clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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+ <title>Paint Nodes</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="up" href="ch08.html" title="Paint Objects">
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+ <link rel="prev" href="ClutterPaintNode.html" title="ClutterPaintNode">
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+ <link rel="next" href="clutteranimation.html" title="Part V. Clutter Animation Framework">
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+ <link rel="stylesheet" href="style.css" type="text/css">
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+ </head>
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+ <body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ClutterPaintNode.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="ch08.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="clutteranimation.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#clutter-Paint-Nodes.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#clutter-Paint-Nodes.description" class="shortcut">Description</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="clutter-Paint-Nodes"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="clutter-Paint-Nodes.top_of_page"></a>Paint Nodes</span></h2>
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+ <p>Paint Nodes — ClutterPaintNode implementations</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="clutter-Paint-Nodes.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis"> <a class="link" href="clutter-Paint-Nodes.html#ClutterColorNode" title="ClutterColorNode">ClutterColorNode</a>;
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterColorNodeClass" title="ClutterColorNodeClass">ClutterColorNodeClass</a>;
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+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-color-node-new" title="clutter_color_node_new ()">clutter_color_node_new</a> (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);
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+
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNode" title="ClutterTextureNode">ClutterTextureNode</a>;
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterTextureNodeClass" title="ClutterTextureNodeClass">ClutterTextureNodeClass</a>;
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+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-texture-node-new" title="clutter_texture_node_new ()">clutter_texture_node_new</a> (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
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+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
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+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
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+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);
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+
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNode" title="ClutterPipelineNode">ClutterPipelineNode</a>;
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterPipelineNodeClass" title="ClutterPipelineNodeClass">ClutterPipelineNodeClass</a>;
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+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-pipeline-node-new" title="clutter_pipeline_node_new ()">clutter_pipeline_node_new</a> (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);
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+
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNode" title="ClutterTextNode">ClutterTextNode</a>;
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterTextNodeClass" title="ClutterTextNodeClass">ClutterTextNodeClass</a>;
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+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-text-node-new" title="clutter_text_node_new ()">clutter_text_node_new</a> (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
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+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);
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+
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterClipNode" title="ClutterClipNode">ClutterClipNode</a>;
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+ <a class="link" href="clutter-Paint-Nodes.html#ClutterClipNodeClass" title="ClutterClipNodeClass">ClutterClipNodeClass</a>;
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+ <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="clutter-Paint-Nodes.html#clutter-clip-node-new" title="clutter_clip_node_new ()">clutter_clip_node_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="clutter-Paint-Nodes.description"></a><h2>Description</h2>
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+ <p>
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+ Clutter provides a set of predefined <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> implementations
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+ that cover all the state changes available.
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+ </p>
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+ </div>
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+ <div class="refsect1">
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+ <a name="clutter-Paint-Nodes.details"></a><h2>Details</h2>
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+ <div class="refsect2">
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+ <a name="ClutterColorNode"></a><h3>ClutterColorNode</h3>
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+ <pre class="programlisting">typedef struct _ClutterColorNode ClutterColorNode;</pre>
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+ <p>
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+ The <span class="structname">ClutterTextNode</span> structure is an opaque
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+ type whose members cannot be directly accessed.
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+ </p>
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+ <p class="since">Since 1.10</p>
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+ </div>
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+ <hr>
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+ <div class="refsect2">
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+ <a name="ClutterColorNodeClass"></a><h3>ClutterColorNodeClass</h3>
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+ <pre class="programlisting">typedef struct _ClutterColorNodeClass ClutterColorNodeClass;</pre>
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+ <p>
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+ The <span class="structname">ClutterColorNodeClass</span> structure is an
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+ opaque type whose members cannot be directly accessed.
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+ </p>
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+ <p class="since">Since 1.10</p>
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+ </div>
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+ <hr>
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+ <div class="refsect2">
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+ <a name="clutter-color-node-new"></a><h3>clutter_color_node_new ()</h3>
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+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_color_node_new (<em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
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+ <p>
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+ Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a solid color
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+ fill using <em class="parameter"><code>color</code></em>.
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+ </p>
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+ <div class="variablelist"><table border="0" class="variablelist">
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+ <colgroup>
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+ <col align="left" valign="top">
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+ <col>
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+ </colgroup>
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+ <tbody>
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+ <tr>
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+ <td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
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+ <td>the color to paint, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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+ </td>
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+ </tr>
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+ <tr>
113
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
114
+ <td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>. Use
115
+ <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
116
+ </td>
117
+ </tr>
118
+ </tbody>
119
+ </table></div>
120
+ <p class="since">Since 1.10</p>
121
+ </div>
122
+ <hr>
123
+ <div class="refsect2">
124
+ <a name="ClutterTextureNode"></a><h3>ClutterTextureNode</h3>
125
+ <pre class="programlisting">typedef struct _ClutterTextureNode ClutterTextureNode;</pre>
126
+ <p>
127
+ The <span class="structname">ClutterTextNode</span> structure is an opaque
128
+ type whose members cannot be directly accessed.
129
+ </p>
130
+ <p class="since">Since 1.10</p>
131
+ </div>
132
+ <hr>
133
+ <div class="refsect2">
134
+ <a name="ClutterTextureNodeClass"></a><h3>ClutterTextureNodeClass</h3>
135
+ <pre class="programlisting">typedef struct _ClutterTextureNodeClass ClutterTextureNodeClass;</pre>
136
+ <p>
137
+ The <span class="structname">ClutterTextureNodeClass</span> structure is an
138
+ opaque type whose members cannot be directly accessed.
