clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<a name="ClutterChildMeta"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterChildMeta.top_of_page"></a>ClutterChildMeta</span></h2>
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<p>ClutterChildMeta — Wrapper for actors inside a container</p>
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<pre class="synopsis"> <a class="link" href="ClutterChildMeta.html#ClutterChildMeta-struct" title="ClutterChildMeta">ClutterChildMeta</a>;
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struct <a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass">ClutterChildMetaClass</a>;
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<a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-container" title="clutter_child_meta_get_container ()">clutter_child_meta_get_container</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-actor" title="clutter_child_meta_get_actor ()">clutter_child_meta_get_actor</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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<a name="ClutterChildMeta.object-hierarchy"></a><h2>Object Hierarchy</h2>
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GObject
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+----ClutterChildMeta
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+----<a class="link" href="ClutterLayoutMeta.html" title="ClutterLayoutMeta">ClutterLayoutMeta</a>
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<a name="ClutterChildMeta.properties"></a><h2>Properties</h2>
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"<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--actor" title='The "actor" property'>actor</a>" <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>* : Read / Write / Construct Only
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"<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--container" title='The "container" property'>container</a>" <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>* : Read / Write / Construct Only
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<a name="ClutterChildMeta.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is a wrapper object created by <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>
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implementations in order to store child-specific data and properties.
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A <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> wraps a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> inside a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>.
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<a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is available since Clutter 0.8
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<a name="ClutterChildMeta-struct"></a><h3>ClutterChildMeta</h3>
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<pre class="programlisting">typedef struct {
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ClutterContainer *container;
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ClutterActor *actor;
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} ClutterChildMeta;
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Base interface for container specific state for child actors. A child
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data is meant to be used when you need to keep track of information
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about each individual child added to a container.
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In order to use it you should create your own subclass of
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interface member to your subclass type, like:
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<td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
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<span class="function">my_container_iface_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterContainerIface</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">iface</span><span class="symbol">)</span>
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<span class="normal"> container_iface</span><span class="symbol">-></span><span class="normal">child_meta_type </span><span class="symbol">=</span><span class="normal"> MY_TYPE_CHILD_META</span><span class="symbol">;</span>
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This will automatically create a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> of type
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You can provide hooks for your own storage as well as control the
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<a name="ClutterChildMeta--container"></a><h3>The <code class="literal">"container"</code> property</h3>
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<a name="ClutterClickAction"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="ClutterClickAction.top_of_page"></a>ClutterClickAction</span></h2>
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<p>ClutterClickAction — Action for clickable actors</p>
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<a name="ClutterClickAction.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis">struct <a class="link" href="ClutterClickAction.html#ClutterClickAction-struct" title="struct ClutterClickAction">ClutterClickAction</a>;
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struct <a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass">ClutterClickActionClass</a>;
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enum <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState">ClutterLongPressState</a>;
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<a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * <a class="link" href="ClutterClickAction.html#clutter-click-action-new" title="clutter_click_action_new ()">clutter_click_action_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<span class="returnvalue">guint</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-button" title="clutter_click_action_get_button ()">clutter_click_action_get_button</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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<a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-state" title="clutter_click_action_get_state ()">clutter_click_action_get_state</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-coords" title="clutter_click_action_get_coords ()">clutter_click_action_get_coords</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()">clutter_click_action_release</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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</pre>
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<a name="ClutterClickAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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GObject
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+----GInitiallyUnowned
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----<a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
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+----ClutterClickAction
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</pre>
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<a name="ClutterClickAction.properties"></a><h2>Properties</h2>
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<pre class="synopsis">
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--held" title='The "held" property'>held</a>" <span class="type">gboolean</span> : Read
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'>long-press-threshold</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'>pressed</a>" <span class="type">gboolean</span> : Read
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</pre>
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<a name="ClutterClickAction.signals"></a><h2>Signals</h2>
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<pre class="synopsis">
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'>clicked</a>" : <code class="literal">Run Last</code>
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'>long-press</a>" : <code class="literal">Run Last</code>
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</pre>
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<div class="refsect1">
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<a name="ClutterClickAction.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is a sub-class of <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that implements
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the logic for clickable actors, by using the low level events of
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>, such as <a class="link" href="ClutterActor.html#ClutterActor-button-press-event" title='The "button-press-event" signal'><span class="type">"button-press-event"</span></a> and
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<a class="link" href="ClutterActor.html#ClutterActor-button-release-event" title='The "button-release-event" signal'><span class="type">"button-release-event"</span></a>, to synthesize the high level
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<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal.
