@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,259 @@
1
+ import { refuseParamsWithoutScript } from '../agent-operations/add-object.js';
2
+ import { refuse } from '../agent-tools/refusal.js';
3
+ import { matchScriptSlotsToLibrary, requireMeasured, scriptedSize, scriptSource, } from '../lib/geometry-script-node.js';
4
+ import { wallSupportForNodes } from '../lib/opening-floor-datum.js';
5
+ import { DoorNode, getScaledDimensions, WindowNode, } from '../schema/index.js';
6
+ import { getCurtainWallConfig } from '../schema/nodes/curtain-wall.js';
7
+ import { getWallTop } from '../services/storey.js';
8
+ import { resolveWallExteriorSide } from '../systems/wall/wall-assembly.js';
9
+ import { getWallCurveLength, isCurvedWall } from '../systems/wall/wall-curve.js';
10
+ import { doorStyleLook, getWindowStyleOverrides, } from './opening-style-presets.js';
11
+ import { windowTakesStyle } from './window-types.js';
12
+ /** 1 µm: below any buildable difference, above floating-point noise. */
13
+ const TOUCHING = 1e-6;
14
+ const lengthOf = (wall) => Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
15
+ /**
16
+ * Available wall-local Y span for an opening hosted on `wall`: the wall's resolved top (storey
17
+ * plane for plane-bound walls, stored height for explicit ones) minus the wall's elected slab
18
+ * base, the ceiling an opening's top edge must stay under.
19
+ */
20
+ export function resolveWallOpeningCeiling(wall, nodes) {
21
+ const support = wallSupportForNodes(wall, nodes);
22
+ return (getWallTop(wall, wall.parentId ?? '', nodes, support.elevation) -
23
+ support.elevation);
24
+ }
25
+ /** A curtain wall keeps its perimeter frame clear of openings. */
26
+ const openingMargin = (wall) => wall.wallType === 'curtain' ? getCurtainWallConfig(wall).perimeterWidth : 0;
27
+ /** A door's centre: slid along the wall to stay on it, standing on the floor. */
28
+ export function clampDoorToWall(wall, localX, width, height) {
29
+ const margin = openingMargin(wall);
30
+ const length = getWallCurveLength(wall);
31
+ const clampedX = Math.max(margin + width / 2, Math.min(length - margin - width / 2, localX));
32
+ return { clampedX, clampedY: height / 2 };
33
+ }
34
+ /** A window's centre: slid to stay on the wall, and between the floor and the wall's ceiling. */
35
+ export function clampWindowToWall(wall, localX, localY, width, height, nodes) {
36
+ const ceiling = resolveWallOpeningCeiling(wall, nodes);
37
+ const margin = openingMargin(wall);
38
+ const length = getWallCurveLength(wall);
39
+ const clampedX = Math.max(margin + width / 2, Math.min(length - margin - width / 2, localX));
40
+ const clampedY = Math.max(margin + height / 2, Math.min(ceiling - margin - height / 2, localY));
41
+ return { clampedX, clampedY };
42
+ }
43
+ /**
44
+ * The first child of the wall (door, window, or wall-mounted item) that a rectangle centred on
45
+ * (`clampedX`, `clampedY`) would overlap. Items store their bottom Y; doors and windows their
46
+ * centre Y.
47
+ */
48
+ export function findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) {
49
+ const wallNode = nodes[wallId];
50
+ if (!wallNode)
51
+ return null;
52
+ const newBottom = clampedY - height / 2;
53
+ const newTop = clampedY + height / 2;
54
+ const newLeft = clampedX - width / 2;
55
+ const newRight = clampedX + width / 2;
56
+ for (const childId of Array.isArray(wallNode.children) ? wallNode.children : []) {
57
+ if (typeof ignoreId === 'string' ? childId === ignoreId : ignoreId?.includes(childId))
58
+ continue;
59
+ const child = nodes[childId];
60
+ if (!child || child.metadata.isTransient)
61
+ continue;
62
+ let childLeft;
63
+ let childRight;
64
+ let childBottom;
65
+ let childTop;
66
+ if (child.type === 'item') {
67
+ const item = child;
68
+ if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side')
69
+ continue;
70
+ const [w, h] = getScaledDimensions(item);
71
+ childLeft = item.position[0] - w / 2;
72
+ childRight = item.position[0] + w / 2;
73
+ childBottom = item.position[1];
74
+ childTop = item.position[1] + h;
75
+ }
76
+ else if (child.type === 'window' || child.type === 'door') {
77
+ const opening = child;
78
+ childLeft = opening.position[0] - opening.width / 2;
79
+ childRight = opening.position[0] + opening.width / 2;
80
+ childBottom = opening.position[1] - opening.height / 2;
81
+ childTop = opening.position[1] + opening.height / 2;
82
+ }
83
+ else {
84
+ continue;
85
+ }
86
+ // Edges that meet are not an overlap, even when a decimal position lands them a hair apart.
87
+ if (newLeft < childRight - TOUCHING &&
88
+ newRight > childLeft + TOUCHING &&
89
+ newBottom < childTop - TOUCHING &&
90
+ newTop > childBottom + TOUCHING)
91
+ return child;
92
+ }
93
+ return null;
94
+ }
95
+ /** Whether a placement collides; a missing wall counts as blocked, as in the editor's tools. */
96
+ export function hasWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) {
97
+ if (!nodes[wallId])
98
+ return true;
99
+ return findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) !== null;
100
+ }
101
+ const equalRatios = (count) => Array.from({ length: count }, () => 1 / count);
102
+ /** A window's size when none is given. Its sill is not a number: see `centredWindowSill`. */
103
+ export const DEFAULT_WINDOW = { width: 1.5, height: 1.5 };
104
+ const DEFAULTS = {
105
+ door: { width: 0.9, height: 2.1 },
106
+ window: DEFAULT_WINDOW,
107
+ };
108
+ const metres = (value) => `${value.toFixed(2)} m`;
109
+ /**
110
+ * The sill that centres a window of `height` vertically on the lowest of `walls`, or 0 when it is
111
+ * taller than they are. What a window with no sill given takes, on every agent surface.
