@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,11 @@
1
+ /**
2
+ * Whether a node is flatwork the site's works laid on a level (`add_site_surface`: a lawn, a
3
+ * driveway, a path, a patio, marked `metadata.flatwork`). It stands on the building's level for its
4
+ * elevation, but it is outdoors and not a floor of the building: it takes no part in where the
5
+ * building stands against the ground (a lot-wide lawn under a hill is not a floor buried by it), in
6
+ * what covers a basement (a lawn does not), or in the box the level's rooms stand in.
7
+ */
8
+ export declare function isSiteFlatwork(node: {
9
+ metadata?: unknown;
10
+ }): boolean;
11
+ //# sourceMappingURL=site-flatwork.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site-flatwork.d.ts","sourceRoot":"","sources":["../../src/lib/site-flatwork.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE;IAAE,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,OAAO,CAGpE"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Whether a node is flatwork the site's works laid on a level (`add_site_surface`: a lawn, a
3
+ * driveway, a path, a patio, marked `metadata.flatwork`). It stands on the building's level for its
4
+ * elevation, but it is outdoors and not a floor of the building: it takes no part in where the
5
+ * building stands against the ground (a lot-wide lawn under a hill is not a floor buried by it), in
6
+ * what covers a basement (a lawn does not), or in the box the level's rooms stand in.
7
+ */
8
+ export function isSiteFlatwork(node) {
9
+ const metadata = node.metadata;
10
+ return typeof metadata === 'object' && metadata !== null && 'flatwork' in metadata;
11
+ }
@@ -0,0 +1,13 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ /**
3
+ * Where a flat site's ground lies: the plane the site renderer draws its fill on, a hand under
4
+ * the datum so the floors laid at grade sit on it and never inside it.
5
+ */
6
+ export declare const FLAT_GROUND_Y = -0.05;
7
+ /**
8
+ * The height of the site's ground at a world XZ, as the renderer draws it: the sculpted terrain
9
+ * where the site has one, the flat plane everywhere else. `site` is the site node (the caller
10
+ * knows it; looking it up here would walk every node for every call).
11
+ */
12
+ export declare function groundHeightAt(site: AnyNode | null | undefined, x: number, z: number): number;
13
+ //# sourceMappingURL=site-ground-height.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site-ground-height.d.ts","sourceRoot":"","sources":["../../src/lib/site-ground-height.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAIxC;;;GAGG;AACH,eAAO,MAAM,aAAa,QAAQ,CAAA;AAElC;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAG7F"}
@@ -0,0 +1,16 @@
1
+ import { heightAt } from './terrain-field.js';
2
+ import { terrainFieldOf } from './terrain-source.js';
3
+ /**
4
+ * Where a flat site's ground lies: the plane the site renderer draws its fill on, a hand under
5
+ * the datum so the floors laid at grade sit on it and never inside it.
6
+ */
7
+ export const FLAT_GROUND_Y = -0.05;
8
+ /**
9
+ * The height of the site's ground at a world XZ, as the renderer draws it: the sculpted terrain
10
+ * where the site has one, the flat plane everywhere else. `site` is the site node (the caller
11
+ * knows it; looking it up here would walk every node for every call).
12
+ */
13
+ export function groundHeightAt(site, x, z) {
14
+ const field = site?.type === 'site' ? terrainFieldOf(site) : null;
15
+ return field ? heightAt(field, x, z) : FLAT_GROUND_Y;
16
+ }
@@ -0,0 +1,362 @@
1
+ /**
2
+ * The site a building stands on, read the way an agent draws with it, and where the building's
3
+ * footprint goes on it.
4
+ *
5
+ * Frames: the site polygon and the building's pose are stored in SITE metres. Everything here
6
+ * that an agent reads to draw with is in the building's LEVEL coordinates (the frame its walls
7
+ * are written in): `site = position + turn(level, yaw)`. A house is placed by moving the building
8
+ * node, never its walls, so the model's coordinates survive and a storey built over several
9
+ * programs stays in one frame. Plan sides (north, east, south, west) are the level frame's
10
+ * −z, +x, +z and −x; true north is given separately.
