@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -1,13 +1,19 @@
1
1
  import dedent from 'dedent';
2
2
  import { z } from 'zod';
3
+ import { Assembly } from '../assembly.js';
3
4
  import { BaseNode, nodeType, objectId } from '../base.js';
5
+ import { GeometryScriptSource } from '../geometry-source.js';
4
6
  import { MaterialSchema } from '../material.js';
5
7
  import { CurtainWallConfig } from './curtain-wall.js';
6
8
  import { DoorNode } from './door.js';
7
9
  import { ItemNode } from './item.js';
8
10
  import { LeanToExtensionNode } from './lean-to-extension.js';
9
11
  import { WindowNode } from './window.js';
10
- export const WallTreatmentSide = z.enum(['interior', 'exterior', 'both']);
12
+ // Geometric faces: `a` is left of start → end, `b` is right (wall-frame convention).
13
+ // `interior` / `exterior` are legacy semantic values the M1 load migration maps
14
+ // onto a face; a runtime writer that still sends one renders on its canonical
15
+ // face (interior → a, exterior → b).
16
+ export const WallTreatmentSide = z.enum(['a', 'b', 'both', 'interior', 'exterior']);
11
17
  export const WallTrimProfile = z.enum([
12
18
  'flat',
13
19
  'bevel',
@@ -62,54 +68,140 @@ export const WALL_TRIM_DEFAULTS = {
62
68
  crown: WALL_CROWN_DEFAULT,
63
69
  chairRail: WALL_CHAIR_RAIL_DEFAULT,
64
70
  };
65
- const WallFaceBandConfigShape = z.object({
66
- enabled: z.boolean().default(false),
67
- count: z.number().int().min(1).max(4).default(1),
68
- lowerHeight: z.number().default(0.84),
69
- middleHeight: z.number().default(0.61),
70
- upperHeight: z.number().default(0.61),
71
- });
72
- export const WallFaceBandConfig = z.preprocess((value) => {
73
- if (value && typeof value === 'object' && !Array.isArray(value) && !('count' in value)) {
74
- const enabled = value.enabled === true;
75
- return { ...value, count: enabled ? 3 : 1 };
76
- }
77
- return value;
78
- }, WallFaceBandConfigShape);
79
- export const WALL_FACE_BAND_DEFAULT = {
80
- enabled: false,
81
- count: 1,
82
- lowerHeight: 0.84,
83
- middleHeight: 0.61,
84
- upperHeight: 0.61,
85
- };
86
71
  export const WALL_SKIRTING_SLOT_DEFAULT = 'library:preset-softwhite';
87
72
  export const WALL_CROWN_SLOT_DEFAULT = 'library:preset-white';
88
73
  export const WALL_CHAIR_RAIL_SLOT_DEFAULT = 'library:preset-cream';
89
- export const WALL_FACE_BAND_SOLID_SLOT_DEFAULTS = {
90
- lower: 'library:preset-white',
91
- middle: 'library:preset-lightgrey',
92
- upper: 'library:preset-greige',
93
- top: 'library:preset-softwhite',
94
- };
95
74
  export const WALL_SURFACE_SLOT_DEFAULTS = {
96
- interior: 'library:concrete-drywall',
97
- exterior: 'library:concrete-drywall',
98
- lowerInterior: 'library:concrete-drywall',
99
- middleInterior: 'library:concrete-drywall',
100
- upperInterior: 'library:concrete-drywall',
101
- topInterior: 'library:concrete-drywall',
102
- lowerExterior: 'library:concrete-drywall',
103
- middleExterior: 'library:concrete-drywall',
104
- upperExterior: 'library:concrete-drywall',
105
- topExterior: 'library:concrete-drywall',
106
- skirtingInterior: WALL_SKIRTING_SLOT_DEFAULT,
107
- skirtingExterior: WALL_SKIRTING_SLOT_DEFAULT,
108
- crownInterior: WALL_CROWN_SLOT_DEFAULT,
109
- crownExterior: WALL_CROWN_SLOT_DEFAULT,
110
- chairRailInterior: WALL_CHAIR_RAIL_SLOT_DEFAULT,
111
- chairRailExterior: WALL_CHAIR_RAIL_SLOT_DEFAULT,
75
+ a: 'library:concrete-drywall',
76
+ b: 'library:concrete-drywall',
77
+ aSkirting: WALL_SKIRTING_SLOT_DEFAULT,
78
+ bSkirting: WALL_SKIRTING_SLOT_DEFAULT,
79
+ aCrown: WALL_CROWN_SLOT_DEFAULT,
80
+ bCrown: WALL_CROWN_SLOT_DEFAULT,
81
+ aChairRail: WALL_CHAIR_RAIL_SLOT_DEFAULT,
82
+ bChairRail: WALL_CHAIR_RAIL_SLOT_DEFAULT,
83
+ // The foundation under a wall's underpinning (see WallNode.underpinning):
84
+ // the concrete stemwall between the finish carried down over the floor
85
+ // platform and the ground.
