@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,317 @@
1
+ import { FIND_BY_TYPE_LIMIT } from '../agent-tools/find-by-type.js';
2
+ import { refuse } from '../agent-tools/refusal.js';
3
+ import { isScriptedNode } from '../lib/geometry-script-node.js';
4
+ import { measurementCentroid } from '../lib/measurement-geometry.js';
5
+ import { nodeLevelFrame } from '../procedural-items/query.js';
6
+ import { transformPoint } from '../procedural-items/spatial.js';
7
+ import { nodeRegistry } from '../registry/index.js';
8
+ import { AnyNode as AnyNodeSchema, nodeKindOf, } from '../schema/index.js';
9
+ import { pointInPolygon } from '../systems/slab/slab-support.js';
10
+ import { requireLevel } from './level-target.js';
11
+ import { levelIdOf } from './scene-queries.js';
12
+ const round = (v) => Math.round(v * 1000) / 1000;
13
+ /** A point in an item's frame, in its level's frame (items on a level: position + yaw). */
14
+ function toLevel(item, [x, y, z]) {
15
+ const yaw = item.rotation[1] ?? 0;
16
+ const [sx, sy, sz] = item.scale;
17
+ const lx = x * sx;
18
+ const lz = z * sz;
19
+ return [
20
+ round(item.position[0] + Math.cos(yaw) * lx + Math.sin(yaw) * lz),
21
+ round(item.position[1] + y * sy),
22
+ round(item.position[2] - Math.sin(yaw) * lx + Math.cos(yaw) * lz),
23
+ ];
24
+ }
25
+ function boundsInLevel(item, bounds) {
26
+ const corners = [];
27
+ for (const x of [bounds.min[0], bounds.max[0]])
28
+ for (const y of [bounds.min[1], bounds.max[1]])
29
+ for (const z of [bounds.min[2], bounds.max[2]])
30
+ corners.push(toLevel(item, [x, y, z]));
31
+ return {
32
+ min: [0, 1, 2].map((k) => Math.min(...corners.map((c) => c[k]))),
33
+ max: [0, 1, 2].map((k) => Math.max(...corners.map((c) => c[k]))),
34
+ };
35
+ }
36
+ const CORE_KINDS = new Set(AnyNodeSchema.options.map(nodeKindOf));
37
+ /** A node's kind, lower case; a malformed node stored without one has none. */
38
+ const kindOf = (node) => String(node.type).toLowerCase();
39
+ const emitsLight = (node) => node.type === 'item' &&
40
+ Boolean(node.asset?.interactive?.effects?.some((effect) => effect.kind === 'light'));
41
+ const matchesWord = (text, word) => Boolean(text) &&
42
+ text
43
+ .toLowerCase()
44
+ .split(/[^a-z0-9]+/)
45
+ .includes(word);
46
+ /**
47
+ * A source id as importers write it into typed provenance: printable ASCII kept, every other
48
+ * character percent-encoded as UTF-8 bytes.
49
+ */
50
+ function encodeSourceId(id) {
51
+ let out = '';
52
+ for (const char of id) {
53
+ if (/^[\x20-\x7E]$/.test(char)) {
54
+ out += char;
55
+ continue;
56
+ }
57
+ for (const byte of new TextEncoder().encode(char))
58
+ out += `%${byte.toString(16).toUpperCase().padStart(2, '0')}`;
59
+ }
60
+ return out;
61
+ }
62
+ /** A node's import source ids: typed `provenance.refs[].id`, then legacy `metadata.sourceIds`. */
63
+ function sourceIdsOf(node) {
64
+ const typed = (node.provenance?.refs ?? []).map((ref) => ref.id);
65
+ const legacy = node.metadata?.sourceIds;
66
+ return Array.isArray(legacy)
67
+ ? [...typed, ...legacy.filter((id) => typeof id === 'string')]
68
+ : typed;
69
+ }
70
+ /** The source filters as one test; a legacy id may be stored raw, a typed one percent-encoded. */
71
+ function sourceFilter({ sourceId, sourceIdPrefix }) {
72
+ if (sourceId === undefined && sourceIdPrefix === undefined)
73
+ return undefined;
74
+ const exact = sourceId === undefined ? [] : [sourceId, encodeSourceId(sourceId)];
75
+ const prefixes = sourceIdPrefix === undefined ? [] : [sourceIdPrefix, encodeSourceId(sourceIdPrefix)];
76
+ return (node) => {
77
+ const ids = sourceIdsOf(node);
78
+ return ((sourceId === undefined || ids.some((id) => exact.includes(id))) &&
79
+ (sourceIdPrefix === undefined ||
80
+ ids.some((id) => prefixes.some((prefix) => id.startsWith(prefix)))));
81
+ };
82
+ }
83
+ function centre2(points) {
84
+ if (points.length === 0)
85
+ return null;
86
+ const area = measurementCentroid(points.map(([x, z]) => [x, 0, z]));
87
+ if (area)
88
+ return [area[0], area[2]];
89
+ const sum = points.reduce(([sx, sz], [x, z]) => [sx + x, sz + z], [0, 0]);
90
+ return [sum[0] / points.length, sum[1] / points.length];
91
+ }
92
+ function boundsCentre3(points) {
93
+ if (points.length === 0)
94
+ return null;
95
+ return [0, 1, 2].map((axis) => {
96
+ const values = points.map((p) => p[axis]);
97
+ return (Math.min(...values) + Math.max(...values)) / 2;
98
+ });
99
+ }
100
+ /**
101
+ * Where a node stands in its level's plan: a polygon's area centroid, a segment's midpoint, a
102
+ * path's centre, or the origin of a positioned node through its hosts (a window in its wall, a
103
+ * module in its cabinet); a block or an imported mesh by the centre of its vertex bounds, turned in
104
+ * 3D before it is projected. Plan-only frames, one cache per query, so each host resolves once.
