clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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- metadata +747 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011, 2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SNIPPET_H__
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#define __COGL_SNIPPET_H__
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-snippet
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* @short_description: Functions for creating and manipulating shader snippets
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*
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* #CoglSnippet<!-- -->s are used to modify or replace parts of a
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* #CoglPipeline using GLSL. GLSL is a programming language supported
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* by OpenGL on programmable hardware to provide a more flexible
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* description of what should be rendered. A description of GLSL
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* itself is outside the scope of this documentation but any good
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* OpenGL book should help to describe it.
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*
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* Unlike in OpenGL, when using GLSL with Cogl it is possible to write
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* short snippets to replace small sections of the pipeline instead of
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* having to replace the whole of either the vertex or fragment
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* pipelines. Of course it is also possible to replace the whole of
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* the pipeline if needed.
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*
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* Each snippet is a standalone chunk of code which would attach to
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* the pipeline at a particular point. The code is split into four
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* separate strings (all of which are optional):
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*
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* <glosslist>
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* <glossentry>
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* <glossterm>declarations</glossterm>
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* <glossdef><para>
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* The code in this string will be inserted outside of any function in
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* the global scope of the shader. This can be used to declare
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* uniforms, attributes, varyings and functions to be used by the
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* snippet.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>pre</glossterm>
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* <glossdef><para>
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* The code in this string will be inserted before the hook point.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>post</glossterm>
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* <glossdef><para>
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* The code in this string will be inserted after the hook point. This
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* can be used to modify the results of the builtin generated code for
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* that hook point.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>replace</glossterm>
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* <glossdef><para>
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* If present the code in this string will replace the generated code
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* for the hook point.
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* </para></glossdef>
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* </glossentry>
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* </glosslist>
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*
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* All of the strings apart from the declarations string of a pipeline
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* are generated in a single function so they can share variables
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* declared from one string in another. The scope of the code is
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* limited to each snippet so local variables declared in the snippet
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* will not collide with variables declared in another
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* snippet. However, code in the 'declarations' string is global to
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* the shader so it is the application's responsibility to ensure that
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* variables declared here will not collide with those from other
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* snippets.
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*
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* The snippets can be added to a pipeline with
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* cogl_pipeline_add_snippet() or
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* cogl_pipeline_add_layer_snippet(). Which function to use depends on
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* which hook the snippet is targetting. The snippets are all
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* generated in the order they are added to the pipeline. That is, the
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* post strings are executed in the order they are added to the
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* pipeline and the pre strings are executed in reverse order. If any
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* replace strings are given for a snippet then any other snippets
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* with the same hook added before that snippet will be ignored. The
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* different hooks are documented under #CoglSnippetHook.
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*
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* For portability with GLES2, it is recommended not to use the GLSL
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* builtin names such as gl_FragColor. Instead there are replacement
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* names under the cogl_* namespace which can be used instead. These
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* are:
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*
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* <glosslist>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_modelview_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The current modelview matrix. This is equivalent to
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* #gl_ModelViewMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_projection_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The current projection matrix. This is equivalent to
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* #gl_ProjectionMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_modelview_projection_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The combined modelview and projection matrix. A vertex shader
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* would typically use this to transform the incoming vertex
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* position. The separate modelview and projection matrices are
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* usually only needed for lighting calculations. This is
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* equivalent to #gl_ModelViewProjectionMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_texture_matrix</emphasis>[]</glossterm>
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* <glossdef><para>
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* An array of matrices for transforming the texture
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* coordinates. This is equivalent to #gl_TextureMatrix.
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* </para></glossdef>
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* </glossentry>
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* </glosslist>
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*
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* In a vertex shader, the following are also available:
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*
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* <glosslist>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_position_in</emphasis></glossterm>
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* <glossdef><para>
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* The incoming vertex position. This is equivalent to #gl_Vertex.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_color_in</emphasis></glossterm>
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* <glossdef><para>
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* The incoming vertex color. This is equivalent to #gl_Color.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_tex_coord_in</emphasis></glossterm>
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* <glossdef><para>
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* The texture coordinate for the first texture unit. This is
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* equivalent to #gl_MultiTexCoord0.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_tex_coord0_in</emphasis></glossterm>
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* <glossdef><para>
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* The texture coordinate for the first texture unit. This is
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* equivalent to #gl_MultiTexCoord0. There is also
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* #cogl_tex_coord1_in and so on.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec3
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* <emphasis>cogl_normal_in</emphasis></glossterm>
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* <glossdef><para>
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* The normal of the vertex. This is equivalent to #gl_Normal.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>vec4
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* <emphasis>cogl_position_out</emphasis></glossterm>
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* <glossdef><para>
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200
|
+
* The calculated position of the vertex. This must be written to
|
201
|
+
* in all vertex shaders. This is equivalent to #gl_Position.
