clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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- metadata +747 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PATH_H__
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#define __COGL_PATH_H__
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#include <cogl/cogl-types.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-paths
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* @short_description: Functions for constructing and drawing 2D paths.
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*
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* There are two levels on which drawing with cogl-paths can be used.
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* The highest level functions construct various simple primitive
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* shapes to be either filled or stroked. Using a lower-level set of
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* functions more complex and arbitrary paths can be constructed by
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* concatenating straight line, bezier curve and arc segments.
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*
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* When constructing arbitrary paths, the current pen location is
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* initialized using the move_to command. The subsequent path segments
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* implicitly use the last pen location as their first vertex and move
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* the pen location to the last vertex they produce at the end. Also
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* there are special versions of functions that allow specifying the
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* vertices of the path segments relative to the last pen location
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* rather then in the absolute coordinates.
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*/
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typedef struct _CoglPath CoglPath;
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#define COGL_PATH(obj) ((CoglPath *)(obj))
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/**
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* CoglPathFillRule:
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* @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of
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* the path from left to right one is added to a counter and each time
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* it crosses from right to left the counter is decremented. If the
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* counter is non-zero then the point will be filled. See <xref
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* linkend="fill-rule-non-zero"/>.
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* @COGL_PATH_FILL_RULE_EVEN_ODD: If the line crosses an edge of the
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* path an odd number of times then the point will filled, otherwise
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* it won't. See <xref linkend="fill-rule-even-odd"/>.
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*
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* #CoglPathFillRule is used to determine how a path is filled. There
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* are two options - 'non-zero' and 'even-odd'. To work out whether any
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* point will be filled imagine drawing an infinetely long line in any
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* direction from that point. The number of times and the direction
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* that the edges of the path crosses this line determines whether the
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* line is filled as described below. Any open sub paths are treated
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* as if there was an extra line joining the first point and the last
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* point.
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*
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* The default fill rule when creating a path is %COGL_PATH_FILL_RULE_EVEN_ODD.
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*
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* <figure id="fill-rule-non-zero">
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* <title>Example of filling various paths using the non-zero rule</title>
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* <graphic fileref="fill-rule-non-zero.png" format="PNG"/>
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* </figure>
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*
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* <figure id="fill-rule-even-odd">
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* <title>Example of filling various paths using the even-odd rule</title>
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* <graphic fileref="fill-rule-even-odd.png" format="PNG"/>
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* </figure>
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*
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* Since: 1.4
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*/
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typedef enum {
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COGL_PATH_FILL_RULE_NON_ZERO,
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COGL_PATH_FILL_RULE_EVEN_ODD
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} CoglPathFillRule;
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COGL_END_DECLS
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#include "cogl-path-functions.h"
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#endif /* __COGL_PATH_H__ */
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
|
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PIPELINE_LAYER_STATE_H__
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#define __COGL_PIPELINE_LAYER_STATE_H__
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-texture.h>
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COGL_BEGIN_DECLS
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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/**
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* CoglPipelineFilter:
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* @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
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* current pixel center, use the nearest texture texel
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* @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
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* nearest the current pixel center
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
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* %COGL_PIPELINE_FILTER_NEAREST criterion
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
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* texel size most closely matches the current pixel, and use the
|
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* %COGL_PIPELINE_FILTER_LINEAR criterion
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* @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
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* their weighted average
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* @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
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* whose texel size most closely matches the current pixel, use
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* the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
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* their weighted average
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*
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* Texture filtering is used whenever the current pixel maps either to more
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* than one texture element (texel) or less than one. These filter enums
|
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* correspond to different strategies used to come up with a pixel color, by
|
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* possibly referring to multiple neighbouring texels and taking a weighted
|
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* average or simply using the nearest texel.