139
+ </p>
140
+ <p class="since">Since 1.10</p>
141
+ </div>
142
+ <hr>
143
+ <div class="refsect2">
144
+ <a name="clutter-texture-node-new"></a><h3>clutter_texture_node_new ()</h3>
145
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_texture_node_new (<em class="parameter"><code><span class="type">CoglTexture</span> *texture</code></em>,
146
+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>,
147
+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> min_filter</code></em>,
148
+ <em class="parameter"><code><a class="link" href="ClutterActor.html#ClutterScalingFilter" title="enum ClutterScalingFilter"><span class="type">ClutterScalingFilter</span></a> mag_filter</code></em>);</pre>
149
+ <p>
150
+ Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint the passed <em class="parameter"><code>texture</code></em>.
151
+ </p>
152
+ <p>
153
+ This function will take a reference on <em class="parameter"><code>texture</code></em>, so it is safe to
154
+ call <code class="function">cogl_object_unref()</code> on <em class="parameter"><code>texture</code></em> when it returns.
155
+ </p>
156
+ <div class="variablelist"><table border="0" class="variablelist">
157
+ <colgroup>
158
+ <col align="left" valign="top">
159
+ <col>
160
+ </colgroup>
161
+ <tbody>
162
+ <tr>
163
+ <td><p><span class="term"><em class="parameter"><code>texture</code></em> :</span></p></td>
164
+ <td>a <span class="type">CoglTexture</span>
165
+ </td>
166
+ </tr>
167
+ <tr>
168
+ <td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
169
+ <td>a <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a>
170
+ </td>
171
+ </tr>
172
+ <tr>
173
+ <td><p><span class="term"><em class="parameter"><code>min_filter</code></em> :</span></p></td>
174
+ <td>the minification filter for the texture</td>
175
+ </tr>
176
+ <tr>
177
+ <td><p><span class="term"><em class="parameter"><code>mag_filter</code></em> :</span></p></td>
178
+ <td>the magnification filter for the texture</td>
179
+ </tr>
180
+ <tr>
181
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
182
+ <td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
183
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
184
+ </td>
185
+ </tr>
186
+ </tbody>
187
+ </table></div>
188
+ <p class="since">Since 1.10</p>
189
+ </div>
190
+ <hr>
191
+ <div class="refsect2">
192
+ <a name="ClutterPipelineNode"></a><h3>ClutterPipelineNode</h3>
193
+ <pre class="programlisting">typedef struct _ClutterPipelineNode ClutterPipelineNode;</pre>
194
+ <p>
195
+ The <span class="structname">ClutterTextNode</span> structure is an opaque
196
+ type whose members cannot be directly accessed.
197
+ </p>
198
+ <p class="since">Since 1.10</p>
199
+ </div>
200
+ <hr>
201
+ <div class="refsect2">
202
+ <a name="ClutterPipelineNodeClass"></a><h3>ClutterPipelineNodeClass</h3>
203
+ <pre class="programlisting">typedef struct _ClutterPipelineNodeClass ClutterPipelineNodeClass;</pre>
204
+ <p>
205
+ The <span class="structname">ClutterPipelineNodeClass</span> structure is an opaque
206
+ type whose members cannot be directly accessed.
207
+ </p>
208
+ <p class="since">Since 1.10</p>
209
+ </div>
210
+ <hr>
211
+ <div class="refsect2">
212
+ <a name="clutter-pipeline-node-new"></a><h3>clutter_pipeline_node_new ()</h3>
213
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_pipeline_node_new (<em class="parameter"><code><span class="type">CoglPipeline</span> *pipeline</code></em>);</pre>
214
+ <p>
215
+ Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will use the <em class="parameter"><code>pipeline</code></em> to
216
+ paint its contents.
217
+ </p>
218
+ <p>
219
+ This function will acquire a reference on the passed <em class="parameter"><code>pipeline</code></em>,
220
+ so it is safe to call <code class="function">cogl_object_unref()</code> when it returns.
221
+ </p>
222
+ <div class="variablelist"><table border="0" class="variablelist">
223
+ <colgroup>
224
+ <col align="left" valign="top">
225
+ <col>
226
+ </colgroup>
227
+ <tbody>
228
+ <tr>
229
+ <td><p><span class="term"><em class="parameter"><code>pipeline</code></em> :</span></p></td>
230
+ <td>a Cogl pipeline state object, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
231
+ </td>
232
+ </tr>
233
+ <tr>
234
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
235
+ <td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
236
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
237
+ </td>
238
+ </tr>
239
+ </tbody>
240
+ </table></div>
241
+ <p class="since">Since 1.10</p>
242
+ </div>
243
+ <hr>
244
+ <div class="refsect2">
245
+ <a name="ClutterTextNode"></a><h3>ClutterTextNode</h3>
246
+ <pre class="programlisting">typedef struct _ClutterTextNode ClutterTextNode;</pre>
247
+ <p>
248
+ The <span class="structname">ClutterTextNode</span> structure is an opaque
249
+ type whose members cannot be directly accessed.
250
+ </p>
251
+ <p class="since">Since 1.10</p>
252
+ </div>
253
+ <hr>
254
+ <div class="refsect2">
255
+ <a name="ClutterTextNodeClass"></a><h3>ClutterTextNodeClass</h3>
256
+ <pre class="programlisting">typedef struct _ClutterTextNodeClass ClutterTextNodeClass;</pre>
257
+ <p>
258
+ The <span class="structname">ClutterTextNodeClass</span> structure is an opaque
259
+ type whose contents cannot be directly accessed.