112
+ */
113
+ export function centredWindowSill(walls, height, nodes) {
114
+ const ceiling = Math.min(...walls.map((wall) => resolveWallOpeningCeiling(wall, nodes)));
115
+ return Math.max(0, (ceiling - height) / 2);
116
+ }
117
+ /**
118
+ * Plan a door or window on a wall with the editor's rules, or refuse with a code: the one
119
+ * operation behind `add_door` / `add_window` on every agent surface. The caller creates
120
+ * `node` under `wallId`.
121
+ */
122
+ /**
123
+ * Which way a door on `wall` faces: out, when the wall knows its outside. A door's swing and a
124
+ * garage door's track run behind its facing (a garage door's track once ran on the street), so a door facing out opens and rolls inside, whichever way the wall was drawn. A wall
125
+ * that does not know its outside, or an inside wall, keeps its front.
126
+ */
127
+ export function doorFacing(wall) {
128
+ const outside = resolveWallExteriorSide(wall);
129
+ if (outside === -1)
130
+ return { side: 'back', rotation: [0, Math.PI, 0] };
131
+ if (outside === 1)
132
+ return { side: 'front', rotation: [0, 0, 0] };
133
+ return { rotation: [0, 0, 0] };
134
+ }
135
+ /** The face a door placed by hand takes: out on an outside wall, else the face hovered. */
136
+ /**
137
+ * Hinges and handle are both measured from the door's own left, so a handle
138
+ * left where it is would hang on the hinge edge of a right-hinged door.
139
+ */
140
+ export function doorHardwareSides(input) {
141
+ const hingesSide = input.hingesSide ?? 'left';
142
+ return {
143
+ hingesSide,
144
+ handleSide: input.handleSide ?? (hingesSide === 'right' ? 'left' : 'right'),
145
+ };
146
+ }
147
+ export const placedDoorFace = (wall, hovered) => doorFacing(wall).side ?? hovered;
148
+ export function planWallOpening(nodes, input) {
149
+ refuseParamsWithoutScript(nodes, input);
150
+ const { kind, wallId } = input;
151
+ if (!wallId)
152
+ refuse('wall_required', `Say which wall the ${kind} goes on (wallId), or pass nodeId to rebuild one.`);
153
+ const host = nodes[wallId];
154
+ if (!host)
155
+ refuse('wall_not_found', `Wall not found: ${wallId}.`, { wallId });
156
+ if (host.type !== 'wall')
157
+ refuse('not_a_wall', `Node ${wallId} is a ${host.type}, not a wall.`, {
158
+ wallId,
159
+ type: host.type,
160
+ });
161
+ const wall = host;
162
+ if (isCurvedWall(wall))
163
+ refuse('curved_wall', `Wall ${wallId} is curved; doors and windows go on straight walls, as in the editor.`, { wallId });
164
+ const { t, position } = input;
165
+ if (t !== undefined && position !== undefined && Math.abs(t - position) > 1e-9)
166
+ refuse('conflicting_position', `t (${t}) and position (${position}) disagree; they are the same field, pass one.`, { t, position });
167
+ const along = t ?? position;
168
+ if (along === undefined)
169
+ refuse('position_required', 'Say where on the wall: t (or position) from 0 at its start to 1 at its end.');
170
+ // The renderer draws a style's panes on a Fixed window only; an operable window draws its own
171
+ // sashes, so a style there would be written and never seen.
172
+ const windowType = input.windowType ?? 'fixed';
173
+ if (kind === 'window' && input.style && !windowTakesStyle(windowType))
174
+ refuse('style_needs_fixed_window', `A window style shapes a Fixed window's panes; a ${windowType} window draws its own sashes, so the style would not show. Pass windowType 'fixed' with the style, or drop the style.`, { windowType, style: input.style });
175
+ const { compiled } = input;
176
+ if (compiled && compiled.mount !== 'wall')
177
+ refuse('wrong_mount', `A ${kind}'s script uses mount 'wall'.`, { mount: compiled.mount });
178
+ if (compiled)
179
+ requireMeasured(compiled, { label: `A ${kind}`, tool: `add_${kind}` });
180
+ const [scriptedWidth, scriptedHeight] = compiled ? scriptedSize(compiled.manifest) : [];
181
+ const width = scriptedWidth ?? input.width ?? DEFAULTS[kind].width;
182
+ const height = scriptedHeight ?? input.height ?? DEFAULTS[kind].height;
183
+ const wallLength = lengthOf(wall);
184
+ if (wallLength < width)
185
+ refuse('wall_too_short', `Wall ${wallId} is ${metres(wallLength)} long, too short for a ${metres(width)} ${kind}.`, { wallId, wallLength, width });
186
+ const rawX = along * wallLength;
187
+ // A window with no sill given is centred on its wall, taller than the wall or not: the clamp
188
+ // below stands one that is too tall on the floor and reports it clamped.
