clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<a href="#clutter-ClutterGLXTexturePixmap.synopsis" class="shortcut">Top</a>
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<a href="#clutter-ClutterGLXTexturePixmap.description" class="shortcut">Description</a>
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<a name="clutter-ClutterGLXTexturePixmap"></a><div class="titlepage"></div>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="clutter-ClutterGLXTexturePixmap.top_of_page"></a>ClutterGLXTexturePixmap</span></h2>
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<p>ClutterGLXTexturePixmap — A texture which displays the content of an X Pixmap</p>
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<a name="clutter-ClutterGLXTexturePixmap.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis"> <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap">ClutterGLXTexturePixmap</a>;
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struct <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmapClass" title="struct ClutterGLXTexturePixmapClass">ClutterGLXTexturePixmapClass</a>;
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="clutter-ClutterGLXTexturePixmap.html#clutter-glx-texture-pixmap-new" title="clutter_glx_texture_pixmap_new ()">clutter_glx_texture_pixmap_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="clutter-ClutterGLXTexturePixmap.html#clutter-glx-texture-pixmap-new-with-pixmap" title="clutter_glx_texture_pixmap_new_with_pixmap ()">clutter_glx_texture_pixmap_new_with_pixmap</a>
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(<em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="clutter-ClutterGLXTexturePixmap.html#clutter-glx-texture-pixmap-new-with-window" title="clutter_glx_texture_pixmap_new_with_window ()">clutter_glx_texture_pixmap_new_with_window</a>
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(<em class="parameter"><code><span class="type">Window</span> window</code></em>);
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<span class="returnvalue">gboolean</span> <a class="link" href="clutter-ClutterGLXTexturePixmap.html#clutter-glx-texture-pixmap-using-extension" title="clutter_glx_texture_pixmap_using_extension ()">clutter_glx_texture_pixmap_using_extension</a>
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(<em class="parameter"><code><a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> *texture</code></em>);
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<div class="refsect1">
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<a name="clutter-ClutterGLXTexturePixmap.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> is a class for displaying the content of an
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X Pixmap as a ClutterActor. Used together with the X Composite extension,
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it allows to display the content of X Windows inside Clutter.
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This class used to be necessary to use the
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GLX_EXT_texture_from_pixmap extension to get fast texture
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updates. However since Clutter 1.4 the handling of this extension
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has moved down to Cogl. ClutterX11TexturePixmap and
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ClutterGLXTexturePixmap are now equivalent and either one of them
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may use the extension if it is possible.
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<a name="clutter-ClutterGLXTexturePixmap.details"></a><h2>Details</h2>
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<a name="ClutterGLXTexturePixmap"></a><h3>ClutterGLXTexturePixmap</h3>
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<pre class="programlisting">typedef struct _ClutterGLXTexturePixmap ClutterGLXTexturePixmap;</pre>
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<h3 class="title">Warning</h3>
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<p><code class="literal">ClutterGLXTexturePixmap</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmap" title="struct ClutterX11TexturePixmap"><span class="type">ClutterX11TexturePixmap</span></a> instead</p>
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The <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> structure contains only private data
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<div class="refsect2">
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<a name="ClutterGLXTexturePixmapClass"></a><h3>struct ClutterGLXTexturePixmapClass</h3>
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<pre class="programlisting">struct ClutterGLXTexturePixmapClass {
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};
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<h3 class="title">Warning</h3>
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<p><code class="literal">ClutterGLXTexturePixmapClass</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <a class="link" href="clutter-ClutterX11TexturePixmap.html#ClutterX11TexturePixmapClass" title="struct ClutterX11TexturePixmapClass"><span class="type">ClutterX11TexturePixmapClass</span></a> instead</p>
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The <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmapClass" title="struct ClutterGLXTexturePixmapClass"><span class="type">ClutterGLXTexturePixmapClass</span></a> structure contains only private data
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<a name="clutter-glx-texture-pixmap-new"></a><h3>clutter_glx_texture_pixmap_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * clutter_glx_texture_pixmap_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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<h3 class="title">Warning</h3>
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<p><code class="literal">clutter_glx_texture_pixmap_new</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new" title="clutter_x11_texture_pixmap_new ()"><code class="function">clutter_x11_texture_pixmap_new()</code></a> instead</p>
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Creates a new, empty <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>A new <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a>
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<a name="clutter-glx-texture-pixmap-new-with-pixmap"></a><h3>clutter_glx_texture_pixmap_new_with_pixmap ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * clutter_glx_texture_pixmap_new_with_pixmap
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(<em class="parameter"><code><span class="type">Pixmap</span> pixmap</code></em>);</pre>
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<p><code class="literal">clutter_glx_texture_pixmap_new_with_pixmap</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new-with-pixmap" title="clutter_x11_texture_pixmap_new_with_pixmap ()"><code class="function">clutter_x11_texture_pixmap_new_with_pixmap()</code></a> instead</p>