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</p>
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<p>
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To use <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> you just need to apply it to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
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using <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> and connect to the
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<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal:
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<td class="listing_lines" align="right"><pre>1
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5</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterClickAction.html#clutter-click-action-new">clutter_click_action_new</a></span><span class="normal"> </span><span class="symbol">();</span>
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<span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span>
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<span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"clicked"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_clicked</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span></pre></td>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> also supports long press gestures: a long press is
|
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activated if the pointer remains pressed within a certain threshold (as
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defined by the <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'><span class="type">"long-press-threshold"</span></a> property) for a
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minimum amount of time (as the defined by the
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<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property).
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The <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal is emitted multiple times,
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using different <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> values; to handle long presses
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you should connect to the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal and
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handle the different states:
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<td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> gboolean</span>
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<span class="function">on_long_press</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterClickAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
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<span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
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<span class="normal"> </span><span class="usertype">ClutterLongPressState</span><span class="normal"> state</span><span class="symbol">)</span>
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="keyword">switch</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">state</span><span class="symbol">)</span>
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<span class="normal"> </span><span class="cbracket">{</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS">CLUTTER_LONG_PRESS_QUERY</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* return TRUE if the actor should support long press</span>
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<span class="comment"> * gestures, and FALSE otherwise; this state will be</span>
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<span class="comment"> * emitted on button presses</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS">CLUTTER_LONG_PRESS_ACTIVATE</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* this state is emitted if the minimum duration has</span>
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<span class="comment"> * been reached without the gesture being cancelled.</span>
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<span class="comment"> * the return value is not used</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS">CLUTTER_LONG_PRESS_CANCEL</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* this state is emitted if the long press was cancelled;</span>
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<span class="comment"> * for instance, the pointer went outside the actor or the</span>
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<span class="comment"> * allowed threshold, or the button was released before</span>
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<span class="comment"> * the minimum duration was reached. the return value is</span>
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<span class="comment"> * not used</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> FALSE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="cbracket">}</span>
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<span class="cbracket">}</span></pre></td>
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<p>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is available since Clutter 1.4
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</p>
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</div>
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<div class="refsect1">
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<a name="ClutterClickAction.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="ClutterClickAction-struct"></a><h3>struct ClutterClickAction</h3>
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<pre class="programlisting">struct ClutterClickAction;</pre>
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<p>
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The <span class="structname">ClutterClickAction</span> structure contains
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only private data and should be accessed using the provided API
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</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterClickActionClass"></a><h3>struct ClutterClickActionClass</h3>
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<pre class="programlisting">struct ClutterClickActionClass {
|
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void (* clicked) (ClutterClickAction *action,
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ClutterActor *actor);
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|
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gboolean (* long_press) (ClutterClickAction *action,
|
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ClutterActor *actor,
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ClutterLongPressState state);
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};
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</pre>
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<p>
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The <span class="structname">ClutterClickActionClass</span> structure
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contains only private data
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<tr>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.clicked"></a>clicked</code></em> ()</span></p></td>
|
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<td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.long-press"></a>long_press</code></em> ()</span></p></td>
|
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<td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
|
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<a name="ClutterLongPressState"></a><h3>enum ClutterLongPressState</h3>
|
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<pre class="programlisting">typedef enum {
|
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/*< prefix=CLUTTER_LONG_PRESS >*/
|
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CLUTTER_LONG_PRESS_QUERY,
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CLUTTER_LONG_PRESS_ACTIVATE,
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CLUTTER_LONG_PRESS_CANCEL
|
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} ClutterLongPressState;
|
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</pre>
|
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<p>
|
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The states for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal.
