@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,106 @@
1
+ import { BuildingNode, LevelNode, RoofNode, RoofSegmentNode, SlabNode, WallNode, ZoneNode, } from '../../schema/index.js';
2
+ export const SLAB = 0.05;
3
+ /** Where a storey's 2.7 m walls top out, on the slab. */
4
+ export const TOP = 2.75;
5
+ const FT = 0.3048;
6
+ /** An 8 ft house's walls on the slab: its plate. */
7
+ export const TOP_8FT = 8 * FT + SLAB;
8
+ /** A porch cover's beam band, as the generator draws it (plugin-generate `PORCH_BAND`). */
9
+ const BAND = 0.222;
10
+ /** A generated porch's beam: 9 ft over its floor, never under the house plate. */
11
+ const PORCH_PLATE = Math.max(9 * FT, TOP_8FT);
12
+ /** The nodes, each parent listing the children that name it, in order. */
13
+ export function scene(...nodes) {
14
+ const byId = Object.fromEntries(nodes.map((node) => [node.id, node]));
15
+ for (const node of nodes) {
16
+ const parent = node.parentId ? byId[node.parentId] : undefined;
17
+ const children = parent?.children;
18
+ if (parent && children && !children.includes(node.id))
19
+ byId[parent.id] = { ...parent, children: [...children, node.id] };
20
+ }
21
+ return byId;
22
+ }
23
+ export const building = () => BuildingNode.parse({ id: 'building_h' });
24
+ export const level = (id, index, metadata) => LevelNode.parse({
25
+ id,
26
+ parentId: 'building_h',
27
+ level: index,
28
+ height: 3,
29
+ ...(metadata ? { metadata } : {}),
30
+ });
31
+ /** A room on `levelId` over `rect`, [x0, z0, x1, z1], walled round with walls `height` tall on the slab. */
32
+ export function room(levelId, tag, [x0, z0, x1, z1] = [0, 0, 10, 8], height = 2.7) {
33
+ const corners = [
34
+ [x0, z0],
35
+ [x1, z0],
36
+ [x1, z1],
37
+ [x0, z1],
38
+ ];
39
+ return [
40
+ ...corners.map((start, i) => WallNode.parse({
41
+ id: `wall_${tag}${i}`,
42
+ parentId: levelId,
43
+ start,
44
+ end: corners[(i + 1) % 4],
45
+ height,
46
+ })),
47
+ ZoneNode.parse({ id: `zone_${tag}`, parentId: levelId, name: 'Room', polygon: corners }),
48
+ SlabNode.parse({ id: `slab_${tag}`, parentId: levelId, polygon: corners, elevation: SLAB }),
49
+ ];
50
+ }
51
+ /** A roof container on `levelId` and its segments. */
52
+ export function roof(id, levelId, at, ...segments) {
53
+ return [
54
+ RoofNode.parse({
55
+ id,
56
+ parentId: levelId,
57
+ position: at.position ?? [0, 0, 0],
58
+ rotation: at.rotation ?? 0,
59
+ support: { kind: at.support ?? 'level' },
60
+ }),
61
+ ...segments.map((segment) => RoofSegmentNode.parse({ wallHeight: 0, ...segment, parentId: id })),
62
+ ];
63
+ }
64
+ /** A gable over the 10 × 8 m room, its container at `y`, eaves along the front and back walls. */
65
+ export const mainRoof = (levelId = 'level_g', y = TOP, support = 'level') => roof('roof_main', levelId, { position: [5, y, 4], support }, {
66
+ id: 'rseg_main',
67
+ width: 10,
68
+ depth: 8,
69
+ });
70
+ /**
71
+ * A generated gable or hip porch cover in front of the house across x0–x1 (plugin-generate
72
+ * `porchFor`): the ridge square to the wall, the box reaching `into` metres into the house past
73
+ * the front wall's centre line and `out` metres out to its beam, its eave on the beam band at the
74
+ * porch plate, the band hung under it.