|
202
|
+
* </para></glossdef>
|
203
|
+
* </glossentry>
|
204
|
+
* <glossentry>
|
205
|
+
* <glossterm>float
|
206
|
+
* <emphasis>cogl_point_size_out</emphasis></glossterm>
|
207
|
+
* <glossdef><para>
|
208
|
+
* The calculated size of a point. This is equivalent to #gl_PointSize.
|
209
|
+
* </para></glossdef>
|
210
|
+
* </glossentry>
|
211
|
+
* <glossentry>
|
212
|
+
* <glossterm>varying vec4
|
213
|
+
* <emphasis>cogl_color_out</emphasis></glossterm>
|
214
|
+
* <glossdef><para>
|
215
|
+
* The calculated color of a vertex. This is equivalent to #gl_FrontColor.
|
216
|
+
* </para></glossdef>
|
217
|
+
* </glossentry>
|
218
|
+
* <glossentry>
|
219
|
+
* <glossterm>varying vec4
|
220
|
+
* <emphasis>cogl_tex_coord_out</emphasis>[]</glossterm>
|
221
|
+
* <glossdef><para>
|
222
|
+
* An array of calculated texture coordinates for a vertex. This is
|
223
|
+
* equivalent to #gl_TexCoord.
|
224
|
+
* </para></glossdef>
|
225
|
+
* </glossentry>
|
226
|
+
* </glosslist>
|
227
|
+
*
|
228
|
+
* In a fragment shader, the following are also available:
|
229
|
+
*
|
230
|
+
* <glosslist>
|
231
|
+
* <glossentry>
|
232
|
+
* <glossterm>varying vec4 <emphasis>cogl_color_in</emphasis></glossterm>
|
233
|
+
* <glossdef><para>
|
234
|
+
* The calculated color of a vertex. This is equivalent to #gl_FrontColor.
|
235
|
+
* </para></glossdef>
|
236
|
+
* </glossentry>
|
237
|
+
* <glossentry>
|
238
|
+
* <glossterm>varying vec4
|
239
|
+
* <emphasis>cogl_tex_coord_in</emphasis>[]</glossterm>
|
240
|
+
* <glossdef><para>
|
241
|
+
* An array of calculated texture coordinates for a vertex. This is
|
242
|
+
* equivalent to #gl_TexCoord.
|
243
|
+
* </para></glossdef>
|
244
|
+
* </glossentry>
|
245
|
+
* <glossentry>
|
246
|
+
* <glossterm>vec4 <emphasis>cogl_color_out</emphasis></glossterm>
|
247
|
+
* <glossdef><para>
|
248
|
+
* The final calculated color of the fragment. All fragment shaders
|
249
|
+
* must write to this variable. This is equivalent to
|
250
|
+
* #gl_FrontColor.
|
251
|
+
* </para></glossdef>
|
252
|
+
* </glossentry>
|
253
|
+
* <glossentry>
|
254
|
+
* <glossterm>float <emphasis>cogl_depth_out</emphasis></glossterm>
|
255
|
+
* <glossdef><para>
|
256
|
+
* An optional output variable specifying the depth value to use
|
257
|
+
* for this fragment. This is equivalent to #gl_FragDepth.
|
258
|
+
* </para></glossdef>
|
259
|
+
* </glossentry>
|
260
|
+
* <glossentry>
|
261
|
+
* <glossterm>bool <emphasis>cogl_front_facing</emphasis></glossterm>
|
262
|
+
* <glossdef><para>
|
263
|
+
* A readonly variable that will be true if the current primitive
|
264
|
+
* is front facing. This can be used to implement two-sided
|
265
|
+
* coloring algorithms. This is equivalent to #gl_FrontFacing.
|
266
|
+
* </para></glossdef>
|
267
|
+
* </glossentry>
|
268
|
+
* </glosslist>
|
269
|
+
*
|
270
|
+
* Here is an example of using a snippet to add a desaturate effect to the
|
271
|
+
* generated color on a pipeline.
