clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<h2><span class="refentrytitle"><a name="ClutterContent.top_of_page"></a>ClutterContent</span></h2>
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<p>ClutterContent — Delegate for painting the content of an actor</p>
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<pre class="synopsis"> <a class="link" href="ClutterContent.html#ClutterContent-struct" title="ClutterContent">ClutterContent</a>;
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struct <a class="link" href="ClutterContent.html#ClutterContentIface" title="struct ClutterContentIface">ClutterContentIface</a>;
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<span class="returnvalue">gboolean</span> <a class="link" href="ClutterContent.html#clutter-content-get-preferred-size" title="clutter_content_get_preferred_size ()">clutter_content_get_preferred_size</a> (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *width</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *height</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterContent.html#clutter-content-invalidate" title="clutter_content_invalidate ()">clutter_content_invalidate</a> (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>);
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GInterface
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ClutterContent requires
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GObject.</p>
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ClutterContent is implemented by
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<a class="link" href="ClutterCanvas.html" title="ClutterCanvas">ClutterCanvas</a> and <a class="link" href="ClutterImage.html" title="ClutterImage">ClutterImage</a>.</p>
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"<a class="link" href="ClutterContent.html#ClutterContent-attached" title='The "attached" signal'>attached</a>" : <code class="literal">Run First</code>
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"<a class="link" href="ClutterContent.html#ClutterContent-detached" title='The "detached" signal'>detached</a>" : <code class="literal">Run First</code>
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<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is an interface to implement types responsible for
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painting the content of a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.
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Multiple actors can use the same <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> instance, in order
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to share the resources associated with painting the same content.
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<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is available since Clutter 1.10.
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<a name="ClutterContent-struct"></a><h3>ClutterContent</h3>
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<pre class="programlisting">typedef struct _ClutterContent ClutterContent;</pre>
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The <span class="structname">ClutterContent</span> structure is an opaque type
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<a name="ClutterContentIface"></a><h3>struct ClutterContentIface</h3>
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<pre class="programlisting">struct ClutterContentIface {
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gboolean (* get_preferred_size) (ClutterContent *content,
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gfloat *width,
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gfloat *height);
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void (* paint_content) (ClutterContent *content,
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ClutterActor *actor,
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ClutterPaintNode *node);
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void (* attached) (ClutterContent *content,
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ClutterActor *actor);
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void (* detached) (ClutterContent *content,
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void (* invalidate) (ClutterContent *content);
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};
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The <span class="structname">ClutterContentIface</span> structure contains only
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private data.
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<td>virtual function; should be overridden by subclasses
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<td>virtual function; called each time the content needs to
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paint itself</td>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterContentIface.attached"></a>attached</code></em> ()</span></p></td>
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<td>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is attached
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to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</td>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterContentIface.detached"></a>detached</code></em> ()</span></p></td>
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<td>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is detached
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from a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</td>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterContentIface.invalidate"></a>invalidate</code></em> ()</span></p></td>
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<td>virtual function; called each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> state
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<a name="clutter-content-get-preferred-size"></a><h3>clutter_content_get_preferred_size ()</h3>
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<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_content_get_preferred_size (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *width</code></em>,
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<em class="parameter"><code><span class="type">gfloat</span> *height</code></em>);</pre>
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Retrieves the natural size of the <em class="parameter"><code>content</code></em>, if any.
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The natural size of a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> is defined as the size the content
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would have regardless of the allocation of the actor that is painting it,
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for instance the size of an image data.
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<td><p><span class="term"><em class="parameter"><code>content</code></em> :</span></p></td>
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<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
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<td>return location for the natural width of the content. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
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<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
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<td>return location for the natural height of the content. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>
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<code class="literal">TRUE</code> if the content has a preferred size, and <code class="literal">FALSE</code>
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otherwise</td>
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<p class="since">Since 1.10</p>
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<div class="refsect2">
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<a name="clutter-content-invalidate"></a><h3>clutter_content_invalidate ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_content_invalidate (<em class="parameter"><code><a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content</code></em>);</pre>
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Invalidates a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a>.
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This function should be called by <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementations when
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they change the way a the content should be painted regardless of the
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actor state.
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<td><p><span class="term"><em class="parameter"><code>content</code></em> :</span></p></td>
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<a name="ClutterContent.signal-details"></a><h2>Signal Details</h2>
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<a name="ClutterContent-attached"></a><h3>The <code class="literal">"attached"</code> signal</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content,
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
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<span class="type">gpointer</span> user_data) : <code class="literal">Run First</code></pre>
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<p>
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This signal is emitted each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementation is
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assigned to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.
