clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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+ <title>ClutterChildMeta</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="ch01.html" title="Abstract classes and interfaces">
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+ <link rel="prev" href="ClutterContainer.html" title="ClutterContainer">
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+ <link rel="next" href="ClutterMedia.html" title="ClutterMedia">
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+ <meta name="generator" content="GTK-Doc V1.18.1 (XML mode)">
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+ <link rel="stylesheet" href="style.css" type="text/css">
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+ </head>
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ClutterContainer.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="ch01.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ClutterMedia.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterChildMeta.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#ClutterChildMeta.description" class="shortcut">Description</a>
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+  | 
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+ <a href="#ClutterChildMeta.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+  | 
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+ <a href="#ClutterChildMeta.properties" class="shortcut">Properties</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="ClutterChildMeta"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterChildMeta.top_of_page"></a>ClutterChildMeta</span></h2>
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+ <p>ClutterChildMeta — Wrapper for actors inside a container</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="ClutterChildMeta.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis"> <a class="link" href="ClutterChildMeta.html#ClutterChildMeta-struct" title="ClutterChildMeta">ClutterChildMeta</a>;
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+ struct <a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass">ClutterChildMetaClass</a>;
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+ <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-container" title="clutter_child_meta_get_container ()">clutter_child_meta_get_container</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="ClutterChildMeta.html#clutter-child-meta-get-actor" title="clutter_child_meta_get_actor ()">clutter_child_meta_get_actor</a> (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterChildMeta.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="synopsis">
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+ GObject
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+ +----ClutterChildMeta
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+ +----<a class="link" href="ClutterLayoutMeta.html" title="ClutterLayoutMeta">ClutterLayoutMeta</a>
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterChildMeta.properties"></a><h2>Properties</h2>
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+ <pre class="synopsis">
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+ "<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--actor" title='The "actor" property'>actor</a>" <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>* : Read / Write / Construct Only
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+ "<a class="link" href="ClutterChildMeta.html#ClutterChildMeta--container" title='The "container" property'>container</a>" <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>* : Read / Write / Construct Only
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterChildMeta.description"></a><h2>Description</h2>
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+ <p>
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+ <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is a wrapper object created by <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>
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+ implementations in order to store child-specific data and properties.
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+ </p>
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+ <p>
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+ A <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> wraps a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> inside a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>.
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+ </p>
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+ <p>
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+ <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> is available since Clutter 0.8
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+ </p>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterChildMeta.details"></a><h2>Details</h2>
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+ <div class="refsect2">
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+ <a name="ClutterChildMeta-struct"></a><h3>ClutterChildMeta</h3>
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+ <pre class="programlisting">typedef struct {
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+ ClutterContainer *container;
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+ ClutterActor *actor;
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+ } ClutterChildMeta;
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+ </pre>
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+ <p>
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+ Base interface for container specific state for child actors. A child
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+ data is meant to be used when you need to keep track of information
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+ about each individual child added to a container.
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+ </p>
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+ <p>
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+ In order to use it you should create your own subclass of
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+ <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> and set the <a class="link" href="ClutterContainer.html#ClutterContainerIface" title="struct ClutterContainerIface"><span class="type">ClutterContainerIface</span></a> child_meta_type
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+ interface member to your subclass type, like:
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+ </p>
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+ <p>
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+ </p>
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+ <div class="informalexample">
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+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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+ 2
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+ 3
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+ 4
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+ 5
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+ 6
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+ 7</pre></td>
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+ <td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
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+ <span class="function">my_container_iface_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterContainerIface</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">iface</span><span class="symbol">)</span>
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+ <span class="cbracket">{</span>
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+ <span class="normal"> </span><span class="comment">/* set the rest of the &lt;a class="link" href="ClutterContainer.html" title="ClutterContainer"&gt;ClutterContainer&lt;/a&gt; vtable */</span>
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+
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+ <span class="normal"> container_iface</span><span class="symbol">-&gt;</span><span class="normal">child_meta_type </span><span class="symbol">=</span><span class="normal"> MY_TYPE_CHILD_META</span><span class="symbol">;</span>
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+ <span class="cbracket">}</span></pre></td>
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+ </tr>
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+ </tbody>
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+ </table>
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+ </div>
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+
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+ <p>
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+ </p>
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+ <p>
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+ This will automatically create a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> of type
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+ MY_TYPE_CHILD_META for every actor that is added to the container.
