clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<a href="#ClutterPaintNode.description" class="shortcut">Description</a>
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<a name="ClutterPaintNode"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="ClutterPaintNode.top_of_page"></a>ClutterPaintNode</span></h2>
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<p>ClutterPaintNode — Paint objects</p>
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<div class="refsynopsisdiv">
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<a name="ClutterPaintNode.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="ClutterPaintNode.html#ClutterPaintNode-struct" title="ClutterPaintNode">ClutterPaintNode</a>;
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<a class="link" href="ClutterPaintNode.html#ClutterPaintNodeClass" title="ClutterPaintNodeClass">ClutterPaintNodeClass</a>;
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * <a class="link" href="ClutterPaintNode.html#clutter-paint-node-ref" title="clutter_paint_node_ref ()">clutter_paint_node_ref</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-unref" title="clutter_paint_node_unref ()">clutter_paint_node_unref</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-set-name" title="clutter_paint_node_set_name ()">clutter_paint_node_set_name</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-add-child" title="clutter_paint_node_add_child ()">clutter_paint_node_add_child</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *child</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-add-rectangle" title="clutter_paint_node_add_rectangle ()">clutter_paint_node_add_rectangle</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a> *rect</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-add-texture-rectangle" title="clutter_paint_node_add_texture_rectangle ()">clutter_paint_node_add_texture_rectangle</a>
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(<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a> *rect</code></em>,
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<em class="parameter"><code><span class="type">float</span> x_1</code></em>,
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<em class="parameter"><code><span class="type">float</span> y_1</code></em>,
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<em class="parameter"><code><span class="type">float</span> x_2</code></em>,
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<em class="parameter"><code><span class="type">float</span> y_2</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-add-path" title="clutter_paint_node_add_path ()">clutter_paint_node_add_path</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code><span class="type">CoglPath</span> *path</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-paint-node-add-primitive" title="clutter_paint_node_add_primitive ()">clutter_paint_node_add_primitive</a> (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
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<em class="parameter"><code><span class="type">CoglPrimitive</span> *primitive</code></em>);
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#define <a class="link" href="ClutterPaintNode.html#CLUTTER-VALUE-HOLDS-PAINT-NODE:CAPS" title="CLUTTER_VALUE_HOLDS_PAINT_NODE()">CLUTTER_VALUE_HOLDS_PAINT_NODE</a> (value)
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-value-set-paint-node" title="clutter_value_set_paint_node ()">clutter_value_set_paint_node</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
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<em class="parameter"><code><span class="type">gpointer</span> node</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="ClutterPaintNode.html#clutter-value-take-paint-node" title="clutter_value_take_paint_node ()">clutter_value_take_paint_node</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
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<em class="parameter"><code><span class="type">gpointer</span> node</code></em>);
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<span class="returnvalue">gpointer</span> <a class="link" href="ClutterPaintNode.html#clutter-value-get-paint-node" title="clutter_value_get_paint_node ()">clutter_value_get_paint_node</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
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<span class="returnvalue">gpointer</span> <a class="link" href="ClutterPaintNode.html#clutter-value-dup-paint-node" title="clutter_value_dup_paint_node ()">clutter_value_dup_paint_node</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
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</pre>
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<div class="refsect1">
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<a name="ClutterPaintNode.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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ClutterPaintNode
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</pre>
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</div>
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<a name="ClutterPaintNode.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> is an element in the render graph.
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The render graph contains all the elements that need to be painted by
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Clutter when submitting a frame to the graphics system.
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The render graph is distinct from the scene graph: the scene graph is
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composed by actors, which can be visible or invisible; the scene graph
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elements also respond to events. The render graph, instead, is only
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composed by nodes that will be painted.
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<p>
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Each <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> can submit multiple <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>s to
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the render graph.
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</p>
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</div>
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<div class="refsect1">
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<a name="ClutterPaintNode.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="ClutterPaintNode-struct"></a><h3>ClutterPaintNode</h3>
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<pre class="programlisting">typedef struct _ClutterPaintNode ClutterPaintNode;</pre>
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<p>
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The <span class="structname">ClutterPaintNode</span> structure contains only
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private data and it should be accessed using the provided API.