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Creates a new <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> for <em class="parameter"><code>pixmap</code></em>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>A new <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> bound to the given X Pixmap</td>
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(<em class="parameter"><code><span class="type">Window</span> window</code></em>);</pre>
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<h3 class="title">Warning</h3>
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<p><code class="literal">clutter_glx_texture_pixmap_new_with_window</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <a class="link" href="clutter-ClutterX11TexturePixmap.html#clutter-x11-texture-pixmap-new-with-window" title="clutter_x11_texture_pixmap_new_with_window ()"><code class="function">clutter_x11_texture_pixmap_new_with_window()</code></a> instead</p>
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Creates a new <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> for <em class="parameter"><code>window</code></em>
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<td><p><span class="term"><em class="parameter"><code>window</code></em> :</span></p></td>
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<td>the X window to which this texture should be bound</td>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>A new <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> bound to the given X window</td>
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<a name="clutter-glx-texture-pixmap-using-extension"></a><h3>clutter_glx_texture_pixmap_using_extension ()</h3>
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<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_glx_texture_pixmap_using_extension
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(<em class="parameter"><code><a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a> *texture</code></em>);</pre>
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<h3 class="title">Warning</h3>
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<p><code class="literal">clutter_glx_texture_pixmap_using_extension</code> has been deprecated since version 1.6 and should not be used in newly-written code. Use <code class="function">cogl_texture_pixmap_x11_is_using_tfp_extension()</code>
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on the texture handle instead.</p>
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Checks whether <em class="parameter"><code>texture</code></em> is using the GLX_EXT_texture_from_pixmap
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extension; this extension can be optionally (though it is strongly
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encouraged) implemented as a zero-copy between a GLX pixmap and
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a GL texture.
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<td>A <a class="link" href="clutter-ClutterGLXTexturePixmap.html#ClutterGLXTexturePixmap" title="ClutterGLXTexturePixmap"><span class="type">ClutterGLXTexturePixmap</span></a>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>
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<code class="literal">TRUE</code> if the texture is using the
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slower software mechanism.</td>
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<td valign="top">
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<h2><span class="refentrytitle"><a name="clutter-ClutterWaylandSurface.top_of_page"></a>ClutterWaylandSurface</span></h2>
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<p>ClutterWaylandSurface — An actor which displays the content of a client surface</p>
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<a name="clutter-ClutterWaylandSurface.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis">struct <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface">ClutterWaylandSurface</a>;
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struct <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurfaceClass" title="struct ClutterWaylandSurfaceClass">ClutterWaylandSurfaceClass</a>;
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-new" title="clutter_wayland_surface_new ()">clutter_wayland_surface_new</a> (<em class="parameter"><code><span class="type">struct wl_surface</span> *surface</code></em>);
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<span class="returnvalue">gboolean</span> <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-attach-buffer" title="clutter_wayland_surface_attach_buffer ()">clutter_wayland_surface_attach_buffer</a>
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
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<em class="parameter"><code><span class="type">struct wl_buffer</span> *buffer</code></em>,
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<em class="parameter"><code><span class="type">GError</span> **error</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-damage-buffer" title="clutter_wayland_surface_damage_buffer ()">clutter_wayland_surface_damage_buffer</a>
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
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<em class="parameter"><code><span class="type">struct wl_buffer</span> *buffer</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> x</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> y</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> width</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> height</code></em>);
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<span class="returnvalue">CoglTexture</span> * <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-get-cogl-texture" title="clutter_wayland_surface_get_cogl_texture ()">clutter_wayland_surface_get_cogl_texture</a>
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>);
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struct <span class="returnvalue">wl_surface</span> * <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-get-surface" title="clutter_wayland_surface_get_surface ()">clutter_wayland_surface_get_surface</a> (<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="clutter-ClutterWaylandSurface.html#clutter-wayland-surface-set-surface" title="clutter_wayland_surface_set_surface ()">clutter_wayland_surface_set_surface</a> (<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
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<em class="parameter"><code><span class="type">struct wl_surface</span> *surface</code></em>);
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</pre>
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<a name="clutter-ClutterWaylandSurface.description"></a><h2>Description</h2>
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<p>
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<a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> is an actor for displaying the contents of a client
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surface. It is intended to support developers implementing Clutter based
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wayland compositors.
