clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TYPES_H__
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#define __COGL_TYPES_H__
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#include <stdint.h>
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#include <stddef.h>
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#include <cogl/cogl-defines.h>
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif /* COGL_HAS_GTYPE_SUPPORT */
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/* Guard C code in headers, while including them from C++ */
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#ifdef __cplusplus
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#define COGL_BEGIN_DECLS extern "C" {
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#define COGL_END_DECLS }
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#else
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#define COGL_BEGIN_DECLS
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#define COGL_END_DECLS
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-types
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* @short_description: Types used throughout the library
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*
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* General types used by various Cogl functions.
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*/
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/**
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* CoglBool:
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*
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* A boolean data type used throughout the Cogl C api. This should be
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* used in conjunction with the %TRUE and %FALSE macro defines for
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* setting and testing boolean values.
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*
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* Since: 2.0
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* Stability: stable
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*/
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typedef int CoglBool;
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/**
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* TRUE:
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*
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* A constant to be used with #CoglBool types to indicate a boolean in
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* the "true" state.
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*
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* Since: 2.0
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* Stability: stable
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*/
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#ifndef TRUE
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#define TRUE 1
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#endif
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/**
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* FALSE:
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*
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* A constant to be used with #CoglBool types to indicate a boolean in
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* the "false" state.
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*
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* Since: 2.0
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* Stability: stable
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*/
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#ifndef FALSE
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#define FALSE 0
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#endif
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#if __GNUC__ >= 4
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#define COGL_GNUC_NULL_TERMINATED __attribute__((__sentinel__))
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#else
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#define COGL_GNUC_NULL_TERMINATED
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#endif
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#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)
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#define COGL_GNUC_DEPRECATED \
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__attribute__((__deprecated__))
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#else
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#define COGL_GNUC_DEPRECATED
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#endif /* __GNUC__ */
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/* Some structures are meant to be opaque but they have public
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definitions because we want the size to be public so they can be
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allocated on the stack. This macro is used to ensure that users
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don't accidentally access private members */
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#ifdef COGL_COMPILATION
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#define COGL_PRIVATE(x) x
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#else
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#define COGL_PRIVATE(x) private_member_ ## x
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#endif
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/* To help catch accidental changes to public structs that should
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* be stack allocated we use this macro to compile time assert that
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* a struct size is as expected.
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*/
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#define COGL_STRUCT_SIZE_ASSERT(TYPE, SIZE) \
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typedef struct { \
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char compile_time_assert_ ## TYPE ## _size[ \
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(sizeof (TYPE) == (SIZE)) ? 1 : -1]; \
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} _ ## TYPE ## SizeCheck
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef void * CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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GType
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cogl_handle_get_type (void) G_GNUC_CONST;
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#endif /* COGL_HAS_GTYPE_SUPPORT */
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/**
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* cogl_handle_ref:
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* @handle: a #CoglHandle
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*
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* Increases the reference count of @handle by 1
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*
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* Return value: (transfer none): the handle, with its reference count increased
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*/
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CoglHandle
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cogl_handle_ref (CoglHandle handle);
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/**
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* cogl_handle_unref:
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* @handle: a #CoglHandle
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*
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* Drecreases the reference count of @handle by 1; if the reference
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* count reaches 0, the resources allocated by @handle will be freed
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*/
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void
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cogl_handle_unref (CoglHandle handle);
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/* We forward declare this in cogl-types to avoid circular dependencies
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* between cogl-matrix.h, cogl-euler.h and cogl-quaterion.h */
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typedef struct _CoglMatrix CoglMatrix;
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/* Same as above we forward declared CoglQuaternion to avoid
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* circular dependencies. */
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typedef struct _CoglQuaternion CoglQuaternion;
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/* Same as above we forward declared CoglEuler to avoid
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* circular dependencies. */
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typedef struct _CoglEuler CoglEuler;
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef int32_t CoglFixed;
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#define COGL_TYPE_FIXED (cogl_fixed_get_type ())
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GType
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cogl_fixed_get_type (void) G_GNUC_CONST;
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef int32_t CoglAngle;
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typedef struct _CoglColor CoglColor;
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Enum declarations */
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_DEPTH_BIT (1 << 8)
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#define COGL_STENCIL_BIT (1 << 9)
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/* XXX: Notes to those adding new formats here...
|
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*
|
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+
* First this diagram outlines how we allocate the 32bits of a
|
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+
* CoglPixelFormat currently...