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</p>
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<p>
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Ref Func: clutter_paint_node_ref
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Unref Func: clutter_paint_node_unref
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Set Value Func: clutter_value_set_paint_node
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Get Value Func: clutter_value_get_paint_node
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</p>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="ClutterPaintNodeClass"></a><h3>ClutterPaintNodeClass</h3>
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<pre class="programlisting">typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;</pre>
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<p>
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The <span class="structname">ClutterPaintNodeClass</span> structure contains
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only private data.
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</p>
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<hr>
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<div class="refsect2">
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<a name="clutter-paint-node-ref"></a><h3>clutter_paint_node_ref ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="returnvalue">ClutterPaintNode</span></a> * clutter_paint_node_ref (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>);</pre>
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<p>
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Acquires a reference on <em class="parameter"><code>node</code></em>.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
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<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
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</td>
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</tr>
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<tr>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span>
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</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-paint-node-unref"></a><h3>clutter_paint_node_unref ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_unref (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>);</pre>
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<p>
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Releases a reference on <em class="parameter"><code>node</code></em>.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<col>
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</colgroup>
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<tbody><tr>
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<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
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<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
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</td>
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</tr></tbody>
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</table></div>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-paint-node-set-name"></a><h3>clutter_paint_node_set_name ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_set_name (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
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<em class="parameter"><code>const <span class="type">char</span> *name</code></em>);</pre>
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<p>
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Sets a user-readable <em class="parameter"><code>name</code></em> for <em class="parameter"><code>node</code></em>.
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</p>
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<p>
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The <em class="parameter"><code>name</code></em> will be used for debugging purposes.
|
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</p>
|
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<p>
|
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The <em class="parameter"><code>node</code></em> will copy the passed string.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
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<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
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</td>
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</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
|
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<td>a string annotating the <em class="parameter"><code>node</code></em>
|
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</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-paint-node-add-child"></a><h3>clutter_paint_node_add_child ()</h3>
|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_add_child (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
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<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *child</code></em>);</pre>
|
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<p>
|
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Adds <em class="parameter"><code>child</code></em> to the list of children of <em class="parameter"><code>node</code></em>.
|
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+
</p>
|
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+
<p>
|
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This function will acquire a reference on <em class="parameter"><code>child</code></em>.
|
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
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+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
|
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</td>
|
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+
</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>child</code></em> :</span></p></td>
|
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<td>the child <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> to add</td>
|
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</tr>
|
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</tbody>
|
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</table></div>
|
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<p class="since">Since 1.10</p>
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</div>
|
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<hr>
|
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<div class="refsect2">
|
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<a name="clutter-paint-node-add-rectangle"></a><h3>clutter_paint_node_add_rectangle ()</h3>
|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_add_rectangle (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
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|
+
<em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a> *rect</code></em>);</pre>
|
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<p>
|
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|
+
Adds a rectangle region to the <em class="parameter"><code>node</code></em>, as described by the
|
246
|
+
passed <em class="parameter"><code>rect</code></em>.
|
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|
+
</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
|
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<colgroup>
|
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<col align="left" valign="top">
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<col>
|
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+
</colgroup>
|
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+
<tbody>
|
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+
<tr>
|
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+
<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
256
|
+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
|
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|
+
</td>
|
258
|
+
</tr>
|
259
|
+
<tr>
|
260
|
+
<td><p><span class="term"><em class="parameter"><code>rect</code></em> :</span></p></td>
|
261
|
+
<td>a <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a>
|
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|
+
</td>
|
263
|
+
</tr>
|
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|
+
</tbody>
|
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|
+
</table></div>
|
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|
+
<p class="since">Since 1.10</p>
|
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|
+
</div>
|
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<hr>
|
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|
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<div class="refsect2">
|
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+
<a name="clutter-paint-node-add-texture-rectangle"></a><h3>clutter_paint_node_add_texture_rectangle ()</h3>
|
271
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_add_texture_rectangle
|
272
|
+
(<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
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|
+
<em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a> *rect</code></em>,
|
274
|
+
<em class="parameter"><code><span class="type">float</span> x_1</code></em>,
|
275
|
+
<em class="parameter"><code><span class="type">float</span> y_1</code></em>,
|
276
|
+
<em class="parameter"><code><span class="type">float</span> x_2</code></em>,
|
277
|
+
<em class="parameter"><code><span class="type">float</span> y_2</code></em>);</pre>
|
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|
+
<p>
|
279
|
+
Adds a rectangle region to the <em class="parameter"><code>node</code></em>, with texture coordinates.
