171
+ undefined &&
172
+ providerCoverage >= faceArea * 0.95 &&
173
+ Object.values(legacy).some((node) => node.type === 'slab' &&
174
+ node.parentId === level.id &&
175
+ node.autoFromWalls &&
176
+ Math.abs(node.elevation - provider.elevation) <= 0.02 + 1e-9 &&
177
+ provider.thickness <= node.thickness + 0.02 + 1e-9 &&
178
+ area(difference(slabFootprint(provider), slabFootprint(node))) <=
179
+ Math.max(1e-6, area([slabFootprint(provider)]) * 0.01));
180
+ if (finishOnly)
181
+ continue;
182
+ if (nodes === source)
183
+ nodes = { ...source };
184
+ nodes[zone.id] = { ...zone, floor: { ...zone.floor, sourceSlabId: provider.id } };
185
+ }
186
+ if (finalize) {
187
+ if (nodes === source)
188
+ nodes = { ...source };
189
+ const hadLegacyAutoPlate = Object.values(legacy).some((node) => node.type === 'slab' &&
190
+ node.parentId === level.id &&
191
+ node.autoFromWalls &&
192
+ !node.plateRole);
193
+ nodes[level.id] = {
194
+ ...level,
195
+ metadata: {
196
+ ...level.metadata,
197
+ floorOwnershipMigrated: true,
198
+ ...(hadLegacyAutoPlate ? { legacyAutoOpeningsMigrated: true } : {}),
199
+ },
200
+ };
201
+ }
202
+ }
203
+ return nodes;
204
+ }
205
+ function convertLegacyFinishSlabs(source) {
206
+ let nodes = source;
207
+ const slabs = Object.values(source).filter((node) => node.type === 'slab');
208
+ for (const slab of slabs) {
209
+ if (slab.autoFromWalls ||
210
+ slab.boundary === 'auto' ||
211
+ slab.plateRole ||
212
+ slab.support === 'open' ||
213
+ slab.recessed ||
214
+ slab.visible === false ||
215
+ slab.holes?.length ||
216
+ !slab.parentId)
217
+ continue;
218
+ const finish = slab.slots?.surface ?? slab.material ?? slab.materialPreset;
219
+ if (finish === undefined)
220
+ continue;
221
+ if (Object.values(source).some((node) => node.id !== slab.id &&
222
+ (node.supportSlabId === slab.id ||
223
+ node.deckSlabId === slab.id)))
224
+ continue;
225
+ const footprint = slabFootprint(slab);
226
+ const auto = slabs.filter((other) => other.parentId === slab.parentId &&
227
+ (other.autoFromWalls || other.boundary === 'auto') &&
228
+ !other.plateRole &&
229
+ Math.abs(other.elevation - slab.elevation) <= 0.02 + 1e-9 &&
230
+ slab.thickness <= other.thickness + 0.02 + 1e-9);
231
+ if (!auto.length || area(difference(footprint, union(auto.map(slabFootprint)))) > 1e-4)
232
+ continue;
233
+ const rooms = Object.values(nodes).filter((node) => node.type === 'zone' &&
234
+ node.parentId === slab.parentId &&
235
+ node.spaceRole === 'room' &&
236
+ node.hasFloor !== false);
237
+ const pieces = rooms.flatMap((room) => intersection(footprint, slabFootprint(room)).map((part) => ({ room, part })));
238
+ if (pieces.some(({ part }) => part.holes.length) ||
239
+ area(difference(footprint, union(pieces.map(({ part }) => part)))) > 1e-4)
240
+ continue;
241
+ if (nodes === source)
242
+ nodes = { ...source };
243
+ for (const room of rooms) {
244
+ const regions = pieces
245
+ .filter((piece) => piece.room.id === room.id)
246
+ .map(({ part }, index) => ({
247
+ id: pieces.length === 1 ? slab.id : `${slab.id}_${room.id}_${index}`,
248
+ polygon: part.outer,
249
+ finish,
250
+ }));
251
+ if (!regions.length)
252
+ continue;
253
+ const { sourceSlabId, ...floor } = room.floor ?? {};
254
+ nodes[room.id] = {
255
+ ...room,
256
+ floor: {
257
+ ...floor,
258
+ ...(sourceSlabId && sourceSlabId !== slab.id ? { sourceSlabId } : {}),
259
+ regions: [...(floor.regions ?? []), ...regions],
260
+ },
261
+ };
262
+ }
263
+ const level = nodes[slab.parentId];
264
+ if (level?.type === 'level')
265
+ nodes[level.id] = { ...level, children: level.children.filter((id) => id !== slab.id) };
266
+ delete nodes[slab.id];
267
+ }
268
+ return nodes;
269
+ }
270
+ function absorbCompleteManualFloors(source) {
271
+ let nodes = source;
272
+ const slabs = Object.values(source).filter((node) => node.type === 'slab');
273
+ for (const slab of slabs) {
274
+ if (slab.autoFromWalls ||
275
+ slab.boundary === 'auto' ||
276
+ slab.plateRole ||
277
+ slab.support === 'open' ||
278
+ slab.recessed ||
279
+ slab.visible === false ||
280
+ slab.metadata?.plateMigration?.demoted !== undefined ||
281
+ !slab.parentId)
282
+ continue;
283
+ const rooms = Object.values(source).filter((node) => node.type === 'zone' &&
284
+ node.parentId === slab.parentId &&
285
+ node.spaceRole === 'room' &&
286
+ node.floor?.sourceSlabId === slab.id);
287
+ if (!rooms.length || rooms.length !== slab.associatedZoneIds?.length)
288
+ continue;
289
+ const levelSlabs = slabs.filter((other) => other.parentId === slab.parentId);
290
+ const levelRooms = Object.values(source).filter((node) => node.type === 'zone' && node.parentId === slab.parentId && node.spaceRole === 'room');
291
+ const completeLevel = levelRooms.length > 0 &&
292
+ levelSlabs.every((other) => !other.autoFromWalls &&
293
+ other.boundary !== 'auto' &&
294
+ !other.plateRole &&
295
+ !other.recessed &&
296
+ Math.abs(other.elevation - slab.elevation) <= 1e-6 &&
297
+ Math.abs(other.thickness - slab.thickness) <= 1e-6 &&
298
+ levelRooms.some((room) => room.floor?.sourceSlabId === other.id)) &&
299
+ levelRooms.every((room) => levelSlabs.some((other) => room.floor?.sourceSlabId === other.id));
300
+ if (!completeLevel)
301
+ continue;
302
+ if (rooms.some((room) => room.floor?.elevation !== undefined &&
303
+ Math.abs(room.floor.elevation - slab.elevation) > 0.02 + 1e-9) ||
304
+ slabs.some((other) => other.id !== slab.id &&
305
+ other.parentId === slab.parentId &&
306
+ area(intersection(slabFootprint(other), slabFootprint(slab))) > 1e-4))
307
+ continue;
308
+ const footprint = union(rooms.map(slabFootprint));
309
+ const outside = { outer: slab.polygon, holes: [] };
310
+ const tolerance = Math.max(1e-4, area([outside]) * 1e-4);
311
+ try {
312
+ if (area(difference(outside, footprint, { throwOnError: true })) > tolerance ||
313
+ area(difference(footprint, outside, { throwOnError: true })) > tolerance)
314
+ continue;
315
+ }
316
+ catch {
317
+ continue;
318
+ }
319
+ if (nodes === source)
320
+ nodes = { ...source };
321
+ nodes[slab.id] = {
322
+ ...parseSlabConstruction(slab),
323
+ boundary: 'auto',
324
+ plateRole: 'base',
325
+ autoFromWalls: true,
326
+ zoneIds: rooms.map((room) => room.id).sort(),
327
+ associatedZoneIds: undefined,
328
+ referenceFloorElevation: slab.elevation,
329
+ foundation: slab.fillToTerrain ? { type: 'solid' } : { type: 'none' },
330
+ fillToTerrain: undefined,
331
+ };
332
+ for (const room of rooms) {
333
+ const { sourceSlabId: _sourceSlabId, ...floor } = room.floor ?? {};
334
+ nodes[room.id] = {
335
+ ...room,
336
+ floor: {
337
+ ...floor,
338
+ elevation: floor.elevation ?? slab.elevation,
339
+ finish: floor.finish ?? slab.slots?.surface ?? slab.material ?? slab.materialPreset,
340
+ },
341
+ };
342
+ }
343
+ }
344
+ return nodes;
345
+ }
346
+ function clearDanglingFloorSources(nodes) {
347
+ let changed = false;
348
+ for (const zone of Object.values(nodes)) {
349
+ if (zone.type !== 'zone' || !zone.floor?.sourceSlabId)
350
+ continue;
351
+ if (nodes[zone.floor.sourceSlabId]?.type === 'slab')
352
+ continue;
353
+ const { sourceSlabId: _missing, ...floor } = zone.floor;
354
+ nodes[zone.id] = { ...zone, floor };
355
+ changed = true;
356
+ }
357
+ return changed;
358
+ }
359
+ /** A level whose hand-drawn floor pieces cannot be adopted exactly: migrate it without them. */
360
+ class AdoptionRejected extends Error {
361
+ }
362
+ function migrateFloorPlatesOnView(sourceNodes) {
363
+ // Adoption is all-or-nothing per level: a level whose pieces are not all
364
+ // consumed migrates exactly as it would without adoption.