189
+ const rawY = kind === 'door'
190
+ ? height / 2
191
+ : input.sillHeight === undefined
192
+ ? resolveWallOpeningCeiling(wall, nodes) / 2
193
+ : input.sillHeight + height / 2;
194
+ const { clampedX, clampedY } = kind === 'door'
195
+ ? clampDoorToWall(wall, rawX, width, height)
196
+ : clampWindowToWall(wall, rawX, rawY, width, height, nodes);
197
+ if (!input.force) {
198
+ const blocking = findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height);
199
+ if (blocking) {
200
+ const span = blocking.type === 'item'
201
+ ? getScaledDimensions(blocking)[0]
202
+ : blocking.width;
203
+ const center = blocking.position[0];
204
+ refuse('opening_overlap', `A ${metres(width)} ${kind} at ${metres(clampedX)} on wall ${wallId} would overlap ${blocking.type} ${blocking.id} (${metres(center - span / 2)}–${metres(center + span / 2)}). Move it along the wall, or, if the person asked for the overlap, pass force, like holding Alt in the editor.`, { wallId, blockingId: blocking.id });
205
+ }
206
+ }
207
+ const levelId = wall.parentId;
208
+ const siblings = Object.values(nodes).filter((node) => {
209
+ if (node.type !== kind)
210
+ return false;
211
+ const parent = node.parentId ? nodes[node.parentId] : undefined;
212
+ return parent?.parentId === levelId;
213
+ }).length;
214
+ const base = {
215
+ ...(compiled?.nodeId ? { id: compiled.nodeId } : {}),
216
+ name: input.name ?? `${kind === 'door' ? 'Door' : 'Window'} ${siblings + 1}`,
217
+ position: [clampedX, clampedY, 0],
218
+ rotation: [0, 0, 0],
219
+ wallId,
220
+ parentId: wallId,
221
+ width,
222
+ height,
223
+ ...(input.openingShape ? { openingShape: input.openingShape } : {}),
224
+ ...(input.archHeight === undefined ? {} : { archHeight: Math.min(input.archHeight, height) }),
225
+ ...(input.cornerRadius === undefined ? {} : { cornerRadius: input.cornerRadius }),
226
+ ...(compiled
227
+ ? {
228
+ source: scriptSource(compiled, input),
229
+ slots: matchScriptSlotsToLibrary(compiled.manifest),
230
+ }
231
+ : {}),
232
+ };
233
+ const node = kind === 'door'
234
+ ? DoorNode.parse({
235
+ ...base,
236
+ ...doorFacing(wall),
237
+ ...doorHardwareSides(input),
238
+ swingDirection: input.swingDirection ?? 'inward',
239
+ ...(input.style ? doorStyleLook(input.style) : {}),
240
+ ...(input.doorType ? { doorType: input.doorType } : {}),
241
+ ...(input.openingKind ? { openingKind: input.openingKind } : {}),
242
+ })
243
+ : WindowNode.parse({
244
+ ...base,
245
+ ...getWindowStyleOverrides(input.style),
246
+ ...(input.windowType ? { windowType: input.windowType } : {}),
247
+ ...(input.columns ? { columnRatios: equalRatios(input.columns) } : {}),
248
+ ...(input.rows ? { rowRatios: equalRatios(input.rows) } : {}),
249
+ });
250
+ return {
251
+ node,
252
+ wallId,
253
+ localX: clampedX,
254
+ t: along,
255
+ wallLength,
256
+ clamped: Math.abs(clampedX - rawX) > 1e-9 || Math.abs(clampedY - rawY) > 1e-9,
257
+ ...(kind === 'window' ? { sillHeight: clampedY - height / 2 } : {}),
258
+ };
259
+ }
@@ -0,0 +1,17 @@
1
+ import type { WindowNode } from '../schema/index.js';
2
+ import type { WindowType } from '../schema/nodes/opening-types.js';
3
+ /** The window types whose top takes a shape (rounded, arch); the others are rectangular. */
4
+ export declare const SHAPED_WINDOW_TYPES: ReadonlySet<WindowType>;
5
+ /** The window types that project from the wall and have no sill. */
6
+ export declare const SILLLESS_WINDOW_TYPES: ReadonlySet<WindowType>;
7
+ /** A style shapes a Fixed window's panes; every other type draws its own sashes and ignores them. */
8
+ export declare function windowTakesStyle(type: WindowType): boolean;
9
+ /** What a window type writes, for the window panel's Type row and add_window alike. */
10
+ export declare function windowTypeFields(type: WindowType): Partial<WindowNode>;
11
+ /**
12
+ * What changing `window`'s type writes, for the window panel's Type row: the type's own fields, and
13
+ * the sill back when the window leaves Bay or Bow, which have none. A sill the person turned off on
14
+ * any other type stays off.
15
+ */
16
+ export declare function windowTypeChange(window: Pick<WindowNode, 'windowType'>, type: WindowType): Partial<WindowNode>;
17
+ //# sourceMappingURL=window-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"window-types.d.ts","sourceRoot":"","sources":["../../src/building/window-types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,WAAW,CAAA;AAC3C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAA;AAE/D,4FAA4F;AAC5F,eAAO,MAAM,mBAAmB,EAAE,WAAW,CAAC,UAAU,CAMtD,CAAA;AAEF,oEAAoE;AACpE,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,UAAU,CAA2B,CAAA;AAErF,qGAAqG;AACrG,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAE1D;AAED,uFAAuF;AACvF,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC,CAMtE;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,YAAY,CAAC,EACtC,IAAI,EAAE,UAAU,GACf,OAAO,CAAC,UAAU,CAAC,CAIrB"}
@@ -0,0 +1,31 @@
1
+ /** The window types whose top takes a shape (rounded, arch); the others are rectangular. */
2
+ export const SHAPED_WINDOW_TYPES = new Set([
3
+ 'fixed',
4
+ 'casement',
5
+ 'awning',
6
+ 'hopper',
7
+ 'louvered',
8
+ ]);
9
+ /** The window types that project from the wall and have no sill. */
10
+ export const SILLLESS_WINDOW_TYPES = new Set(['bay', 'bow']);
11
+ /** A style shapes a Fixed window's panes; every other type draws its own sashes and ignores them. */
12
+ export function windowTakesStyle(type) {
13
+ return type === 'fixed';
14
+ }
15
+ /** What a window type writes, for the window panel's Type row and add_window alike. */
16
+ export function windowTypeFields(type) {
17
+ return {
18
+ windowType: type,
19
+ ...(SHAPED_WINDOW_TYPES.has(type) ? {} : { openingShape: 'rectangle' }),
20
+ ...(SILLLESS_WINDOW_TYPES.has(type) ? { sill: false } : {}),
21
+ };
22
+ }
23
+ /**
24
+ * What changing `window`'s type writes, for the window panel's Type row: the type's own fields, and
25
+ * the sill back when the window leaves Bay or Bow, which have none. A sill the person turned off on
26
+ * any other type stays off.
