clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<td><a accesskey="p" href="ClutterPaintNode.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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<td><a accesskey="u" href="ch08.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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<a href="#clutter-Paint-Nodes.synopsis" class="shortcut">Top</a>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="clutter-Paint-Nodes.top_of_page"></a>Paint Nodes</span></h2>
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<p>Paint Nodes — ClutterPaintNode implementations</p>
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<div class="refsynopsisdiv">
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<a name="clutter-Paint-Nodes.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="clutter-Paint-Nodes.html#ClutterColorNode" title="ClutterColorNode">ClutterColorNode</a>;
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<a class="link" href="clutter-Paint-Nodes.html#ClutterColorNodeClass" title="ClutterColorNodeClass">ClutterColorNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-color-node-new" title="clutter_color_node_new ()">clutter_color_node_new</a> (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);
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<a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNode" title="ClutterTextureNode">ClutterTextureNode</a>;
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<a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNodeClass" title="ClutterTextureNodeClass">ClutterTextureNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-texture-node-new" title="clutter_texture_node_new ()">clutter_texture_node_new</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
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<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
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<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);
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<a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNode" title="ClutterPipelineNode">ClutterPipelineNode</a>;
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<a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNodeClass" title="ClutterPipelineNodeClass">ClutterPipelineNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-pipeline-node-new" title="clutter_pipeline_node_new ()">clutter_pipeline_node_new</a> (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);
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<a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode">ClutterTextNode</a>;
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<a class="link" href="clutter-Paint-Nodes.html#ClutterTextNodeClass" title="ClutterTextNodeClass">ClutterTextNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-text-node-new" title="clutter_text_node_new ()">clutter_text_node_new</a> (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);
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<a class="link" href="clutter-Paint-Nodes.html#ClutterClipNode" title="ClutterClipNode">ClutterClipNode</a>;
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<a class="link" href="clutter-Paint-Nodes.html#ClutterClipNodeClass" title="ClutterClipNodeClass">ClutterClipNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-clip-node-new" title="clutter_clip_node_new ()">clutter_clip_node_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<a name="clutter-Paint-Nodes.description"></a><h2>Description</h2>
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Clutter provides a set of predefined <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> implementations
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that cover all the state changes available.
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<a name="ClutterColorNode"></a><h3>ClutterColorNode</h3>
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<pre class="programlisting">typedef struct _ClutterColorNode ClutterColorNode;</pre>
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The <span class="structname">ClutterTextNode</span> structure is an opaque
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type whose members cannot be directly accessed.
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</p>
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<a name="ClutterColorNodeClass"></a><h3>ClutterColorNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterColorNodeClass ClutterColorNodeClass;</pre>
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The <span class="structname">ClutterColorNodeClass</span> structure is an
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opaque type whose members cannot be directly accessed.
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<a name="clutter-color-node-new"></a><h3>clutter_color_node_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_color_node_new (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
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Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a solid color
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fill using <em class="parameter"><code>color</code></em>.
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<td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
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<td>the color to paint, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>. Use
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<a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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<p class="since">Since 1.10</p>
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<a name="ClutterTextureNode"></a><h3>ClutterTextureNode</h3>
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<pre class="programlisting">typedef struct _ClutterTextureNode ClutterTextureNode;</pre>
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<a name="ClutterTextureNodeClass"></a><h3>ClutterTextureNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterTextureNodeClass ClutterTextureNodeClass;</pre>
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<a name="clutter-texture-node-new"></a><h3>clutter_texture_node_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_texture_node_new (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
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<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
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<em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);</pre>
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<p>
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Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint the passed <em class="parameter"><code>texture</code></em>.
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This function will take a reference on <em class="parameter"><code>texture</code></em>, so it is safe to
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call <code class="function">cogl_object_unref()</code> on <em class="parameter"><code>texture</code></em> when it returns.
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<td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
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<td>a <span class="type">CoglTexture</span>
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<td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
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<td>a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a>
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<td><p><span class="term"><em class="parameter"><code>min_filter</code></em> :</span></p></td>
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<td>the minification filter for the texture</td>
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<td><p><span class="term"><em class="parameter"><code>mag_filter</code></em> :</span></p></td>
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<td>the magnification filter for the texture</td>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
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Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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</table></div>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterPipelineNode"></a><h3>ClutterPipelineNode</h3>
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<pre class="programlisting">typedef struct _ClutterPipelineNode ClutterPipelineNode;</pre>
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The <span class="structname">ClutterTextNode</span> structure is an opaque
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<a name="ClutterPipelineNodeClass"></a><h3>ClutterPipelineNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterPipelineNodeClass ClutterPipelineNodeClass;</pre>
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The <span class="structname">ClutterPipelineNodeClass</span> structure is an opaque
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<div class="refsect2">
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<a name="clutter-pipeline-node-new"></a><h3>clutter_pipeline_node_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_pipeline_node_new (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);</pre>
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<p>
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Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will use the <em class="parameter"><code>pipeline</code></em> to
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paint its contents.
