@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,2 @@
1
+ export declare function healScenePlanCoordinates(input: Record<string, unknown>): Record<string, unknown>;
2
+ //# sourceMappingURL=heal-plan-coordinates.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"heal-plan-coordinates.d.ts","sourceRoot":"","sources":["../../src/utils/heal-plan-coordinates.ts"],"names":[],"mappings":"AAqDA,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAUhG"}
@@ -0,0 +1,69 @@
1
+ function record(value) {
2
+ return value !== null && typeof value === 'object' && !Array.isArray(value);
3
+ }
4
+ function finite(value) {
5
+ return typeof value === 'number' && Number.isFinite(value);
6
+ }
7
+ function planPoint(value, allowXY) {
8
+ if (Array.isArray(value)) {
9
+ if (!value.every(finite))
10
+ return;
11
+ if (value.length === 2)
12
+ return value;
13
+ if (value.length === 3)
14
+ return [value[0], value[2]];
15
+ return;
16
+ }
17
+ if (!(record(value) && finite(value.x)))
18
+ return;
19
+ if (finite(value.z))
20
+ return [value.x, value.z];
21
+ if (allowXY && !('z' in value) && finite(value.y))
22
+ return [value.x, value.y];
23
+ }
24
+ function planRing(value, allowXY) {
25
+ let points = record(value) ? value.points : value;
26
+ if (Array.isArray(points) && points.length === 1)
27
+ points = points[0];
28
+ if (!Array.isArray(points) || points.length < 3)
29
+ return;
30
+ const ring = points.map((point) => planPoint(point, allowXY));
31
+ if (!ring.every((point) => point !== undefined))
32
+ return;
33
+ return ring.every((point, i) => point === points[i]) ? points : ring;
34
+ }
35
+ function healNode(node) {
36
+ // A separately authored vertical dimension identifies legacy XY plan data;
37
+ // otherwise a missing Z is ambiguous and must not be guessed.
38
+ const allowXY = [node.height, node.thickness, node.elevation].some(finite);
39
+ if (node.type === 'wall') {
40
+ const points = node.start === undefined && node.end === undefined && Array.isArray(node.points)
41
+ ? node.points
42
+ : undefined;
43
+ const start = planPoint(points?.length === 2 ? points[0] : node.start, allowXY);
44
+ const end = planPoint(points?.length === 2 ? points[1] : node.end, allowXY);
45
+ if (start && end && (start !== node.start || end !== node.end))
46
+ return { ...node, start, end };
47
+ }
48
+ if (node.type === 'slab') {
49
+ const source = node.polygon === undefined ? (node.points ?? node.vertices) : node.polygon;
50
+ const polygon = planRing(source, allowXY);
51
+ if (polygon && polygon !== node.polygon)
52
+ return { ...node, polygon };
53
+ }
54
+ return node;
55
+ }
56
+ export function healScenePlanCoordinates(input) {
57
+ let nodes = input;
58
+ for (const [id, node] of Object.entries(input)) {
59
+ if (!record(node))
60
+ continue;
61
+ const healed = healNode(node);
62
+ if (healed === node)
63
+ continue;
64
+ if (nodes === input)
65
+ nodes = { ...input };
66
+ nodes[id] = healed;
67
+ }
68
+ return nodes;
69
+ }
@@ -1,7 +1,14 @@
1
1
  export interface HealSceneResult {
2
- nodes: Record<string, unknown>;
3
2
  /** Ids of zero-length walls that were dropped. */
4
3
  droppedWallIds: string[];
4
+ nodes: Record<string, unknown>;
5
+ repairedCoordinates: number;
6
+ /**
7
+ * Ids of nodes whose null `parentId` was repaired to the one parent that
8
+ * still claims them via `children`.