105
+ */
106
+ function planPointOf(node, nodes, frames) {
107
+ const n = node;
108
+ if (Array.isArray(n.polygon))
109
+ return centre2(n.polygon);
110
+ if (Array.isArray(n.start) && Array.isArray(n.end)) {
111
+ const [x1, z1] = n.start;
112
+ const [x2, z2] = n.end;
113
+ return [(x1 + x2) / 2, (z1 + z2) / 2];
114
+ }
115
+ if (Array.isArray(n.path)) {
116
+ const centre = boundsCentre3(n.path);
117
+ return centre ? [centre[0], centre[2]] : null;
118
+ }
119
+ if (!Array.isArray(n.position))
120
+ return null;
121
+ const local = node.type === 'block'
122
+ ? boundsCentre3((node.topology?.vertices ?? []).map((vertex) => vertex.position))
123
+ : node.type === 'imported-mesh'
124
+ ? boundsCentre3((node.primitives ?? []).flatMap(({ positions }) => {
125
+ const out = [];
126
+ for (let i = 0; i + 2 < positions.length; i += 3)
127
+ out.push([positions[i], positions[i + 1], positions[i + 2]]);
128
+ return out;
129
+ }))
130
+ : null;
131
+ return framePoint(node, nodes, frames, local ?? [0, 0, 0]);
132
+ }
133
+ /** A point of a node's own frame in its level's plan, through its hosts, turned in 3D first. */
134
+ function framePoint(node, nodes, frames, local) {
135
+ let frame;
136
+ try {
137
+ frame = nodeLevelFrame(node.id, nodes, undefined, { cache: frames, planOnly: true });
138
+ }
139
+ catch {
140
+ return null;
141
+ }
142
+ const [x, , z] = transformPoint(frame, local);
143
+ return [x, z];
144
+ }
145
+ function requireZone(nodes, zoneId) {
146
+ const zone = nodes[zoneId];
147
+ if (!zone)
148
+ refuse('zone_not_found', `Zone not found: ${zoneId}. Use a zoneId get_zones returned.`, {
149
+ zoneId,
150
+ });
151
+ if (zone.type !== 'zone')
152
+ refuse('not_a_zone', `Node ${zoneId} is a ${zone.type}, not a zone.`, {
153
+ zoneId,
154
+ type: zone.type,
155
+ });
156
+ return zone;
157
+ }
158
+ /**
159
+ * What of a node's results stands in this zone: on the zone's level, a plan point inside its outline
160
+ * and outside its holes, by the ray cast the editor's spatial grid uses (a closing vertex repeated,
161
+ * or a zero-length edge, puts nothing inside). A part with bounds stands at their middle, through
162
+ * its node's frame and hosts; anything else at its node's plan point. Geometry is read only once the
163
+ * node is on the zone's level.