11
+ */
12
+ import type { AnyNode, BuildingNode, SiteNode, SiteSetbacks } from '../schema/index.js';
13
+ import { type Pt } from './setback-envelope.js';
14
+ type Nodes = Readonly<Record<string, AnyNode>>;
15
+ type P = [number, number];
16
+ export type PlanSide = 'north' | 'east' | 'south' | 'west';
17
+ export type YardKey = 'front' | 'rear' | 'left' | 'right';
18
+ export type PlanBounds = {
19
+ minX: number;
20
+ minZ: number;
21
+ maxX: number;
22
+ maxZ: number;
23
+ };
24
+ /**
25
+ * An edge taken as the front of a ring: its index (it runs from ring[edge] to ring[edge + 1]),
26
+ * its length, and how far the ring reaches back from it, square to it.
27
+ */
28
+ export type EdgeFront = {
29
+ edge: number;
30
+ frontage: number;
31
+ depth: number;
32
+ };
33
+ export type BuildableArea = {
34
+ /**
35
+ * `lot`: no setbacks are recorded, so the whole lot is buildable. `setbacks`: the lot inside
36
+ * its setbacks. `none`: the setbacks leave nothing to build on. `advisory`: the inset of a
37
+ * concave lot crosses itself, a ring to aim at but not a legal envelope.
38
+ */
39
+ state: 'lot' | 'setbacks' | 'none' | 'advisory';
40
+ ring: P[];
41
+ /** Its centroid when that lies inside, else its most interior point; null when there is none. */
42
+ centre: P | null;
43
+ areaM2: number;
44
+ /**
45
+ * Each edge of `ring` as a front, in ring order (`edge` is its index). An envelope traced round
46
+ * a concave corner or a sight triangle has slivers of a few centimetres between its real edges,
47
+ * and a curved lot line is a run of short edges.
48
+ */
49
+ edges: EdgeFront[];
50
+ /**
51
+ * The edge behind the lot's front line, which the front setback is measured from: its frontage
52
+ * and depth are the most a house facing the street can take. While `street` is null it is
53
+ * behind the lot edge facing most nearly north, a guess the setbacks use until the street is
54
+ * set. Null when nothing is buildable, or when no edge faces the street (side setbacks wider
55
+ * than a narrow frontage can leave a point there, not a front).
56
+ */
57
+ frontEdge: number | null;
58
+ setbacks?: SiteSetbacks;
59
+ source?: string;
60
+ };
61
+ export type SiteGround = {
62
+ /**
63
+ * `sloped`: the site has terrain. `flat`: a terrain read found the lot flat, so it wrote none.
64
+ * `unread`: no terrain was read, and the ground is flat until one is.
65
+ */
66
+ state: 'sloped' | 'flat' | 'unread';
67
+ /**
68
+ * Sloped: the terrain's fall across the lot, top to bottom. Flat: the read's own figure, over
69
+ * the grid it sampled round the lot. Null while unread.
70
+ */
71
+ reliefM: number | null;
72
+ };
73
+ export type SiteFootprint = {
74
+ /** The union of every storey's walls (a storey's rooms where it has no walls). */
75
+ rings: P[][];
76
+ bounds: PlanBounds;
77
+ centre: P;
78
+ /** How far the footprint's centre is from the buildable centre. */
79
+ offCentreM: number;
80
+ /**
81
+ * Metres from each face of the house, square to it, to the lot line; negative past it, null
82
+ * when the face's cast misses the lot. Keyed front / rear / left / right (seen from the street)
83
+ * when the street is known, else by plan side.
