@pascal-app/core 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1485) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +247 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +429 -0
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  8. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/build-room-cases.js +1005 -0
  10. package/dist/agent-operations/__fixtures__/cases.d.ts +67 -0
  11. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/cases.js +868 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  19. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  20. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  22. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  23. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  25. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  28. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  29. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  30. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  31. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  32. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  33. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  34. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  35. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  37. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  38. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  39. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  40. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  41. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  42. package/dist/agent-operations/__fixtures__/place-items-cases.js +584 -0
  43. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  44. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  45. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  46. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  47. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  48. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  49. package/dist/agent-operations/__fixtures__/room-cases.d.ts +4 -0
  50. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  51. package/dist/agent-operations/__fixtures__/room-cases.js +473 -0
  52. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  53. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  55. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  56. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  57. package/dist/agent-operations/__fixtures__/search-assets-cases.js +149 -0
  58. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  59. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  60. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  61. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +7 -0
  62. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/structure-cases.js +1215 -0
  64. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +313 -0
  65. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +350 -0
  67. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  68. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  69. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  70. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  71. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  72. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  73. package/dist/agent-operations/achieved.d.ts +21 -0
  74. package/dist/agent-operations/achieved.d.ts.map +1 -0
  75. package/dist/agent-operations/achieved.js +48 -0
  76. package/dist/agent-operations/add-column.d.ts +23 -0
  77. package/dist/agent-operations/add-column.d.ts.map +1 -0
  78. package/dist/agent-operations/add-column.js +99 -0
  79. package/dist/agent-operations/add-fence.d.ts +18 -0
  80. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  81. package/dist/agent-operations/add-fence.js +48 -0
  82. package/dist/agent-operations/add-level.d.ts +17 -0
  83. package/dist/agent-operations/add-level.d.ts.map +1 -0
  84. package/dist/agent-operations/add-level.js +130 -0
  85. package/dist/agent-operations/add-object.d.ts +143 -0
  86. package/dist/agent-operations/add-object.d.ts.map +1 -0
  87. package/dist/agent-operations/add-object.js +522 -0
  88. package/dist/agent-operations/add-wall.d.ts +13 -0
  89. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  90. package/dist/agent-operations/add-wall.js +73 -0
  91. package/dist/agent-operations/apply-changes.d.ts +22 -0
  92. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  93. package/dist/agent-operations/apply-changes.js +125 -0
  94. package/dist/agent-operations/apply-outcome.d.ts +21 -0
  95. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  96. package/dist/agent-operations/apply-outcome.js +33 -0
  97. package/dist/agent-operations/asset-views.d.ts +75 -0
  98. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  99. package/dist/agent-operations/asset-views.js +234 -0
  100. package/dist/agent-operations/author-scene.d.ts +157 -0
  101. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  102. package/dist/agent-operations/author-scene.js +1076 -0
  103. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  104. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  105. package/dist/agent-operations/authored-scene-merge.js +96 -0
  106. package/dist/agent-operations/batch.d.ts +22 -0
  107. package/dist/agent-operations/batch.d.ts.map +1 -0
  108. package/dist/agent-operations/batch.js +104 -0
  109. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  110. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  111. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  112. package/dist/agent-operations/collections.d.ts +28 -0
  113. package/dist/agent-operations/collections.d.ts.map +1 -0
  114. package/dist/agent-operations/collections.js +130 -0
  115. package/dist/agent-operations/corner-window.d.ts +19 -0
  116. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  117. package/dist/agent-operations/corner-window.js +84 -0
  118. package/dist/agent-operations/create-roof.d.ts +32 -0
  119. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  120. package/dist/agent-operations/create-roof.js +304 -0
  121. package/dist/agent-operations/create-room.d.ts +38 -0
  122. package/dist/agent-operations/create-room.d.ts.map +1 -0
  123. package/dist/agent-operations/create-room.js +245 -0
  124. package/dist/agent-operations/create-stair.d.ts +11 -0
  125. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  126. package/dist/agent-operations/create-stair.js +330 -0
  127. package/dist/agent-operations/delete-node.d.ts +6 -0
  128. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  129. package/dist/agent-operations/delete-node.js +9 -0
  130. package/dist/agent-operations/design-brief.d.ts +38 -0
  131. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  132. package/dist/agent-operations/design-brief.js +300 -0
  133. package/dist/agent-operations/designs.d.ts +24 -0
  134. package/dist/agent-operations/designs.d.ts.map +1 -0
  135. package/dist/agent-operations/designs.js +48 -0
  136. package/dist/agent-operations/door-clearance.d.ts +150 -0
  137. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  138. package/dist/agent-operations/door-clearance.js +391 -0
  139. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  140. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  141. package/dist/agent-operations/duplicate-level.js +55 -0
  142. package/dist/agent-operations/find-by-type.d.ts +18 -0
  143. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  144. package/dist/agent-operations/find-by-type.js +317 -0
  145. package/dist/agent-operations/furnish-room.d.ts +39 -0
  146. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  147. package/dist/agent-operations/furnish-room.js +306 -0
  148. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  149. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  150. package/dist/agent-operations/furniture-kind.js +69 -0
  151. package/dist/agent-operations/get-node.d.ts +12 -0
  152. package/dist/agent-operations/get-node.d.ts.map +1 -0
  153. package/dist/agent-operations/get-node.js +105 -0
  154. package/dist/agent-operations/hosted-services.d.ts +14 -0
  155. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  156. package/dist/agent-operations/hosted-services.js +22 -0
  157. package/dist/agent-operations/index.d.ts +489 -0
  158. package/dist/agent-operations/index.d.ts.map +1 -0
  159. package/dist/agent-operations/index.js +141 -0
  160. package/dist/agent-operations/item-space.d.ts +22 -0
  161. package/dist/agent-operations/item-space.d.ts.map +1 -0
  162. package/dist/agent-operations/item-space.js +69 -0
  163. package/dist/agent-operations/layout-clearance.d.ts +157 -0
  164. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  165. package/dist/agent-operations/layout-clearance.js +500 -0
  166. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  167. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  168. package/dist/agent-operations/level-height-fill.js +59 -0