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+ </p>
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+ <p>
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+ The child data for an actor can be retrieved using the
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+ <a class="link" href="ClutterContainer.html#clutter-container-get-child-meta" title="clutter_container_get_child_meta ()"><code class="function">clutter_container_get_child_meta()</code></a> function.
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+ </p>
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+ <p>
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+ The properties of the data and your subclass can be manipulated with
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+ <a class="link" href="ClutterContainer.html#clutter-container-child-set" title="clutter_container_child_set ()"><code class="function">clutter_container_child_set()</code></a> and <a class="link" href="ClutterContainer.html#clutter-container-child-get" title="clutter_container_child_get ()"><code class="function">clutter_container_child_get()</code></a> which
135
+ act like <code class="function">g_object_set()</code> and <code class="function">g_object_get()</code>.
136
+ </p>
137
+ <p>
138
+ You can provide hooks for your own storage as well as control the
139
+ instantiation by overriding the <a class="link" href="ClutterContainer.html#ClutterContainerIface" title="struct ClutterContainerIface"><span class="type">ClutterContainerIface</span></a> virtual functions
140
+ <code class="function">create_child_meta</code>,
141
+ <code class="function">destroy_child_meta</code>,
142
+ and <code class="function">get_child_meta</code>.
143
+ </p>
144
+ <div class="variablelist"><table border="0" class="variablelist">
145
+ <colgroup>
146
+ <col align="left" valign="top">
147
+ <col>
148
+ </colgroup>
149
+ <tbody>
150
+ <tr>
151
+ <td><p><span class="term"><a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> *<em class="structfield"><code><a name="ClutterChildMeta-struct.container"></a>container</code></em>;</span></p></td>
152
+ <td>the container handling this data</td>
153
+ </tr>
154
+ <tr>
155
+ <td><p><span class="term"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *<em class="structfield"><code><a name="ClutterChildMeta-struct.actor"></a>actor</code></em>;</span></p></td>
156
+ <td>the actor wrapped by this data</td>
157
+ </tr>
158
+ </tbody>
159
+ </table></div>
160
+ <p class="since">Since 0.8</p>
161
+ </div>
162
+ <hr>
163
+ <div class="refsect2">
164
+ <a name="ClutterChildMetaClass"></a><h3>struct ClutterChildMetaClass</h3>
165
+ <pre class="programlisting">struct ClutterChildMetaClass {
166
+ };
167
+ </pre>
168
+ <p>
169
+ The <a class="link" href="ClutterChildMeta.html#ClutterChildMetaClass" title="struct ClutterChildMetaClass"><span class="type">ClutterChildMetaClass</span></a> contains only private data
170
+ </p>
171
+ <p class="since">Since 0.8</p>
172
+ </div>
173
+ <hr>
174
+ <div class="refsect2">
175
+ <a name="clutter-child-meta-get-container"></a><h3>clutter_child_meta_get_container ()</h3>
176
+ <pre class="programlisting"><a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="returnvalue">ClutterContainer</span></a> * clutter_child_meta_get_container (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);</pre>
177
+ <p>
178
+ Retrieves the container using <em class="parameter"><code>data</code></em>
179
+ </p>
180
+ <div class="variablelist"><table border="0" class="variablelist">
181
+ <colgroup>
182
+ <col align="left" valign="top">
183
+ <col>
184
+ </colgroup>
185
+ <tbody>
186
+ <tr>
187
+ <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
188
+ <td>a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a>
189
+ </td>
190
+ </tr>
191
+ <tr>
192
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
193
+ <td>a <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
194
+ </td>
195
+ </tr>
196
+ </tbody>
197
+ </table></div>
198
+ <p class="since">Since 0.8</p>
199
+ </div>
200
+ <hr>
201
+ <div class="refsect2">
202
+ <a name="clutter-child-meta-get-actor"></a><h3>clutter_child_meta_get_actor ()</h3>
203
+ <pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * clutter_child_meta_get_actor (<em class="parameter"><code><a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a> *data</code></em>);</pre>
204
+ <p>
205
+ Retrieves the actor wrapped by <em class="parameter"><code>data</code></em>
206
+ </p>
207
+ <div class="variablelist"><table border="0" class="variablelist">
208
+ <colgroup>