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+
*
|
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+
* 6 bits for flags
|
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* |-----|
|
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* enum unused 4 bits for the bytes-per-pixel
|
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* and component alignment info
|
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* |------| |-------------| |--|
|
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* 00000000 xxxxxxxx xxxxxxSD PFBA0000
|
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* ^ stencil
|
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* ^ depth
|
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* ^ premult
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* ^ alpha first
|
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+
* ^ bgr order
|
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* ^ has alpha
|
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+
*
|
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+
* The most awkward part about the formats is how we use the last 4
|
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+
* bits to encode the bytes per pixel and component alignment
|
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+
* information. Ideally we should have had 3 bits for the bpp and a
|
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+
* flag for alignment but we didn't plan for that in advance so we
|
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+
* instead use a small lookup table to query the bpp and whether the
|
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+
* components are byte aligned or not.
|
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+
*
|
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* The mapping is the following (see discussion on bug #660188):
|
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+
*
|
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* 0 = undefined
|
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* 1, 8 = 1 bpp (e.g. A_8, G_8)
|
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* 2 = 3 bpp, aligned (e.g. 888)
|
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* 3 = 4 bpp, aligned (e.g. 8888)
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* 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
|
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+
* 7 = YUV: undefined bpp, undefined alignment
|
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+
* 9 = 2 bpp, aligned
|
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* 10 = depth, aligned (8, 16, 24, 32, 32f)
|
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* 11 = undefined
|
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* 12 = 3 bpp, not aligned
|
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* 13 = 4 bpp, not aligned (e.g. 2101010)
|
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* 14-15 = undefined
|
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+
*
|
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+
* Note: the gap at 10-11 is just because we wanted to maintain that
|
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* all non-aligned formats have the third bit set in case that's
|
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* useful later.
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+
*
|
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+
* Since we don't want to waste bits adding more and more flags, we'd
|
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+
* like to see most new pixel formats that can't be represented
|
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+
* uniquely with the existing flags in the least significant byte
|
275
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+
* simply be enumerated with sequential values in the most significant
|
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+
* enum byte.
|
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+
*
|
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+
* Note: Cogl avoids exposing any padded XRGB or RGBX formats and
|
279
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+
* instead we leave it up to applications to decided whether they
|
280
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+
* consider the A component as padding or valid data. We shouldn't
|
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+
* change this policy without good reasoning.
|
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+
*
|
283
|
+
* So to add a new format:
|
284
|
+
* 1) Use the mapping table above to figure out what to but in
|
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|
+
* the lowest nibble.
|
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|
+
* 2) OR in the COGL_PREMULT_BIT, COGL_AFIRST_BIT, COGL_A_BIT and
|
287
|
+
* COGL_BGR_BIT flags as appropriate.
|
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|
+
* 3) If the result is not yet unique then also combine with an
|
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|
+
* increment of the last sequence number in the most significant
|
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|
+
* byte.
|
291
|
+
*
|
292
|
+
* The last sequence number used was 0 (i.e. no formats currently need
|
293
|
+
* a sequence number)
|
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|
+
* Update this note whenever a new sequence number is used.
|
295
|
+
*/
|
296
|
+
/**
|
297
|
+
* CoglPixelFormat:
|
298
|
+
* @COGL_PIXEL_FORMAT_ANY: Any format
|
299
|
+
* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
|
300
|
+
* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
|
301
|
+
* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
|
302
|
+
* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
|
303
|
+
* @COGL_PIXEL_FORMAT_YUV: Not currently supported
|
304
|
+
* @COGL_PIXEL_FORMAT_G_8: Single luminance component
|
305
|
+
* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
|
306
|
+
* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
|
307
|
+
* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
|
308
|
+
* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
|
309
|
+
* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
|
310
|
+
* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
|
311
|
+
* @COGL_PIXEL_FORMAT_RGBA_1010102 : RGBA, 32 bits, 10 bpc
|
312
|
+
* @COGL_PIXEL_FORMAT_BGRA_1010102 : BGRA, 32 bits, 10 bpc
|
313
|
+
* @COGL_PIXEL_FORMAT_ARGB_2101010 : ARGB, 32 bits, 10 bpc
|
314
|
+
* @COGL_PIXEL_FORMAT_ABGR_2101010 : ABGR, 32 bits, 10 bpc
|
315
|
+
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
|
316
|
+
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
|
317
|
+
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
|
318
|
+
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
|
319
|
+
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
|
320
|
+
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
|
321
|
+
* @COGL_PIXEL_FORMAT_RGBA_1010102_PRE: Premultiplied RGBA, 32 bits, 10 bpc
|
322
|
+
* @COGL_PIXEL_FORMAT_BGRA_1010102_PRE: Premultiplied BGRA, 32 bits, 10 bpc
|
323
|
+
* @COGL_PIXEL_FORMAT_ARGB_2101010_PRE: Premultiplied ARGB, 32 bits, 10 bpc
|
324
|
+
* @COGL_PIXEL_FORMAT_ABGR_2101010_PRE: Premultiplied ABGR, 32 bits, 10 bpc
|
325
|
+
*
|
326
|
+
* Pixel formats used by Cogl. For the formats with a byte per
|
327
|
+
* component, the order of the components specify the order in
|
328
|
+
* increasing memory addresses. So for example
|
329
|
+
* %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
|
330
|
+
* lowest address, green in the next address and blue after that
|
331
|
+
* regardless of the endianness of the system.
|
332
|
+
*
|
333
|
+
* For the formats with non byte aligned components the component
|
334
|
+
* order specifies the order within a 16-bit or 32-bit number from
|
335
|
+
* most significant bit to least significant. So for
|
336
|
+
* %COGL_PIXEL_FORMAT_RGB_565, the red component would be in bits
|
337
|
+
* 11-15, the green component would be in 6-11 and the blue component
|
338
|
+
* would be in 1-5. Therefore the order in memory depends on the
|
339
|
+
* endianness of the system.
