clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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@@ -0,0 +1,102 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_PATH_H__
29
+ #define __COGL_PATH_H__
30
+
31
+ #include <cogl/cogl-types.h>
32
+
33
+ COGL_BEGIN_DECLS
34
+
35
+ /**
36
+ * SECTION:cogl-paths
37
+ * @short_description: Functions for constructing and drawing 2D paths.
38
+ *
39
+ * There are two levels on which drawing with cogl-paths can be used.
40
+ * The highest level functions construct various simple primitive
41
+ * shapes to be either filled or stroked. Using a lower-level set of
42
+ * functions more complex and arbitrary paths can be constructed by
43
+ * concatenating straight line, bezier curve and arc segments.
44
+ *
45
+ * When constructing arbitrary paths, the current pen location is
46
+ * initialized using the move_to command. The subsequent path segments
47
+ * implicitly use the last pen location as their first vertex and move
48
+ * the pen location to the last vertex they produce at the end. Also
49
+ * there are special versions of functions that allow specifying the
50
+ * vertices of the path segments relative to the last pen location
51
+ * rather then in the absolute coordinates.
52
+ */
53
+
54
+ typedef struct _CoglPath CoglPath;
55
+
56
+ #define COGL_PATH(obj) ((CoglPath *)(obj))
57
+
58
+ /**
59
+ * CoglPathFillRule:
60
+ * @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of
61
+ * the path from left to right one is added to a counter and each time
62
+ * it crosses from right to left the counter is decremented. If the
63
+ * counter is non-zero then the point will be filled. See <xref
64
+ * linkend="fill-rule-non-zero"/>.
65
+ * @COGL_PATH_FILL_RULE_EVEN_ODD: If the line crosses an edge of the
66
+ * path an odd number of times then the point will filled, otherwise
67
+ * it won't. See <xref linkend="fill-rule-even-odd"/>.
68
+ *
69
+ * #CoglPathFillRule is used to determine how a path is filled. There
70
+ * are two options - 'non-zero' and 'even-odd'. To work out whether any
71
+ * point will be filled imagine drawing an infinetely long line in any
72
+ * direction from that point. The number of times and the direction
73
+ * that the edges of the path crosses this line determines whether the
74
+ * line is filled as described below. Any open sub paths are treated
75
+ * as if there was an extra line joining the first point and the last
76
+ * point.
77
+ *
78
+ * The default fill rule when creating a path is %COGL_PATH_FILL_RULE_EVEN_ODD.
79
+ *
80
+ * <figure id="fill-rule-non-zero">
81
+ * <title>Example of filling various paths using the non-zero rule</title>
82
+ * <graphic fileref="fill-rule-non-zero.png" format="PNG"/>
83
+ * </figure>
84
+ *
85
+ * <figure id="fill-rule-even-odd">
86
+ * <title>Example of filling various paths using the even-odd rule</title>
87
+ * <graphic fileref="fill-rule-even-odd.png" format="PNG"/>
88
+ * </figure>
89
+ *
90
+ * Since: 1.4
91
+ */
92
+ typedef enum {
93
+ COGL_PATH_FILL_RULE_NON_ZERO,
94
+ COGL_PATH_FILL_RULE_EVEN_ODD
95
+ } CoglPathFillRule;
96
+
97
+ COGL_END_DECLS
98
+
99
+ #include "cogl-path-functions.h"
100
+
101
+ #endif /* __COGL_PATH_H__ */
102
+
@@ -0,0 +1,613 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2007,2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_PIPELINE_LAYER_STATE_H__
29
+ #define __COGL_PIPELINE_LAYER_STATE_H__
30
+
31
+ #include <cogl/cogl-pipeline.h>
32
+ #include <cogl/cogl-color.h>
33
+ #include <cogl/cogl-matrix.h>
34
+ #include <cogl/cogl-texture.h>
35
+
36
+ COGL_BEGIN_DECLS
37
+
38
+ #ifdef COGL_ENABLE_EXPERIMENTAL_API
39
+
40
+ /**
41
+ * CoglPipelineFilter:
42