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This function will acquire a reference on the passed <em class="parameter"><code>pipeline</code></em>,
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so it is safe to call <code class="function">cogl_object_unref()</code> when it returns.
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<td><p><span class="term"><em class="parameter"><code>pipeline</code></em> :</span></p></td>
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<td>a Cogl pipeline state object, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
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Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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</tbody>
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</table></div>
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<p class="since">Since 1.10</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterTextNode"></a><h3>ClutterTextNode</h3>
|
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<pre class="programlisting">typedef struct _ClutterTextNode ClutterTextNode;</pre>
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<a name="ClutterTextNodeClass"></a><h3>ClutterTextNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterTextNodeClass ClutterTextNodeClass;</pre>
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The <span class="structname">ClutterTextNodeClass</span> structure is an opaque
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</p>
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<div class="refsect2">
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<a name="clutter-text-node-new"></a><h3>clutter_text_node_new ()</h3>
|
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_text_node_new (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
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<p>
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Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a <span class="type">PangoLayout</span>
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with the given color.
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This function takes a reference on the passed <em class="parameter"><code>layout</code></em>, so it
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is safe to call <code class="function">g_object_unref()</code> after it returns.
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<td><p><span class="term"><em class="parameter"><code>layout</code></em> :</span></p></td>
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<td>a <span class="type">PangoLayout</span>, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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|
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<td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
|
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<td>the color used to paint the layout,
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or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
|
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Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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<a name="ClutterClipNode"></a><h3>ClutterClipNode</h3>
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<pre class="programlisting">typedef struct _ClutterClipNode ClutterClipNode;</pre>
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|
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<div class="refsect2">
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<a name="ClutterClipNodeClass"></a><h3>ClutterClipNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterClipNodeClass ClutterClipNodeClass;</pre>
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|
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The <span class="structname">ClutterClipNodeClass</span> structure is an opaque
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<div class="refsect2">
|
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<a name="clutter-clip-node-new"></a><h3>clutter_clip_node_new ()</h3>
|
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_clip_node_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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<p>
|
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Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will clip its child
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nodes to the 2D regions added to it.
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
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Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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<a href="#clutter-Shaders.description" class="shortcut">Description</a>
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<a href="#clutter-Shaders.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#clutter-Shaders.properties" class="shortcut">Properties</a>
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<a name="clutter-Shaders"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
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<p>Shaders — Programmable pipeline abstraction</p>
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<td valign="top" align="right"></td>
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<a name="clutter-Shaders.synopsis"></a><h2>Synopsis</h2>
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<a name="ClutterShader"></a><pre class="synopsis">enum <a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a>;
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<a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a>;
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struct <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a>;
|
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|
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<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
|
48
|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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|
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<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gssize</span> length</code></em>);
|
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|
+
const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
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+
<em class="parameter"><code><span class="type">gssize</span> length</code></em>);
|
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const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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|
+
<span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
|
58
|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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|
+
<span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);
|
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+
<span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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|
+
|
64
|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
|
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+
<span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
68
|
+
<span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a>
|
69
|
+
(<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
70
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+
<span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a>
|
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+
(<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
|
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+
|
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#define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a> (x)
|
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+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
76
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);
|
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|
+
const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
|
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#define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a> (x)
|
80
|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
81
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
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|
+
<em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);
|
83
|
+
const <span class="returnvalue">gint</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
84
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
|
85
|
+
#define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a> (x)
|
86
|
+
<span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
87
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
88
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);
|
89
|
+
const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
90
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
|
91
|
+
</pre>
|
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|
+
</div>
|
93
|
+
<div class="refsect1">
|
94
|
+
<a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
95
|
+
<pre class="synopsis">
|
96
|
+
GObject
|
97
|
+
+----ClutterShader
|
98
|
+
</pre>
|
99
|
+
</div>
|
100
|
+
<div class="refsect1">
|
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|
+
<a name="clutter-Shaders.properties"></a><h2>Properties</h2>
|
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|
+
<pre class="synopsis">
|
103
|
+
"<a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title='The "compiled" property'>compiled</a>" <span class="type">gboolean</span> : Read
|
104
|
+
"<a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title='The "enabled" property'>enabled</a>" <span class="type">gboolean</span> : Read / Write
|
105
|
+
"<a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title='The "fragment-source" property'>fragment-source</a>" <span class="type">gchar</span>* : Read / Write
|
106
|
+
"<a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title='The "vertex-source" property'>vertex-source</a>" <span class="type">gchar</span>* : Read / Write
|
107
|
+
</pre>
|
108
|
+
</div>
|
109
|
+
<div class="refsect1">
|
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|
+
<a name="clutter-Shaders.description"></a><h2>Description</h2>
|
111
|
+
<p>
|
112
|
+
<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
|
113
|
+
OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>s is
|
114
|
+
possible to override the drawing pipeline by using small programs
|
115
|
+
also known as "shaders".
|
116
|
+
</p>
|
117
|
+
<p>
|
118
|
+
<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.