75
+ */
76
+ export function gablePorch(levelId, [x0, x1], into, out = 2.4) {
77
+ return roof('roof_porch', levelId,
78
+ // segment +x turned onto the outward direction, -z
79
+ { position: [(x0 + x1) / 2, 0, (into - out) / 2], rotation: Math.PI / 2 }, {
80
+ id: 'rseg_porch',
81
+ roofType: 'gable',
82
+ position: [0, PORCH_PLATE - BAND, 0],
83
+ width: out + into,
84
+ depth: x1 - x0,
85
+ wallHeight: BAND,
86
+ wallThickness: 0.14,
87
+ pitch: 26.57,
88
+ });
89
+ }
90
+ /** A shed porch on a ledger: it rises from its beam to its high edge at the front wall's face. */
91
+ export const shedPorch = (levelId) => roof('roof_porch', levelId,
92
+ // segment +z, its low eave, turned onto the outward direction, -z
93
+ { position: [5, 0, -0.05 - 1.2], rotation: Math.PI }, {
94
+ id: 'rseg_porch',
95
+ roofType: 'shed',
96
+ position: [0, 2.3, 0],
97
+ width: 4,
98
+ depth: 2.4,
99
+ pitch: 18.43,
100
+ });
101
+ /** A portico from the front wall's centre line, its eave at the plate (on columns). */
102
+ export const portico = (levelId) => roof('roof_porch', levelId, { position: [5, 0, -0.9], rotation: Math.PI / 2 }, { id: 'rseg_porch', roofType: 'gable', position: [0, TOP, 0], width: 1.8, depth: 2.4 });
103
+ /** One storey: the 10 × 8 m room and `extra` on level_g. */
104
+ export const bungalow = (...extra) => scene(building(), level('level_g', 0), ...room('level_g', 'g'), ...extra);
105
+ /** The bungalow at 8 ft, its walls 2.438 m tall on the slab. */
106
+ export const bungalow8ft = (...extra) => scene(building(), level('level_g', 0), ...room('level_g', 'g', [0, 0, 10, 8], 8 * FT), ...extra);
@@ -0,0 +1,9 @@
1
+ import type { AgentToolCase } from './cases.js';
2
+ export declare const CREATE_ROOF_CASES: AgentToolCase[];
3
+ /**
4
+ * `move_roofs_to_roof_level`: a project built before the rule holds its roofs on the storey whose
5
+ * walls carry them; the roof's panel moves them by hand, and this tool for agents, standing where
6
+ * they stood.
7
+ */
8
+ export declare const MOVE_ROOFS_CASES: AgentToolCase[];
9
+ //# sourceMappingURL=roof-cases.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"roof-cases.d.ts","sourceRoot":"","sources":["../../../src/agent-operations/__fixtures__/roof-cases.ts"],"names":[],"mappings":"AAWA,OAAO,KAAK,EAAE,aAAa,EAAc,MAAM,SAAS,CAAA;AAwGxD,eAAO,MAAM,iBAAiB,EAAE,aAAa,EAkQ5C,CAAA;AAmCD;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,EAAE,aAAa,EAuD3C,CAAA"}
@@ -0,0 +1,382 @@
1
+ import { BuildingNode, getActiveRoofHeight, LevelNode, RoofNode, RoofSegmentNode, SlabNode, WallNode, ZoneNode, } from '../../schema/index.js';
2
+ const ROOM = [
3
+ [0, 0],
4
+ [8, 0],
5
+ [8, 6],
6
+ [0, 6],
7
+ ];
8
+ const graph = (...nodes) => ({
9
+ nodes: Object.fromEntries(nodes.map((node) => [node.id, node])),
10
+ rootNodeIds: nodes.filter((node) => node.type === 'building').map((node) => node.id),
11
+ });
12
+ function storey(id, index, wallHeight = 2.5) {
13
+ const walls = ROOM.map((start, i) => WallNode.parse({
14
+ id: `wall_${id}_${i}`,
15
+ parentId: id,
16
+ start,
17
+ end: ROOM[(i + 1) % ROOM.length],
18
+ height: wallHeight,
19
+ }));
20
+ const zone = ZoneNode.parse({ id: `zone_${id}`, parentId: id, name: 'Hall', polygon: ROOM });
21
+ const level = LevelNode.parse({
22
+ id,
23