9
+ */
10
+ repairedParentLinkNodeIds: string[];
11
+ repairedChildLinkNodeIds: string[];
5
12
  /** Count of invalid non-string (e.g. null) entries removed from `children` arrays. */
6
13
  strippedChildRefs: number;
7
14
  /**
@@ -9,15 +16,34 @@ export interface HealSceneResult {
9
16
  * a different node (stale reparent leftovers), plus same-array duplicates.
10
17
  */
11
18
  strippedStaleChildRefs: number;
12
- /**
13
- * Ids of nodes whose null `parentId` was repaired to the one parent that
14
- * still claims them via `children`.
15
- */
16
- repairedParentLinkNodeIds: string[];
17
19
  }
18
20
  /**
19
21
  * Returns a healed copy of a `nodes` map. Pure — does not mutate `input`.
20
22
  * Nodes that need no repair are passed through by reference.
21
23
  */
22
24
  export declare function healSceneNodes(input: Record<string, unknown>): HealSceneResult;
25
+ /**
26
+ * The reverse of `repairClaimedParentLinks`: a level stored without `children` gets the nodes that
27
+ * name it, in the order the scene holds them; then a node whose `parentId` names a host that does
28
+ * not list it is added to that host's `children`, by id. Reachability follows children, so a node
29
+ * kept by its parentId needs its host's link before authority validation; and a reader of
30
+ * `children` (a wall's doors) sees every child. Pure: hosts that need no repair are passed through
31
+ * by reference.
32
+ */
33
+ export declare function repairHostChildLinks(input: Record<string, unknown>): {
34
+ nodes: Record<string, unknown>;
35
+ repairedChildLinkNodeIds: string[];
36
+ };
37
+ /**
38
+ * Pass 3 of `healSceneNodes`, on its own for loaders that must not run the
39
+ * other repairs: a node with a null `parentId` that exactly one parent claims
40
+ * via `children` gets that `parentId`. Legacy writers (the hosted MCP's
41
+ * default scene until 2026-10) linked `children` without writing `parentId`.
42
+ * Embedded legacy site children claim by their `id`, so the flattened node is
43
+ * repaired too. Pure: nodes that need no repair are passed through by reference.
44
+ */
45
+ export declare function repairClaimedParentLinks(input: Record<string, unknown>): {
46
+ nodes: Record<string, unknown>;
47
+ repairedParentLinkNodeIds: string[];
48
+ };
23
49
  //# sourceMappingURL=heal-scene-graph.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"heal-scene-graph.d.ts","sourceRoot":"","sources":["../../src/utils/heal-scene-graph.ts"],"names":[],"mappings":"AA0BA,MAAM,WAAW,eAAe;IAC9B,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC9B,kDAAkD;IAClD,cAAc,EAAE,MAAM,EAAE,CAAA;IACxB,sFAAsF;IACtF,iBAAiB,EAAE,MAAM,CAAA;IACzB;;;OAGG;IACH,sBAAsB,EAAE,MAAM,CAAA;IAC9B;;;OAGG;IACH,yBAAyB,EAAE,MAAM,EAAE,CAAA;CACpC;AAgBD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,eAAe,CAiH9E"}
1
+ {"version":3,"file":"heal-scene-graph.d.ts","sourceRoot":"","sources":["../../src/utils/heal-scene-graph.ts"],"names":[],"mappings":"AAgCA,MAAM,WAAW,eAAe;IAC9B,kDAAkD;IAClD,cAAc,EAAE,MAAM,EAAE,CAAA;IACxB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC9B,mBAAmB,EAAE,MAAM,CAAA;IAC3B;;;OAGG;IACH,yBAAyB,EAAE,MAAM,EAAE,CAAA;IACnC,wBAAwB,EAAE,MAAM,EAAE,CAAA;IAClC,sFAAsF;IACtF,iBAAiB,EAAE,MAAM,CAAA;IACzB;;;OAGG;IACH,sBAAsB,EAAE,MAAM,CAAA;CAC/B;AAgBD;;;GAGG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,eAAe,CA4F9E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACpE,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC9B,wBAAwB,EAAE,MAAM,EAAE,CAAA;CACnC,CA8BA;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACxE,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IAC9B,yBAAyB,EAAE,MAAM,EAAE,CAAA;CACpC,CA8BA"}
@@ -21,7 +21,10 @@
21
21
  //
22
22
  // All are also prevented at the source now; this is the load-time safety net
23
23
  // for already-saved scenes.