  169. package/dist/agent-operations/level-reads.d.ts +37 -0
  170. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  171. package/dist/agent-operations/level-reads.js +168 -0
  172. package/dist/agent-operations/level-target.d.ts +11 -0
  173. package/dist/agent-operations/level-target.d.ts.map +1 -0
  174. package/dist/agent-operations/level-target.js +29 -0
  175. package/dist/agent-operations/list-levels.d.ts +4 -0
  176. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  177. package/dist/agent-operations/list-levels.js +54 -0
  178. package/dist/agent-operations/material-preset.d.ts +11 -0
  179. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  180. package/dist/agent-operations/material-preset.js +68 -0
  181. package/dist/agent-operations/material-refs.d.ts +30 -0
  182. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  183. package/dist/agent-operations/material-refs.js +105 -0
  184. package/dist/agent-operations/merge-windows.d.ts +6 -0
  185. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  186. package/dist/agent-operations/merge-windows.js +27 -0
  187. package/dist/agent-operations/move-roofs.d.ts +9 -0
  188. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  189. package/dist/agent-operations/move-roofs.js +29 -0
  190. package/dist/agent-operations/node-patch.d.ts +3 -0
  191. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  192. package/dist/agent-operations/node-patch.js +114 -0
  193. package/dist/agent-operations/paint.d.ts +22 -0
  194. package/dist/agent-operations/paint.d.ts.map +1 -0
  195. package/dist/agent-operations/paint.js +329 -0
  196. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  197. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  198. package/dist/agent-operations/photo-elevation.js +761 -0
  199. package/dist/agent-operations/place-in-room.d.ts +29 -0
  200. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  201. package/dist/agent-operations/place-in-room.js +403 -0
  202. package/dist/agent-operations/place-items.d.ts +20 -0
  203. package/dist/agent-operations/place-items.d.ts.map +1 -0
  204. package/dist/agent-operations/place-items.js +239 -0
  205. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  206. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  207. package/dist/agent-operations/plan-geometry.js +97 -0
  208. package/dist/agent-operations/point-context.d.ts +139 -0
  209. package/dist/agent-operations/point-context.d.ts.map +1 -0
  210. package/dist/agent-operations/point-context.js +1 -0
  211. package/dist/agent-operations/project-files.d.ts +9 -0
  212. package/dist/agent-operations/project-files.d.ts.map +1 -0
  213. package/dist/agent-operations/project-files.js +25 -0
  214. package/dist/agent-operations/record-made.d.ts +18 -0
  215. package/dist/agent-operations/record-made.d.ts.map +1 -0
  216. package/dist/agent-operations/record-made.js +28 -0
  217. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  218. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  219. package/dist/agent-operations/roof-footprint.js +242 -0
  220. package/dist/agent-operations/roof-writes.d.ts +20 -0
  221. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  222. package/dist/agent-operations/roof-writes.js +165 -0
  223. package/dist/agent-operations/room-findings.d.ts +54 -0
  224. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  225. package/dist/agent-operations/room-findings.js +143 -0
  226. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  227. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  228. package/dist/agent-operations/room-floor-script.js +54 -0
  229. package/dist/agent-operations/room-structure.d.ts +87 -0
  230. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  231. package/dist/agent-operations/room-structure.js +144 -0
  232. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  233. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  234. package/dist/agent-operations/scene-checkpoint.js +176 -0
  235. package/dist/agent-operations/scene-materials.d.ts +15 -0
  236. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  237. package/dist/agent-operations/scene-materials.js +62 -0
  238. package/dist/agent-operations/scene-measure.d.ts +73 -0
  239. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  240. package/dist/agent-operations/scene-measure.js +73 -0
  241. package/dist/agent-operations/scene-queries.d.ts +4941 -0
  242. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  243. package/dist/agent-operations/scene-queries.js +74 -0
  244. package/dist/agent-operations/scene-review.d.ts +52 -0
  245. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  246. package/dist/agent-operations/scene-review.js +106 -0
  247. package/dist/agent-operations/scene-view.d.ts +165 -0
  248. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  249. package/dist/agent-operations/scene-view.js +916 -0
  250. package/dist/agent-operations/search-assets.d.ts +14 -0
  251. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  252. package/dist/agent-operations/search-assets.js +43 -0
  253. package/dist/agent-operations/search-materials.d.ts +18 -0
  254. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  255. package/dist/agent-operations/search-materials.js +165 -0
  256. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  257. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  258. package/dist/agent-operations/set-checkpoint.js +31 -0
  259. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  260. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  261. package/dist/agent-operations/set-ground-level.js +61 -0
  262. package/dist/agent-operations/site.d.ts +21 -0
  263. package/dist/agent-operations/site.d.ts.map +1 -0
  264. package/dist/agent-operations/site.js +123 -0
  265. package/dist/agent-operations/stairs.d.ts +5 -0
  266. package/dist/agent-operations/stairs.d.ts.map +1 -0
  267. package/dist/agent-operations/stairs.js +70 -0
  268. package/dist/agent-operations/types.d.ts +118 -0
  269. package/dist/agent-operations/types.d.ts.map +1 -0
  270. package/dist/agent-operations/types.js +1 -0
  271. package/dist/agent-operations/verify-scene.d.ts +84 -0
  272. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  273. package/dist/agent-operations/verify-scene.js +548 -0
  274. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  275. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  276. package/dist/agent-operations/wall-face-script.js +62 -0
  277. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  278. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  279. package/dist/agent-operations/wall-object-observations.js +249 -0
  280. package/dist/agent-operations/wall-opening.d.ts +65 -0
  281. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  282. package/dist/agent-operations/wall-opening.js +55 -0
  283. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  284. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  285. package/dist/agent-operations/wall-skirting.js +85 -0
  286. package/dist/agent-tools/achieved.d.ts +9 -0
  287. package/dist/agent-tools/achieved.d.ts.map +1 -0
  288. package/dist/agent-tools/achieved.js +8 -0
  289. package/dist/agent-tools/add-object.d.ts +47 -0
  290. package/dist/agent-tools/add-object.d.ts.map +1 -0
  291. package/dist/agent-tools/add-object.js +92 -0
  292. package/dist/agent-tools/assets.d.ts +21 -0
  293. package/dist/agent-tools/assets.d.ts.map +1 -0
  294. package/dist/agent-tools/assets.js +30 -0
  295. package/dist/agent-tools/author-scene.d.ts +651 -0
  296. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  297. package/dist/agent-tools/author-scene.js +252 -0
  298. package/dist/agent-tools/batch.d.ts +25 -0
  299. package/dist/agent-tools/batch.d.ts.map +1 -0
  300. package/dist/agent-tools/batch.js +61 -0
  301. package/dist/agent-tools/checkpoints.d.ts +13 -0
  302. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  303. package/dist/agent-tools/checkpoints.js +16 -0
  304. package/dist/agent-tools/clear-scene.d.ts +10 -0
  305. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  306. package/dist/agent-tools/clear-scene.js +9 -0
  307. package/dist/agent-tools/collections.d.ts +35 -0
  308. package/dist/agent-tools/collections.d.ts.map +1 -0
  309. package/dist/agent-tools/collections.js +31 -0
  310. package/dist/agent-tools/columns.d.ts +44 -0
  311. package/dist/agent-tools/columns.d.ts.map +1 -0
  312. package/dist/agent-tools/columns.js +59 -0
  313. package/dist/agent-tools/contract.d.ts +68 -0
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@@ -0,0 +1,54 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { floorScriptInputs, floorScriptRecord } from '../lib/floor-script.js';
3
+ import { scriptedSize } from '../lib/geometry-script-node.js';
4
+ import { ZoneFloorScript } from '../schema/index.js';
5
+ const round = (value) => Math.round(value * 1000) / 1000;
6
+ /**
7
+ * `setRoomFloorScript`: a room's floor finish built by a three.js module, or the module taken off.