260
+ </p>
261
+ <p class="since">Since 1.10</p>
262
+ </div>
263
+ <hr>
264
+ <div class="refsect2">
265
+ <a name="clutter-text-node-new"></a><h3>clutter_text_node_new ()</h3>
266
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_text_node_new (<em class="parameter"><code><span class="type">PangoLayout</span> *layout</code></em>,
267
+ <em class="parameter"><code>const <a class="link" href="clutter-Colors.html#ClutterColor" title="ClutterColor"><span class="type">ClutterColor</span></a> *color</code></em>);</pre>
268
+ <p>
269
+ Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will paint a <span class="type">PangoLayout</span>
270
+ with the given color.
271
+ </p>
272
+ <p>
273
+ This function takes a reference on the passed <em class="parameter"><code>layout</code></em>, so it
274
+ is safe to call <code class="function">g_object_unref()</code> after it returns.
275
+ </p>
276
+ <div class="variablelist"><table border="0" class="variablelist">
277
+ <colgroup>
278
+ <col align="left" valign="top">
279
+ <col>
280
+ </colgroup>
281
+ <tbody>
282
+ <tr>
283
+ <td><p><span class="term"><em class="parameter"><code>layout</code></em> :</span></p></td>
284
+ <td>a <span class="type">PangoLayout</span>, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
285
+ </td>
286
+ </tr>
287
+ <tr>
288
+ <td><p><span class="term"><em class="parameter"><code>color</code></em> :</span></p></td>
289
+ <td>the color used to paint the layout,
290
+ or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
291
+ </td>
292
+ </tr>
293
+ <tr>
294
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
295
+ <td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
296
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
297
+ </td>
298
+ </tr>
299
+ </tbody>
300
+ </table></div>
301
+ <p class="since">Since 1.10</p>
302
+ </div>
303
+ <hr>
304
+ <div class="refsect2">
305
+ <a name="ClutterClipNode"></a><h3>ClutterClipNode</h3>
306
+ <pre class="programlisting">typedef struct _ClutterClipNode ClutterClipNode;</pre>
307
+ <p>
308
+ The <span class="structname">ClutterTextNode</span> structure is an opaque
309
+ type whose members cannot be directly accessed.
310
+ </p>
311
+ <p class="since">Since 1.10</p>
312
+ </div>
313
+ <hr>
314
+ <div class="refsect2">
315
+ <a name="ClutterClipNodeClass"></a><h3>ClutterClipNodeClass</h3>
316
+ <pre class="programlisting">typedef struct _ClutterClipNodeClass ClutterClipNodeClass;</pre>
317
+ <p>
318
+ The <span class="structname">ClutterClipNodeClass</span> structure is an opaque
319
+ type whose members cannot be directly accessed.
320
+ </p>
321
+ <p class="since">Since 1.10</p>
322
+ </div>
323
+ <hr>
324
+ <div class="refsect2">
325
+ <a name="clutter-clip-node-new"></a><h3>clutter_clip_node_new ()</h3>
326
+ <pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_clip_node_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
327
+ <p>
328
+ Creates a new <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> that will clip its child
329
+ nodes to the 2D regions added to it.
330
+ </p>
331
+ <div class="variablelist"><table border="0" class="variablelist">
332
+ <colgroup>
333
+ <col align="left" valign="top">
334
+ <col>
335
+ </colgroup>
336
+ <tbody><tr>
337
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
338
+ <td>the newly created <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
339
+ Use <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()"><code class="function">clutter_paint_node_unref()</code></a> when done. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
340
+ </td>
341
+ </tr></tbody>
342
+ </table></div>
343
+ <p class="since">Since 1.10</p>
344
+ </div>
345
+ </div>
346
+ </div>
347
+ <div class="footer">
348
+ <hr>
349
+ Generated by GTK-Doc V1.18.1</div>
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+ </body>
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+ <title>Shaders</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="deprecated.html" title="Part IX. Deprecated Classes">
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+ <td><a accesskey="p" href="ClutterScore.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <td><a accesskey="u" href="deprecated.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
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+ <td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ClutterState.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#clutter-Shaders.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#clutter-Shaders.description" class="shortcut">Description</a>
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+  | 
28
+ <a href="#clutter-Shaders.object-hierarchy" class="shortcut">Object Hierarchy</a>
29
+  | 
30
+ <a href="#clutter-Shaders.properties" class="shortcut">Properties</a>
31
+ </td></tr>
32
+ </table>
33
+ <div class="refentry">
34
+ <a name="clutter-Shaders"></a><div class="titlepage"></div>
35
+ <div class="refnamediv"><table width="100%"><tr>
36
+ <td valign="top">
37
+ <h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
38
+ <p>Shaders — Programmable pipeline abstraction</p>
39
+ </td>
40
+ <td valign="top" align="right"></td>
41
+ </tr></table></div>
42
+ <div class="refsynopsisdiv">
43
+ <a name="clutter-Shaders.synopsis"></a><h2>Synopsis</h2>
44
+ <a name="ClutterShader"></a><pre class="synopsis">enum <a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a>;
45
+ <a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a>;
46
+ struct <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a>;
47
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
48
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
49
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
50
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);
51
+ const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
52
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
53
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
54
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);
55
+ const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
56
+ <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
57
+ <em class="parameter"><code><span class="type">GError</span> **error</code></em>);
58
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
59
+ <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
60
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
61
+ <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);
62
+ <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
63
+
64
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
65
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
66
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
67