24
+ import { AnyNode, nodeKindOf } from '../schema/types.js';
25
+ import { healScenePlanCoordinates } from './heal-plan-coordinates.js';
24
26
  const ZERO_LENGTH_EPS = 1e-6;
27
+ const hostKinds = new Set(AnyNode.options.filter((schema) => 'children' in schema.shape).map(nodeKindOf));
25
28
  function isWallLike(node) {
26
29
  if (!node || typeof node !== 'object')
27
30
  return false;
@@ -40,10 +43,14 @@ function isWallLike(node) {
40
43
  */
41
44
  export function healSceneNodes(input) {
42
45
  const droppedWallIds = [];
46
+ const repairedChildLinkNodeIds = [];
47
+ let repairedCoordinates = 0;
43
48
  // Pass 1: drop childless zero-length walls. (Only childless ones — a wall
44
49
  // carrying a door/window must keep its hosts, degenerate or not.)
45
50
  const kept = {};
46
- for (const [id, node] of Object.entries(input)) {
51
+ for (const [id, node] of Object.entries(healScenePlanCoordinates(input))) {
52
+ if (node !== input[id])
53
+ repairedCoordinates += 1;
47
54
  if (isWallLike(node)) {
48
55
  const children = node.children;
49
56
  const childless = !Array.isArray(children) || children.length === 0;
@@ -64,7 +71,7 @@ export function healSceneNodes(input) {
64
71
  // and stale references whose child's `parentId` names a different parent.
65
72
  // Legacy sites embedded full child objects; keep those for migrateNodes to
66
73
  // flatten after healing instead of disconnecting the entire building.
67
- const nodes = {};
74
+ const cleanedNodes = {};
68
75
  for (const [id, node] of Object.entries(kept)) {
69
76
  const children = node?.children;
70
77
  if (Array.isArray(children)) {
@@ -101,16 +108,77 @@ export function healSceneNodes(input) {
101
108
  return true;
102
109
  });
103
110
  if (cleaned.length !== children.length) {
104
- nodes[id] = { ...node, children: cleaned };
111
+ cleanedNodes[id] = { ...node, children: cleaned };
105
112
  continue;
106
113
  }
107
114
  }
108
- nodes[id] = node;
115
+ cleanedNodes[id] = node;
109
116
  }
110
- // Pass 3: repair null parent links. A node claimed as a child by exactly one
111
- // parent must point back at it; legacy writers linked `children` without
112
- // writing `parentId`. Embedded legacy site children claim by their `id` so
113
- // the flattened flat-map node is repaired too.
117
+ // Pass 3: repair null parent links (`repairClaimedParentLinks`), then the hosts' reverse links.
118
+ const { nodes: parented, repairedParentLinkNodeIds } = repairClaimedParentLinks(cleanedNodes);
119
+ const { nodes, repairedChildLinkNodeIds: relinked } = repairHostChildLinks(parented);
120
+ for (const id of relinked)
121
+ if (!repairedChildLinkNodeIds.includes(id))
122
+ repairedChildLinkNodeIds.push(id);
123
+ return {
124
+ nodes,
125
+ repairedCoordinates,
126
+ droppedWallIds,
127
+ strippedChildRefs,
128
+ strippedStaleChildRefs,
129
+ repairedParentLinkNodeIds,
130
+ repairedChildLinkNodeIds,
131
+ };
132
+ }
133
+ /**
134
+ * The reverse of `repairClaimedParentLinks`: a level stored without `children` gets the nodes that
135
+ * name it, in the order the scene holds them; then a node whose `parentId` names a host that does
136
+ * not list it is added to that host's `children`, by id. Reachability follows children, so a node
137
+ * kept by its parentId needs its host's link before authority validation; and a reader of
138
+ * `children` (a wall's doors) sees every child. Pure: hosts that need no repair are passed through
139
+ * by reference.