8
+ * The host reads the room's floor (`floorScriptInputs`), compiles the module for it (geometry-script
9
+ * `inputs`: the module reads `params.polygon`, `params.holes`, `params.elevation`, in level
10
+ * coordinates) and stores the artifacts; this writes the result on the zone, with the key of the
11
+ * floor it was built for. When the structure re-derives the room's floor the script is stale and
12
+ * `refreshFinishScripts` runs it again. The script owns the floor's colours: paint on that floor is
13
+ * refused while it is there.
14
+ */
15
+ export const setRoomFloorScript = (nodes, input) => {
16
+ const zone = nodes[input.zoneId];
17
+ if (zone?.type !== 'zone')
18
+ refuse('target_not_found', `${input.zoneId} is not a room in the scene: nothing was changed.`, {
19
+ target: input.zoneId,
20
+ });
21
+ const name = zone.name?.trim() || zone.id;
22
+ if ('remove' in input) {
23
+ if (!zone.floor?.script)
24
+ return { result: { ok: true, zoneId: zone.id, removed: false } };
25
+ const { script: _, ...floor } = zone.floor;
26
+ return {
27
+ result: { ok: true, zoneId: zone.id, removed: true },
28
+ changes: {
29
+ update: [{ id: zone.id, data: { floor: Object.keys(floor).length ? floor : undefined } }],
30
+ },
31
+ };
32
+ }
33
+ const { compiled } = input;
34
+ if (compiled.language !== 'three')
35
+ refuse('three_only', `A room's floor script is a three.js module: it is given the room's floor, which a Blender build is not. Nothing was changed on ${name}.`, { target: zone.id });
36
+ if (!floorScriptInputs(nodes, zone.id))
37
+ refuse('no_floor', `${name} has no floor to build on (its walls do not close it, or its floor is off): nothing was changed.`, { target: zone.id });
38
+ const { min, max } = compiled.manifest.bounds;
39
+ if (![...min, ...max].every(Number.isFinite))
40
+ refuse('unmeasurable_object', `${name}'s floor script built geometry that cannot be measured: a mesh in it has a position, rotation or scale that is not a number. Nothing was changed.`, { target: zone.id });
41
+ const script = ZoneFloorScript.parse(floorScriptRecord(compiled, input.inputs, zone.floor?.script));
42
+ const floor = { ...zone.floor, script };
43
+ return {
44
+ result: {
45
+ ok: true,
46
+ zoneId: zone.id,
47
+ size: scriptedSize(compiled.manifest).map(round),
48
+ slots: compiled.manifest.slots.map((slot) => slot.id),
49
+ triangles: compiled.manifest.triangles,
50
+ note: `The script owns ${name}'s floor colours: painting that floor is refused until the script is removed. It runs again whenever the room's floor changes.`,
51
+ },
52
+ changes: { update: [{ id: zone.id, data: { floor } }] },
53
+ };
54
+ };
@@ -0,0 +1,87 @@
1
+ import type { AgentOperation } from './types.js';
2
+ type RoomTransformInput = {
3
+ zoneId: string;
4
+ translate?: number[];
5
+ rotate?: {
6
+ angle: number;
7
+ pivot?: number[];
8
+ };
9
+ force?: boolean;
10
+ };
11
+ type SlabTarget = {
12
+ slabId?: string;
13
+ slabIds?: string[];
14
+ };
15
+ /** The room and floor-construction tools' operations, by tool name. */
16
+ export declare const ROOM_OPERATIONS: {
17
+ readonly cut_floor_opening: AgentOperation<{
18
+ levelId?: string;
19
+ zoneId?: string;
20
+ levelIds?: string[];
21
+ polygon?: number[][];
22
+ rect?: {
23
+ x: number;
24
+ z: number;
25
+ width: number;
26
+ depth: number;
27
+ };
28
+ drawnOn?: 'floor' | 'ceiling';
29
+ cutsPrimary?: boolean;
30
+ cutsAdjacent?: boolean;
31
+ }>;
32
+ readonly remove_floor_opening: AgentOperation<{
33
+ id: string;
34
+ }>;
35
+ readonly set_floor_foundation: AgentOperation<SlabTarget & {
36
+ patch: unknown;
37
+ }>;
38
+ readonly set_room_floor_construction: AgentOperation<{
39
+ zoneId: string;
40
+ slabId?: string;
41
+ patch: unknown;
42
+ }>;
43
+ readonly rebase_floor_reference: AgentOperation<SlabTarget & {
44
+ referenceFloorElevation: number | null;
45
+ }>;
46
+ readonly create_mezzanine: AgentOperation<{
47
+ hostZoneId: string;
48
+ polygon: number[][];
49
+ elevation?: number;
50
+ thickness?: number;
51
+ }>;
52