|
272
|
+
*
|
273
|
+
* <programlisting>
|
274
|
+
* CoglPipeline *pipeline = cogl_pipeline_new ();
|
275
|
+
*
|
276
|
+
* /<!-- -->* Set up the pipeline here, ie by adding a texture or other
|
277
|
+
* layers *<!-- -->/
|
278
|
+
*
|
279
|
+
* /<!-- -->* Create the snippet. The first string is the declarations which
|
280
|
+
* we will use to add a uniform. The second is the 'post' string which
|
281
|
+
* will contain the code to perform the desaturation. *<!-- -->/
|
282
|
+
* CoglSnippet *snippet =
|
283
|
+
* cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
284
|
+
* "uniform float factor;",
|
285
|
+
* "float gray = dot (vec3 (0.299, 0.587, 0.114), "
|
286
|
+
* " cogl_color_out.rgb);"
|
287
|
+
* "cogl_color_out.rgb = mix (vec3 (gray),"
|
288
|
+
* " cogl_color_out.rgb,"
|
289
|
+
* " factor);");
|
290
|
+
*
|
291
|
+
* /<!-- -->* Add it to the pipeline *<!-- -->/
|
292
|
+
* cogl_pipeline_add_snippet (pipeline, snippet);
|
293
|
+
* /<!-- -->* The pipeline keeps a reference to the snippet
|
294
|
+
* so we don't need to *<!-- -->/
|
295
|
+
* cogl_object_unref (snippet);
|
296
|
+
*
|
297
|
+
* /<!-- -->* Update the custom uniform on the pipeline *<!-- -->/
|
298
|
+
* int location = cogl_pipeline_get_uniform_location (pipeline, "factor");
|
299
|
+
* cogl_pipeline_set_uniform_1f (pipeline, location, 0.5f);
|
300
|
+
*
|
301
|
+
* /<!-- -->* Now we can render with the snippet as usual *<!-- -->/
|
302
|
+
* cogl_push_source (pipeline);
|
303
|
+
* cogl_rectangle (0, 0, 10, 10);
|
304
|
+
* cogl_pop_source ();
|
305
|
+
* </programlisting>
|
306
|
+
*/
|
307
|
+
typedef struct _CoglSnippet CoglSnippet;
|
308
|
+
|
309
|
+
#define COGL_SNIPPET(OBJECT) ((CoglSnippet *)OBJECT)
|
310
|
+
|
311
|
+
/* Enumeration of all the hook points that a snippet can be attached
|
312
|
+
to within a pipeline. */
|
313
|
+
/**
|
314
|
+
* CoglSnippetHook:
|
315
|
+
* @COGL_SNIPPET_HOOK_VERTEX_GLOBALS: A hook for declaring global data
|
316
|
+
* that can be shared with all other snippets that are on a vertex
|
317
|
+
* hook.
|
318
|
+
* @COGL_SNIPPET_HOOK_FRAGMENT_GLOBALS: A hook for declaring global
|
319
|
+
* data wthat can be shared with all other snippets that are on a
|
320
|
+
* fragment hook.
|
321
|
+
* @COGL_SNIPPET_HOOK_VERTEX: A hook for the entire vertex processing
|
322
|
+
* stage of the pipeline.
|
323
|
+
* @COGL_SNIPPET_HOOK_VERTEX_TRANSFORM: A hook for the vertex transformation.
|
324
|
+
* @COGL_SNIPPET_HOOK_FRAGMENT: A hook for the entire fragment
|
325
|
+
* processing stage of the pipeline.
|
326
|
+
* @COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM: A hook for applying the
|
327
|
+
* layer matrix to a texture coordinate for a layer.
|
328
|
+
* @COGL_SNIPPET_HOOK_LAYER_FRAGMENT: A hook for the fragment
|
329
|
+
* processing of a particular layer.
|
330
|
+
* @COGL_SNIPPET_HOOK_TEXTURE_LOOKUP: A hook for the texture lookup
|
331
|
+
* stage of a given layer in a pipeline.
|
332
|
+
*
|
333
|
+
* #CoglSnippetHook is used to specify a location within a
|
334
|
+
* #CoglPipeline where the code of the snippet should be used when it
|
335
|
+
* is attached to a pipeline.
|
336
|
+
*
|
337
|
+
* <glosslist>
|
338
|
+
* <glossentry>
|
339
|
+
* <glossterm>%COGL_SNIPPET_HOOK_VERTEX_GLOBALS</glossterm>
|
340
|
+
* <glossdef>
|
341
|
+
* <para>
|
342
|
+
* Adds a shader snippet at the beginning of the global section of the
|
343
|
+
* shader for the vertex processing. Any declarations here can be
|
344
|
+
* shared with all other snippets that are attached to a vertex hook.
|
345
|
+
* Only the ‘declarations’ string is used and the other strings are
|
346
|
+
* ignored.