140
+ */
141
+ export function repairHostChildLinks(input) {
142
+ const nodes = { ...input };
143
+ const repairedChildLinkNodeIds = [];
144
+ for (const [id, node] of Object.entries(nodes)) {
145
+ const level = node;
146
+ if (level?.type !== 'level' || Array.isArray(level.children))
147
+ continue;
148
+ nodes[id] = {
149
+ ...level,
150
+ children: Object.entries(nodes)
151
+ .filter(([, child]) => child?.parentId === id)
152
+ .map(([childId]) => childId),
153
+ };
154
+ repairedChildLinkNodeIds.push(id);
155
+ }
156
+ for (const [id, node] of Object.entries(nodes).sort(([a], [b]) => a.localeCompare(b))) {
157
+ const parentId = node?.parentId;
158
+ if (typeof parentId !== 'string' || parentId === id)
159
+ continue;
160
+ const parent = nodes[parentId];
161
+ if (!parent || !(hostKinds.has(parent.type ?? '') || Array.isArray(parent.children)))
162
+ continue;
163
+ const children = Array.isArray(parent.children) ? parent.children : [];
164
+ if (children.some((child) => child === id || (child && typeof child === 'object' && child.id === id)))
165
+ continue;
166
+ nodes[parentId] = { ...parent, children: [...children, id] };
167
+ if (!repairedChildLinkNodeIds.includes(parentId))
168
+ repairedChildLinkNodeIds.push(parentId);
169
+ }
170
+ return { nodes, repairedChildLinkNodeIds };
171
+ }
172
+ /**
173
+ * Pass 3 of `healSceneNodes`, on its own for loaders that must not run the
174
+ * other repairs: a node with a null `parentId` that exactly one parent claims
175
+ * via `children` gets that `parentId`. Legacy writers (the hosted MCP's
176
+ * default scene until 2026-10) linked `children` without writing `parentId`.
177
+ * Embedded legacy site children claim by their `id`, so the flattened node is
178
+ * repaired too. Pure: nodes that need no repair are passed through by reference.
179
+ */
180
+ export function repairClaimedParentLinks(input) {
181
+ const nodes = { ...input };
114
182
  const claimantsByChildId = new Map();
115
183
  for (const [id, node] of Object.entries(nodes)) {
116
184
  const children = node?.children;
@@ -122,7 +190,7 @@ export function healSceneNodes(input) {
122
190
  : child && typeof child === 'object' && typeof child.id === 'string'
123
191
  ? child.id
124
192
  : null;
125
- if (!childId || !(childId in nodes))
193
+ if (!(childId && childId in nodes))
126
194
  continue;
127
195
  const claimants = claimantsByChildId.get(childId) ?? [];
128
196
  claimants.push(id);
@@ -141,11 +209,5 @@ export function healSceneNodes(input) {
141
209
  nodes[id] = { ...node, parentId: claimants[0] };
142
210
  repairedParentLinkNodeIds.push(id);
143
211
  }
144
- return {
145
- nodes,
146
- droppedWallIds,
147
- strippedChildRefs,
148
- strippedStaleChildRefs,
149
- repairedParentLinkNodeIds,
150
- };
212
+ return { nodes, repairedParentLinkNodeIds };
151
213
  }
@@ -0,0 +1,23 @@
1
+ import type { SceneMaterial, SceneMaterialId } from '../schema/scene-material.js';
2
+ export type MintedMaterials = Record<SceneMaterialId, SceneMaterial>;
3
+ /**
4
+ * A legacy surface spec as a `MaterialRef`: a preset that is already a
5
+ * `library:`/`scene:` ref is used as-is; an inline material mints (or reuses)
6
+ * a scene material in `minted`. Undefined when the spec carries no material.