+ readonly move_zone: AgentOperation<RoomTransformInput>;
53
+ readonly duplicate_zone: AgentOperation<RoomTransformInput & {
54
+ translate: number[];
55
+ }>;
56
+ readonly rotate_zone: AgentOperation<{
57
+ zoneId: string;
58
+ quarterTurns: number;
59
+ gridStep?: number;
60
+ force?: boolean;
61
+ }>;
62
+ readonly lock_outside_faces: AgentOperation<{
63
+ levelId?: string;
64
+ zoneIds?: string[];
65
+ }>;
66
+ readonly set_zone_intent: AgentOperation<{
67
+ zoneId: string;
68
+ patch: unknown;
69
+ }>;
70
+ readonly divide_zone: AgentOperation<{
71
+ zoneId: string;
72
+ cut?: number[][];
73
+ path?: number[][];
74
+ closed?: boolean;
75
+ startBoundaryId?: string;
76
+ endBoundaryId?: string;
77
+ }>;
78
+ readonly merge_zones: AgentOperation<{
79
+ zoneIds: string[];
80
+ }>;
81
+ readonly delete_zone: AgentOperation<{
82
+ zoneId: string;
83
+ contents: 'delete' | 'keep';
84
+ }>;
85
+ };
86
+ export {};
87
+ //# sourceMappingURL=room-structure.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"room-structure.d.ts","sourceRoot":"","sources":["../../src/agent-operations/room-structure.ts"],"names":[],"mappings":"AA4BA,OAAO,KAAK,EAAE,cAAc,EAAmD,MAAM,SAAS,CAAA;AA6G9F,KAAK,kBAAkB,GAAG;IACxB,MAAM,EAAE,MAAM,CAAA;IACd,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,MAAM,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,EAAE,CAAA;KAAE,CAAA;IAC5C,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB,CAAA;AAUD,KAAK,UAAU,GAAG;IAAE,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,EAAE,CAAA;CAAE,CAAA;AA+JzD,uEAAuE;AACvE,eAAO,MAAM,eAAe;aAC1B,iBAAiB;kBA9JP,MAAM;iBACP,MAAM;mBACJ,MAAM,EAAE;kBACT,MAAM,EAAE,EAAE;eACb;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAE;kBACnD,OAAO,GAAG,SAAS;sBACf,OAAO;uBACN,OAAO;;aAwJtB,oBAAoB;YA3IkC,MAAM;;aA4I5D,oBAAoB;eAtIkD,OAAO;;aAuI7E,2BAA2B;gBA7HnB,MAAM;iBACL,MAAM;eACR,OAAO;;aA4Hd,sBAAsB;iCAlHkB,MAAM,GAAG,IAAI;;aAmHrD,gBAAgB;oBA3GJ,MAAM;iBACT,MAAM,EAAE,EAAE;oBACP,MAAM;oBACN,MAAM;;aAyGlB,SAAS;aACT,cAAc;mBA1F+D,MAAM,EAAE;;aA2FrF,WAAW;gBAhFH,MAAM;sBACA,MAAM;mBACT,MAAM;gBACT,OAAO;;aA8Ef,kBAAkB;kBAhEwC,MAAM;kBAAY,MAAM,EAAE;;aAiEpF,eAAe;gBArDsC,MAAM;eAAS,OAAO;;aAsD3E,WAAW;gBA/CH,MAAM;cACR,MAAM,EAAE,EAAE;eACT,MAAM,EAAE,EAAE;iBACR,OAAO;0BACE,MAAM;wBACR,MAAM;;aA2CtB,WAAW;iBA7BwC,MAAM,EAAE;;aA8B3D,WAAW;gBAxBuC,MAAM;kBAAY,QAAQ,GAAG,MAAM;;CAyB7E,CAAA"}
@@ -0,0 +1,144 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { createMezzanine, cutFloorOpening, deleteZone, divideZone, duplicateZone, lockOutsideFaces, mergeZones, rebaseFloorReference, removeFloorOpening, resolveZoneTransformHosts, rotateZone, setFloorFoundation, setRoomFloorConstruction, setZoneIntent, transformZone, } from '../commands/structure/index.js';
3
+ import { containsPoint } from '../lib/polygon-boolean.js';
4
+ import { generateId } from '../schema/index.js';
5
+ import { mergeSceneChanges } from './apply-changes.js';
6
+ /** A plan's ordered changes as one set, landing where applying them one by one does. */
7
+ function sceneChanges(changes) {
8
+ return mergeSceneChanges(changes.map((change) => change.op === 'create'
9
+ ? { create: [{ node: change.node, parentId: change.node.parentId ?? undefined }] }
10
+ : change.op === 'update'
11
+ ? { update: [{ id: change.id, data: change.data }] }
12
+ : { delete: [change.id] }));
13
+ }
14
+ /** The commands throw a plain Error for an edit they cannot make ("Room not found: …"). */
15
+ function plan(command) {
16
+ try {
17
+ return command();
18
+ }
19
+ catch (error) {
20
+ if (error instanceof Error && error.name === 'Error')
21
+ refuse('structure_refused', error.message);
22
+ throw error;
23
+ }
24
+ }
25
+ /**
26
+ * A room or floor command's plan as a shared tool's outcome, as the editor applies it: conflicts
27
+ * are answers and change nothing unless forced; otherwise the plan's changes, then — once the host
28
+ * has re-derived rooms and ceilings — the copied fixtures onto their new ceilings, and the result's
29
+ * rooms read from the derived scene (a room the reconciler re-minted is found by its seed).