209
+ <col align="left" valign="top">
210
+ <col>
211
+ </colgroup>
212
+ <tbody>
213
+ <tr>
214
+ <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
215
+ <td>a <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a>
216
+ </td>
217
+ </tr>
218
+ <tr>
219
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
220
+ <td>a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
221
+ </td>
222
+ </tr>
223
+ </tbody>
224
+ </table></div>
225
+ <p class="since">Since 0.8</p>
226
+ </div>
227
+ </div>
228
+ <div class="refsect1">
229
+ <a name="ClutterChildMeta.property-details"></a><h2>Property Details</h2>
230
+ <div class="refsect2">
231
+ <a name="ClutterChildMeta--actor"></a><h3>The <code class="literal">"actor"</code> property</h3>
232
+ <pre class="programlisting"> "actor" <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>* : Read / Write / Construct Only</pre>
233
+ <p>
234
+ The <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> being wrapped by this <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a>
235
+ </p>
236
+ <p class="since">Since 0.8</p>
237
+ </div>
238
+ <hr>
239
+ <div class="refsect2">
240
+ <a name="ClutterChildMeta--container"></a><h3>The <code class="literal">"container"</code> property</h3>
241
+ <pre class="programlisting"> "container" <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a>* : Read / Write / Construct Only</pre>
242
+ <p>
243
+ The <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> that created this <a class="link" href="ClutterChildMeta.html" title="ClutterChildMeta"><span class="type">ClutterChildMeta</span></a>.
244
+ </p>
245
+ <p class="since">Since 0.8</p>
246
+ </div>
247
+ </div>
248
+ </div>
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+ <div class="footer">
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+ <hr>
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+ Generated by GTK-Doc V1.18.1</div>
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+ </body>
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+ </html>
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+ <html>
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+ <title>ClutterClickAction</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="ch04.html" title="Actions">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ch04.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="ch04.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ClutterDragAction.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterClickAction.synopsis" class="shortcut">Top</a>
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+  | 
26
+ <a href="#ClutterClickAction.description" class="shortcut">Description</a>
27
+  | 
28
+ <a href="#ClutterClickAction.object-hierarchy" class="shortcut">Object Hierarchy</a>
29
+  | 
30
+ <a href="#ClutterClickAction.properties" class="shortcut">Properties</a>
31
+  | 
32
+ <a href="#ClutterClickAction.signals" class="shortcut">Signals</a>
33
+ </td></tr>
34
+ </table>
35
+ <div class="refentry">
36
+ <a name="ClutterClickAction"></a><div class="titlepage"></div>
37
+ <div class="refnamediv"><table width="100%"><tr>
38
+ <td valign="top">
39
+ <h2><span class="refentrytitle"><a name="ClutterClickAction.top_of_page"></a>ClutterClickAction</span></h2>
40
+ <p>ClutterClickAction — Action for clickable actors</p>
41
+ </td>
42
+ <td valign="top" align="right"></td>
43
+ </tr></table></div>
44
+ <div class="refsynopsisdiv">
45
+ <a name="ClutterClickAction.synopsis"></a><h2>Synopsis</h2>
46
+ <pre class="synopsis">struct <a class="link" href="ClutterClickAction.html#ClutterClickAction-struct" title="struct ClutterClickAction">ClutterClickAction</a>;
47
+ struct <a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass">ClutterClickActionClass</a>;
48
+ enum <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState">ClutterLongPressState</a>;
49
+ <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * <a class="link" href="ClutterClickAction.html#clutter-click-action-new" title="clutter_click_action_new ()">clutter_click_action_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
50
+
51
+ <span class="returnvalue">guint</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-button" title="clutter_click_action_get_button ()">clutter_click_action_get_button</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
52
+ <a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-state" title="clutter_click_action_get_state ()">clutter_click_action_get_state</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
53