7
+ */
8
+ export declare function legacySpecToMaterialRef(spec: {
9
+ material?: unknown;
10
+ materialPreset?: unknown;
11
+ }, minted: MintedMaterials): string | undefined;
12
+ export declare function migrateWallSurfaceMaterials(node: Record<string, any>, minted: MintedMaterials): Record<string, any>;
13
+ export declare function migrateSingleMaterialSlots(node: Record<string, any>, slotIds: readonly string[], minted: MintedMaterials): Record<string, any>;
14
+ export declare const migrateStructuralMaterialSlots: (nodes: {
15
+ [x: string]: unknown;
16
+ }) => {
17
+ nodes: {
18
+ [x: string]: unknown;
19
+ };
20
+ materials: {};
21
+ changed: boolean;
22
+ };
23
+ //# sourceMappingURL=legacy-material-slots.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-material-slots.d.ts","sourceRoot":"","sources":["../../src/utils/legacy-material-slots.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AAS9E,MAAM,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAA;AAsBpE;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE;IAAE,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,cAAc,CAAC,EAAE,OAAO,CAAA;CAAE,EACtD,MAAM,EAAE,eAAe,GACtB,MAAM,GAAG,SAAS,CAcpB;AAKD,wBAAgB,2BAA2B,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,eAAe,uBAqC7F;AAQD,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EACzB,OAAO,EAAE,SAAS,MAAM,EAAE,EAC1B,MAAM,EAAE,eAAe,uBAkBxB;AA0BD,eAAO,MAAM,8BAA8B;;;;;;;;CAI1C,CAAA"}
@@ -0,0 +1,120 @@
1
+ import { parseMaterialRef, toSceneMaterialRef } from '../material-library.js';
2
+ import { getEffectiveWallSurfaceMaterial } from '../schema/nodes/wall.js';
3
+ import { loadMigration } from './load-migration.js';
4
+ function hash53(text, seed) {
5
+ let h1 = 0xdeadbeef ^ seed;
6
+ let h2 = 0x41c6ce57 ^ seed;
7
+ for (let i = 0; i < text.length; i++) {
8
+ const code = text.charCodeAt(i);
9
+ h1 = Math.imul(h1 ^ code, 2654435761);
10
+ h2 = Math.imul(h2 ^ code, 1597334677);
11
+ }
12
+ h1 = Math.imul(h1 ^ (h1 >>> 16), 2246822507) ^ Math.imul(h2 ^ (h2 >>> 13), 3266489909);
13
+ h2 = Math.imul(h2 ^ (h2 >>> 16), 2246822507) ^ Math.imul(h1 ^ (h1 >>> 13), 3266489909);
14
+ return 4294967296 * (2097151 & h2) + (h1 >>> 0);
15
+ }
16
+ // Content-derived, so every load of the same legacy scene — the authority
17
+ // normalises the stored graph on each read — mints the same id.
18
+ function legacySceneMaterialId(materialJson) {
19
+ const digest = hash53(materialJson, 0).toString(36).padStart(11, '0');
20
+ return `mat_${(digest + hash53(materialJson, 1).toString(36).padStart(11, '0')).slice(0, 16)}`;
21
+ }
22
+ /**
23
+ * A legacy surface spec as a `MaterialRef`: a preset that is already a
24
+ * `library:`/`scene:` ref is used as-is; an inline material mints (or reuses)
25
+ * a scene material in `minted`. Undefined when the spec carries no material.
26
+ */
27
+ export function legacySpecToMaterialRef(spec, minted) {
28
+ if (typeof spec.materialPreset === 'string' && parseMaterialRef(spec.materialPreset)) {
29
+ return spec.materialPreset;
30
+ }
31
+ if (spec.material === undefined)
32
+ return;
33
+ const json = JSON.stringify(spec.material);
34
+ const id = legacySceneMaterialId(json);
35
+ // One shared datablock per custom colour (mirrors `commitSlotPaint`'s dedupe-on-match).