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*/
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typedef enum {
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COGL_PIPELINE_FILTER_NEAREST = 0x2600,
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COGL_PIPELINE_FILTER_LINEAR = 0x2601,
|
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
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COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
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} CoglPipelineFilter;
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/* NB: these values come from the equivalents in gl.h */
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/**
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* CoglPipelineWrapMode:
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* @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
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* is useful for example to draw a tiled background.
|
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* @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
|
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* range 0→1 will sample copies of the edge pixels of the
|
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* texture. This is useful to avoid artifacts if only one copy of
|
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* the texture is being rendered.
|
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* @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
|
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* decide which of the above two to use. For cogl_rectangle(), it
|
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* will use repeat mode if any of the texture coordinates are
|
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+
* outside the range 0→1, otherwise it will use clamp to edge. For
|
89
|
+
* cogl_polygon() it will always use repeat mode. For
|
90
|
+
* cogl_vertex_buffer_draw() it will use repeat mode except for
|
91
|
+
* layers that have point sprite coordinate generation enabled. This
|
92
|
+
* is the default value.
|
93
|
+
*
|
94
|
+
* The wrap mode specifies what happens when texture coordinates
|
95
|
+
* outside the range 0→1 are used. Note that if the filter mode is
|
96
|
+
* anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
|
97
|
+
* range 0→1 might be used even when the coordinate is exactly 0 or 1
|
98
|
+
* because OpenGL will try to sample neighbouring pixels. For example
|
99
|
+
* if you are trying to render the full texture then you may get
|
100
|
+
* artifacts around the edges when the pixels from the other side are
|
101
|
+
* merged in if the wrap mode is set to repeat.
|
102
|
+
*
|
103
|
+
* Since: 2.0
|
104
|
+
*/
|
105
|
+
/* GL_ALWAYS is just used here as a value that is known not to clash
|
106
|
+
* with any valid GL wrap modes
|
107
|
+
*
|
108
|
+
* XXX: keep the values in sync with the CoglPipelineWrapModeInternal
|
109
|
+
* enum so no conversion is actually needed.
|
110
|
+
*/
|
111
|
+
typedef enum {
|
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|
+
COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
|
113
|
+
COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT = 0x8370,
|
114
|
+
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
|
115
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+
COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207 /* GL_ALWAYS */
|
116
|
+
} CoglPipelineWrapMode;
|
117
|
+
/* NB: these values come from the equivalents in gl.h */
|
118
|
+
|
119
|
+
/**
|
120
|
+
* cogl_pipeline_set_layer:
|
121
|
+
* @pipeline: A #CoglPipeline object
|
122
|
+
* @layer_index: the index of the layer
|
123
|
+
* @texture: a #CoglTexture for the layer object
|
124
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+
*
|
125
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+
* In addition to the standard OpenGL lighting model a Cogl pipeline may have
|
126
|
+
* one or more layers comprised of textures that can be blended together in
|
127
|
+
* order, with a number of different texture combine modes. This function
|
128
|
+
* defines a new texture layer.
|
129
|
+
*
|
130
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+
* The index values of multiple layers do not have to be consecutive; it is
|
131
|
+
* only their relative order that is important.
|
132
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+
*
|
133
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+
* The @texture parameter can also be %NULL in which case the pipeline
|
134
|
+
* will use a default white texture. The type of the default texture
|
135
|
+
* will be the same as whatever texture was last used for the pipeline
|
136
|
+
* or %COGL_TEXTURE_TYPE_2D if none has been specified yet. To
|
137
|
+
* explicitly specify the type of default texture required, use
|
138
|
+
* cogl_pipeline_set_layer_null_texture() instead.
|
139
|
+
*
|
140
|
+
* <note>In the future, we may define other types of pipeline layers, such
|
141
|
+
* as purely GLSL based layers.</note>
|
142
|
+
*
|
143
|
+
* Since: 2.0
|
144
|
+
* Stability: unstable
|
145
|
+
*/
|
146
|
+
void
|
147
|
+
cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
|
148
|
+
int layer_index,
|
149
|
+
CoglTexture *texture);
|
150
|
+
|
151
|
+
/**
|
152
|
+
* cogl_pipeline_set_layer_null_texture:
|
153
|
+
* @pipeline: A #CoglPipeline
|
154
|
+
* @layer_index: The layer number to modify
|
155
|
+
* @texture_type: The type of the default texture to use
|
156
|
+
*
|
157
|
+
* Sets the texture for this layer to be the default texture for the
|
158
|
+
* given type. This is equivalent to calling
|
159
|
+
* cogl_pipeline_set_layer_texture() with %NULL for the texture
|
160
|
+
* argument except that you can also specify the type of default
|
161
|
+
* texture to use. The default texture is a 1x1 pixel white texture.