|
347
|
+
* </para>
|
348
|
+
* </glossdef>
|
349
|
+
* </glossentry>
|
350
|
+
* <glossentry>
|
351
|
+
* <glossterm>%COGL_SNIPPET_HOOK_FRAGMENT_GLOBALS</glossterm>
|
352
|
+
* <glossdef>
|
353
|
+
* <para>
|
354
|
+
* Adds a shader snippet at the beginning of the global section of the
|
355
|
+
* shader for the fragment processing. Any declarations here can be
|
356
|
+
* shared with all other snippets that are attached to a fragment
|
357
|
+
* hook. Only the ‘declarations’ string is used and the other strings
|
358
|
+
* are ignored.
|
359
|
+
* </para>
|
360
|
+
* </glossdef>
|
361
|
+
* </glossentry>
|
362
|
+
* <glossentry>
|
363
|
+
* <glossterm>%COGL_SNIPPET_HOOK_VERTEX</glossterm>
|
364
|
+
* <glossdef>
|
365
|
+
* <para>
|
366
|
+
* Adds a shader snippet that will hook on to the vertex processing
|
367
|
+
* stage of the pipeline. This gives a chance for the application to
|
368
|
+
* modify the vertex attributes generated by the shader. Typically the
|
369
|
+
* snippet will modify cogl_color_out or cogl_position_out builtins.
|
370
|
+
* </para>
|
371
|
+
* <para>
|
372
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
373
|
+
* global scope of the shader. Use this to declare any uniforms,
|
374
|
+
* attributes or functions that the snippet requires.
|
375
|
+
* </para>
|
376
|
+
* <para>
|
377
|
+
* The ‘pre’ string in @snippet will be inserted at the top of the
|
378
|
+
* main() function before any vertex processing is done.
|
379
|
+
* </para>
|
380
|
+
* <para>
|
381
|
+
* The ‘replace’ string in @snippet will be used instead of the
|
382
|
+
* generated vertex processing if it is present. This can be used if
|
383
|
+
* the application wants to provide a complete vertex shader and
|
384
|
+
* doesn't need the generated output from Cogl.
|
385
|
+
* </para>
|
386
|
+
* <para>
|
387
|
+
* The ‘post’ string in @snippet will be inserted after all of the
|
388
|
+
* standard vertex processing is done. This can be used to modify the
|
389
|
+
* outputs.
|
390
|
+
* </para>
|
391
|
+
* </glossdef>
|
392
|
+
* </glossentry>
|
393
|
+
* <glossentry>
|
394
|
+
* <glossterm>%COGL_SNIPPET_HOOK_VERTEX_TRANSFORM</glossterm>
|
395
|
+
* <glossdef>
|
396
|
+
* <para>
|
397
|
+
* Adds a shader snippet that will hook on to the vertex transform stage.
|
398
|
+
* Typically the snippet will use the cogl_modelview_matrix,
|
399
|
+
* cogl_projection_matrix and cogl_modelview_projection_matrix matrices and the
|
400
|
+
* cogl_position_in attribute. The hook must write to cogl_position_out.
|
401
|
+
* The default processing for this hook will multiply cogl_position_in by
|
402
|
+
* the combined modelview-projection matrix and store it on cogl_position_out.
|
403
|
+
* </para>
|
404
|
+
* <para>
|
405
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
406
|
+
* global scope of the shader. Use this to declare any uniforms,
|
407
|
+
* attributes or functions that the snippet requires.
|
408
|
+
* </para>
|
409
|
+
* <para>
|
410
|
+
* The ‘pre’ string in @snippet will be inserted at the top of the
|
411
|
+
* main() function before the vertex transform is done.
|
412
|
+
* </para>
|
413
|
+
* <para>
|
414
|
+
* The ‘replace’ string in @snippet will be used instead of the
|
415
|
+
* generated vertex transform if it is present.
|
416
|
+
* </para>
|
417
|
+
* <para>
|
418
|
+
* The ‘post’ string in @snippet will be inserted after all of the
|
419
|
+
* standard vertex transformation is done. This can be used to modify the
|
420
|
+
* cogl_position_out in addition to the default processing.
|
421
|
+
* </para>
|
422
|
+
* </glossdef>
|
423
|
+
* </glossentry>
|
424
|
+
* <glossentry>
|
425
|
+
* <glossterm>%COGL_SNIPPET_HOOK_FRAGMENT</glossterm>
|
426
|
+
* <glossdef>
|
427
|
+
* <para>
|
428
|
+
* Adds a shader snippet that will hook on to the fragment processing
|
429
|
+
* stage of the pipeline. This gives a chance for the application to
|
430
|
+
* modify the fragment color generated by the shader. Typically the
|
431
|
+
* snippet will modify cogl_color_out.
