clutter 2.0.0-x86-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
- data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
- data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
- data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
- data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
- data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
- data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
- data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
- data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
- data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
- data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
- data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
- data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
- data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
- data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
- data/vendor/local/include/cogl/cogl/cogl.h +151 -0
- data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
- data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
- data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
- data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
- data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
- data/vendor/local/lib/libclutter-1.0.la +41 -0
- data/vendor/local/lib/libcogl-pango.dll.a +0 -0
- data/vendor/local/lib/libcogl-pango.la +41 -0
- data/vendor/local/lib/libcogl.dll.a +0 -0
- data/vendor/local/lib/libcogl.la +41 -0
- data/vendor/local/lib/libglut.a +0 -0
- data/vendor/local/lib/libglut.dll.a +0 -0
- data/vendor/local/lib/libglut.la +41 -0
- data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
- data/vendor/local/lib/libjson-glib-1.0.la +41 -0
- data/vendor/local/lib/pkgconfig/cally-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/clutter-1.0.pc +24 -0
- data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +24 -0
- data/vendor/local/lib/pkgconfig/cogl-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-2.0-experimental.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +13 -0
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<a name="ClutterChildMeta"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterChildMeta.top_of_page"></a>ClutterChildMeta</span></h2>
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<p>ClutterChildMeta — Wrapper for actors inside a container</p>
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<pre class="synopsis"> <a class="link" href="ClutterChildMeta.html#ClutterChildMeta-struct" title="ClutterChildMeta">ClutterChildMeta</a>;
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struct <a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass">ClutterChildMetaClass</a>;
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<a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-container" title="clutter_child_meta_get_container ()">clutter_child_meta_get_container</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-actor" title="clutter_child_meta_get_actor ()">clutter_child_meta_get_actor</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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<a name="ClutterChildMeta.object-hierarchy"></a><h2>Object Hierarchy</h2>
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GObject
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+----ClutterChildMeta
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+----<a class="link" href="ClutterLayoutMeta.html" title="ClutterLayoutMeta">ClutterLayoutMeta</a>
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<a name="ClutterChildMeta.properties"></a><h2>Properties</h2>
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"<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--actor" title='The "actor" property'>actor</a>" <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>* : Read / Write / Construct Only
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"<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--container" title='The "container" property'>container</a>" <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>* : Read / Write / Construct Only
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<a name="ClutterChildMeta.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is a wrapper object created by <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>
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implementations in order to store child-specific data and properties.
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A <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> wraps a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> inside a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>.
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<a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is available since Clutter 0.8
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<a name="ClutterChildMeta-struct"></a><h3>ClutterChildMeta</h3>
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<pre class="programlisting">typedef struct {
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ClutterContainer *container;
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ClutterActor *actor;
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} ClutterChildMeta;
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Base interface for container specific state for child actors. A child
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data is meant to be used when you need to keep track of information
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about each individual child added to a container.
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In order to use it you should create your own subclass of
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interface member to your subclass type, like:
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<td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
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<span class="function">my_container_iface_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterContainerIface</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">iface</span><span class="symbol">)</span>
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<span class="normal"> container_iface</span><span class="symbol">-></span><span class="normal">child_meta_type </span><span class="symbol">=</span><span class="normal"> MY_TYPE_CHILD_META</span><span class="symbol">;</span>
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This will automatically create a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> of type
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You can provide hooks for your own storage as well as control the
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<a name="ClutterChildMeta--container"></a><h3>The <code class="literal">"container"</code> property</h3>
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<a name="ClutterClickAction"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="ClutterClickAction.top_of_page"></a>ClutterClickAction</span></h2>
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<p>ClutterClickAction — Action for clickable actors</p>
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<a name="ClutterClickAction.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis">struct <a class="link" href="ClutterClickAction.html#ClutterClickAction-struct" title="struct ClutterClickAction">ClutterClickAction</a>;
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struct <a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass">ClutterClickActionClass</a>;
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enum <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState">ClutterLongPressState</a>;
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<a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * <a class="link" href="ClutterClickAction.html#clutter-click-action-new" title="clutter_click_action_new ()">clutter_click_action_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<span class="returnvalue">guint</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-button" title="clutter_click_action_get_button ()">clutter_click_action_get_button</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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<a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-state" title="clutter_click_action_get_state ()">clutter_click_action_get_state</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-coords" title="clutter_click_action_get_coords ()">clutter_click_action_get_coords</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()">clutter_click_action_release</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
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</pre>
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<a name="ClutterClickAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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GObject
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+----GInitiallyUnowned
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----<a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
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+----ClutterClickAction
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</pre>
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<a name="ClutterClickAction.properties"></a><h2>Properties</h2>
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<pre class="synopsis">
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--held" title='The "held" property'>held</a>" <span class="type">gboolean</span> : Read
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'>long-press-threshold</a>" <span class="type">gint</span> : Read / Write
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'>pressed</a>" <span class="type">gboolean</span> : Read
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</pre>
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<a name="ClutterClickAction.signals"></a><h2>Signals</h2>
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<pre class="synopsis">