|
280
|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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+
<colgroup>
|
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<col align="left" valign="top">
|
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<col>
|
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</colgroup>
|
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+
<tbody>
|
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|
+
<tr>
|
288
|
+
<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
289
|
+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
|
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|
+
</td>
|
291
|
+
</tr>
|
292
|
+
<tr>
|
293
|
+
<td><p><span class="term"><em class="parameter"><code>rect</code></em> :</span></p></td>
|
294
|
+
<td>a <a class="link" href="clutter-Base-geometric-types.html#ClutterActorBox" title="struct ClutterActorBox"><span class="type">ClutterActorBox</span></a>
|
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|
+
</td>
|
296
|
+
</tr>
|
297
|
+
<tr>
|
298
|
+
<td><p><span class="term"><em class="parameter"><code>x_1</code></em> :</span></p></td>
|
299
|
+
<td>the left X coordinate of the texture</td>
|
300
|
+
</tr>
|
301
|
+
<tr>
|
302
|
+
<td><p><span class="term"><em class="parameter"><code>y_1</code></em> :</span></p></td>
|
303
|
+
<td>the top Y coordinate of the texture</td>
|
304
|
+
</tr>
|
305
|
+
<tr>
|
306
|
+
<td><p><span class="term"><em class="parameter"><code>x_2</code></em> :</span></p></td>
|
307
|
+
<td>the right X coordinate of the texture</td>
|
308
|
+
</tr>
|
309
|
+
<tr>
|
310
|
+
<td><p><span class="term"><em class="parameter"><code>y_2</code></em> :</span></p></td>
|
311
|
+
<td>the bottom Y coordinate of the texture</td>
|
312
|
+
</tr>
|
313
|
+
</tbody>
|
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|
+
</table></div>
|
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|
+
<p class="since">Since 1.10</p>
|
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|
+
</div>
|
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|
+
<hr>
|
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|
+
<div class="refsect2">
|
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|
+
<a name="clutter-paint-node-add-path"></a><h3>clutter_paint_node_add_path ()</h3>
|
320
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_add_path (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
321
|
+
<em class="parameter"><code><span class="type">CoglPath</span> *path</code></em>);</pre>
|
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|
+
<p>
|
323
|
+
Adds a region described as a path to the <em class="parameter"><code>node</code></em>.
|
324
|
+
</p>
|
325
|
+
<p>
|
326
|
+
This function acquires a reference on the passed <em class="parameter"><code>path</code></em>, so it
|
327
|
+
is safe to call <code class="function">cogl_object_unref()</code> when it returns.
|
328
|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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+
<colgroup>
|
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+
<col align="left" valign="top">
|
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<col>
|
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+
</colgroup>
|
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+
<tbody>
|
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|
+
<tr>
|
336
|
+
<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
337
|
+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
|
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|
+
</td>
|
339
|
+
</tr>
|
340
|
+
<tr>
|
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|
+
<td><p><span class="term"><em class="parameter"><code>path</code></em> :</span></p></td>
|
342
|
+
<td>a Cogl path</td>
|
343
|
+
</tr>
|
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|
+
</tbody>
|
345
|
+
</table></div>
|
346
|
+
<p class="since">Since 1.10</p>
|
347
|
+
<p class="stability">Stability Level: Unstable</p>
|
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|
+
</div>
|
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|
+
<hr>
|
350
|
+
<div class="refsect2">
|
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|
+
<a name="clutter-paint-node-add-primitive"></a><h3>clutter_paint_node_add_primitive ()</h3>
|
352
|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_paint_node_add_primitive (<em class="parameter"><code><a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> *node</code></em>,
|
353
|
+
<em class="parameter"><code><span class="type">CoglPrimitive</span> *primitive</code></em>);</pre>
|
354
|
+
<p>
|
355
|
+
Adds a region described by a Cogl primitive to the <em class="parameter"><code>node</code></em>.