27
+ */
28
+ export function windowTypeChange(window, type) {
29
+ const leavesSillless = SILLLESS_WINDOW_TYPES.has(window.windowType) && !SILLLESS_WINDOW_TYPES.has(type);
30
+ return { ...windowTypeFields(type), ...(leavesSillless ? { sill: true } : {}) };
31
+ }
@@ -90,10 +90,10 @@ export declare const CaptureStreamDescriptorSchema: z.ZodObject<{
90
90
  kind: z.ZodString;
91
91
  role: z.ZodOptional<z.ZodString>;
92
92
  availability: z.ZodDefault<z.ZodEnum<{
93
- pending: "pending";
93
+ failed: "failed";
94
94
  live: "live";
95
+ pending: "pending";
95
96
  ready: "ready";
96
- failed: "failed";
97
97
  }>>;
98
98
  frameId: z.ZodOptional<z.ZodString>;
99
99
  clockId: z.ZodOptional<z.ZodString>;
@@ -116,10 +116,10 @@ export declare const CaptureStreamDescriptorSchema: z.ZodObject<{
116
116
  export declare const CaptureClockSchema: z.ZodObject<{
117
117
  id: z.ZodString;
118
118
  timebase: z.ZodEnum<{
119
- seconds: "seconds";
120
- milliseconds: "milliseconds";
121
119
  microseconds: "microseconds";
120
+ milliseconds: "milliseconds";
122
121
  nanoseconds: "nanoseconds";
122
+ seconds: "seconds";
123
123
  }>;
124
124
  epoch: z.ZodOptional<z.ZodString>;
125
125
  }, z.core.$strip>;
@@ -185,18 +185,18 @@ export declare const CaptureSessionManifestV2Schema: z.ZodObject<{
185
185
  projectId: z.ZodOptional<z.ZodString>;
186
186
  revisionId: z.ZodOptional<z.ZodString>;
187
187
  state: z.ZodDefault<z.ZodEnum<{
188
- live: "live";
189
- ready: "ready";
190
188
  failed: "failed";
191
189
  finalizing: "finalizing";
190
+ live: "live";
191
+ ready: "ready";
192
192
  }>>;
193
193
  clocks: z.ZodDefault<z.ZodArray<z.ZodObject<{
194
194
  id: z.ZodString;
195
195
  timebase: z.ZodEnum<{
196
- seconds: "seconds";
197
- milliseconds: "milliseconds";
198
196
  microseconds: "microseconds";
197
+ milliseconds: "milliseconds";
199
198
  nanoseconds: "nanoseconds";
199
+ seconds: "seconds";
200
200
  }>;
201
201
  epoch: z.ZodOptional<z.ZodString>;
202
202
  }, z.core.$strip>>>;
@@ -211,10 +211,10 @@ export declare const CaptureSessionManifestV2Schema: z.ZodObject<{
211
211
  kind: z.ZodString;
212
212
  role: z.ZodOptional<z.ZodString>;
213
213
  availability: z.ZodDefault<z.ZodEnum<{
214
- pending: "pending";
214
+ failed: "failed";
215
215
  live: "live";
216
+ pending: "pending";
216
217
  ready: "ready";
217
- failed: "failed";
218
218
  }>>;
219
219
  frameId: z.ZodOptional<z.ZodString>;
220
220
  clockId: z.ZodOptional<z.ZodString>;
@@ -291,18 +291,18 @@ export declare const CaptureSessionManifestSchema: z.ZodUnion<readonly [z.ZodObj
291
291
  projectId: z.ZodOptional<z.ZodString>;
292
292
  revisionId: z.ZodOptional<z.ZodString>;
293
293
  state: z.ZodDefault<z.ZodEnum<{
294
- live: "live";
295
- ready: "ready";
296
294
  failed: "failed";
297
295
  finalizing: "finalizing";
296
+ live: "live";
297
+ ready: "ready";
298
298
  }>>;
299
299
  clocks: z.ZodDefault<z.ZodArray<z.ZodObject<{
300
300
  id: z.ZodString;
301
301
  timebase: z.ZodEnum<{
302
- seconds: "seconds";
303
- milliseconds: "milliseconds";
304
302
  microseconds: "microseconds";
303
+ milliseconds: "milliseconds";
305
304
  nanoseconds: "nanoseconds";
305
+ seconds: "seconds";
306
306
  }>;
307
307
  epoch: z.ZodOptional<z.ZodString>;
308
308
  }, z.core.$strip>>>;
@@ -317,10 +317,10 @@ export declare const CaptureSessionManifestSchema: z.ZodUnion<readonly [z.ZodObj
317
317
  kind: z.ZodString;
318
318
  role: z.ZodOptional<z.ZodString>;
319
319
  availability: z.ZodDefault<z.ZodEnum<{
320
- pending: "pending";
320
+ failed: "failed";
321
321
  live: "live";
322
+ pending: "pending";
322
323
  ready: "ready";
323
- failed: "failed";
324
324
  }>>;
325
325
  frameId: z.ZodOptional<z.ZodString>;
326
326
  clockId: z.ZodOptional<z.ZodString>;
@@ -348,18 +348,18 @@ export declare const CaptureSessionDescriptorSchema: z.ZodObject<{
