@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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  1309. package/dist/systems/stair/stair-footprint.d.ts +9 -1
  1310. package/dist/systems/stair/stair-footprint.d.ts.map +1 -1
  1311. package/dist/systems/stair/stair-footprint.js +123 -57
  1312. package/dist/systems/stair/stair-layout.d.ts +39 -0
  1313. package/dist/systems/stair/stair-layout.d.ts.map +1 -0
  1314. package/dist/systems/stair/stair-layout.js +58 -0
  1315. package/dist/systems/stair/stair-opening-preview.d.ts +4022 -2061
  1316. package/dist/systems/stair/stair-opening-preview.d.ts.map +1 -1
  1317. package/dist/systems/stair/stair-opening-sync.d.ts +8 -2
  1318. package/dist/systems/stair/stair-opening-sync.d.ts.map +1 -1
  1319. package/dist/systems/stair/stair-opening-sync.js +136 -315
  1320. package/dist/systems/stair/stair-opening-system.d.ts.map +1 -1
  1321. package/dist/systems/stair/stair-opening-system.js +40 -8
  1322. package/dist/systems/stair/stair-presets.d.ts +284 -0
  1323. package/dist/systems/stair/stair-presets.d.ts.map +1 -0
  1324. package/dist/systems/stair/stair-presets.js +158 -0
  1325. package/dist/systems/stair/stair-rail-budget.d.ts +6 -0
  1326. package/dist/systems/stair/stair-rail-budget.d.ts.map +1 -0
  1327. package/dist/systems/stair/stair-rail-budget.js +36 -0
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  1330. package/dist/systems/stair/stair-rail-path.js +497 -0
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  1339. package/dist/systems/stair/stair-rise.js +8 -71
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  1342. package/dist/systems/stair/stair-sizing.js +255 -0
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  1364. package/dist/systems/wall/wall-frame.d.ts +45 -0
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  1370. package/dist/systems/wall/wall-merge.d.ts +20 -1
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  1376. package/dist/systems/wall/wall-operations.d.ts +1 -1
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  1386. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
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  1388. package/dist/systems/wall/wall-top.d.ts +7 -8
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  1394. package/dist/systems/wall/wall-trim.d.ts +7 -0
  1395. package/dist/systems/wall/wall-trim.d.ts.map +1 -0
  1396. package/dist/systems/wall/wall-trim.js +10 -0
  1397. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1398. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
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  1400. package/dist/utils/ensure-scene-openings.d.ts +9823 -0
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  1415. package/dist/utils/floor-plate-migration.d.ts +4936 -0
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  1418. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
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  1421. package/dist/utils/heal-scene-graph.d.ts +32 -6
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  1427. package/dist/utils/legacy-opening-datums.d.ts +11 -0
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  1433. package/dist/utils/load-migration.d.ts +28 -0
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  1436. package/dist/utils/node-defaults.d.ts +37 -0
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  1474. package/dist/validation/opening-bounds.d.ts.map +1 -0
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  1480. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1481. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"absorb-wall-separators.d.ts","sourceRoot":"","sources":["../../src/lib/absorb-wall-separators.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAE/D,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;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@@ -0,0 +1,65 @@
1
+ import { SeparatorNode } from '../schema/nodes/separator.js';
2
+ import { omitUndefined } from '../utils/omit-undefined.js';
3
+ import { sampleWallPointsForRoomDetection } from './room-graph.js';
4
+ export function absorbWallSeparators(nodes, levelId, mintId) {
5
+ const walls = Object.values(nodes).filter((n) => n.type === 'wall' && n.parentId === levelId);
6
+ const lines = walls.flatMap((wall) => {
7
+ const points = sampleWallPointsForRoomDetection(wall);