|
162
|
+
*
|
163
|
+
* This function is mostly useful if you want to create a base
|
164
|
+
* pipeline that you want to create multiple copies from using
|
165
|
+
* cogl_pipeline_copy(). In that case this function can be used to
|
166
|
+
* specify the texture type so that any pipeline copies can share the
|
167
|
+
* internal texture type state for efficiency.
|
168
|
+
*
|
169
|
+
* Since: 1.10
|
170
|
+
* Stability: unstable
|
171
|
+
*/
|
172
|
+
void
|
173
|
+
cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
|
174
|
+
int layer_index,
|
175
|
+
CoglTextureType texture_type);
|
176
|
+
|
177
|
+
/**
|
178
|
+
* cogl_pipeline_get_layer_texture:
|
179
|
+
* @pipeline: A #CoglPipeline object
|
180
|
+
* @layer_index: the index of the layer
|
181
|
+
*
|
182
|
+
* Return value: the texture that was set for the given layer of the
|
183
|
+
* pipeline or %NULL if no texture was set.
|
184
|
+
* Stability: unstable
|
185
|
+
* Since: 1.10
|
186
|
+
*/
|
187
|
+
CoglTexture *
|
188
|
+
cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
|
189
|
+
int layer_index);
|
190
|
+
|
191
|
+
/**
|
192
|
+
* cogl_pipeline_remove_layer:
|
193
|
+
* @pipeline: A #CoglPipeline object
|
194
|
+
* @layer_index: Specifies the layer you want to remove
|
195
|
+
*
|
196
|
+
* This function removes a layer from your pipeline
|
197
|
+
* Since: 1.10
|
198
|
+
* Stability: unstable
|
199
|
+
*/
|
200
|
+
void
|
201
|
+
cogl_pipeline_remove_layer (CoglPipeline *pipeline,
|
202
|
+
int layer_index);
|
203
|
+
|
204
|
+
/**
|
205
|
+
* cogl_pipeline_set_layer_combine:
|
206
|
+
* @pipeline: A #CoglPipeline object
|
207
|
+
* @layer_index: Specifies the layer you want define a combine function for
|
208
|
+
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
209
|
+
* describing the desired texture combine function.
|
210
|
+
* @error: A #CoglError that may report parse errors or lack of GPU/driver
|
211
|
+
* support. May be %NULL, in which case a warning will be printed out if an
|
212
|
+
* error is encountered.
|
213
|
+
*
|
214
|
+
* If not already familiar; you can refer
|
215
|
+
* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
|
216
|
+
* strings are and there syntax.
|
217
|
+
*
|
218
|
+
* These are all the functions available for texture combining:
|
219
|
+
* <itemizedlist>
|
220
|
+
* <listitem>REPLACE(arg0) = arg0</listitem>
|
221
|
+
* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
|
222
|
+
* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
|
223
|
+
* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
|
224
|
+
* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
|
225
|
+
* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
|
226
|
+
* <listitem>
|
227
|
+
* <programlisting>
|
228
|
+
* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
229
|
+
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
230
|
+
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
231
|
+
* </programlisting>
|
232
|
+
* </listitem>
|
233
|
+
* <listitem>
|
234
|
+
* <programlisting>
|
235
|
+
* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
236
|
+
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
237
|
+
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
238
|
+
* </programlisting>
|
239
|
+
* </listitem>
|
240
|
+
* </itemizedlist>
|
241
|
+
*
|
242
|
+
* Refer to the
|
243
|
+
* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
|
244
|
+
* describing the arguments. The valid source names for texture combining
|
245
|
+
* are:
|
246
|
+
* <variablelist>
|
247
|
+
* <varlistentry>
|
248
|
+
* <term>TEXTURE</term>
|
249
|
+
* <listitem>Use the color from the current texture layer</listitem>
|
250
|
+
* </varlistentry>
|
251
|
+
* <varlistentry>
|
252
|
+
* <term>TEXTURE_0, TEXTURE_1, etc</term>
|
253
|
+
* <listitem>Use the color from the specified texture layer</listitem>
|
254
|
+
* </varlistentry>
|
255
|
+
* <varlistentry>
|
256
|
+
* <term>CONSTANT</term>
|
257
|
+