|
432
|
+
* </para>
|
433
|
+
* <para>
|
434
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
435
|
+
* global scope of the shader. Use this to declare any uniforms,
|
436
|
+
* attributes or functions that the snippet requires.
|
437
|
+
* </para>
|
438
|
+
* <para>
|
439
|
+
* The ‘pre’ string in @snippet will be inserted at the top of the
|
440
|
+
* main() function before any fragment processing is done.
|
441
|
+
* </para>
|
442
|
+
* <para>
|
443
|
+
* The ‘replace’ string in @snippet will be used instead of the
|
444
|
+
* generated fragment processing if it is present. This can be used if
|
445
|
+
* the application wants to provide a complete fragment shader and
|
446
|
+
* doesn't need the generated output from Cogl.
|
447
|
+
* </para>
|
448
|
+
* <para>
|
449
|
+
* The ‘post’ string in @snippet will be inserted after all of the
|
450
|
+
* standard fragment processing is done. At this point the generated
|
451
|
+
* value for the rest of the pipeline state will already be in
|
452
|
+
* cogl_color_out so the application can modify the result by altering
|
453
|
+
* this variable.
|
454
|
+
* </para>
|
455
|
+
* </glossdef>
|
456
|
+
* </glossentry>
|
457
|
+
* <glossentry>
|
458
|
+
* <glossterm>%COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM</glossterm>
|
459
|
+
* <glossdef>
|
460
|
+
* <para>
|
461
|
+
* Adds a shader snippet that will hook on to the texture coordinate
|
462
|
+
* transformation of a particular layer. This can be used to replace
|
463
|
+
* the processing for a layer or to modify the results.
|
464
|
+
* </para>
|
465
|
+
* <para>
|
466
|
+
* Within the snippet code for this hook there are two extra
|
467
|
+
* variables. The first is a mat4 called cogl_matrix which represents
|
468
|
+
* the user matrix for this layer. The second is called cogl_tex_coord
|
469
|
+
* and represents the incoming and outgoing texture coordinate. On
|
470
|
+
* entry to the hook, cogl_tex_coord contains the value of the
|
471
|
+
* corresponding texture coordinate attribute for this layer. The hook
|
472
|
+
* is expected to modify this variable. The output will be passed as a
|
473
|
+
* varying to the fragment processing stage. The default code will
|
474
|
+
* just multiply cogl_matrix by cogl_tex_coord and store the result in
|
475
|
+
* cogl_tex_coord.
|
476
|
+
* </para>
|
477
|
+
* <para>
|
478
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
479
|
+
* global scope of the shader. Use this to declare any uniforms,
|
480
|
+
* attributes or functions that the snippet requires.
|
481
|
+
* </para>
|
482
|
+
* <para>
|
483
|
+
* The ‘pre’ string in @snippet will be inserted just before the
|
484
|
+
* fragment processing for this layer. At this point cogl_tex_coord
|
485
|
+
* still contains the value of the texture coordinate attribute.
|
486
|
+
* </para>
|
487
|
+
* <para>
|
488
|
+
* If a ‘replace’ string is given then this will be used instead of
|
489
|
+
* the default fragment processing for this layer. The snippet can
|
490
|
+
* modify cogl_tex_coord or leave it as is to apply no transformation.
|
491
|
+
* </para>
|
492
|
+
* <para>
|
493
|
+
* The ‘post’ string in @snippet will be inserted just after the
|
494
|
+
* transformation. At this point cogl_tex_coord will contain the
|
495
|
+
* results of the transformation but it can be further modified by the
|
496
|
+
* snippet.
|
497
|
+
* </para>
|
498
|
+
* </glossdef>
|
499
|
+
* </glossentry>
|
500
|
+
* <glossentry>
|
501
|
+
* <glossterm>%COGL_SNIPPET_HOOK_LAYER_FRAGMENT</glossterm>
|
502
|
+
* <glossdef>
|
503
|
+
* <para>
|
504
|
+
* Adds a shader snippet that will hook on to the fragment processing
|
505
|
+
* of a particular layer. This can be used to replace the processing
|
506
|
+
* for a layer or to modify the results.
|
507
|
+
* </para>
|
508
|
+
* <para>
|
509
|
+
* Within the snippet code for this hook there is an extra vec4
|
510
|
+
* variable called ‘cogl_layer’. This contains the resulting color
|
511
|
+
* that will be used for the layer. This can be modified in the ‘post’
|
512
|
+
* section or it the default processing can be replaced entirely using
|
513
|
+
* the ‘replace’ section.