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'>clicked</a>" : <code class="literal">Run Last</code>
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"<a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'>long-press</a>" : <code class="literal">Run Last</code>
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</pre>
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<div class="refsect1">
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<a name="ClutterClickAction.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is a sub-class of <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that implements
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the logic for clickable actors, by using the low level events of
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>, such as <a class="link" href="ClutterActor.html#ClutterActor-button-press-event" title='The "button-press-event" signal'><span class="type">"button-press-event"</span></a> and
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<a class="link" href="ClutterActor.html#ClutterActor-button-release-event" title='The "button-release-event" signal'><span class="type">"button-release-event"</span></a>, to synthesize the high level
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<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal.
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</p>
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<p>
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To use <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> you just need to apply it to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
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using <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> and connect to the
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<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal:
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<td class="listing_lines" align="right"><pre>1
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5</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterClickAction.html#clutter-click-action-new">clutter_click_action_new</a></span><span class="normal"> </span><span class="symbol">();</span>
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<span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span>
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<span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"clicked"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_clicked</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span></pre></td>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> also supports long press gestures: a long press is
|
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activated if the pointer remains pressed within a certain threshold (as
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defined by the <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'><span class="type">"long-press-threshold"</span></a> property) for a
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minimum amount of time (as the defined by the
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<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property).
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The <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal is emitted multiple times,
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using different <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> values; to handle long presses
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you should connect to the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal and
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handle the different states:
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<td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> gboolean</span>
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<span class="function">on_long_press</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterClickAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
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<span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
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<span class="normal"> </span><span class="usertype">ClutterLongPressState</span><span class="normal"> state</span><span class="symbol">)</span>
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="keyword">switch</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">state</span><span class="symbol">)</span>
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<span class="normal"> </span><span class="cbracket">{</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS">CLUTTER_LONG_PRESS_QUERY</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* return TRUE if the actor should support long press</span>
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<span class="comment"> * gestures, and FALSE otherwise; this state will be</span>
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<span class="comment"> * emitted on button presses</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS">CLUTTER_LONG_PRESS_ACTIVATE</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* this state is emitted if the minimum duration has</span>
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<span class="comment"> * been reached without the gesture being cancelled.</span>
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<span class="comment"> * the return value is not used</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS">CLUTTER_LONG_PRESS_CANCEL</a></span><span class="symbol">:</span>
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<span class="normal"> </span><span class="comment">/* this state is emitted if the long press was cancelled;</span>
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<span class="comment"> * for instance, the pointer went outside the actor or the</span>
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<span class="comment"> * allowed threshold, or the button was released before</span>
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<span class="comment"> * the minimum duration was reached. the return value is</span>
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<span class="comment"> * not used</span>
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<span class="comment"> */</span>
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<span class="normal"> </span><span class="keyword">return</span><span class="normal"> FALSE</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="cbracket">}</span>
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<span class="cbracket">}</span></pre></td>
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<p>
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<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is available since Clutter 1.4
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</p>
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</div>
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<div class="refsect1">
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<a name="ClutterClickAction.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="ClutterClickAction-struct"></a><h3>struct ClutterClickAction</h3>
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<pre class="programlisting">struct ClutterClickAction;</pre>
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<p>
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The <span class="structname">ClutterClickAction</span> structure contains
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only private data and should be accessed using the provided API
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</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterClickActionClass"></a><h3>struct ClutterClickActionClass</h3>
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<pre class="programlisting">struct ClutterClickActionClass {
|
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void (* clicked) (ClutterClickAction *action,
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ClutterActor *actor);
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|
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gboolean (* long_press) (ClutterClickAction *action,
|
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ClutterActor *actor,
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ClutterLongPressState state);
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};
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</pre>
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<p>
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The <span class="structname">ClutterClickActionClass</span> structure
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contains only private data
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<tr>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.clicked"></a>clicked</code></em> ()</span></p></td>
|
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<td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.long-press"></a>long_press</code></em> ()</span></p></td>
|
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<td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
|
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<a name="ClutterLongPressState"></a><h3>enum ClutterLongPressState</h3>
|
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<pre class="programlisting">typedef enum {
|
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/*< prefix=CLUTTER_LONG_PRESS >*/
|
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CLUTTER_LONG_PRESS_QUERY,
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CLUTTER_LONG_PRESS_ACTIVATE,
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CLUTTER_LONG_PRESS_CANCEL
|
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} ClutterLongPressState;
|
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</pre>
|
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<p>
|
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The states for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal.