348
348
  projectId: z.ZodOptional<z.ZodString>;
349
349
  revisionId: z.ZodOptional<z.ZodString>;
350
350
  state: z.ZodEnum<{
351
- live: "live";
352
- ready: "ready";
353
351
  failed: "failed";
354
352
  finalizing: "finalizing";
353
+ live: "live";
354
+ ready: "ready";
355
355
  }>;
356
356
  clocks: z.ZodArray<z.ZodObject<{
357
357
  id: z.ZodString;
358
358
  timebase: z.ZodEnum<{
359
- seconds: "seconds";
360
- milliseconds: "milliseconds";
361
359
  microseconds: "microseconds";
360
+ milliseconds: "milliseconds";
362
361
  nanoseconds: "nanoseconds";
362
+ seconds: "seconds";
363
363
  }>;
364
364
  epoch: z.ZodOptional<z.ZodString>;
365
365
  }, z.core.$strip>>;
@@ -374,10 +374,10 @@ export declare const CaptureSessionDescriptorSchema: z.ZodObject<{
374
374
  kind: z.ZodString;
375
375
  role: z.ZodOptional<z.ZodString>;
376
376
  availability: z.ZodDefault<z.ZodEnum<{
377
- pending: "pending";
377
+ failed: "failed";
378
378
  live: "live";
379
+ pending: "pending";
379
380
  ready: "ready";
380
- failed: "failed";
381
381
  }>>;
382
382
  frameId: z.ZodOptional<z.ZodString>;
383
383
  clockId: z.ZodOptional<z.ZodString>;
@@ -1 +1 @@
1
- {"version":3,"file":"source.d.ts","sourceRoot":"","sources":["../../src/capture/source.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,EACL,KAAK,wBAAwB,EAC7B,KAAK,wBAAwB,EAE7B,KAAK,qBAAqB,EAG3B,MAAM,UAAU,CAAA;AAEjB,eAAO,MAAM,yBAAyB;;;;;;;;;;;iBAapC,CAAA;AAEF,MAAM,MAAM,mBAAmB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,yBAAyB,CAAC,CAAA;AAE3E,MAAM,MAAM,kBAAkB,GAC1B;IAAE,IAAI,EAAE,YAAY,CAAC;IAAC,UAAU,EAAE,wBAAwB,CAAA;CAAE,GAC5D;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,mBAAmB,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAA;AAEtB,MAAM,MAAM,yBAAyB,GAAG;IACtC,GAAG,EAAE,MAAM,CAAA;IACX,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CACrB,CAAA;AAED,MAAM,MAAM,0BAA0B,GAAG;IACvC,MAAM,CAAC,EAAE,WAAW,CAAA;IACpB,SAAS,CAAC,EAAE,SAAS,MAAM,EAAE,CAAA;CAC9B,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,GAAG,OAAO,CAAC,wBAAwB,CAAC,CAAA;IACjE,eAAe,CAAC,CACd,QAAQ,EAAE,wBAAwB,EAClC,MAAM,CAAC,EAAE,WAAW,GACnB,OAAO,CAAC,yBAAyB,CAAC,CAAA;IACrC,SAAS,CAAC,CAAC,OAAO,CAAC,EAAE,0BAA0B,GAAG,aAAa,CAAC,kBAAkB,CAAC,CAAA;CACpF;AAED,MAAM,MAAM,qBAAqB,GAAG,CAClC,OAAO,EAAE,qBAAqB,KAC3B,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA;AAE3C,MAAM,MAAM,wBAAwB,GAAG;IACrC,WAAW,CAAC,EAAE,kBAAkB,CAAA;IAChC,KAAK,CAAC,EAAE,OAAO,UAAU,CAAC,KAAK,CAAA;IAC/B,OAAO,CAAC,EAAE,WAAW,CAAA;IACrB,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,MAAM,CAAA;IACxD,eAAe,CAAC,EAAE,CAChB,QAAQ,EAAE,wBAAwB,EAClC,MAAM,CAAC,EAAE,WAAW,KACjB,OAAO,CAAC,yBAAyB,CAAC,CAAA;CACxC,CAAA;AAED,MAAM,MAAM,wBAAwB,GAAG;IACrC,4BAA4B,CAAC,EAAE,MAAM,CAAA;CACtC,CAAA;AAED,wBAAgB,uBAAuB,CACrC,YAAY,EAAE,qBAAqB,EACnC,OAAO,GAAE,wBAA6B,GACrC,aAAa,CAwCf;AAmCD,qBAAa,iBAAkB,YAAW,aAAa;;gBAMzC,UAAU,EAAE,wBAAwB,EAAE,OAAO,GAAE,wBAA6B;IAKlF,QAAQ,IAAI,OAAO,CAAC,wBAAwB,CAAC;IAI7C,eAAe,CAAC,QAAQ,EAAE,wBAAwB,GAAG,OAAO,CAAC,yBAAyB,CAAC;IAK7F,SAAS,CAAC,OAAO,GAAE,0BAA+B,GAAG,aAAa,CAAC,kBAAkB,CAAC;IAyBtF,gBAAgB,CAAC,UAAU,EAAE,wBAAwB,GAAG,IAAI;IAU5D,aAAa,CAAC,WAAW,EAAE,mBAAmB,GAAG,IAAI;IAYrD,KAAK,IAAI,IAAI;CAqBd"}
1
+ {"version":3,"file":"source.d.ts","sourceRoot":"","sources":["../../src/capture/source.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AACvB,OAAO,EACL,KAAK,wBAAwB,EAC7B,KAAK,wBAAwB,EAE7B,KAAK,qBAAqB,EAG3B,MAAM,UAAU,CAAA;AAEjB,eAAO,MAAM,yBAAyB;;;;;;;;;;;iBAapC,CAAA;AAEF,MAAM,MAAM,mBAAmB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,yBAAyB,CAAC,CAAA;AAE3E,MAAM,MAAM,kBAAkB,GAC1B;IAAE,IAAI,EAAE,YAAY,CAAC;IAAC,UAAU,EAAE,wBAAwB,CAAA;CAAE,GAC5D;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,mBAAmB,CAAA;CAAE,GAC/C;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAA;AAEtB,MAAM,MAAM,yBAAyB,GAAG;IACtC,GAAG,EAAE,MAAM,CAAA;IACX,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