@pascal-app/core 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +868 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +21 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +48 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +99 -0
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +17 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +130 -0
- package/dist/agent-operations/add-object.d.ts +143 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +522 -0
- package/dist/agent-operations/add-wall.d.ts +13 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +73 -0
- package/dist/agent-operations/apply-changes.d.ts +22 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +125 -0
- package/dist/agent-operations/apply-outcome.d.ts +21 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +33 -0
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +38 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +245 -0
- package/dist/agent-operations/create-stair.d.ts +11 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +330 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +150 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +391 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +55 -0
- package/dist/agent-operations/find-by-type.d.ts +18 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +317 -0
- package/dist/agent-operations/furnish-room.d.ts +39 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +306 -0
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +12 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +105 -0
- package/dist/agent-operations/hosted-services.d.ts +14 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +489 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +141 -0
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +157 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +500 -0
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +37 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +168 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +54 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +68 -0
- package/dist/agent-operations/material-refs.d.ts +30 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +105 -0
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +22 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +329 -0
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +239 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +97 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4941 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +74 -0
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +165 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +916 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +43 -0
- package/dist/agent-operations/search-materials.d.ts +18 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +165 -0
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +118 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +84 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +548 -0
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +47 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +92 -0
- package/dist/agent-tools/assets.d.ts +21 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +30 -0
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +64 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +97 -0
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +18 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +35 -0
- package/dist/agent-tools/furnish-room.d.ts +28 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +37 -0
- package/dist/agent-tools/hosted-services.d.ts +438 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +181 -0
- package/dist/agent-tools/index.d.ts +1543 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +126 -0
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- package/dist/utils/node-defaults.d.ts +37 -0
- package/dist/utils/node-defaults.d.ts.map +1 -0
- package/dist/utils/node-defaults.js +96 -0
- package/dist/utils/normalize-legacy-structure.d.ts +2 -0
- package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
- package/dist/utils/normalize-legacy-structure.js +61 -0
- package/dist/utils/omit-undefined.d.ts +2 -0
- package/dist/utils/omit-undefined.d.ts.map +1 -0
- package/dist/utils/omit-undefined.js +17 -0
- package/dist/utils/owned-floor-opening-migration.d.ts +4918 -0
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
- package/dist/utils/owned-floor-opening-migration.js +365 -0
- package/dist/utils/reconcile-structure-on-load.d.ts +4918 -0
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
- package/dist/utils/reconcile-structure-on-load.js +307 -0
- package/dist/utils/room-zone-migration.d.ts +18 -0
- package/dist/utils/room-zone-migration.d.ts.map +1 -0
- package/dist/utils/room-zone-migration.js +258 -0
- package/dist/utils/scene-migrations.d.ts +16 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +15 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts +4 -0
- package/dist/utils/structure-id.d.ts.map +1 -0
- package/dist/utils/structure-id.js +115 -0
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.d.ts +8 -8
- package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
- package/dist/utils/vertical-scene-migration.js +18 -8
- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +69 -10
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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import type { Point2D } from './polygon-union.js';
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import { type TerrainField } from './terrain-field.js';
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/**
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* The part of `plate` (a floor plate in the world plan) over which the ground stands higher than
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* `above` metres. The ground is the rendered terrain, the triangle plane `heightAt` reads (each cell
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* split on its `(c+1,r)`–`(c,r+1)` diagonal), so the cut follows the slope exactly: every triangle
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* of the field gives its piece where it stands over `above`, a run of cells wholly over it in a row
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* is one rectangle, and the pieces are joined and cut to the plate. Past the field's edge the
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* ground is the edge's height, as `heightAt` reads it. Rings only: an island of low ground inside
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* the part is not cut out.