36
+ minted[id] ??= {
37
+ id,
38
+ name: `Material ${Object.keys(minted).length + 1}`,
39
+ material: spec.material,
40
+ };
41
+ return toSceneMaterialRef(id);
42
+ }
43
+ // Move the retired inline `material*` / `interiorMaterial*` / `exteriorMaterial*`
44
+ // fields onto `node.slots` (interior / exterior → a ref). Already slot-modelled
45
+ // walls and walls with no legacy material are left untouched.
46
+ export function migrateWallSurfaceMaterials(node, minted) {
47
+ if (node.slots && (node.slots.interior !== undefined || node.slots.exterior !== undefined)) {
48
+ return node;
49
+ }
50
+ // Already on geometric faces (M1 ran on an earlier load): its legacy fallback
51
+ // is per face now, and re-keying it by side would undo that.
52
+ if (node.legacyFaceMaterials ||
53
+ (node.slots && (node.slots.a !== undefined || node.slots.b !== undefined))) {
54
+ return node;
55
+ }
56
+ const slots = { ...(node.slots ?? {}) };
57
+ for (const side of ['interior', 'exterior']) {
58
+ const spec = getEffectiveWallSurfaceMaterial(node, side);
59
+ const ref = legacySpecToMaterialRef(spec, minted);
60
+ if (ref)
61
+ slots[side] = ref;
62
+ }
63
+ if (Object.keys(slots).length === 0) {
64
+ return node;
65
+ }
66
+ return {
67
+ ...node,
68
+ slots,
69
+ material: undefined,
70
+ materialPreset: undefined,
71
+ interiorMaterial: undefined,
72
+ interiorMaterialPreset: undefined,
73
+ exteriorMaterial: undefined,
74
+ exteriorMaterialPreset: undefined,
75
+ };
76
+ }
77
+ // Move a kind's single legacy `material` / `materialPreset` onto its declared
78
+ // slots. A pre-slot-model node painted one material rendered that material on
79
+ // every part (each slot resolves `node.slots[slot]` → legacy → default), so the
80
+ // migration writes the same ref to every slot id the kind can expose — unused
81
+ // conditional slots are harmless. Already slot-modelled or unpainted nodes are
82
+ // left untouched.
83
+ export function migrateSingleMaterialSlots(node, slotIds, minted) {
84
+ if (node.slots && Object.keys(node.slots).length > 0) {
85
+ return node;
86
+ }
87
+ const ref = legacySpecToMaterialRef({ material: node.material, materialPreset: node.materialPreset }, minted);
88
+ if (!ref) {
89
+ return node;
90
+ }
91
+ const slots = {};
92
+ for (const slotId of slotIds)
93
+ slots[slotId] = ref;
94
+ return { ...node, slots, material: undefined, materialPreset: undefined };
95
+ }
96
+ /**
97
+ * The legacy-finish migrations of the kinds the structural load migrations
98
+ * read (walls, slabs, ceilings), for the hosted authority: the client loader
99
+ * runs the same per-node functions in `migrateNodes`.