164
+ */
165
+ function zoneFilter(nodes, zone) {
166
+ const zoneLevel = levelIdOf(nodes, zone.id);
167
+ const outline = zone.polygon;
168
+ const holes = (zone.holes ?? []);
169
+ const frames = new Map();
170
+ const inside = (point) => point !== null &&
171
+ pointInPolygon(point[0], point[1], outline) &&
172
+ !holes.some((hole) => pointInPolygon(point[0], point[1], hole));
173
+ return (node, level, matches) => {
174
+ if (level !== zoneLevel)
175
+ return [];
176
+ let planPoint;
177
+ const nodePoint = () => {
178
+ if (planPoint === undefined)
179
+ planPoint = planPointOf(node, nodes, frames);
180
+ return planPoint;
181
+ };
182
+ return matches.filter(({ at }) => inside(at ? framePoint(node, nodes, frames, at) : nodePoint()));
183
+ };
184
+ }
185
+ /** Past this much JSON, a result leaves a record out and names it in `omitted`: get_node reads it. */
186
+ const RECORD_BYTES = 1024;
187
+ /** What a whole node records about itself (an importer's ids, Architect's marks), when it is small. */
188
+ function recordsOf(node) {
189
+ const out = {};
190
+ const omitted = [];
191
+ const records = { metadata: node.metadata, provenance: node.provenance };
192
+ for (const [field, value] of Object.entries(records)) {
193
+ if (!value || Object.keys(value).length === 0)
194
+ continue;
195
+ if (JSON.stringify(value).length > RECORD_BYTES)
196
+ omitted.push(field);
197
+ else
198
+ out[field] = value;
199
+ }
200
+ return omitted.length ? { ...out, omitted } : out;
201
+ }
202
+ /**
203
+ * Whether a type word, or its singular, names anything find_by_type reads: a core kind, a plugin
204
+ * kind this runtime registered or the host checks (the hosted MCP knows its plugins' kinds without
205
+ * registering them), light, or a kind, an item category or a typed part in this scene.
206
+ */
207
+ function namesAnything(nodes, names, { nodeSchema }) {
208
+ if (names.has('light'))
209
+ return true;
210
+ const registered = [...nodeRegistry.entries()].map(([kind]) => kind.toLowerCase());
211
+ const known = (name) => CORE_KINDS.has(name) || registered.includes(name) || Boolean(nodeSchema?.(name));
212
+ if ([...names].some(known))
213
+ return true;
214
+ return Object.values(nodes).some((node) => names.has(kindOf(node)) ||
215
+ (node.type === 'item' &&
216
+ [...names].some((name) => matchesWord(node.asset?.category, name))) ||
217
+ (isScriptedNode(node) &&
218
+ (node.source?.manifest?.parts ?? []).some((part) => part.type && names.has(part.type))));
219
+ }
220
+ /**
221
+ * `find_by_type`: everything of one type, nodes and the typed parts of authored objects alike,
222
+ * narrowed by level, parent, zone or source id. Parts are read from each object's manifest; the
223
+ * object stays the thing that is selected, moved and edited. Each result is the node's summary;
224
+ * `get_node` reads it whole. Past `limit` results are counted, not listed.
225
+ */
226
+ export const findByType = (nodes, input, context) => {
227
+ const { levelId, parentId, zoneId } = input;
228
+ // A level, parent or zone that is not there is said, as get_zones says it, not answered with
229
+ // nothing found: the agent could not tell a typo from an empty floor.
230
+ if (levelId)
231
+ requireLevel(nodes, levelId);
232
+ if (parentId && !nodes[parentId])
233
+ refuse('node_not_found', `Node not found: ${parentId}.`, { id: parentId });
234
+ const inZone = zoneId ? zoneFilter(nodes, requireZone(nodes, zoneId)) : undefined;
235
+ const fromSource = sourceFilter(input);
236
+ // What was asked, as written; a word also in the singular ("walls"), a plugin's kind
237
+ // (`bones:studs`) never.
238
+ const kind = input.type?.trim().toLowerCase();
239
+ const names = kind === undefined
240
+ ? undefined
241
+ : new Set([kind, kind.includes(':') ? kind : kind.replace(/s$/, '')]);
242
+ const results = [];
243
+ for (const node of Object.values(nodes)) {
244
+ if (parentId && node.parentId !== parentId)
245
+ continue;
246
+ if (fromSource && !fromSource(node))
247
+ continue;
248
+ const level = levelIdOf(nodes, node.id);
249
+ if (levelId && level !== levelId)
250
+ continue;
251
+ const item = node.type === 'item' ? node : null;
252
+ const found = {
253
+ id: node.id,
254
+ name: node.name ?? item?.asset?.name,
255
+ nodeType: node.type,
256
+ levelId: level,
257
+ parentId: node.parentId ?? null,
258
+ };
259
+ const whole = { found: { ...found, ...recordsOf(node) } };
260
+ let matched;
261
+ if (names === undefined)
262
+ matched = [whole];
263
+ else {
264
+ const typed = (isScriptedNode(node) ? (node.source?.manifest?.parts ?? []) : []).filter((part) => part.type);
265
+ const typedParts = typed.filter((part) => names.has(part.type));
266
+ // An authored item whose typed parts are all of this type is one (a lantern); a mixed one (a
267
+ // porch), or a window, door or column, answers with its parts.
268
+ const wholeAuthored = item !== null && typedParts.length > 0 && typedParts.length === typed.length;
269
+ const wholeMatch = names.has(kindOf(node)) ||
270
+ wholeAuthored ||
271
+ (item &&
272
+ ([...names].some((name) => matchesWord(item.asset?.category, name)) ||
273
+ (names.has('light') && emitsLight(node) && typedParts.length === 0)));
274
+ // A part's bounds are in its node's model frame, which the node's scale stretches.