+ parentId: 'building_r',
24
+ level: index,
25
+ height: 2.5,
26
+ children: [...walls.map((wall) => wall.id), zone.id],
27
+ });
28
+ return [level, ...walls, zone];
29
+ }
30
+ function house({ storeys = 1, topWalls = 2.5, above, } = {}) {
31
+ return () => {
32
+ const ids = Array.from({ length: storeys }, (_, i) => (i === 0 ? 'level_g' : `level_${i}`));
33
+ const nodes = ids.flatMap((id, i) => storey(id, i, i === storeys - 1 ? topWalls : 2.5));
34
+ const extra = [];
35
+ if (above === 'empty')
36
+ extra.push(LevelNode.parse({ id: 'level_e', parentId: 'building_r', level: storeys }));
37
+ if (above === 'roof') {
38
+ const segment = RoofSegmentNode.parse({ id: 'rseg_old', parentId: 'roof_old' });
39
+ extra.push(LevelNode.parse({
40
+ id: 'level_r',
41
+ parentId: 'building_r',
42
+ level: storeys,
43
+ name: 'Roof',
44
+ children: ['roof_old'],
45
+ metadata: { role: 'roof' },
46
+ }), RoofNode.parse({ id: 'roof_old', parentId: 'level_r', children: [segment.id] }), segment);
47
+ }
48
+ const building = BuildingNode.parse({
49
+ id: 'building_r',
50
+ children: [...ids, ...extra.filter((node) => node.type === 'level').map((node) => node.id)],
51
+ });
52
+ return graph(building, ...nodes, ...extra);
53
+ };
54
+ }
55
+ const roofOf = (result, nodes) => nodes[result.roofId];
56
+ /** The roof sits on a declared roof level directly above `storeyId`, following its walls at `y`. */
57
+ const onRoofLevel = (storeyId, y) => (result, nodes) => {
58
+ const roof = roofOf(result, nodes);
59
+ const level = roof?.parentId ? nodes[roof.parentId] : undefined;
60
+ const covered = nodes[storeyId];
61
+ const problems = [];
62
+ if (level?.type !== 'level' || covered?.type !== 'level')
63
+ return [`roof ${roof?.id} is not on a level`];
64
+ if (level.metadata.role !== 'roof')
65
+ problems.push(`${level.id} is not declared a roof level`);
66
+ if (level.level !== covered.level + 1)
67
+ problems.push(`${level.id} is not right above ${storeyId}`);
68
+ if (roof?.support?.kind !== 'walls')
69
+ problems.push('the roof does not follow its walls');
70
+ if (Math.abs((roof?.position[1] ?? Number.NaN) - y) > 1e-6)
71
+ problems.push(`the eave is at ${roof?.position[1]}, not ${y} over the roof level`);
72
+ return problems;
73
+ };
74
+ export const CREATE_ROOF_CASES = [
75
+ {
76
+ name: 'over a one-storey house, on a new Roof level above it, on the wall tops',
77
+ tool: 'create_roof',
78
+ scene: house(),
79
+ input: {},
80
+ expect: {
81
+ result: { coveredLevelId: 'level_g', roofType: 'gable' },
82
+ check: (result, nodes) => [
83
+ ...onRoofLevel('level_g', 0)(result, nodes),
84
+ ...(result.createdRoofLevelId === result.roofLevelId ? [] : ['no Roof level was made']),
85
+ ...(nodes[result.roofLevelId]?.name === 'Roof'
86
+ ? []
87
+ : ['the roof level is not named Roof']),
88
+ ],
89
+ },
90
+ },
91
+ {
92
+ name: 'a roof as a builder says it: 6:12 is pitched atan(6/12), 18-inch eaves reach 18 in past the walls in plan',
93
+ tool: 'create_roof',
94
+ scene: house(),
95
+ input: { pitch: '6:12', overhang: '18 in' },
96
+ expect: {
97
+ result: { coveredLevelId: 'level_g' },
98
+ check: (result, nodes) => result.segmentIds.flatMap((id) => {
99
+ const { pitch, overhang } = nodes[id];
100
+ // The segment stores the overhang along its slope.