+ <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
68
+ <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a>
69
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
70
+ <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a>
71
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
72
+
73
+ #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a> (x)
74
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
75
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
76
+ <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);
77
+ const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
78
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
79
+ #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a> (x)
80
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
81
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
82
+ <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);
83
+ const <span class="returnvalue">gint</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
84
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
85
+ #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a> (x)
86
+ <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
87
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
88
+ <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);
89
+ const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
90
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
91
+ </pre>
92
+ </div>
93
+ <div class="refsect1">
94
+ <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
95
+ <pre class="synopsis">
96
+ GObject
97
+ +----ClutterShader
98
+ </pre>
99
+ </div>
100
+ <div class="refsect1">
101
+ <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
102
+ <pre class="synopsis">
103
+ "<a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title='The "compiled" property'>compiled</a>" <span class="type">gboolean</span> : Read
104
+ "<a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title='The "enabled" property'>enabled</a>" <span class="type">gboolean</span> : Read / Write
105
+ "<a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title='The "fragment-source" property'>fragment-source</a>" <span class="type">gchar</span>* : Read / Write
106
+ "<a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title='The "vertex-source" property'>vertex-source</a>" <span class="type">gchar</span>* : Read / Write
107
+ </pre>
108
+ </div>
109
+ <div class="refsect1">
110
+ <a name="clutter-Shaders.description"></a><h2>Description</h2>
111
+ <p>
112
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
113
+ OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>s is
114
+ possible to override the drawing pipeline by using small programs
115
+ also known as "shaders".
116
+ </p>
117
+ <p>
118
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.
119
+ </p>
120
+ <p>
121
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
122
+ in newly written code.
123
+ </p>
124
+ </div>
125
+ <div class="refsect1">
126
+ <a name="clutter-Shaders.details"></a><h2>Details</h2>
127
+ <div class="refsect2">
128
+ <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
129
+ <pre class="programlisting">typedef enum {
130
+ CLUTTER_SHADER_ERROR_NO_ASM,
131
+ CLUTTER_SHADER_ERROR_NO_GLSL,
132
+ CLUTTER_SHADER_ERROR_COMPILE
133
+ } ClutterShaderError;
134
+ </pre>
135
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
136
+ <h3 class="title">Warning</h3>
137
+ <p><code class="literal">ClutterShaderError</code> is deprecated and should not be used in newly-written code. 1.8</p>
138
+ </div>
139
+ <p>
140
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration
141
+ </p>
142
+ <div class="variablelist"><table border="0" class="variablelist">
143
+ <colgroup>
144
+ <col align="left" valign="top">
145
+ <col>
146
+ </colgroup>
147
+ <tbody>
148
+ <tr>
149
+ <td><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_ASM</code></span></p></td>
150
+ <td>No ASM shaders support
151
+ </td>
152
+ </tr>
153
+ <tr>
154
+ <td><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_GLSL</code></span></p></td>
155
+ <td>No GLSL shaders support
156
+ </td>
157
+ </tr>
158
+ <tr>
159
+ <td><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_COMPILE</code></span></p></td>
160
+ <td>Compilation error
161
+ </td>
162
+ </tr>
163
+ </tbody>
164
+ </table></div>
165
+ <p class="since">Since 0.6</p>
166
+ </div>
167
+ <hr>
168
+ <div class="refsect2">
169
+ <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
170
+ <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
171
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
172
+ <h3 class="title">Warning</h3>
173
+ <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
174
+ </div>
175
+ <p>
176
+ The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
177
+ and should be accessed using the provided API
178
+ </p>
179
+ <p class="since">Since 0.6</p>
180
+ </div>
181
+ <hr>
182
+ <div class="refsect2">
183
+ <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
184
+ <pre class="programlisting">struct ClutterShaderClass {
185
+ };
186
+ </pre>
187
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
188
+ <h3 class="title">Warning</h3>
189
+ <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
190
+ </div>
191
+ <p>
192
+ The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data
193
+ </p>
194
+ <p class="since">Since 0.6</p>
195
+ </div>
196
+ <hr>
197
+ <div class="refsect2">
198
+ <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
199
+ <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
200
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
201
+ <h3 class="title">Warning</h3>
202
+ <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
203
+ </div>
204
+ <p>
205
+ Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.
206
+ </p>
207
+ <div class="variablelist"><table border="0" class="variablelist">
208
+ <colgroup>
209
+ <col align="left" valign="top">
210
+ <col>
211
+ </colgroup>
212
+ <tbody><tr>
213
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
214
+ <td>a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
215
+ </tr></tbody>
216
+ </table></div>
217
+ <p class="since">Since 0.6</p>
218
+ </div>
219
+ <hr>
220
+ <div class="refsect2">
221
+ <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
222
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
223
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
224
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
225
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
226
+ <h3 class="title">Warning</h3>
227
+ <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
228
+ </div>
229
+ <p>
230
+ Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
231
+ program.