|
514
|
+
* </para>
|
515
|
+
* <para>
|
516
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
517
|
+
* global scope of the shader. Use this to declare any uniforms,
|
518
|
+
* attributes or functions that the snippet requires.
|
519
|
+
* </para>
|
520
|
+
* <para>
|
521
|
+
* The ‘pre’ string in @snippet will be inserted just before the
|
522
|
+
* fragment processing for this layer.
|
523
|
+
* </para>
|
524
|
+
* <para>
|
525
|
+
* If a ‘replace’ string is given then this will be used instead of
|
526
|
+
* the default fragment processing for this layer. The snippet must write to
|
527
|
+
* the ‘cogl_layer’ variable in that case.
|
528
|
+
* </para>
|
529
|
+
* <para>
|
530
|
+
* The ‘post’ string in @snippet will be inserted just after the
|
531
|
+
* fragment processing for the layer. The results can be modified by changing
|
532
|
+
* the value of the ‘cogl_layer’ variable.
|
533
|
+
* </para>
|
534
|
+
* </glossdef>
|
535
|
+
* </glossentry>
|
536
|
+
* <glossentry>
|
537
|
+
* <glossterm>%COGL_SNIPPET_HOOK_TEXTURE_LOOKUP</glossterm>
|
538
|
+
* <glossdef>
|
539
|
+
* <para>
|
540
|
+
* Adds a shader snippet that will hook on to the texture lookup part
|
541
|
+
* of a given layer. This gives a chance for the application to modify
|
542
|
+
* the coordinates that will be used for the texture lookup or to
|
543
|
+
* alter the returned texel.
|
544
|
+
* </para>
|
545
|
+
* <para>
|
546
|
+
* Within the snippet code for this hook there are three extra
|
547
|
+
* variables available. ‘cogl_sampler’ is a sampler object
|
548
|
+
* representing the sampler for the layer where the snippet is
|
549
|
+
* attached. ‘cogl_tex_coord’ is a vec4 which contains the texture
|
550
|
+
* coordinates that will be used for the texture lookup. This can be
|
551
|
+
* modified. ‘cogl_texel’ will contain the result of the texture
|
552
|
+
* lookup. This can also be modified.
|
553
|
+
* </para>
|
554
|
+
* <para>
|
555
|
+
* The ‘declarations’ string in @snippet will be inserted in the
|
556
|
+
* global scope of the shader. Use this to declare any uniforms,
|
557
|
+
* attributes or functions that the snippet requires.
|
558
|
+
* </para>
|
559
|
+
* <para>
|
560
|
+
* The ‘pre’ string in @snippet will be inserted at the top of the
|
561
|
+
* main() function before any fragment processing is done. This is a
|
562
|
+
* good place to modify the cogl_tex_coord variable.
|
563
|
+
* </para>
|
564
|
+
* <para>
|
565
|
+
* If a ‘replace’ string is given then this will be used instead of a
|
566
|
+
* the default texture lookup. The snippet would typically use its own
|
567
|
+
* sampler in this case.
|
568
|
+
* </para>
|
569
|
+
* <para>
|
570
|
+
* The ‘post’ string in @snippet will be inserted after texture lookup
|
571
|
+
* has been preformed. Here the snippet can modify the cogl_texel
|
572
|
+
* variable to alter the returned texel.
|
573
|
+
* </para>
|
574
|
+
* </glossdef>
|
575
|
+
* </glossentry>
|
576
|
+
* </glosslist>
|
577
|
+
*
|
578
|
+
* Since: 1.10
|
579
|
+
* Stability: Unstable
|
580
|
+
*/
|
581
|
+
typedef enum {
|
582
|
+
/* Per pipeline vertex hooks */
|
583
|
+
COGL_SNIPPET_HOOK_VERTEX = 0,
|
584
|
+
COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
|
585
|
+
COGL_SNIPPET_HOOK_VERTEX_GLOBALS,
|
586
|
+
|
587
|
+
/* Per pipeline fragment hooks */
|
588
|
+
COGL_SNIPPET_HOOK_FRAGMENT = 2048,
|
589
|
+
COGL_SNIPPET_HOOK_FRAGMENT_GLOBALS,
|
590
|
+
|
591
|
+
/* Per layer vertex hooks */
|
592
|
+
COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096,
|
593
|
+
|
594
|
+
/* Per layer fragment hooks */
|
595
|
+
COGL_SNIPPET_HOOK_LAYER_FRAGMENT = 6144,
|
596
|
+
COGL_SNIPPET_HOOK_TEXTURE_LOOKUP
|
597
|
+
} CoglSnippetHook;
|
598
|
+
|
599
|
+
/**
|
600
|
+
* cogl_snippet_new:
|
601
|
+
* @hook: The point in the pipeline that this snippet will wrap around
|
602
|
+
* or replace.