101
+ const reach = overhang * Math.cos(Math.atan(6 / 12));
102
+ return [
103
+ ...(Math.abs(pitch - 26.565051177078) < 1e-9 ? [] : [`${id} is pitched ${pitch}°`]),
104
+ ...(Math.abs(reach - 0.4572) < 1e-9 ? [] : [`${id}'s eaves reach ${reach} m`]),
105
+ ];
106
+ }),
107
+ },
108
+ },
109
+ {
110
+ name: 'eaves left out reach the default 0.3 m past the walls in plan',
111
+ tool: 'create_roof',
112
+ scene: house(),
113
+ input: { pitch: 40 },
114
+ expect: {
115
+ result: { coveredLevelId: 'level_g' },
116
+ check: (result, nodes) => result.segmentIds.flatMap((id) => {
117
+ const reach = nodes[id].overhang * Math.cos((40 * Math.PI) / 180);
118
+ return Math.abs(reach - 0.3) < 1e-9 ? [] : [`${id}'s eaves reach ${reach} m`];
119
+ }),
120
+ },
121
+ },
122
+ {
123
+ name: 'walls taller than their storey lift the eave to their tops',
124
+ tool: 'create_roof',
125
+ scene: house({ topWalls: 3 }),
126
+ input: {},
127
+ expect: {
128
+ result: { coveredLevelId: 'level_g' },
129
+ check: (result, nodes) => {
130
+ const level = nodes[result.roofLevelId];
131
+ const rise = result.segmentIds.map((id) => getActiveRoofHeight(nodes[id]));
132
+ // The new roof level is as tall as the roof rises over it, the eave's lift included.
133
+ return [
134
+ ...onRoofLevel('level_g', 0.5)(result, nodes),
135
+ ...(Math.abs((level?.height ?? 0) - (0.5 + Math.max(...rise))) < 1e-6
136
+ ? []
137
+ : [`the roof level is ${level?.height} m tall, under its roof`]),
138
+ ];
139
+ },
140
+ },
141
+ },
142
+ {
143
+ name: 'no level named: the top storey, whichever floor the person is viewing',
144
+ tool: 'create_roof',
145
+ scene: house({ storeys: 2 }),
146
+ input: {},
147
+ context: { activeLevelId: 'level_g' },
148
+ expect: { result: { coveredLevelId: 'level_1' }, check: onRoofLevel('level_1', 0) },
149
+ },
150
+ {
151
+ name: 'an empty level above the top storey becomes its roof level',
152
+ tool: 'create_roof',
153
+ scene: house({ above: 'empty' }),
154
+ input: { levelId: 'level_g' },
155
+ expect: {
156
+ result: { roofLevelId: 'level_e', createdRoofLevelId: null },
157
+ after: { level_e: { metadata: { role: 'roof' }, name: 'Roof' } },
158
+ check: onRoofLevel('level_g', 0),
159
+ },
160
+ },
161
+ {
162
+ name: 'a storey that has a roof already is refused, naming it',
163
+ tool: 'create_roof',
164
+ scene: house({ above: 'roof' }),
165
+ input: {},
166
+ expect: { refusal: 'roof_exists', mentions: ['roof_old', 'delete_node'] },
167
+ },
168
+ {
169
+ name: 'the ground floor of two storeys is refused: a roof caps the top one',
170
+ tool: 'create_roof',
171
+ scene: house({ storeys: 2 }),
172
+ input: { levelId: 'level_g' },
173
+ expect: { refusal: 'storey_above', mentions: ['level_1'] },
174
+ },
175
+ {
176
+ name: 'an empty level with a storey above it is not made a roof level under that storey',
177
+ tool: 'create_roof',
178
+ scene: () => {
179
+ const nodes = house({ storeys: 2 })().nodes;
180
+ const building = nodes.building_r;