+ * @COGL_PIPELINE_FILTER_NEAREST: Measuring in manhatten distance from the,
43
+ * current pixel center, use the nearest texture texel
44
+ * @COGL_PIPELINE_FILTER_LINEAR: Use the weighted average of the 4 texels
45
+ * nearest the current pixel center
46
+ * @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
47
+ * texel size most closely matches the current pixel, and use the
48
+ * %COGL_PIPELINE_FILTER_NEAREST criterion
49
+ * @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
50
+ * texel size most closely matches the current pixel, and use the
51
+ * %COGL_PIPELINE_FILTER_LINEAR criterion
52
+ * @COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
53
+ * whose texel size most closely matches the current pixel, use
54
+ * the %COGL_PIPELINE_FILTER_NEAREST criterion on each one and take
55
+ * their weighted average
56
+ * @COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
57
+ * whose texel size most closely matches the current pixel, use
58
+ * the %COGL_PIPELINE_FILTER_LINEAR criterion on each one and take
59
+ * their weighted average
60
+ *
61
+ * Texture filtering is used whenever the current pixel maps either to more
62
+ * than one texture element (texel) or less than one. These filter enums
63
+ * correspond to different strategies used to come up with a pixel color, by
64
+ * possibly referring to multiple neighbouring texels and taking a weighted
65
+ * average or simply using the nearest texel.
66
+ */
67
+ typedef enum {
68
+ COGL_PIPELINE_FILTER_NEAREST = 0x2600,
69
+ COGL_PIPELINE_FILTER_LINEAR = 0x2601,
70
+ COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
71
+ COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
72
+ COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
73
+ COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
74
+ } CoglPipelineFilter;
75
+ /* NB: these values come from the equivalents in gl.h */
76
+
77
+ /**
78
+ * CoglPipelineWrapMode:
79
+ * @COGL_PIPELINE_WRAP_MODE_REPEAT: The texture will be repeated. This
80
+ * is useful for example to draw a tiled background.
81
+ * @COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE: The coordinates outside the
82
+ * range 0→1 will sample copies of the edge pixels of the
83
+ * texture. This is useful to avoid artifacts if only one copy of
84
+ * the texture is being rendered.
85
+ * @COGL_PIPELINE_WRAP_MODE_AUTOMATIC: Cogl will try to automatically
86
+ * decide which of the above two to use. For cogl_rectangle(), it
87
+ * will use repeat mode if any of the texture coordinates are
88
+ * outside the range 0→1, otherwise it will use clamp to edge. For
89
+ * cogl_polygon() it will always use repeat mode. For
90
+ * cogl_vertex_buffer_draw() it will use repeat mode except for
91
+ * layers that have point sprite coordinate generation enabled. This
92
+ * is the default value.
93
+ *
94
+ * The wrap mode specifies what happens when texture coordinates
95
+ * outside the range 0→1 are used. Note that if the filter mode is
96
+ * anything but %COGL_PIPELINE_FILTER_NEAREST then texels outside the
97
+ * range 0→1 might be used even when the coordinate is exactly 0 or 1
98
+ * because OpenGL will try to sample neighbouring pixels. For example
99
+ * if you are trying to render the full texture then you may get
100
+ * artifacts around the edges when the pixels from the other side are
101
+ * merged in if the wrap mode is set to repeat.
102
+ *
103
+ * Since: 2.0
104
+ */
105
+ /* GL_ALWAYS is just used here as a value that is known not to clash
106
+ * with any valid GL wrap modes
107
+ *
108
+ * XXX: keep the values in sync with the CoglPipelineWrapModeInternal
109
+ * enum so no conversion is actually needed.