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<td><p><span class="term"><em class="parameter"><code>content</code></em> :</span></p></td>
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<td>the object that emitted the signal</td>
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<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
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<td>a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
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<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
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<td>user data set when the signal handler was connected.</td>
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<p class="since">Since 1.10</p>
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<hr>
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<div class="refsect2">
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<a name="ClutterContent-detached"></a><h3>The <code class="literal">"detached"</code> signal</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> *content,
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> *actor,
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<span class="type">gpointer</span> user_data) : <code class="literal">Run First</code></pre>
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<p>
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This signal is emitted each time a <a class="link" href="ClutterContent.html" title="ClutterContent"><span class="type">ClutterContent</span></a> implementation is
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removed from a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.
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<td><p><span class="term"><em class="parameter"><code>content</code></em> :</span></p></td>
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<td>the object that emitted the signal</td>
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<td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
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<td>a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
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<td><p><span class="term"><em class="parameter"><code>user_data</code></em> :</span></p></td>
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<td>user data set when the signal handler was connected.</td>
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<p class="since">Since 1.10</p>
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<a href="#ClutterDeformEffect.description" class="shortcut">Description</a>
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<a href="#ClutterDeformEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#ClutterDeformEffect.properties" class="shortcut">Properties</a>
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<a name="ClutterDeformEffect"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterDeformEffect.top_of_page"></a>ClutterDeformEffect</span></h2>
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<p>ClutterDeformEffect — A base class for effects deforming the geometry
|
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of an actor</p>
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</td>
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<div class="refsynopsisdiv">
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<a name="ClutterDeformEffect.synopsis"></a><h2>Synopsis</h2>
|
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<pre class="synopsis">struct <a class="link" href="ClutterDeformEffect.html#ClutterDeformEffect-struct" title="struct ClutterDeformEffect">ClutterDeformEffect</a>;
|
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struct <a class="link" href="ClutterDeformEffect.html#ClutterDeformEffectClass" title="struct ClutterDeformEffectClass">ClutterDeformEffectClass</a>;
|
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|
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<span class="returnvalue">void</span> <a class="link" href="ClutterDeformEffect.html#clutter-deform-effect-set-back-material" title="clutter_deform_effect_set_back_material ()">clutter_deform_effect_set_back_material</a>
|
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(<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
|
49
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<em class="parameter"><code><span class="type">CoglHandle</span> material</code></em>);
|
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<span class="returnvalue">CoglHandle</span> <a class="link" href="ClutterDeformEffect.html#clutter-deform-effect-get-back-material" title="clutter_deform_effect_get_back_material ()">clutter_deform_effect_get_back_material</a>
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(<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>);
|
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<span class="returnvalue">void</span> <a class="link" href="ClutterDeformEffect.html#clutter-deform-effect-set-n-tiles" title="clutter_deform_effect_set_n_tiles ()">clutter_deform_effect_set_n_tiles</a> (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
|
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<em class="parameter"><code><span class="type">guint</span> x_tiles</code></em>,
|
54
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<em class="parameter"><code><span class="type">guint</span> y_tiles</code></em>);
|
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<span class="returnvalue">void</span> <a class="link" href="ClutterDeformEffect.html#clutter-deform-effect-get-n-tiles" title="clutter_deform_effect_get_n_tiles ()">clutter_deform_effect_get_n_tiles</a> (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
|
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<em class="parameter"><code><span class="type">guint</span> *x_tiles</code></em>,
|
57
|
+
<em class="parameter"><code><span class="type">guint</span> *y_tiles</code></em>);
|
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|
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<span class="returnvalue">void</span> <a class="link" href="ClutterDeformEffect.html#clutter-deform-effect-invalidate" title="clutter_deform_effect_invalidate ()">clutter_deform_effect_invalidate</a> (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>);
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</pre>
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<div class="refsect1">
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<a name="ClutterDeformEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
|
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<pre class="synopsis">
|
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GObject
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+----GInitiallyUnowned
|
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+----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+----<a class="link" href="ClutterEffect.html" title="ClutterEffect">ClutterEffect</a>
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+----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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+----ClutterDeformEffect
|
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+----<a class="link" href="ClutterPageTurnEffect.html" title="ClutterPageTurnEffect">ClutterPageTurnEffect</a>
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</pre>
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</div>
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<div class="refsect1">
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<a name="ClutterDeformEffect.properties"></a><h2>Properties</h2>
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<pre class="synopsis">
|
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"<a class="link" href="ClutterDeformEffect.html#ClutterDeformEffect--back-material" title='The "back-material" property'>back-material</a>" <span class="type">CoglHandle</span>* : Read / Write
|
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"<a class="link" href="ClutterDeformEffect.html#ClutterDeformEffect--x-tiles" title='The "x-tiles" property'>x-tiles</a>" <span class="type">guint</span> : Read / Write
|
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"<a class="link" href="ClutterDeformEffect.html#ClutterDeformEffect--y-tiles" title='The "y-tiles" property'>y-tiles</a>" <span class="type">guint</span> : Read / Write
|
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</pre>
|
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</div>
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<div class="refsect1">
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<a name="ClutterDeformEffect.description"></a><h2>Description</h2>
|
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<p>
|
85
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<a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> is an abstract class providing all the plumbing
|
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for creating effects that result in the deformation of an actor's
|
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geometry.