|
340
|
+
*
|
341
|
+
* When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
|
342
|
+
* internal format. Cogl will try to pick the best format to use
|
343
|
+
* internally and convert the texture data if necessary.
|
344
|
+
*
|
345
|
+
* Since: 0.8
|
346
|
+
*/
|
347
|
+
typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
|
348
|
+
COGL_PIXEL_FORMAT_ANY = 0,
|
349
|
+
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
|
350
|
+
|
351
|
+
COGL_PIXEL_FORMAT_RGB_565 = 4,
|
352
|
+
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
|
353
|
+
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
|
354
|
+
COGL_PIXEL_FORMAT_YUV = 7,
|
355
|
+
COGL_PIXEL_FORMAT_G_8 = 8,
|
356
|
+
|
357
|
+
COGL_PIXEL_FORMAT_RGB_888 = 2,
|
358
|
+
COGL_PIXEL_FORMAT_BGR_888 = (2 | COGL_BGR_BIT),
|
359
|
+
|
360
|
+
COGL_PIXEL_FORMAT_RGBA_8888 = (3 | COGL_A_BIT),
|
361
|
+
COGL_PIXEL_FORMAT_BGRA_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT),
|
362
|
+
COGL_PIXEL_FORMAT_ARGB_8888 = (3 | COGL_A_BIT | COGL_AFIRST_BIT),
|
363
|
+
COGL_PIXEL_FORMAT_ABGR_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
|
364
|
+
|
365
|
+
COGL_PIXEL_FORMAT_RGBA_1010102 = (13 | COGL_A_BIT),
|
366
|
+
COGL_PIXEL_FORMAT_BGRA_1010102 = (13 | COGL_A_BIT | COGL_BGR_BIT),
|
367
|
+
COGL_PIXEL_FORMAT_ARGB_2101010 = (13 | COGL_A_BIT | COGL_AFIRST_BIT),
|
368
|
+
COGL_PIXEL_FORMAT_ABGR_2101010 = (13 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
|
369
|
+
|
370
|
+
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT),
|
371
|
+
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
|
372
|
+
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
|
373
|
+
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
|
374
|
+
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
|
375
|
+
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
|
376
|
+
|
377
|
+
COGL_PIXEL_FORMAT_RGBA_1010102_PRE = (COGL_PIXEL_FORMAT_RGBA_1010102 | COGL_PREMULT_BIT),
|
378
|
+
COGL_PIXEL_FORMAT_BGRA_1010102_PRE = (COGL_PIXEL_FORMAT_BGRA_1010102 | COGL_PREMULT_BIT),
|
379
|
+
COGL_PIXEL_FORMAT_ARGB_2101010_PRE = (COGL_PIXEL_FORMAT_ARGB_2101010 | COGL_PREMULT_BIT),
|
380
|
+
COGL_PIXEL_FORMAT_ABGR_2101010_PRE = (COGL_PIXEL_FORMAT_ABGR_2101010 | COGL_PREMULT_BIT),
|
381
|
+
|
382
|
+
COGL_PIXEL_FORMAT_DEPTH_16 = (9 | COGL_DEPTH_BIT),
|
383
|
+
COGL_PIXEL_FORMAT_DEPTH_32 = (3 | COGL_DEPTH_BIT),
|
384
|
+
|
385
|
+
COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8 = (3 | COGL_DEPTH_BIT | COGL_STENCIL_BIT)
|
386
|
+
} CoglPixelFormat;
|
387
|
+
|
388
|
+
/**
|
389
|
+
* CoglFeatureFlags:
|
390
|
+
* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
|
391
|
+
* @COGL_FEATURE_TEXTURE_NPOT: Non power of two textures are supported
|
392
|
+
* by the hardware. This is a equivalent to the
|
393
|
+
* %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
|
394
|
+
* and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
|
395
|
+
* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
|
396
|
+
* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
|
397
|
+
* @COGL_FEATURE_SHADERS_GLSL: GLSL support
|
398
|
+
* @COGL_FEATURE_SHADERS_ARBFP: ARBFP support
|
399
|
+
* @COGL_FEATURE_OFFSCREEN: FBO support
|
400
|
+
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
|
401
|
+
* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
|
402
|
+
* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
|
403
|
+
* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
|
404
|
+
* @COGL_FEATURE_VBOS: VBO support
|
405
|
+
* @COGL_FEATURE_PBOS: PBO support
|
406
|
+
* @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
|
407
|
+
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
|
408
|
+
* cogl_vertex_buffer_indices_new().
|
409
|
+
* @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
|
410
|
+
* @COGL_FEATURE_TEXTURE_NPOT_BASIC: The hardware supports non power
|
411
|
+
* of two textures, but you also need to check the
|
412
|
+
* %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
|
413
|
+
* features to know if the hardware supports npot texture mipmaps
|
414
|
+
* or repeat modes other than
|
415
|
+
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
|
416
|
+
* @COGL_FEATURE_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
|
417
|
+
* conjuntion with non power of two textures.
|
418
|
+
* @COGL_FEATURE_TEXTURE_NPOT_REPEAT: Repeat modes other than
|
419
|
+
* %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
|
420
|
+
* hardware.