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*/
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export declare function groundOverPart(plate: readonly Point2D[], field: TerrainField, above: number): Point2D[][];
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//# sourceMappingURL=ground-over-part.d.ts.map
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{"version":3,"file":"ground-over-part.d.ts","sourceRoot":"","sources":["../../src/lib/ground-over-part.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAC9C,OAAO,EAAkB,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAwBnE;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAC5B,KAAK,EAAE,SAAS,OAAO,EAAE,EACzB,KAAK,EAAE,YAAY,EACnB,KAAK,EAAE,MAAM,GACZ,OAAO,EAAE,EAAE,CA0Db"}
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import { area, intersection, union } from './polygon-boolean.js';
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import { heightAtSample } from './terrain-field.js';
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/** Pieces smaller than this (m²) are the clip's rounding, not ground. */
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const MIN_PIECE_AREA = 0.01;
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/** A plate over this many field cells is left whole rather than walked cell by cell. */
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const MAX_CELLS = 90_000;
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/** The part of a triangle where the height is positive, by clipping it against `f > 0` (f is linear on it). */
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function positivePart(triangle) {
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const part = [];
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for (let i = 0; i < 3; i += 1) {
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const a = triangle[i];
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const b = triangle[(i + 1) % 3];
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if (a.f > 0)
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part.push([a.x, a.z]);
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if (a.f > 0 !== b.f > 0) {
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const t = a.f / (a.f - b.f);
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part.push([a.x + (b.x - a.x) * t, a.z + (b.z - a.z) * t]);
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}
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}
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return part;
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}
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/**
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* The part of `plate` (a floor plate in the world plan) over which the ground stands higher than
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* `above` metres. The ground is the rendered terrain, the triangle plane `heightAt` reads (each cell
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* split on its `(c+1,r)`–`(c,r+1)` diagonal), so the cut follows the slope exactly: every triangle
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* of the field gives its piece where it stands over `above`, a run of cells wholly over it in a row
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* is one rectangle, and the pieces are joined and cut to the plate. Past the field's edge the
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* ground is the edge's height, as `heightAt` reads it. Rings only: an island of low ground inside
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29
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* the part is not cut out.
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30
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*/
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31
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+
export function groundOverPart(plate, field, above) {
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32
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if (plate.length < 3)
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return [];
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34
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const [originX, originZ] = field.origin;
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const { spacing } = field;
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const xs = plate.map(([x]) => x);
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const zs = plate.map(([, z]) => z);
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const firstCol = Math.floor((Math.min(...xs) - originX) / spacing);
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const lastCol = Math.floor((Math.max(...xs) - originX) / spacing);
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const firstRow = Math.floor((Math.min(...zs) - originZ) / spacing);
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const lastRow = Math.floor((Math.max(...zs) - originZ) / spacing);
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if ((lastCol - firstCol + 1) * (lastRow - firstRow + 1) > MAX_CELLS)
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return [[...plate]];
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const pieces = [];
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for (let row = firstRow; row <= lastRow; row += 1) {
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const z0 = originZ + row * spacing;
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const z1 = z0 + spacing;
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48
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let runStart = -1;
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49
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const closeRun = (col) => {
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if (runStart < 0)
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return;
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const x0 = originX + runStart * spacing;
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const x1 = originX + col * spacing;
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pieces.push([
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[x0, z0],
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[x1, z0],
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[x1, z1],
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[x0, z1],
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]);
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runStart = -1;
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};
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for (let col = firstCol; col <= lastCol; col += 1) {
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const x0 = originX + col * spacing;
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const x1 = x0 + spacing;
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const c00 = { x: x0, z: z0, f: heightAtSample(field, col, row) - above };
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const c10 = { x: x1, z: z0, f: heightAtSample(field, col + 1, row) - above };
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const c01 = { x: x0, z: z1, f: heightAtSample(field, col, row + 1) - above };
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const c11 = { x: x1, z: z1, f: heightAtSample(field, col + 1, row + 1) - above };
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const over = [c00, c10, c01, c11].filter((corner) => corner.f > 0).length;
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if (over === 4) {
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if (runStart < 0)
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runStart = col;
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continue;
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}
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closeRun(col);
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if (over === 0)
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continue;
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for (const triangle of [
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[c00, c10, c01],
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[c11, c01, c10],
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]) {
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const piece = positivePart(triangle);
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if (piece.length >= 3)
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pieces.push(piece);
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}
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}
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closeRun(lastCol + 1);
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}
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if (pieces.length === 0)
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return [];
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return intersection(union(pieces), [...plate])
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.filter((polygon) => area([polygon]) >= MIN_PIECE_AREA)
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.map((polygon) => polygon.outer);
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}
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import type { AnyNode, AnyNodeId, LevelNode } from '../schema/index.js';
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import { type FoundationReading } from './foundation-construction.js';
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/** How far the ground floor's datum may stand from its seat and still count as seated on it. */
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export declare const GROUND_SEAT_TOLERANCE = 0.05;
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/**
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* Where "Set as ground floor" and `set_ground_level` stand the ground floor over finished grade
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* on the generic (block) foundation: the top of the foundation, where the wood framing starts, 8
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* in (0.203 m) above the ground. IRC R317.1 keeps wood framing resting on a foundation wall at
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* least 8 in from exposed ground. A building's region and style can choose another construction
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* and its own seat (`GroundSeat.aboveGrade`, `FOUNDATION_CONSTRUCTIONS`).
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*/
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export declare const GROUND_FLOOR_ABOVE_GRADE: number;
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/**
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* The grade a level's floor is seated against: the flat datum on a flat site, and on shaped
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* terrain the ground's mean height over the level's floor slabs (the building's own origin when it
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* has none yet).