365
+ const skip = new Set();
366
+ for (;;) {
367
+ const adoption = planFloorPieceAdoption(sourceNodes, skip);
368
+ const result = runFloorPlateMigration(sourceNodes, adoption);
369
+ const failed = [...adoption.levels.keys()].filter((levelId) => [...adoption.pieces].some(([id, level]) => level === levelId &&
370
+ result.nodes[id]?.type === 'slab' &&
371
+ !result.nodes[id].plateRole));
372
+ if (!failed.length)
373
+ return result;
374
+ for (const levelId of failed)
375
+ skip.add(levelId);
376
+ }
377
+ }
378
+ function runFloorPlateMigration(sourceNodes, adoption) {
379
+ const slotMigration = migrateSlabSlots(sourceNodes);
380
+ const nodes = { ...slotMigration.nodes };
381
+ for (const id of adoption.pieces.keys())
382
+ nodes[id] = { ...nodes[id], autoFromWalls: true };
383
+ const plateIds = [];
384
+ const reports = [];
385
+ const remap = new Map();
386
+ let changed = slotMigration.changed;
387
+ if (clearDanglingFloorSources(nodes))
388
+ changed = true;
389
+ for (const level of Object.values(nodes)) {
390
+ if (level.type !== 'level' || !level.metadata?.legacyRoomMigrationPending)
391
+ continue;
392
+ if (Object.values(nodes).some((node) => node.type === 'slab' && node.parentId === level.id))
393
+ continue;
394
+ for (const zone of Object.values(nodes)) {
395
+ if (zone.type !== 'zone' || zone.parentId !== level.id || zone.hasFloor !== undefined)
396
+ continue;
397
+ nodes[zone.id] = { ...zone, hasFloor: false };
398
+ changed = true;
399
+ }
400
+ }
401
+ for (const source of Object.values(nodes)) {
402
+ if (source.type !== 'slab' || !Object.hasOwn(source, 'legacyFloor'))
403
+ continue;
404
+ const { legacyFloor, ...plate } = source;
405
+ nodes[source.id] = {
406
+ ...plate,
407
+ referenceFloorElevation: plate.referenceFloorElevation ?? legacyFloor,
408
+ };
409
+ changed = true;
410
+ }
411
+ if (Object.values(nodes).some((node) => node.type === 'slab' && !node.plateRole) &&
412
+ !Object.values(nodes).some((node) => node.type === 'slab' && node.plateRole)) {
413
+ const converted = convertLegacyFinishSlabs(nodes);
414
+ if (converted !== nodes) {
415
+ Object.assign(nodes, converted);
416
+ for (const id of Object.keys(nodes))
417
+ if (!(id in converted))
418
+ delete nodes[id];
419
+ changed = true;
420
+ }
421
+ // Adopted pieces are still hand-drawn history: they neither mark legacy
422
+ // wall-generated openings nor hold back the level's finalisation.
423
+ const history = adoption.pieces.size
424
+ ? Object.fromEntries(Object.entries(nodes).map(([id, node]) => [
425
+ id,
426
+ adoption.pieces.has(id) ? { ...node, autoFromWalls: false } : node,
427
+ ]))
428
+ : nodes;
429
+ const associated = associateLegacyManualFloors(nodes, history, !Object.values(nodes).some((node) => node.type === 'slab' &&
430
+ node.autoFromWalls &&
431
+ !node.plateRole &&
432
+ !adoption.pieces.has(node.id)));
433
+ if (associated !== nodes) {
434
+ Object.assign(nodes, associated);
435
+ changed = true;
436
+ }
437
+ const absorbed = absorbCompleteManualFloors(nodes);
438
+ if (absorbed !== nodes) {
439
+ Object.assign(nodes, absorbed);
440
+ changed = true;
441
+ }
442
+ }
443
+ for (const level of Object.values(nodes)) {
444
+ if (level.type !== 'level' || !Object.hasOwn(level, 'floorElevation'))
445
+ continue;
446
+ const { floorElevation, ...clean } = level;
447
+ nodes[level.id] = clean;
448
+ for (const plate of Object.values(nodes))
449
+ if (plate.type === 'slab' &&
450
+ plate.parentId === level.id &&
451
+ (plate.plateRole === 'base' ||
452
+ (!plate.plateRole &&
453
+ plate.support !== 'open' &&
454
+ (plate.autoFromWalls || plate.boundary === 'auto'))))
455
+ nodes[plate.id] = { ...plate, floorHeight: floorElevation ?? plate.floorHeight };
456
+ changed = true;
457
+ }
458
+ for (const plate of Object.values(nodes)) {
459
+ if (plate.type !== 'slab' || plate.plateRole !== 'base')
460
+ continue;
461
+ if (!plate.foundation || Object.hasOwn(plate, 'fillToTerrain')) {
462
+ const { fillToTerrain, ...clean } = plate;
463
+ nodes[plate.id] = {
464
+ ...clean,
465
+ foundation: plate.foundation ?? {
466
+ type: fillToTerrain ? 'solid' : 'none',
467
+ ...(fillToTerrain
468
+ ? { material: plate.slots?.edge ?? plate.slots?.side ?? '#cccccc' }
469
+ : {}),
470
+ },
471
+ };
472
+ changed = true;
473
+ }
474
+ }
475
+ for (const plate of Object.values(nodes)) {
476
+ if (plate.type !== 'slab' || plate.support !== 'open' || plate.boundary !== 'auto')
477
+ continue;
478
+ for (const id of plate.zoneIds ?? []) {
479
+ const zone = nodes[id];
480
+ if (zone?.type !== 'zone')
481
+ continue;
482
+ const floorEdgeFinish = zone.floorEdgeFinish ?? plate.slots?.edge;
483
+ const finish = zone.floor?.finish ?? plate.slots?.surface ?? plate.material ?? plate.materialPreset;
484
+ if (floorEdgeFinish === zone.floorEdgeFinish && finish === zone.floor?.finish)
485
+ continue;
486
+ nodes[id] = {
487
+ ...zone,
488
+ ...(floorEdgeFinish === undefined ? {} : { floorEdgeFinish }),
489
+ ...(finish === undefined ? {} : { floor: { ...zone.floor, finish } }),
490
+ };
491
+ changed = true;
492
+ }
493
+ }
494
+ for (const level of Object.values(nodes)
495
+ .filter((node) => node.type === 'level')
496
+ .sort((a, b) => a.level - b.level || a.id.localeCompare(b.id))) {
497
+ const children = Object.values(nodes)
498
+ .filter((node) => node.parentId === level.id)
499
+ .sort((a, b) => a.id.localeCompare(b.id));
500
+ if (!children.some((node) => node.type === 'slab' &&
501
+ (node.autoFromWalls || node.boundary === 'auto') &&
502
+ !node.plateRole &&
503
+ node.support !== 'open'))
504
+ continue;
505
+ const beforeNodes = { ...nodes };
506
+ const beforeRemap = new Map(remap);
507
+ const beforePlateCount = plateIds.length;
508
+ const beforeChanged = changed;
509
+ try {
510
+ const recessed = children.filter((node) => node.type === 'slab' && node.autoFromWalls && !node.boundary && node.recessed);
511
+ if (recessed.length)
512
+ warnPlateFailure(level.id, recessed.map((node) => node.id), 'recessed-legacy: preserved verbatim');
513
+ const demotionReasons = new Map();
514
+ const demoteUnmatched = (reason) => {
515
+ for (const node of children) {
516
+ if (node.type !== 'slab' ||
517
+ (!node.autoFromWalls && node.boundary !== 'auto') ||
518
+ node.recessed ||
519
+ !nodes[node.id] ||
520
+ nodes[node.id].plateRole)
521
+ continue;
522
+ // Unmatched legacy geometry is authored construction, not a room generator.