181
+ const empty = LevelNode.parse({ id: 'level_e', parentId: 'building_r', level: 1 });
182
+ const upper = nodes.level_1;
183
+ return graph({ ...building, children: ['level_g', 'level_e', 'level_1'] }, ...Object.values(nodes).filter((node) => node.type !== 'building' && node.id !== 'level_1'), empty, { ...upper, level: 2 });
184
+ },
185
+ input: { levelId: 'level_g' },
186
+ expect: { refusal: 'storey_above', mentions: ['level_e', 'Roof tool'] },
187
+ },
188
+ {
189
+ name: 'two floor plates that overlap are one footprint, their overlap roofed',
190
+ tool: 'create_roof',
191
+ scene: () => graph(BuildingNode.parse({ id: 'building_r', children: ['level_g'] }), LevelNode.parse({
192
+ id: 'level_g',
193
+ parentId: 'building_r',
194
+ level: 0,
195
+ height: 2.5,
196
+ children: ['slab_west', 'slab_east'],
197
+ }), SlabNode.parse({
198
+ id: 'slab_west',
199
+ parentId: 'level_g',
200
+ polygon: [
201
+ [0, 0],
202
+ [8, 0],
203
+ [8, 6],
204
+ [0, 6],
205
+ ],
206
+ }), SlabNode.parse({
207
+ id: 'slab_east',
208
+ parentId: 'level_g',
209
+ polygon: [
210
+ [4, 0],
211
+ [12, 0],
212
+ [12, 6],
213
+ [4, 6],
214
+ ],
215
+ })),
216
+ input: {},
217
+ expect: {
218
+ result: { coveredLevelId: 'level_g', roofType: 'gable' },
219
+ check: (result, nodes) => {
220
+ const segments = result.segmentIds.map((id) => nodes[id]);
221
+ const [segment] = segments;
222
+ return segments.length === 1 &&
223
+ segment?.type === 'roof-segment' &&
224
+ segment.width === 12 &&
225
+ segment.depth === 6
226
+ ? []
227
+ : [`expected one 12 × 6 m segment, got ${JSON.stringify(segments)}`];
228
+ },
229
+ },
230
+ },
231
+ {
232
+ name: 'no level named nor in view on a site of two buildings: which one is asked',
233
+ tool: 'create_roof',
234
+ scene: () => {
235
+ const one = house()();
236
+ const other = BuildingNode.parse({ id: 'building_o', children: ['level_o'] });
237
+ const room = ZoneNode.parse({ id: 'zone_o', parentId: 'level_o', name: 'Shed', polygon: ROOM });
238
+ const level = LevelNode.parse({
239
+ id: 'level_o',
240
+ parentId: other.id,
241
+ level: 0,
242
+ height: 2.5,
243
+ children: [room.id],
244
+ });
245
+ return graph(...Object.values(one.nodes), other, level, room);
246
+ },
247
+ input: {},
248
+ context: { activeLevelId: null },
249
+ expect: { refusal: 'building_required', mentions: ['building_r', 'building_o'] },
250
+ },
251
+ {
252
+ name: 'a rectangle on a site of two empty buildings, with no level named: which one is asked',
253
+ tool: 'create_roof',
254
+ scene: () => graph(BuildingNode.parse({ id: 'building_r', children: ['level_g'] }), LevelNode.parse({ id: 'level_g', parentId: 'building_r', level: 0, height: 2.5 }), BuildingNode.parse({ id: 'building_o', children: ['level_o'] }), LevelNode.parse({ id: 'level_o', parentId: 'building_o', level: 0, height: 2.5 })),
255
+ input: { width: 4, depth: 3 },
256
+ context: { activeLevelId: null },
257
+ expect: { refusal: 'building_required', mentions: ['building_r', 'building_o'] },