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*/
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export declare function gradeUnderLevel(nodes: Record<AnyNodeId, AnyNode>, level: LevelNode): number;
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/** Where a building's ground level stands against grade. */
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20
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export type GroundSeat = {
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buildingId: string;
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levelId: string;
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/** The building names it; false when it is read off the elevations. */
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explicit: boolean;
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/** World Y of the ground level's floor datum (without its slab). */
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floorElevation: number;
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/** World Y of the grade under it. */
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gradeElevation: number;
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/** How far the floor datum stands over grade: negative when it is sunk. */
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offset: number;
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/** How far the building's foundation construction stands the ground floor over grade, metres. */
|
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aboveGrade: number;
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33
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/** The construction, the region and style it was read from. */
|
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foundation: FoundationReading;
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/**
|
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36
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* The floor datum stands between grade and the foundation's top (`aboveGrade`, or the block's
|
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37
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* 8 in where that is higher), within {@link GROUND_SEAT_TOLERANCE}: what a scene seated before
|
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38
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* the 8 in rule, one seated by it and one seated by its own region's construction all satisfy,
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39
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* so a check has nothing to say about any of them.
|
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40
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+
*/
|
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seated: boolean;
|
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42
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/** The floor datum stands at `aboveGrade` over grade, within the tolerance. */
|
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43
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atFoundationTop: boolean;
|
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44
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+
};
|
|
45
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+
/** `null` for an id that is no building, or a building with no level at or over the ground. */
|
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46
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export declare function groundSeat(nodes: Record<AnyNodeId, AnyNode>, buildingId: string): GroundSeat | null;
|
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//# sourceMappingURL=ground-seat.d.ts.map
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{"version":3,"file":"ground-seat.d.ts","sourceRoot":"","sources":["../../src/lib/ground-seat.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAgB,SAAS,EAAE,MAAM,WAAW,CAAA;AAE5E,OAAO,EAEL,KAAK,iBAAiB,EAEvB,MAAM,2BAA2B,CAAA;AAMlC,gGAAgG;AAChG,eAAO,MAAM,qBAAqB,OAAO,CAAA;AAEzC;;;;;;GAMG;AACH,eAAO,MAAM,wBAAwB,QAA8C,CAAA;AAEnF;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,CAa3F;AAED,4DAA4D;AAC5D,MAAM,MAAM,UAAU,GAAG;IACvB,UAAU,EAAE,MAAM,CAAA;IAClB,OAAO,EAAE,MAAM,CAAA;IACf,uEAAuE;IACvE,QAAQ,EAAE,OAAO,CAAA;IACjB,oEAAoE;IACpE,cAAc,EAAE,MAAM,CAAA;IACtB,qCAAqC;IACrC,cAAc,EAAE,MAAM,CAAA;IACtB,2EAA2E;IAC3E,MAAM,EAAE,MAAM,CAAA;IACd,iGAAiG;IACjG,UAAU,EAAE,MAAM,CAAA;IAClB,+DAA+D;IAC/D,UAAU,EAAE,iBAAiB,CAAA;IAC7B;;;;;OAKG;IACH,MAAM,EAAE,OAAO,CAAA;IACf,+EAA+E;IAC/E,eAAe,EAAE,OAAO,CAAA;CACzB,CAAA;AAED,+FAA+F;AAC/F,wBAAgB,UAAU,CACxB,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,UAAU,EAAE,MAAM,GACjB,UAAU,GAAG,IAAI,CAsBnB"}
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@@ -0,0 +1,61 @@
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|
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1
|
+
import { getStoreyDatum } from '../services/storey-datum.js';
|
|
2
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+
import { FOUNDATION_CONSTRUCTIONS, foundationReadingOf, } from './foundation-construction.js';
|
|
3
|
+
import { footprintSamples, terrainFieldOverLevel } from './grade-standing.js';
|
|
4
|
+
import { groundLevelOf } from './ground-level.js';
|
|
5
|
+
import { heightAt } from './terrain-field.js';
|
|
6
|
+
import { levelLocalToWorldXZ, SITE_DATUM_Y } from './terrain-support-query.js';
|
|
7
|
+
/** How far the ground floor's datum may stand from its seat and still count as seated on it. */
|
|
8
|
+
export const GROUND_SEAT_TOLERANCE = 0.05;
|
|
9
|
+
/**
|
|
10
|
+
* Where "Set as ground floor" and `set_ground_level` stand the ground floor over finished grade
|
|
11
|
+
* on the generic (block) foundation: the top of the foundation, where the wood framing starts, 8
|
|
12
|
+
* in (0.203 m) above the ground. IRC R317.1 keeps wood framing resting on a foundation wall at
|
|
13
|
+
* least 8 in from exposed ground. A building's region and style can choose another construction
|
|
14
|
+
* and its own seat (`GroundSeat.aboveGrade`, `FOUNDATION_CONSTRUCTIONS`).