8
+ return points.slice(1).map((end, i) => [points[i], end]);
9
+ });
10
+ const patches = [];
11
+ const next = { ...nodes };
12
+ for (const node of Object.values(nodes)) {
13
+ if (node.type !== 'separator' || node.parentId !== levelId)
14
+ continue;
15
+ const [x, y] = node.start, dx = node.end[0] - x, dy = node.end[1] - y;
16
+ const length = Math.hypot(dx, dy);
17
+ if (length < 1e-7)
18
+ continue;
19
+ let ranges = [[0, 1]];
20
+ for (const [a, b] of lines) {
21
+ if ([a, b].some((p) => Math.abs((p.x - x) * dy - (p.y - y) * dx) / length > 1e-6))
22
+ continue;
23
+ const ts = [a, b].map((p) => ((p.x - x) * dx + (p.y - y) * dy) / (length * length));
24
+ const lo = Math.min(...ts), hi = Math.max(...ts);
25
+ ranges = ranges.flatMap(([start, end]) => {
26
+ if (hi <= start + 1e-7 || lo >= end - 1e-7)
27
+ return [[start, end]];
28
+ return [
29
+ ...(lo > start + 1e-7 ? [[start, lo]] : []),
30
+ ...(hi < end - 1e-7 ? [[hi, end]] : []),
31
+ ];
32
+ });
33
+ }
34
+ if (ranges.length === 1 && ranges[0][0] === 0 && ranges[0][1] === 1)
35
+ continue;
36
+ if (!ranges.length) {
37
+ delete next[node.id];
38
+ patches.push({ op: 'delete', id: node.id });
39
+ }
40
+ for (const [i, [a, b]] of ranges.entries()) {
41
+ const separator = omitUndefined(SeparatorNode.parse({
42
+ ...node,
43
+ id: i ? mintId() : node.id,
44
+ start: [x + dx * a, y + dy * a],
45
+ end: [x + dx * b, y + dy * b],
46
+ }));
47
+ next[separator.id] = separator;
48
+ patches.push(i
49
+ ? { op: 'create', node: separator }
50
+ : { op: 'update', id: node.id, data: { start: separator.start, end: separator.end } });
51
+ }
52
+ }
53
+ if (patches.length) {
54
+ const level = next[levelId];
55
+ if (level?.type === 'level') {
56
+ const children = [
57
+ ...level.children.filter((id) => !!next[id]),
58
+ ...patches.flatMap((p) => p.op === 'create' && p.node.type === 'separator' ? [p.node.id] : []),
59
+ ];
60
+ next[levelId] = { ...level, children };
61
+ patches.push({ op: 'update', id: level.id, data: { children } });
62
+ }
63
+ }
64
+ return { nodes: patches.length ? next : nodes, patches };
65
+ }
@@ -0,0 +1,3 @@
1
+ /** Unwrap consecutive pointer bearings into a continuous gesture angle. */
2
+ export declare function createAngleAccumulator(initialAngle: number): (angle: number) => number;
3
+ //# sourceMappingURL=angle-accumulator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"angle-accumulator.d.ts","sourceRoot":"","sources":["../../src/lib/angle-accumulator.ts"],"names":[],"mappings":"AAAA,2EAA2E;AAC3E,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,MAAM,WAG1C,MAAM,YAOtB"}
@@ -0,0 +1,13 @@
1
+ /** Unwrap consecutive pointer bearings into a continuous gesture angle. */
2
+ export function createAngleAccumulator(initialAngle) {
3
+ let previous = initialAngle;
4
+ let total = 0;
5
+ return (angle) => {
6
+ if (!Number.isFinite(angle))
7
+ return total;
8
+ const change = angle - previous;
9
+ total += Math.atan2(Math.sin(change), Math.cos(change));
10
+ previous = angle;
11
+ return total;
12
+ };
13
+ }
@@ -0,0 +1,31 @@
1
+ import type { GeometryArtifactMetadata } from '../schema/geometry-metadata.js';
2
+ /**
3
+ * Content-addressed geometry artifacts. Nodes reference an artifact as
4
+ * `artifact://<sha256>` and never by URL, so where the bytes live is the
5
+ * host's choice: the hosted app stores them per project behind an access
6
+ * check; the default keeps them in memory for the session.
7
+ */
8
+ export declare const ARTIFACT_URL_PREFIX = "artifact://";
9
+ export type ArtifactStore = {
10
+ /** A loadable URL for a stored artifact, or null when this store does not have it. */
11
+ url: (sha256: string) => string | null;
12
+ /** Stores bytes and returns their stored hash, which may change if the host compresses them. */
13
+ put: (sha256: string, bytes: ArrayBuffer | Uint8Array, mimeType: string, context?: {
14
+ nodeId: string;
15
+ metadata: GeometryArtifactMetadata;
16
+ }) => Promise<string>;
17
+ /** A stored text artifact (an authored object's script), or null when it is missing or unreadable here. */
18
+ text: (sha256: string) => Promise<string | null>;
19
+ /**
20
+ * Brings artifacts another project holds into this store's project (a paste
21
+ * from that project), under the reader's access there. Resolves to the
22
+ * hashes it could not bring. Absent where artifacts are not kept per project.