523
+ nodes[node.id] = {
524
+ ...nodes[node.id],
525
+ autoFromWalls: false,
526
+ boundary: undefined,
527
+ metadata: {
528
+ ...node.metadata,
529
+ plateMigration: {
530
+ demoted: demotionReasons.get(node.id) === 'has-floor-disabled'
531
+ ? 'has-floor-disabled'
532
+ : (reason ?? demotionReasons.get(node.id)),
533
+ },
534
+ },
535
+ };
536
+ changed = true;
537
+ }
538
+ };
539
+ const adopted = adoption.levels.get(level.id);
540
+ const reject = () => {
541
+ if (adopted)
542
+ throw new AdoptionRejected();
543
+ };
544
+ const legacy = children
545
+ .filter((node) => node.type === 'slab' &&
546
+ (node.autoFromWalls || node.boundary === 'auto') &&
547
+ !node.plateRole &&
548
+ node.support !== 'open' &&
549
+ !node.recessed)
550
+ .map((node) => parseSlabConstruction(node));
551
+ if (!legacy.length)
552
+ continue;
553
+ const walls = children.filter((node) => node.type === 'wall');
554
+ const separators = children.filter((node) => node.type === 'separator');
555
+ const zones = children.filter((node) => node.type === 'zone' &&
556
+ node.spaceRole === 'room' &&
557
+ node.enclosureStatus !== 'open' &&
558
+ node.floor?.support !== 'open');
559
+ const faces = floorRoomFaces([...walls, ...separators]);
560
+ const boundsOf = (ring) => ({
561
+ minX: Math.min(...ring.map(([x]) => x)),
562
+ maxX: Math.max(...ring.map(([x]) => x)),
563
+ minZ: Math.min(...ring.map(([, z]) => z)),
564
+ maxZ: Math.max(...ring.map(([, z]) => z)),
565
+ });
566
+ const intersectsBounds = (a, b) => a.minX <= b.maxX && b.minX <= a.maxX && a.minZ <= b.maxZ && b.minZ <= a.maxZ;
567
+ const boundedFaces = faces.map((face) => ({
568
+ face,
569
+ bounds: boundsOf(face.referencePolygon),
570
+ }));
571
+ const boundedLegacy = legacy.map((slab) => ({ slab, bounds: boundsOf(slab.polygon) }));
572
+ const miters = calculateLevelMiters(walls);
573
+ const context = {
574
+ revision: 0,
575
+ walls: new Map(walls.map((wall) => [wall.id, wall])),
576
+ wallFootprints: new Map(walls.map((wall) => [
577
+ wall.id,
578
+ getWallPlanFootprint(wall, miters).map(({ x, y }) => [x, y]),
579
+ ])),
580
+ };
581
+ const allSlabs = children.filter((node) => node.type === 'slab');
582
+ const manualCoverage = union(allSlabs
583
+ .filter((slab) => !slab.autoFromWalls && slab.boundary !== 'auto')
584
+ .map(slabFootprint));
585
+ for (const slab of legacy) {
586
+ const surface = union([slabFootprint(slab)]);
587
+ const disabled = zones.some((zone) => zone.hasFloor === false &&
588
+ footprintIoU(slabFootprint(zone), slabFootprint(slab)) >= 0.6);
589
+ demotionReasons.set(slab.id, disabled
590
+ ? 'has-floor-disabled'
591
+ : area(surface) > 0 &&
592
+ area(intersection(surface, manualCoverage)) >= area(surface) * 0.6
593
+ ? 'manual-coverage'
594
+ : faces.length
595
+ ? walls.some((wall) => wall.curveOffset)
596
+ ? 'curved-face-mismatch'
597
+ : 'stale-or-unmatched-straight'
598
+ : 'no-detected-room');
599
+ }
600
+ const linked = new Set(allSlabs
601
+ .filter((slab) => slab.boundary === 'auto' && slab.plateRole)
602
+ .flatMap((slab) => slab.zoneIds ?? []));
603
+ const wallArea = union([...context.wallFootprints.values()]);
604
+ const renderContext = prepareSlabPolygonContext({ walls, siblingSlabs: allSlabs });
605
+ const renderedSlabs = new Map(allSlabs.map((slab) => [slab.id, getRenderableSlabPolygon(slab, renderContext)]));
606
+ const legacySurfaces = new Map(legacy.map((slab) => [
607
+ slab.id,
608
+ {
609
+ outer: renderedSlabs.get(slab.id),
610
+ holes: [],
611
+ },
612
+ ]));
613
+ const sources = new Map();
614
+ const rooms = [];
615
+ for (const zone of zones) {
616
+ if (linked.has(zone.id))
617
+ continue;
618
+ const zoneFootprint = slabFootprint(zone);
619
+ const zoneBounds = boundsOf(zone.polygon);
620
+ const face = boundedFaces
621
+ .filter((entry) => intersectsBounds(zoneBounds, entry.bounds))
622
+ .map(({ face }) => ({
623
+ face,
624
+ iou: footprintIoU(zoneFootprint, {
625
+ outer: face.referencePolygon,
626
+ holes: face.holes,
627
+ }),
628
+ }))
629
+ .sort((a, b) => b.iou - a.iou)[0];
630
+ if (!face || face.iou < 0.9 || zone.hasFloor === false)
631
+ continue;
632
+ const candidates = boundedLegacy
633
+ .filter((entry) => intersectsBounds(zoneBounds, entry.bounds))
634
+ .map(({ slab }) => ({
635
+ slab,
636
+ overlap: area(intersection(slabFootprint(slab), zoneFootprint)),
637
+ iou: footprintIoU(slabFootprint(slab), zoneFootprint),
638
+ }))
639
+ .filter(({ overlap }) => overlap > 0)
640
+ .sort((a, b) => b.overlap - a.overlap || b.iou - a.iou || a.slab.id.localeCompare(b.slab.id));
641
+ const source = candidates[0]?.slab;
642
+ const boundaryWalls = union([...new Set(face.face.spans.map((span) => span.boundaryId))].flatMap((id) => context.wallFootprints.has(id) ? [context.wallFootprints.get(id)] : []));
643
+ let clear = union([slabFootprint(zone)]);
644
+ try {
645
+ clear = difference(clear, boundaryWalls, { throwOnError: true });
646
+ }
647
+ catch {
648
+ // If wall subtraction fails, require coverage of the entire reference
649
+ // face instead of treating a clipping failure as an empty room.