CACrB,CAAA;AAED,MAAM,MAAM,0BAA0B,GAAG;IACvC,MAAM,CAAC,EAAE,WAAW,CAAA;IACpB,SAAS,CAAC,EAAE,SAAS,MAAM,EAAE,CAAA;CAC9B,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,GAAG,OAAO,CAAC,wBAAwB,CAAC,CAAA;IACjE,eAAe,CAAC,CACd,QAAQ,EAAE,wBAAwB,EAClC,MAAM,CAAC,EAAE,WAAW,GACnB,OAAO,CAAC,yBAAyB,CAAC,CAAA;IACrC,SAAS,CAAC,CAAC,OAAO,CAAC,EAAE,0BAA0B,GAAG,aAAa,CAAC,kBAAkB,CAAC,CAAA;CACpF;AAED,MAAM,MAAM,qBAAqB,GAAG,CAClC,OAAO,EAAE,qBAAqB,KAC3B,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA;AAE3C,MAAM,MAAM,wBAAwB,GAAG;IACrC,WAAW,CAAC,EAAE,kBAAkB,CAAA;IAChC,KAAK,CAAC,EAAE,OAAO,UAAU,CAAC,KAAK,CAAA;IAC/B,OAAO,CAAC,EAAE,WAAW,CAAA;IACrB,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,qBAAqB,KAAK,MAAM,CAAA;IACxD,eAAe,CAAC,EAAE,CAChB,QAAQ,EAAE,wBAAwB,EAClC,MAAM,CAAC,EAAE,WAAW,KACjB,OAAO,CAAC,yBAAyB,CAAC,CAAA;CACxC,CAAA;AAED,MAAM,MAAM,wBAAwB,GAAG;IACrC,4BAA4B,CAAC,EAAE,MAAM,CAAA;CACtC,CAAA;AAED,wBAAgB,uBAAuB,CACrC,YAAY,EAAE,qBAAqB,EACnC,OAAO,GAAE,wBAA6B,GACrC,aAAa,CAwCf;AAmCD,qBAAa,iBAAkB,YAAW,aAAa;;IAMrD,YAAY,UAAU,EAAE,wBAAwB,EAAE,OAAO,GAAE,wBAA6B,EAGvF;IAEK,QAAQ,IAAI,OAAO,CAAC,wBAAwB,CAAC,CAElD;IAEK,eAAe,CAAC,QAAQ,EAAE,wBAAwB,GAAG,OAAO,CAAC,yBAAyB,CAAC,CAG5F;IAED,SAAS,CAAC,OAAO,GAAE,0BAA+B,GAAG,aAAa,CAAC,kBAAkB,CAAC,CAuBrF;IAED,gBAAgB,CAAC,UAAU,EAAE,wBAAwB,GAAG,IAAI,CAQ3D;IAED,aAAa,CAAC,WAAW,EAAE,mBAAmB,GAAG,IAAI,CAUpD;IAED,KAAK,IAAI,IAAI,CAOZ;CAcF"}
@@ -233,7 +233,7 @@ class EventIterator {
233
233
  #trimQueue() {
234
234
  while (this.#queue.length > this.#maxQueuedEvents) {
235
235
  const packetIndex = this.#queue.findIndex((event) => event.type === 'packet');
236
- this.#queue.splice(packetIndex >= 0 ? packetIndex : 0, 1);
236
+ this.#queue.splice(Math.max(packetIndex, 0), 1);
237
237
  }
238
238
  }
239
239
  }
@@ -0,0 +1,23 @@
1
+ import { type NodeChange, type StructureNodes, type StructurePlan } from './shared.js';
2
+ export type CeilingHostAssignment = {
3
+ nodeId: string;
4
+ zoneId: string;
5
+ offsetY: number;
6
+ };
7
+ export type SupportHostAssignment = {
8
+ nodeId: string;
9
+ zoneId: string;
10
+ field: 'supportSlabId' | 'deckSlabId';
11
+ };
12
+ export type HostedZoneTransformPlan = StructurePlan & {
13
+ ceilingHosts?: CeilingHostAssignment[];
14
+ supportHosts?: SupportHostAssignment[];
15
+ };
16
+ export declare function resolveZoneTransformHosts(nodes: StructureNodes, plan: HostedZoneTransformPlan): NodeChange[];
17
+ export declare function applyZoneTransformPlan(plan: HostedZoneTransformPlan, runtime?: {
18
+ getNodes: () => StructureNodes;
19
+ applyChanges: (changes: NodeChange[]) => void;
20
+ reconcile: () => void;
21
+ runAsSingleHistoryStep?: (run: () => void) => void;
22
+ }): void;
23
+ //# sourceMappingURL=apply-zone-transform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"apply-zone-transform.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/apply-zone-transform.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,KAAK,UAAU,EACf,KAAK,cAAc,EACnB,KAAK,aAAa,EAEnB,MAAM,UAAU,CAAA;AAEjB,MAAM,MAAM,qBAAqB,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AACvF,MAAM,MAAM,qBAAqB,GAAG;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,eAAe,GAAG,YAAY,CAAA;CACtC,CAAA;AACD,MAAM,MAAM,uBAAuB,GAAG,aAAa,GAAG;IACpD,YAAY,CAAC,EAAE,qBAAqB,EAAE,CAAA;IACtC,YAAY,CAAC,EAAE,qBAAqB,EAAE,CAAA;CACvC,CAAA;AAED,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,cAAc,EACrB,IAAI,EAAE,uBAAuB,GAC5B,UAAU,EAAE,CAoCd;AAID,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,uBAAuB,EAC7B,OAAO,GAAE;IACP,QAAQ,EAAE,MAAM,cAAc,CAAA;IAC9B,YAAY,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,KAAK,IAAI,CAAA;IAC7C,SAAS,EAAE,MAAM,IAAI,CAAA;IACrB,sBAAsB,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,IAAI,KAAK,IAAI,CAAA;CAMnD,QAcF"}
@@ -0,0 +1,55 @@
1
+ import { containsPoint } from '../../lib/polygon-boolean.js';
2
+ import { roomFloorPlate } from '../../lib/room-floor-plate.js';