+ <span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-get-coords" title="clutter_click_action_get_coords ()">clutter_click_action_get_coords</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
54
+ <em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
55
+ <em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);
56
+
57
+ <span class="returnvalue">void</span> <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()">clutter_click_action_release</a> (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);
58
+ </pre>
59
+ </div>
60
+ <div class="refsect1">
61
+ <a name="ClutterClickAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
62
+ <pre class="synopsis">
63
+ GObject
64
+ +----GInitiallyUnowned
65
+ +----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
66
+ +----<a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
67
+ +----ClutterClickAction
68
+ </pre>
69
+ </div>
70
+ <div class="refsect1">
71
+ <a name="ClutterClickAction.properties"></a><h2>Properties</h2>
72
+ <pre class="synopsis">
73
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction--held" title='The "held" property'>held</a>" <span class="type">gboolean</span> : Read
74
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'>long-press-duration</a>" <span class="type">gint</span> : Read / Write
75
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'>long-press-threshold</a>" <span class="type">gint</span> : Read / Write
76
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'>pressed</a>" <span class="type">gboolean</span> : Read
77
+ </pre>
78
+ </div>
79
+ <div class="refsect1">
80
+ <a name="ClutterClickAction.signals"></a><h2>Signals</h2>
81
+ <pre class="synopsis">
82
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'>clicked</a>" : <code class="literal">Run Last</code>
83
+ "<a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'>long-press</a>" : <code class="literal">Run Last</code>
84
+ </pre>
85
+ </div>
86
+ <div class="refsect1">
87
+ <a name="ClutterClickAction.description"></a><h2>Description</h2>
88
+ <p>
89
+ <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is a sub-class of <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that implements
90
+ the logic for clickable actors, by using the low level events of
91
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>, such as <a class="link" href="ClutterActor.html#ClutterActor-button-press-event" title='The "button-press-event" signal'><span class="type">"button-press-event"</span></a> and
92
+ <a class="link" href="ClutterActor.html#ClutterActor-button-release-event" title='The "button-release-event" signal'><span class="type">"button-release-event"</span></a>, to synthesize the high level
93
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal.
94
+ </p>
95
+ <p>
96
+ To use <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> you just need to apply it to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
97
+ using <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> and connect to the
98
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal:
99
+ </p>
100
+ <p>
101
+ </p>
102
+ <div class="informalexample">
103
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
104
+ <tbody>
105
+ <tr>
106
+ <td class="listing_lines" align="right"><pre>1
107
+ 2
108
+ 3
109
+ 4
110
+ 5</pre></td>
111
+ <td class="listing_code"><pre class="programlisting"><span class="usertype">ClutterAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterClickAction.html#clutter-click-action-new">clutter_click_action_new</a></span><span class="normal"> </span><span class="symbol">();</span>
112
+
113
+ <span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> action</span><span class="symbol">);</span>
114
+
115
+ <span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">action</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"clicked"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_clicked</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span></pre></td>
116
+ </tr>
117
+ </tbody>
118
+ </table>
119
+ </div>
120
+
121
+ <p>
122
+ </p>
123
+ <p>
124
+ <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> also supports long press gestures: a long press is
125
+ activated if the pointer remains pressed within a certain threshold (as
126
+ defined by the <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title='The "long-press-threshold" property'><span class="type">"long-press-threshold"</span></a> property) for a
127
+ minimum amount of time (as the defined by the
128
+ <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property).