|
421
|
+
* @COGL_FEATURE_POINT_SPRITE: Whether
|
422
|
+
* cogl_material_set_layer_point_sprite_coords_enabled() is supported.
|
423
|
+
* @COGL_FEATURE_TEXTURE_3D: 3D texture support
|
424
|
+
* @COGL_FEATURE_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
|
425
|
+
* supported with CoglBufferAccess including read support.
|
426
|
+
* @COGL_FEATURE_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
|
427
|
+
* supported with CoglBufferAccess including write support.
|
428
|
+
* @COGL_FEATURE_DEPTH_TEXTURE: Whether #CoglFramebuffer support rendering the
|
429
|
+
* depth buffer to a texture.
|
430
|
+
*
|
431
|
+
* Flags for the supported features.
|
432
|
+
*
|
433
|
+
* Since: 0.8
|
434
|
+
*/
|
435
|
+
typedef enum
|
436
|
+
{
|
437
|
+
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
|
438
|
+
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
|
439
|
+
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
|
440
|
+
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
|
441
|
+
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
|
442
|
+
COGL_FEATURE_OFFSCREEN = (1 << 6),
|
443
|
+
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
|
444
|
+
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
|
445
|
+
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
|
446
|
+
COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
|
447
|
+
COGL_FEATURE_VBOS = (1 << 11),
|
448
|
+
COGL_FEATURE_PBOS = (1 << 12),
|
449
|
+
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
|
450
|
+
COGL_FEATURE_DEPTH_RANGE = (1 << 14),
|
451
|
+
COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
|
452
|
+
COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
|
453
|
+
COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
|
454
|
+
COGL_FEATURE_POINT_SPRITE = (1 << 18),
|
455
|
+
COGL_FEATURE_TEXTURE_3D = (1 << 19),
|
456
|
+
COGL_FEATURE_SHADERS_ARBFP = (1 << 20),
|
457
|
+
COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21),
|
458
|
+
COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22),
|
459
|
+
COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23),
|
460
|
+
COGL_FEATURE_DEPTH_TEXTURE = (1 << 24)
|
461
|
+
} CoglFeatureFlags;
|
462
|
+
|
463
|
+
/**
|
464
|
+
* CoglBufferTarget:
|
465
|
+
* @COGL_WINDOW_BUFFER: FIXME
|
466
|
+
* @COGL_OFFSCREEN_BUFFER: FIXME
|
467
|
+
*
|
468
|
+
* Target flags for FBOs.
|
469
|
+
*
|
470
|
+
* Since: 0.8
|
471
|
+
*/
|
472
|
+
typedef enum
|
473
|
+
{
|
474
|
+
COGL_WINDOW_BUFFER = (1 << 1),
|
475
|
+
COGL_OFFSCREEN_BUFFER = (1 << 2)
|
476
|
+
} CoglBufferTarget;
|
477
|
+
|
478
|
+
/**
|
479
|
+
* CoglColor:
|
480
|
+
* @red: amount of red
|
481
|
+
* @green: amount of green
|
482
|
+
* @blue: amount of green
|
483
|
+
* @alpha: alpha
|
484
|
+
*
|
485
|
+
* A structure for holding a color definition. The contents of
|
486
|
+
* the CoglColor structure are private and should never by accessed
|
487
|
+
* directly.
|
488
|
+
*
|
489
|
+
* Since: 1.0
|
490
|
+
*/
|
491
|
+
struct _CoglColor
|
492
|
+
{
|
493
|
+
/*< private >*/
|
494
|
+
uint8_t COGL_PRIVATE (red);
|
495
|
+
uint8_t COGL_PRIVATE (green);
|
496
|
+
uint8_t COGL_PRIVATE (blue);
|
497
|
+
|
498
|
+
uint8_t COGL_PRIVATE (alpha);
|
499
|
+
|
500
|
+
/* padding in case we want to change to floats at
|
501
|
+
* some point */
|
502
|
+
uint32_t COGL_PRIVATE (padding0);
|
503
|
+
uint32_t COGL_PRIVATE (padding1);
|
504
|
+
uint32_t COGL_PRIVATE (padding2);
|
505
|
+
};
|
506
|
+
COGL_STRUCT_SIZE_ASSERT (CoglColor, 16);
|
507
|
+
|
508
|
+
/**
|
509
|
+
* CoglTextureVertex:
|
510
|
+
* @x: Model x-coordinate
|
511
|
+
* @y: Model y-coordinate
|
512
|
+
* @z: Model z-coordinate
|
513
|
+
* @tx: Texture x-coordinate
|
514
|
+
* @ty: Texture y-coordinate
|
515
|
+
* @color: The color to use at this vertex. This is ignored if
|
516
|
+
* use_color is %FALSE when calling cogl_polygon()
|
517
|
+
*
|
518
|
+
* Used to specify vertex information when calling cogl_polygon()
|
519
|
+
*/
|
520
|
+
struct _CoglTextureVertex
|
521
|
+
{
|
522
|
+
float x, y, z;
|
523
|
+
float tx, ty;
|
524
|
+
|
525
|
+
CoglColor color;
|
526
|
+
};
|
527
|
+
COGL_STRUCT_SIZE_ASSERT (CoglTextureVertex, 36);
|
528
|
+
|
529
|
+
/**
|
530
|
+
* CoglTextureFlags:
|
531
|
+
* @COGL_TEXTURE_NONE: No flags specified
|
532
|
+
* @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
|
533
|
+
* the mipmap pyramid from the base level image whenever it is
|
534
|
+
* updated. The mipmaps are only generated when the texture is
|
535
|
+
* rendered with a mipmap filter so it should be free to leave out
|
536
|
+
* this flag when using other filtering modes
|
537
|
+
* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
|
538
|
+
* @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
|
539
|
+
* the texture atlas used by Cogl
|
540
|
+
*
|
541
|
+
* Flags to pass to the cogl_texture_new_* family of functions.