650
+ }
651
+ if (!clear.length)
652
+ continue;
653
+ // A stale/sliver slab overlap is not evidence that this whole face had a floor.
654
+ // Subtract only nearby surfaces: unioning every legacy slab can fail on
655
+ // distant self-intersections and incorrectly suppress otherwise valid rooms.
656
+ const uncovered = candidates.reduce((remaining, { slab }) => {
657
+ try {
658
+ return difference(remaining, legacySurfaces.get(slab.id), { throwOnError: true });
659
+ }
660
+ catch {
661
+ return remaining;
662
+ }
663
+ }, clear);
664
+ const open = adopted?.voids.length
665
+ ? difference(uncovered, union(adopted.voids.map((ring) => ({ outer: ring, holes: [] }))))
666
+ : uncovered;
667
+ if (area(open) > Math.max(1e-6, area(clear) * 0.01))
668
+ continue;
669
+ const recessed = allSlabs.some((slab) => slab.recessed &&
670
+ area(intersection({ outer: slab.polygon, holes: [] }, clear)) >= area(clear) * 0.6);
671
+ if (recessed)
672
+ continue;
673
+ if (!source)
674
+ continue;
675
+ const floor = { ...zone.floor };
676
+ // Partial cover by a piece is an open void in the plate, not an authored floor.
677
+ if (adopted && legacy.some((slab) => slab.id === floor.sourceSlabId))
678
+ delete floor.sourceSlabId;
679
+ const finish = source.slots?.surface ?? source.material ?? source.materialPreset;
680
+ if (finish !== undefined && floor.finish === undefined)
681
+ floor.finish = finish;
682
+ // Keep legacy F even when it matches this room's automatic datum:
683
+ // the connected footprint can inherit a higher automatic datum.
684
+ if (floor.elevation === undefined)
685
+ floor.elevation = source.elevation;
686
+ const updated = Object.keys(floor).length ? { ...zone, floor } : zone;
687
+ nodes[zone.id] = updated;
688
+ sources.set(zone.id, source);
689
+ rooms.push({
690
+ id: zone.id,
691
+ zone: updated,
692
+ polygon: face.face.referencePolygon,
693
+ holes: face.face.holes,
694
+ spans: face.face.spans,
695
+ context,
696
+ });
697
+ }
698
+ if (!rooms.length) {
699
+ reject();
700
+ demoteUnmatched();
701
+ continue;
702
+ }
703
+ // Legacy support uses rendered slabs, without the new room-face datums.
704
+ const oldSupports = legacyWallElevations(walls, allSlabs, beforeNodes, level.id);
705
+ const derived = autoRoomVerticalPlacements(rooms, nodes);
706
+ const defaultFloor = derived.size ? Math.max(...derived.values()) : DEFAULT_SLAB_ELEVATION;
707
+ const componentFloors = new Map();
708
+ const referenceFloors = new Map();
709
+ for (const component of plateFootprint(rooms)) {
710
+ const members = rooms.filter((room) => area(intersection(slabFootprint(room), component)) > 0);
711
+ const inherited = members
712
+ .map((room) => sources.get(room.id)?.floorHeight)
713
+ .find((height) => height !== undefined);
714
+ const boundaryIds = new Set(members.flatMap((room) => room.spans.map((span) => span.boundaryId)));
715
+ // The footprint keeps the floor height most of its floor area had (on a
716
+ // tie, the one the walls give anyway). The wall-derived datum can differ
717
+ // (a pad under one wall, an authored slab height); re-deriving it sinks
718
+ // the other rooms and lifts walls onto a band with a gap under it.
719
+ const grounded = members.filter((room) => !room.zone.floor?.sourceSlabId);
720
+ const automatic = grounded.length
721
+ ? Math.max(...grounded.map((room) => derived.get(room.zone.id) ?? DEFAULT_SLAB_ELEVATION))
722
+ : undefined;
723
+ const candidates = new Map();
724
+ for (const room of grounded) {
725
+ const source = sources.get(room.id);
726
+ if (!source)
727
+ continue;
728
+ const floor = Math.round(source.elevation * 1e6) / 1e6;
729
+ const entry = candidates.get(floor) ?? { area: 0, thickness: source.thickness };
730
+ entry.area += area([slabFootprint(room)]);
731
+ entry.thickness = Math.max(entry.thickness, source.thickness);
732
+ candidates.set(floor, entry);
733
+ }
734
+ const largest = Math.max(0, ...[...candidates.values()].map((entry) => entry.area));
735
+ const [referenceFloor] = [...candidates]
736
+ .filter(([, entry]) => entry.area >= largest * 0.99)
737
+ .sort(([a], [b]) => Math.abs(a - (automatic ?? a)) - Math.abs(b - (automatic ?? b)) || a - b)[0] ?? [];
738
+ if (inherited === undefined &&
739
+ referenceFloor !== undefined &&
740
+ automatic !== undefined &&
741
+ Math.abs(referenceFloor - automatic) > 0.005)
742
+ for (const room of grounded) {
743
+ const source = sources.get(room.id);
744
+ if (source)
745
+ referenceFloors.set(source.id, referenceFloor);
746
+ }
747
+ const weights = new Map();
748
+ for (const wall of walls) {
749
+ if (!boundaryIds.has(wall.id))
750
+ continue;
751
+ const support = oldSupports.get(wall.id);
752
+ const elevation = Math.round((support.elevation - (wall.supportOffset ?? 0)) * 1e6) / 1e6;
753
+ weights.set(elevation, (weights.get(elevation) ?? 0) + getWallCurveLength(wall));
754
+ }
755
+ const height = inherited ??
756
+ [...weights].sort((a, b) => b[1] - a[1] || a[0] - b[0])[0]?.[0] ??