129
+ The <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal is emitted multiple times,
130
+ using different <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> values; to handle long presses
131
+ you should connect to the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal and
132
+ handle the different states:
133
+ </p>
134
+ <p>
135
+ </p>
136
+ <div class="informalexample">
137
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
138
+ <tbody>
139
+ <tr>
140
+ <td class="listing_lines" align="right"><pre>1
141
+ 2
142
+ 3
143
+ 4
144
+ 5
145
+ 6
146
+ 7
147
+ 8
148
+ 9
149
+ 10
150
+ 11
151
+ 12
152
+ 13
153
+ 14
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+ 15
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+ 16
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+ 17
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+ 18
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+ 19
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+ 20
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+ 21
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+ 22
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+ 23
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+ 24
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+ 25
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+ 26
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+ 27
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+ 28
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+ 29
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+ 30
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+ 31</pre></td>
171
+ <td class="listing_code"><pre class="programlisting"><span class="keyword">static</span><span class="normal"> gboolean</span>
172
+ <span class="function">on_long_press</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterClickAction</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">action</span><span class="symbol">,</span>
173
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">,</span>
174
+ <span class="normal"> </span><span class="usertype">ClutterLongPressState</span><span class="normal"> state</span><span class="symbol">)</span>
175
+ <span class="cbracket">{</span>
176
+ <span class="normal"> </span><span class="keyword">switch</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">state</span><span class="symbol">)</span>
177
+ <span class="normal"> </span><span class="cbracket">{</span>
178
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS">CLUTTER_LONG_PRESS_QUERY</a></span><span class="symbol">:</span>
179
+ <span class="normal"> </span><span class="comment">/* return TRUE if the actor should support long press</span>
180
+ <span class="comment"> * gestures, and FALSE otherwise; this state will be</span>
181
+ <span class="comment"> * emitted on button presses</span>
182
+ <span class="comment"> */</span>
183
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
184
+
185
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS">CLUTTER_LONG_PRESS_ACTIVATE</a></span><span class="symbol">:</span>
186
+ <span class="normal"> </span><span class="comment">/* this state is emitted if the minimum duration has</span>
187
+ <span class="comment"> * been reached without the gesture being cancelled.</span>
188
+ <span class="comment"> * the return value is not used</span>
189
+ <span class="comment"> */</span>
190
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> TRUE</span><span class="symbol">;</span>
191
+
192
+ <span class="normal"> </span><span class="keyword">case</span><span class="normal"> <a href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS">CLUTTER_LONG_PRESS_CANCEL</a></span><span class="symbol">:</span>
193
+ <span class="normal"> </span><span class="comment">/* this state is emitted if the long press was cancelled;</span>
194
+ <span class="comment"> * for instance, the pointer went outside the actor or the</span>
195
+ <span class="comment"> * allowed threshold, or the button was released before</span>
196
+ <span class="comment"> * the minimum duration was reached. the return value is</span>
197
+ <span class="comment"> * not used</span>
198
+ <span class="comment"> */</span>
199
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> FALSE</span><span class="symbol">;</span>
200
+ <span class="normal"> </span><span class="cbracket">}</span>
201
+ <span class="cbracket">}</span></pre></td>
202
+ </tr>
203
+ </tbody>
204
+ </table>
205
+ </div>
206
+
207
+ <p>
208
+ </p>
209
+ <p>
210
+ <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is available since Clutter 1.4
211
+ </p>
212
+ </div>
213
+ <div class="refsect1">
214
+ <a name="ClutterClickAction.details"></a><h2>Details</h2>
215
+ <div class="refsect2">
216
+ <a name="ClutterClickAction-struct"></a><h3>struct ClutterClickAction</h3>
217
+ <pre class="programlisting">struct ClutterClickAction;</pre>
218
+ <p>
219
+ The <span class="structname">ClutterClickAction</span> structure contains
220
+ only private data and should be accessed using the provided API
221
+ </p>
222
+ <p class="since">Since 1.4</p>
223
+ </div>
224
+ <hr>
225
+ <div class="refsect2">
226
+ <a name="ClutterClickActionClass"></a><h3>struct ClutterClickActionClass</h3>
227
+ <pre class="programlisting">struct ClutterClickActionClass {
228
+ void (* clicked) (ClutterClickAction *action,
229
+ ClutterActor *actor);
230
+
231
+ gboolean (* long_press) (ClutterClickAction *action,
232
+ ClutterActor *actor,
233
+ ClutterLongPressState state);
234
+ };
235
+ </pre>
236
+ <p>
237
+ The <span class="structname">ClutterClickActionClass</span> structure
238
+ contains only private data
239
+ </p>
240
+ <div class="variablelist"><table border="0" class="variablelist">
241
+ <colgroup>
242
+ <col align="left" valign="top">
243
+ <col>
244
+ </colgroup>
245
+ <tbody>
246
+ <tr>
247
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.clicked"></a>clicked</code></em> ()</span></p></td>
248
+ <td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title='The "clicked" signal'><span class="type">"clicked"</span></a> signal</td>
249
+ </tr>
250
+ <tr>
251
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterClickActionClass.long-press"></a>long_press</code></em> ()</span></p></td>
252
+ <td>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal</td>
253
+ </tr>
254
+ </tbody>
255
+ </table></div>
256
+ <p class="since">Since 1.4</p>
257
+ </div>
258
+ <hr>
259
+ <div class="refsect2">
260
+ <a name="ClutterLongPressState"></a><h3>enum ClutterLongPressState</h3>
261
+ <pre class="programlisting">typedef enum {
262
+ /*&lt; prefix=CLUTTER_LONG_PRESS &gt;*/
263
+ CLUTTER_LONG_PRESS_QUERY,
264
+ CLUTTER_LONG_PRESS_ACTIVATE,
265
+ CLUTTER_LONG_PRESS_CANCEL
266
+ } ClutterLongPressState;
267
+ </pre>
268
+ <p>
269
+ The states for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title='The "long-press" signal'><span class="type">"long-press"</span></a> signal.