30
+ */
31
+ function roomOutcome(nodes, plan, force = false) {
32
+ const result = (zoneId = plan.zoneId, zoneIds) => ({
33
+ changes: plan.changes.length,
34
+ ...(zoneId ? { zoneId } : {}),
35
+ ...(plan.openingId ? { openingId: plan.openingId } : {}),
36
+ ...(plan.openingIds ? { openingIds: plan.openingIds } : {}),
37
+ ...(plan.hints ? { hints: plan.hints } : {}),
38
+ ...(plan.idMap
39
+ ? {
40
+ idMap: Object.fromEntries(Object.entries(plan.idMap).map(([id, targets]) => [
41
+ id,
42
+ targets.map((target) => (target === plan.zoneId ? zoneId : target)),
43
+ ])),
44
+ }
45
+ : {}),
46
+ ...(zoneIds ? { zoneIds } : {}),
47
+ ...(plan.payload ? { payload: plan.payload } : {}),
48
+ ...(plan.separatorId ? { separatorId: plan.separatorId } : {}),
49
+ ...(plan.separatorIds ? { separatorIds: plan.separatorIds } : {}),
50
+ ...(plan.conflicts ? { conflicts: plan.conflicts } : {}),
51
+ });
52
+ if (!plan.changes.length || (plan.conflicts?.length && !force))
53
+ return { result: result() };
54
+ let plannedZone = plan.zoneId ? nodes[plan.zoneId] : undefined;
55
+ for (const change of plan.changes) {
56
+ if (change.op === 'create' && change.node.id === plan.zoneId)
57
+ plannedZone = change.node;
58
+ else if (change.op === 'update' && change.id === plan.zoneId && plannedZone?.type === 'zone')
59
+ plannedZone = { ...plannedZone, ...change.data };
60
+ }
61
+ return {
62
+ result: result(),
63
+ changes: sceneChanges(plan.changes),
64
+ afterReconcile: (derived) => {
65
+ let zoneId = plan.zoneId;
66
+ if (zoneId && !derived[zoneId] && plannedZone?.type === 'zone' && plannedZone.seed) {
67
+ const { seed, parentId } = plannedZone;
68
+ zoneId =
69
+ Object.values(derived).find((node) => node.type === 'zone' &&
70
+ node.parentId === parentId &&
71
+ containsPoint([{ outer: node.polygon, holes: node.holes }], seed))?.id ?? zoneId;
72
+ }
73
+ const zoneIds = plan.separatorIds?.length && !plan.conflicts?.length
74
+ ? Object.values(derived)
75
+ .filter((node) => node.type === 'zone' &&
76
+ plan.separatorIds.some((id) => node.boundarySeparatorIds.includes(id)))
77
+ .map((node) => node.id)
78
+ .sort()
79
+ : undefined;
80
+ const hosts = resolveZoneTransformHosts(derived, plan);
81
+ return {
82
+ result: result(zoneId, zoneIds),
83
+ ...(hosts.length ? { changes: sceneChanges(hosts) } : {}),
84
+ };
85
+ },
86
+ };
87
+ }
88
+ const points = (list) => list;
89
+ const transform = ({ translate, rotate, ...input }) => ({
90
+ ...input,
91
+ ...(translate ? { translate: translate } : {}),
92
+ ...(rotate
93
+ ? { rotate: { angle: rotate.angle, ...(rotate.pivot ? { pivot: rotate.pivot } : {}) } }
94
+ : {}),
95
+ mintId: generateId,
96
+ });
97
+ const cutFloorOpeningOperation = (nodes, { polygon, ...input }) => roomOutcome(nodes, plan(() => cutFloorOpening(nodes, {
98
+ ...input,
99
+ ...(polygon ? { polygon: points(polygon) } : {}),
100
+ mintId: generateId,
101
+ })));
102
+ const removeFloorOpeningOperation = (nodes, { id }) => roomOutcome(nodes, plan(() => removeFloorOpening(nodes, id)));
103
+ const setFloorFoundationOperation = (nodes, input) => roomOutcome(nodes, plan(() => setFloorFoundation(nodes, { ...input, patch: input.patch })));
104
+ const setRoomFloorConstructionOperation = (nodes, input) => roomOutcome(nodes, plan(() => setRoomFloorConstruction(nodes, { ...input, patch: input.patch })));
105
+ const rebaseFloorReferenceOperation = (nodes, input) => roomOutcome(nodes, plan(() => rebaseFloorReference(nodes, input)));
106
+ const createMezzanineOperation = (nodes, input) => roomOutcome(nodes, plan(() => createMezzanine(nodes, { ...input, polygon: points(input.polygon), mintId: generateId })));
107
+ const moveZoneOperation = (nodes, input) => roomOutcome(nodes, plan(() => transformZone(nodes, transform(input))), input.force);
108
+ const duplicateZoneOperation = (nodes, input) => roomOutcome(nodes, plan(() => duplicateZone(nodes, { ...transform(input), translate: input.translate })), input.force);
109
+ const rotateZoneOperation = (nodes, input) => roomOutcome(nodes, plan(() => rotateZone(nodes, {
110
+ ...input,
111
+ quarterTurns: input.quarterTurns,
112
+ mintId: generateId,
113
+ })), input.force);
114
+ const lockOutsideFacesOperation = (nodes, { levelId, zoneIds }) => {
115
+ if (Boolean(levelId) === Boolean(zoneIds))
116
+ refuse('target_required', 'Supply either levelId or zoneIds.');
117
+ return roomOutcome(nodes, plan(() => lockOutsideFaces(nodes, levelId ? { levelId } : { zoneIds: zoneIds })));
118
+ };
119
+ const setZoneIntentOperation = (nodes, input) => roomOutcome(nodes, plan(() => setZoneIntent(nodes, { ...input, patch: input.patch })));
120
+ const divideZoneOperation = (nodes, { cut, path, ...input }) => roomOutcome(nodes, plan(() => divideZone(nodes, {
121
+ ...input,
122
+ ...(cut ? { cut: points(cut) } : {}),
123
+ ...(path ? { path: points(path) } : {}),
124
+ mintId: generateId,
125
+ })));
126
+ const mergeZonesOperation = (nodes, { zoneIds }) => roomOutcome(nodes, plan(() => mergeZones(nodes, { zoneIds: zoneIds })));
127
+ const deleteZoneOperation = (nodes, input) => roomOutcome(nodes, plan(() => deleteZone(nodes, input)));
128
+ /** The room and floor-construction tools' operations, by tool name. */
129
+ export const ROOM_OPERATIONS = {
130
+ cut_floor_opening: cutFloorOpeningOperation,
131
+ remove_floor_opening: removeFloorOpeningOperation,
132
+ set_floor_foundation: setFloorFoundationOperation,
133
+ set_room_floor_construction: setRoomFloorConstructionOperation,
134
+ rebase_floor_reference: rebaseFloorReferenceOperation,
135
+ create_mezzanine: createMezzanineOperation,
136
+ move_zone: moveZoneOperation,
137
+ duplicate_zone: duplicateZoneOperation,
138
+ rotate_zone: rotateZoneOperation,
139
+ lock_outside_faces: lockOutsideFacesOperation,
140
+ set_zone_intent: setZoneIntentOperation,
141
+ divide_zone: divideZoneOperation,
142
+ merge_zones: mergeZonesOperation,
143
+ delete_zone: deleteZoneOperation,
144
+ };
@@ -0,0 +1,94 @@
1
+ import { type DesignBrief } from '../agent-tools/design-brief.js';
2
+ import { type AnyNode } from '../schema/index.js';
3
+ import { type SceneMeasure } from './scene-measure.js';
4
+ import type { SceneChanges, SceneNodes } from './types.js';
5
+ /**
6
+ * What an agent session keeps about its own work: the moments it named, and what it made. The core
7
+ * computes and reads these and stores none: each host keeps its record where its sessions live, so
8
+ * a checkpoint is never scene data (it would dirty the scene, enter undo and change its hash).