757
+ defaultFloor;
758
+ for (const room of members)
759
+ componentFloors.set(room.id, height);
760
+ }
761
+ for (const room of rooms) {
762
+ const levelFloor = componentFloors.get(room.id) ?? defaultFloor;
763
+ if (Math.abs((sources.get(room.id)?.elevation ?? levelFloor) - levelFloor) > 0.005)
764
+ reports.push({ code: 'floor-moved', nodeId: room.id });
765
+ }
766
+ const preserveWallSupportedLegacy = () => {
767
+ reject();
768
+ for (const room of rooms) {
769
+ const source = sources.get(room.id);
770
+ if (!source)
771
+ continue;
772
+ const zone = nodes[room.id];
773
+ nodes[room.id] = { ...zone, floor: { ...zone.floor, sourceSlabId: source.id } };
774
+ }
775
+ demoteUnmatched('wall-supported-floor');
776
+ };
777
+ const supportedSources = new Set([...oldSupports.values()].flatMap((support) => support.electedSlabId ? [support.electedSlabId] : []));
778
+ if (rooms.some((room) => room.zone.autoFromWalls &&
779
+ supportedSources.has(sources.get(room.id)?.id ?? '') &&
780
+ (sources.get(room.id)?.elevation ?? 0) >
781
+ (componentFloors.get(room.id) ?? defaultFloor) + 0.005)) {
782
+ preserveWallSupportedLegacy();
783
+ continue;
784
+ }
785
+ const converted = legacy
786
+ .filter((slab) => [...sources.values()].some((source) => source.id === slab.id))
787
+ .map((slab) => ({
788
+ ...slab,
789
+ boundary: 'auto',
790
+ floorHeight: slab.floorHeight,
791
+ referenceFloorElevation: referenceFloors.get(slab.id),
792
+ foundation: slab.foundation ?? {
793
+ type: slab.fillToTerrain ? 'solid' : 'none',
794
+ ...(slab.fillToTerrain
795
+ ? { material: slab.slots?.edge ?? slab.slots?.side ?? '#cccccc' }
796
+ : {}),
797
+ },
798
+ zoneIds: rooms
799
+ .filter((room) => sources.get(room.id)?.id === slab.id)
800
+ .map((room) => room.id),
801
+ }));
802
+ // Finish overlays must be consumed before manual coverage can suppress their room.
803
+ const regions = new Set();
804
+ const sourceCoverage = union(converted.map(slabFootprint));
805
+ for (const node of children) {
806
+ if (node.type !== 'slab' || node.autoFromWalls || node.boundary === 'auto' || node.recessed)
807
+ continue;
808
+ const slab = parseSlabConstruction(node);
809
+ const surface = union([slabFootprint(slab)]);
810
+ // A manual floor filling an opening in the old construction is structural,
811
+ // not a finish overlay; deleting it would expose that opening.
812
+ if (area(difference(surface, sourceCoverage)) > Math.max(1e-6, area(surface) * 0.01))
813
+ continue;
814
+ const room = rooms.find(({ zone }) => Math.abs(slab.elevation - (zone.floor?.elevation ?? DEFAULT_SLAB_ELEVATION)) <=
815
+ 0.02 + 1e-9 &&
816
+ area(intersection(surface, slabFootprint(zone))) >= area(surface) * (1 - 1e-3));
817
+ if (!room)
818
+ continue;
819
+ const finish = slab.slots?.surface ?? slab.material ?? slab.materialPreset ?? 'library:wood-woodplank48';
820
+ const polygon = slabFootprint(slab);
821
+ const xs = [...new Set(slab.holes.flatMap((hole) => hole.map(([x]) => x)))].sort((a, b) => a - b);
822
+ const minX = Math.min(...slab.polygon.map(([x]) => x));
823
+ const maxX = Math.max(...slab.polygon.map(([x]) => x));
824
+ const minZ = Math.min(...slab.polygon.map(([, z]) => z));
825
+ const maxZ = Math.max(...slab.polygon.map(([, z]) => z));
826
+ const cuts = [...new Set([minX, ...xs, maxX])].sort((a, b) => a - b);
827
+ const regionPolygons = slab.holes.length
828
+ ? cuts.slice(1).flatMap((x, i) => intersection(polygon, [
829
+ [cuts[i], minZ],
830
+ [x, minZ],
831
+ [x, maxZ],
832
+ [cuts[i], maxZ],
833
+ ]).map((part) => part.outer))
834
+ : [slab.polygon];
835
+ const zone = nodes[room.id];
836
+ nodes[zone.id] = {
837
+ ...zone,
838
+ floor: {
839
+ ...zone.floor,
840
+ regions: [
841
+ ...(zone.floor?.regions ?? []),
842
+ ...regionPolygons.map((polygon, i) => ({
843
+ id: i ? `${slab.id}_${i}` : slab.id,
844
+ polygon,
845
+ finish,
846
+ })),
847
+ ],
848
+ },
849
+ };
850
+ regions.add(slab.id);
851
+ remap.set(slab.id, sources.get(room.id).id);
852
+ }
853
+ const plan = buildFloorPlates({
854
+ levelId: level.id,
855
+ nodes: Object.fromEntries(Object.entries(nodes).filter(([id]) => !regions.has(id))),
856
+ rooms,
857
+ slabs: [
858
+ ...converted,
859
+ ...children
860
+ .filter((node) => node.type === 'slab' &&
861
+ !node.autoFromWalls &&
862
+ node.boundary !== 'auto' &&
863
+ !regions.has(node.id))
864
+ .map((slab) => parseSlabConstruction(slab)),
865
+ ],
866
+ mintId: (ids, component, role) => floorPlateId(level.id, role ?? 'base', ids, component),
867
+ renderedManualCuts: false,
868
+ });
869
+ for (const source of converted) {
870
+ for (const [index, hole] of (source.holes ?? []).entries()) {
871
+ const holeArea = area([{ outer: hole, holes: [] }]);
872
+ if (holeArea < 1e-4)
873
+ continue;
874
+ const plateIndex = plan.plates.findIndex((plate) => Math.abs(plate.elevation - source.elevation) <= 1e-6 &&
875
+ area(intersection(hole, slabFootprint(plate))) >= holeArea - 1e-4);
876
+ if (plateIndex < 0)
877
+ continue;
878
+ const plate = plan.plates[plateIndex];
879
+ if (plate.holes.some((existing) => area(intersection(existing, hole)) >= holeArea - 1e-4 &&
880
+ Math.abs(area([{ outer: existing, holes: [] }]) - holeArea) <= 1e-4))
881
+ continue;
882
+ plan.plates[plateIndex] = {
883
+ ...plate,
884
+ holes: [...plate.holes, hole],
885
+ holeMetadata: [
886
+ ...plate.holeMetadata,
887
+ source.holeMetadata?.[index] ?? { source: 'manual' },
888
+ ],
889
+ };
890
+ }
891
+ }
892
+ const expandsLegacySource = plan.plates.some((plate) => {
893
+ const source = legacySurfaces.get(plate.id);
894
+ if (!source)
895
+ return false;
896
+ const added = area(difference(slabFootprint(plate), [source]));
897
+ return area([source]) < 5 && added > Math.max(10, area([source]) * 5);
898
+ });
899
+ if (expandsLegacySource) {
900
+ reject();
901
+ demoteUnmatched('excess-plate-extent');
902
+ continue;
903
+ }
904
+ const retained = allSlabs.filter((slab) => !legacy.some((source) => source.id === slab.id) && !regions.has(slab.id));
905
+ const retainedConstruction = retained.filter((slab) => slab.visible !== false && slab.support !== 'open' && !slab.recessed);
906
+ if (retainedConstruction.length) {
907
+ const retainedFootprint = union(retainedConstruction.map((slab) => ({
908
+ outer: renderedSlabs.get(slab.id),
909
+ holes: slab.holes,
910
+ })));
911
+ const oldOverlap = intersection(retainedFootprint, union(legacy.map((slab) => legacySurfaces.get(slab.id))));
912
+ const newOverlap = intersection(retainedFootprint, union(plan.plates.map(slabFootprint)));
913
+ if (area(difference(newOverlap, oldOverlap)) > 1e-4) {