270
+ </p>
271
+ <div class="variablelist"><table border="0" class="variablelist">
272
+ <colgroup>
273
+ <col align="left" valign="top">
274
+ <col>
275
+ </colgroup>
276
+ <tbody>
277
+ <tr>
278
+ <td><p><a name="CLUTTER-LONG-PRESS-QUERY:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></span></p></td>
279
+ <td>Queries the action whether it supports
280
+ long presses
281
+ </td>
282
+ </tr>
283
+ <tr>
284
+ <td><p><a name="CLUTTER-LONG-PRESS-ACTIVATE:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></span></p></td>
285
+ <td>Activates the action on a long press
286
+ </td>
287
+ </tr>
288
+ <tr>
289
+ <td><p><a name="CLUTTER-LONG-PRESS-CANCEL:CAPS"></a><span class="term"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></span></p></td>
290
+ <td>The long press was cancelled
291
+ </td>
292
+ </tr>
293
+ </tbody>
294
+ </table></div>
295
+ <p class="since">Since 1.8</p>
296
+ </div>
297
+ <hr>
298
+ <div class="refsect2">
299
+ <a name="clutter-click-action-new"></a><h3>clutter_click_action_new ()</h3>
300
+ <pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> * clutter_click_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
301
+ <p>
302
+ Creates a new <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> instance
303
+ </p>
304
+ <div class="variablelist"><table border="0" class="variablelist">
305
+ <colgroup>
306
+ <col align="left" valign="top">
307
+ <col>
308
+ </colgroup>
309
+ <tbody><tr>
310
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
311
+ <td>the newly created <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
312
+ </td>
313
+ </tr></tbody>
314
+ </table></div>
315
+ <p class="since">Since 1.4</p>
316
+ </div>
317
+ <hr>
318
+ <div class="refsect2">
319
+ <a name="clutter-click-action-get-button"></a><h3>clutter_click_action_get_button ()</h3>
320
+ <pre class="programlisting"><span class="returnvalue">guint</span> clutter_click_action_get_button (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
321
+ <p>
322
+ Retrieves the button that was pressed.
323
+ </p>
324
+ <div class="variablelist"><table border="0" class="variablelist">
325
+ <colgroup>
326
+ <col align="left" valign="top">
327
+ <col>
328
+ </colgroup>
329
+ <tbody>
330
+ <tr>
331
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
332
+ <td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
333
+ </td>
334
+ </tr>
335
+ <tr>
336
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
337
+ <td>the button value</td>
338
+ </tr>
339
+ </tbody>
340
+ </table></div>
341
+ <p class="since">Since 1.4</p>
342
+ </div>
343
+ <hr>
344
+ <div class="refsect2">
345
+ <a name="clutter-click-action-get-state"></a><h3>clutter_click_action_get_state ()</h3>
346
+ <pre class="programlisting"><a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a> clutter_click_action_get_state (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
347
+ <p>
348
+ Retrieves the modifier state of the click action.
349
+ </p>
350
+ <div class="variablelist"><table border="0" class="variablelist">
351
+ <colgroup>
352
+ <col align="left" valign="top">
353
+ <col>
354
+ </colgroup>
355
+ <tbody>
356
+ <tr>
357
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
358
+ <td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
359
+ </td>
360
+ </tr>
361
+ <tr>
362
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
363
+ <td>the modifier state parameter, or 0</td>
364
+ </tr>
365
+ </tbody>
366
+ </table></div>
367
+ <p class="since">Since 1.6</p>
368
+ </div>
369
+ <hr>
370
+ <div class="refsect2">
371
+ <a name="clutter-click-action-get-coords"></a><h3>clutter_click_action_get_coords ()</h3>
372
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_get_coords (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
373
+ <em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
374
+ <em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);</pre>
375
+ <p>
376
+ Retrieves the screen coordinates of the button press.