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-QUERY:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></span></p></td>
|
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<td>Queries the action whether it supports
|
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long presses
|
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</td>
|
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</tr>
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-ACTIVATE:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></span></p></td>
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<td>Activates the action on a long press
|
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</td>
|
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</tr>
|
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-CANCEL:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></span></p></td>
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<td>The long press was cancelled
|
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</td>
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</tr>
|
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</tbody>
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</table></div>
|
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<p class="since">Since 1.8</p>
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</div>
|
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<hr>
|
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<div class="refsect2">
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<a name="clutter-click-action-new"></a><h3>clutter_click_action_new ()</h3>
|
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<pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * clutter_click_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
|
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<p>
|
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Creates a new <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> instance
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody><tr>
|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>the newly created <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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</td>
|
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</tr></tbody>
|
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</table></div>
|
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<p class="since">Since 1.4</p>
|
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</div>
|
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<hr>
|
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<div class="refsect2">
|
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<a name="clutter-click-action-get-button"></a><h3>clutter_click_action_get_button ()</h3>
|
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<pre class="programlisting"><span class="returnvalue">guint</span> clutter_click_action_get_button (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
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<p>
|
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Retrieves the button that was pressed.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
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|
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<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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</td>
|
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|
+
</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
337
|
+
<td>the button value</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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+
</table></div>
|
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|
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<p class="since">Since 1.4</p>
|
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|
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</div>
|
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+
<hr>
|
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<div class="refsect2">
|
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|
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<a name="clutter-click-action-get-state"></a><h3>clutter_click_action_get_state ()</h3>
|
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|
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<pre class="programlisting"><a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> clutter_click_action_get_state (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
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|
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<p>
|
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|
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Retrieves the modifier state of the click action.
|
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|
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</p>
|
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|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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+
<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody>
|
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+
<tr>
|
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<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
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|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
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</td>
|
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|
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</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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|
+
<td>the modifier state parameter, or 0</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
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<p class="since">Since 1.6</p>
|
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|
+
</div>
|
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|
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<hr>
|
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|
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<div class="refsect2">
|
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<a name="clutter-click-action-get-coords"></a><h3>clutter_click_action_get_coords ()</h3>
|
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|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_get_coords (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
|
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|
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<em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);</pre>
|
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|
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<p>
|
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|
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Retrieves the screen coordinates of the button press.
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
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<col>
|
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|
+
</colgroup>
|
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|
+
<tbody>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
386
|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
+
</td>
|
388
|
+
</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>press_x</code></em> :</span></p></td>
|
391
|
+
<td>return location for the X coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
+
</td>
|
393
|
+
</tr>
|
394
|
+
<tr>
|
395
|
+
<td><p><span class="term"><em class="parameter"><code>press_y</code></em> :</span></p></td>
|
396
|
+
<td>return location for the Y coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
400
|
+
</table></div>
|
401
|
+
<p class="since">Since 1.8</p>
|
402
|
+
</div>
|
403
|
+
<hr>
|
404
|
+
<div class="refsect2">
|
405
|
+
<a name="clutter-click-action-release"></a><h3>clutter_click_action_release ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_release (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
407
|
+
<p>
|
408
|
+
Emulates a release of the pointer button, which ungrabs the pointer
|
409
|
+
and unsets the <a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'><span class="type">"pressed"</span></a> state.
|
410
|
+
</p>
|
411
|
+
<p>
|
412
|
+
This function will also cancel the long press gesture if one was
|
413
|
+
initiated.