914
+ preserveWallSupportedLegacy();
915
+ continue;
916
+ }
917
+ const nextRenderContext = prepareSlabPolygonContext({
918
+ walls,
919
+ siblingSlabs: [...retained, ...plan.plates],
920
+ });
921
+ if (retainedConstruction.some((slab) => {
922
+ if (slab.boundary === 'auto')
923
+ return false;
924
+ const before = renderedSlabs.get(slab.id);
925
+ const after = getRenderableSlabPolygon(slab, nextRenderContext);
926
+ return area(difference(before, after)) + area(difference(after, before)) > 1e-4;
927
+ })) {
928
+ preserveWallSupportedLegacy();
929
+ continue;
930
+ }
931
+ }
932
+ const wallSupports = new Set([...oldSupports.values()].flatMap((support) => support.electedSlabId ? [support.electedSlabId] : []));
933
+ if (rooms.some((room) => room.zone.autoFromWalls) &&
934
+ (plan.plates.some((plate) => plate.plateRole !== 'base' &&
935
+ wallSupports.has(plate.id) &&
936
+ legacy.some((source) => source.id === plate.id)) ||
937
+ walls.some((wall) => {
938
+ const sourceId = oldSupports.get(wall.id)?.electedSlabId;
939
+ if (!sourceId || !legacy.some((source) => source.id === sourceId))
940
+ return false;
941
+ const next = plan.plates.find((plate) => plate.id === sourceId);
942
+ return next !== undefined && !wallOverlapsSlabFootprint(wall, next.polygon, next.holes);
943
+ }))) {
944
+ preserveWallSupportedLegacy();
945
+ continue;
946
+ }
947
+ const nextSlabs = [...retained, ...plan.plates];
948
+ const visibleTops = (slabs) => new Set(slabs
949
+ .filter((slab) => slab.visible !== false && slab.support !== 'open' && !slab.recessed)
950
+ .map((slab) => Math.round(slab.elevation * 1000)));
951
+ const oldTops = visibleTops(allSlabs);
952
+ const newTops = visibleTops(nextSlabs);
953
+ const sameSingleTop = oldTops.size === 1 &&
954
+ newTops.size === 1 &&
955
+ Math.abs([...oldTops][0] - [...newTops][0]) <= 20;
956
+ if (!sameSingleTop &&
957
+ visibleFloorTopChange(allSlabs, nextSlabs, [...context.wallFootprints.values()]) > 0.05) {
958
+ for (const room of rooms) {
959
+ const source = sources.get(room.id);
960
+ if (!source)
961
+ continue;
962
+ const zone = nodes[room.id];
963
+ nodes[room.id] = { ...zone, floor: { ...zone.floor, sourceSlabId: source.id } };
964
+ }
965
+ reject();
966
+ demoteUnmatched('visible-floor-top');
967
+ continue;
968
+ }
969
+ const oldFloor = union(allSlabs.map((slab) => ({
970
+ outer: renderedSlabs.get(slab.id),
971
+ holes: slab.holes ?? [],
972
+ })));
973
+ const nextFloor = () => union([
974
+ ...retained.map((slab) => ({
975
+ outer: renderedSlabs.get(slab.id),
976
+ holes: slab.holes ?? [],
977
+ })),
978
+ ...plan.plates.map(slabFootprint),
979
+ ]);
980
+ // A hidden wall hides no floor: pieces are compared on what is seen.
981
+ const seenWalls = adopted
982
+ ? union(walls
983
+ .filter((wall) => wall.visible !== false)
984
+ .map((wall) => ({ outer: context.wallFootprints.get(wall.id), holes: [] })))
985
+ : wallArea;
986
+ const visibleBefore = difference(oldFloor, seenWalls);
987
+ let visibleAfter = difference(nextFloor(), seenWalls);
988
+ // Hand-drawn pieces: floor the plate would add stays open (a hole) unless
989
+ // it is a narrow drawing gap; floor it drops must be a thin strip drawn
990
+ // past the walls, outside every room.
991
+ let trimmed = [];
992
+ let voidHoles = 0;
993
+ // No measurable old floor (invalid piece geometry): nothing proves the plate matches it.
994
+ if (adopted && !oldFloor.length)
995
+ reject();
996
+ if (adopted) {
997
+ for (const part of difference(visibleAfter, visibleBefore)) {
998
+ if (area([part]) <= 1e-4 || partWidth(part) <= PIECE_GAP_WIDTH + 1e-9)
999
+ continue;
1000
+ const plate = plan.plates.find((candidate) => candidate.plateRole === 'base' &&
1001
+ area(difference(part, slabFootprint(candidate))) <= 1e-6);
1002
+ // A hole survives re-derivation; a notch in the plate's outline would not.
1003
+ if (!plate ||
1004
+ part.holes.length ||
1005
+ part.outer.some((point) => distanceToBoundary([{ outer: plate.polygon, holes: [] }], point) <= 1e-3))
1006
+ reject();
1007
+ plate.holes = [...plate.holes, part.outer];
1008
+ plate.holeMetadata = [...plate.holeMetadata, { source: 'manual' }];
1009
+ voidHoles++;
1010
+ }
1011
+ visibleAfter = difference(nextFloor(), seenWalls);
1012
+ const kept = union([...visibleAfter, ...seenWalls]);
1013
+ const roomArea = union(zones.map(slabFootprint));
1014
+ trimmed = difference(visibleBefore, visibleAfter).filter((part) => area([part]) > 1e-6);
1015
+ for (const part of trimmed)
1016
+ if (area(intersection(part, roomArea)) > 1e-4 ||
1017
+ partWidth(part) > PIECE_TRIM_DEPTH ||
1018
+ part.outer.some((point) => !containsPoint(kept, point) &&
1019
+ distanceToBoundary(kept, point) > PIECE_TRIM_DEPTH + 1e-6))
1020
+ reject();
1021
+ if (area(difference(visibleAfter, visibleBefore)) > Math.max(1e-4, area(visibleBefore) * 0.02))
1022
+ reject();
1023
+ }
1024
+ else if (oldFloor.length &&
1025
+ (area(difference(visibleAfter, visibleBefore)) > 1e-4 ||
1026
+ area(difference(visibleBefore, visibleAfter)) > 1e-4)) {
1027
+ preserveWallSupportedLegacy();
1028
+ continue;
1029
+ }
1030
+ for (const [component, plate] of plan.plates.entries()) {
1031
+ const source = converted.find((source) => source.id === plate.id);
1032
+ if (!source)
1033
+ continue;
1034
+ let preservesSource = false;
1035
+ try {
1036
+ const original = difference(slabFootprint(source), [], { throwOnError: true });
1037
+ const visibleSource = difference({ ...legacySurfaces.get(source.id), holes: source.holes }, wallArea, { throwOnError: true });
1038
+ preservesSource = [original, visibleSource].every((surface) => area(difference(surface, union(plan.plates.map(slabFootprint)), { throwOnError: true })) <= Math.max(1e-6, area(surface) * 0.01));
1039
+ }
1040
+ catch {
1041
+ demotionReasons.set(source.id, 'coverage-error');
1042
+ }
1043
+ if (!preservesSource) {
1044
+ const id = floorPlateId(level.id, plate.plateRole ?? 'open', plate.zoneIds ?? [], component);
1045
+ plan.remap.set(source.id, id);
1046
+ plate.id = id;
1047
+ }
1048
+ }
1049
+ const generated = new Map();
1050
+ for (const plate of plan.plates) {
1051
+ const id = plate.id;
1052
+ const majority = converted
1053
+ .map((source) => ({
1054
+ source,
1055
+ area: area(intersection(slabFootprint(source), slabFootprint(plate))),
1056
+ }))
1057
+ .sort((a, b) => b.area - a.area || a.source.id.localeCompare(b.source.id))[0]?.source;
1058
+ // An unfinished piece showed the default slab top; its room must not
1059
+ // inherit another piece's finish through the plate's own surface.