23
+ */
24
+ copyFrom?: (projectId: string, sha256s: string[]) => Promise<string[]>;
25
+ };
26
+ export declare function configureArtifactStore(next: ArtifactStore | null): void;
27
+ export declare function getArtifactStore(): ArtifactStore;
28
+ export declare const artifactUrl: (sha256: string) => string;
29
+ export declare function artifactHash(url: string): string | null;
30
+ export declare function resolveArtifactUrl(url: string): string | null;
31
+ //# sourceMappingURL=artifact-store.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"artifact-store.d.ts","sourceRoot":"","sources":["../../src/lib/artifact-store.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,6BAA6B,CAAA;AAE3E;;;;;GAKG;AAEH,eAAO,MAAM,mBAAmB,gBAAgB,CAAA;AAEhD,MAAM,MAAM,aAAa,GAAG;IAC1B,sFAAsF;IACtF,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAAA;IACtC,gGAAgG;IAChG,GAAG,EAAE,CACH,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,WAAW,GAAG,UAAU,EAC/B,QAAQ,EAAE,MAAM,EAChB,OAAO,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,wBAAwB,CAAA;KAAE,KAC7D,OAAO,CAAC,MAAM,CAAC,CAAA;IACpB,2GAA2G;IAC3G,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,CAAA;IAChD;;;;OAIG;IACH,QAAQ,CAAC,EAAE,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,OAAO,CAAC,MAAM,EAAE,CAAC,CAAA;CACvE,CAAA;AAsBD,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,GAAG,IAAI,CAEvE;AAED,wBAAgB,gBAAgB,IAAI,aAAa,CAEhD;AAED,eAAO,MAAM,WAAW,WAAY,MAAM,WAAsC,CAAA;AAEhF,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAIvD;AAED,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAG7D"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * Content-addressed geometry artifacts. Nodes reference an artifact as
3
+ * `artifact://<sha256>` and never by URL, so where the bytes live is the
4
+ * host's choice: the hosted app stores them per project behind an access
5
+ * check; the default keeps them in memory for the session.
6
+ */
7
+ export const ARTIFACT_URL_PREFIX = 'artifact://';
8
+ const memory = new Map();
9
+ const memoryStore = {
10
+ url: (sha256) => memory.get(sha256)?.url ?? null,
11
+ put: async (sha256, bytes, mimeType) => {
12
+ if (memory.has(sha256))
13
+ return sha256;
14
+ memory.set(sha256, {
15
+ url: URL.createObjectURL(new Blob([bytes], { type: mimeType })),
16
+ bytes,
17
+ });
18
+ return sha256;
19
+ },
20
+ text: async (sha256) => {
21
+ const stored = memory.get(sha256);
22
+ return stored ? new TextDecoder().decode(stored.bytes) : null;
23
+ },
24
+ };
25
+ let store = memoryStore;
26
+ export function configureArtifactStore(next) {
27
+ store = next ?? memoryStore;
28
+ }
29
+ export function getArtifactStore() {
30
+ return store;
31
+ }
32
+ export const artifactUrl = (sha256) => `${ARTIFACT_URL_PREFIX}${sha256}`;
33
+ export function artifactHash(url) {
34
+ if (!url.startsWith(ARTIFACT_URL_PREFIX))
35
+ return null;
36
+ const sha = url.slice(ARTIFACT_URL_PREFIX.length);
37
+ return /^[0-9a-f]{64}$/.test(sha) ? sha : null;
38
+ }
39
+ export function resolveArtifactUrl(url) {
40
+ const sha = artifactHash(url);
41
+ return sha ? store.url(sha) : null;
42
+ }
@@ -0,0 +1,54 @@
1
+ import { type Assembly, type LayerRole } from '../schema/assembly.js';
2
+ export type AssemblyDiagnosticCode =
3
+ /**
4
+ * The host's stored thickness is not the sum of its layers (a stale or
5
+ * hand-edited value). The stack wins; hosts that draw from the stored
6
+ * thickness keep their plain body until a writer re-derives it.
7
+ */
8
+ 'assembly.thickness-mismatch'
9
+ /** Nothing to stack: body and backing both sum to 0. */
10
+ | 'assembly.empty'
11
+ /** `backing` on a host that refuses it: ignored. */
12
+ | 'assembly.backing-refused';
13
+ export type AssemblyDiagnostic = {
14
+ code: AssemblyDiagnosticCode;
15
+ message: string;
16
+ };
17
+ export type ResolvedAssemblyLayer = {
18
+ id: string;
19
+ role: LayerRole;
20
+ /** Depth of the layer's reference-side face below the stack's first face, metres. */
21
+ depth: number;
22
+ thickness: number;
23
+ core: boolean;
24
+ material?: string;
25
+ slot?: string;
26
+ src?: string;
27
+ /** Backing only: as declared (`inset`, `bottom`, `lift`). */
28
+ inset?: number;
29
+ bottom?: number;
30
+ lift?: number;
31
+ };
32
+ export type ResolvedAssembly = {
33
+ layers: ResolvedAssemblyLayer[];
34
+ /** Σ layer thickness: the host's body, which a wall stores as `thickness`. */
35
+ total: number;
36
+ /**
37
+ * Backing layers on a host that accepts them, `depth` measured from the
38
+ * body's far face outward; empty otherwise.
39
+ */
40
+ backing: ResolvedAssemblyLayer[];
41
+ diagnostics: AssemblyDiagnostic[];
42
+ };
43
+ /**
44
+ * Resolves the body stack of `assembly`, in the order it lists its layers.