275
+ const scale = node.scale ?? [1, 1, 1];
276
+ matched = wholeMatch
277
+ ? [whole]
278
+ : typedParts.map((part) => ({
279
+ found: {
280
+ ...found,
281
+ part: part.id,
282
+ partType: part.type,
283
+ ...(part.bounds && item && item.parentId === level
284
+ ? { bounds: boundsInLevel(item, part.bounds) }
285
+ : {}),
286
+ },
287
+ ...(part.bounds && {
288
+ at: [0, 1, 2].map((axis) => ((part.bounds.min[axis] + part.bounds.max[axis]) / 2) * scale[axis]),
289
+ }),
290
+ }));
291
+ }
292
+ // Where a node stands is read only for what matched: the zone test reads geometry.
293
+ if (matched.length > 0)
294
+ results.push(...(inZone ? inZone(node, level, matched) : matched).map(({ found }) => found));
295
+ }
296
+ if (names && results.length === 0 && !namesAnything(nodes, names, context)) {
297
+ const kinds = [...new Set(Object.values(nodes).map(kindOf))].sort();
298
+ refuse('unknown_type', `"${kind}" names nothing find_by_type reads: no node kind (core's or a plugin's this host knows), and no item category or part type in this scene. Kinds in this scene: ${kinds.join(', ')}.`, { type: kind, kinds });
299
+ }
300
+ const limit = input.limit ?? FIND_BY_TYPE_LIMIT;
301
+ const parts = results.filter((entry) => entry.part).length;
302
+ return {
303
+ result: {
304
+ ...(kind === undefined ? {} : { type: kind }),
305
+ count: results.length,
306
+ nodes: results.length - parts,
307
+ parts,
308
+ results: results.slice(0, limit),
309
+ ...(results.length > limit
310
+ ? {
311
+ truncated: true,
312
+ hint: `${limit} of ${results.length} listed. Narrow by type, levelId, zoneId or parentId, or ask for more with limit.`,
313
+ }
314
+ : {}),
315
+ },
316
+ };
317
+ };
@@ -0,0 +1,39 @@
1
+ import type { FURNISHED_ROOM_TYPES } from '../agent-tools/furnish-room.js';
2
+ import { type LevelTargetInput } from './level-target.js';
3
+ import { type Vec2 } from './plan-geometry.js';
4
+ import type { AgentContext, AgentOperation, SceneNodes } from './types.js';
5
+ type RoomType = (typeof FURNISHED_ROOM_TYPES)[number];
6
+ type FurnishRoomInput = LevelTargetInput & {
7
+ zoneId?: string;
8
+ polygon?: number[][];
9
+ roomType: RoomType;
10
+ doorWallIndex?: number;
11
+ };
12
+ export declare const WALL_GAP = 0.1;
13
+ /** The room asked for: a zone's level and outline, or a polygon on the level named. */
14
+ export declare function roomToFurnish(nodes: SceneNodes, input: LevelTargetInput & Pick<FurnishRoomInput, 'zoneId' | 'polygon'>, context: AgentContext): {
15
+ levelId: string;
16
+ polygon: Vec2[];
17
+ };
18
+ /** A polygon edge seen from inside the room: its middle, its direction, and the way into the room. */
19
+ export declare function edgeFrame(polygon: Vec2[], index: number, center: Vec2): {
20
+ mid: Vec2;
21
+ along: {
22
+ x: number;
23
+ z: number;
24
+ };
25
+ inward: {
26
+ x: number;
27
+ z: number;
28
+ };
29
+ length: number;
30
+ facing: number;
31
+ };
32
+ /**
33
+ * `furnish_room`: a room type's pieces from the host's catalog, against the walls the door decides,
34
+ * each moved off door clear zones and other items or skipped with the reason. The door wall is the
35
+ * edge a door of the room stands on (found by position), else doorWallIndex, else edge 0.