|
414
|
+
</p>
|
415
|
+
<p>
|
416
|
+
This function is useful to break a grab, for instance after a certain
|
417
|
+
amount of time has passed.
|
418
|
+
</p>
|
419
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
421
|
+
<col align="left" valign="top">
|
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|
+
<col>
|
423
|
+
</colgroup>
|
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|
+
<tbody><tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
426
|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
+
</td>
|
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|
+
</tr></tbody>
|
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|
+
</table></div>
|
430
|
+
<p class="since">Since 1.4</p>
|
431
|
+
</div>
|
432
|
+
</div>
|
433
|
+
<div class="refsect1">
|
434
|
+
<a name="ClutterClickAction.property-details"></a><h2>Property Details</h2>
|
435
|
+
<div class="refsect2">
|
436
|
+
<a name="ClutterClickAction--held"></a><h3>The <code class="literal">"held"</code> property</h3>
|
437
|
+
<pre class="programlisting"> "held" <span class="type">gboolean</span> : Read</pre>
|
438
|
+
<p>
|
439
|
+
Whether the clickable actor has the pointer grabbed
|
440
|
+
</p>
|
441
|
+
<p>Default value: FALSE</p>
|
442
|
+
<p class="since">Since 1.4</p>
|
443
|
+
</div>
|
444
|
+
<hr>
|
445
|
+
<div class="refsect2">
|
446
|
+
<a name="ClutterClickAction--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
|
447
|
+
<pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
|
448
|
+
<p>
|
449
|
+
The minimum duration of a press for it to be recognized as a long
|
450
|
+
press gesture, in milliseconds.
|
451
|
+
</p>
|
452
|
+
<p>
|
453
|
+
A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
|
454
|
+
the <a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property.
|
455
|
+
</p>
|
456
|
+
<p>Allowed values: >= G_MAXULONG</p>
|
457
|
+
<p>Default value: -1</p>
|
458
|
+
<p class="since">Since 1.8</p>
|
459
|
+
</div>
|
460
|
+
<hr>
|
461
|
+
<div class="refsect2">
|
462
|
+
<a name="ClutterClickAction--long-press-threshold"></a><h3>The <code class="literal">"long-press-threshold"</code> property</h3>
|
463
|
+
<pre class="programlisting"> "long-press-threshold" <span class="type">gint</span> : Read / Write</pre>
|
464
|
+
<p>
|
465
|
+
The maximum allowed distance that can be covered (on both axes) before
|
466
|
+
a long press gesture is cancelled, in pixels.
|
467
|
+
</p>
|
468
|
+
<p>
|
469
|
+
A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
|
470
|
+
the <a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'><span class="type">"dnd-drag-threshold"</span></a> property.
|
471
|
+
</p>
|
472
|
+
<p>Allowed values: >= G_MAXULONG</p>
|
473
|
+
<p>Default value: -1</p>
|
474
|
+
<p class="since">Since 1.8</p>
|
475
|
+
</div>
|
476
|
+
<hr>
|
477
|
+
<div class="refsect2">
|
478
|
+
<a name="ClutterClickAction--pressed"></a><h3>The <code class="literal">"pressed"</code> property</h3>
|
479
|
+
<pre class="programlisting"> "pressed" <span class="type">gboolean</span> : Read</pre>
|
480
|
+
<p>
|
481
|
+
Whether the clickable actor should be in "pressed" state
|
482
|
+
</p>
|
483
|
+
<p>Default value: FALSE</p>
|
484
|
+
<p class="since">Since 1.4</p>
|
485
|
+
</div>
|
486
|
+
</div>
|
487
|
+
<div class="refsect1">
|
488
|
+
<a name="ClutterClickAction.signal-details"></a><h2>Signal Details</h2>
|
489
|
+
<div class="refsect2">
|
490
|
+
<a name="ClutterClickAction-clicked"></a><h3>The <code class="literal">"clicked"</code> signal</h3>
|
491
|
+
<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
|
492
|
+
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
|
493
|
+
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
|
494
|
+
<p>
|
495
|
+
The ::clicked signal is emitted when the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> to which
|
496
|
+
a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> has been applied should respond to a