84
+ */
85
+ yards: Partial<Record<YardKey | PlanSide, number | null>>;
86
+ fit: 'buildable' | 'lot' | 'outside';
87
+ /** How far the footprint reaches past the lot line and into the setbacks, and toward which sides. */
88
+ overhang: {
89
+ lotM: number;
90
+ setbacksM: number;
91
+ sides: PlanSide[];
92
+ };
93
+ };
94
+ export type SiteBrief = {
95
+ siteId: string;
96
+ buildingId: string | null;
97
+ /** The building's pose on the site: its position in site metres and its yaw in degrees. */
98
+ pose: {
99
+ position: [number, number, number];
100
+ rotationDeg: number;
101
+ };
102
+ lot: {
103
+ ring: P[];
104
+ /** The lot as stored, in site metres. */
105
+ siteRing: P[];
106
+ bounds: PlanBounds;
107
+ areaM2: number;
108
+ /** The parcel service found no recorded lines and drew a rectangle round the address. */
109
+ approximate: boolean;
110
+ /** The footprint a house on this lot usually covers: 30 to 45% of its area. */
111
+ footprintRangeM2: [number, number];
112
+ };
113
+ /** The new-project square: no address, no parcel, no setbacks; the real lot is unknown. */
114
+ placeholder: boolean;
115
+ buildable: BuildableArea;
116
+ /** The street edge (the site's front edge, else its first street edge), never a guess. */
117
+ street: {
118
+ side: PlanSide;
119
+ edge: number;
120
+ /** The building rotation, in degrees, that squares the house to the street edge. */
121
+ squareRotationDeg: number;
122
+ /** The lot's length along the street edge. */
123
+ frontage: number;
124
+ /** How far the lot reaches back from the street edge, square to it. */
125
+ depth: number;
126
+ } | null;
127
+ ground: SiteGround;
128
+ /** True north, degrees clockwise from plan up (−z) in this building's level frame. */
129
+ northDeg: number;
130
+ address: string | null;
131
+ parcel: {
132
+ apn?: string;
133
+ lotAreaSqFt?: number;
134
+ source?: string;
135
+ notes?: string[];
136
+ } | null;
137
+ zone: string | null;
138
+ footprint: SiteFootprint | null;
139
+ /** The other buildings on the site with walls, in this building's level frame. */
140
+ others: {
141
+ buildingId: string;
142
+ bounds: PlanBounds;
143
+ }[];
144
+ };
145
+ type SiteEdges = Pick<SiteNode, 'polygon' | 'frontEdge' | 'streetEdges' | 'northRotation'>;
146
+ /**
147
+ * The lot's front edge, which the setbacks, the yards and the street are all measured from: the
148
+ * street edge the site records, else the edge facing most nearly north.
149
+ */
150
+ export declare function siteFrontEdge(site: SiteEdges): number;
151
+ /**
152
+ * Which way a building's street is, from the house toward it: a unit vector in the site's plan
153
+ * (x east, z south). The street edge its site records (its frontEdge, else its first street edge);
154
+ * with none recorded, the house's own front, its −z turned by its yaw, the way a generated house
155
+ * faces. Every side named as seen from the street reads this one street: a view's street sides,
156
+ * Architect's street order, plan labels and the gables its auto_roof names from the street.
157
+ */
158
+ export declare function buildingStreet(nodes: Nodes, buildingId?: string | null): P;
159
+ /**
160
+ * The lot's buildable envelope, in site metres, as the site plan and the 3D site draw it: every
161
+ * lot line pushed in by its setback from the front edge's roles, the corner sight triangles kept
162
+ * clear. Empty when the site records no setbacks, when none of them is more than zero, or when
163
+ * they leave nothing.
164
+ */
165
+ export declare function siteSetbackEnvelope(site: SiteEdges & Pick<SiteNode, 'setbacks' | 'sightTriangleFt'>): P[];
166
+ /**
167
+ * Each edge of a ring taken as a front: its length, and how far the ring reaches back from it,
168
+ * square to it (inward by the ring's winding, so an L or a U measures right).
169
+ */
170
+ export declare function edgeFronts(ring: readonly Pt[]): EdgeFront[];
171
+ /**
172
+ * The building a site read or a placement is about: the one named, else the named level's, else
173
+ * the scene's only building. `ambiguous` when there are several and nothing names one.
174
+ */
175
+ export declare function resolveSiteBuilding(nodes: Nodes, target?: {
176
+ buildingId?: string | null;
177
+ levelId?: string | null;
178
+ }): {
179
+ building: BuildingNode | null;
180
+ ambiguous: boolean;
181
+ };
182
+ /**
183
+ * The building's footprint in its level frame: the union of every storey's wall bands, a
184
+ * storey's rooms where it has no walls.