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-QUERY:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></span></p></td>
|
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<td>Queries the action whether it supports
|
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long presses
|
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</td>
|
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</tr>
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-ACTIVATE:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></span></p></td>
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<td>Activates the action on a long press
|
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</td>
|
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</tr>
|
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<tr>
|
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<td><p><a name="CLUTTER-LONG-PRESS-CANCEL:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></span></p></td>
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<td>The long press was cancelled
|
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</td>
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</tr>
|
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</tbody>
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</table></div>
|
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<p class="since">Since 1.8</p>
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</div>
|
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<hr>
|
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<div class="refsect2">
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<a name="clutter-click-action-new"></a><h3>clutter_click_action_new ()</h3>
|
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<pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * clutter_click_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
|
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<p>
|
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Creates a new <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> instance
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody><tr>
|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>the newly created <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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</td>
|
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</tr></tbody>
|
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</table></div>
|
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<p class="since">Since 1.4</p>
|
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</div>
|
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<hr>
|
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<div class="refsect2">
|
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<a name="clutter-click-action-get-button"></a><h3>clutter_click_action_get_button ()</h3>
|
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<pre class="programlisting"><span class="returnvalue">guint</span> clutter_click_action_get_button (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
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<p>
|
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Retrieves the button that was pressed.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
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|
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<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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</td>
|
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|
+
</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
337
|
+
<td>the button value</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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+
</table></div>
|
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|
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<p class="since">Since 1.4</p>
|
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|
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</div>
|
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+
<hr>
|
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<div class="refsect2">
|
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|
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<a name="clutter-click-action-get-state"></a><h3>clutter_click_action_get_state ()</h3>
|
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|
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<pre class="programlisting"><a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> clutter_click_action_get_state (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
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|
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<p>
|
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|
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Retrieves the modifier state of the click action.
|
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|
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</p>
|
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|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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+
<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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<tbody>
|
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+
<tr>
|
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<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
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|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
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</td>
|
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|
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</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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|
+
<td>the modifier state parameter, or 0</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
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<p class="since">Since 1.6</p>
|
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|
+
</div>
|
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|
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<hr>
|
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|
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<div class="refsect2">
|
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<a name="clutter-click-action-get-coords"></a><h3>clutter_click_action_get_coords ()</h3>
|
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|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_get_coords (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
|
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|
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<em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);</pre>
|
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|
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<p>
|
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|
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Retrieves the screen coordinates of the button press.