* <listitem>Use the color from the constant given with
|
258
|
+
* cogl_pipeline_set_layer_combine_constant()</listitem>
|
259
|
+
* </varlistentry>
|
260
|
+
* <varlistentry>
|
261
|
+
* <term>PRIMARY</term>
|
262
|
+
* <listitem>Use the color of the pipeline as set with
|
263
|
+
* cogl_pipeline_set_color()</listitem>
|
264
|
+
* </varlistentry>
|
265
|
+
* <varlistentry>
|
266
|
+
* <term>PREVIOUS</term>
|
267
|
+
* <listitem>Either use the texture color from the previous layer, or
|
268
|
+
* if this is layer 0, use the color of the pipeline as set with
|
269
|
+
* cogl_pipeline_set_color()</listitem>
|
270
|
+
* </varlistentry>
|
271
|
+
* </variablelist>
|
272
|
+
*
|
273
|
+
* <refsect2 id="cogl-Layer-Combine-Examples">
|
274
|
+
* <title>Layer Combine Examples</title>
|
275
|
+
* <para>This is effectively what the default blending is:</para>
|
276
|
+
* <informalexample><programlisting>
|
277
|
+
* RGBA = MODULATE (PREVIOUS, TEXTURE)
|
278
|
+
* </programlisting></informalexample>
|
279
|
+
* <para>This could be used to cross-fade between two images, using
|
280
|
+
* the alpha component of a constant as the interpolator. The constant
|
281
|
+
* color is given by calling
|
282
|
+
* cogl_pipeline_set_layer_combine_constant().</para>
|
283
|
+
* <informalexample><programlisting>
|
284
|
+
* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
|
285
|
+
* </programlisting></informalexample>
|
286
|
+
* </refsect2>
|
287
|
+
*
|
288
|
+
* <note>You can't give a multiplication factor for arguments as you can
|
289
|
+
* with blending.</note>
|
290
|
+
*
|
291
|
+
* Return value: %TRUE if the blend string was successfully parsed, and the
|
292
|
+
* described texture combining is supported by the underlying driver and
|
293
|
+
* or hardware. On failure, %FALSE is returned and @error is set
|
294
|
+
*
|
295
|
+
* Since: 2.0
|
296
|
+
* Stability: unstable
|
297
|
+
*/
|
298
|
+
CoglBool
|
299
|
+
cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
|
300
|
+
int layer_index,
|
301
|
+
const char *blend_string,
|
302
|
+
CoglError **error);
|
303
|
+
|
304
|
+
/**
|
305
|
+
* cogl_pipeline_set_layer_combine_constant:
|
306
|
+
* @pipeline: A #CoglPipeline object
|
307
|
+
* @layer_index: Specifies the layer you want to specify a constant used
|
308
|
+
* for texture combining
|
309
|
+
* @constant: The constant color you want
|
310
|
+
*
|
311
|
+
* When you are using the 'CONSTANT' color source in a layer combine
|
312
|
+
* description then you can use this function to define its value.
|
313
|
+
*
|
314
|
+
* Since: 2.0
|
315
|
+
* Stability: unstable
|
316
|
+
*/
|
317
|
+
void
|
318
|
+
cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
|
319
|
+
int layer_index,
|
320
|
+
const CoglColor *constant);
|
321
|
+
|
322
|
+
/**
|
323
|
+
* cogl_pipeline_set_layer_matrix:
|
324
|
+
* @pipeline: A #CoglPipeline object
|
325
|
+
* @layer_index: the index for the layer inside @pipeline
|
326
|
+
* @matrix: the transformation matrix for the layer
|
327
|
+
*
|
328
|
+
* This function lets you set a matrix that can be used to e.g. translate
|
329
|
+
* and rotate a single layer of a pipeline used to fill your geometry.
|
330
|
+
*
|
331
|
+
* Since: 1.10
|
332
|
+
* Stability: unstable
|
333
|
+
*/
|
334
|
+
void
|
335
|
+
cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
|
336
|
+
int layer_index,
|
337
|
+
const CoglMatrix *matrix);
|
338
|
+
|
339
|
+
/**
|
340
|
+
* cogl_pipeline_get_n_layers:
|
341
|
+
* @pipeline: A #CoglPipeline object
|
342
|
+
*
|
343
|
+
* Retrieves the number of layers defined for the given @pipeline
|
344
|
+
*
|
345
|
+
* Return value: the number of layers
|
346
|
+
*
|
347
|
+
* Since: 2.0
|
348
|
+
* Stability: unstable
|
349
|
+
*/
|
350
|
+
int
|
351
|
+
cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
|
352
|
+
|
353
|
+
/**
|
354
|
+
* cogl_pipeline_set_layer_filters:
|
355
|
+
* @pipeline: A #CoglPipeline object
|
356
|
+
* @layer_index: the layer number to change.