|
119
|
+
</p>
|
120
|
+
<p>
|
121
|
+
<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
|
122
|
+
in newly written code.
|
123
|
+
</p>
|
124
|
+
</div>
|
125
|
+
<div class="refsect1">
|
126
|
+
<a name="clutter-Shaders.details"></a><h2>Details</h2>
|
127
|
+
<div class="refsect2">
|
128
|
+
<a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
|
129
|
+
<pre class="programlisting">typedef enum {
|
130
|
+
CLUTTER_SHADER_ERROR_NO_ASM,
|
131
|
+
CLUTTER_SHADER_ERROR_NO_GLSL,
|
132
|
+
CLUTTER_SHADER_ERROR_COMPILE
|
133
|
+
} ClutterShaderError;
|
134
|
+
</pre>
|
135
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
136
|
+
<h3 class="title">Warning</h3>
|
137
|
+
<p><code class="literal">ClutterShaderError</code> is deprecated and should not be used in newly-written code. 1.8</p>
|
138
|
+
</div>
|
139
|
+
<p>
|
140
|
+
<a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration
|
141
|
+
</p>
|
142
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
143
|
+
<colgroup>
|
144
|
+
<col align="left" valign="top">
|
145
|
+
<col>
|
146
|
+
</colgroup>
|
147
|
+
<tbody>
|
148
|
+
<tr>
|
149
|
+
<td><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_ASM</code></span></p></td>
|
150
|
+
<td>No ASM shaders support
|
151
|
+
</td>
|
152
|
+
</tr>
|
153
|
+
<tr>
|
154
|
+
<td><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_GLSL</code></span></p></td>
|
155
|
+
<td>No GLSL shaders support
|
156
|
+
</td>
|
157
|
+
</tr>
|
158
|
+
<tr>
|
159
|
+
<td><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_COMPILE</code></span></p></td>
|
160
|
+
<td>Compilation error
|
161
|
+
</td>
|
162
|
+
</tr>
|
163
|
+
</tbody>
|
164
|
+
</table></div>
|
165
|
+
<p class="since">Since 0.6</p>
|
166
|
+
</div>
|
167
|
+
<hr>
|
168
|
+
<div class="refsect2">
|
169
|
+
<a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
|
170
|
+
<pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
|
171
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
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|
+
<h3 class="title">Warning</h3>
|
173
|
+
<p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
|
174
|
+
</div>
|
175
|
+
<p>
|
176
|
+
The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
|
177
|
+
and should be accessed using the provided API
|
178
|
+
</p>
|
179
|
+
<p class="since">Since 0.6</p>
|
180
|
+
</div>
|
181
|
+
<hr>
|
182
|
+
<div class="refsect2">
|
183
|
+
<a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
|
184
|
+
<pre class="programlisting">struct ClutterShaderClass {
|
185
|
+
};
|
186
|
+
</pre>
|
187
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
188
|
+
<h3 class="title">Warning</h3>
|
189
|
+
<p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
|
190
|
+
</div>
|
191
|
+
<p>
|
192
|
+
The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data
|
193
|
+
</p>
|
194
|
+
<p class="since">Since 0.6</p>
|
195
|
+
</div>
|
196
|
+
<hr>
|
197
|
+
<div class="refsect2">
|
198
|
+
<a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
|
199
|
+
<pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
|
200
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
201
|
+
<h3 class="title">Warning</h3>
|
202
|
+
<p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
203
|
+
</div>
|
204
|
+
<p>
|
205
|
+
Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.
|
206
|
+
</p>
|
207
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
208
|
+
<colgroup>
|
209
|
+
<col align="left" valign="top">
|
210
|
+
<col>
|
211
|
+
</colgroup>
|
212
|
+
<tbody><tr>
|
213
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
214
|
+
<td>a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
|
215
|
+
</tr></tbody>
|
216
|
+
</table></div>
|
217
|
+
<p class="since">Since 0.6</p>
|
218
|
+
</div>
|
219
|
+
<hr>
|
220
|
+
<div class="refsect2">
|
221
|
+
<a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
|
222
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
223
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
224
|
+
<em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
|
225
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
226
|
+
<h3 class="title">Warning</h3>
|
227
|
+
<p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
228
|
+
</div>
|
229
|
+
<p>
|
230
|
+
Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
|
231
|
+
program.