86
+ foundation: 'library:concrete-raw',
112
87
  };
88
+ export const WALL_FACE_REGION_LIMIT = 8;
89
+ // A paint region overrides one face's finish inside a rectangle without cutting
90
+ // the wall. `u` is metres from the wall start along the reference line (along
91
+ // the chord for curved walls); `v` is metres above the face's own base. An
92
+ // absent bound runs to that edge, so a wainscot stretches with the wall.
93
+ export const WallFaceRegion = z.object({
94
+ id: z.string(),
95
+ face: z.enum(['a', 'b']),
96
+ u0: z.number().finite().optional(),
97
+ u1: z.number().finite().optional(),
98
+ v0: z.number().finite().optional(),
99
+ v1: z.number().finite().optional(),
100
+ finish: z.string(),
101
+ });
102
+ /**
103
+ * One wall face's finish built by a three.js module for exactly that face (`lib/wall-face-script`):
104
+ * the module gets the face's rectangle, its openings and its base in the face's own frame and lays
105
+ * tiles, boards or panelling on them. `inputs` is the key of the face it was built for; once the
106
+ * face differs (the wall lengthened, an opening added) the script is stale and runs again.
107
+ * `toHeight` (metres above the face's base) stops it there, as a dado does; absent, it covers the
108
+ * whole face.
109
+ */
110
+ export const WallFaceScript = GeometryScriptSource.extend({
111
+ inputs: z.string(),
112
+ toHeight: z.number().positive().optional(),
113
+ });
114
+ const WallSurfaceMaterialSpecSchema = z.object({
115
+ material: MaterialSchema.optional(),
116
+ materialPreset: z.string().optional(),
117
+ });
118
+ /**
119
+ * What a wall carries BELOW its base on a house standing above the ground:
120
+ * `rim` metres of its exterior finish continued down over the floor
121
+ * platform's edge (subfloor, rim joist, mudsill), then the foundation —
122
+ * the concrete stemwall, painted through the `foundation` slot — `stem`
123
+ * metres more to the ground (with `fillToTerrain`, to the terrain wherever
124
+ * that is lower). The wall body, its top and its openings are unchanged,
125
+ * and the framers ignore it (a framing plugin pours its own stemwall
126
+ * from the building's foundation record). `openings` are the holes through the
127
+ * stem — a crawl space's vents and its access (IRC R408) — `u` metres
128
+ * along the wall from its start (the opening's centre), `top` and `bottom`
129
+ * in metres below the wall base.
130
+ */
131
+ export const WallUnderpinningOpening = z.object({
132
+ u: z.number(),
133
+ width: z.number().positive(),
134
+ top: z.number().min(0),
135
+ bottom: z.number().min(0),
136
+ });
137
+ export const WallUnderpinning = z.object({
138
+ rim: z.number().min(0),
139
+ stem: z.number().min(0),
140
+ openings: z.array(WallUnderpinningOpening).optional(),
141
+ });
142
+ // ---------------------------------------------------------------------------
143
+ // Wall assembly (WS5), legacy shape
144
+ // ---------------------------------------------------------------------------
145
+ // The four-slot stack #937 stored in `wall.assembly`. Walls now store F2
146
+ // layers (`Assembly`, schema/assembly.ts); scenes saved with this shape are
147
+ // converted on load (`migrateWallAssemblies`, `wallAssemblyFromLegacy`), and
148
+ // the inspector edits F2 stacks through this view (`wallAssemblyToLegacy`).