45
+ * The stack sets the body, so `total` is the thickness the host must store;
46
+ * `host.body` is the value it stores today (`null` when it stores none, as a
47
+ * roof) and only produces a diagnostic when it disagrees. Pure and total: it
48
+ * never throws and never changes a declared thickness.
49
+ */
50
+ export declare function resolveAssemblyStack(assembly: Assembly, host: {
51
+ body: number | null;
52
+ backing?: boolean;
53
+ }): ResolvedAssembly;
54
+ //# sourceMappingURL=assembly-stack.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"assembly-stack.d.ts","sourceRoot":"","sources":["../../src/lib/assembly-stack.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,KAAK,QAAQ,EAAE,KAAK,SAAS,EAAE,MAAM,oBAAoB,CAAA;AAEtF,MAAM,MAAM,sBAAsB;AAChC;;;;GAIG;AACD,6BAA6B;AAC/B,wDAAwD;GACtD,gBAAgB;AAClB,oDAAoD;GAClD,0BAA0B,CAAA;AAE9B,MAAM,MAAM,kBAAkB,GAAG;IAAE,IAAI,EAAE,sBAAsB,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAElF,MAAM,MAAM,qBAAqB,GAAG;IAClC,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,SAAS,CAAA;IACf,qFAAqF;IACrF,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,OAAO,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;CACd,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG;IAC7B,MAAM,EAAE,qBAAqB,EAAE,CAAA;IAC/B,8EAA8E;IAC9E,KAAK,EAAE,MAAM,CAAA;IACb;;;OAGG;IACH,OAAO,EAAE,qBAAqB,EAAE,CAAA;IAChC,WAAW,EAAE,kBAAkB,EAAE,CAAA;CAClC,CAAA;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAClC,QAAQ,EAAE,QAAQ,EAClB,IAAI,EAAE;IAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAE,GAC/C,gBAAgB,CAyBlB"}
@@ -0,0 +1,52 @@
1
+ import { ASSEMBLY_TOLERANCE } from '../schema/assembly.js';
2
+ /**
3
+ * Resolves the body stack of `assembly`, in the order it lists its layers.
4
+ * The stack sets the body, so `total` is the thickness the host must store;
5
+ * `host.body` is the value it stores today (`null` when it stores none, as a
6
+ * roof) and only produces a diagnostic when it disagrees. Pure and total: it
7
+ * never throws and never changes a declared thickness.
8
+ */
9
+ export function resolveAssemblyStack(assembly, host) {
10
+ const diagnostics = [];
11
+ if (assembly.backing?.length && !host.backing) {
12
+ diagnostics.push({
13
+ code: 'assembly.backing-refused',
14
+ message: 'This host has no backing; its backing layers are ignored.',
15
+ });
16
+ }
17
+ const layers = stackLayers(assembly.layers);
18
+ const total = layers.reduce((sum, layer) => sum + layer.thickness, 0);
19
+ const backing = host.backing ? stackLayers(assembly.backing ?? []) : [];
20
+ const backingTotal = backing.reduce((sum, layer) => sum + layer.thickness, 0);
21
+ if (!(total > 0) && !(backingTotal > 0)) {
22
+ diagnostics.push({ code: 'assembly.empty', message: 'The layers sum to 0.' });
23
+ return { layers: [], total: 0, backing: [], diagnostics };
24
+ }
25
+ if (host.body !== null && Math.abs(host.body - total) > ASSEMBLY_TOLERANCE) {
26
+ diagnostics.push({
27
+ code: 'assembly.thickness-mismatch',
28
+ message: `The layers sum to ${total} m but the host stores ${host.body} m.`,
29
+ });
30
+ }
31
+ return { layers, total, backing, diagnostics };
32
+ }
33
+ function stackLayers(layers) {
34
+ let depth = 0;
35
+ return layers.map((layer) => {
36
+ const resolved = {
37
+ id: layer.id,
38
+ role: layer.role,
39
+ depth,
40
+ thickness: layer.thickness,
41
+ core: layer.core === true,
42
+ ...(layer.material === undefined ? {} : { material: layer.material }),
43
+ ...(layer.slot === undefined ? {} : { slot: layer.slot }),
44
+ ...(layer.src === undefined ? {} : { src: layer.src }),
45
+ ...(layer.inset === undefined ? {} : { inset: layer.inset }),
46
+ ...(layer.bottom === undefined ? {} : { bottom: layer.bottom }),
47
+ ...(layer.lift === undefined ? {} : { lift: layer.lift }),
48
+ };
49
+ depth += layer.thickness;
50
+ return resolved;
51
+ });
52
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"asset-storage.d.ts","sourceRoot":"","sources":["../../src/lib/asset-storage.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,YAAY,gBAAgB,CAAA;AAQzC;;GAEG;AACH,wBAAsB,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAI3D;AAED;;;GAGG;AACH,wBAAsB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,CAkCtE"}
1
+ {"version":3,"file":"asset-storage.d.ts","sourceRoot":"","sources":["../../src/lib/asset-storage.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,YAAY,gBAAgB,CAAA;AAQzC;;GAEG;AACH,wBAAsB,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAI3D;AAED;;;GAGG;AACH,wBAAsB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,CAoCtE"}
@@ -1,5 +1,6 @@
1
1
  import { get, set } from 'idb-keyval';
2
2
  import { customAlphabet } from 'nanoid';