36
+ */
37
+ export declare const furnishRoom: AgentOperation<FurnishRoomInput>;
38
+ export {};
39
+ //# sourceMappingURL=furnish-room.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"furnish-room.d.ts","sourceRoot":"","sources":["../../src/agent-operations/furnish-room.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,6BAA6B,CAAA;AAsBvE,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AACnE,OAAO,EAA8B,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAA;AAEvE,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvE,KAAK,QAAQ,GAAG,CAAC,OAAO,oBAAoB,CAAC,CAAC,MAAM,CAAC,CAAA;AAErD,KAAK,gBAAgB,GAAG,gBAAgB,GAAG;IACzC,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,OAAO,CAAC,EAAE,MAAM,EAAE,EAAE,CAAA;IACpB,QAAQ,EAAE,QAAQ,CAAA;IAClB,aAAa,CAAC,EAAE,MAAM,CAAA;CACvB,CAAA;AAKD,eAAO,MAAM,QAAQ,MAAM,CAAA;AAQ3B,uFAAuF;AACvF,wBAAgB,aAAa,CAC3B,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,EAAE,QAAQ,GAAG,SAAS,CAAC,EACtE,OAAO,EAAE,YAAY;;aAkBwB,IAAI,EAAE;EAKpD;AA2BD,sGAAsG;AACtG,wBAAgB,SAAS,CAAC,OAAO,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI;;;;;;;;;;;;EAWrE;AA0KD;;;;GAIG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,CAsGxD,CAAA"}
@@ -0,0 +1,306 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { OTHER_SOURCES } from '../agent-tools/sources.js';
3
+ import { ItemNode } from '../schema/index.js';
4
+ import { edgeProjection } from './create-room.js';
5
+ import { collectDoorKeepouts, itemBlocksDoorKeepout, itemPlanAabb, keepoutCoversPlanned, keepoutForPolygonEdge, } from './door-clearance.js';
6
+ import { furnitureKind } from './furniture-kind.js';
7
+ import { collectOccupiedFootprints, findValidPlacement, lateralSteps, MID_ROOM_DISTANCE_M, PLACEMENT_INSETS_M, wallFacesOn, } from './layout-clearance.js';
8
+ import { targetLevel } from './level-target.js';
9
+ import { polygonArea, polygonBounds } from './plan-geometry.js';
10
+ import { levelIdOf, levelRole } from './scene-queries.js';
11
+ // A door belongs to a room edge when it stands this close to the edge's line, within its span.
12
+ const DOOR_EDGE_TOLERANCE = 0.25;
13
+ // Clearance between a piece's back and the wall's centreline: half a wall and a hand's width.
14
+ export const WALL_GAP = 0.1;
15
+ // A wall-bound piece (a sofa, a bed, a TV stand) slides along its wall, within the wall's ends, to
16
+ // clear a door or another piece, and steps off it only as far as verify_scene still reads it
17
+ // against the wall (item_mid_room); where no wall stands, it is skipped.
18
+ const AGAINST_WALL_INSETS_M = PLACEMENT_INSETS_M.filter((inset) => WALL_GAP + inset <= MID_ROOM_DISTANCE_M);
19
+ /** The room asked for: a zone's level and outline, or a polygon on the level named. */
20
+ export function roomToFurnish(nodes, input, context) {
21
+ if (input.zoneId) {
22
+ const zone = nodes[input.zoneId];
23
+ if (!zone)
24
+ refuse('zone_not_found', `Room not found: ${input.zoneId}. Use a zoneId create_room or get_zones returned.`, { zoneId: input.zoneId });
25
+ if (zone.type !== 'zone')
26
+ refuse('not_a_zone', `Node ${input.zoneId} is a ${zone.type}, not a room: pass the room's zoneId (create_room, get_zones).`, { zoneId: input.zoneId, type: zone.type });
27
+ const levelId = levelIdOf(nodes, zone.id);
28
+ if (!levelId)
29
+ refuse('level_not_found', `Room ${zone.id} is not on a level.`);
30
+ return { levelId, polygon: zone.polygon };
31
+ }
32
+ if (!input.polygon)
33
+ refuse('room_required', 'Say which room: its zoneId, or its polygon (and its level).');
34
+ return { levelId: targetLevel(nodes, input, context).id, polygon: input.polygon };
35
+ }
36
+ /** The doors of the level that stand on an edge of the room, by where they stand. */
37
+ function doorsOfRoom(nodes, levelId, polygon) {
38
+ const found = [];
39
+ for (const wall of Object.values(nodes)) {
40
+ if (wall.type !== 'wall' || wall.parentId !== levelId)
41
+ continue;
42
+ const length = Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
43
+ if (length < 1e-9)
44
+ continue;
45
+ for (const childId of wall.children) {
46
+ const door = nodes[childId];
47
+ if (door?.type !== 'door')
48
+ continue;
49
+ const t = door.position[0] / length;
50
+ const point = [
51
+ wall.start[0] + t * (wall.end[0] - wall.start[0]),
52
+ wall.start[1] + t * (wall.end[1] - wall.start[1]),
53
+ ];
54
+ const edge = polygon.findIndex((a, i) => {
55
+ const along = edgeProjection(a, polygon[(i + 1) % polygon.length], point);
56
+ return along.distance < DOOR_EDGE_TOLERANCE && along.t >= 0 && along.t <= 1;
57
+ });
58
+ if (edge >= 0)
59
+ found.push({ doorId: door.id, edge });
60
+ }
61
+ }
62
+ return found;
63
+ }
64
+ /** A polygon edge seen from inside the room: its middle, its direction, and the way into the room. */
65
+ export function edgeFrame(polygon, index, center) {
66
+ const a = polygon[index % polygon.length];
67
+ const b = polygon[(index + 1) % polygon.length];
68
+ const length = Math.hypot(b[0] - a[0], b[1] - a[1]) || 1;
69
+ const along = { x: (b[0] - a[0]) / length, z: (b[1] - a[1]) / length };
70
+ const mid = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
71
+ const towardCenter = (center[0] - mid[0]) * -along.z + (center[1] - mid[1]) * along.x;
72
+ const inward = towardCenter >= 0 ? { x: -along.z, z: along.x } : { x: along.z, z: -along.x };
73
+ // An item's front is its +Z: turned to face into the room.