|
357
|
+
* @min_filter: the filter used when scaling a texture down.
|
358
|
+
* @mag_filter: the filter used when magnifying a texture.
|
359
|
+
*
|
360
|
+
* Changes the decimation and interpolation filters used when a texture is
|
361
|
+
* drawn at other scales than 100%.
|
362
|
+
*
|
363
|
+
* <note>It is an error to pass anything other than
|
364
|
+
* %COGL_PIPELINE_FILTER_NEAREST or %COGL_PIPELINE_FILTER_LINEAR as
|
365
|
+
* magnification filters since magnification doesn't ever need to
|
366
|
+
* reference values stored in the mipmap chain.</note>
|
367
|
+
*
|
368
|
+
* Since: 1.10
|
369
|
+
* Stability: unstable
|
370
|
+
*/
|
371
|
+
void
|
372
|
+
cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
|
373
|
+
int layer_index,
|
374
|
+
CoglPipelineFilter min_filter,
|
375
|
+
CoglPipelineFilter mag_filter);
|
376
|
+
|
377
|
+
/**
|
378
|
+
* cogl_pipeline_get_layer_min_filter:
|
379
|
+
* @pipeline: A #CoglPipeline object
|
380
|
+
* @layer_index: the layer number to change.
|
381
|
+
*
|
382
|
+
* Retrieves the currently set minification #CoglPipelineFilter set on
|
383
|
+
* the specified layer. The miniifcation filter determines how the
|
384
|
+
* layer should be sampled when down-scaled.
|
385
|
+
*
|
386
|
+
* The default filter is %COGL_PIPELINE_FILTER_LINEAR but this can be
|
387
|
+
* changed using cogl_pipeline_set_layer_filters().
|
388
|
+
*
|
389
|
+
* Return value: The minification #CoglPipelineFilter for the
|
390
|
+
* specified layer.
|
391
|
+
* Since: 1.10
|
392
|
+
* Stability: unstable
|
393
|
+
*/
|
394
|
+
CoglPipelineFilter
|
395
|
+
cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline,
|
396
|
+
int layer_index);
|
397
|
+
|
398
|
+
/**
|
399
|
+
* cogl_pipeline_get_layer_mag_filter:
|
400
|
+
* @pipeline: A #CoglPipeline object
|
401
|
+
* @layer_index: the layer number to change.
|
402
|
+
*
|
403
|
+
* Retrieves the currently set magnification #CoglPipelineFilter set on
|
404
|
+
* the specified layer. The magnification filter determines how the
|
405
|
+
* layer should be sampled when up-scaled.
|
406
|
+
*
|
407
|
+
* The default filter is %COGL_PIPELINE_FILTER_LINEAR but this can be
|
408
|
+
* changed using cogl_pipeline_set_layer_filters().
|
409
|
+
*
|
410
|
+
* Return value: The magnification #CoglPipelineFilter for the
|
411
|
+
* specified layer.
|
412
|
+
* Since: 1.10
|
413
|
+
* Stability: unstable
|
414
|
+
*/
|
415
|
+
CoglPipelineFilter
|
416
|
+
cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
|
417
|
+
int layer_index);
|
418
|
+
|
419
|
+
/**
|
420
|
+
* cogl_pipeline_set_layer_point_sprite_coords_enabled:
|
421
|
+
* @pipeline: A #CoglPipeline object
|
422
|
+
* @layer_index: the layer number to change.
|
423
|
+
* @enable: whether to enable point sprite coord generation.
|
424
|
+
* @error: A return location for a CoglError, or NULL to ignore errors.