3
+ import { ARTIFACT_URL_PREFIX, resolveArtifactUrl } from './artifact-store.js';
3
4
  export const ASSET_PREFIX = 'asset_data:';
4
5
  // Cache for active object URLs to prevent leaks and flickering
5
6
  const urlCache = new Map();
@@ -24,6 +25,8 @@ export async function loadAssetUrl(url) {
24
25
  if (url.startsWith('blob:') || url.startsWith('http')) {
25
26
  return url;
26
27
  }
28
+ if (url.startsWith(ARTIFACT_URL_PREFIX))
29
+ return resolveArtifactUrl(url);
27
30
  // Handle our custom asset protocol
28
31
  if (url.startsWith('asset://')) {
29
32
  const id = url.replace('asset://', '');
@@ -0,0 +1,65 @@
1
+ import type { AnyNode, AnyNodeId } from '../schema/index.js';
2
+ import { type Point2D } from './polygon-union.js';
3
+ /**
4
+ * Where the ground meets the levels below grade, in the site's plan: each such level's floor slabs
5
+ * placed where its building stands and joined into outlines, the levels' together as one set (a
6
+ * deeper level wider than the one over it, or under part of it, gives one outline, not overlapping
7
+ * ones). The 3D view cuts its hole in the ground and draws its grade ring along them while the
8
+ * ground is veiled. An automatic floor follows the walls' centrelines, so an outline runs half a
9
+ * wall inside the outer faces. A level only partly below grade (a walk-out on a hillside) gives
10
+ * the part of its floor the ground stands over by more than {@link BELOW_GRADE_TOLERANCE}, the
11
+ * edge following the slope; fully buried levels give their whole floor.
12
+ *
13
+ * With `shownLevelId`, only what the level display needs open over that level: the level itself and
14
+ * the levels between it and grade (the ones the display hides above it: `level` index at or over
15
+ * its own, in every building, as the display decides from the index alone), the levels the author
16
+ * has hidden left out. The levels deeper than the one shown stay under the ground. Without it,
17
+ * every level below grade.
18
+ */
19
+ export declare function belowGradeFootprints(nodes: Record<AnyNodeId, AnyNode>, shownLevelId?: string | null): Point2D[][];
20
+ /**
21
+ * The part of the ground that lies over the house itself: what is below grade under the footprint
22
+ * of the levels above it, in the site's plan. The house covers it, so the ground can stand open
23
+ * there whatever level is shown: from outside nothing changes (the storeys are over it), and the
24
+ * stairwells and floor openings of the stacked view, and the walkthrough on a stair, meet the
25
+ * basement and not a sheet of ground across it. A below-grade level reaching out under the garden
26
+ * gives only the part the house stands over; the rest stays closed, no pit in the garden.
27
+ *
28
+ * Per building, a level below grade is covered by the floor slabs of the visible levels over it
29
+ * (`level` index above its own) that are not themselves fully buried: the ones at grade, and the
30
+ * part of a floor only partly below grade that stands out of the hill. A hidden level covers
31
+ * nothing and is covered by nothing. Of a level only partly below grade, only the part the ground
32
+ * stands over is open. A slab's own openings do not count: the stairwell is where the ground
33
+ * should be open.
34
+ *
35
+ * Outlines with an inner outline (a courtyard the house wraps round) are left out: the ground
36
+ * cannot be cut around an island of itself, and closed is the safe side.
37
+ */
38
+ export declare function coveredBelowGradeFootprints(nodes: Record<AnyNodeId, AnyNode>): Point2D[][];
39
+ /**
40
+ * How deep the pit under the hole goes: the world Y of the top of the lowest floor of the level
41
+ * shown (the sunken room of a split level, not its raised part), the deepest of the levels the hole
42
+ * is cut over (`belowGradeFootprints` with the same id). `null` when no level is shown or it is
43
+ * not below grade.
44
+ */
45
+ export declare function belowGradeFloorY(nodes: Record<AnyNodeId, AnyNode>, shownLevelId?: string | null): number | null;
46
+ /** How far under the top of the floor plate the pit hangs its own floor: the default plate's thickness. */
47
+ export declare const GROUND_PIT_FLOOR_DROP = 0.05;
48
+ /**
49
+ * How far the pit's floor keeps from the plane of the plate's underside. The foundation under the
50
+ * level tops out on that plane (`genericFoundation`), and seen through the hole it has to stand
51
+ * on the pit's floor, not share its plane: two faces on one plane flicker. 2 cm is what a 24-bit
52
+ * depth buffer with the viewer's 0.3 m near plane tells apart out to about 300 m, further than
53
+ * the hole is ever looked into from.