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
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<col>
|
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|
+
</colgroup>
|
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|
+
<tbody>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
386
|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
+
</td>
|
388
|
+
</tr>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>press_x</code></em> :</span></p></td>
|
391
|
+
<td>return location for the X coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
+
</td>
|
393
|
+
</tr>
|
394
|
+
<tr>
|
395
|
+
<td><p><span class="term"><em class="parameter"><code>press_y</code></em> :</span></p></td>
|
396
|
+
<td>return location for the Y coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
+
</td>
|
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|
+
</tr>
|
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|
+
</tbody>
|
400
|
+
</table></div>
|
401
|
+
<p class="since">Since 1.8</p>
|
402
|
+
</div>
|
403
|
+
<hr>
|
404
|
+
<div class="refsect2">
|
405
|
+
<a name="clutter-click-action-release"></a><h3>clutter_click_action_release ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_release (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
|
407
|
+
<p>
|
408
|
+
Emulates a release of the pointer button, which ungrabs the pointer
|
409
|
+
and unsets the <a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'><span class="type">"pressed"</span></a> state.
|
410
|
+
</p>
|
411
|
+
<p>
|
412
|
+
This function will also cancel the long press gesture if one was
|
413
|
+
initiated.
|
414
|
+
</p>
|
415
|
+
<p>
|
416
|
+
This function is useful to break a grab, for instance after a certain
|
417
|
+
amount of time has passed.
|
418
|
+
</p>
|
419
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
421
|
+
<col align="left" valign="top">
|
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|
+
<col>
|
423
|
+
</colgroup>
|
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|
+
<tbody><tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
426
|
+
<td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
|
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|
+
</td>
|
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|
+
</tr></tbody>
|
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|
+
</table></div>
|
430
|
+
<p class="since">Since 1.4</p>
|
431
|
+
</div>
|
432
|
+
</div>
|
433
|
+
<div class="refsect1">
|
434
|
+
<a name="ClutterClickAction.property-details"></a><h2>Property Details</h2>
|
435
|
+
<div class="refsect2">
|
436
|
+
<a name="ClutterClickAction--held"></a><h3>The <code class="literal">"held"</code> property</h3>
|
437
|
+
<pre class="programlisting"> "held" <span class="type">gboolean</span> : Read</pre>
|
438
|
+
<p>
|
439
|
+
Whether the clickable actor has the pointer grabbed
|
440
|
+
</p>
|
441
|
+
<p>Default value: FALSE</p>
|
442
|
+
<p class="since">Since 1.4</p>
|
443
|
+
</div>
|
444
|
+
<hr>
|
445
|
+
<div class="refsect2">
|
446
|
+
<a name="ClutterClickAction--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
|
447
|
+
<pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
|
448
|
+
<p>
|
449
|
+
The minimum duration of a press for it to be recognized as a long
|
450
|
+
press gesture, in milliseconds.
|
451
|
+
</p>
|
452
|
+
<p>
|
453
|
+
A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
|
454
|
+
the <a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property.
|
455
|
+
</p>
|
456
|
+
<p>Allowed values: >= G_MAXULONG</p>
|
457
|
+
<p>Default value: -1</p>
|
458
|
+
<p class="since">Since 1.8</p>
|
459
|
+
</div>
|
460
|
+
<hr>
|
461
|
+
<div class="refsect2">
|
462
|
+
<a name="ClutterClickAction--long-press-threshold"></a><h3>The <code class="literal">"long-press-threshold"</code> property</h3>
|
463
|
+
<pre class="programlisting"> "long-press-threshold" <span class="type">gint</span> : Read / Write</pre>
|
464
|
+
<p>
|
465
|
+
The maximum allowed distance that can be covered (on both axes) before
|
466
|
+
a long press gesture is cancelled, in pixels.
|
467
|
+
</p>
|
468
|
+
<p>
|
469
|
+
A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
|
470
|
+
the <a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'><span class="type">"dnd-drag-threshold"</span></a> property.