110
+ */
111
+ typedef enum {
112
+ COGL_PIPELINE_WRAP_MODE_REPEAT = 0x2901,
113
+ COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT = 0x8370,
114
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE = 0x812F,
115
+ COGL_PIPELINE_WRAP_MODE_AUTOMATIC = 0x0207 /* GL_ALWAYS */
116
+ } CoglPipelineWrapMode;
117
+ /* NB: these values come from the equivalents in gl.h */
118
+
119
+ /**
120
+ * cogl_pipeline_set_layer:
121
+ * @pipeline: A #CoglPipeline object
122
+ * @layer_index: the index of the layer
123
+ * @texture: a #CoglTexture for the layer object
124
+ *
125
+ * In addition to the standard OpenGL lighting model a Cogl pipeline may have
126
+ * one or more layers comprised of textures that can be blended together in
127
+ * order, with a number of different texture combine modes. This function
128
+ * defines a new texture layer.
129
+ *
130
+ * The index values of multiple layers do not have to be consecutive; it is
131
+ * only their relative order that is important.
132
+ *
133
+ * The @texture parameter can also be %NULL in which case the pipeline
134
+ * will use a default white texture. The type of the default texture
135
+ * will be the same as whatever texture was last used for the pipeline
136
+ * or %COGL_TEXTURE_TYPE_2D if none has been specified yet. To
137
+ * explicitly specify the type of default texture required, use
138
+ * cogl_pipeline_set_layer_null_texture() instead.
139
+ *
140
+ * <note>In the future, we may define other types of pipeline layers, such
141
+ * as purely GLSL based layers.</note>
142
+ *
143
+ * Since: 2.0
144
+ * Stability: unstable
145
+ */
146
+ void
147
+ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
148
+ int layer_index,
149
+ CoglTexture *texture);
150
+
151
+ /**
152
+ * cogl_pipeline_set_layer_null_texture:
153
+ * @pipeline: A #CoglPipeline
154
+ * @layer_index: The layer number to modify
155
+ * @texture_type: The type of the default texture to use
156
+ *
157
+ * Sets the texture for this layer to be the default texture for the
158
+ * given type. This is equivalent to calling
159
+ * cogl_pipeline_set_layer_texture() with %NULL for the texture
160
+ * argument except that you can also specify the type of default
161
+ * texture to use. The default texture is a 1x1 pixel white texture.
162
+ *
163
+ * This function is mostly useful if you want to create a base
164
+ * pipeline that you want to create multiple copies from using
165
+ * cogl_pipeline_copy(). In that case this function can be used to
166
+ * specify the texture type so that any pipeline copies can share the
167
+ * internal texture type state for efficiency.
168
+ *
169
+ * Since: 1.10
170
+ * Stability: unstable
171
+ */
172
+ void
173
+ cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
174
+ int layer_index,
175
+ CoglTextureType texture_type);
176
+
177
+ /**
178
+ * cogl_pipeline_get_layer_texture:
179
+ * @pipeline: A #CoglPipeline object
180
+ * @layer_index: the index of the layer
181
+ *
182
+ * Return value: the texture that was set for the given layer of the
183
+ * pipeline or %NULL if no texture was set.
184
+ * Stability: unstable
185
+ * Since: 1.10
186
+ */
187
+ CoglTexture *
188
+ cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
189
+ int layer_index);
190
+
191
+ /**
192
+ * cogl_pipeline_remove_layer:
193
+ * @pipeline: A #CoglPipeline object
194
+ * @layer_index: Specifies the layer you want to remove
195
+ *
196
+ * This function removes a layer from your pipeline
197
+ * Since: 1.10
198
+ * Stability: unstable
199
+ */
200
+ void
201
+ cogl_pipeline_remove_layer (CoglPipeline *pipeline,
202
+ int layer_index);
203
+
204
+ /**
205
+ * cogl_pipeline_set_layer_combine:
206
+ * @pipeline: A #CoglPipeline object
207
+ * @layer_index: Specifies the layer you want define a combine function for
208
+ * @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
209
+ * describing the desired texture combine function.
210
+ * @error: A #CoglError that may report parse errors or lack of GPU/driver
211
+ * support. May be %NULL, in which case a warning will be printed out if an
212
+ * error is encountered.