149
+ export const WallAssemblyExteriorFinish = z.enum([
150
+ 'siding',
151
+ 'stucco',
152
+ 'brick',
153
+ 'stone',
154
+ 'fiber-cement',
155
+ 'none',
156
+ ]);
157
+ export const WallAssemblySheathingMaterial = z.enum(['osb', 'plywood', 'gypsum', 'none']);
158
+ export const WallAssemblyFramingKind = z.enum(['wood', 'lgs', 'cmu', 'icf']);
159
+ export const WallAssemblyInteriorFinish = z.enum(['drywall', 'plaster', 'none']);
160
+ /** @deprecated The WS5 shape, kept for the load migration and the inspector view. */
161
+ export const WallAssembly = z
162
+ .object({
163
+ /** Id of a `WALL_ASSEMBLY_PRESETS` entry this stack was seeded from. */
164
+ preset: z.string().optional(),
165
+ /** Outermost cladding. For `brick` the thickness INCLUDES the air space. */
166
+ exterior: z
167
+ .object({
168
+ finish: WallAssemblyExteriorFinish,
169
+ thickness: z.number().nonnegative(),
170
+ })
171
+ .optional(),
172
+ sheathing: z
173
+ .object({
174
+ material: WallAssemblySheathingMaterial,
175
+ thickness: z.number().nonnegative(),
176
+ })
177
+ .optional(),
178
+ /** The structural core. Always present — it is what makes a wall a wall. */
179
+ framing: z.object({
180
+ kind: WallAssemblyFramingKind,
181
+ depth: z.number().nonnegative(),
182
+ }),
183
+ interior: z
184
+ .object({
185
+ finish: WallAssemblyInteriorFinish,
186
+ thickness: z.number().nonnegative(),
187
+ })
188
+ .optional(),
189
+ /** Free-text cavity insulation note (e.g. 'R-21 batt'). No geometry. */
190
+ cavityInsulation: z.string().optional(),
191
+ })
192
+ .describe(dedent `
193
+ Layered wall assembly, all thicknesses in metres, ordered outside -> inside:
194
+ exterior finish, sheathing, framing, interior finish.
195
+ - When present, this is the SINGLE SOURCE OF TRUTH for wall thickness:
196
+ wall.thickness MUST equal assemblyThickness(assembly) and is rewritten on
197
+ every assembly edit. Consumers keep reading wall.thickness as the total.
198
+ - A stack with neither exterior nor sheathing is a PARTITION: the interior
199
+ finish is applied to BOTH faces (total = 2 x interior + framing).
200
+ - Which face is exterior comes from wall.frontSide / wall.backSide;
201
+ frontSide is the +normal side, normal = perp(end - start).
202
+ - The weather-resistive barrier (IRC R703.2) is intentionally not modelled:
203
+ it is a film with no drawable thickness.
204
+ `);
113
205
  export const WallNode = BaseNode.extend({
114
206
  id: objectId('wall'),
115
207
  type: nodeType('wall'),
@@ -133,13 +225,42 @@ export const WallNode = BaseNode.extend({
133
225
  exteriorMaterial: MaterialSchema.optional(),
134
226
  exteriorMaterialPreset: z.string().optional(),
135
227
  // Per-slot material overrides on the unified slot model, mirroring
136
- // `SlabNode.slots`. Key = slot id (`interior` / `exterior`), value = a
137
- // `MaterialRef` (`library:<id>` / `scene:<id>`). Absent = the declared slot
138
- // default (`WALL_SLOT_DEFAULT`). The legacy `*Material*` fields above are
139
- // read only by the load migration that moves them into `slots`; delete them
140
- // in a follow-up once migrated scenes are the norm.
228
+ // `SlabNode.slots`. Key = geometric slot id (`a` / `b` faces, `aSkirting` …
229
+ // trims), value = a `MaterialRef` (`library:<id>` / `scene:<id>`). Absent =
230
+ // the declared slot default (`WALL_SLOT_DEFAULT`). Legacy `interior` /
231
+ // `exterior` keys are rewritten by the M1 load migration.
141
232
  slots: z.record(z.string(), z.string()).optional(),
233
+ // Legacy per-face inline finish, written only by the M1 load migration from
234
+ // `interiorMaterial*` / `exteriorMaterial*` so a face keeps the fallback it
235
+ // rendered with. Read after `slots[face]`, before `material` / `materialPreset`.