100
+ */
101
+ function migrateStructuralMaterialSlotsOnView(sourceNodes) {
102
+ const materials = {};
103
+ let nodes = null;
104
+ for (const [id, value] of Object.entries(sourceNodes)) {
105
+ const node = value;
106
+ if (!node || typeof node !== 'object')
107
+ continue;
108
+ const next = node.type === 'wall'
109
+ ? migrateWallSurfaceMaterials(node, materials)
110
+ : node.type === 'slab' || node.type === 'ceiling'
111
+ ? migrateSingleMaterialSlots(node, ['surface'], materials)
112
+ : node;
113
+ if (next === node)
114
+ continue;
115
+ nodes ??= { ...sourceNodes };
116
+ nodes[id] = next;
117
+ }
118
+ return { nodes: nodes ?? sourceNodes, materials, changed: nodes !== null };
119
+ }
120
+ export const migrateStructuralMaterialSlots = loadMigration('legacy material slots', migrateStructuralMaterialSlotsOnView, (nodes) => ({ nodes, materials: {}, changed: false }));
@@ -0,0 +1,11 @@
1
+ import type { AnyNode, DoorNode, WallNode, WindowNode } from '../schema/index.js';
2
+ /** A legacy wall election changing is not evidence of an authored floor step. */
3
+ export declare function legacyOpeningFloorChange(wall: WallNode, opening: DoorNode | WindowNode, nodes: Readonly<Record<string, AnyNode>>, oldSupport: number, tolerance?: number, legacyFloor?: number): {
4
+ datum: number;
5
+ delta: number;
6
+ difference: number;
7
+ reason: string | undefined;
8
+ fits: boolean;
9
+ zoneIds: string[];
10
+ };
11
+ //# sourceMappingURL=legacy-opening-datums.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-opening-datums.d.ts","sourceRoot":"","sources":["../../src/utils/legacy-opening-datums.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAY,QAAQ,EAAE,UAAU,EAAE,MAAM,WAAW,CAAA;AA8ClF,iFAAiF;AACjF,wBAAgB,wBAAwB,CACtC,IAAI,EAAE,QAAQ,EACd,OAAO,EAAE,QAAQ,GAAG,UAAU,EAC9B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,UAAU,EAAE,MAAM,EAClB,SAAS,SAAO,EAChB,WAAW,SAAa;;;;;;;EAuDzB"}
@@ -0,0 +1,92 @@
1
+ import { roomFace } from '../commands/structure/shared.js';
2
+ import { floorRoomFaces } from '../lib/floor-room-faces.js';
3
+ import { openingDatumFromSupport, openingFitsAtDatum, supportSegmentAt, wallSupportForNodes, } from '../lib/opening-floor-datum.js';
4
+ import { roomFloorPlate } from '../lib/room-floor-plate.js';
5
+ import { getWallCurveFrameAt, getWallCurveLength } from '../systems/wall/wall-curve.js';
6
+ const contexts = new WeakMap();
7
+ function roomSpans(nodes, levelId) {
8
+ let levels = contexts.get(nodes);
9
+ if (!levels) {
10
+ levels = new Map();
11
+ contexts.set(nodes, levels);
12
+ }
13
+ const cached = levels.get(levelId);
14
+ if (cached)
15
+ return cached;
16
+ const children = Object.values(nodes).filter((node) => node.parentId === levelId);
17
+ const faces = floorRoomFaces(children.filter((node) => node.type === 'wall' || node.type === 'separator'));
18
+ const slabs = children.filter((node) => node.type === 'slab');
19
+ const result = new Map();
20
+ for (const zone of children) {
21
+ if (zone.type !== 'zone' ||
22
+ zone.spaceRole !== 'room' ||
23
+ zone.hasFloor === false ||
24
+ zone.floor?.support === 'open')
25
+ continue;
26
+ const room = roomFace(nodes, zone, faces);
27
+ const plate = roomFloorPlate(slabs, zone.id);
28
+ for (const span of room?.spans ?? []) {
29
+ const spans = result.get(span.boundaryId) ?? [];
30
+ spans.push({
31
+ face: span.face,
32
+ from: span.t0,
33
+ to: span.t1,
34
+ zoneId: zone.id,
35
+ raised: plate?.plateRole === 'platform',
36
+ });
37
+ result.set(span.boundaryId, spans);
38
+ }
39
+ }
40
+ levels.set(levelId, result);
41
+ return result;
42
+ }
43