|
232
|
+
</p>
|
233
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
+
<col>
|
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|
+
</colgroup>
|
238
|
+
<tbody>
|
239
|
+
<tr>
|
240
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
241
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
242
|
+
</td>
|
243
|
+
</tr>
|
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<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
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<td>GLSL source code.</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
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<td>length of source buffer (currently ignored)</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 0.6</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
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<pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
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<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
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<h3 class="title">Warning</h3>
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<p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
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</div>
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<p>
|
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Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
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<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
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</td>
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</tr>
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<tr>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the source of the vertex shader for this
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ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
|
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shader object and should never be modified or freed</td>
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</tr>
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</tbody>
|
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</table></div>
|
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<p class="since">Since 0.6</p>
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</div>
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<hr>
|
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<div class="refsect2">
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<a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
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<em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
|
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<em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
|
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<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
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<h3 class="title">Warning</h3>
|
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<p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
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</div>
|
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<p>
|
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Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
|
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program.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
|
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
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<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
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+
</td>
|
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+
</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
|
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<td>GLSL source code.</td>
|
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+
</tr>
|
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+
<tr>
|
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<td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
|
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<td>length of source buffer (currently ignored)</td>
|
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+
</tr>
|
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+
</tbody>
|
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+
</table></div>
|
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+
<p class="since">Since 0.6</p>
|
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</div>
|
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+
<hr>
|
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<div class="refsect2">
|
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+
<a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
|
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|
+
<pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
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|
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<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
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|
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<h3 class="title">Warning</h3>
|
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|
+
<p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
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|
+
</div>
|
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|
+
<p>
|
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|
+
Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>.
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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+
<colgroup>
|
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+
<col align="left" valign="top">
|
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+
<col>
|
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+
</colgroup>
|
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+
<tbody>
|
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|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
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|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
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|
+
</td>
|
346
|
+
</tr>
|
347
|
+
<tr>
|
348
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
349
|
+
<td>the source of the fragment shader for this
|
350
|
+
ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
|
351
|
+
shader object and should never be modified or freed</td>
|
352
|
+
</tr>
|
353
|
+
</tbody>
|
354
|
+
</table></div>
|
355
|
+
<p class="since">Since 0.6</p>
|
356
|
+
</div>
|
357
|
+
<hr>
|
358
|
+
<div class="refsect2">
|
359
|
+
<a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
361
|
+
<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
|
362
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
363
|
+
<h3 class="title">Warning</h3>
|
364
|
+
<p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
365
|
+
</div>
|
366
|
+
<p>
|
367
|
+
Compiles and links GLSL sources set for vertex and fragment shaders for
|
368
|
+
a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
|
369
|
+
provided the error will contain the errors from the compiler, if any.
|
370
|
+
</p>
|
371
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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+
<col align="left" valign="top">
|
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+
<col>
|
375
|
+
</colgroup>
|
376
|
+
<tbody>
|
377
|
+
<tr>
|
378
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
379
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
380
|
+
</td>
|
381
|
+
</tr>
|
382
|
+
<tr>
|
383
|
+
<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
|
384
|
+
<td>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code>
|
385
|
+
</td>
|
386
|
+
</tr>
|
387
|
+
<tr>
|
388
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
389
|
+
<td>returns TRUE if the shader was succesfully compiled.</td>
|
390
|
+
</tr>
|
391
|
+
</tbody>
|
392
|
+
</table></div>
|
393
|
+
<p class="since">Since 0.8</p>
|
394
|
+
</div>
|
395
|
+
<hr>
|
396
|
+
<div class="refsect2">
|
397
|
+
<a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
|
398
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
399
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
400
|
+
<h3 class="title">Warning</h3>
|
401
|
+
<p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
402
|
+
</div>
|
403
|
+
<p>
|
404
|
+
Frees up any GL context resources held by the shader.
|
405
|
+
</p>
|
406
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
407
|
+
<colgroup>
|
408
|
+
<col align="left" valign="top">
|
409
|
+
<col>
|
410
|
+
</colgroup>
|
411
|
+
<tbody><tr>
|
412
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
413
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
414
|
+
</td>
|
415
|
+
</tr></tbody>
|
416
|
+
</table></div>
|
417
|
+
<p class="since">Since 0.6</p>
|
418
|
+
</div>
|
419
|
+
<hr>
|
420
|
+
<div class="refsect2">
|
421
|
+
<a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
|
422
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
423
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
424
|
+
<h3 class="title">Warning</h3>
|
425
|
+
<p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
426
|
+
</div>
|
427
|
+
<p>
|
428
|
+
Checks whether <em class="parameter"><code>shader</code></em> is is currently compiled, linked and bound
|
429
|
+
to the GL context.
|
430
|
+
</p>
|
431
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
432
|
+
<colgroup>
|
433
|
+
<col align="left" valign="top">
|
434
|
+
<col>
|
435
|
+
</colgroup>
|
436
|
+
<tbody>
|
437
|
+
<tr>
|
438
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
439
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
440
|
+
</td>
|
441
|
+
</tr>
|
442
|
+
<tr>
|
443
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
444
|
+
<td>
|
445
|
+
<code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</td>
|
446
|
+
</tr>
|
447
|
+
</tbody>
|
448
|
+
</table></div>
|
449
|
+
<p class="since">Since 0.8</p>
|
450
|
+
</div>
|
451
|
+
<hr>
|
452
|
+
<div class="refsect2">
|
453
|
+
<a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
|
454
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
455
|
+
<em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
|
456
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
457
|
+
<h3 class="title">Warning</h3>
|
458
|
+
<p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
459
|
+
</div>
|
460
|
+
<p>
|
461
|
+
Enables a shader. This function will attempt to compile and link
|
462
|
+
the shader, if it isn't already.