|
497
|
+
pointer button press and release events
|
498
|
+
</p>
|
499
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
500
|
+
<colgroup>
|
501
|
+
<col align="left" valign="top">
|
502
|
+
<col>
|
503
|
+
</colgroup>
|
504
|
+
<tbody>
|
505
|
+
<tr>
|
506
|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
507
|
+
<td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
|
508
|
+
</tr>
|
509
|
+
<tr>
|
510
|
+
<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
|
511
|
+
<td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
|
512
|
+
</td>
|
513
|
+
</tr>
|
514
|
+
<tr>
|
515
|
+
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
|
516
|
+
<td>user data set when the signal handler was connected.</td>
|
517
|
+
</tr>
|
518
|
+
</tbody>
|
519
|
+
</table></div>
|
520
|
+
<p class="since">Since 1.4</p>
|
521
|
+
</div>
|
522
|
+
<hr>
|
523
|
+
<div class="refsect2">
|
524
|
+
<a name="ClutterClickAction-long-press"></a><h3>The <code class="literal">"long-press"</code> signal</h3>
|
525
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
|
526
|
+
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
|
527
|
+
<a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> state,
|
528
|
+
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
|
529
|
+
<p>
|
530
|
+
The ::long-press signal is emitted during the long press gesture
|
531
|
+
handling.
|
532
|
+
</p>
|
533
|
+
<p>
|
534
|
+
This signal can be emitted multiple times with different states.
|
535
|
+
</p>
|
536
|
+
<p>
|
537
|
+
The <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be emitted on button presses,
|
538
|
+
and its return value will determine whether the long press handling
|
539
|
+
should be initiated. If the signal handlers will return <code class="literal">TRUE</code>, the
|
540
|
+
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be followed either by a signal
|
541
|
+
emission with the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></a> state if the long press
|
542
|
+
constraints were respected, or by a signal emission with the
|
543
|
+
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></a> state if the long press was cancelled.
|
544
|
+
</p>
|
545
|
+
<p>
|
546
|
+
It is possible to forcibly cancel a long press detection using
|
547
|
+
<a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()"><code class="function">clutter_click_action_release()</code></a>.
|
548
|
+
</p>
|
549
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
550
|
+
<colgroup>
|
551
|
+
<col align="left" valign="top">
|
552
|
+
<col>
|
553
|
+
</colgroup>
|
554
|
+
<tbody>
|
555
|
+
<tr>
|
556
|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
557
|
+
<td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
|
558
|
+
</tr>
|
559
|
+
<tr>
|
560
|
+
<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
|
561
|
+
<td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
|
562
|
+
</td>
|
563
|
+
</tr>
|
564
|
+
<tr>
|
565
|
+
<td><p><span class="term"><em class="parameter"><code>state</code></em> :</span></p></td>
|
566
|
+
<td>the long press state</td>
|
567
|
+
</tr>
|
568
|
+
<tr>
|
569
|
+
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
|
570
|
+
<td>user data set when the signal handler was connected.</td>
|
571
|
+
</tr>
|
572
|
+
<tr>
|
573
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
574
|
+
<td>Only the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state uses the
|
575
|
+
returned value of the handler; other states will ignore it</td>
|
576
|
+
</tr>
|
577
|
+
</tbody>
|
578
|
+
</table></div>
|
579
|
+
<p class="since">Since 1.8</p>
|
580
|
+
</div>
|
581
|
+
</div>
|
582
|
+
</div>
|
583
|
+
<div class="footer">
|
584
|
+
<hr>
|
585
|
+
Generated by GTK-Doc V1.18.1</div>
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+
</body>
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</html>
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