|
356
|
+
</p>
|
357
|
+
<p>
|
358
|
+
This function acquires a reference on <em class="parameter"><code>primitive</code></em>, so it is safe
|
359
|
+
to call <code class="function">cogl_object_unref()</code> when it returns.
|
360
|
+
</p>
|
361
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
362
|
+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
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|
+
<col>
|
365
|
+
</colgroup>
|
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|
+
<tbody>
|
367
|
+
<tr>
|
368
|
+
<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
369
|
+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>
|
370
|
+
</td>
|
371
|
+
</tr>
|
372
|
+
<tr>
|
373
|
+
<td><p><span class="term"><em class="parameter"><code>primitive</code></em> :</span></p></td>
|
374
|
+
<td>a Cogl primitive</td>
|
375
|
+
</tr>
|
376
|
+
</tbody>
|
377
|
+
</table></div>
|
378
|
+
<p class="since">Since 1.10</p>
|
379
|
+
</div>
|
380
|
+
<hr>
|
381
|
+
<div class="refsect2">
|
382
|
+
<a name="CLUTTER-VALUE-HOLDS-PAINT-NODE:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_PAINT_NODE()</h3>
|
383
|
+
<pre class="programlisting">#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
|
384
|
+
</pre>
|
385
|
+
<p>
|
386
|
+
Evaluates to <code class="literal">TRUE</code> if the <em class="parameter"><code>value</code></em> has been initialized to hold
|
387
|
+
a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>.
|
388
|
+
</p>
|
389
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
390
|
+
<colgroup>
|
391
|
+
<col align="left" valign="top">
|
392
|
+
<col>
|
393
|
+
</colgroup>
|
394
|
+
<tbody><tr>
|
395
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
396
|
+
<td>a <span class="type">GValue</span>
|
397
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</td>
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</tr></tbody>
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</table></div>
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-value-set-paint-node"></a><h3>clutter_value_set_paint_node ()</h3>
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|
+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_paint_node (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
406
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+
<em class="parameter"><code><span class="type">gpointer</span> node</code></em>);</pre>
|
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<p>
|
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+
Sets the contents of a <span class="type">GValue</span> initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>.
|
409
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+
</p>
|
410
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<p>
|
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This function increased the reference count of <em class="parameter"><code>node</code></em>; if you do not wish
|
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+
to increase the reference count, use <a class="link" href="ClutterPaintNode.html#clutter-value-take-paint-node" title="clutter_value_take_paint_node ()"><code class="function">clutter_value_take_paint_node()</code></a>
|
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+
instead. The reference count will be released by <code class="function">g_value_unset()</code>.
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</p>
|
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+
<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
423
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+
<td>a <span class="type">GValue</span> initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>
|
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+
</td>
|
425
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+
</tr>
|
426
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
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<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Override the parsed C type with given type."><span class="acronym">type</span></acronym> Clutter.PaintNode][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
|
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+
</td>
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+
</tr>
|
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</tbody>
|
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+
</table></div>
|
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+
<p class="since">Since 1.10</p>
|
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+
</div>
|
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+
<hr>
|
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+
<div class="refsect2">
|
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+
<a name="clutter-value-take-paint-node"></a><h3>clutter_value_take_paint_node ()</h3>
|
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+
<pre class="programlisting"><span class="returnvalue">void</span> clutter_value_take_paint_node (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
|
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|
+
<em class="parameter"><code><span class="type">gpointer</span> node</code></em>);</pre>
|
440
|
+
<p>
|
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|
+
Sets the contents of a <span class="type">GValue</span> initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>.
|
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|
+
</p>
|
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|
+
<p>
|
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|
+
Unlike <a class="link" href="ClutterPaintNode.html#clutter-value-set-paint-node" title="clutter_value_set_paint_node ()"><code class="function">clutter_value_set_paint_node()</code></a>, this function will not take a
|
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|
+
reference on the passed <em class="parameter"><code>node</code></em>: instead, it will take ownership of the
|
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|
+
current reference count.