|
463
|
+
</p>
|
464
|
+
<p>
|
465
|
+
When <em class="parameter"><code>enabled</code></em> is <code class="literal">FALSE</code> the default state of the GL pipeline will be
|
466
|
+
used instead.
|
467
|
+
</p>
|
468
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
469
|
+
<colgroup>
|
470
|
+
<col align="left" valign="top">
|
471
|
+
<col>
|
472
|
+
</colgroup>
|
473
|
+
<tbody>
|
474
|
+
<tr>
|
475
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
476
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
477
|
+
</td>
|
478
|
+
</tr>
|
479
|
+
<tr>
|
480
|
+
<td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td>
|
481
|
+
<td>The new state of the shader.</td>
|
482
|
+
</tr>
|
483
|
+
</tbody>
|
484
|
+
</table></div>
|
485
|
+
<p class="since">Since 0.6</p>
|
486
|
+
</div>
|
487
|
+
<hr>
|
488
|
+
<div class="refsect2">
|
489
|
+
<a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
|
490
|
+
<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
491
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
492
|
+
<h3 class="title">Warning</h3>
|
493
|
+
<p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
494
|
+
</div>
|
495
|
+
<p>
|
496
|
+
Checks whether <em class="parameter"><code>shader</code></em> is enabled.
|
497
|
+
</p>
|
498
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
499
|
+
<colgroup>
|
500
|
+
<col align="left" valign="top">
|
501
|
+
<col>
|
502
|
+
</colgroup>
|
503
|
+
<tbody>
|
504
|
+
<tr>
|
505
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
506
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
507
|
+
</td>
|
508
|
+
</tr>
|
509
|
+
<tr>
|
510
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
511
|
+
<td>
|
512
|
+
<code class="literal">TRUE</code> if the shader is enabled.</td>
|
513
|
+
</tr>
|
514
|
+
</tbody>
|
515
|
+
</table></div>
|
516
|
+
<p class="since">Since 0.6</p>
|
517
|
+
</div>
|
518
|
+
<hr>
|
519
|
+
<div class="refsect2">
|
520
|
+
<a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
|
521
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
|
522
|
+
<em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
|
523
|
+
<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
524
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
525
|
+
<h3 class="title">Warning</h3>
|
526
|
+
<p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
527
|
+
</div>
|
528
|
+
<p>
|
529
|
+
Sets a user configurable variable in the GLSL shader programs attached to
|
530
|
+
a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.
|
531
|
+
</p>
|
532
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
533
|
+
<colgroup>
|
534
|
+
<col align="left" valign="top">
|
535
|
+
<col>
|
536
|
+
</colgroup>
|
537
|
+
<tbody>
|
538
|
+
<tr>
|
539
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
540
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
|
541
|
+
</tr>
|
542
|
+
<tr>
|
543
|
+
<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
544
|
+
<td>name of uniform in GLSL shader program to set.</td>
|
545
|
+
</tr>
|
546
|
+
<tr>
|
547
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
548
|
+
<td>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
|
549
|
+
<span class="type">GValue</span>.</td>
|
550
|
+
</tr>
|
551
|
+
</tbody>
|
552
|
+
</table></div>
|
553
|
+
<p class="since">Since 1.0</p>
|
554
|
+
</div>
|
555
|
+
<hr>
|
556
|
+
<div class="refsect2">
|
557
|
+
<a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
|
558
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
559
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
560
|
+
<h3 class="title">Warning</h3>
|
561
|
+
<p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
562
|
+
</div>
|
563
|
+
<p>
|
564
|
+
Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.
|
565
|
+
</p>
|
566
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
567
|
+
<colgroup>
|
568
|
+
<col align="left" valign="top">
|
569
|
+
<col>
|
570
|
+
</colgroup>
|
571
|
+
<tbody>
|
572
|
+
<tr>
|
573
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
574
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
575
|
+
</td>
|
576
|
+
</tr>
|
577
|
+
<tr>
|
578
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
579
|
+
<td>A <span class="type">CoglHandle</span> for the shader program,
|
580
|
+
or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
|
581
|
+
not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
582
|
+
</td>
|
583
|
+
</tr>
|
584
|
+
</tbody>
|
585
|
+
</table></div>
|
586
|
+
<p class="since">Since 1.0</p>
|
587
|
+
</div>
|
588
|
+
<hr>
|
589
|
+
<div class="refsect2">
|
590
|
+
<a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
|
591
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_fragment_shader
|
592
|
+
(<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
593
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
594
|
+
<h3 class="title">Warning</h3>
|
595
|
+
<p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
596
|
+
</div>
|
597
|
+
<p>
|
598
|
+
Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.