9
+ */
10
+ /** One node as a checkpoint remembers it: enough to say what it was when it is gone. */
11
+ export type CheckpointNode = {
12
+ type: string;
13
+ levelId: string | null;
14
+ hash: string;
15
+ name?: string;
16
+ };
17
+ /** A node the agent created, kept when it is later deleted: the proof it was there. */
18
+ export type MadeEntry = {
19
+ id: string;
20
+ type: string;
21
+ levelId: string | null;
22
+ name?: string;
23
+ };
24
+ export type SessionCheckpoint = {
25
+ name: string;
26
+ /** The registered families' places, for `changesSince` (windows, lit rooms…). */
27
+ measure: SceneMeasure;
28
+ nodes: Record<string, CheckpointNode>;
29
+ /** Issue ids an older version recorded; records taken now write none. */
30
+ issues: string[];
31
+ /** How many entries of the session's `made` list there were: what follows was made after it. */
32
+ madeAt: number;
33
+ };
34
+ export type SessionRecord = {
35
+ checkpoints: Record<string, SessionCheckpoint>;
36
+ made: MadeEntry[];
37
+ /** The design brief in force: the last one written, which furnishing follows (design_brief). */
38
+ designBrief?: DesignBrief;
39
+ /** The catalog ids view_assets showed: a brief keeps a catalog piece as it is only after one. */
40
+ viewed?: string[];
41
+ };
42
+ /**
43
+ * What an operation or a write asks its host to keep; a `designBrief` of null takes the brief away,
44
+ * `viewed` adds the catalog ids view_assets showed and null forgets them.
45
+ */
46
+ export type SessionKeep = {
47
+ checkpoint?: SessionCheckpoint;
48
+ made?: readonly MadeEntry[];
49
+ designBrief?: DesignBrief | null;
50
+ viewed?: readonly string[] | null;
51
+ };
52
+ export declare const EMPTY_SESSION: SessionRecord;
53
+ /** A session names at most this many moments, `start` included. */
54
+ export declare const MAX_CHECKPOINTS = 8;
55
+ /** A checkpoint of a larger scene is refused: it is about 60 bytes a node, kept with the session. */
56
+ export declare const MAX_CHECKPOINT_NODES = 5000;
57
+ /** The made list stops growing here; the session record stays bounded. */
58
+ export declare const MAX_MADE = 20000;
59
+ /** The viewed list keeps the most recent ids up to here. */
60
+ export declare const MAX_VIEWED = 500;
61
+ /**
62
+ * The record after a keep: a checkpoint of the same name is replaced, made entries accumulate. A node
63
+ * is made once, however many writers report it, and the list only ever grows at its end (a
64
+ * checkpoint's `madeAt` indexes into it). What the scene had when the session began was never made
65
+ * by the agent: an undo that puts it back does not make it.
66
+ */
67
+ export declare function keepInSession(session: SessionRecord, keep: SessionKeep): SessionRecord;
68
+ /**
69
+ * A node's fingerprint, eight hex digits. Its children are left out (a wall that gained a door did
70
+ * not change; the door is new) and so are the notes older versions kept in `metadata.coherence`: a
71
+ * session record taken before them must not read them as an edit of the building.
72
+ */
73
+ export declare function hashNode(node: AnyNode): string;
74
+ /** The scene as a checkpoint remembers it: every node's fingerprint and the registered families' places. */
75
+ export declare function takeCheckpoint(nodes: SceneNodes, name: string, madeAt: number): SessionCheckpoint;
76
+ /** The nodes a write created, as the session remembers them. */
77
+ export declare function madeEntries(after: SceneNodes, written: readonly SceneChanges[]): MadeEntry[];
78
+ /**
79
+ * The nodes that are in `after` and were not in `before`: what a writer that diffs made, which is
80
+ * every tool that writes, whatever it calls to do so.
81
+ */
82
+ export declare function createdBetween(before: SceneNodes, after: SceneNodes): MadeEntry[];
83
+ /**
84
+ * What a host keeps at a session's first call, before anything is written: the scene as it stood,
85
+ * under the name `start`. The beginning of the agent's work is always a checkpoint. Nothing when
86
+ * the session has one, or the scene is too large to remember.
87
+ */
88
+ export declare function startOfSession(session: SessionRecord, nodes: SceneNodes): SessionKeep | undefined;
89
+ /**
90
+ * A session record read back from where a host stored it. Anything that is not one is no record:
91
+ * the session starts empty rather than the host failing on what is only a convenience.
92
+ */
93
+ export declare function parseSessionRecord(input: unknown): SessionRecord;
94
+ //# sourceMappingURL=scene-checkpoint.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,176 @@
1
+ import { z } from 'zod';
2
+ import { DesignBriefRecord } from '../agent-tools/design-brief.js';
3
+ import { isDefaultGutterNode } from '../schema/index.js';
4
+ import { isDerivedNode } from '../store/derived-node-guard.js';
5
+ import { measureScene } from './scene-measure.js';
6
+ import { levelIdOf } from './scene-queries.js';
7
+ export const EMPTY_SESSION = { checkpoints: {}, made: [] };
8
+ /** A session names at most this many moments, `start` included. */
9
+ export const MAX_CHECKPOINTS = 8;
10
+ /** A checkpoint of a larger scene is refused: it is about 60 bytes a node, kept with the session. */
11
+ export const MAX_CHECKPOINT_NODES = 5000;
12
+ /** The made list stops growing here; the session record stays bounded. */
13
+ export const MAX_MADE = 20_000;
14
+ /** The viewed list keeps the most recent ids up to here. */
15
+ export const MAX_VIEWED = 500;
16
+ /**
17
+ * The record after a keep: a checkpoint of the same name is replaced, made entries accumulate. A node
18
+ * is made once, however many writers report it, and the list only ever grows at its end (a
19
+ * checkpoint's `madeAt` indexes into it). What the scene had when the session began was never made
20
+ * by the agent: an undo that puts it back does not make it.