+ /** A legacy wall election changing is not evidence of an authored floor step. */
44
+ export function legacyOpeningFloorChange(wall, opening, nodes, oldSupport, tolerance = 1e-6, legacyFloor = oldSupport) {
45
+ const support = wallSupportForNodes(wall, nodes);
46
+ const datum = openingDatumFromSupport(wall, opening, support);
47
+ const fits = openingFitsAtDatum(wall, opening, datum, nodes, support);
48
+ const delta = datum - oldSupport;
49
+ const length = getWallCurveLength(wall);
50
+ const from = Math.max(0, (opening.position[0] - opening.width / 2) / length);
51
+ const to = Math.min(1, (opening.position[0] + opening.width / 2) / length);
52
+ const heights = [...support.faceDatum.a, ...support.faceDatum.b].flatMap((segment) => {
53
+ const a = Math.max(from, segment.start), b = Math.min(to, segment.end);
54
+ return b > a ? [supportSegmentAt(segment, a), supportSegmentAt(segment, b)] : [];
55
+ });
56
+ const difference = heights.length ? Math.max(...heights) - Math.min(...heights) : 0;
57
+ const chord = (t) => {
58
+ const { point } = getWallCurveFrameAt(wall, t);
59
+ const dx = wall.end[0] - wall.start[0], dz = wall.end[1] - wall.start[1];
60
+ return ((point.x - wall.start[0]) * dx + (point.y - wall.start[1]) * dz) / (dx * dx + dz * dz);
61
+ };
62
+ const start = chord(from), end = chord(to);
63
+ const spans = (roomSpans(nodes, wall.parentId).get(wall.id) ?? []).filter((span) => span.to > start && span.from < end);
64
+ const covered = (face) => {
65
+ let cursor = start;
66
+ for (const span of spans.filter((span) => span.face === face).sort((a, b) => a.from - b.from)) {
67
+ if (span.from > cursor + 1e-6)
68
+ return false;
69
+ cursor = Math.max(cursor, span.to);
70
+ }
71
+ return end > start && cursor >= end - 1e-6;
72
+ };
73
+ const a = covered('a'), b = covered('b');
74
+ const step = difference >= 0.001 - 1e-6 && Math.abs(delta) <= difference + tolerance;
75
+ const reason = step && a && b
76
+ ? 'between-heights'
77
+ : step && spans.some((span) => span.raised && covered(span.face))
78
+ ? 'raised-room'
79
+ : delta >= -tolerance &&
80
+ delta <= Math.min(0.05, legacyFloor - oldSupport) + tolerance &&
81
+ (a || b)
82
+ ? 'finished-floor'
83
+ : undefined;
84
+ return {
85
+ datum,
86
+ delta,
87
+ difference,
88
+ reason: fits ? reason : undefined,
89
+ fits,
90
+ zoneIds: [...new Set(spans.map((span) => span.zoneId))],
91
+ };
92
+ }
@@ -0,0 +1,6 @@
1
+ import type { AnyNode, SlabNode, WallNode } from '../schema/index.js';
2
+ import { type WallSlabSupport } from '../systems/slab/slab-support.js';
3
+ export declare function legacyWallElevations(walls: WallNode[], slabs: SlabNode[], nodes: Readonly<Record<string, AnyNode>>, levelId: string): Map<string, WallSlabSupport>;
4
+ /** Preserve production datums once, before a level first acquires derived plates. */
5
+ export declare function preserveLegacyWallDatums(before: Readonly<Record<string, AnyNode>>, after: Record<string, AnyNode>): Record<string, AnyNode>;
6
+ //# sourceMappingURL=legacy-wall-datums.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy-wall-datums.d.ts","sourceRoot":"","sources":["../../src/utils/legacy-wall-datums.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAE5D,OAAO,EAA0B,KAAK,eAAe,EAAE,MAAM,8BAA8B,CAAA;AAI3F,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,QAAQ,EAAE,EACjB,KAAK,EAAE,QAAQ,EAAE,EACjB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,gCAkDhB;AAED,qFAAqF;AACrF,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACzC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC7B,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CA6LzB"}