258
+ },
259
+ {
260
+ name: 'a fascia finish the library lacks is refused, as the roof finish is',
261
+ tool: 'create_roof',
262
+ scene: house(),
263
+ input: { fasciaMaterialPreset: 'library:no-such-fascia' },
264
+ expect: { refusal: 'unknown_material', mentions: ['fasciaMaterialPreset'] },
265
+ },
266
+ {
267
+ name: "a two-storey house with a porch roof drawn on the upper storey still takes its own roof",
268
+ tool: 'create_roof',
269
+ scene: () => {
270
+ const two = house({ storeys: 2 })();
271
+ const porch = RoofNode.parse({ id: 'roof_porch', parentId: 'level_1', position: [10, 0, 3] });
272
+ const upper = two.nodes.level_1;
273
+ return graph(...Object.values(two.nodes).filter((node) => node.id !== 'level_1'), { ...upper, children: [...upper.children, porch.id] }, porch);
274
+ },
275
+ input: {},
276
+ expect: { result: { coveredLevelId: 'level_1' } },
277
+ },
278
+ {
279
+ name: 'a roof level named stands for the storey under it',
280
+ tool: 'create_roof',
281
+ scene: house({ above: 'empty' }),
282
+ input: { levelId: 'level_e' },
283
+ expect: { result: { coveredLevelId: 'level_g', roofLevelId: 'level_e' } },
284
+ },
285
+ {
286
+ name: 'a rectangle of its own needs no rooms',
287
+ tool: 'create_roof',
288
+ scene: () => graph(BuildingNode.parse({ id: 'building_r', children: ['level_g'] }), LevelNode.parse({ id: 'level_g', parentId: 'building_r', level: 0, height: 2.5 })),
289
+ input: { width: 4, depth: 3, center: [2, 1.5] },
290
+ expect: { result: { coveredLevelId: 'level_g' }, check: onRoofLevel('level_g', 0) },
291
+ },
292
+ {
293
+ name: 'with no rooms anywhere, a rectangle is asked for',
294
+ tool: 'create_roof',
295
+ scene: () => graph(BuildingNode.parse({ id: 'building_r', children: ['level_g'] }), LevelNode.parse({ id: 'level_g', parentId: 'building_r', level: 0, height: 2.5 })),
296
+ input: {},
297
+ expect: { refusal: 'no_rooms', mentions: ['width and depth'] },
298
+ },
299
+ ];
300
+ /** `scene` with a roof over `levelId`'s 8 × 6 m room on that level, its segment bearing at `y`. */
301
+ function roofedOn(scene, levelId, y, support = 'walls') {
302
+ return () => {
303
+ const nodes = { ...scene().nodes };
304
+ const segment = RoofSegmentNode.parse({
305
+ id: 'rseg_low',
306
+ parentId: 'roof_low',
307
+ width: 8,
308
+ depth: 6,
309
+ wallHeight: 0,
310
+ });
311
+ const roof = RoofNode.parse({
312
+ id: 'roof_low',
313
+ parentId: levelId,
314
+ position: [4, y, 3],
315
+ support: { kind: support },
316
+ children: [segment.id],
317
+ });
318
+ const level = nodes[levelId];
319
+ return graph(...Object.values(nodes).filter((node) => node.id !== levelId), { ...level, children: [...level.children, roof.id] }, roof, segment);
320
+ };
321
+ }
322
+ /**
323
+ * `move_roofs_to_roof_level`: a project built before the rule holds its roofs on the storey whose
324
+ * walls carry them; the roof's panel moves them by hand, and this tool for agents, standing where
325
+ * they stood.