232
+ </p>
233
+ <div class="variablelist"><table border="0" class="variablelist">
234
+ <colgroup>
235
+ <col align="left" valign="top">
236
+ <col>
237
+ </colgroup>
238
+ <tbody>
239
+ <tr>
240
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
241
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
242
+ </td>
243
+ </tr>
244
+ <tr>
245
+ <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
246
+ <td>GLSL source code.</td>
247
+ </tr>
248
+ <tr>
249
+ <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
250
+ <td>length of source buffer (currently ignored)</td>
251
+ </tr>
252
+ </tbody>
253
+ </table></div>
254
+ <p class="since">Since 0.6</p>
255
+ </div>
256
+ <hr>
257
+ <div class="refsect2">
258
+ <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
259
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
260
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
261
+ <h3 class="title">Warning</h3>
262
+ <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
263
+ </div>
264
+ <p>
265
+ Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>.
266
+ </p>
267
+ <div class="variablelist"><table border="0" class="variablelist">
268
+ <colgroup>
269
+ <col align="left" valign="top">
270
+ <col>
271
+ </colgroup>
272
+ <tbody>
273
+ <tr>
274
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
275
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
276
+ </td>
277
+ </tr>
278
+ <tr>
279
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
280
+ <td>the source of the vertex shader for this
281
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
282
+ shader object and should never be modified or freed</td>
283
+ </tr>
284
+ </tbody>
285
+ </table></div>
286
+ <p class="since">Since 0.6</p>
287
+ </div>
288
+ <hr>
289
+ <div class="refsect2">
290
+ <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
291
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
292
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
293
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
294
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
295
+ <h3 class="title">Warning</h3>
296
+ <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
297
+ </div>
298
+ <p>
299
+ Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
300
+ program.
301
+ </p>
302
+ <div class="variablelist"><table border="0" class="variablelist">
303
+ <colgroup>
304
+ <col align="left" valign="top">
305
+ <col>
306
+ </colgroup>
307
+ <tbody>
308
+ <tr>
309
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
310
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
311
+ </td>
312
+ </tr>
313
+ <tr>
314
+ <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
315
+ <td>GLSL source code.</td>
316
+ </tr>
317
+ <tr>
318
+ <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
319
+ <td>length of source buffer (currently ignored)</td>
320
+ </tr>
321
+ </tbody>
322
+ </table></div>
323
+ <p class="since">Since 0.6</p>
324
+ </div>
325
+ <hr>
326
+ <div class="refsect2">
327
+ <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
328
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
329
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
330
+ <h3 class="title">Warning</h3>
331
+ <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
332
+ </div>
333
+ <p>
334
+ Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>.
335
+ </p>
336
+ <div class="variablelist"><table border="0" class="variablelist">
337
+ <colgroup>
338
+ <col align="left" valign="top">
339
+ <col>
340
+ </colgroup>
341
+ <tbody>
342
+ <tr>
343
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
344
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
345
+ </td>
346
+ </tr>
347
+ <tr>
348
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
349
+ <td>the source of the fragment shader for this
350
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
351
+ shader object and should never be modified or freed</td>
352
+ </tr>
353
+ </tbody>
354
+ </table></div>
355
+ <p class="since">Since 0.6</p>
356
+ </div>
357
+ <hr>
358
+ <div class="refsect2">
359
+ <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
360
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
361
+ <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
362
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
363
+ <h3 class="title">Warning</h3>
364
+ <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
365
+ </div>
366
+ <p>
367
+ Compiles and links GLSL sources set for vertex and fragment shaders for
368
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
369
+ provided the error will contain the errors from the compiler, if any.
370
+ </p>
371
+ <div class="variablelist"><table border="0" class="variablelist">
372
+ <colgroup>
373
+ <col align="left" valign="top">
374
+ <col>
375
+ </colgroup>
376
+ <tbody>
377
+ <tr>
378
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
379
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
380
+ </td>
381
+ </tr>
382
+ <tr>
383
+ <td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
384
+ <td>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code>
385
+ </td>
386
+ </tr>
387
+ <tr>
388
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
389
+ <td>returns TRUE if the shader was succesfully compiled.</td>
390
+ </tr>
391
+ </tbody>
392
+ </table></div>
393
+ <p class="since">Since 0.8</p>
394
+ </div>
395
+ <hr>
396
+ <div class="refsect2">
397
+ <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
398
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
399
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
400
+ <h3 class="title">Warning</h3>
401
+ <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
402
+ </div>
403
+ <p>
404
+ Frees up any GL context resources held by the shader.
405
+ </p>
406
+ <div class="variablelist"><table border="0" class="variablelist">
407
+ <colgroup>
408
+ <col align="left" valign="top">
409
+ <col>
410
+ </colgroup>
411
+ <tbody><tr>
412
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
413
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
414
+ </td>
415
+ </tr></tbody>
416
+ </table></div>
417
+ <p class="since">Since 0.6</p>
418
+ </div>
419
+ <hr>
420
+ <div class="refsect2">
421
+ <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
422
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
423
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
424
+ <h3 class="title">Warning</h3>
425
+ <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
426
+ </div>
427
+ <p>
428
+ Checks whether <em class="parameter"><code>shader</code></em> is is currently compiled, linked and bound
429
+ to the GL context.