213
+ *
214
+ * If not already familiar; you can refer
215
+ * <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
216
+ * strings are and there syntax.
217
+ *
218
+ * These are all the functions available for texture combining:
219
+ * <itemizedlist>
220
+ * <listitem>REPLACE(arg0) = arg0</listitem>
221
+ * <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
222
+ * <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
223
+ * <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
224
+ * <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
225
+ * <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
226
+ * <listitem>
227
+ * <programlisting>
228
+ * DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
229
+ * (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
230
+ * (arg0[B] - 0.5)) * (arg1[B] - 0.5))
231
+ * </programlisting>
232
+ * </listitem>
233
+ * <listitem>
234
+ * <programlisting>
235
+ * DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
236
+ * (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
237
+ * (arg0[B] - 0.5)) * (arg1[B] - 0.5))
238
+ * </programlisting>
239
+ * </listitem>
240
+ * </itemizedlist>
241
+ *
242
+ * Refer to the
243
+ * <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
244
+ * describing the arguments. The valid source names for texture combining
245
+ * are:
246
+ * <variablelist>
247
+ * <varlistentry>
248
+ * <term>TEXTURE</term>
249
+ * <listitem>Use the color from the current texture layer</listitem>
250
+ * </varlistentry>
251
+ * <varlistentry>
252
+ * <term>TEXTURE_0, TEXTURE_1, etc</term>
253
+ * <listitem>Use the color from the specified texture layer</listitem>
254
+ * </varlistentry>
255
+ * <varlistentry>
256
+ * <term>CONSTANT</term>
257
+ * <listitem>Use the color from the constant given with
258
+ * cogl_pipeline_set_layer_combine_constant()</listitem>
259
+ * </varlistentry>
260
+ * <varlistentry>
261
+ * <term>PRIMARY</term>
262
+ * <listitem>Use the color of the pipeline as set with
263
+ * cogl_pipeline_set_color()</listitem>
264
+ * </varlistentry>
265
+ * <varlistentry>
266
+ * <term>PREVIOUS</term>
267
+ * <listitem>Either use the texture color from the previous layer, or
268
+ * if this is layer 0, use the color of the pipeline as set with
269
+ * cogl_pipeline_set_color()</listitem>
270
+ * </varlistentry>
271
+ * </variablelist>
272
+ *
273
+ * <refsect2 id="cogl-Layer-Combine-Examples">
274
+ * <title>Layer Combine Examples</title>
275
+ * <para>This is effectively what the default blending is:</para>
276
+ * <informalexample><programlisting>
277
+ * RGBA = MODULATE (PREVIOUS, TEXTURE)
278
+ * </programlisting></informalexample>
279
+ * <para>This could be used to cross-fade between two images, using
280
+ * the alpha component of a constant as the interpolator. The constant
281
+ * color is given by calling
282
+ * cogl_pipeline_set_layer_combine_constant().</para>
283
+ * <informalexample><programlisting>
284
+ * RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
285
+ * </programlisting></informalexample>
286
+ * </refsect2>
287
+ *
288
+ * <note>You can't give a multiplication factor for arguments as you can
289
+ * with blending.</note>
290
+ *
291
+ * Return value: %TRUE if the blend string was successfully parsed, and the
292
+ * described texture combining is supported by the underlying driver and
293
+ * or hardware. On failure, %FALSE is returned and @error is set
294
+ *
295
+ * Since: 2.0
296
+ * Stability: unstable
297
+ */
298
+ CoglBool
299
+ cogl_pipeline_set_layer_combine (CoglPipeline *pipeline,
300
+ int layer_index,
301
+ const char *blend_string,
302
+ CoglError **error);
303
+
304
+ /**
305
+ * cogl_pipeline_set_layer_combine_constant:
306
+ * @pipeline: A #CoglPipeline object
307
+ * @layer_index: Specifies the layer you want to specify a constant used
308
+ * for texture combining
309
+ * @constant: The constant color you want
310
+ *
311
+ * When you are using the 'CONSTANT' color source in a layer combine
312
+ * description then you can use this function to define its value.