185
+ */
186
+ export declare function buildingFootprintRings(nodes: Nodes, building: BuildingNode): P[][];
187
+ /**
188
+ * How a footprint (rings in the building's level frame) sits on the site the brief reads: its
189
+ * bounds and centre, how far it is off the buildable centre, its yards, and whether it stays in
190
+ * the buildable area, on the lot, or past the lot line.
191
+ */
192
+ export declare function measureFootprint(rings: readonly (readonly Pt[])[], site: Pick<SiteBrief, 'lot' | 'buildable' | 'street'>): SiteFootprint;
193
+ /**
194
+ * Where new geometry on a level (rings in its level coordinates) crosses its lot line: null
195
+ * while it stays on the lot, or when the level's building has no site. Only the lot is read, so
196
+ * a program drawing room by room pays for no footprint.
197
+ */
198
+ export declare function lotOverhang(nodes: Nodes, levelId: string, rings: readonly (readonly Pt[])[]): {
199
+ fit: 'outside';
200
+ overhangM: number;
201
+ sides: PlanSide[];
202
+ } | null;
203
+ /**
204
+ * The site a building stands on, in that building's level coordinates. The building is the one
205
+ * named, else the named level's, else the scene's only one, else the site's first; or the site
206
+ * is named, and the building is the named level's when it stands there, else the first standing
207
+ * on it. In site coordinates when no building stands on it; null when the scene has no site with
208
+ * a lot.
209
+ */
210
+ export declare function siteBrief(nodes: Nodes, target?: {
211
+ buildingId?: string | null;
212
+ levelId?: string | null;
213
+ siteId?: string | null;
214
+ }): SiteBrief | null;
215
+ export type PlacementRefusal = {
216
+ ok: false;
217
+ code: 'no_site' | 'not_a_building' | 'no_building' | 'which_building' | 'needs_footprint' | 'other_building_on_site' | 'no_street' | 'yards_conflict' | 'yards_infeasible';
218
+ message: string;
219
+ };
220
+ export type BuildingPlacement = {
221
+ ok: true;
222
+ buildingId: string;
223
+ position: [number, number, number];
224
+ rotation: [number, number, number];
225
+ /** False when the building already stood there: a replayed call changes nothing. */
226
+ moved: boolean;
227
+ /** The site read with the building at its new pose. */
228
+ brief: SiteBrief;
229
+ /** How the footprint placed (the outline, else the walls) sits at the new pose. */
230
+ footprint: SiteFootprint;
231
+ };
232
+ export type PlaceBuildingInput = {
233
+ buildingId?: string;
234
+ levelId?: string;
235
+ /**
236
+ * The footprint about to be drawn, in the level coordinates it will be drawn in; without it,
237
+ * the walls standing.
238
+ */
239
+ outline?: readonly Pt[];
240
+ /** Metres from the lot line, square to the house: at most one of front / rear and of left / right. */
241
+ yards?: Partial<Record<YardKey, number>>;
242
+ /** The building's rotation; absent, a house standing keeps its own, one about to rise is squared to the street. */
243
+ rotationDeg?: number;
244
+ };
245
+ /**
246
+ * Where a building goes on its site: the building's position (and, when asked, its rotation)
247
+ * that puts its footprint's centre on the buildable centre, or at the yards a site plan or the
248
+ * person gives. The inputs are pose-independent (an outline in the drawing's own coordinates,
249
+ * yards from the lot lines), so a repeated call gives the same pose. The lot is never resized: a
250
+ * footprint too big for it is still centred, and the brief reports it outside.