|
599
|
+
</p>
|
600
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
601
|
+
<colgroup>
|
602
|
+
<col align="left" valign="top">
|
603
|
+
<col>
|
604
|
+
</colgroup>
|
605
|
+
<tbody>
|
606
|
+
<tr>
|
607
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
608
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
609
|
+
</td>
|
610
|
+
</tr>
|
611
|
+
<tr>
|
612
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
613
|
+
<td>A <span class="type">CoglHandle</span> for the fragment
|
614
|
+
shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
615
|
+
and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
616
|
+
</td>
|
617
|
+
</tr>
|
618
|
+
</tbody>
|
619
|
+
</table></div>
|
620
|
+
<p class="since">Since 1.0</p>
|
621
|
+
</div>
|
622
|
+
<hr>
|
623
|
+
<div class="refsect2">
|
624
|
+
<a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
|
625
|
+
<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_vertex_shader
|
626
|
+
(<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
|
627
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
628
|
+
<h3 class="title">Warning</h3>
|
629
|
+
<p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
630
|
+
</div>
|
631
|
+
<p>
|
632
|
+
Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.
|
633
|
+
</p>
|
634
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
635
|
+
<colgroup>
|
636
|
+
<col align="left" valign="top">
|
637
|
+
<col>
|
638
|
+
</colgroup>
|
639
|
+
<tbody>
|
640
|
+
<tr>
|
641
|
+
<td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
|
642
|
+
<td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
643
|
+
</td>
|
644
|
+
</tr>
|
645
|
+
<tr>
|
646
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
647
|
+
<td>A <span class="type">CoglHandle</span> for the vertex
|
648
|
+
shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
|
649
|
+
and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
650
|
+
</td>
|
651
|
+
</tr>
|
652
|
+
</tbody>
|
653
|
+
</table></div>
|
654
|
+
<p class="since">Since 1.0</p>
|
655
|
+
</div>
|
656
|
+
<hr>
|
657
|
+
<div class="refsect2">
|
658
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
|
659
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
|
660
|
+
</pre>
|
661
|
+
<p>
|
662
|
+
Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderFloat</span>.
|
663
|
+
</p>
|
664
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
665
|
+
<colgroup>
|
666
|
+
<col align="left" valign="top">
|
667
|
+
<col>
|
668
|
+
</colgroup>
|
669
|
+
<tbody><tr>
|
670
|
+
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
|
671
|
+
<td>a <span class="type">GValue</span>
|
672
|
+
</td>
|
673
|
+
</tr></tbody>
|
674
|
+
</table></div>
|
675
|
+
<p class="since">Since 1.0</p>
|
676
|
+
</div>
|
677
|
+
<hr>
|
678
|
+
<div class="refsect2">
|
679
|
+
<a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
|
680
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
681
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
682
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
|
683
|
+
<p>
|
684
|
+
Sets <em class="parameter"><code>floats</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
|
685
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
|
686
|
+
</p>
|
687
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
688
|
+
<colgroup>
|
689
|
+
<col align="left" valign="top">
|
690
|
+
<col>
|
691
|
+
</colgroup>
|
692
|
+
<tbody>
|
693
|
+
<tr>
|
694
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
695
|
+
<td>a <span class="type">GValue</span>
|
696
|
+
</td>
|
697
|
+
</tr>
|
698
|
+
<tr>
|
699
|
+
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
|
700
|
+
<td>number of floating point values in <em class="parameter"><code>floats</code></em>
|
701
|
+
</td>
|
702
|
+
</tr>
|
703
|
+
<tr>
|
704
|
+
<td><p><span class="term"><em class="parameter"><code>floats</code></em> :</span></p></td>
|
705
|
+
<td>an array of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
|
706
|
+
</td>
|
707
|
+
</tr>
|
708
|
+
</tbody>
|
709
|
+
</table></div>
|
710
|
+
<p class="since">Since 0.8</p>
|
711
|
+
</div>
|
712
|
+
<hr>
|
713
|
+
<div class="refsect2">
|
714
|
+
<a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
|
715
|
+
<pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
716
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
717
|
+
<p>
|
718
|
+
Retrieves the list of floating point values stored inside
|
719
|
+
the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
|
720
|
+
<code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
|
721
|
+
</p>
|
722
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
723
|
+
<colgroup>
|
724
|
+
<col align="left" valign="top">
|
725
|
+
<col>
|
726
|
+
</colgroup>
|
727
|
+
<tbody>
|
728
|
+
<tr>
|
729
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
730
|
+
<td>a <span class="type">GValue</span>
|
731
|
+
</td>
|
732
|
+
</tr>
|
733
|
+
<tr>
|
734
|
+
<td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
|
735
|
+
<td>return location for the number of returned floating
|
736
|
+
point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
737
|
+
</td>
|
738
|
+
</tr>
|
739
|
+
<tr>
|
740
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
741
|
+
<td>the pointer to a list of
|
742
|
+
floating point values. The returned value is owned by the
|
743
|
+
<span class="type">GValue</span> and should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
|
744
|
+
</td>
|
745
|
+
</tr>
|
746
|
+
</tbody>
|
747
|
+
</table></div>
|
748
|
+
<p class="since">Since 0.8</p>
|
749
|
+
</div>
|
750
|
+
<hr>
|
751
|
+
<div class="refsect2">
|
752
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
|
753
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
|
754
|
+
</pre>
|
755
|
+
<p>
|
756
|
+
Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderInt</span>.