430
+ </p>
431
+ <div class="variablelist"><table border="0" class="variablelist">
432
+ <colgroup>
433
+ <col align="left" valign="top">
434
+ <col>
435
+ </colgroup>
436
+ <tbody>
437
+ <tr>
438
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
439
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
440
+ </td>
441
+ </tr>
442
+ <tr>
443
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
444
+ <td>
445
+ <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</td>
446
+ </tr>
447
+ </tbody>
448
+ </table></div>
449
+ <p class="since">Since 0.8</p>
450
+ </div>
451
+ <hr>
452
+ <div class="refsect2">
453
+ <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
454
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
455
+ <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
456
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
457
+ <h3 class="title">Warning</h3>
458
+ <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
459
+ </div>
460
+ <p>
461
+ Enables a shader. This function will attempt to compile and link
462
+ the shader, if it isn't already.
463
+ </p>
464
+ <p>
465
+ When <em class="parameter"><code>enabled</code></em> is <code class="literal">FALSE</code> the default state of the GL pipeline will be
466
+ used instead.
467
+ </p>
468
+ <div class="variablelist"><table border="0" class="variablelist">
469
+ <colgroup>
470
+ <col align="left" valign="top">
471
+ <col>
472
+ </colgroup>
473
+ <tbody>
474
+ <tr>
475
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
476
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
477
+ </td>
478
+ </tr>
479
+ <tr>
480
+ <td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td>
481
+ <td>The new state of the shader.</td>
482
+ </tr>
483
+ </tbody>
484
+ </table></div>
485
+ <p class="since">Since 0.6</p>
486
+ </div>
487
+ <hr>
488
+ <div class="refsect2">
489
+ <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
490
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
491
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
492
+ <h3 class="title">Warning</h3>
493
+ <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
494
+ </div>
495
+ <p>
496
+ Checks whether <em class="parameter"><code>shader</code></em> is enabled.
497
+ </p>
498
+ <div class="variablelist"><table border="0" class="variablelist">
499
+ <colgroup>
500
+ <col align="left" valign="top">
501
+ <col>
502
+ </colgroup>
503
+ <tbody>
504
+ <tr>
505
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
506
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
507
+ </td>
508
+ </tr>
509
+ <tr>
510
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
511
+ <td>
512
+ <code class="literal">TRUE</code> if the shader is enabled.</td>
513
+ </tr>
514
+ </tbody>
515
+ </table></div>
516
+ <p class="since">Since 0.6</p>
517
+ </div>
518
+ <hr>
519
+ <div class="refsect2">
520
+ <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
521
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
522
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
523
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
524
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
525
+ <h3 class="title">Warning</h3>
526
+ <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
527
+ </div>
528
+ <p>
529
+ Sets a user configurable variable in the GLSL shader programs attached to
530
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.
531
+ </p>
532
+ <div class="variablelist"><table border="0" class="variablelist">
533
+ <colgroup>
534
+ <col align="left" valign="top">
535
+ <col>
536
+ </colgroup>
537
+ <tbody>
538
+ <tr>
539
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
540
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
541
+ </tr>
542
+ <tr>
543
+ <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
544
+ <td>name of uniform in GLSL shader program to set.</td>
545
+ </tr>
546
+ <tr>
547
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
548
+ <td>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
549
+ <span class="type">GValue</span>.</td>
550
+ </tr>
551
+ </tbody>
552
+ </table></div>
553
+ <p class="since">Since 1.0</p>
554
+ </div>
555
+ <hr>
556
+ <div class="refsect2">
557
+ <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
558
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
559
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
560
+ <h3 class="title">Warning</h3>
561
+ <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
562
+ </div>
563
+ <p>
564
+ Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.
565
+ </p>
566
+ <div class="variablelist"><table border="0" class="variablelist">
567
+ <colgroup>
568
+ <col align="left" valign="top">
569
+ <col>
570
+ </colgroup>
571
+ <tbody>
572
+ <tr>
573
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
574
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
575
+ </td>
576
+ </tr>
577
+ <tr>
578
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
579
+ <td>A <span class="type">CoglHandle</span> for the shader program,
580
+ or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
581
+ not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
582
+ </td>
583
+ </tr>
584
+ </tbody>
585
+ </table></div>
586
+ <p class="since">Since 1.0</p>
587
+ </div>
588
+ <hr>
589
+ <div class="refsect2">
590
+ <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
591
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_fragment_shader
592
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
593
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
594
+ <h3 class="title">Warning</h3>
595
+ <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
596
+ </div>
597
+ <p>
598
+ Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.
599
+ </p>
600
+ <div class="variablelist"><table border="0" class="variablelist">
601
+ <colgroup>
602
+ <col align="left" valign="top">
603
+ <col>
604
+ </colgroup>
605
+ <tbody>
606
+ <tr>
607
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
608
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
609
+ </td>
610
+ </tr>
611
+ <tr>
612
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
613
+ <td>A <span class="type">CoglHandle</span> for the fragment
614
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
615
+ and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
616
+ </td>
617
+ </tr>
618
+ </tbody>
619
+ </table></div>
620
+ <p class="since">Since 1.0</p>
621
+ </div>
622
+ <hr>
623
+ <div class="refsect2">
624
+ <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
625
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_vertex_shader
626
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
627
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
628
+ <h3 class="title">Warning</h3>
629
+ <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
630
+ </div>
631
+ <p>
632
+ Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.
633
+ </p>
634
+ <div class="variablelist"><table border="0" class="variablelist">
635
+ <colgroup>
636
+ <col align="left" valign="top">
637
+ <col>
638
+ </colgroup>
639
+ <tbody>
640
+ <tr>
641
+ <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
642
+ <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
643
+ </td>
644
+ </tr>
645
+ <tr>
646
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
647
+ <td>A <span class="type">CoglHandle</span> for the vertex
648
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
649
+ and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
650
+ </td>
651
+ </tr>
652
+ </tbody>
653
+ </table></div>
654
+ <p class="since">Since 1.0</p>
655
+ </div>
656
+ <hr>
657
+ <div class="refsect2">
658
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
659
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
660
+ </pre>
661
+ <p>
662
+ Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderFloat</span>.