236
+ legacyFaceMaterials: z
237
+ .object({
238
+ a: WallSurfaceMaterialSpecSchema.optional(),
239
+ b: WallSurfaceMaterialSpecSchema.optional(),
240
+ })
241
+ .optional(),
242
+ // Later entries win; at most WALL_FACE_REGION_LIMIT per face.
243
+ faceRegions: z
244
+ .array(WallFaceRegion)
245
+ .superRefine((regions, ctx) => {
246
+ for (const face of ['a', 'b']) {
247
+ if (regions.filter((region) => region.face === face).length > WALL_FACE_REGION_LIMIT)
248
+ ctx.addIssue({
249
+ code: 'custom',
250
+ message: `At most ${WALL_FACE_REGION_LIMIT} paint regions per wall face`,
251
+ });
252
+ }
253
+ })
254
+ .optional(),
255
+ // TOTAL wall thickness in metres — the one number every consumer reads.
256
+ // The sum of `assembly`'s layers whenever an assembly is present.
142
257
  thickness: z.number().optional(),
258
+ // Layered construction stack (F2). Optional: absent = a single unspecified
259
+ // slab of `thickness`. Present = the stack sets `thickness`: edit the layers
260
+ // and write their sum (`wallAssemblyPatch`), never `thickness` alone.
261
+ assembly: Assembly.optional(),
262
+ // Absent centers the body; a/b place it left/right of the stored start → end line.
263
+ justification: z.enum(['a', 'b']).optional(),
143
264
  height: z.number().optional(),
144
265
  curveOffset: z.number().optional(),
145
266
  // Persisted slab-support host — see ItemNode.supportSlabId for the rules.
@@ -150,22 +271,34 @@ export const WallNode = BaseNode.extend({
150
271
  // Extend downward from the authored wall base to the terrain while keeping
151
272
  // the wall body height and top unchanged.
152
273
  fillToTerrain: z.boolean().optional(),
153
- faceBands: WallFaceBandConfig.optional(),
274
+ cap: z.boolean().optional(),
275
+ // The finish and the foundation carried below the base — see WallUnderpinning.
276
+ underpinning: WallUnderpinning.optional(),
154
277
  skirting: WallTrimConfig.optional(),
155
278
  crown: WallTrimConfig.optional(),
156
279
  chairRail: WallTrimConfig.optional(),
280
+ // Per-face finish built by a script — see WallFaceScript.
281
+ finishScripts: z
282
+ .object({ a: WallFaceScript.optional(), b: WallFaceScript.optional() })
283
+ .optional(),
157
284
  // e.g., start/end points for path
158
285
  start: z.tuple([z.number(), z.number()]),
159
286
  end: z.tuple([z.number(), z.number()]),
160
- // Space detection for cutaway mode
287
+ // Derived room classification per face, still written by the structure
288
+ // kernel for cutaway and dimension readers. Wall finishes never read it.
161
289
  frontSide: z.enum(['interior', 'exterior', 'unknown']).default('unknown'),
162
290
  backSide: z.enum(['interior', 'exterior', 'unknown']).default('unknown'),
163
291
  }).describe(dedent `
164
292
  Wall node - used to represent a wall in the building
165
- - thickness: thickness in meters
293
+ - thickness: TOTAL thickness in meters (all assembly layers together)
294
+ - assembly: optional layered construction stack; when present it is the single
295
+ source of truth and thickness is re-derived from it on every edit
166
296
  - height: height in meters
167
297
  - fillToTerrain: extends the wall downward to the terrain without changing its authored height
298
+ - underpinning: { rim, stem } — the finish carried rim metres below the base over the floor
299
+ platform's edge, then stem metres of concrete stemwall to the ground (the foundation slot)
168
300
  - curveOffset: midpoint sagitta offset used to bend the wall into an arc
301
+ - finishScripts: { a?, b? } — a three.js module that builds one face's finish (tiles, boards, panelling) for that face, optionally only up to toHeight; it owns that face's colours
169
302
  - start: start point of the wall in level coordinate system
170
303
  - end: end point of the wall in level coordinate system
171
304
  - size: size of the wall in grid units
@@ -178,142 +311,19 @@ export const WallNode = BaseNode.extend({
178
311
  // May be a `#rrggbb` colour or a `library:<id>` ref. Textures-off still
179
312
  // collapses to the themed wall role (the escape hatch).