|
757
|
+
</p>
|
758
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
759
|
+
<colgroup>
|
760
|
+
<col align="left" valign="top">
|
761
|
+
<col>
|
762
|
+
</colgroup>
|
763
|
+
<tbody><tr>
|
764
|
+
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
|
765
|
+
<td>a <span class="type">GValue</span>
|
766
|
+
</td>
|
767
|
+
</tr></tbody>
|
768
|
+
</table></div>
|
769
|
+
<p class="since">Since 1.0</p>
|
770
|
+
</div>
|
771
|
+
<hr>
|
772
|
+
<div class="refsect2">
|
773
|
+
<a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
|
774
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
775
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
776
|
+
<em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
|
777
|
+
<p>
|
778
|
+
Sets <em class="parameter"><code>ints</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
|
779
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
|
780
|
+
</p>
|
781
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
782
|
+
<colgroup>
|
783
|
+
<col align="left" valign="top">
|
784
|
+
<col>
|
785
|
+
</colgroup>
|
786
|
+
<tbody>
|
787
|
+
<tr>
|
788
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
789
|
+
<td>a <span class="type">GValue</span>
|
790
|
+
</td>
|
791
|
+
</tr>
|
792
|
+
<tr>
|
793
|
+
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
|
794
|
+
<td>number of integer values in <em class="parameter"><code>ints</code></em>
|
795
|
+
</td>
|
796
|
+
</tr>
|
797
|
+
<tr>
|
798
|
+
<td><p><span class="term"><em class="parameter"><code>ints</code></em> :</span></p></td>
|
799
|
+
<td>an array of integer values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
|
800
|
+
</td>
|
801
|
+
</tr>
|
802
|
+
</tbody>
|
803
|
+
</table></div>
|
804
|
+
<p class="since">Since 0.8</p>
|
805
|
+
</div>
|
806
|
+
<hr>
|
807
|
+
<div class="refsect2">
|
808
|
+
<a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
|
809
|
+
<pre class="programlisting">const <span class="returnvalue">gint</span> * clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
810
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
811
|
+
<p>
|
812
|
+
Retrieves the list of integer values stored inside the passed
|
813
|
+
<span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
|
814
|
+
<code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
|
815
|
+
</p>
|
816
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
817
|
+
<colgroup>
|
818
|
+
<col align="left" valign="top">
|
819
|
+
<col>
|
820
|
+
</colgroup>
|
821
|
+
<tbody>
|
822
|
+
<tr>
|
823
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
824
|
+
<td>a <span class="type">GValue</span>
|
825
|
+
</td>
|
826
|
+
</tr>
|
827
|
+
<tr>
|
828
|
+
<td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
|
829
|
+
<td>return location for the number of returned integer
|
830
|
+
values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
831
|
+
</td>
|
832
|
+
</tr>
|
833
|
+
<tr>
|
834
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
835
|
+
<td>the pointer to a list of
|
836
|
+
integer values. The returned value is owned by the <span class="type">GValue</span> and
|
837
|
+
should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
|
838
|
+
</td>
|
839
|
+
</tr>
|
840
|
+
</tbody>
|
841
|
+
</table></div>
|
842
|
+
<p class="since">Since 0.8</p>
|
843
|
+
</div>
|
844
|
+
<hr>
|
845
|
+
<div class="refsect2">
|
846
|
+
<a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
|
847
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
|
848
|
+
</pre>
|
849
|
+
<p>
|
850
|
+
Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderMatrix</span>.