|
542
|
+
*
|
543
|
+
* Since: 1.0
|
544
|
+
*/
|
545
|
+
typedef enum {
|
546
|
+
COGL_TEXTURE_NONE = 0,
|
547
|
+
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
|
548
|
+
COGL_TEXTURE_NO_SLICING = 1 << 1,
|
549
|
+
COGL_TEXTURE_NO_ATLAS = 1 << 2
|
550
|
+
} CoglTextureFlags;
|
551
|
+
|
552
|
+
/**
|
553
|
+
* CoglFogMode:
|
554
|
+
* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
|
555
|
+
* |[
|
556
|
+
* f = end - eye_distance / end - start
|
557
|
+
* ]|
|
558
|
+
* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
|
559
|
+
* |[
|
560
|
+
* f = e ^ -(density * eye_distance)
|
561
|
+
* ]|
|
562
|
+
* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
|
563
|
+
* |[
|
564
|
+
* f = e ^ -(density * eye_distance)^2
|
565
|
+
* ]|
|
566
|
+
*
|
567
|
+
* The fog mode determines the equation used to calculate the fogging blend
|
568
|
+
* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
|
569
|
+
* determines f as:
|
570
|
+
*
|
571
|
+
* |[
|
572
|
+
* f = end - eye_distance / end - start
|
573
|
+
* ]|
|
574
|
+
*
|
575
|
+
* Where eye_distance is the distance of the current fragment in eye
|
576
|
+
* coordinates from the origin.
|
577
|
+
*
|
578
|
+
* Since: 1.0
|
579
|
+
*/
|
580
|
+
typedef enum {
|
581
|
+
COGL_FOG_MODE_LINEAR,
|
582
|
+
COGL_FOG_MODE_EXPONENTIAL,
|
583
|
+
COGL_FOG_MODE_EXPONENTIAL_SQUARED
|
584
|
+
} CoglFogMode;
|
585
|
+
|
586
|
+
/**
|
587
|
+
* COGL_BLEND_STRING_ERROR:
|
588
|
+
*
|
589
|
+
* #CoglError domain for blend string parser errors
|
590
|
+
*
|
591
|
+
* Since: 1.0
|
592
|
+
*/
|
593
|
+
#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
|
594
|
+
|
595
|
+
/**
|
596
|
+
* CoglBlendStringError:
|
597
|
+
* @COGL_BLEND_STRING_ERROR_PARSE_ERROR: Generic parse error
|
598
|
+
* @COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: Argument parse error
|
599
|
+
* @COGL_BLEND_STRING_ERROR_INVALID_ERROR: Internal parser error
|
600
|
+
* @COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: Blend string not
|
601
|
+
* supported by the GPU
|
602
|
+
*
|
603
|
+
* Error enumeration for the blend strings parser
|
604
|
+
*
|
605
|
+
* Since: 1.0
|
606
|
+
*/
|
607
|
+
typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
|
608
|
+
COGL_BLEND_STRING_ERROR_PARSE_ERROR,
|
609
|
+
COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR,
|
610
|
+
COGL_BLEND_STRING_ERROR_INVALID_ERROR,
|
611
|
+
COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR
|
612
|
+
} CoglBlendStringError;
|
613
|
+
|
614
|
+
uint32_t
|
615
|
+
cogl_blend_string_error_quark (void);
|
616
|
+
|
617
|
+
#define COGL_SYSTEM_ERROR (_cogl_system_error_quark ())
|
618
|
+
|
619
|
+
/**
|
620
|
+
* CoglSystemError:
|
621
|
+
* @COGL_SYSTEM_ERROR_UNSUPPORTED: You tried to use a feature or
|
622
|
+
* configuration not currently available.
|
623
|
+
* @COGL_SYSTEM_ERROR_NO_MEMORY: You tried to allocate a resource
|
624
|
+
* such as a texture and there wasn't enough memory.
|
625
|
+
*
|
626
|
+
* Error enumeration for Cogl
|
627
|
+
*
|
628
|
+
* The @COGL_SYSTEM_ERROR_UNSUPPORTED error can be thrown for a
|
629
|
+
* variety of reasons. For example:
|
630
|
+
*
|
631
|
+
* <itemizedlist>
|
632
|
+
* <listitem><para>You've tried to use a feature that is not
|
633
|
+
* advertised by cogl_has_feature(). This could happen if you create
|
634
|
+
* a 2d texture with a non-power-of-two size when
|
635
|
+
* %COGL_FEATURE_ID_TEXTURE_NPOT is not advertised.</para></listitem>
|
636
|
+
* <listitem><para>The GPU can not handle the configuration you have
|
637
|
+
* requested. An example might be if you try to use too many texture
|
638
|
+
* layers in a single #CoglPipeline</para></listitem>
|
639
|
+
* <listitem><para>The driver does not support some
|
640
|
+
* configuration.</para></listiem>
|
641
|
+
* </itemizedlist>
|
642
|
+
*
|
643
|
+
* Currently this is only used by Cogl API marked as experimental so
|
644
|
+
* this enum should also be considered experimental.