|
|
15
|
+
*/
|
|
16
|
+
export const GROUND_FLOOR_ABOVE_GRADE = FOUNDATION_CONSTRUCTIONS.cmu.seatAboveGrade;
|
|
17
|
+
/**
|
|
18
|
+
* The grade a level's floor is seated against: the flat datum on a flat site, and on shaped
|
|
19
|
+
* terrain the ground's mean height over the level's floor slabs (the building's own origin when it
|
|
20
|
+
* has none yet).
|
|
21
|
+
*/
|
|
22
|
+
export function gradeUnderLevel(nodes, level) {
|
|
23
|
+
const field = terrainFieldOverLevel(nodes, level);
|
|
24
|
+
if (!field)
|
|
25
|
+
return SITE_DATUM_Y;
|
|
26
|
+
const samples = footprintSamples(nodes, level, field);
|
|
27
|
+
if (samples.length === 0) {
|
|
28
|
+
const building = nodes[level.parentId];
|
|
29
|
+
const placed = building?.type === 'building' ? building : null;
|
|
30
|
+
const [x, z] = levelLocalToWorldXZ(placed, 0, 0);
|
|
31
|
+
return heightAt(field, x, z);
|
|
32
|
+
}
|
|
33
|
+
let sum = 0;
|
|
34
|
+
for (const [x, z] of samples)
|
|
35
|
+
sum += heightAt(field, x, z);
|
|
36
|
+
return sum / samples.length;
|
|
37
|
+
}
|
|
38
|
+
/** `null` for an id that is no building, or a building with no level at or over the ground. */
|
|
39
|
+
export function groundSeat(nodes, buildingId) {
|
|
40
|
+
const ground = groundLevelOf(nodes, buildingId);
|
|
41
|
+
const datum = ground ? getStoreyDatum(nodes, ground.level.id) : null;
|
|
42
|
+
if (!(ground && datum))
|
|
43
|
+
return null;
|
|
44
|
+
const gradeElevation = gradeUnderLevel(nodes, ground.level);
|
|
45
|
+
const offset = datum.floorElevation - gradeElevation;
|
|
46
|
+
const foundation = foundationReadingOf(nodes, buildingId);
|
|
47
|
+
const aboveGrade = foundation.construction.seatAboveGrade;
|
|
48
|
+
return {
|
|
49
|
+
buildingId,
|
|
50
|
+
levelId: ground.level.id,
|
|
51
|
+
explicit: ground.explicit,
|
|
52
|
+
floorElevation: datum.floorElevation,
|
|
53
|
+
gradeElevation,
|
|
54
|
+
offset,
|
|
55
|
+
aboveGrade,
|
|
56
|
+
foundation,
|
|
57
|
+
seated: offset >= -GROUND_SEAT_TOLERANCE &&
|
|
58
|
+
offset <= Math.max(aboveGrade, GROUND_FLOOR_ABOVE_GRADE) + GROUND_SEAT_TOLERANCE,
|
|
59
|
+
atFoundationTop: Math.abs(offset - aboveGrade) <= GROUND_SEAT_TOLERANCE,
|
|
60
|
+
};
|
|
61
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { AnyNode, AnyNodeId } from '../schema/index.js';
|
|
2
|
+
/**
|
|
3
|
+
* The ground between an eye and the house: a hillside can hide a level that no floor-burial
|
|
4
|
+
* test flags — the owner's street-side plateau stands 6 m tall just past the walls, over a
|
|
5
|
+
* pad flattened to 0. These boxes and the march along the sight line are what the ground
|
|
6
|
+
* window (the veiled patch of ground in the way) is decided from, live and in a capture.
|
|
7
|
+
*/
|
|
8
|
+
export type GroundBox = {
|
|
9
|
+
min: [number, number, number];
|
|
10
|
+
max: [number, number, number];
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* The world box of one level: its floor slabs' extent (its walls' if it has no slab), from its
|
|
14
|
+
* lowest floor (the sunken room of a split level) to the height of its highest floor's ceiling.
|
|
15
|
+
*/
|
|
16
|
+
export declare function levelGroundBox(nodes: Record<AnyNodeId, AnyNode>, levelId: string): GroundBox | null;
|
|
17
|
+
/**
|
|
18
|
+
* The world box of a building (every building, with no id): the union of its levels' boxes.