21
+ */
22
+ export function keepInSession(session, keep) {
23
+ const known = new Set(session.made.map((entry) => entry.id));
24
+ const began = session.checkpoints.start?.nodes;
25
+ const fresh = (keep.made ?? []).filter((entry) => {
26
+ if (known.has(entry.id) || began?.[entry.id])
27
+ return false;
28
+ known.add(entry.id);
29
+ return true;
30
+ });
31
+ const designBrief = 'designBrief' in keep ? keep.designBrief : session.designBrief;
32
+ const incomingViewed = new Set(keep.viewed ?? []);
33
+ const viewed = keep.viewed === null
34
+ ? []
35
+ : [
36
+ ...(session.viewed ?? []).filter((id) => !incomingViewed.has(id)),
37
+ ...incomingViewed,
38
+ ].slice(-MAX_VIEWED);
39
+ return {
40
+ checkpoints: keep.checkpoint
41
+ ? { ...session.checkpoints, [keep.checkpoint.name]: keep.checkpoint }
42
+ : session.checkpoints,
43
+ made: fresh.length ? [...session.made, ...fresh].slice(0, MAX_MADE) : session.made,
44
+ ...(designBrief ? { designBrief } : {}),
45
+ ...(viewed.length ? { viewed } : {}),
46
+ };
47
+ }
48
+ const FNV_PRIME = 0x01000193;
49
+ /** Plain JSON in a fixed key order, numbers to a tenth of a millimetre, undefined dropped. */
50
+ function stable(value) {
51
+ if (typeof value === 'number')
52
+ return String(Math.round(value * 1e4) / 1e4);
53
+ if (value === null || typeof value !== 'object')
54
+ return JSON.stringify(value) ?? 'null';
55
+ if (Array.isArray(value))
56
+ return `[${value.map(stable).join(',')}]`;
57
+ const record = value;
58
+ return `{${Object.keys(record)
59
+ .sort()
60
+ .filter((key) => record[key] !== undefined)
61
+ .map((key) => `${JSON.stringify(key)}:${stable(record[key])}`)
62
+ .join(',')}}`;
63
+ }
64
+ /**
65
+ * A node's fingerprint, eight hex digits. Its children are left out (a wall that gained a door did
66
+ * not change; the door is new) and so are the notes older versions kept in `metadata.coherence`: a
67
+ * session record taken before them must not read them as an edit of the building.
68
+ */
69
+ export function hashNode(node) {
70
+ const { children: _children, metadata, ...rest } = node;
71
+ const { coherence: _notes, ...kept } = metadata ?? {};
72
+ let hash = 0x811c9dc5;
73
+ const text = stable({ ...rest, metadata: kept });
74
+ for (let index = 0; index < text.length; index++) {
75
+ hash ^= text.charCodeAt(index);
76
+ hash = Math.imul(hash, FNV_PRIME) >>> 0;
77
+ }
78
+ return hash.toString(16).padStart(8, '0');
79
+ }
80
+ const nameOf = (node) => typeof node.name === 'string' && node.name ? { name: node.name } : {};
81
+ /** The scene as a checkpoint remembers it: every node's fingerprint and the registered families' places. */
82
+ export function takeCheckpoint(nodes, name, madeAt) {
83
+ const remembered = {};
84
+ for (const node of Object.values(nodes))
85
+ remembered[node.id] = {
86
+ type: node.type,
87
+ levelId: levelIdOf(nodes, node.id),
88
+ hash: hashNode(node),
89
+ ...nameOf(node),
90
+ };
91
+ return {
92
+ name,
93
+ measure: measureScene(nodes),
94
+ nodes: remembered,
95
+ issues: [],
96
+ madeAt,
97
+ };
98
+ }
99
+ /**
100
+ * Construction the editor derives from what the agent drew: floor plates, auto ceilings, default
101
+ * gutters. Their ids change as the reconciler rebuilds them, so none is a thing the agent made.
102
+ */
103
+ const isDerivedConstruction = (node) => isDerivedNode(node) || isDefaultGutterNode(node);
104
+ const madeEntry = (nodes, node) => ({
105
+ id: node.id,
106
+ type: node.type,
107
+ levelId: levelIdOf(nodes, node.id),
108
+ ...nameOf(node),
109
+ });
110
+ /** The nodes a write created, as the session remembers them. */
111
+ export function madeEntries(after, written) {
112
+ return written
113
+ .flatMap((changes) => (changes.create ?? []).map(({ node }) => after[node.id] ?? node))
114
+ .filter((node) => !isDerivedConstruction(node))
115
+ .map((node) => madeEntry(after, node));
116
+ }
117
+ /**
118
+ * The nodes that are in `after` and were not in `before`: what a writer that diffs made, which is
119
+ * every tool that writes, whatever it calls to do so.
120
+ */
121
+ export function createdBetween(before, after) {
122
+ return Object.values(after)
123
+ .filter((node) => !(node.id in before) && !isDerivedConstruction(node))
124
+ .map((node) => madeEntry(after, node));
125
+ }
126
+ /**
127
+ * What a host keeps at a session's first call, before anything is written: the scene as it stood,
128
+ * under the name `start`. The beginning of the agent's work is always a checkpoint. Nothing when
129
+ * the session has one, or the scene is too large to remember.