326
+ */
327
+ export const MOVE_ROOFS_CASES = [
328
+ {
329
+ name: 'a bungalow roof on its walls goes up to a new Roof level, its eave where it was',
330
+ tool: 'move_roofs_to_roof_level',
331
+ scene: roofedOn(house(), 'level_g', 2.5),
332
+ input: { levelId: 'level_g' },
333
+ expect: {
334
+ result: { roofIds: ['roof_low'] },
335
+ check: (result, nodes) => {
336
+ const roof = nodes.roof_low;
337
+ const level = nodes[result.roofLevelId];
338
+ return [
339
+ ...(result.createdRoofLevelId === result.roofLevelId ? [] : ['no Roof level was made']),
340
+ ...(level?.level === 1 && level.metadata.role === 'roof'
341
+ ? []
342
+ : ['the roof level is not declared right above the storey']),
343
+ ...(roof.parentId === result.roofLevelId ? [] : [`the roof is on ${roof.parentId}`]),
344
+ // the roof level's floor is the storey's 2.5 m up: the eave stays on the 2.5 m walls
345
+ ...(Math.abs(roof.position[1]) < 1e-6 ? [] : [`the eave moved: y ${roof.position[1]}`]),
346
+ ...(roof.children.includes('rseg_low') ? [] : ['the segment was not kept']),
347
+ ];
348
+ },
349
+ },
350
+ },
351
+ {
352
+ name: 'a lower storey’s roof goes onto the storey above it',
353
+ tool: 'move_roofs_to_roof_level',
354
+ scene: roofedOn(house({ storeys: 2 }), 'level_g', 2.5, 'level'),
355
+ input: { levelId: 'level_g' },
356
+ expect: {
357
+ result: { roofIds: ['roof_low'], roofLevelId: 'level_1', createdRoofLevelId: null },
358
+ after: { roof_low: { parentId: 'level_1', position: [4, 0, 3] } },
359
+ },
360
+ },
361
+ {
362
+ name: 'a roof already on the roof level leaves nothing to move',
363
+ tool: 'move_roofs_to_roof_level',
364
+ scene: house({ above: 'roof' }),
365
+ input: { levelId: 'level_g' },
366
+ expect: { refusal: 'no_roof_on_walls', mentions: ['level_g'] },
367
+ },
368
+ {
369
+ name: 'a porch roof on its beam, under the walls’ tops, stays on its storey',
370
+ tool: 'move_roofs_to_roof_level',
371
+ scene: roofedOn(house(), 'level_g', 2.1, 'level'),
372
+ input: { levelId: 'level_g' },
373
+ expect: { refusal: 'no_roof_on_walls' },
374
+ },
375
+ {
376
+ name: 'a level that does not exist is refused',
377
+ tool: 'move_roofs_to_roof_level',
378
+ scene: house(),
379
+ input: { levelId: 'level_x' },
380
+ expect: { refusal: 'level_not_found' },
381
+ },
382
+ ];
@@ -0,0 +1,4 @@
1
+ import type { AgentToolCase, SceneGraph } from './cases.js';
2
+ export declare function paintedKitchenScene(): SceneGraph;
3
+ export declare const ROOM_CASES: AgentToolCase[];
4
+ //# sourceMappingURL=room-cases.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"room-cases.d.ts","sourceRoot":"","sources":["../../../src/agent-operations/__fixtures__/room-cases.ts"],"names":[],"mappings":"AAWA,OAAO,KAAK,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AA2FxD,wBAAgB,mBAAmB,IAAI,UAAU,CAiBhD;AAeD,eAAO,MAAM,UAAU,EAAE,aAAa,EA0XrC,CAAA"}