|
|
19
|
+
* The window's target when the whole building is shown.
|
|
20
|
+
*/
|
|
21
|
+
export declare function buildingGroundBox(nodes: Record<AnyNodeId, AnyNode>, buildingId?: string | null): GroundBox | null;
|
|
22
|
+
/**
|
|
23
|
+
* The world box of what the editor's level display shows when `levelId` is the shown level: that
|
|
24
|
+
* level and the ones under it, in every building (the display decides from the level index alone
|
|
25
|
+
* and hides the ones above), the levels the author hid left out. Where the fog of the underground
|
|
26
|
+
* keeps the world clear. `null` for an id that is no level, or when nothing shown has a footprint.
|
|
27
|
+
*/
|
|
28
|
+
export declare function levelStackGroundBox(nodes: Record<AnyNodeId, AnyNode>, levelId: string): GroundBox | null;
|
|
29
|
+
/**
|
|
30
|
+
* Whether sculpted ground stands between `eye` and `box`: any of the sight lines to a grid
|
|
31
|
+
* over the box's floor passes under the terrain before it reaches the floor — a grid, not
|
|
32
|
+
* just the corners, because ground sculpted over the middle of a partly buried floor hides
|
|
33
|
+
* the rooms under it from above while every corner stays visible. Pure height field
|
|
34
|
+
* arithmetic — the few throttled CPU rays the view bar's word and the window's on/off
|
|
35
|
+
* are decided by; the window's shape itself is per-fragment in the renderer. `false` on a
|
|
36
|
+
* flat site, and for an eye inside the box (a walkthrough sees out, not through a window).
|
|
37
|
+
*/
|
|
38
|
+
export declare function terrainBetweenEyeAndBox(nodes: Record<AnyNodeId, AnyNode>, eye: readonly [number, number, number], box: GroundBox): boolean;
|
|
39
|
+
//# sourceMappingURL=ground-window.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ground-window.d.ts","sourceRoot":"","sources":["../../src/lib/ground-window.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAA2B,MAAM,WAAW,CAAA;AAO5E;;;;;GAKG;AACH,MAAM,MAAM,SAAS,GAAG;IAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AAExF;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,SAAS,GAAG,IAAI,CAQlB;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,UAAU,CAAC,EAAE,MAAM,GAAG,IAAI,GACzB,SAAS,GAAG,IAAI,CASlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,SAAS,GAAG,IAAI,CAUlB;AAOD;;;;;;;;GAQG;AACH,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,GAAG,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EACtC,GAAG,EAAE,SAAS,GACb,OAAO,CAwBT"}
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { getLevelElevations, levelFloorWorldY, levelLowestFloorWorldY } from '../services/storey.js';
|
|
2
|
+
import { isSiteFlatwork } from './site-flatwork.js';
|
|
3
|
+
import { heightAt } from './terrain-field.js';
|
|
4
|
+
import { terrainFieldOf } from './terrain-source.js';
|
|
5
|
+
import { levelLocalToWorldXZ } from './terrain-support-query.js';
|
|
6
|
+
/**
|
|
7
|
+
* The world box of one level: its floor slabs' extent (its walls' if it has no slab), from its
|
|
8
|
+
* lowest floor (the sunken room of a split level) to the height of its highest floor's ceiling.
|
|
9
|
+
*/
|
|
10
|
+
export function levelGroundBox(nodes, levelId) {
|
|
11
|
+
const level = nodes[levelId];
|
|
12
|
+
const floorY = levelFloorWorldY(nodes, levelId);
|
|
13
|
+
if (level?.type !== 'level' || floorY === null)
|
|
14
|
+
return null;
|
|
15
|
+
const height = getLevelElevations(nodes).get(levelId)?.height ?? 3;
|
|
16
|
+
const points = footprintPoints(nodes, level);
|
|
17
|
+
if (points.length === 0)
|
|
18
|
+
return null;
|
|
19
|
+
return boxOf(points, levelLowestFloorWorldY(nodes, levelId) ?? floorY, floorY + height);
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* The world box of a building (every building, with no id): the union of its levels' boxes.
|
|
23
|
+
* The window's target when the whole building is shown.