|
645
|
+
*
|
646
|
+
* Since: 1.4
|
647
|
+
* Stability: unstable
|
648
|
+
*/
|
649
|
+
typedef enum { /*< prefix=COGL_ERROR >*/
|
650
|
+
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
651
|
+
COGL_SYSTEM_ERROR_NO_MEMORY
|
652
|
+
} CoglSystemError;
|
653
|
+
|
654
|
+
uint32_t
|
655
|
+
_cogl_system_error_quark (void);
|
656
|
+
|
657
|
+
/**
|
658
|
+
* CoglAttributeType:
|
659
|
+
* @COGL_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
|
660
|
+
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
|
661
|
+
* unsigned byte
|
662
|
+
* @COGL_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
|
663
|
+
* @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
|
664
|
+
* an unsigned short integer
|
665
|
+
* @COGL_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
|
666
|
+
*
|
667
|
+
* Data types for the components of a vertex attribute.
|
668
|
+
*
|
669
|
+
* Since: 1.0
|
670
|
+
*/
|
671
|
+
typedef enum {
|
672
|
+
COGL_ATTRIBUTE_TYPE_BYTE = 0x1400,
|
673
|
+
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = 0x1401,
|
674
|
+
COGL_ATTRIBUTE_TYPE_SHORT = 0x1402,
|
675
|
+
COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
|
676
|
+
COGL_ATTRIBUTE_TYPE_FLOAT = 0x1406
|
677
|
+
} CoglAttributeType;
|
678
|
+
|
679
|
+
/**
|
680
|
+
* CoglIndicesType:
|
681
|
+
* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
|
682
|
+
* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
|
683
|
+
* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
|
684
|
+
*
|
685
|
+
* You should aim to use the smallest data type that gives you enough
|
686
|
+
* range, since it reduces the size of your index array and can help
|
687
|
+
* reduce the demand on memory bandwidth.
|
688
|
+
*
|
689
|
+
* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
|
690
|
+
* %COGL_FEATURE_ID_UNSIGNED_INT_INDICES feature is available. This
|
691
|
+
* should always be available on OpenGL but on OpenGL ES it will only
|
692
|
+
* be available if the GL_OES_element_index_uint extension is
|
693
|
+
* advertized.
|
694
|
+
*/
|
695
|
+
typedef enum {
|
696
|
+
COGL_INDICES_TYPE_UNSIGNED_BYTE,
|
697
|
+
COGL_INDICES_TYPE_UNSIGNED_SHORT,
|
698
|
+
COGL_INDICES_TYPE_UNSIGNED_INT
|
699
|
+
} CoglIndicesType;
|
700
|
+
|
701
|
+
/**
|
702
|
+
* CoglVerticesMode:
|
703
|
+
* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to
|
704
|
+
* <constant>GL_POINTS</constant>
|
705
|
+
* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to <constant>GL_LINES</constant>
|
706
|
+
* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to
|
707
|
+
* <constant>GL_LINE_LOOP</constant>
|
708
|
+
* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to
|
709
|
+
* <constant>GL_LINE_STRIP</constant>
|
710
|
+
* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to
|
711
|
+
* <constant>GL_TRIANGLES</constant>
|
712
|
+
* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to
|
713
|
+
* <constant>GL_TRIANGLE_STRIP</constant>
|
714
|
+
* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to <constant>GL_TRIANGLE_FAN</constant>
|
715
|
+
*
|
716
|
+
* Different ways of interpreting vertices when drawing.
|
717
|
+
*
|
718
|
+
* Since: 1.0
|
719
|
+
*/
|
720
|
+
typedef enum {
|
721
|
+
COGL_VERTICES_MODE_POINTS = 0x0000,
|
722
|
+
COGL_VERTICES_MODE_LINES = 0x0001,
|
723
|
+
COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
|
724
|
+
COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
|
725
|
+
COGL_VERTICES_MODE_TRIANGLES = 0x0004,
|
726
|
+
COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
|
727
|
+
COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
|
728
|
+
} CoglVerticesMode;
|
729
|
+
|
730
|
+
/* NB: The above definitions are taken from gl.h equivalents */
|
731
|
+
|
732
|
+
|
733
|
+
/* XXX: should this be CoglMaterialDepthTestFunction?
|
734
|
+
* It makes it very verbose but would be consistent with
|
735
|
+
* CoglMaterialWrapMode */
|
736
|
+
|
737
|
+
/**
|
738
|
+
* CoglDepthTestFunction:
|
739
|
+
* @COGL_DEPTH_TEST_FUNCTION_NEVER: Never passes.
|
740
|
+
* @COGL_DEPTH_TEST_FUNCTION_LESS: Passes if the fragment's depth
|
741
|
+
* value is less than the value currently in the depth buffer.