|
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</p>
|
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<p>
|
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<a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> uses offscreen buffers to render the contents of
|
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a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> and then the Cogl vertex buffers API to submit the
|
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geometry to the GPU.
|
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</p>
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<p>
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</p>
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<div class="refsect2">
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<a name="id-1.5.7.4.6.4.1"></a><h3>Implementing ClutterDeformEffect</h3>
|
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<p>Sub-classes of <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> should override the
|
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<a class="link" href="ClutterDeformEffect.html#ClutterDeformEffectClass.deform-vertex"><code class="function">ClutterDeformEffectClass.deform_vertex()</code></a> virtual function; this function
|
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is called on every vertex that needs to be deformed by the effect.
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Each passed vertex is an in-out parameter that initially contains the
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position of the vertex and should be modified according to a specific
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deformation algorithm.</p>
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</div>
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<p>
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</p>
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<p>
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<a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> is available since Clutter 1.4
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</p>
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</div>
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<div class="refsect1">
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<a name="ClutterDeformEffect.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="ClutterDeformEffect-struct"></a><h3>struct ClutterDeformEffect</h3>
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<pre class="programlisting">struct ClutterDeformEffect;</pre>
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<p>
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The <span class="structname">ClutterDeformEffect</span> structure contains
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only private data and should be accessed using the provided API
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</p>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterDeformEffectClass"></a><h3>struct ClutterDeformEffectClass</h3>
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<pre class="programlisting">struct ClutterDeformEffectClass {
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void (* deform_vertex) (ClutterDeformEffect *effect,
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gfloat width,
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gfloat height,
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CoglTextureVertex *vertex);
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};
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</pre>
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<p>
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The <span class="structname">ClutterDeformEffectClass</span> structure contains
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only private data
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col>
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</colgroup>
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<tbody><tr>
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterDeformEffectClass.deform-vertex"></a>deform_vertex</code></em> ()</span></p></td>
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<td>virtual function; sub-classes should override this
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function to compute the deformation of each vertex</td>
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</tr></tbody>
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</table></div>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-deform-effect-set-back-material"></a><h3>clutter_deform_effect_set_back_material ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_deform_effect_set_back_material
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(<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
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<em class="parameter"><code><span class="type">CoglHandle</span> material</code></em>);</pre>
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<p>
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Sets the material that should be used when drawing the back face
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of the actor during a deformation
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</p>
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<p>
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The <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> will take a reference on the material's
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handle
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
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<td>a <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a>
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</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
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<td>a handle to a Cogl material. <span class="annotation">[<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
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</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.4</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-deform-effect-get-back-material"></a><h3>clutter_deform_effect_get_back_material ()</h3>
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<pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_deform_effect_get_back_material
|
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(<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>);</pre>
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<p>
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Retrieves the handle to the back face material used by <em class="parameter"><code>effect</code></em>
|
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
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<td>a <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a>
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</td>
|
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</tr>
|
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<tr>
|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>a handle for the material, or <code class="literal">NULL</code>.
|
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The returned material is owned by the <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> and it
|
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|
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should not be freed directly. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
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</td>
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</tr>
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</tbody>
|
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</table></div>
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<p class="since">Since 1.4</p>
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</div>
|
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<hr>
|
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<div class="refsect2">
|
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<a name="clutter-deform-effect-set-n-tiles"></a><h3>clutter_deform_effect_set_n_tiles ()</h3>
|
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|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_deform_effect_set_n_tiles (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
|
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|
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<em class="parameter"><code><span class="type">guint</span> x_tiles</code></em>,
|
218
|
+
<em class="parameter"><code><span class="type">guint</span> y_tiles</code></em>);</pre>
|
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|
+
<p>
|