|
|
24
|
+
*/
|
|
25
|
+
export function buildingGroundBox(nodes, buildingId) {
|
|
26
|
+
let box = null;
|
|
27
|
+
for (const node of Object.values(nodes)) {
|
|
28
|
+
if (node.type !== 'level')
|
|
29
|
+
continue;
|
|
30
|
+
if (buildingId && getLevelElevations(nodes).get(node.id)?.buildingId !== buildingId)
|
|
31
|
+
continue;
|
|
32
|
+
const levelBox = levelGroundBox(nodes, node.id);
|
|
33
|
+
if (levelBox)
|
|
34
|
+
box = box ? unionBox(box, levelBox) : levelBox;
|
|
35
|
+
}
|
|
36
|
+
return box;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* The world box of what the editor's level display shows when `levelId` is the shown level: that
|
|
40
|
+
* level and the ones under it, in every building (the display decides from the level index alone
|
|
41
|
+
* and hides the ones above), the levels the author hid left out. Where the fog of the underground
|
|
42
|
+
* keeps the world clear. `null` for an id that is no level, or when nothing shown has a footprint.
|
|
43
|
+
*/
|
|
44
|
+
export function levelStackGroundBox(nodes, levelId) {
|
|
45
|
+
const shown = nodes[levelId];
|
|
46
|
+
if (shown?.type !== 'level')
|
|
47
|
+
return null;
|
|
48
|
+
let box = null;
|
|
49
|
+
for (const node of Object.values(nodes)) {
|
|
50
|
+
if (node.type !== 'level' || node.level > shown.level || node.visible === false)
|
|
51
|
+
continue;
|
|
52
|
+
const levelBox = levelGroundBox(nodes, node.id);
|
|
53
|
+
if (levelBox)
|
|
54
|
+
box = box ? unionBox(box, levelBox) : levelBox;
|
|
55
|
+
}
|
|
56
|
+
return box;
|
|
57
|
+
}
|
|
58
|
+
/** How far past the sight line the ground must stand to count as in the way. */
|
|
59
|
+
const SIGHT_CLEARANCE = 0.05;
|
|
60
|
+
/** Sight-line marches at most this long, however far the eye is. */
|
|
61
|
+
const MAX_MARCH_STEPS = 240;
|
|
62
|
+
/**
|
|
63
|
+
* Whether sculpted ground stands between `eye` and `box`: any of the sight lines to a grid
|
|
64
|
+
* over the box's floor passes under the terrain before it reaches the floor — a grid, not
|
|
65
|
+
* just the corners, because ground sculpted over the middle of a partly buried floor hides
|
|
66
|
+
* the rooms under it from above while every corner stays visible. Pure height field
|
|
67
|
+
* arithmetic — the few throttled CPU rays the view bar's word and the window's on/off
|
|
68
|
+
* are decided by; the window's shape itself is per-fragment in the renderer. `false` on a
|
|
69
|
+
* flat site, and for an eye inside the box (a walkthrough sees out, not through a window).
|
|
70
|
+
*/
|
|
71
|
+
export function terrainBetweenEyeAndBox(nodes, eye, box) {
|
|
72
|
+
const site = Object.values(nodes).find((node) => node.type === 'site');
|
|
73
|
+
const field = site?.type === 'site' ? terrainFieldOf(site) : null;
|
|
74
|
+
if (!field)
|
|
75
|
+
return false;
|
|
76
|
+
if (eye[0] >= box.min[0] &&
|
|
77
|
+
eye[0] <= box.max[0] &&
|
|
78
|
+
eye[1] >= box.min[1] &&
|
|
79
|
+
eye[1] <= box.max[1] &&
|
|
80
|
+
eye[2] >= box.min[2] &&
|
|
81
|
+
eye[2] <= box.max[2])
|
|
82
|
+
return false;
|
|
83
|
+
const floorY = box.min[1];
|
|
84
|
+
for (const fx of [0, 0.25, 0.5, 0.75, 1])
|
|
85
|
+
for (const fz of [0, 0.25, 0.5, 0.75, 1]) {
|
|
86
|
+
const target = [
|
|
87
|
+
box.min[0] + (box.max[0] - box.min[0]) * fx,
|
|
88
|
+
floorY,
|
|
89
|
+
box.min[2] + (box.max[2] - box.min[2]) * fz,
|
|
90
|
+
];
|
|
91
|
+
if (sightLineBuried(field, eye, target))
|
|
92
|
+
return true;
|
|
93
|
+
}
|
|
94
|
+
return false;
|
|
95
|
+
}
|
|
96
|
+
function sightLineBuried(field, eye, target) {
|
|
97
|
+
const dx = target[0] - eye[0];
|
|
98
|
+
const dz = target[2] - eye[2];
|
|
99
|
+
const planLength = Math.hypot(dx, dz);
|
|
100
|
+
// Straight down: the ground at the eye's own XZ is what the floor under it is seen through.