74
+ const facing = (Math.atan2(inward.x, inward.z) * 180) / Math.PI;
75
+ return { mid, along, inward, length, facing };
76
+ }
77
+ /** Where each piece of a room type goes, sized from the catalog's own dimensions. */
78
+ function layout(roomType, polygon, doorWall, catalog) {
79
+ const bounds = polygonBounds(polygon);
80
+ const center = [bounds.centerX, bounds.centerZ];
81
+ const n = polygon.length;
82
+ const door = edgeFrame(polygon, doorWall, center);
83
+ const back = edgeFrame(polygon, doorWall + Math.floor(n / 2), center);
84
+ const side = edgeFrame(polygon, doorWall + 1, center);
85
+ const area = polygonArea(polygon);
86
+ const size = (assetId) => catalog.find((asset) => asset.id === assetId)?.dimensions;
87
+ const width = (assetId) => size(assetId)?.[0] ?? 1;
88
+ const depth = (assetId) => size(assetId)?.[2] ?? 1;
89
+ const poses = [];
90
+ /**
91
+ * Back against `edge`, `lateral` along it from its middle, `out` further into the room; moved
92
+ * along `edge` as far as the piece it `follows` was moved.
93
+ */
94
+ const against = (edge, assetId, lateral = 0, out = 0, follows) => {
95
+ const inset = depth(assetId) / 2 + WALL_GAP + out;
96
+ poses.push({
97
+ follows,
98
+ assetId,
99
+ x: edge.mid[0] + edge.inward.x * inset + edge.along.x * lateral,
100
+ z: edge.mid[1] + edge.inward.z * inset + edge.along.z * lateral,
101
+ rotationDeg: edge.facing,
102
+ along: edge.along,
103
+ inward: edge.inward,
104
+ wall: { length: edge.length, lateral },
105
+ });
106
+ };
107
+ const free = (assetId, x, z, rotationDeg = 0) => poses.push({ assetId, x, z, rotationDeg });
108
+ switch (roomType) {
109
+ case 'bedroom': {
110
+ const bed = Math.max(bounds.width, bounds.depth) >= 3.2 ? 'double-bed' : 'single-bed';
111
+ against(back, bed);
112
+ const table = width('bedside-table');
113
+ if (back.length >= width(bed) + 2 * table + 0.2) {
114
+ const lateral = width(bed) / 2 + table / 2 + 0.05;
115
+ against(back, 'bedside-table', -lateral, 0, bed);
116
+ against(back, 'bedside-table', lateral, 0, bed);
117
+ }
118
+ if (area >= 10)
119
+ against(side, 'dresser', side.length * 0.22);
120
+ if (area >= 13)
121
+ against(side, 'closet', -side.length * 0.22);
122
+ break;
123
+ }
124
+ case 'kitchen':
125
+ against(back, back.length >= 2.6 ? 'kitchen' : 'kitchen-counter');
126
+ if (back.length >= 3.5)
127
+ against(back, 'stove', back.length / 2 - width('stove') / 2 - 0.1);
128
+ against(side, 'fridge', side.length * 0.25);
129
+ break;
130
+ case 'bathroom':
131
+ against(back, 'toilet', back.length * 0.25);
132
+ against(back, 'bathroom-sink', -back.length * 0.2);
133
+ against(side, area >= 6.5 ? 'bathtub' : 'shower-square');
134
+ break;
135
+ case 'living':
136
+ against(back, 'sofa');
137
+ against(back, 'coffee-table', 0, depth('sofa') + 0.4, 'sofa');
138
+ against(side, 'livingroom-chair', -side.length * 0.18);
139
+ // The TV faces the sofa from the door wall; the placement slides it off the door's clear zone.