54
+ */
55
+ export declare const GROUND_PIT_PLATE_CLEARANCE = 0.02;
56
+ /**
57
+ * The world Y the pit under the hole draws its dark floor at, over the level shown: under the top
58
+ * of its lowest floor (`belowGradeFloorY`) by {@link GROUND_PIT_FLOOR_DROP}, which for the default
59
+ * plate is exactly its underside, where the footing and the walls on it stop. When that lands
60
+ * within {@link GROUND_PIT_PLATE_CLEARANCE} of the underside (the default plate, a thinner one, a
61
+ * plate whose top is the level plane) the floor lies that far under it instead; anywhere else it
62
+ * keeps to its place. `null` when `belowGradeFloorY` is.
63
+ */
64
+ export declare function groundPitFloorY(nodes: Record<AnyNodeId, AnyNode>, shownLevelId?: string | null): number | null;
65
+ //# sourceMappingURL=below-grade-footprints.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"below-grade-footprints.d.ts","sourceRoot":"","sources":["../../src/lib/below-grade-footprints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAA;AAgBnD,OAAO,EAAE,KAAK,OAAO,EAAiB,MAAM,iBAAiB,CAAA;AAoE7D;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAC3B,OAAO,EAAE,EAAE,CAUb;AAID;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,OAAO,EAAE,EAAE,CA8B1F;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAC3B,MAAM,GAAG,IAAI,CAGf;AAED,2GAA2G;AAC3G,eAAO,MAAM,qBAAqB,OAAO,CAAA;AACzC;;;;;;GAMG;AACH,eAAO,MAAM,0BAA0B,OAAO,CAAA;AAE9C;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAC3B,MAAM,GAAG,IAAI,CAQf"}
@@ -0,0 +1,181 @@
1
+ import { BELOW_GRADE_TOLERANCE, getLevelElevations, levelLowestFloorWorldY, levelPlaneWorldY, levelPlateUndersideWorldY, } from '../services/storey.js';
2
+ import { floorBuriedOnFlatSite, levelGradeStanding, terrainFieldOverLevel, } from './grade-standing.js';
3
+ import { groundOverPart } from './ground-over-part.js';
4
+ import { difference, intersection, union } from './polygon-boolean.js';
5
+ import { unionPolygons } from './polygon-union.js';
6
+ import { isSiteFlatwork } from './site-flatwork.js';
7
+ import { levelLocalToWorldXZ } from './terrain-support-query.js';
8
+ // Identity-keyed memo (`nodes` is an immutable store slice): the standing of every level is worked
9
+ // out once per scene state, however many sets the callers ask for (the hole and the ring ask for
10
+ // the shown stack, the materials for whether any level is buried at all, the ground for what the
11
+ // house covers).
12
+ const platesMemo = new WeakMap();
13
+ function levelPlates(nodes) {
14
+ const hit = platesMemo.get(nodes);
15
+ if (hit)
16
+ return hit;
17
+ const elevations = getLevelElevations(nodes);
18
+ const levels = [];
19
+ for (const level of Object.values(nodes)) {
20
+ if (level.type !== 'level')
21
+ continue;
22
+ const standing = levelGradeStanding(nodes, level.id);
23
+ const buildingId = elevations.get(level.id)?.buildingId;
24
+ const building = buildingId ? nodes[buildingId] : undefined;
25
+ const placed = building?.type === 'building' ? building : null;
26
+ // A partly buried level is cut slab by slab, each over the ground that stands above its own
27
+ // floor: a split level's sunken room is buried by ground the raised part's top is above.
28
+ const plane = standing === 'partly-below-grade' ? levelPlaneWorldY(nodes, level.id) : null;
29
+ const field = plane === null ? null : terrainFieldOverLevel(nodes, level);
30
+ const plates = [];
31
+ const buried = [];
32
+ for (const childId of level.children) {
33
+ const slab = nodes[childId];
34
+ if (slab?.type !== 'slab' || slab.recessed === true || isSiteFlatwork(slab))
35
+ continue;
36
+ const plate = slab.polygon.map(([x, z]) => levelLocalToWorldXZ(placed, x, z));
37
+ plates.push(plate);
38
+ if (standing === 'at-grade')
39
+ continue;
40
+ if (field && plane !== null)
41
+ buried.push(...groundOverPart(plate, field, plane + slab.elevation + BELOW_GRADE_TOLERANCE));
42
+ else if (plane !== null) {
43
+ // A flat site, a level of floors at different heights: a floor is buried or it is not.