|
603
|
+
* @declarations: The source code for the declarations for this
|
604
|
+
* snippet or %NULL. See cogl_snippet_set_declarations().
|
605
|
+
* @post: The source code to run after the hook point where this
|
606
|
+
* shader snippet is attached or %NULL. See cogl_snippet_set_post().
|
607
|
+
*
|
608
|
+
* Allocates and initializes a new snippet with the given source strings.
|
609
|
+
*
|
610
|
+
* Return value: a pointer to a new #CoglSnippet
|
611
|
+
*
|
612
|
+
* Since: 1.10
|
613
|
+
* Stability: Unstable
|
614
|
+
*/
|
615
|
+
CoglSnippet *
|
616
|
+
cogl_snippet_new (CoglSnippetHook hook,
|
617
|
+
const char *declarations,
|
618
|
+
const char *post);
|
619
|
+
|
620
|
+
/**
|
621
|
+
* cogl_snippet_get_hook:
|
622
|
+
* @snippet: A #CoglSnippet
|
623
|
+
*
|
624
|
+
* Return value: the hook that was set when cogl_snippet_new() was
|
625
|
+
* called.
|
626
|
+
* Since: 1.10
|
627
|
+
* Stability: Unstable
|
628
|
+
*/
|
629
|
+
CoglSnippetHook
|
630
|
+
cogl_snippet_get_hook (CoglSnippet *snippet);
|
631
|
+
|
632
|
+
/**
|
633
|
+
* cogl_is_snippet:
|
634
|
+
* @object: A #CoglObject pointer
|
635
|
+
*
|
636
|
+
* Gets whether the given @object references an existing snippet object.
|
637
|
+
*
|
638
|
+
* Return value: %TRUE if the @object references a #CoglSnippet,
|
639
|
+
* %FALSE otherwise
|
640
|
+
*
|
641
|
+
* Since: 1.10
|
642
|
+
* Stability: Unstable
|
643
|
+
*/
|
644
|
+
CoglBool
|
645
|
+
cogl_is_snippet (void *object);
|
646
|
+
|
647
|
+
/**
|
648
|
+
* cogl_snippet_set_declarations:
|
649
|
+
* @snippet: A #CoglSnippet
|
650
|
+
* @declarations: The new source string for the declarations section
|
651
|
+
* of this snippet.
|
652
|
+
*
|
653
|
+
* Sets a source string that will be inserted in the global scope of
|
654
|
+
* the generated shader when this snippet is used on a pipeline. This
|
655
|
+
* string is typically used to declare uniforms, attributes or
|
656
|
+
* functions that will be used by the other parts of the snippets.
|
657
|
+
*
|
658
|
+
* This function should only be called before the snippet is attached
|
659
|
+
* to its first pipeline. After that the snippet should be considered
|
660
|
+
* immutable.
|
661
|
+
*
|
662
|
+
* Since: 1.10
|
663
|
+
* Stability: Unstable
|
664
|
+
*/
|
665
|
+
void
|
666
|
+
cogl_snippet_set_declarations (CoglSnippet *snippet,
|
667
|
+
const char *declarations);
|
668
|
+
|
669
|
+
/**
|
670
|
+
* cogl_snippet_get_declarations:
|
671
|
+
* @snippet: A #CoglSnippet
|
672
|
+
*
|
673
|
+
* Return value: the source string that was set with
|
674
|
+
* cogl_snippet_set_declarations() or %NULL if none was set.
|
675
|
+
*
|
676
|
+
* Since: 1.10
|
677
|
+
* Stability: Unstable
|
678
|
+
*/
|
679
|
+
const char *
|
680
|
+
cogl_snippet_get_declarations (CoglSnippet *snippet);
|
681
|
+
|
682
|
+
/**
|
683
|
+
* cogl_snippet_set_pre:
|
684
|
+
* @snippet: A #CoglSnippet
|
685
|
+
* @pre: The new source string for the pre section of this snippet.
|
686
|
+
*
|
687
|
+
* Sets a source string that will be inserted before the hook point in
|
688
|
+
* the generated shader for the pipeline that this snippet is attached
|
689
|
+
* to. Please see the documentation of each hook point in
|
690
|
+
* #CoglPipeline for a description of how this string should be used.