251
+ */
252
+ export declare function placeBuildingPose(nodes: Nodes, input: PlaceBuildingInput): BuildingPlacement | PlacementRefusal;
253
+ /** A site brief's numbers rounded to the centimetre (angles to a tenth of a degree), as agents read them. */
254
+ export declare function roundedSiteBrief(brief: SiteBrief): {
255
+ siteId: string;
256
+ buildingId: string | null;
257
+ /** The new-project square: no address, no parcel, no setbacks; the real lot is unknown. */
258
+ placeholder: boolean;
259
+ address: string | null;
260
+ parcel: {
261
+ apn?: string;
262
+ lotAreaSqFt?: number;
263
+ source?: string;
264
+ notes?: string[];
265
+ } | null;
266
+ zone: string | null;
267
+ pose: {
268
+ position: [number, number, number];
269
+ rotationDeg: number;
270
+ };
271
+ lot: {
272
+ /** The parcel service found no recorded lines and drew a rectangle round the address. */
273
+ approximate: boolean;
274
+ ring: P[];
275
+ siteRing: P[];
276
+ bounds: {
277
+ minX: number;
278
+ minZ: number;
279
+ maxX: number;
280
+ maxZ: number;
281
+ };
282
+ areaM2: number;
283
+ footprintRangeM2: [number, number];
284
+ };
285
+ buildable: {
286
+ /**
287
+ * `lot`: no setbacks are recorded, so the whole lot is buildable. `setbacks`: the lot inside
288
+ * its setbacks. `none`: the setbacks leave nothing to build on. `advisory`: the inset of a
289
+ * concave lot crosses itself, a ring to aim at but not a legal envelope.
290
+ */
291
+ state: 'lot' | 'setbacks' | 'none' | 'advisory';
292
+ /**
293
+ * The edge behind the lot's front line, which the front setback is measured from: its frontage
294
+ * and depth are the most a house facing the street can take. While `street` is null it is
295
+ * behind the lot edge facing most nearly north, a guess the setbacks use until the street is
296
+ * set. Null when nothing is buildable, or when no edge faces the street (side setbacks wider
297
+ * than a narrow frontage can leave a point there, not a front).
298
+ */
299
+ frontEdge: number | null;
300
+ setbacks?: SiteSetbacks;
301
+ source?: string;
302
+ ring: P[];
303
+ centre: P | null;
304
+ areaM2: number;
305
+ edges: EdgeFront[];
306
+ };
307
+ street: {
308
+ side: PlanSide;
309
+ edge: number;
310
+ /** The building rotation, in degrees, that squares the house to the street edge. */
311
+ squareRotationDeg: number;
312
+ /** The lot's length along the street edge. */
313
+ frontage: number;
314
+ /** How far the lot reaches back from the street edge, square to it. */
315
+ depth: number;
316
+ } | null;
317
+ ground: {
318
+ /**
319
+ * `sloped`: the site has terrain. `flat`: a terrain read found the lot flat, so it wrote none.
320
+ * `unread`: no terrain was read, and the ground is flat until one is.
321
+ */
322
+ state: 'sloped' | 'flat' | 'unread';
323
+ reliefM: number | null;
324
+ };
325
+ northDeg: number;
326
+ footprint: {
327
+ bounds: {
328
+ minX: number;
329
+ minZ: number;
330
+ maxX: number;
331
+ maxZ: number;
332
+ };
333
+ centre: P;
334
+ offCentreM: number;
335
+ yards: {
336
+ [k: string]: number | null;
337
+ };
338
+ fit: "buildable" | "lot" | "outside";
339
+ overhang: {
340
+ lotM: number;
341
+ setbacksM: number;
342
+ sides: PlanSide[];
343
+ };
344
+ } | null;
345
+ others: {
346
+ buildingId: string;
347
+ bounds: {
348
+ minX: number;
349
+ minZ: number;
350
+ maxX: number;
351
+ maxZ: number;
352
+ };
353
+ }[];
354
+ };
355
+ /**
356
+ * The site in a few lines, as the agent reads it before drawing: the lot (in the building's level
357
+ * coordinates), its facts, the buildable area and its centre, the street and north, and where the
358
+ * footprint stands, or where a new one goes.
359
+ */
360
+ export declare function describeSiteBrief(brief: SiteBrief): string[];
361
+ export {};
362
+ //# sourceMappingURL=site-placement.d.ts.map
@@ -0,0 +1 @@
1
+ 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