|
|
101
|
+
if (planLength < 1e-6)
|
|
102
|
+
return heightAt(field, eye[0], eye[2]) > target[1] + SIGHT_CLEARANCE;
|
|
103
|
+
const steps = Math.min(MAX_MARCH_STEPS, Math.max(2, Math.ceil(planLength / field.spacing)));
|
|
104
|
+
for (let step = 1; step < steps; step += 1) {
|
|
105
|
+
const t = step / steps;
|
|
106
|
+
const x = eye[0] + dx * t;
|
|
107
|
+
const z = eye[2] + dz * t;
|
|
108
|
+
// Samples over the footprint count too: from above, ground sculpted over part of a
|
|
109
|
+
// partly buried floor is exactly what stands between the eye and its rooms. A pad at
|
|
110
|
+
// the floor's own height never trips this — the sight line only reaches it at the
|
|
111
|
+
// target, where the clearance absorbs it.
|
|
112
|
+
const sightY = eye[1] + (target[1] - eye[1]) * t;
|
|
113
|
+
if (heightAt(field, x, z) > sightY + SIGHT_CLEARANCE)
|
|
114
|
+
return true;
|
|
115
|
+
}
|
|
116
|
+
return false;
|
|
117
|
+
}
|
|
118
|
+
function footprintPoints(nodes, level) {
|
|
119
|
+
const buildingId = getLevelElevations(nodes).get(level.id)?.buildingId;
|
|
120
|
+
const building = buildingId ? nodes[buildingId] : undefined;
|
|
121
|
+
const placed = building?.type === 'building' ? building : null;
|
|
122
|
+
const points = [];
|
|
123
|
+
for (const childId of level.children) {
|
|
124
|
+
const child = nodes[childId];
|
|
125
|
+
if (child?.type === 'slab' && child.recessed !== true && !isSiteFlatwork(child))
|
|
126
|
+
for (const [x, z] of child.polygon)
|
|
127
|
+
points.push(levelLocalToWorldXZ(placed, x, z));
|
|
128
|
+
else if (child?.type === 'wall')
|
|
129
|
+
for (const [x, z] of [child.start, child.end])
|
|
130
|
+
points.push(levelLocalToWorldXZ(placed, x, z));
|
|
131
|
+
}
|
|
132
|
+
return points;
|
|
133
|
+
}
|
|
134
|
+
function boxOf(points, minY, maxY) {
|
|
135
|
+
const xs = points.map(([x]) => x);
|
|
136
|
+
const zs = points.map(([, z]) => z);
|
|
137
|
+
return {
|
|
138
|
+
min: [Math.min(...xs), minY, Math.min(...zs)],
|
|
139
|
+
max: [Math.max(...xs), maxY, Math.max(...zs)],
|
|
140
|
+
};
|
|
141
|
+
}
|
|
142
|
+
function unionBox(a, b) {
|
|
143
|
+
return {
|
|
144
|
+
min: [Math.min(a.min[0], b.min[0]), Math.min(a.min[1], b.min[1]), Math.min(a.min[2], b.min[2])],
|
|
145
|
+
max: [Math.max(a.max[0], b.max[0]), Math.max(a.max[1], b.max[1]), Math.max(a.max[2], b.max[2])],
|
|
146
|
+
};
|
|
147
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { SlabNode } from '../schema/index.js';
|
|
2
|
+
type Footprint = {
|
|
3
|
+
position: [number, number, number];
|
|
4
|
+
dimensions: [number, number, number];
|
|
5
|
+
rotation: [number, number, number];
|
|
6
|
+
};
|
|
7
|
+
export declare function slabSupportsItemFootprint(slab: SlabNode, footprint: Footprint, renderedPolygon: [number, number][]): boolean;
|
|
8
|
+
/** Rendered polygons may come from the placement cache or a headless scene snapshot. */
|
|
9
|
+
export declare function selectSlabSupportForItem(slabs: Iterable<SlabNode>, footprint: Footprint, renderedPolygon: (slab: SlabNode) => [number, number][], options?: {
|
|
10
|
+
maxElevation?: number | null;
|
|
11
|
+
preferredSlabId?: string | null;
|
|
12
|
+
}): SlabNode | undefined;
|
|
13
|
+
export {};
|
|
14
|
+
//# sourceMappingURL=item-slab-support.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"item-slab-support.d.ts","sourceRoot":"","sources":["../../src/lib/item-slab-support.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAIzC,KAAK,SAAS,GAAG;IACf,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IACpC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;CACnC,CAAA;AAED,wBAAgB,yBAAyB,CACvC,IAAI,EAAE,QAAQ,EACd,SAAS,EAAE,SAAS,EACpB,eAAe,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAClC,OAAO,CAST;AAED,wFAAwF;AACxF,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,QAAQ,CAAC,QAAQ,CAAC,EACzB,SAAS,EAAE,SAAS,EACpB,eAAe,EAAE,CAAC,IAAI,EAAE,QAAQ,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,EACvD,OAAO,GAAE;IAAE,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAA;CAAO,GAC9E,QAAQ,GAAG,SAAS,CAsBtB"}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { pointInPolygon, SUPPORT_ELEVATION_EPSILON } from '../systems/slab/slab-support.js';