3
+ import { runAsSingleSceneHistoryStep } from '../../store/history-control.js';
4
+ import useScene from '../../store/use-scene.js';
5
+ import { structureChangeBatch, } from './shared.js';
6
+ export function resolveZoneTransformHosts(nodes, plan) {
7
+ const changes = (plan.ceilingHosts ?? []).map(({ nodeId, zoneId, offsetY }) => {
8
+ const node = nodes[nodeId];
9
+ const rooms = Object.values(nodes).filter((candidate) => candidate.type === 'zone' &&
10
+ node &&
11
+ 'position' in node &&
12
+ Array.isArray(node.position) &&
13
+ candidate.parentId === node.parentId &&
14
+ containsPoint([{ outer: candidate.polygon, holes: candidate.holes }], [node.position[0], node.position[2]]));
15
+ const room = rooms.find((room) => room.id === zoneId) ?? rooms[0];
16
+ const ceiling = Object.values(nodes).find((candidate) => candidate.type === 'ceiling' && candidate.zoneId === (room?.id ?? zoneId));
17
+ if (!node || !ceiling || !('position' in node) || !Array.isArray(node.position))
18
+ throw Error(`Reconcile the copied room before assigning ceiling fixture ${nodeId}.`);
19
+ return {
20
+ op: 'update',
21
+ id: node.id,
22
+ data: { parentId: ceiling.id, position: [node.position[0], offsetY, node.position[2]] },
23
+ };
24
+ });
25
+ for (const { nodeId, zoneId, field } of plan.supportHosts ?? []) {
26
+ const plate = roomFloorPlate(Object.values(nodes).filter((node) => node.type === 'slab'), zoneId);
27
+ if (plate && nodes[nodeId])
28
+ changes.push({ op: 'update', id: nodes[nodeId].id, data: { [field]: plate.id } });
29
+ }
30
+ return changes;
31
+ }
32
+ // The store's synchronous subscriber (or a headless caller's reconcile callback)
33
+ // must create the ceiling before its copied fixtures can name that host.
34
+ export function applyZoneTransformPlan(plan, runtime = {
35
+ getNodes: () => useScene.getState().nodes,
36
+ applyChanges: (changes) => useScene.getState().applyNodeChanges(structureChangeBatch(changes)),
37
+ reconcile: () => { },
38
+ runAsSingleHistoryStep: (run) => runAsSingleSceneHistoryStep(useScene, run),
39
+ }) {
40
+ if (!plan.changes.length)
41
+ return;
42
+ const apply = () => {
43
+ runtime.applyChanges(plan.changes);
44
+ runtime.reconcile();
45
+ const hosts = resolveZoneTransformHosts(runtime.getNodes(), plan);
46
+ if (hosts.length) {
47
+ runtime.applyChanges(hosts);
48
+ runtime.reconcile();
49
+ }
50
+ };
51
+ if (runtime.runAsSingleHistoryStep)
52
+ runtime.runAsSingleHistoryStep(apply);
53
+ else
54
+ apply();
55
+ }
@@ -0,0 +1,12 @@
1
+ import { type Point, type StructureMintId, type StructureNodes, type StructurePlan } from './shared.js';
2
+ export type CreateMezzanineInput = {
3
+ hostZoneId: string;
4
+ polygon: Point[];
5
+ elevation?: number;
6
+ thickness?: number;
7
+ mintId: StructureMintId;
8
+ };
9
+ export declare function createMezzanine(nodes: StructureNodes, input: CreateMezzanineInput): StructurePlan & {
10
+ zoneId: string;
11
+ };
12
+ //# sourceMappingURL=create-mezzanine.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"create-mezzanine.d.ts","sourceRoot":"","sources":["../../../src/commands/structure/create-mezzanine.ts"],"names":[],"mappings":"AAOA,OAAO,EAEL,KAAK,KAAK,EAEV,KAAK,eAAe,EACpB,KAAK,cAAc,EACnB,KAAK,aAAa,EACnB,MAAM,UAAU,CAAA;AAIjB,MAAM,MAAM,oBAAoB,GAAG;IACjC,UAAU,EAAE,MAAM,CAAA;IAClB,OAAO,EAAE,KAAK,EAAE,CAAA;IAChB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,eAAe,CAAA;CACxB,CAAA;AAED,wBAAgB,eAAe,CAC7B,KAAK,EAAE,cAAc,EACrB,KAAK,EAAE,oBAAoB,GAC1B,aAAa,GAAG;IAAE,MAAM,EAAE,MAAM,CAAA;CAAE,CA4CpC"}
@@ -0,0 +1,46 @@
1
+ import { GROUND_SUPPORT_ID } from '../../hooks/spatial-grid/support-host-id.js';
2
+ import { newZone } from '../../lib/new-zone.js';
3
+ import { containsPoint } from '../../lib/polygon-boolean.js';
4
+ import { polygonInteriorPoint } from '../../lib/polygon-label.js';