|
742
|
+
* @COGL_DEPTH_TEST_FUNCTION_EQUAL: Passes if the fragment's depth
|
743
|
+
* value is equal to the value currently in the depth buffer.
|
744
|
+
* @COGL_DEPTH_TEST_FUNCTION_LEQUAL: Passes if the fragment's depth
|
745
|
+
* value is less or equal to the value currently in the depth buffer.
|
746
|
+
* @COGL_DEPTH_TEST_FUNCTION_GREATER: Passes if the fragment's depth
|
747
|
+
* value is greater than the value currently in the depth buffer.
|
748
|
+
* @COGL_DEPTH_TEST_FUNCTION_NOTEQUAL: Passes if the fragment's depth
|
749
|
+
* value is not equal to the value currently in the depth buffer.
|
750
|
+
* @COGL_DEPTH_TEST_FUNCTION_GEQUAL: Passes if the fragment's depth
|
751
|
+
* value greater than or equal to the value currently in the depth buffer.
|
752
|
+
* @COGL_DEPTH_TEST_FUNCTION_ALWAYS: Always passes.
|
753
|
+
*
|
754
|
+
* When using depth testing one of these functions is used to compare
|
755
|
+
* the depth of an incoming fragment against the depth value currently
|
756
|
+
* stored in the depth buffer. The function is changed using
|
757
|
+
* cogl_depth_state_set_test_function().
|
758
|
+
*
|
759
|
+
* The test is only done when depth testing is explicitly enabled. (See
|
760
|
+
* cogl_depth_state_set_test_enabled())
|
761
|
+
*/
|
762
|
+
typedef enum {
|
763
|
+
COGL_DEPTH_TEST_FUNCTION_NEVER = 0x0200,
|
764
|
+
COGL_DEPTH_TEST_FUNCTION_LESS = 0x0201,
|
765
|
+
COGL_DEPTH_TEST_FUNCTION_EQUAL = 0x0202,
|
766
|
+
COGL_DEPTH_TEST_FUNCTION_LEQUAL = 0x0203,
|
767
|
+
COGL_DEPTH_TEST_FUNCTION_GREATER = 0x0204,
|
768
|
+
COGL_DEPTH_TEST_FUNCTION_NOTEQUAL = 0x0205,
|
769
|
+
COGL_DEPTH_TEST_FUNCTION_GEQUAL = 0x0206,
|
770
|
+
COGL_DEPTH_TEST_FUNCTION_ALWAYS = 0x0207
|
771
|
+
} CoglDepthTestFunction;
|
772
|
+
/* NB: The above definitions are taken from gl.h equivalents */
|
773
|
+
|
774
|
+
typedef enum { /*< prefix=COGL_RENDERER_ERROR >*/
|
775
|
+
COGL_RENDERER_ERROR_XLIB_DISPLAY_OPEN,
|
776
|
+
COGL_RENDERER_ERROR_BAD_CONSTRAINT
|
777
|
+
} CoglRendererError;
|
778
|
+
|
779
|
+
/**
|
780
|
+
* CoglFilterReturn:
|
781
|
+
* @COGL_FILTER_CONTINUE: The event was not handled, continues the
|
782
|
+
* processing
|
783
|
+
* @COGL_FILTER_REMOVE: Remove the event, stops the processing
|
784
|
+
*
|
785
|
+
* Return values for the #CoglXlibFilterFunc and #CoglWin32FilterFunc functions.
|
786
|
+
*
|
787
|
+
* Stability: Unstable
|
788
|
+
*/
|
789
|
+
typedef enum _CoglFilterReturn { /*< prefix=COGL_FILTER >*/
|
790
|
+
COGL_FILTER_CONTINUE,
|
791
|
+
COGL_FILTER_REMOVE
|
792
|
+
} CoglFilterReturn;
|
793
|
+
|
794
|
+
typedef enum _CoglWinsysFeature
|
795
|
+
{
|
796
|
+
/* Available if the window system can support multiple onscreen
|
797
|
+
* framebuffers at the same time. */
|
798
|
+
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
799
|
+
|
800
|
+
/* Available if onscreen framebuffer swaps can be automatically
|
801
|
+
* throttled to the vblank frequency. */
|
802
|
+
COGL_WINSYS_FEATURE_SWAP_THROTTLE,
|
803
|
+
|
804
|
+
/* Available if its possible to query a counter that
|
805
|
+
* increments at each vblank. */
|
806
|
+
COGL_WINSYS_FEATURE_VBLANK_COUNTER,
|
807
|
+
|
808
|
+
/* Available if its possible to wait until the next vertical
|
809
|
+
* blank period */
|
810
|
+
COGL_WINSYS_FEATURE_VBLANK_WAIT,
|
811
|
+
|
812
|
+
/* Available if the window system supports mapping native
|
813
|
+
* pixmaps to textures. */
|
814
|
+
COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP,
|
815
|
+
|
816
|
+
/* Available if the window system supports reporting an event
|
817
|
+
* for swap buffer completions. */
|
818
|
+
COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT,
|
819