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<a name="clutter-ClutterWaylandSurface.details"></a><h2>Details</h2>
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<a name="ClutterWaylandSurface"></a><h3>struct ClutterWaylandSurface</h3>
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<pre class="programlisting">struct ClutterWaylandSurface {
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};
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</pre>
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<p>
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The <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> structure contains only private data
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</p>
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<p class="since">Since 1.10</p>
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<p class="stability">Stability Level: Unstable</p>
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<a name="ClutterWaylandSurfaceClass"></a><h3>struct ClutterWaylandSurfaceClass</h3>
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<pre class="programlisting">struct ClutterWaylandSurfaceClass {
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void (*queue_damage_redraw) (ClutterWaylandSurface *texture,
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gint x,
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gint y,
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gint width,
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gint height);
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};
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</pre>
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<p>
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The <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurfaceClass" title="struct ClutterWaylandSurfaceClass"><span class="type">ClutterWaylandSurfaceClass</span></a> structure contains only private data
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<td><p><span class="term"><em class="structfield"><code><a name="ClutterWaylandSurfaceClass.queue-damage-redraw"></a>queue_damage_redraw</code></em> ()</span></p></td>
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<td>class handler of the <span class="type">"queue-damage-redraw"</span> signal</td>
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<p class="since">Since 1.10</p>
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<p class="stability">Stability Level: Unstable</p>
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<a name="clutter-wayland-surface-new"></a><h3>clutter_wayland_surface_new ()</h3>
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<pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * clutter_wayland_surface_new (<em class="parameter"><code><span class="type">struct wl_surface</span> *surface</code></em>);</pre>
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<p>
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Creates a new <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> for <em class="parameter"><code>surface</code></em>
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<td><p><span class="term"><em class="parameter"><code>surface</code></em> :</span></p></td>
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<td>the Wayland surface this actor should represent</td>
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</tr>
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<tr>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>A new <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> representing <em class="parameter"><code>surface</code></em>
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</table></div>
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<p class="since">Since 1.8</p>
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<p class="stability">Stability Level: Unstable</p>
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<div class="refsect2">
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<a name="clutter-wayland-surface-attach-buffer"></a><h3>clutter_wayland_surface_attach_buffer ()</h3>
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<pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_wayland_surface_attach_buffer
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
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<em class="parameter"><code><span class="type">struct wl_buffer</span> *buffer</code></em>,
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<em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
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<p>
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This associates a client's buffer with the <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a>
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actor <em class="parameter"><code>self</code></em>. This will automatically result in <em class="parameter"><code>self</code></em> being re-drawn
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with the new buffer contents.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>self</code></em> :</span></p></td>
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<td>A <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> actor</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>buffer</code></em> :</span></p></td>
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<td>A compositor side struct wl_buffer pointer</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
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<td>A <span class="type">GError</span>
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</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.8</p>
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<p class="stability">Stability Level: Unstable</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-wayland-surface-damage-buffer"></a><h3>clutter_wayland_surface_damage_buffer ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_wayland_surface_damage_buffer
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
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<em class="parameter"><code><span class="type">struct wl_buffer</span> *buffer</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> x</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> y</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> width</code></em>,
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<em class="parameter"><code><span class="type">gint32</span> height</code></em>);</pre>
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<p>
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This marks a region of the given <em class="parameter"><code>buffer</code></em> has having been changed by
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the client. This will automatically result in the corresponding damaged
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region of the actor <em class="parameter"><code>self</code></em> being redrawn.