663
+ </p>
664
+ <div class="variablelist"><table border="0" class="variablelist">
665
+ <colgroup>
666
+ <col align="left" valign="top">
667
+ <col>
668
+ </colgroup>
669
+ <tbody><tr>
670
+ <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
671
+ <td>a <span class="type">GValue</span>
672
+ </td>
673
+ </tr></tbody>
674
+ </table></div>
675
+ <p class="since">Since 1.0</p>
676
+ </div>
677
+ <hr>
678
+ <div class="refsect2">
679
+ <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
680
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
681
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
682
+ <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
683
+ <p>
684
+ Sets <em class="parameter"><code>floats</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
685
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
686
+ </p>
687
+ <div class="variablelist"><table border="0" class="variablelist">
688
+ <colgroup>
689
+ <col align="left" valign="top">
690
+ <col>
691
+ </colgroup>
692
+ <tbody>
693
+ <tr>
694
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
695
+ <td>a <span class="type">GValue</span>
696
+ </td>
697
+ </tr>
698
+ <tr>
699
+ <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
700
+ <td>number of floating point values in <em class="parameter"><code>floats</code></em>
701
+ </td>
702
+ </tr>
703
+ <tr>
704
+ <td><p><span class="term"><em class="parameter"><code>floats</code></em> :</span></p></td>
705
+ <td>an array of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
706
+ </td>
707
+ </tr>
708
+ </tbody>
709
+ </table></div>
710
+ <p class="since">Since 0.8</p>
711
+ </div>
712
+ <hr>
713
+ <div class="refsect2">
714
+ <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
715
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
716
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
717
+ <p>
718
+ Retrieves the list of floating point values stored inside
719
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
720
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
721
+ </p>
722
+ <div class="variablelist"><table border="0" class="variablelist">
723
+ <colgroup>
724
+ <col align="left" valign="top">
725
+ <col>
726
+ </colgroup>
727
+ <tbody>
728
+ <tr>
729
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
730
+ <td>a <span class="type">GValue</span>
731
+ </td>
732
+ </tr>
733
+ <tr>
734
+ <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
735
+ <td>return location for the number of returned floating
736
+ point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
737
+ </td>
738
+ </tr>
739
+ <tr>
740
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
741
+ <td>the pointer to a list of
742
+ floating point values. The returned value is owned by the
743
+ <span class="type">GValue</span> and should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
744
+ </td>
745
+ </tr>
746
+ </tbody>
747
+ </table></div>
748
+ <p class="since">Since 0.8</p>
749
+ </div>
750
+ <hr>
751
+ <div class="refsect2">
752
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
753
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
754
+ </pre>
755
+ <p>
756
+ Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderInt</span>.
757
+ </p>
758
+ <div class="variablelist"><table border="0" class="variablelist">
759
+ <colgroup>
760
+ <col align="left" valign="top">
761
+ <col>
762
+ </colgroup>
763
+ <tbody><tr>
764
+ <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
765
+ <td>a <span class="type">GValue</span>
766
+ </td>
767
+ </tr></tbody>
768
+ </table></div>
769
+ <p class="since">Since 1.0</p>
770
+ </div>
771
+ <hr>
772
+ <div class="refsect2">
773
+ <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
774
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
775
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
776
+ <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
777
+ <p>
778
+ Sets <em class="parameter"><code>ints</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
779
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
780
+ </p>
781
+ <div class="variablelist"><table border="0" class="variablelist">
782
+ <colgroup>
783
+ <col align="left" valign="top">
784
+ <col>
785
+ </colgroup>
786
+ <tbody>
787
+ <tr>
788
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
789
+ <td>a <span class="type">GValue</span>
790
+ </td>
791
+ </tr>
792
+ <tr>
793
+ <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
794
+ <td>number of integer values in <em class="parameter"><code>ints</code></em>
795
+ </td>
796
+ </tr>
797
+ <tr>
798
+ <td><p><span class="term"><em class="parameter"><code>ints</code></em> :</span></p></td>
799
+ <td>an array of integer values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
800
+ </td>
801
+ </tr>
802
+ </tbody>
803
+ </table></div>
804
+ <p class="since">Since 0.8</p>
805
+ </div>
806
+ <hr>
807
+ <div class="refsect2">
808
+ <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
809
+ <pre class="programlisting">const <span class="returnvalue">gint</span> * clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
810
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
811
+ <p>
812
+ Retrieves the list of integer values stored inside the passed
813
+ <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
814
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
815
+ </p>
816
+ <div class="variablelist"><table border="0" class="variablelist">
817
+ <colgroup>
818
+ <col align="left" valign="top">
819
+ <col>
820
+ </colgroup>
821
+ <tbody>
822
+ <tr>
823
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
824
+ <td>a <span class="type">GValue</span>
825
+ </td>
826
+ </tr>
827
+ <tr>
828
+ <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
829
+ <td>return location for the number of returned integer
830
+ values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
831
+ </td>
832
+ </tr>
833
+ <tr>
834
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
835
+ <td>the pointer to a list of
836
+ integer values. The returned value is owned by the <span class="type">GValue</span> and
837
+ should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
838
+ </td>
839
+ </tr>
840
+ </tbody>
841
+ </table></div>
842
+ <p class="since">Since 0.8</p>
843
+ </div>
844
+ <hr>
845
+ <div class="refsect2">
846
+ <a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
847
+ <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
848
+ </pre>
849
+ <p>
850
+ Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderMatrix</span>.