377
+ </p>
378
+ <div class="variablelist"><table border="0" class="variablelist">
379
+ <colgroup>
380
+ <col align="left" valign="top">
381
+ <col>
382
+ </colgroup>
383
+ <tbody>
384
+ <tr>
385
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
386
+ <td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
387
+ </td>
388
+ </tr>
389
+ <tr>
390
+ <td><p><span class="term"><em class="parameter"><code>press_x</code></em> :</span></p></td>
391
+ <td>return location for the X coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
392
+ </td>
393
+ </tr>
394
+ <tr>
395
+ <td><p><span class="term"><em class="parameter"><code>press_y</code></em> :</span></p></td>
396
+ <td>return location for the Y coordinate, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
397
+ </td>
398
+ </tr>
399
+ </tbody>
400
+ </table></div>
401
+ <p class="since">Since 1.8</p>
402
+ </div>
403
+ <hr>
404
+ <div class="refsect2">
405
+ <a name="clutter-click-action-release"></a><h3>clutter_click_action_release ()</h3>
406
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_click_action_release (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
407
+ <p>
408
+ Emulates a release of the pointer button, which ungrabs the pointer
409
+ and unsets the <a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title='The "pressed" property'><span class="type">"pressed"</span></a> state.
410
+ </p>
411
+ <p>
412
+ This function will also cancel the long press gesture if one was
413
+ initiated.
414
+ </p>
415
+ <p>
416
+ This function is useful to break a grab, for instance after a certain
417
+ amount of time has passed.
418
+ </p>
419
+ <div class="variablelist"><table border="0" class="variablelist">
420
+ <colgroup>
421
+ <col align="left" valign="top">
422
+ <col>
423
+ </colgroup>
424
+ <tbody><tr>
425
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
426
+ <td>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>
427
+ </td>
428
+ </tr></tbody>
429
+ </table></div>
430
+ <p class="since">Since 1.4</p>
431
+ </div>
432
+ </div>
433
+ <div class="refsect1">
434
+ <a name="ClutterClickAction.property-details"></a><h2>Property Details</h2>
435
+ <div class="refsect2">
436
+ <a name="ClutterClickAction--held"></a><h3>The <code class="literal">"held"</code> property</h3>
437
+ <pre class="programlisting"> "held" <span class="type">gboolean</span> : Read</pre>
438
+ <p>
439
+ Whether the clickable actor has the pointer grabbed
440
+ </p>
441
+ <p>Default value: FALSE</p>
442
+ <p class="since">Since 1.4</p>
443
+ </div>
444
+ <hr>
445
+ <div class="refsect2">
446
+ <a name="ClutterClickAction--long-press-duration"></a><h3>The <code class="literal">"long-press-duration"</code> property</h3>
447
+ <pre class="programlisting"> "long-press-duration" <span class="type">gint</span> : Read / Write</pre>
448
+ <p>
449
+ The minimum duration of a press for it to be recognized as a long
450
+ press gesture, in milliseconds.
451
+ </p>
452
+ <p>
453
+ A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
454
+ the <a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title='The "long-press-duration" property'><span class="type">"long-press-duration"</span></a> property.
455
+ </p>
456
+ <p>Allowed values: &gt;= G_MAXULONG</p>
457
+ <p>Default value: -1</p>
458
+ <p class="since">Since 1.8</p>
459
+ </div>
460
+ <hr>
461
+ <div class="refsect2">
462
+ <a name="ClutterClickAction--long-press-threshold"></a><h3>The <code class="literal">"long-press-threshold"</code> property</h3>
463
+ <pre class="programlisting"> "long-press-threshold" <span class="type">gint</span> : Read / Write</pre>
464
+ <p>
465
+ The maximum allowed distance that can be covered (on both axes) before
466
+ a long press gesture is cancelled, in pixels.
467
+ </p>
468
+ <p>
469
+ A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
470
+ the <a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title='The "dnd-drag-threshold" property'><span class="type">"dnd-drag-threshold"</span></a> property.