1060
+ const surface = adopted &&
1061
+ rooms.some((room) => plate.zoneIds?.includes(room.id) &&
1062
+ nodes[room.id].floor?.finish === undefined)
1063
+ ? undefined
1064
+ : majority;
1065
+ const slots = { ...plate.slots };
1066
+ delete slots.surface;
1067
+ if (surface?.slots?.surface)
1068
+ slots.surface = surface.slots.surface;
1069
+ nodes[id] = {
1070
+ ...plate,
1071
+ id,
1072
+ // A hand-drawn floor's top was authored, not derived from support.
1073
+ ...(plate.plateRole === 'base' &&
1074
+ plate.referenceFloorElevation === undefined &&
1075
+ (adopted || Math.abs(plate.elevation - DEFAULT_SLAB_ELEVATION) > 0.02)
1076
+ ? { referenceFloorElevation: plate.elevation }
1077
+ : {}),
1078
+ slots: plate.plateRole === 'base' || plate.support === 'open' ? slots : undefined,
1079
+ material: surface?.material,
1080
+ materialPreset: surface?.materialPreset,
1081
+ };
1082
+ changed = true;
1083
+ plateIds.push(id);
1084
+ generated.set(plate.id, id);
1085
+ }
1086
+ const partitionContext = {
1087
+ walls,
1088
+ zones: rooms.map((room) => nodes[room.id]),
1089
+ slabs: plan.plates,
1090
+ openings: Object.values(nodes).filter((node) => node.type === 'door' || node.type === 'window'),
1091
+ };
1092
+ const needsSidePaint = [...sources.values()].some((source) => source.slots?.riser || source.slots?.edge);
1093
+ const migratedSides = needsSidePaint
1094
+ ? plan.plates.flatMap((plate) => computePlateSurfacePartition(plate, partitionContext)?.sides ?? [])
1095
+ : [];
1096
+ for (const room of rooms) {
1097
+ const source = sources.get(room.id);
1098
+ if (!source)
1099
+ continue;
1100
+ const sides = migratedSides.filter((side) => side.zoneId === room.id);
1101
+ const zone = nodes[room.id];
1102
+ nodes[room.id] = {
1103
+ ...zone,
1104
+ ...(zone.floorStepFinish === undefined &&
1105
+ source.slots?.riser &&
1106
+ sides.some((s) => s.role === 'riser')
1107
+ ? { floorStepFinish: source.slots.riser }
1108
+ : {}),
1109
+ ...(zone.floorEdgeFinish === undefined &&
1110
+ source.slots?.edge &&
1111
+ sides.some((s) => s.role === 'edge')
1112
+ ? { floorEdgeFinish: source.slots.edge }
1113
+ : {}),
1114
+ };
1115
+ }
1116
+ for (const source of converted) {
1117
+ if (plan.plates.some((plate) => plate.id === source.id))
1118
+ continue;
1119
+ const replacements = adopted
1120
+ ? plan.plates
1121
+ : plan.plates.filter((plate) => plate.zoneIds?.some((id) => source.zoneIds.includes(id)));
1122
+ const replacementCoverage = union(replacements.map(slabFootprint));
1123
+ // Stale slabs can extend beyond every current room. Keep that authored
1124
+ // surface until its remaining area can be represented, rather than erase it.
1125
+ let covered = false;
1126
+ let reason = replacements.length ? 'matched-source-residual' : 'manual-coverage';
1127
+ try {
1128
+ const original = difference(slabFootprint(source), [], { throwOnError: true });
1129
+ const visibleSource = difference({ ...legacySurfaces.get(source.id), holes: source.holes }, wallArea, { throwOnError: true });
1130
+ covered = adopted
1131
+ ? area(difference(difference(visibleSource, replacementCoverage), trimmed)) <= 1e-4
1132
+ : [original, visibleSource].every((surface) => area(difference(surface, replacementCoverage, { throwOnError: true })) <=
1133
+ Math.max(1e-6, area(surface) * 0.01));
1134
+ }
1135
+ catch {
1136
+ // A failed coverage calculation cannot justify deleting stored construction.
1137
+ reason = 'coverage-error';
1138
+ }
1139
+ if (!covered) {
1140
+ demotionReasons.set(source.id, reason);
1141
+ continue;
1142
+ }
1143
+ const target = generated.get(source.id) ?? generated.get(plan.remap.get(source.id) ?? '');
1144
+ remap.set(source.id, target);
1145
+ delete nodes[source.id];
1146
+ changed = true;
1147
+ }
1148
+ if (adopted) {
1149
+ const cover = union(plan.plates.map(slabFootprint));
1150
+ for (const [id, levelId] of adoption.pieces) {
1151
+ if (levelId !== level.id || !nodes[id] || generated.has(id))
1152
+ continue;
1153
+ // A piece no room took as its source (a finish laid on another piece).
1154
+ const surface = difference({ outer: renderedSlabs.get(id), holes: [] }, wallArea);
1155
+ if (area(difference(difference(surface, cover), trimmed)) > 1e-4)
1156
+ reject();
1157
+ const [target] = plan.plates
1158
+ .map((plate) => ({ plate, overlap: area(intersection(surface, slabFootprint(plate))) }))
1159
+ .sort((a, b) => b.overlap - a.overlap || a.plate.id.localeCompare(b.plate.id));
1160
+ remap.set(id, target?.plate.id);
1161
+ delete nodes[id];
1162
+ changed = true;
1163
+ }
1164
+ const finishOf = (slab) => JSON.stringify(floorPieceFinish(slab) ?? null);
1165
+ for (const room of rooms) {
1166
+ const zone = nodes[room.id];
1167
+ const own = JSON.stringify(zone.floor?.finish ?? null);
1168
+ const same = union(legacy
1169
+ .filter((slab) => finishOf(slab) === own)
1170
+ .map((slab) => ({ outer: renderedSlabs.get(slab.id), holes: [] })));
1171
+ const regions = legacy.flatMap((slab) => {
1172
+ const finish = floorPieceFinish(slab);
1173
+ if (finish === undefined || finishOf(slab) === own)
1174
+ return [];
1175
+ const parts = difference(intersection({ outer: renderedSlabs.get(slab.id), holes: [] }, slabFootprint(zone)), same).filter((part) => area([part]) > 0.01 && partWidth(part) > PIECE_GAP_WIDTH);
1176
+ return parts.map((part, i) => ({
1177
+ id: `${slab.id}_${room.id}${i ? `_${i}` : ''}`,
1178
+ polygon: part.outer,
1179
+ finish,
1180
+ }));
1181
+ });
1182
+ if (regions.length)
1183
+ nodes[room.id] = {
1184
+ ...zone,
1185
+ floor: { ...zone.floor, regions: [...(zone.floor?.regions ?? []), ...regions] },
1186
+ };
1187
+ }
1188
+ // Every wall-generated slab and piece is consumed, or the level keeps its slabs.
1189
+ if (legacy.some((slab) => nodes[slab.id] && !nodes[slab.id].plateRole))
1190
+ reject();
1191
+ reports.push({
1192
+ code: 'floor-pieces-absorbed',
1193
+ nodeId: level.id,
1194
+ pieces: [...adoption.pieces].flatMap(([id, levelId]) => levelId === level.id ? [id] : []),
1195
+ trimmed: Math.round(area(trimmed) * 1e4) / 1e4,
1196
+ closed: Math.round(area(difference(visibleAfter, visibleBefore)) * 1e4) / 1e4,
1197
+ holes: voidHoles,
1198
+ });
1199
+ }
1200
+ demoteUnmatched();
1201
+ for (const id of regions)
1202
+ delete nodes[id];
1203
+ const newSupportNodes = { ...nodes };
1204
+ for (const wall of walls) {
1205
+ const old = oldSupports.get(wall.id);
1206
+ const next = wallSupportForNodes(wall, newSupportNodes);
1207
+ const oldTop = wall.height === undefined
1208
+ ? getStoredLevelHeight(level)
1209
+ : (wall.supportSlabId === 'ground' ? old.elevation : Math.max(0, old.elevation)) +
1210
+ wall.height;
1211
+ // Preserve legacy body heights rather than reclassify them against the storey.