313
+ *
314
+ * Since: 2.0
315
+ * Stability: unstable
316
+ */
317
+ void
318
+ cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
319
+ int layer_index,
320
+ const CoglColor *constant);
321
+
322
+ /**
323
+ * cogl_pipeline_set_layer_matrix:
324
+ * @pipeline: A #CoglPipeline object
325
+ * @layer_index: the index for the layer inside @pipeline
326
+ * @matrix: the transformation matrix for the layer
327
+ *
328
+ * This function lets you set a matrix that can be used to e.g. translate
329
+ * and rotate a single layer of a pipeline used to fill your geometry.
330
+ *
331
+ * Since: 1.10
332
+ * Stability: unstable
333
+ */
334
+ void
335
+ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
336
+ int layer_index,
337
+ const CoglMatrix *matrix);
338
+
339
+ /**
340
+ * cogl_pipeline_get_n_layers:
341
+ * @pipeline: A #CoglPipeline object
342
+ *
343
+ * Retrieves the number of layers defined for the given @pipeline
344
+ *
345
+ * Return value: the number of layers
346
+ *
347
+ * Since: 2.0
348
+ * Stability: unstable
349
+ */
350
+ int
351
+ cogl_pipeline_get_n_layers (CoglPipeline *pipeline);
352
+
353
+ /**
354
+ * cogl_pipeline_set_layer_filters:
355
+ * @pipeline: A #CoglPipeline object
356
+ * @layer_index: the layer number to change.
357
+ * @min_filter: the filter used when scaling a texture down.
358
+ * @mag_filter: the filter used when magnifying a texture.
359
+ *
360
+ * Changes the decimation and interpolation filters used when a texture is
361
+ * drawn at other scales than 100%.
362
+ *
363
+ * <note>It is an error to pass anything other than
364
+ * %COGL_PIPELINE_FILTER_NEAREST or %COGL_PIPELINE_FILTER_LINEAR as
365
+ * magnification filters since magnification doesn't ever need to
366
+ * reference values stored in the mipmap chain.</note>
367
+ *
368
+ * Since: 1.10
369
+ * Stability: unstable
370
+ */
371
+ void
372
+ cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
373
+ int layer_index,
374
+ CoglPipelineFilter min_filter,
375
+ CoglPipelineFilter mag_filter);
376
+
377
+ /**
378
+ * cogl_pipeline_get_layer_min_filter:
379
+ * @pipeline: A #CoglPipeline object
380
+ * @layer_index: the layer number to change.
381
+ *
382
+ * Retrieves the currently set minification #CoglPipelineFilter set on
383
+ * the specified layer. The miniifcation filter determines how the
384
+ * layer should be sampled when down-scaled.
385
+ *
386
+ * The default filter is %COGL_PIPELINE_FILTER_LINEAR but this can be
387
+ * changed using cogl_pipeline_set_layer_filters().
388
+ *
389
+ * Return value: The minification #CoglPipelineFilter for the
390
+ * specified layer.
391
+ * Since: 1.10
392
+ * Stability: unstable
393
+ */
394
+ CoglPipelineFilter
395
+ cogl_pipeline_get_layer_min_filter (CoglPipeline *pipeline,
396
+ int layer_index);
397
+
398
+ /**
399
+ * cogl_pipeline_get_layer_mag_filter:
400
+ * @pipeline: A #CoglPipeline object
401
+ * @layer_index: the layer number to change.
402
+ *
403
+ * Retrieves the currently set magnification #CoglPipelineFilter set on
404
+ * the specified layer. The magnification filter determines how the
405
+ * layer should be sampled when up-scaled.
406
+ *
407
+ * The default filter is %COGL_PIPELINE_FILTER_LINEAR but this can be
408
+ * changed using cogl_pipeline_set_layer_filters().