220
|
+
Sets the number of horizontal and vertical tiles to be used
|
221
|
+
when applying the effect
|
222
|
+
</p>
|
223
|
+
<p>
|
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|
+
More tiles allow a finer grained deformation at the expenses
|
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|
+
of computation
|
226
|
+
</p>
|
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|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
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<col>
|
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</colgroup>
|
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<tbody>
|
233
|
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<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
235
|
+
<td>a <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a>
|
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|
+
</td>
|
237
|
+
</tr>
|
238
|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>x_tiles</code></em> :</span></p></td>
|
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|
+
<td>number of horizontal tiles</td>
|
241
|
+
</tr>
|
242
|
+
<tr>
|
243
|
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<td><p><span class="term"><em class="parameter"><code>y_tiles</code></em> :</span></p></td>
|
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|
+
<td>number of vertical tiles</td>
|
245
|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
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<p class="since">Since 1.4</p>
|
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</div>
|
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|
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<hr>
|
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|
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<div class="refsect2">
|
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<a name="clutter-deform-effect-get-n-tiles"></a><h3>clutter_deform_effect_get_n_tiles ()</h3>
|
253
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_deform_effect_get_n_tiles (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">guint</span> *x_tiles</code></em>,
|
255
|
+
<em class="parameter"><code><span class="type">guint</span> *y_tiles</code></em>);</pre>
|
256
|
+
<p>
|
257
|
+
Retrieves the number of horizontal and vertical tiles used to sub-divide
|
258
|
+
the actor's geometry during the effect
|
259
|
+
</p>
|
260
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
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<col>
|
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|
+
</colgroup>
|
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|
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<tbody>
|
266
|
+
<tr>
|
267
|
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
268
|
+
<td>a <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a>
|
269
|
+
</td>
|
270
|
+
</tr>
|
271
|
+
<tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>x_tiles</code></em> :</span></p></td>
|
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|
+
<td>return location for the number of horizontal tiles,
|
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|
+
or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
+
</td>
|
276
|
+
</tr>
|
277
|
+
<tr>
|
278
|
+
<td><p><span class="term"><em class="parameter"><code>y_tiles</code></em> :</span></p></td>
|
279
|
+
<td>return location for the number of vertical tiles,
|
280
|
+
or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
|
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|
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</td>
|
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|
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</tr>
|
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|
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</tbody>
|
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|
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</table></div>
|
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|
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<p class="since">Since 1.4</p>
|
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|
+
</div>
|
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|
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<hr>
|
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|
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<div class="refsect2">
|
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<a name="clutter-deform-effect-invalidate"></a><h3>clutter_deform_effect_invalidate ()</h3>
|
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_deform_effect_invalidate (<em class="parameter"><code><a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a> *effect</code></em>);</pre>
|
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|
+
<p>
|
292
|
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Invalidates the <em class="parameter"><code>effect</code></em>'s vertices and, if it is associated
|
293
|
+
to an actor, it will queue a redraw
|
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|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
299
|
+
</colgroup>
|
300
|
+
<tbody><tr>
|
301
|
+
<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
302
|
+
<td>a <a class="link" href="ClutterDeformEffect.html" title="ClutterDeformEffect"><span class="type">ClutterDeformEffect</span></a>
|
303
|
+
</td>
|
304
|
+
</tr></tbody>
|
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|
+
</table></div>
|
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|
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<p class="since">Since 1.4</p>
|
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</div>
|
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</div>
|
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<div class="refsect1">
|
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<a name="ClutterDeformEffect.property-details"></a><h2>Property Details</h2>
|
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|
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<div class="refsect2">
|
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|
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<a name="ClutterDeformEffect--back-material"></a><h3>The <code class="literal">"back-material"</code> property</h3>
|
313
|
+
<pre class="programlisting"> "back-material" <span class="type">CoglHandle</span>* : Read / Write</pre>
|
314
|
+
<p>
|
315
|
+
A material to be used when painting the back of the actor
|
316
|
+
to which this effect has been applied
|
317
|
+
</p>
|
318
|
+
<p>
|
319
|
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By default, no material will be used
|
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|
+
</p>
|
321
|
+
<p class="since">Since 1.4</p>
|
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|
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</div>
|
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<hr>
|
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|
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<div class="refsect2">
|
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|
+
<a name="ClutterDeformEffect--x-tiles"></a><h3>The <code class="literal">"x-tiles"</code> property</h3>
|
326
|
+
<pre class="programlisting"> "x-tiles" <span class="type">guint</span> : Read / Write</pre>
|
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|
+
<p>
|
328
|
+
The number of horizontal tiles. The bigger the number, the
|
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|
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smaller the tiles
|
330
|
+
</p>
|
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|
+
<p>Allowed values: >= 1</p>
|
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|
+
<p>Default value: 32</p>
|
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|
+
<p class="since">Since 1.4</p>
|
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|
+
</div>
|
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|
+
<hr>
|
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|
+
<div class="refsect2">
|
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|
+
<a name="ClutterDeformEffect--y-tiles"></a><h3>The <code class="literal">"y-tiles"</code> property</h3>
|
338
|
+
<pre class="programlisting"> "y-tiles" <span class="type">guint</span> : Read / Write</pre>
|
339
|
+
<p>
|
340
|
+
The number of vertical tiles. The bigger the number, the
|
341
|
+
smaller the tiles
|
342
|
+
</p>
|
343
|
+
<p>Allowed values: >= 1</p>
|
344
|
+
<p>Default value: 32</p>
|
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|
+
<p class="since">Since 1.4</p>
|
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</div>
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</div>
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