140
+ against(door, 'tv-stand', 0, 0, 'sofa');
141
+ break;
142
+ case 'dining': {
143
+ free('dining-table', bounds.centerX, bounds.centerZ);
144
+ const ahead = depth('dining-table') / 2 + depth('dining-chair') / 2;
145
+ const beside = width('dining-table') / 2 + depth('dining-chair') / 2;
146
+ free('dining-chair', bounds.centerX, bounds.centerZ - ahead);
147
+ free('dining-chair', bounds.centerX, bounds.centerZ + ahead, 180);
148
+ if (Math.min(bounds.width, bounds.depth) >= 3) {
149
+ free('dining-chair', bounds.centerX - beside, bounds.centerZ, 90);
150
+ free('dining-chair', bounds.centerX + beside, bounds.centerZ, 270);
151
+ }
152
+ break;
153
+ }
154
+ case 'laundry':
155
+ against(back, 'washing-machine', -0.55);
156
+ against(back, 'drying-rack', 0.65);
157
+ break;
158
+ case 'entry':
159
+ case 'hallway':
160
+ if (Math.min(bounds.width, bounds.depth) >= 1.4)
161
+ against(side, 'coat-rack');
162
+ break;
163
+ case 'storage':
164
+ against(back, 'closet');
165
+ break;
166
+ }
167
+ return poses;
168
+ }
169
+ const SKIP_REASONS = {
170
+ outside_bounds: 'outside the room',
171
+ overlaps_item: 'overlaps another item',
172
+ off_wall: 'no wall to stand against there',
173
+ };
174
+ const round = (value) => Math.round(value * 100) / 100;
175
+ /**
176
+ * Why a piece was skipped, with its size: told only "bathtub: blocks door clearance", an agent
177
+ * set the same tub there with place_items. An item the room cannot hold in any turn says so and
178
+ * what instead; one in a door's way names the door.
179
+ */
180
+ function skipReason(asset, pose, reason, room, doors) {
181
+ const [width = 1, , depth = 1] = asset.dimensions ?? [1, 1, 1];
182
+ const named = `${asset.id} (${round(width)} × ${round(depth)} m)`;
183
+ const [roomWidth, roomDepth] = [room.maxX - room.minX, room.maxZ - room.minZ];
184
+ const fits = (a, b) => a <= roomWidth && b <= roomDepth;
185
+ if (!fits(width, depth) && !fits(depth, width))
186
+ return `${named}: too large for the room (${round(roomWidth)} × ${round(roomDepth)} m); a smaller one, or add_object at the room's size`;
187
+ if (reason === 'blocks_door_clearance') {
188
+ const footprint = itemPlanAabb([pose.x, 0, pose.z], asset.dimensions, (pose.rotationDeg * Math.PI) / 180);
189
+ const door = doors.find((keepout) => itemBlocksDoorKeepout(footprint, keepout));
190
+ return `${named}: in the way of ${door ? `door ${door.doorId}` : 'the door wall kept clear for a door'}`;
191
+ }
192
+ return `${named}: ${SKIP_REASONS[reason]}`;
193
+ }
194
+ /**
195
+ * How a wall-bound piece looks for a spot: along its wall, its whole width within the wall's ends
196
+ * (`at` is where it starts, off the wall's middle), barely off it, against a wall that stands.
197
+ */
198
+ function againstItsWall(wall, at, width, walls) {
199
+ // A piece wider than its wall stands at the wall's middle.
200
+ const reach = (wall.length - width) / 2;
201
+ return {
202
+ lateralsM: reach >= 0 ? lateralSteps(-reach - at, reach - at) : [-at],
203
+ insetsM: AGAINST_WALL_INSETS_M,
204
+ // A level with no walls yet is furnished by its outline alone; verify_scene judges no piece there.
205
+ ...(walls.length > 0 ? { againstWalls: walls } : {}),
206
+ };
207
+ }
208
+ /**
209
+ * `furnish_room`: a room type's pieces from the host's catalog, against the walls the door decides,
210
+ * each moved off door clear zones and other items or skipped with the reason. The door wall is the
211
+ * edge a door of the room stands on (found by position), else doorWallIndex, else edge 0.
212
+ */
213
+ export const furnishRoom = (nodes, input, context) => {
214
+ const catalog = context.catalog;
215
+ if (!catalog)
216
+ refuse('no_catalog', 'This host has no item catalog to furnish from.');
217
+ const { levelId, polygon } = roomToFurnish(nodes, input, context);
218
+ const level = nodes[levelId];
219
+ if (level && levelRole(nodes, level).role === 'roof')
220
+ refuse('roof_level', `${level.name || level.id} is a roof level, not a storey.`, { levelId });
221
+ if (input.doorWallIndex !== undefined && input.doorWallIndex >= polygon.length)
222
+ refuse('edge_out_of_range', `The room has ${polygon.length} edges (0–${polygon.length - 1}); there is no edge ${input.doorWallIndex}.`);
223
+ const doors = doorsOfRoom(nodes, levelId, polygon);
224
+ const doorWall = input.doorWallIndex ?? doors[0]?.edge ?? 0;
225
+ const all = Object.values(nodes);
226
+ const doorKeepouts = collectDoorKeepouts(all, { levelId });
227
+ const keepouts = doorKeepouts.map((door) => door.aabb);
228
+ // A door wall without a door yet keeps the middle of it clear for the one to come.