|
471
|
+
</p>
|
472
|
+
<p>Allowed values: >= G_MAXULONG</p>
|
473
|
+
<p>Default value: -1</p>
|
474
|
+
<p class="since">Since 1.8</p>
|
475
|
+
</div>
|
476
|
+
<hr>
|
477
|
+
<div class="refsect2">
|
478
|
+
<a name="ClutterClickAction--pressed"></a><h3>The <code class="literal">"pressed"</code> property</h3>
|
479
|
+
<pre class="programlisting"> "pressed" <span class="type">gboolean</span> : Read</pre>
|
480
|
+
<p>
|
481
|
+
Whether the clickable actor should be in "pressed" state
|
482
|
+
</p>
|
483
|
+
<p>Default value: FALSE</p>
|
484
|
+
<p class="since">Since 1.4</p>
|
485
|
+
</div>
|
486
|
+
</div>
|
487
|
+
<div class="refsect1">
|
488
|
+
<a name="ClutterClickAction.signal-details"></a><h2>Signal Details</h2>
|
489
|
+
<div class="refsect2">
|
490
|
+
<a name="ClutterClickAction-clicked"></a><h3>The <code class="literal">"clicked"</code> signal</h3>
|
491
|
+
<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
|
492
|
+
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
|
493
|
+
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
|
494
|
+
<p>
|
495
|
+
The ::clicked signal is emitted when the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> to which
|
496
|
+
a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> has been applied should respond to a
|
497
|
+
pointer button press and release events
|
498
|
+
</p>
|
499
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
500
|
+
<colgroup>
|
501
|
+
<col align="left" valign="top">
|
502
|
+
<col>
|
503
|
+
</colgroup>
|
504
|
+
<tbody>
|
505
|
+
<tr>
|
506
|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
507
|
+
<td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
|
508
|
+
</tr>
|
509
|
+
<tr>
|
510
|
+
<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
|
511
|
+
<td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
|
512
|
+
</td>
|
513
|
+
</tr>
|
514
|
+
<tr>
|
515
|
+
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
|
516
|
+
<td>user data set when the signal handler was connected.</td>
|
517
|
+
</tr>
|
518
|
+
</tbody>
|
519
|
+
</table></div>
|
520
|
+
<p class="since">Since 1.4</p>
|
521
|
+
</div>
|
522
|
+
<hr>
|
523
|
+
<div class="refsect2">
|
524
|
+
<a name="ClutterClickAction-long-press"></a><h3>The <code class="literal">"long-press"</code> signal</h3>
|
525
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
|
526
|
+
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
|
527
|
+
<a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> state,
|
528
|
+
<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
|
529
|
+
<p>
|
530
|
+
The ::long-press signal is emitted during the long press gesture
|
531
|
+
handling.
|
532
|
+
</p>
|
533
|
+
<p>
|
534
|
+
This signal can be emitted multiple times with different states.
|
535
|
+
</p>
|
536
|
+
<p>
|
537
|
+
The <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be emitted on button presses,
|
538
|
+
and its return value will determine whether the long press handling
|
539
|
+
should be initiated. If the signal handlers will return <code class="literal">TRUE</code>, the
|
540
|
+
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be followed either by a signal
|
541
|
+
emission with the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></a> state if the long press
|
542
|
+
constraints were respected, or by a signal emission with the
|
543
|
+
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></a> state if the long press was cancelled.
|
544
|
+
</p>
|
545
|
+
<p>
|
546
|
+
It is possible to forcibly cancel a long press detection using
|
547
|
+
<a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()"><code class="function">clutter_click_action_release()</code></a>.
|
548
|
+
</p>
|
549
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
550
|
+
<colgroup>
|
551
|
+
<col align="left" valign="top">
|
552
|
+
<col>
|
553
|
+
</colgroup>
|
554
|
+
<tbody>
|
555
|
+
<tr>
|
556
|
+
<td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
|
557
|
+
<td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
|
558
|
+
</tr>
|
559
|
+
<tr>
|
560
|
+
<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
|
561
|
+
<td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
|
562
|
+
</td>
|
563
|
+
</tr>
|
564
|
+
<tr>
|
565
|
+
<td><p><span class="term"><em class="parameter"><code>state</code></em> :</span></p></td>
|
566
|
+
<td>the long press state</td>
|
567
|
+
</tr>
|
568
|
+
<tr>
|
569
|
+
<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
|
570
|
+
<td>user data set when the signal handler was connected.</td>
|
571
|
+
</tr>
|
572
|
+
<tr>
|
573
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
574
|
+
<td>Only the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state uses the
|
575
|
+
returned value of the handler; other states will ignore it</td>
|
576
|
+
</tr>
|
577
|
+
</tbody>
|
578
|
+
</table></div>
|
579
|
+
<p class="since">Since 1.8</p>
|
580
|
+
</div>
|
581
|
+
</div>
|
582
|
+
</div>
|
583
|
+
<div class="footer">
|
584
|
+
<hr>
|
585
|
+
Generated by GTK-Doc V1.18.1</div>
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+
</body>
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</html>
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