409
+ *
410
+ * Return value: The magnification #CoglPipelineFilter for the
411
+ * specified layer.
412
+ * Since: 1.10
413
+ * Stability: unstable
414
+ */
415
+ CoglPipelineFilter
416
+ cogl_pipeline_get_layer_mag_filter (CoglPipeline *pipeline,
417
+ int layer_index);
418
+
419
+ /**
420
+ * cogl_pipeline_set_layer_point_sprite_coords_enabled:
421
+ * @pipeline: A #CoglPipeline object
422
+ * @layer_index: the layer number to change.
423
+ * @enable: whether to enable point sprite coord generation.
424
+ * @error: A return location for a CoglError, or NULL to ignore errors.
425
+ *
426
+ * When rendering points, if @enable is %TRUE then the texture
427
+ * coordinates for this layer will be replaced with coordinates that
428
+ * vary from 0.0 to 1.0 across the primitive. The top left of the
429
+ * point will have the coordinates 0.0,0.0 and the bottom right will
430
+ * have 1.0,1.0. If @enable is %FALSE then the coordinates will be
431
+ * fixed for the entire point.
432
+ *
433
+ * This function will only work if %COGL_FEATURE_ID_POINT_SPRITE is
434
+ * available. If the feature is not available then the function will
435
+ * return %FALSE and set @error.
436
+ *
437
+ * Return value: %TRUE if the function succeeds, %FALSE otherwise.
438
+ * Since: 2.0
439
+ * Stability: unstable
440
+ */
441
+ CoglBool
442
+ cogl_pipeline_set_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
443
+ int layer_index,
444
+ CoglBool enable,
445
+ CoglError **error);
446
+
447
+ /**
448
+ * cogl_pipeline_get_layer_point_sprite_coords_enabled:
449
+ * @pipeline: A #CoglPipeline object
450
+ * @layer_index: the layer number to check.
451
+ *
452
+ * Gets whether point sprite coordinate generation is enabled for this
453
+ * texture layer.
454
+ *
455
+ * Return value: whether the texture coordinates will be replaced with
456
+ * point sprite coordinates.
457
+ *
458
+ * Since: 2.0
459
+ * Stability: unstable
460
+ */
461
+ CoglBool
462
+ cogl_pipeline_get_layer_point_sprite_coords_enabled (CoglPipeline *pipeline,
463
+ int layer_index);
464
+
465
+ /**
466
+ * cogl_pipeline_get_layer_wrap_mode_s:
467
+ * @pipeline: A #CoglPipeline object
468
+ * @layer_index: the layer number to change.
469
+ *
470
+ * Returns the wrap mode for the 's' coordinate of texture lookups on this
471
+ * layer.
472
+ *
473
+ * Return value: the wrap mode for the 's' coordinate of texture lookups on
474
+ * this layer.
475
+ *
476
+ * Since: 1.6
477
+ * Stability: unstable
478
+ */
479
+ CoglPipelineWrapMode
480
+ cogl_pipeline_get_layer_wrap_mode_s (CoglPipeline *pipeline,
481
+ int layer_index);
482
+
483
+ /**
484
+ * cogl_pipeline_set_layer_wrap_mode_s:
485
+ * @pipeline: A #CoglPipeline object
486
+ * @layer_index: the layer number to change.
487
+ * @mode: the new wrap mode
488
+ *
489
+ * Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
490
+ *
491
+ * Since: 2.0
492
+ * Stability: unstable
493
+ */
494
+ void
495
+ cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
496
+ int layer_index,
497
+ CoglPipelineWrapMode mode);
498
+
499
+ /**
500
+ * cogl_pipeline_get_layer_wrap_mode_t:
501
+ * @pipeline: A #CoglPipeline object
502
+ * @layer_index: the layer number to change.
503
+ *
504
+ * Returns the wrap mode for the 't' coordinate of texture lookups on this
505
+ * layer.
506
+ *
507
+ * Return value: the wrap mode for the 't' coordinate of texture lookups on
508
+ * this layer.