130
+ */
131
+ export function startOfSession(session, nodes) {
132
+ if (session.checkpoints.start || Object.keys(nodes).length > MAX_CHECKPOINT_NODES)
133
+ return undefined;
134
+ return { checkpoint: takeCheckpoint(nodes, 'start', session.made.length) };
135
+ }
136
+ const Place = z.object({ x: z.number(), z: z.number(), name: z.string().optional() });
137
+ const Measure = z.object({
138
+ levels: z.record(z.string(), z.object({ name: z.string(), families: z.record(z.string(), z.array(Place)) })),
139
+ });
140
+ const Remembered = z.object({
141
+ type: z.string(),
142
+ levelId: z.string().nullable(),
143
+ hash: z.string().regex(/^[0-9a-f]{8}$/),
144
+ name: z.string().optional(),
145
+ });
146
+ const Checkpoint = z.object({
147
+ name: z.string().min(1),
148
+ measure: Measure,
149
+ nodes: z
150
+ .record(z.string(), Remembered)
151
+ .refine((nodes) => Object.keys(nodes).length <= MAX_CHECKPOINT_NODES),
152
+ issues: z.array(z.string()),
153
+ madeAt: z.number().int().min(0),
154
+ });
155
+ const Made = z.object({
156
+ id: z.string(),
157
+ type: z.string(),
158
+ levelId: z.string().nullable(),
159
+ name: z.string().optional(),
160
+ });
161
+ const Record_ = z.object({
162
+ checkpoints: z
163
+ .record(z.string(), Checkpoint)
164
+ .refine((checkpoints) => Object.keys(checkpoints).length <= MAX_CHECKPOINTS),
165
+ made: z.array(Made).max(MAX_MADE),
166
+ designBrief: DesignBriefRecord.optional(),
167
+ viewed: z.array(z.string()).max(MAX_VIEWED).optional(),
168
+ });
169
+ /**
170
+ * A session record read back from where a host stored it. Anything that is not one is no record:
171
+ * the session starts empty rather than the host failing on what is only a convenience.
172
+ */
173
+ export function parseSessionRecord(input) {
174
+ const parsed = Record_.safeParse(input);
175
+ return parsed.success ? parsed.data : EMPTY_SESSION;
176
+ }
@@ -0,0 +1,15 @@
1
+ import { MaterialSchema } from '../schema/material.js';
2
+ import { type SceneMaterial, type SceneMaterialId } from '../schema/scene-material.js';
3
+ /**
4
+ * A native material as the editor's Paint keeps a one-off: the scene's equal material when it has
5
+ * one (compared as the schema reads both), else a new scene material. Refused where the host
6
+ * cannot store scene materials, so no node points at a material nothing keeps.
7
+ */
8
+ export declare function resolveInlinePaintMaterial(materials: Readonly<Record<SceneMaterialId, SceneMaterial>> | undefined, input: MaterialSchema, name?: string): {
9
+ ref: string;
10
+ sceneMaterial: SceneMaterial;
11
+ created: boolean;
12
+ };
13
+ /** The scene materials a node points at, in its slots and its role fields alike. */
14
+ export declare function referencedSceneMaterialIds(value: unknown): Set<string>;
15
+ //# sourceMappingURL=scene-materials.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene-materials.d.ts","sourceRoot":"","sources":["../../src/agent-operations/scene-materials.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAEL,KAAK,aAAa,EAClB,KAAK,eAAe,EACrB,MAAM,0BAA0B,CAAA;AAqBjC;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC,GAAG,SAAS,EACvE,KAAK,EAAE,cAAc,EACrB,IAAI,CAAC,EAAE,MAAM,GACZ;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,aAAa,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAqBjE;AAED,oFAAoF;AACpF,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,OAAO,GAAG,GAAG,CAAC,MAAM,CAAC,CAWtE"}
@@ -0,0 +1,62 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { parseMaterialRef, toSceneMaterialRef } from '../material-library.js';
3
+ import { MaterialSchema } from '../schema/material.js';
4
+ import { generateSceneMaterialId, } from '../schema/scene-material.js';
5
+ /** Whether two parsed values are the same, whatever their keys' order. */
6
+ function equal(a, b) {
7
+ if (a === b)
8
+ return true;
9
+ if (a === null || b === null || typeof a !== 'object' || typeof b !== 'object')
10
+ return false;
11
+ if (Array.isArray(a) || Array.isArray(b))
12
+ return (Array.isArray(a) &&
13
+ Array.isArray(b) &&
14
+ a.length === b.length &&
15
+ a.every((value, index) => equal(value, b[index])));
16
+ const left = a;
17
+ const right = b;
18
+ return (Object.keys(left).length === Object.keys(right).length &&
19
+ Object.keys(left).every((key) => Object.hasOwn(right, key) && equal(left[key], right[key])));
20
+ }
21
+ /**
22
+ * A native material as the editor's Paint keeps a one-off: the scene's equal material when it has
23
+ * one (compared as the schema reads both), else a new scene material. Refused where the host
24
+ * cannot store scene materials, so no node points at a material nothing keeps.
25
+ */
26
+ export function resolveInlinePaintMaterial(materials, input, name) {
27
+ if (!materials)
28
+ refuse('materials_unavailable', 'This host cannot keep native materials: give a library material or a colour. Nothing was painted.');
29
+ const parsed = MaterialSchema.safeParse(input);
30
+ if (!parsed.success)
31
+ refuse('invalid_material', `Not a native material: ${parsed.error.message}`);
32
+ for (const existing of Object.values(materials)) {
33
+ const normalized = MaterialSchema.safeParse(existing.material);
34
+ if (normalized.success && equal(normalized.data, parsed.data))
35
+ return { ref: toSceneMaterialRef(existing.id), sceneMaterial: existing, created: false };
36
+ }
37
+ let id = generateSceneMaterialId();
38
+ while (materials[id])
39
+ id = generateSceneMaterialId();
40
+ const sceneMaterial = {
41
+ id,
42
+ name: name ?? `Material ${Object.keys(materials).length + 1}`,
43
+ material: parsed.data,
44
+ };
45
+ return { ref: toSceneMaterialRef(id), sceneMaterial, created: true };
46
+ }
47
+ /** The scene materials a node points at, in its slots and its role fields alike. */
48
+ export function referencedSceneMaterialIds(value) {
49
+ const ids = new Set();
50
+ const visit = (entry) => {
51
+ if (typeof entry === 'string') {
52
+ const parsed = parseMaterialRef(entry);
53
+ if (parsed?.kind === 'scene')
54
+ ids.add(parsed.id);
55
+ }
56
+ else if (entry && typeof entry === 'object')
57
+ for (const child of Object.values(entry))
58
+ visit(child);
59
+ };
60
+ visit(value);
61
+ return ids;
62
+ }