|
691
|
+
*
|
692
|
+
* This function should only be called before the snippet is attached
|
693
|
+
* to its first pipeline. After that the snippet should be considered
|
694
|
+
* immutable.
|
695
|
+
*
|
696
|
+
* Since: 1.10
|
697
|
+
* Stability: Unstable
|
698
|
+
*/
|
699
|
+
void
|
700
|
+
cogl_snippet_set_pre (CoglSnippet *snippet,
|
701
|
+
const char *pre);
|
702
|
+
|
703
|
+
/**
|
704
|
+
* cogl_snippet_get_pre:
|
705
|
+
* @snippet: A #CoglSnippet
|
706
|
+
*
|
707
|
+
* Return value: the source string that was set with
|
708
|
+
* cogl_snippet_set_pre() or %NULL if none was set.
|
709
|
+
*
|
710
|
+
* Since: 1.10
|
711
|
+
* Stability: Unstable
|
712
|
+
*/
|
713
|
+
const char *
|
714
|
+
cogl_snippet_get_pre (CoglSnippet *snippet);
|
715
|
+
|
716
|
+
/**
|
717
|
+
* cogl_snippet_set_replace:
|
718
|
+
* @snippet: A #CoglSnippet
|
719
|
+
* @replace: The new source string for the replace section of this snippet.
|
720
|
+
*
|
721
|
+
* Sets a source string that will be used instead of any generated
|
722
|
+
* source code or any previous snippets for this hook point. Please
|
723
|
+
* see the documentation of each hook point in #CoglPipeline for a
|
724
|
+
* description of how this string should be used.
|
725
|
+
*
|
726
|
+
* This function should only be called before the snippet is attached
|
727
|
+
* to its first pipeline. After that the snippet should be considered
|
728
|
+
* immutable.
|
729
|
+
*
|
730
|
+
* Since: 1.10
|
731
|
+
* Stability: Unstable
|
732
|
+
*/
|
733
|
+
void
|
734
|
+
cogl_snippet_set_replace (CoglSnippet *snippet,
|
735
|
+
const char *replace);
|
736
|
+
|
737
|
+
/**
|
738
|
+
* cogl_snippet_get_replace:
|
739
|
+
* @snippet: A #CoglSnippet
|
740
|
+
*
|
741
|
+
* Return value: the source string that was set with
|
742
|
+
* cogl_snippet_set_replace() or %NULL if none was set.
|
743
|
+
*
|
744
|
+
* Since: 1.10
|
745
|
+
* Stability: Unstable
|
746
|
+
*/
|
747
|
+
const char *
|
748
|
+
cogl_snippet_get_replace (CoglSnippet *snippet);
|
749
|
+
|
750
|
+
/**
|
751
|
+
* cogl_snippet_set_post:
|
752
|
+
* @snippet: A #CoglSnippet
|
753
|
+
* @post: The new source string for the post section of this snippet.
|
754
|
+
*
|
755
|
+
* Sets a source string that will be inserted after the hook point in
|
756
|
+
* the generated shader for the pipeline that this snippet is attached
|
757
|
+
* to. Please see the documentation of each hook point in
|
758
|
+
* #CoglPipeline for a description of how this string should be used.
|
759
|
+
*
|
760
|
+
* This function should only be called before the snippet is attached
|
761
|
+
* to its first pipeline. After that the snippet should be considered
|
762
|
+
* immutable.
|
763
|
+
*
|
764
|
+
* Since: 1.10
|
765
|
+
* Stability: Unstable
|
766
|
+
*/
|
767
|
+
void
|
768
|
+
cogl_snippet_set_post (CoglSnippet *snippet,
|
769
|
+
const char *post);
|
770
|
+
|
771
|
+
/**
|
772
|
+
* cogl_snippet_get_post:
|
773
|
+
* @snippet: A #CoglSnippet
|
774
|
+
*
|
775
|
+
* Return value: the source string that was set with
|
776
|
+
* cogl_snippet_set_post() or %NULL if none was set.
|
777
|
+
*
|
778
|
+
* Since: 1.10
|
779
|
+
* Stability: Unstable
|
780
|
+
*/
|
781
|
+
const char *
|
782
|
+
cogl_snippet_get_post (CoglSnippet *snippet);
|
783
|
+
|
784
|
+
COGL_END_DECLS
|
785
|
+
|
786
|
+
#endif /* __COGL_SNIPPET_H__ */
|