5
+ import { getStoredLevelHeight } from '../../services/storey.js';
6
+ import { isFloorPlacedIntent } from './mezzanine-content.js';
7
+ import { requireZone, } from './shared.js';
8
+ import { validateMezzanine } from './validate-mezzanine.js';
9
+ export function createMezzanine(nodes, input) {
10
+ const host = requireZone(nodes, input.hostZoneId);
11
+ const level = host.parentId ? nodes[host.parentId] : undefined;
12
+ if (level?.type !== 'level' || host.floor?.support === 'open')
13
+ throw Error('A mezzanine needs a host room on a level.');
14
+ const polygon = input.polygon;
15
+ const zone = newZone({
16
+ id: input.mintId('zone'),
17
+ parentId: level.id,
18
+ name: 'Mezzanine',
19
+ spaceRole: 'room',
20
+ hostZoneId: host.id,
21
+ polygon,
22
+ seed: polygonInteriorPoint({ polygon }, true),
23
+ floor: {
24
+ support: 'open',
25
+ elevation: input.elevation ?? Math.round(getStoredLevelHeight(level) * 10) / 20,
26
+ thickness: input.thickness ?? 0.2,
27
+ },
28
+ });
29
+ const invalid = validateMezzanine(nodes, zone);
30
+ if (invalid)
31
+ return { zoneId: '', changes: [], conflicts: [invalid] };
32
+ if (nodes[zone.id])
33
+ throw Error(`Duplicate zone id: ${zone.id}`);
34
+ const hostPlates = Object.values(nodes).filter((node) => node.type === 'slab' && !!node.zoneIds?.includes(host.id));
35
+ hostPlates.sort((a, b) => b.elevation - a.elevation);
36
+ const pins = Object.values(nodes).flatMap((node) => {
37
+ if (!isFloorPlacedIntent(node) ||
38
+ node.parentId !== level.id ||
39
+ node.supportSlabId ||
40
+ !containsPoint([{ outer: polygon, holes: [] }], [node.position[0], node.position[2]]))
41
+ return [];
42
+ const plate = hostPlates.find((slab) => containsPoint([{ outer: slab.polygon, holes: slab.holes }], [node.position[0], node.position[2]]));
43
+ return [{ op: 'update', id: node.id, data: { supportSlabId: plate?.id ?? GROUND_SUPPORT_ID } }];
44
+ });
45
+ return { zoneId: zone.id, changes: [{ op: 'create', node: zone }, ...pins] };
46
+ }
@@ -0,0 +1,43 @@
1
+ import { type WallNode, type ZoneNode } from '../../schema/index.js';
2
+ import { type ZoneIntentPatch } from './set-zone-intent.js';
3
+ import { type Point, type StructureMintId, type StructureNodes, type StructurePlan } from './shared.js';
4
+ type Edge = {
5
+ wallId: string;
6
+ face: 'a' | 'b';
7
+ t0: number;
8
+ t1: number;
9
+ } | {
10
+ separator: [Point, Point];
11
+ };
12
+ export type CreateZoneInput = {
13
+ levelId: string;
14
+ polygon?: Point[];
15
+ boundaryIds?: string[];
16
+ edges?: Edge[];
17
+ name?: string;
18
+ intent?: ZoneIntentPatch;
19
+ enclose?: boolean;
20
+ /** Name the walled room a person already named, instead of stacking a zone on it (an agent's explicit rename). */
21
+ adoptNamed?: boolean;
22
+ wall?: Pick<Partial<WallNode>, 'height' | 'thickness' | 'justification'>;
23
+ mintId: StructureMintId;
24
+ };
25
+ export declare function outdoorRoomConflicts(nodes: StructureNodes, levelId: string, polygon: Point[]): {
26
+ code: string;
27
+ nodeIds: `zone_${string}`[];
28
+ message: string;
29
+ }[];
30
+ /**
31
+ * The room walls already make where a room is drawn, to name rather than stack a second zone on
32
+ * (walls first, then create_room, gave every room a "Room N" twin). Only when every edge of the
33
+ * polygon runs along a wall, so nothing is built and the rooms stand as they are; the room the
34
+ * polygon fits by the reconciler's own adoption rule, and only while it keeps the name the
35
+ * reconciler gave it.
36
+ */
37
+ export declare function walledRoomAt(nodes: StructureNodes, levelId: string, polygon: Point[]): ZoneNode | undefined;
38
+ export declare function createZone(nodes: StructureNodes, input: CreateZoneInput): StructurePlan & {
39
+ zoneId: string;
40
+ renamed?: string;
41
+ };
42
+ export {};
43
+ //# sourceMappingURL=create-zone.d.ts.map