180
313
  export const WALL_SLOT_DEFAULT = {
181
- interior: WALL_SURFACE_SLOT_DEFAULTS.interior,
182
- exterior: WALL_SURFACE_SLOT_DEFAULTS.exterior,
314
+ a: WALL_SURFACE_SLOT_DEFAULTS.a,
315
+ b: WALL_SURFACE_SLOT_DEFAULTS.b,
183
316
  };
184
- export function getWallFaceBandConfig(wall, effectiveWallHeight) {
185
- const wallHeight = Math.max(0, effectiveWallHeight);
186
- const raw = { ...WALL_FACE_BAND_DEFAULT, ...(wall.faceBands ?? {}) };
187
- const count = raw.enabled ? Math.max(1, Math.min(4, Math.round(raw.count ?? 3))) : 1;
188
- const lowerHeight = count >= 2 ? Math.max(0, Math.min(wallHeight, raw.lowerHeight)) : 0;
189
- const middleHeight = count >= 3 ? Math.max(0, Math.min(wallHeight - lowerHeight, raw.middleHeight)) : 0;
190
- const upperHeight = count >= 4 ? Math.max(0, Math.min(wallHeight - lowerHeight - middleHeight, raw.upperHeight)) : 0;
191
- return {
192
- enabled: raw.enabled && count > 1,
193
- count,
194
- lowerHeight,
195
- middleHeight,
196
- upperHeight,
197
- lowerTop: lowerHeight,
198
- middleTop: lowerHeight + middleHeight,
199
- upperTop: lowerHeight + middleHeight + upperHeight,
200
- };
201
- }
202
- export function getWallFaceBandForHeight(wall, y, effectiveWallHeight) {
203
- const bands = getWallFaceBandConfig(wall, effectiveWallHeight);
204
- if (!bands.enabled)
205
- return 'upper';
206
- if (y < bands.lowerTop)
207
- return 'lower';
208
- if (y < bands.middleTop)
209
- return 'middle';
210
- if (bands.count >= 4 && y < bands.upperTop)
211
- return 'upper';
212
- if (bands.count >= 4)
213
- return 'top';
214
- return 'upper';
317
+ export function getWallTrimSlotId(face, kind) {
318
+ return `${face}${kind === 'skirting' ? 'Skirting' : kind === 'crown' ? 'Crown' : 'ChairRail'}`;
215
319
  }
216
- export function getWallBandSlotId(side, band) {
217
- const suffix = side === 'interior' ? 'Interior' : 'Exterior';
218
- return `${band}${suffix}`;
219
- }
220
- const WALL_FACE_BAND_SLOTS_BY_SIDE = {
221
- interior: ['lowerInterior', 'middleInterior', 'upperInterior', 'topInterior'],
222
- exterior: ['lowerExterior', 'middleExterior', 'upperExterior', 'topExterior'],
223
- };
224
- function getWallFaceBandSlotsForCount(side, count) {
225
- if (count <= 1)
226
- return [];
227
- if (side === 'interior') {
228
- if (count === 2)
229
- return ['lowerInterior', 'upperInterior'];
230
- if (count === 3)
231
- return ['lowerInterior', 'middleInterior', 'upperInterior'];
232
- return ['lowerInterior', 'middleInterior', 'upperInterior', 'topInterior'];
233
- }
234
- if (count === 2)
235
- return ['lowerExterior', 'upperExterior'];
236
- if (count === 3)
237
- return ['lowerExterior', 'middleExterior', 'upperExterior'];
238
- return ['lowerExterior', 'middleExterior', 'upperExterior', 'topExterior'];
239
- }
240
- function getWallFaceBandDefaultSlot(slotId) {
241
- if (slotId.startsWith('lower'))
242
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.lower;
243
- if (slotId.startsWith('middle'))
244
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.middle;
245
- if (slotId.startsWith('top'))
246
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.top;
247
- return WALL_FACE_BAND_SOLID_SLOT_DEFAULTS.upper;
248
- }
249
- function getWallFaceTopBandSlot(side, count) {
250
- const slots = getWallFaceBandSlotsForCount(side, count);
251
- return slots[slots.length - 1] ?? null;
252
- }
253
- export function buildWallFaceBandCountPatch(wall, count) {
254
- const slots = { ...(wall.slots ?? {}) };
255
- const nextCount = Math.max(1, Math.min(4, Math.round(count)));
256
- const previousCount = wall.faceBands?.enabled
257
- ? Math.max(1, Math.min(4, Math.round(wall.faceBands.count ?? 3)))
258
- : 1;
259
- for (const side of ['interior', 'exterior']) {
260
- const nextSlots = getWallFaceBandSlotsForCount(side, nextCount);
261
- const activeSlots = new Set(nextSlots);
262
- const previouslyActiveSlots = new Set(getWallFaceBandSlotsForCount(side, previousCount));
263
- const previousTopSlot = getWallFaceTopBandSlot(side, previousCount);
264
- const nextTopSlot = getWallFaceTopBandSlot(side, nextCount);
265
- const topMaterial = (previousTopSlot ? slots[previousTopSlot] : undefined) ??