471
+ </p>
472
+ <p>Allowed values: &gt;= G_MAXULONG</p>
473
+ <p>Default value: -1</p>
474
+ <p class="since">Since 1.8</p>
475
+ </div>
476
+ <hr>
477
+ <div class="refsect2">
478
+ <a name="ClutterClickAction--pressed"></a><h3>The <code class="literal">"pressed"</code> property</h3>
479
+ <pre class="programlisting"> "pressed" <span class="type">gboolean</span> : Read</pre>
480
+ <p>
481
+ Whether the clickable actor should be in "pressed" state
482
+ </p>
483
+ <p>Default value: FALSE</p>
484
+ <p class="since">Since 1.4</p>
485
+ </div>
486
+ </div>
487
+ <div class="refsect1">
488
+ <a name="ClutterClickAction.signal-details"></a><h2>Signal Details</h2>
489
+ <div class="refsect2">
490
+ <a name="ClutterClickAction-clicked"></a><h3>The <code class="literal">"clicked"</code> signal</h3>
491
+ <pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
492
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
493
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
494
+ <p>
495
+ The ::clicked signal is emitted when the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> to which
496
+ a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> has been applied should respond to a
497
+ pointer button press and release events
498
+ </p>
499
+ <div class="variablelist"><table border="0" class="variablelist">
500
+ <colgroup>
501
+ <col align="left" valign="top">
502
+ <col>
503
+ </colgroup>
504
+ <tbody>
505
+ <tr>
506
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
507
+ <td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
508
+ </tr>
509
+ <tr>
510
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
511
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
512
+ </td>
513
+ </tr>
514
+ <tr>
515
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
516
+ <td>user data set when the signal handler was connected.</td>
517
+ </tr>
518
+ </tbody>
519
+ </table></div>
520
+ <p class="since">Since 1.4</p>
521
+ </div>
522
+ <hr>
523
+ <div class="refsect2">
524
+ <a name="ClutterClickAction-long-press"></a><h3>The <code class="literal">"long-press"</code> signal</h3>
525
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
526
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
527
+ <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> state,
528
+ <span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
529
+ <p>
530
+ The ::long-press signal is emitted during the long press gesture
531
+ handling.
532
+ </p>
533
+ <p>
534
+ This signal can be emitted multiple times with different states.
535
+ </p>
536
+ <p>
537
+ The <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be emitted on button presses,
538
+ and its return value will determine whether the long press handling
539
+ should be initiated. If the signal handlers will return <code class="literal">TRUE</code>, the
540
+ <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be followed either by a signal
541
+ emission with the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></a> state if the long press
542
+ constraints were respected, or by a signal emission with the
543
+ <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></a> state if the long press was cancelled.
544
+ </p>
545
+ <p>
546
+ It is possible to forcibly cancel a long press detection using
547
+ <a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()"><code class="function">clutter_click_action_release()</code></a>.
548
+ </p>
549
+ <div class="variablelist"><table border="0" class="variablelist">
550
+ <colgroup>
551
+ <col align="left" valign="top">
552
+ <col>
553
+ </colgroup>
554
+ <tbody>
555
+ <tr>
556
+ <td><p><span class="term"><em class="parameter"><code>action</code></em> :</span></p></td>
557
+ <td>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</td>
558
+ </tr>
559
+ <tr>
560
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
561
+ <td>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
562
+ </td>
563
+ </tr>
564
+ <tr>
565
+ <td><p><span class="term"><em class="parameter"><code>state</code></em> :</span></p></td>
566
+ <td>the long press state</td>
567
+ </tr>
568
+ <tr>
569
+ <td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
570
+ <td>user data set when the signal handler was connected.</td>
571
+ </tr>
572
+ <tr>
573
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
574
+ <td>Only the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state uses the
575
+ returned value of the handler; other states will ignore it</td>
576
+ </tr>
577
+ </tbody>
578
+ </table></div>
579
+ <p class="since">Since 1.8</p>
580
+ </div>
581
+ </div>
582
+ </div>
583
+ <div class="footer">
584
+ <hr>
585
+ Generated by GTK-Doc V1.18.1</div>
586
+ </body>
587
+ </html>