|
851
|
+
</p>
|
852
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
853
|
+
<colgroup>
|
854
|
+
<col align="left" valign="top">
|
855
|
+
<col>
|
856
|
+
</colgroup>
|
857
|
+
<tbody><tr>
|
858
|
+
<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
|
859
|
+
<td>a <span class="type">GValue</span>
|
860
|
+
</td>
|
861
|
+
</tr></tbody>
|
862
|
+
</table></div>
|
863
|
+
<p class="since">Since 1.0</p>
|
864
|
+
</div>
|
865
|
+
<hr>
|
866
|
+
<div class="refsect2">
|
867
|
+
<a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
|
868
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
869
|
+
<em class="parameter"><code><span class="type">gint</span> size</code></em>,
|
870
|
+
<em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
|
871
|
+
<p>
|
872
|
+
Sets <em class="parameter"><code>matrix</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
|
873
|
+
must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
|
874
|
+
</p>
|
875
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
876
|
+
<colgroup>
|
877
|
+
<col align="left" valign="top">
|
878
|
+
<col>
|
879
|
+
</colgroup>
|
880
|
+
<tbody>
|
881
|
+
<tr>
|
882
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
883
|
+
<td>a <span class="type">GValue</span>
|
884
|
+
</td>
|
885
|
+
</tr>
|
886
|
+
<tr>
|
887
|
+
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
|
888
|
+
<td>number of floating point values in <em class="parameter"><code>floats</code></em>
|
889
|
+
</td>
|
890
|
+
</tr>
|
891
|
+
<tr>
|
892
|
+
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
|
893
|
+
<td>a matrix of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
|
894
|
+
</td>
|
895
|
+
</tr>
|
896
|
+
</tbody>
|
897
|
+
</table></div>
|
898
|
+
<p class="since">Since 0.8</p>
|
899
|
+
</div>
|
900
|
+
<hr>
|
901
|
+
<div class="refsect2">
|
902
|
+
<a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
|
903
|
+
<pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
|
904
|
+
<em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
|
905
|
+
<p>
|
906
|
+
Retrieves a matrix of floating point values stored inside
|
907
|
+
the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
|
908
|
+
<code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
|
909
|
+
</p>
|
910
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
911
|
+
<colgroup>
|
912
|
+
<col align="left" valign="top">
|
913
|
+
<col>
|
914
|
+
</colgroup>
|
915
|
+
<tbody>
|
916
|
+
<tr>
|
917
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
918
|
+
<td>a <span class="type">GValue</span>
|
919
|
+
</td>
|
920
|
+
</tr>
|
921
|
+
<tr>
|
922
|
+
<td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
|
923
|
+
<td>return location for the number of returned floating
|
924
|
+
point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
925
|
+
</td>
|
926
|
+
</tr>
|
927
|
+
<tr>
|
928
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
929
|
+
<td>the pointer to a matrix
|
930
|
+
of floating point values. The returned value is owned by the <span class="type">GValue</span> and
|
931
|
+
should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
932
|
+
</td>
|
933
|
+
</tr>
|
934
|
+
</tbody>
|
935
|
+
</table></div>
|
936
|
+
<p class="since">Since 0.8</p>
|
937
|
+
</div>
|
938
|
+
</div>
|
939
|
+
<div class="refsect1">
|
940
|
+
<a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
|
941
|
+
<div class="refsect2">
|
942
|
+
<a name="ClutterShader--compiled"></a><h3>The <code class="literal">"compiled"</code> property</h3>
|
943
|
+
<pre class="programlisting"> "compiled" <span class="type">gboolean</span> : Read</pre>
|
944
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
945
|
+
<h3 class="title">Warning</h3>
|
946
|
+
<p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
947
|
+
</div>
|
948
|
+
<p>
|
949
|
+
Whether the shader is compiled and linked, ready for use
|
950
|
+
in the GL context.
|
951
|
+
</p>
|
952
|
+
<p>Default value: FALSE</p>
|
953
|
+
<p class="since">Since 0.8</p>
|
954
|
+
</div>
|
955
|
+
<hr>
|
956
|
+
<div class="refsect2">
|
957
|
+
<a name="ClutterShader--enabled"></a><h3>The <code class="literal">"enabled"</code> property</h3>
|
958
|
+
<pre class="programlisting"> "enabled" <span class="type">gboolean</span> : Read / Write</pre>
|
959
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
960
|
+
<h3 class="title">Warning</h3>
|
961
|
+
<p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
962
|
+
</div>
|
963
|
+
<p>
|
964
|
+
Whether the shader is currently used in the GL rendering pipeline.
|
965
|
+
</p>
|
966
|
+
<p>Default value: FALSE</p>
|
967
|
+
<p class="since">Since 0.6</p>
|
968
|
+
</div>
|
969
|
+
<hr>
|
970
|
+
<div class="refsect2">
|
971
|
+
<a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">"fragment-source"</code> property</h3>
|
972
|
+
<pre class="programlisting"> "fragment-source" <span class="type">gchar</span>* : Read / Write</pre>
|
973
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
974
|
+
<h3 class="title">Warning</h3>
|
975
|
+
<p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
976
|
+
</div>
|
977
|
+
<p>
|
978
|
+
GLSL source code for the fragment shader part of the shader program.
|
979
|
+
</p>
|
980
|
+
<p>Default value: NULL</p>
|
981
|
+
<p class="since">Since 0.6</p>
|
982
|
+
</div>
|
983
|
+
<hr>
|
984
|
+
<div class="refsect2">
|
985
|
+
<a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">"vertex-source"</code> property</h3>
|
986
|
+
<pre class="programlisting"> "vertex-source" <span class="type">gchar</span>* : Read / Write</pre>
|
987
|
+
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
|
988
|
+
<h3 class="title">Warning</h3>
|
989
|
+
<p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
|
990
|
+
</div>
|
991
|
+
<p>
|
992
|
+
GLSL source code for the vertex shader part of the shader
|
993
|
+
program, if any
|
994
|
+
</p>
|
995
|
+
<p>Default value: NULL</p>
|
996
|
+
<p class="since">Since 0.6</p>
|
997
|
+
</div>
|
998
|
+
</div>
|
999
|
+
</div>
|
1000
|
+
<div class="footer">
|
1001
|
+
<hr>
|
1002
|
+
Generated by GTK-Doc V1.18.1</div>
|
1003
|
+
</body>
|
1004
|
+
</html>
|