|
425
|
+
*
|
426
|
+
* When rendering points, if @enable is %TRUE then the texture
|
427
|
+
* coordinates for this layer will be replaced with coordinates that
|
428
|
+
* vary from 0.0 to 1.0 across the primitive. The top left of the
|
429
|
+
* point will have the coordinates 0.0,0.0 and the bottom right will
|
430
|
+
* have 1.0,1.0. If @enable is %FALSE then the coordinates will be
|
431
|
+
* fixed for the entire point.
|
432
|
+
*
|
433
|
+
* This function will only work if %COGL_FEATURE_ID_POINT_SPRITE is
|
434
|
+
* available. If the feature is not available then the function will
|
435
|
+
* return %FALSE and set @error.
|
436
|
+
*
|
437
|
+
* Return value: %TRUE if the function succeeds, %FALSE otherwise.
|
438
|
+
* Since: 2.0
|
439
|
+
* Stability: unstable
|
440
|
+
*/
|
441
|
+
CoglBool
|
442
|
+
cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
443
|
+
int layer_index,
|
444
|
+
CoglBool enable,
|
445
|
+
CoglError **error);
|
446
|
+
|
447
|
+
/**
|
448
|
+
* cogl_pipeline_get_layer_point_sprite_coords_enabled:
|
449
|
+
* @pipeline: A #CoglPipeline object
|
450
|
+
* @layer_index: the layer number to check.
|
451
|
+
*
|
452
|
+
* Gets whether point sprite coordinate generation is enabled for this
|
453
|
+
* texture layer.
|
454
|
+
*
|
455
|
+
* Return value: whether the texture coordinates will be replaced with
|
456
|
+
* point sprite coordinates.
|
457
|
+
*
|
458
|
+
* Since: 2.0
|
459
|
+
* Stability: unstable
|
460
|
+
*/
|
461
|
+
CoglBool
|
462
|
+
cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
|
463
|
+
int layer_index);
|
464
|
+
|
465
|
+
/**
|
466
|
+
* cogl_pipeline_get_layer_wrap_mode_s:
|
467
|
+
* @pipeline: A #CoglPipeline object
|
468
|
+
* @layer_index: the layer number to change.
|
469
|
+
*
|
470
|
+
* Returns the wrap mode for the 's' coordinate of texture lookups on this
|
471
|
+
* layer.
|
472
|
+
*
|
473
|
+
* Return value: the wrap mode for the 's' coordinate of texture lookups on
|
474
|
+
* this layer.
|
475
|
+
*
|
476
|
+
* Since: 1.6
|
477
|
+
* Stability: unstable
|
478
|
+
*/
|
479
|
+
CoglPipelineWrapMode
|
480
|
+
cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
|
481
|
+
int layer_index);
|
482
|
+
|
483
|
+
/**
|
484
|
+
* cogl_pipeline_set_layer_wrap_mode_s:
|
485
|
+
* @pipeline: A #CoglPipeline object
|
486
|
+
* @layer_index: the layer number to change.
|
487
|
+
* @mode: the new wrap mode
|
488
|
+
*
|
489
|
+
* Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
|
490
|
+
*
|
491
|
+
* Since: 2.0
|
492
|
+
* Stability: unstable
|
493
|
+
*/
|
494
|
+
void
|
495
|
+
cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
|
496
|
+
int layer_index,
|
497
|
+
CoglPipelineWrapMode mode);
|
498
|
+
|
499
|
+
/**
|
500
|
+
* cogl_pipeline_get_layer_wrap_mode_t:
|
501
|
+
* @pipeline: A #CoglPipeline object
|
502
|
+
* @layer_index: the layer number to change.
|
503
|
+
*
|
504
|
+
* Returns the wrap mode for the 't' coordinate of texture lookups on this
|
505
|
+
* layer.
|
506
|
+
*
|
507
|
+
* Return value: the wrap mode for the 't' coordinate of texture lookups on
|
508
|
+
* this layer.
|
509
|
+
*
|
510
|
+
* Since: 1.6
|
511
|
+
* Stability: unstable
|
512
|
+
*/
|
513
|
+
CoglPipelineWrapMode
|
514
|
+
cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
|
515
|
+
int layer_index);
|
516
|
+
|
517
|
+
|
518
|
+
/**
|
519
|
+
* cogl_pipeline_set_layer_wrap_mode_t:
|
520
|
+
* @pipeline: A #CoglPipeline object
|
521
|
+
* @layer_index: the layer number to change.