|
447
|
+
</p>
|
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|
+
<div class="variablelist"><table border="0" class="variablelist">
|
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+
<colgroup>
|
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|
+
<col align="left" valign="top">
|
451
|
+
<col>
|
452
|
+
</colgroup>
|
453
|
+
<tbody>
|
454
|
+
<tr>
|
455
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
456
|
+
<td>a <span class="type">GValue</span>, initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>
|
457
|
+
</td>
|
458
|
+
</tr>
|
459
|
+
<tr>
|
460
|
+
<td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
|
461
|
+
<td>a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Override the parsed C type with given type."><span class="acronym">type</span></acronym> Clutter.PaintNode][<acronym title="NULL is ok, both for passing and for returning."><span class="acronym">allow-none</span></acronym>]</span>
|
462
|
+
</td>
|
463
|
+
</tr>
|
464
|
+
</tbody>
|
465
|
+
</table></div>
|
466
|
+
<p class="since">Since 1.10</p>
|
467
|
+
</div>
|
468
|
+
<hr>
|
469
|
+
<div class="refsect2">
|
470
|
+
<a name="clutter-value-get-paint-node"></a><h3>clutter_value_get_paint_node ()</h3>
|
471
|
+
<pre class="programlisting"><span class="returnvalue">gpointer</span> clutter_value_get_paint_node (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
472
|
+
<p>
|
473
|
+
Retrieves a pointer to the <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> contained inside
|
474
|
+
the passed <span class="type">GValue</span>.
|
475
|
+
</p>
|
476
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
477
|
+
<colgroup>
|
478
|
+
<col align="left" valign="top">
|
479
|
+
<col>
|
480
|
+
</colgroup>
|
481
|
+
<tbody>
|
482
|
+
<tr>
|
483
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
484
|
+
<td>a <span class="type">GValue</span> initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>
|
485
|
+
</td>
|
486
|
+
</tr>
|
487
|
+
<tr>
|
488
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
489
|
+
<td>a pointer to
|
490
|
+
a <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>][<acronym title="Override the parsed C type with given type."><span class="acronym">type</span></acronym> Clutter.PaintNode]</span>
|
491
|
+
</td>
|
492
|
+
</tr>
|
493
|
+
</tbody>
|
494
|
+
</table></div>
|
495
|
+
<p class="since">Since 1.10</p>
|
496
|
+
</div>
|
497
|
+
<hr>
|
498
|
+
<div class="refsect2">
|
499
|
+
<a name="clutter-value-dup-paint-node"></a><h3>clutter_value_dup_paint_node ()</h3>
|
500
|
+
<pre class="programlisting"><span class="returnvalue">gpointer</span> clutter_value_dup_paint_node (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
|
501
|
+
<p>
|
502
|
+
Retrieves a pointer to the <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a> contained inside
|
503
|
+
the passed <span class="type">GValue</span>, and if not <code class="literal">NULL</code> it will increase the
|
504
|
+
reference count.
|
505
|
+
</p>
|
506
|
+
<div class="variablelist"><table border="0" class="variablelist">
|
507
|
+
<colgroup>
|
508
|
+
<col align="left" valign="top">
|
509
|
+
<col>
|
510
|
+
</colgroup>
|
511
|
+
<tbody>
|
512
|
+
<tr>
|
513
|
+
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
|
514
|
+
<td>a <span class="type">GValue</span> initialized with <code class="literal">CLUTTER_TYPE_PAINT_NODE</code>
|
515
|
+
</td>
|
516
|
+
</tr>
|
517
|
+
<tr>
|
518
|
+
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
519
|
+
<td>a pointer
|
520
|
+
to the <a class="link" href="ClutterPaintNode.html" title="ClutterPaintNode"><span class="type">ClutterPaintNode</span></a>, with its reference count increased,
|
521
|
+
or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>][<acronym title="Override the parsed C type with given type."><span class="acronym">type</span></acronym> Clutter.PaintNode]</span>
|
522
|
+
</td>
|
523
|
+
</tr>
|
524
|
+
</tbody>
|
525
|
+
</table></div>
|
526
|
+
<p class="since">Since 1.10</p>
|
527
|
+
</div>
|
528
|
+
</div>
|
529
|
+
</div>
|
530
|
+
<div class="footer">
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<hr>
|
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Generated by GTK-Doc V1.18.1</div>
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