266
- slots[side] ??
267
- WALL_SURFACE_SLOT_DEFAULTS[side];
268
- for (const slotId of WALL_FACE_BAND_SLOTS_BY_SIDE[side]) {
269
- if (activeSlots.has(slotId)) {
270
- if (slotId === nextTopSlot) {
271
- slots[slotId] = topMaterial;
272
- continue;
273
- }
274
- const wasActive = previouslyActiveSlots.has(slotId);
275
- const wasPreviousTop = slotId === previousTopSlot;
276
- if (!wasActive || wasPreviousTop || !slots[slotId]) {
277
- slots[slotId] = getWallFaceBandDefaultSlot(slotId);
278
- }
279
- }
280
- else {
281
- delete slots[slotId];
282
- }
283
- }
284
- }
285
- return {
286
- faceBands: {
287
- ...WALL_FACE_BAND_DEFAULT,
288
- ...(wall.faceBands ?? {}),
289
- enabled: nextCount > 1,
290
- count: nextCount,
291
- lowerHeight: wall.faceBands?.lowerHeight ?? WALL_FACE_BAND_DEFAULT.lowerHeight,
292
- middleHeight: wall.faceBands?.middleHeight ?? WALL_FACE_BAND_DEFAULT.middleHeight,
293
- upperHeight: wall.faceBands?.upperHeight ?? WALL_FACE_BAND_DEFAULT.upperHeight,
294
- },
295
- slots,
296
- };
297
- }
298
- export function buildEnabledWallFaceBandPatch(wall) {
299
- return buildWallFaceBandCountPatch(wall, 2);
300
- }
301
- export function getWallSurfaceSideFromBandSlot(slotId) {
302
- if (slotId === 'interior' || slotId === 'exterior')
303
- return slotId;
304
- if (slotId === 'lowerInterior' ||
305
- slotId === 'middleInterior' ||
306
- slotId === 'upperInterior' ||
307
- slotId === 'topInterior') {
308
- return 'interior';
309
- }
310
- if (slotId === 'lowerExterior' ||
311
- slotId === 'middleExterior' ||
312
- slotId === 'upperExterior' ||
313
- slotId === 'topExterior') {
314
- return 'exterior';
315
- }
316
- return null;
320
+ /** Faces a trim config draws on. Legacy semantic values use their canonical face. */
321
+ export function getWallTrimFaces(sides) {
322
+ if (sides === 'a' || sides === 'interior')
323
+ return ['a'];
324
+ if (sides === 'b' || sides === 'exterior')
325
+ return ['b'];
326
+ return ['a', 'b'];
317
327
  }
318
328
  function getConfiguredWallSurfaceMaterial(wall, side) {
319
329
  if (side === 'interior') {
@@ -340,6 +350,14 @@ export function getEffectiveWallSurfaceMaterial(wall, side) {
340
350
  materialPreset: wall.materialPreset,
341
351
  };
342
352
  }
353
+ /** A face's legacy inline finish: its migrated per-face spec, else the wall-wide legacy fields. */
354
+ export function getEffectiveWallFaceMaterial(wall, face) {
355
+ const configured = wall.legacyFaceMaterials?.[face];
356
+ if (configured && hasSurfaceMaterial(configured)) {
357
+ return { material: configured.material, materialPreset: configured.materialPreset };
358
+ }
359
+ return { material: wall.material, materialPreset: wall.materialPreset };
360
+ }
343
361
  export function getWallSurfaceMaterialSignature(spec) {
344
362
  return JSON.stringify({
345
363
  material: spec.material ?? null,