509
+ *
510
+ * Since: 1.6
511
+ * Stability: unstable
512
+ */
513
+ CoglPipelineWrapMode
514
+ cogl_pipeline_get_layer_wrap_mode_t (CoglPipeline *pipeline,
515
+ int layer_index);
516
+
517
+
518
+ /**
519
+ * cogl_pipeline_set_layer_wrap_mode_t:
520
+ * @pipeline: A #CoglPipeline object
521
+ * @layer_index: the layer number to change.
522
+ * @mode: the new wrap mode
523
+ *
524
+ * Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
525
+ *
526
+ * Since: 2.0
527
+ * Stability: unstable
528
+ */
529
+ void
530
+ cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
531
+ int layer_index,
532
+ CoglPipelineWrapMode mode);
533
+
534
+ /**
535
+ * cogl_pipeline_get_layer_wrap_mode_p:
536
+ * @pipeline: A #CoglPipeline object
537
+ * @layer_index: the layer number to change.
538
+ *
539
+ * Returns the wrap mode for the 'p' coordinate of texture lookups on this
540
+ * layer.
541
+ *
542
+ * Return value: the wrap mode for the 'p' coordinate of texture lookups on
543
+ * this layer.
544
+ *
545
+ * Since: 1.6
546
+ * Stability: unstable
547
+ */
548
+ CoglPipelineWrapMode
549
+ cogl_pipeline_get_layer_wrap_mode_p (CoglPipeline *pipeline,
550
+ int layer_index);
551
+
552
+ /**
553
+ * cogl_pipeline_set_layer_wrap_mode_p:
554
+ * @pipeline: A #CoglPipeline object
555
+ * @layer_index: the layer number to change.
556
+ * @mode: the new wrap mode
557
+ *
558
+ * Sets the wrap mode for the 'p' coordinate of texture lookups on
559
+ * this layer. 'p' is the third coordinate.
560
+ *
561
+ * Since: 2.0
562
+ * Stability: unstable
563
+ */
564
+ void
565
+ cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
566
+ int layer_index,
567
+ CoglPipelineWrapMode mode);
568
+
569
+ /**
570
+ * cogl_pipeline_set_layer_wrap_mode:
571
+ * @pipeline: A #CoglPipeline object
572
+ * @layer_index: the layer number to change.
573
+ * @mode: the new wrap mode
574
+ *
575
+ * Sets the wrap mode for all three coordinates of texture lookups on
576
+ * this layer. This is equivalent to calling
577
+ * cogl_pipeline_set_layer_wrap_mode_s(),
578
+ * cogl_pipeline_set_layer_wrap_mode_t() and
579
+ * cogl_pipeline_set_layer_wrap_mode_p() separately.
580
+ *
581
+ * Since: 2.0
582
+ * Stability: unstable
583
+ */
584
+ void
585
+ cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
586
+ int layer_index,
587
+ CoglPipelineWrapMode mode);
588
+
589
+ /**
590
+ * cogl_pipeline_add_layer_snippet:
591
+ * @pipeline: A #CoglPipeline
592
+ * @layer: The layer to hook the snippet to
593
+ * @snippet: A #CoglSnippet
594
+ *
595
+ * Adds a shader snippet that will hook on to the given layer of the
596
+ * pipeline. The exact part of the pipeline that the snippet wraps
597
+ * around depends on the hook that is given to
598
+ * cogl_snippet_new(). Note that some hooks can't be used with a layer
599
+ * and need to be added with cogl_pipeline_add_snippet() instead.
600
+ *
601
+ * Since: 1.10
602
+ * Stability: Unstable
603
+ */
604
+ void
605
+ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
606
+ int layer,
607
+ CoglSnippet *snippet);
608
+
609
+ #endif /* COGL_ENABLE_EXPERIMENTAL_API */
610
+
611
+ COGL_END_DECLS
612
+
613
+ #endif /* __COGL_PIPELINE_LAYER_STATE_H__ */