1212
+ const newTop = wall.height === undefined ? getStoredLevelHeight(level) : next.elevation + wall.height;
1213
+ if (wall.height !== undefined && Math.abs(oldTop - newTop) > 0.001)
1214
+ nodes[wall.id] = { ...wall, height: oldTop - next.elevation };
1215
+ for (const id of wall.children ?? []) {
1216
+ const opening = nodes[id];
1217
+ if ((opening?.type !== 'door' && opening?.type !== 'window') ||
1218
+ isFloorAnchoredOpening(opening))
1219
+ continue;
1220
+ const delta = old.elevation - getOpeningFloorDatum(wall, opening, newSupportNodes);
1221
+ if (Math.abs(delta) > 1e-6)
1222
+ nodes[id] = {
1223
+ ...opening,
1224
+ ...(opening.position[1] + delta - opening.height / 2 <= 0.01
1225
+ ? { verticalAnchor: 'wall' }
1226
+ : {}),
1227
+ position: [
1228
+ opening.position[0],
1229
+ Math.round((opening.position[1] + delta) * 1e6) / 1e6,
1230
+ opening.position[2],
1231
+ ],
1232
+ };
1233
+ }
1234
+ const delta = old.elevation - next.elevation;
1235
+ if (wall.faceRegions?.length && Math.abs(delta) > 1e-6)
1236
+ nodes[wall.id] = {
1237
+ ...nodes[wall.id],
1238
+ faceRegions: wall.faceRegions.map((region) => ({
1239
+ ...region,
1240
+ ...(region.v0 === undefined
1241
+ ? {}
1242
+ : { v0: Math.round((region.v0 + delta) * 1e6) / 1e6 }),
1243
+ ...(region.v1 === undefined
1244
+ ? {}
1245
+ : { v1: Math.round((region.v1 + delta) * 1e6) / 1e6 }),
1246
+ })),
1247
+ };
1248
+ }
1249
+ if (level.type === 'level')
1250
+ nodes[level.id] = {
1251
+ ...level,
1252
+ children: [
1253
+ ...level.children.filter((id) => !!nodes[id]),
1254
+ ...[...generated.values()].filter((id) => !level.children.includes(id)),
1255
+ ],
1256
+ };
1257
+ }
1258
+ catch (error) {
1259
+ const rejected = error instanceof AdoptionRejected;
1260
+ for (const id of Object.keys(nodes))
1261
+ delete nodes[id];
1262
+ Object.assign(nodes, beforeNodes);
1263
+ remap.clear();
1264
+ for (const [id, target] of beforeRemap)
1265
+ remap.set(id, target);
1266
+ plateIds.length = beforePlateCount;
1267
+ changed = beforeChanged;
1268
+ if (!rejected)
1269
+ warnPlateFailure(level.id, Object.values(beforeNodes)
1270
+ .filter((node) => node.parentId === level.id)
1271
+ .map((node) => node.id), error);
1272
+ }
1273
+ }
1274
+ for (const node of Object.values(nodes)) {
1275
+ const data = { ...node };
1276
+ let changed = false;
1277
+ for (const field of ['supportSlabId', 'deckSlabId']) {
1278
+ let host = data[field];
1279
+ const seen = new Set();
1280
+ while (host && remap.has(host) && !seen.has(host)) {
1281
+ seen.add(host);
1282
+ host = remap.get(host);
1283
+ }
1284
+ if (host !== data[field]) {
1285
+ data[field] = replacementPlateFor(node, field, Object.values(nodes).filter((n) => n.type === 'slab'), { ...sourceNodes, ...nodes });
1286
+ changed = true;
1287
+ }
1288
+ }
1289
+ if (changed)
1290
+ nodes[node.id] = data;
1291
+ }
1292
+ if (Object.values(sourceNodes).some((node) => node.type === 'slab' &&
1293
+ (node.autoFromWalls || node.boundary === 'auto') &&
1294
+ !node.plateRole)) {
1295
+ const associated = associateLegacyManualFloors(nodes, sourceNodes);
1296
+ if (associated !== nodes) {
1297
+ Object.assign(nodes, associated);
1298
+ changed = true;
1299
+ }
1300
+ }
1301
+ if (!Object.values(sourceNodes).some((node) => node.plateRole)) {
1302
+ const absorbed = absorbCompleteManualFloors(nodes);
1303
+ if (absorbed !== nodes) {
1304
+ Object.assign(nodes, absorbed);
1305
+ changed = true;
1306
+ }
1307
+ }
1308
+ if (clearDanglingFloorSources(nodes))
1309
+ changed = true;
1310
+ if (changed)
1311
+ for (const [id, node] of Object.entries(nodes))
1312
+ if (node !== sourceNodes[id])
1313
+ nodes[id] = omitUndefined(node);
1314
+ const visibleFinishes = new Set(Object.values(nodes)
1315
+ .flatMap((node) => {
1316
+ if (node.type === 'zone')
1317
+ return [
1318
+ node.floor?.finish,
1319
+ node.floorStepFinish,
1320
+ node.floorEdgeFinish,
1321
+ ...(node.floor?.regions ?? []).map((region) => region.finish),
1322
+ ];
1323
+ if (node.type === 'slab')
1324
+ return [node.material, node.materialPreset, ...Object.values(node.slots ?? {})];
1325
+ return [];
1326
+ })
1327
+ .filter((value) => value !== undefined)
1328
+ .map((value) => JSON.stringify(value)));
1329
+ for (const source of Object.values(sourceNodes))
1330
+ if (source.type === 'slab' &&
1331
+ (source.autoFromWalls || source.boundary === 'auto') &&
1332
+ !source.plateRole) {
1333
+ for (const finish of new Set([source.material, source.materialPreset, ...Object.values(source.slots ?? {})].filter((value) => value !== undefined)))
1334
+ if (!visibleFinishes.has(JSON.stringify(finish)))
1335
+ reports.push({ code: 'finish-not-visible', nodeId: source.id, finish });
1336
+ }
1337
+ return { nodes: changed ? nodes : sourceNodes, plateIds, reports };
1338
+ }
1339
+ function migrateSlabSlotsOnView(sourceNodes) {
1340
+ const nodes = { ...sourceNodes };
1341
+ let changed = false;
1342
+ for (const node of Object.values(nodes)) {
1343
+ if (node.type !== 'slab' || !node.slots?.side)
1344
+ continue;
1345
+ if (['edge', 'riser', 'underside'].every((key) => node.slots[key] !== undefined))
1346
+ continue;
1347
+ const slots = { ...node.slots };
1348
+ for (const key of ['edge', 'riser', 'underside'])
1349
+ if (slots[key] === undefined)
1350
+ slots[key] = slots.side;
1351
+ nodes[node.id] = omitUndefined({ ...node, slots });
1352
+ changed = true;
1353
+ }
1354
+ return { nodes: changed ? nodes : sourceNodes, changed };
1355
+ }
1356
+ export const migrateFloorPlates = loadMigration('floor plates', migrateFloorPlatesOnView, (nodes) => ({ nodes, plateIds: [], reports: [] }));
1357
+ export const migrateSlabSlots = loadMigration('slab slots', migrateSlabSlotsOnView, (nodes) => ({
1358
+ nodes,
1359
+ changed: false,
1360
+ }));