|
|
2
|
+
import { itemOverlapsPolygon } from './item-polygon-overlap.js';
|
|
3
|
+
export function slabSupportsItemFootprint(slab, footprint, renderedPolygon) {
|
|
4
|
+
const { position, dimensions, rotation } = footprint;
|
|
5
|
+
return (slab.polygon.length >= 3 &&
|
|
6
|
+
itemOverlapsPolygon(position, dimensions, rotation, renderedPolygon, 0.01) &&
|
|
7
|
+
!(slab.holes ?? []).some((hole) => hole.length >= 3 && pointInPolygon(position[0], position[2], hole)));
|
|
8
|
+
}
|
|
9
|
+
/** Rendered polygons may come from the placement cache or a headless scene snapshot. */
|
|
10
|
+
export function selectSlabSupportForItem(slabs, footprint, renderedPolygon, options = {}) {
|
|
11
|
+
const { maxElevation, preferredSlabId } = options;
|
|
12
|
+
if (maxElevation == null && preferredSlabId === 'ground')
|
|
13
|
+
return;
|
|
14
|
+
let highest;
|
|
15
|
+
let preferred;
|
|
16
|
+
let covering;
|
|
17
|
+
let prefersBase = false;
|
|
18
|
+
for (const slab of slabs) {
|
|
19
|
+
if (slab.id === preferredSlabId && slab.plateRole === 'base')
|
|
20
|
+
prefersBase = true;
|
|
21
|
+
const elevation = slab.elevation ?? 0.05;
|
|
22
|
+
if (maxElevation != null && elevation > maxElevation + SUPPORT_ELEVATION_EPSILON)
|
|
23
|
+
continue;
|
|
24
|
+
if (!slabSupportsItemFootprint(slab, footprint, renderedPolygon(slab)))
|
|
25
|
+
continue;
|
|
26
|
+
if (!highest || elevation > (highest.elevation ?? 0.05))
|
|
27
|
+
highest = slab;
|
|
28
|
+
if (slab.id === preferredSlabId)
|
|
29
|
+
preferred = slab;
|
|
30
|
+
if (slab.plateRole === 'platform' && (!covering || elevation > (covering.elevation ?? 0.05)))
|
|
31
|
+
covering = slab;
|
|
32
|
+
}
|
|
33
|
+
if (maxElevation == null) {
|
|
34
|
+
if (prefersBase && covering)
|
|
35
|
+
return covering;
|
|
36
|
+
if (preferred)
|
|
37
|
+
return preferred;
|
|
38
|
+
}
|
|
39
|
+
return highest;
|
|
40
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import type { WallNode } from '../schema/index.js';
|
|
2
|
+
import { type MultiPolygon } from './polygon-boolean.js';
|
|
3
|
+
import type { LevelFootprintContext, TopologyRoom } from './room-topology-index.js';
|
|
4
|
+
export declare function roomWallFootprints(rooms: readonly TopologyRoom[]): MultiPolygon;
|
|
5
|
+
export declare function roomClearPolygon(room: TopologyRoom): MultiPolygon;
|
|
6
|
+
/** Rooms must belong to the same immutable level topology revision. */
|
|
7
|
+
export declare function plateFootprint(rooms: readonly TopologyRoom[]): MultiPolygon;
|
|
8
|
+
export type ExposedInterval = {
|
|
9
|
+
covered?: boolean;
|
|
10
|
+
polygonIndex: number;
|
|
11
|
+
edgeIndex: number;
|
|
12
|
+
t0: number;
|
|
13
|
+
t1: number;
|
|
14
|
+
start: [number, number];
|
|
15
|
+
end: [number, number];
|
|
16
|
+
};
|
|
17
|
+
/** Passing a topology context reuses its joined footprints across every plate in that revision. */
|
|
18
|
+
export declare function exposedIntervals(plate: MultiPolygon, walls: readonly WallNode[] | LevelFootprintContext, cover?: MultiPolygon, options?: {
|
|
19
|
+
includeCovered?: boolean;
|
|
20
|
+
splitAt?: MultiPolygon;
|
|
21
|
+
}): ExposedInterval[];
|
|
22
|
+
export declare function clearLevelFootprintCaches(): void;
|
|
23
|
+
//# sourceMappingURL=level-footprints.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|