|
522
|
+
* @mode: the new wrap mode
|
523
|
+
*
|
524
|
+
* Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
|
525
|
+
*
|
526
|
+
* Since: 2.0
|
527
|
+
* Stability: unstable
|
528
|
+
*/
|
529
|
+
void
|
530
|
+
cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
|
531
|
+
int layer_index,
|
532
|
+
CoglPipelineWrapMode mode);
|
533
|
+
|
534
|
+
/**
|
535
|
+
* cogl_pipeline_get_layer_wrap_mode_p:
|
536
|
+
* @pipeline: A #CoglPipeline object
|
537
|
+
* @layer_index: the layer number to change.
|
538
|
+
*
|
539
|
+
* Returns the wrap mode for the 'p' coordinate of texture lookups on this
|
540
|
+
* layer.
|
541
|
+
*
|
542
|
+
* Return value: the wrap mode for the 'p' coordinate of texture lookups on
|
543
|
+
* this layer.
|
544
|
+
*
|
545
|
+
* Since: 1.6
|
546
|
+
* Stability: unstable
|
547
|
+
*/
|
548
|
+
CoglPipelineWrapMode
|
549
|
+
cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline,
|
550
|
+
int layer_index);
|
551
|
+
|
552
|
+
/**
|
553
|
+
* cogl_pipeline_set_layer_wrap_mode_p:
|
554
|
+
* @pipeline: A #CoglPipeline object
|
555
|
+
* @layer_index: the layer number to change.
|
556
|
+
* @mode: the new wrap mode
|
557
|
+
*
|
558
|
+
* Sets the wrap mode for the 'p' coordinate of texture lookups on
|
559
|
+
* this layer. 'p' is the third coordinate.
|
560
|
+
*
|
561
|
+
* Since: 2.0
|
562
|
+
* Stability: unstable
|
563
|
+
*/
|
564
|
+
void
|
565
|
+
cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
|
566
|
+
int layer_index,
|
567
|
+
CoglPipelineWrapMode mode);
|
568
|
+
|
569
|
+
/**
|
570
|
+
* cogl_pipeline_set_layer_wrap_mode:
|
571
|
+
* @pipeline: A #CoglPipeline object
|
572
|
+
* @layer_index: the layer number to change.
|
573
|
+
* @mode: the new wrap mode
|
574
|
+
*
|
575
|
+
* Sets the wrap mode for all three coordinates of texture lookups on
|
576
|
+
* this layer. This is equivalent to calling
|
577
|
+
* cogl_pipeline_set_layer_wrap_mode_s(),
|
578
|
+
* cogl_pipeline_set_layer_wrap_mode_t() and
|
579
|
+
* cogl_pipeline_set_layer_wrap_mode_p() separately.
|
580
|
+
*
|
581
|
+
* Since: 2.0
|
582
|
+
* Stability: unstable
|
583
|
+
*/
|
584
|
+
void
|
585
|
+
cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
|
586
|
+
int layer_index,
|
587
|
+
CoglPipelineWrapMode mode);
|
588
|
+
|
589
|
+
/**
|
590
|
+
* cogl_pipeline_add_layer_snippet:
|
591
|
+
* @pipeline: A #CoglPipeline
|
592
|
+
* @layer: The layer to hook the snippet to
|
593
|
+
* @snippet: A #CoglSnippet
|
594
|
+
*
|
595
|
+
* Adds a shader snippet that will hook on to the given layer of the
|
596
|
+
* pipeline. The exact part of the pipeline that the snippet wraps
|
597
|
+
* around depends on the hook that is given to
|
598
|
+
* cogl_snippet_new(). Note that some hooks can't be used with a layer
|
599
|
+
* and need to be added with cogl_pipeline_add_snippet() instead.
|
600
|
+
*
|
601
|
+
* Since: 1.10
|
602
|
+
* Stability: Unstable
|
603
|
+
*/
|
604
|
+
void
|
605
|
+
cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
|
606
|
+
int layer,
|
607
|
+
CoglSnippet *snippet);
|
608
|
+
|
609
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
610
|
+
|
611
|
+
COGL_END_DECLS
|
612
|
+
|
613
|
+
#endif /* __COGL_PIPELINE_LAYER_STATE_H__ */
|