44
+ if (floorBuriedOnFlatSite(plane + slab.elevation))
45
+ buried.push(plate);
46
+ }
47
+ else
48
+ buried.push(plate);
49
+ }
50
+ levels.push({
51
+ buildingId,
52
+ index: level.level,
53
+ visible: level.visible !== false,
54
+ standing,
55
+ plates,
56
+ buried,
57
+ });
58
+ }
59
+ platesMemo.set(nodes, levels);
60
+ return levels;
61
+ }
62
+ /**
63
+ * Where the ground meets the levels below grade, in the site's plan: each such level's floor slabs
64
+ * placed where its building stands and joined into outlines, the levels' together as one set (a
65
+ * deeper level wider than the one over it, or under part of it, gives one outline, not overlapping
66
+ * ones). The 3D view cuts its hole in the ground and draws its grade ring along them while the
67
+ * ground is veiled. An automatic floor follows the walls' centrelines, so an outline runs half a
68
+ * wall inside the outer faces. A level only partly below grade (a walk-out on a hillside) gives
69
+ * the part of its floor the ground stands over by more than {@link BELOW_GRADE_TOLERANCE}, the
70
+ * edge following the slope; fully buried levels give their whole floor.
71
+ *
72
+ * With `shownLevelId`, only what the level display needs open over that level: the level itself and
73
+ * the levels between it and grade (the ones the display hides above it: `level` index at or over
74
+ * its own, in every building, as the display decides from the index alone), the levels the author
75
+ * has hidden left out. The levels deeper than the one shown stay under the ground. Without it,
76
+ * every level below grade.
77
+ */
78
+ export function belowGradeFootprints(nodes, shownLevelId) {
79
+ const shown = shownLevelId ? nodes[shownLevelId] : undefined;
80
+ const fromIndex = shown?.type === 'level' ? shown.level : Number.NEGATIVE_INFINITY;
81
+ const floors = [];
82
+ for (const level of levelPlates(nodes)) {
83
+ if (level.standing === 'at-grade')
84
+ continue;
85
+ if (level.index < fromIndex || (shown && !level.visible))
86
+ continue;
87
+ floors.push(...level.buried);
88
+ }
89
+ return unionPolygons(floors);
90
+ }
91
+ const coveredMemo = new WeakMap();
92
+ /**
93
+ * The part of the ground that lies over the house itself: what is below grade under the footprint
94
+ * of the levels above it, in the site's plan. The house covers it, so the ground can stand open
95
+ * there whatever level is shown: from outside nothing changes (the storeys are over it), and the
96
+ * stairwells and floor openings of the stacked view, and the walkthrough on a stair, meet the
97
+ * basement and not a sheet of ground across it. A below-grade level reaching out under the garden
98
+ * gives only the part the house stands over; the rest stays closed, no pit in the garden.
99
+ *
100
+ * Per building, a level below grade is covered by the floor slabs of the visible levels over it
101
+ * (`level` index above its own) that are not themselves fully buried: the ones at grade, and the
102
+ * part of a floor only partly below grade that stands out of the hill. A hidden level covers
103
+ * nothing and is covered by nothing. Of a level only partly below grade, only the part the ground
104
+ * stands over is open. A slab's own openings do not count: the stairwell is where the ground
105
+ * should be open.
106
+ *
107
+ * Outlines with an inner outline (a courtyard the house wraps round) are left out: the ground
108
+ * cannot be cut around an island of itself, and closed is the safe side.
109
+ */
110
+ export function coveredBelowGradeFootprints(nodes) {
111
+ const hit = coveredMemo.get(nodes);
112
+ if (hit)
113
+ return hit;
114
+ const levels = levelPlates(nodes);
115
+ const covered = [];
116
+ for (const level of levels) {
117
+ if (level.standing === 'at-grade' || !level.visible || level.buried.length === 0)
118
+ continue;
119
+ if (!level.buildingId)
120
+ continue;
121
+ const over = [];
122
+ for (const upper of levels) {
123
+ if (upper === level ||
124
+ upper.buildingId !== level.buildingId ||
125
+ !upper.visible ||
126
+ upper.index <= level.index ||
127
+ upper.standing === 'below-grade' ||
128
+ upper.plates.length === 0)
129
+ continue;
130
+ const plates = union(upper.plates);
131
+ over.push(upper.standing === 'at-grade' ? plates : difference(plates, union(upper.buried)));
132
+ }
133
+ if (over.length === 0)
134
+ continue;
135
+ covered.push(intersection(union(level.buried), union(over)));
136
+ }
137
+ const rings = union(covered.flat().map((polygon) => [polygon]))
138
+ .filter((polygon) => polygon.holes.length === 0)
139
+ .map((polygon) => polygon.outer);
140
+ coveredMemo.set(nodes, rings);
141
+ return rings;
142
+ }
143
+ /**
144
+ * How deep the pit under the hole goes: the world Y of the top of the lowest floor of the level
145
+ * shown (the sunken room of a split level, not its raised part), the deepest of the levels the hole
146
+ * is cut over (`belowGradeFootprints` with the same id). `null` when no level is shown or it is
147
+ * not below grade.