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</p>
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<p>
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If multiple regions are changed then this should be called multiple
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times with different damage rectangles.
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</p>
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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</colgroup>
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<tbody>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>self</code></em> :</span></p></td>
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<td>A <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> actor</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>buffer</code></em> :</span></p></td>
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<td>A compositor side struct wl_buffer pointer</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
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<td>The x coordinate of the damaged rectangle</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>y</code></em> :</span></p></td>
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<td>The y coordinate of the damaged rectangle</td>
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</tr>
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<tr>
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<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
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<td>The width of the damaged rectangle</td>
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</tr>
|
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<tr>
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<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
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<td>The height of the damaged rectangle</td>
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</tr>
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</tbody>
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</table></div>
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<p class="since">Since 1.8</p>
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<p class="stability">Stability Level: Unstable</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-wayland-surface-get-cogl-texture"></a><h3>clutter_wayland_surface_get_cogl_texture ()</h3>
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<pre class="programlisting"><span class="returnvalue">CoglTexture</span> * clutter_wayland_surface_get_cogl_texture
|
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(<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>);</pre>
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<p>
|
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Retrieves the Cogl texture with the contents of the Wayland surface.
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>self</code></em> :</span></p></td>
|
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<td>a <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a>
|
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</td>
|
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</tr>
|
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<tr>
|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>a Cogl texture, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
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</td>
|
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</tr>
|
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</tbody>
|
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</table></div>
|
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<p class="since">Since 1.10</p>
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</div>
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<hr>
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<div class="refsect2">
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<a name="clutter-wayland-surface-get-surface"></a><h3>clutter_wayland_surface_get_surface ()</h3>
|
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<pre class="programlisting">struct <span class="returnvalue">wl_surface</span> * clutter_wayland_surface_get_surface (<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>);</pre>
|
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<p>
|
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Retrieves a point to the Wayland surface used by the actor.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>self</code></em> :</span></p></td>
|
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<td>a <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a>
|
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|
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</td>
|
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</tr>
|
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|
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<tr>
|
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
|
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<td>a wl_surface pointer, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
|
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</td>
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</tr>
|
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</tbody>
|
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</table></div>
|
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<p class="since">Since 1.10</p>
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</div>
|
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<hr>
|
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<div class="refsect2">
|
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<a name="clutter-wayland-surface-set-surface"></a><h3>clutter_wayland_surface_set_surface ()</h3>
|
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|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_wayland_surface_set_surface (<em class="parameter"><code><a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a> *self</code></em>,
|
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|
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<em class="parameter"><code><span class="type">struct wl_surface</span> *surface</code></em>);</pre>
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<p>
|
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Sets the Wayland surface to be used by the actor.
|
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</p>
|
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<div class="variablelist"><table border="0" class="variablelist">
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<colgroup>
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<col align="left" valign="top">
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<col>
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</colgroup>
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<tbody>
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>self</code></em> :</span></p></td>
|
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<td>a <a class="link" href="clutter-ClutterWaylandSurface.html#ClutterWaylandSurface" title="struct ClutterWaylandSurface"><span class="type">ClutterWaylandSurface</span></a>
|
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</td>
|
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</tr>
|
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<tr>
|
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<td><p><span class="term"><em class="parameter"><code>surface</code></em> :</span></p></td>
|
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<td>a Wayland wl_surface pointer</td>
|
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</tr>
|
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</tbody>
|
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</table></div>
|
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<p class="since">Since 1.10</p>
|
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</div>
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</div>
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