229
+ if (!doors.some((door) => door.edge === doorWall)) {
230
+ const planned = keepoutForPolygonEdge(polygon, doorWall, { t: 0.5, width: 0.9 });
231
+ if (planned && !keepouts.some((keepout) => keepoutCoversPlanned(keepout, planned)))
232
+ keepouts.push(planned);
233
+ }
234
+ const occupied = collectOccupiedFootprints(all, { levelId, floorOnly: true }).map((footprint) => footprint.aabb);
235
+ const { minX, maxX, minZ, maxZ } = polygonBounds(polygon);
236
+ const walls = wallFacesOn(all, levelId);
237
+ const items = [];
238
+ const skipped = [];
239
+ // How far each piece was moved off the spot the layout gave it, for the pieces that follow it.
240
+ const moved = new Map();
241
+ for (const pose of layout(input.roomType, polygon, doorWall, catalog)) {
242
+ const asset = catalog.find((entry) => entry.id === pose.assetId);
243
+ if (!asset) {
244
+ skipped.push(`${pose.assetId}: not in the catalog`);
245
+ continue;
246
+ }
247
+ // Along its own wall only: a TV across the room slides as its sofa did and stays on its wall.
248
+ const lead = pose.follows ? moved.get(pose.follows) : undefined;
249
+ const slide = lead && pose.along ? lead[0] * pose.along.x + lead[1] * pose.along.z : 0;
250
+ const spot = {
251
+ x: pose.x + (pose.along?.x ?? 0) * slide,
252
+ z: pose.z + (pose.along?.z ?? 0) * slide,
253
+ rotationDeg: pose.rotationDeg,
254
+ };
255
+ const found = findValidPlacement({
256
+ primary: spot,
257
+ dimensions: asset.dimensions,
258
+ doorKeepouts: keepouts,
259
+ occupied,
260
+ roomBounds: { minX, maxX, minZ, maxZ },
261
+ roomOutline: polygon,
262
+ along: pose.along,
263
+ inward: pose.inward,
264
+ ...(pose.wall && furnitureKind(asset) === 'wall'
265
+ ? againstItsWall(pose.wall, pose.wall.lateral + slide, asset.dimensions?.[0] ?? 1, walls)
266
+ : {}),
267
+ });
268
+ if (!found.candidate) {
269
+ const at = found.refused ?? spot;
270
+ skipped.push(skipReason(asset, at, found.reason, { minX, maxX, minZ, maxZ }, doorKeepouts));
271
+ continue;
272
+ }
273
+ const { candidate } = found;
274
+ moved.set(pose.assetId, [candidate.x - pose.x, candidate.z - pose.z]);
275
+ const rotation = (candidate.rotationDeg * Math.PI) / 180;
276
+ occupied.push(itemPlanAabb([candidate.x, 0, candidate.z], asset.dimensions, rotation));
277
+ items.push(ItemNode.parse({
278
+ name: asset.name,
279
+ parentId: levelId,
280
+ position: [candidate.x, 0, candidate.z],
281
+ rotation: [0, rotation, 0],
282
+ asset,
283
+ }));
284
+ }
285
+ const itemIds = items.map((item) => item.id);
286
+ // Each piece with its size and id, as the skips are told: the set is not read back from the scene.
287
+ const pieces = items.map((item) => {
288
+ const [width = 1, , depth = 1] = item.asset.dimensions ?? [1, 1, 1];
289
+ return `${item.name ?? item.asset.name} (${round(width)} × ${round(depth)} m): ${item.id}`;
290
+ });
291
+ return {
292
+ result: {
293
+ ok: true,
294
+ placed: items.length,
295
+ itemIds,
296
+ pieces,
297
+ skipped,
298
+ doorWallIndex: doorWall,
299
+ doorsDetected: doors.length,
300
+ message: `Furnished the ${input.roomType} with ${items.length} item${items.length === 1 ? '' : 's'}${skipped.length ? `, skipped ${skipped.length}` : ''}.${skipped.length ? ` For what was skipped: ${OTHER_SOURCES}` : ''}${input.zoneId && items.length ? ` view_scene with interior { zoneId: "${input.zoneId}" } shows the room from inside, at a person's height.` : ''}`,
301
+ },
302
+ ...(items.length
303
+ ? { changes: { create: items.map((node) => ({ node, parentId: levelId })) } }
304
+ : {}),
305
+ };
306
+ };