148
+ */
149
+ export function belowGradeFloorY(nodes, shownLevelId) {
150
+ if (!shownLevelId || levelGradeStanding(nodes, shownLevelId) === 'at-grade')
151
+ return null;
152
+ return levelLowestFloorWorldY(nodes, shownLevelId);
153
+ }
154
+ /** How far under the top of the floor plate the pit hangs its own floor: the default plate's thickness. */
155
+ export const GROUND_PIT_FLOOR_DROP = 0.05;
156
+ /**
157
+ * How far the pit's floor keeps from the plane of the plate's underside. The foundation under the
158
+ * level tops out on that plane (`genericFoundation`), and seen through the hole it has to stand
159
+ * on the pit's floor, not share its plane: two faces on one plane flicker. 2 cm is what a 24-bit
160
+ * depth buffer with the viewer's 0.3 m near plane tells apart out to about 300 m, further than
161
+ * the hole is ever looked into from.
162
+ */
163
+ export const GROUND_PIT_PLATE_CLEARANCE = 0.02;
164
+ /**
165
+ * The world Y the pit under the hole draws its dark floor at, over the level shown: under the top
166
+ * of its lowest floor (`belowGradeFloorY`) by {@link GROUND_PIT_FLOOR_DROP}, which for the default
167
+ * plate is exactly its underside, where the footing and the walls on it stop. When that lands
168
+ * within {@link GROUND_PIT_PLATE_CLEARANCE} of the underside (the default plate, a thinner one, a
169
+ * plate whose top is the level plane) the floor lies that far under it instead; anywhere else it
170
+ * keeps to its place. `null` when `belowGradeFloorY` is.
171
+ */
172
+ export function groundPitFloorY(nodes, shownLevelId) {
173
+ const floorY = belowGradeFloorY(nodes, shownLevelId);
174
+ const underside = shownLevelId ? levelPlateUndersideWorldY(nodes, shownLevelId) : null;
175
+ if (floorY === null || underside === null)
176
+ return null;
177
+ const hung = floorY - GROUND_PIT_FLOOR_DROP;
178
+ return Math.abs(hung - underside) < GROUND_PIT_PLATE_CLEARANCE
179
+ ? underside - GROUND_PIT_PLATE_CLEARANCE
180
+ : hung;
181
+ }
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Where a building stands on its site: the building node's pose turns its levels' plan
3
+ * coordinates into site metres, and its walls' bands, unioned, are the footprint the site plan
4
+ * draws and the setbacks are measured to. Pure: no store.
5
+ */
6
+ import type { AnyNode, BuildingNode, LevelNode } from '../schema/index.js';
7
+ type Pt = readonly [number, number];
8
+ type Nodes = Readonly<Record<string, AnyNode>>;
9
+ /** A three.js Y rotation of a plan point: local (x, z) turned by `yaw`. */
10
+ export declare function turnPlanPoint(x: number, z: number, yaw: number): Pt;
11
+ export declare function yawOf(rotation: unknown): number;
12
+ /**
13
+ * Level-local plan (x, z) → site metres, through the building's placement: three.js Y rotation,
14
+ * the convention BuildingRenderer applies, `site = position + (c·x + s·z, −s·x + c·z)`.
15
+ */
16
+ export declare function siteFrame(building: Pick<BuildingNode, 'position' | 'rotation'> | null): (x: number, z: number) => Pt;
17
+ /** Site metres → the building's level-local plan (x, z): `siteFrame` inverted. */
18
+ export declare function levelFrame(building: Pick<BuildingNode, 'position' | 'rotation'> | null): (x: number, z: number) => Pt;
19
+ /**
20
+ * Per-wall plan footprints for a level, mitred, then transformed by the building's site
21
+ * placement (`siteFrame`); with no building, in the level's own coordinates. `only` keeps the
22
+ * named walls, still mitred against every wall on the level.
23
+ */
24
+ export declare function levelFootprintLoops(nodes: Nodes, level: LevelNode | null, building: BuildingNode | null, only?: ReadonlySet<string>): Pt[][];
25
+ /**
26
+ * The outer ring(s) of a set of wall bands: their union, minus any ring that
27
+ * lies inside another (a room enclosed by partitions is a hole in the union,
28
+ * not a second building). Falls back to the bands themselves when the union
29
+ * yields nothing.
30
+ */
31
+ export declare function footprintOutline(loops: readonly (readonly Pt[])[]): Pt[][];
32
+ export {};
33
+ //# sourceMappingURL=building-footprint.d.ts.map
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