|
+
|
820
|
+
/* Available if it's possible to swap a list of sub rectangles
|
821
|
+
* from the back buffer to the front buffer */
|
822
|
+
COGL_WINSYS_FEATURE_SWAP_REGION,
|
823
|
+
|
824
|
+
/* Available if swap_region requests can be automatically throttled
|
825
|
+
* to the vblank frequency. */
|
826
|
+
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE,
|
827
|
+
|
828
|
+
/* Available if the swap region implementation won't tear and thus
|
829
|
+
* only needs to be throttled to the framerate */
|
830
|
+
COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED,
|
831
|
+
|
832
|
+
/* Avaiable if the age of the back buffer can be queried */
|
833
|
+
COGL_WINSYS_FEATURE_BUFFER_AGE,
|
834
|
+
|
835
|
+
/* Avaiable if the winsys directly handles _SYNC and _COMPLETE events */
|
836
|
+
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
|
837
|
+
|
838
|
+
COGL_WINSYS_FEATURE_N_FEATURES
|
839
|
+
} CoglWinsysFeature;
|
840
|
+
|
841
|
+
/**
|
842
|
+
* CoglColorMask:
|
843
|
+
* @COGL_COLOR_MASK_NONE: None of the color channels are masked
|
844
|
+
* @COGL_COLOR_MASK_RED: Masks the red color channel
|
845
|
+
* @COGL_COLOR_MASK_GREEN: Masks the green color channel
|
846
|
+
* @COGL_COLOR_MASK_BLUE: Masks the blue color channel
|
847
|
+
* @COGL_COLOR_MASK_ALPHA: Masks the alpha color channel
|
848
|
+
* @COGL_COLOR_MASK_ALL: All of the color channels are masked
|
849
|
+
*
|
850
|
+
* Defines a bit mask of color channels. This can be used with
|
851
|
+
* cogl_pipeline_set_color_mask() for example to define which color
|
852
|
+
* channels should be written to the current framebuffer when
|
853
|
+
* drawing something.
|
854
|
+
*/
|
855
|
+
typedef enum
|
856
|
+
{
|
857
|
+
COGL_COLOR_MASK_NONE = 0,
|
858
|
+
COGL_COLOR_MASK_RED = 1L<<0,
|
859
|
+
COGL_COLOR_MASK_GREEN = 1L<<1,
|
860
|
+
COGL_COLOR_MASK_BLUE = 1L<<2,
|
861
|
+
COGL_COLOR_MASK_ALPHA = 1L<<3,
|
862
|
+
/* XXX: glib-mkenums is a perl script that can't cope if we split
|
863
|
+
* this onto multiple lines! *sigh* */
|
864
|
+
COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
|
865
|
+
} CoglColorMask;
|
866
|
+
|
867
|
+
/**
|
868
|
+
* CoglWinding:
|
869
|
+
* @COGL_WINDING_CLOCKWISE: Vertices are in a clockwise order
|
870
|
+
* @COGL_WINDING_COUNTER_CLOCKWISE: Vertices are in a counter-clockwise order
|
871
|
+
*
|
872
|
+
* Enum used to represent the two directions of rotation. This can be
|
873
|
+
* used to set the front face for culling by calling
|
874
|
+
* cogl_pipeline_set_front_face_winding().
|
875
|
+
*/
|
876
|
+
typedef enum
|
877
|
+
{
|
878
|
+
COGL_WINDING_CLOCKWISE,
|
879
|
+
COGL_WINDING_COUNTER_CLOCKWISE
|
880
|
+
} CoglWinding;
|
881
|
+
|
882
|
+
/**
|
883
|
+
* CoglBufferBit:
|
884
|
+
* @COGL_BUFFER_BIT_COLOR: Selects the primary color buffer
|
885
|
+
* @COGL_BUFFER_BIT_DEPTH: Selects the depth buffer
|
886
|
+
* @COGL_BUFFER_BIT_STENCIL: Selects the stencil buffer
|
887
|
+
*
|
888
|
+
* Types of auxiliary buffers
|
889
|
+
*
|
890
|
+
* Since: 1.0
|
891
|
+
*/
|
892
|
+
typedef enum {
|
893
|
+
COGL_BUFFER_BIT_COLOR = 1L<<0,
|
894
|
+
COGL_BUFFER_BIT_DEPTH = 1L<<1,
|
895
|
+
COGL_BUFFER_BIT_STENCIL = 1L<<2
|
896
|
+
} CoglBufferBit;
|
897
|
+
|
898
|
+
/**
|
899
|
+
* CoglReadPixelsFlags:
|
900
|
+
* @COGL_READ_PIXELS_COLOR_BUFFER: Read from the color buffer
|
901
|
+
*
|
902
|
+
* Flags for cogl_framebuffer_read_pixels_into_bitmap()
|
903
|
+
*
|
904
|
+
* Since: 1.0
|
905
|
+
*/
|
906
|
+
typedef enum { /*< prefix=COGL_READ_PIXELS >*/
|
907
|
+
COGL_READ_PIXELS_COLOR_BUFFER = 1L << 0
|
908
|
+
} CoglReadPixelsFlags;
|
909
|
+
|
910
|
+
COGL_END_DECLS
|
911
|
+
|
912
|
+
#endif /* __COGL_TYPES_H__ */
|