851
+ </p>
852
+ <div class="variablelist"><table border="0" class="variablelist">
853
+ <colgroup>
854
+ <col align="left" valign="top">
855
+ <col>
856
+ </colgroup>
857
+ <tbody><tr>
858
+ <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
859
+ <td>a <span class="type">GValue</span>
860
+ </td>
861
+ </tr></tbody>
862
+ </table></div>
863
+ <p class="since">Since 1.0</p>
864
+ </div>
865
+ <hr>
866
+ <div class="refsect2">
867
+ <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
868
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
869
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
870
+ <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
871
+ <p>
872
+ Sets <em class="parameter"><code>matrix</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
873
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
874
+ </p>
875
+ <div class="variablelist"><table border="0" class="variablelist">
876
+ <colgroup>
877
+ <col align="left" valign="top">
878
+ <col>
879
+ </colgroup>
880
+ <tbody>
881
+ <tr>
882
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
883
+ <td>a <span class="type">GValue</span>
884
+ </td>
885
+ </tr>
886
+ <tr>
887
+ <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
888
+ <td>number of floating point values in <em class="parameter"><code>floats</code></em>
889
+ </td>
890
+ </tr>
891
+ <tr>
892
+ <td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
893
+ <td>a matrix of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
894
+ </td>
895
+ </tr>
896
+ </tbody>
897
+ </table></div>
898
+ <p class="since">Since 0.8</p>
899
+ </div>
900
+ <hr>
901
+ <div class="refsect2">
902
+ <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
903
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
904
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
905
+ <p>
906
+ Retrieves a matrix of floating point values stored inside
907
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
908
+ <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
909
+ </p>
910
+ <div class="variablelist"><table border="0" class="variablelist">
911
+ <colgroup>
912
+ <col align="left" valign="top">
913
+ <col>
914
+ </colgroup>
915
+ <tbody>
916
+ <tr>
917
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
918
+ <td>a <span class="type">GValue</span>
919
+ </td>
920
+ </tr>
921
+ <tr>
922
+ <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
923
+ <td>return location for the number of returned floating
924
+ point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
925
+ </td>
926
+ </tr>
927
+ <tr>
928
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
929
+ <td>the pointer to a matrix
930
+ of floating point values. The returned value is owned by the <span class="type">GValue</span> and
931
+ should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
932
+ </td>
933
+ </tr>
934
+ </tbody>
935
+ </table></div>
936
+ <p class="since">Since 0.8</p>
937
+ </div>
938
+ </div>
939
+ <div class="refsect1">
940
+ <a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
941
+ <div class="refsect2">
942
+ <a name="ClutterShader--compiled"></a><h3>The <code class="literal">"compiled"</code> property</h3>
943
+ <pre class="programlisting"> "compiled" <span class="type">gboolean</span> : Read</pre>
944
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
945
+ <h3 class="title">Warning</h3>
946
+ <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
947
+ </div>
948
+ <p>
949
+ Whether the shader is compiled and linked, ready for use
950
+ in the GL context.
951
+ </p>
952
+ <p>Default value: FALSE</p>
953
+ <p class="since">Since 0.8</p>
954
+ </div>
955
+ <hr>
956
+ <div class="refsect2">
957
+ <a name="ClutterShader--enabled"></a><h3>The <code class="literal">"enabled"</code> property</h3>
958
+ <pre class="programlisting"> "enabled" <span class="type">gboolean</span> : Read / Write</pre>
959
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
960
+ <h3 class="title">Warning</h3>
961
+ <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
962
+ </div>
963
+ <p>
964
+ Whether the shader is currently used in the GL rendering pipeline.
965
+ </p>
966
+ <p>Default value: FALSE</p>
967
+ <p class="since">Since 0.6</p>
968
+ </div>
969
+ <hr>
970
+ <div class="refsect2">
971
+ <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">"fragment-source"</code> property</h3>
972
+ <pre class="programlisting"> "fragment-source" <span class="type">gchar</span>* : Read / Write</pre>
973
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
974
+ <h3 class="title">Warning</h3>
975
+ <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
976
+ </div>
977
+ <p>
978
+ GLSL source code for the fragment shader part of the shader program.
979
+ </p>
980
+ <p>Default value: NULL</p>
981
+ <p class="since">Since 0.6</p>
982
+ </div>
983
+ <hr>
984
+ <div class="refsect2">
985
+ <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">"vertex-source"</code> property</h3>
986
+ <pre class="programlisting"> "vertex-source" <span class="type">gchar</span>* : Read / Write</pre>
987
+ <div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
988
+ <h3 class="title">Warning</h3>
989
+ <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
990
+ </div>
991
+ <p>
992
+ GLSL source code for the vertex shader part of the shader
993
+ program, if any
994
+ </p>
995
+ <p>Default value: NULL</p>
996
+ <p class="since">Since 0.6</p>
997
+ </div>
998
+ </div>
999
+ </div>
1000
+ <div class="footer">
1001
+ <hr>
1002
+ Generated by GTK-Doc V1.18.1</div>
1003
+ </body>
1004
+ </html>