clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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- metadata +747 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_VERTEX_BUFFER_H__
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#define __COGL_VERTEX_BUFFER_H__
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#include <glib.h>
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-types.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-vertex-buffer
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* @short_description: An API for submitting extensible arrays of vertex
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* attributes to be mapped into the GPU for fast drawing.
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*
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* For example to describe a textured triangle, you could create a new cogl
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* vertex buffer with 3 vertices, and then you might add 2 attributes for each
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* vertex:
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* <orderedlist>
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* <listitem>
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* a "gl_Position" describing the (x,y,z) position for each vertex.
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* </listitem>
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* <listitem>
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* a "gl_MultiTexCoord0" describing the (tx,ty) texture coordinates for each
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* vertex.
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* </listitem>
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* </orderedlist>
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*
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* The Vertex Buffer API is designed to be a fairly raw mechanism for
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* developers to be able to submit geometry to Cogl in a format that can be
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* directly consumed by an OpenGL driver and mapped into your GPU for fast
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* re-use. It is designed to avoid repeated validation of the attributes by the
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* driver; to minimize transport costs (e.g. considering indirect GLX
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* use-cases) and to potentially avoid repeated format conversions when
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* attributes are supplied in a format that is not natively supported by the
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* GPU.
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*
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* Although this API does allow you to modify attributes after they have been
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* submitted to the GPU you should be aware that modification is not that
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* cheap, since it implies validating the new data and potentially the
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* OpenGL driver will need to reformat it for the GPU.
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*
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* If at all possible think of tricks that let you re-use static attributes,
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* and if you do need to repeatedly update attributes (e.g. for some kind of
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* morphing geometry) then only update and re-submit the specific attributes
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* that have changed.
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*/
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/**
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* cogl_vertex_buffer_new:
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* @n_vertices: The number of vertices that your attributes will correspond to.
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*
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* Creates a new vertex buffer that you can use to add attributes.
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*
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* Return value: a new #CoglHandle
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*/
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CoglHandle
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cogl_vertex_buffer_new (unsigned int n_vertices);
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/**
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* cogl_vertex_buffer_get_n_vertices:
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* @handle: A vertex buffer handle
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*
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* Retrieves the number of vertices that @handle represents
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*
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* Return value: the number of vertices
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*/
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unsigned int
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cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
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/**
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* cogl_vertex_buffer_add:
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* @handle: A vertex buffer handle
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* @attribute_name: The name of your attribute. It should be a valid GLSL
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* variable name and standard attribute types must use one of following
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* built-in names: (Note: they correspond to the built-in names of GLSL)
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* <itemizedlist>
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* <listitem>"gl_Color"</listitem>
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* <listitem>"gl_Normal"</listitem>
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* <listitem>"gl_MultiTexCoord0, gl_MultiTexCoord1, ..."</listitem>
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* <listitem>"gl_Vertex"</listitem>
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* </itemizedlist>
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* To support adding multiple variations of the same attribute the name
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* can have a detail component, E.g. "gl_Color::active" or
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* "gl_Color::inactive"
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* @n_components: The number of components per attribute and must be 1, 2,
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* 3 or 4
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* @type: a #CoglAttributeType specifying the data type of each component.
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* @normalized: If %TRUE, this specifies that values stored in an integer
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* format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
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* for unsigned values. If %FALSE they are converted to floats
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* directly.
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* @stride: This specifies the number of bytes from the start of one attribute
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* value to the start of the next value (for the same attribute). So, for
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* example, with a position interleved with color like this:
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* XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
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* stride for both attributes is 6. The special value 0 means the
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* values are stored sequentially in memory.
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* @pointer: This addresses the first attribute in the vertex array. This
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* must remain valid until you either call cogl_vertex_buffer_submit() or
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* issue a draw call.
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*
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* Adds an attribute to a buffer, or replaces a previously added
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* attribute with the same name.
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*
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* You either can use one of the built-in names such as "gl_Vertex", or
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* "gl_MultiTexCoord0" to add standard attributes, like positions, colors
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* and normals, or you can add custom attributes for use in shaders.
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*
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* The number of vertices declared when calling cogl_vertex_buffer_new()
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* determines how many attribute values will be read from the supplied
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* @pointer.
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*
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* The data for your attribute isn't copied anywhere until you call
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* cogl_vertex_buffer_submit(), or issue a draw call which automatically
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* submits pending attribute changes. so the supplied pointer must remain
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* valid until then. If you are updating an existing attribute (done by
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* re-adding it) then you still need to re-call cogl_vertex_buffer_submit()
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* to commit the changes to the GPU. Be carefull to minimize the number
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* of calls to cogl_vertex_buffer_submit(), though.
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*
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* <note>If you are interleving attributes it is assumed that each interleaved
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* attribute starts no farther than +- stride bytes from the other attributes
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* it is interleved with. I.e. this is ok:
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* <programlisting>
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* |-0-0-0-0-0-0-0-0-0-0|
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* </programlisting>
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* This is not ok:
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* <programlisting>
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* |- - - - -0-0-0-0-0-0 0 0 0 0|
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* </programlisting>
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* (Though you can have multiple groups of interleved attributes)</note>
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*/
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void
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cogl_vertex_buffer_add (CoglHandle handle,
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const char *attribute_name,
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uint8_t n_components,
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CoglAttributeType type,
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CoglBool normalized,
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uint16_t stride,
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const void *pointer);
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/**
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* cogl_vertex_buffer_delete:
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* @handle: A vertex buffer handle
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* @attribute_name: The name of a previously added attribute
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*
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* Deletes an attribute from a buffer. You will need to call
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* cogl_vertex_buffer_submit() or issue a draw call to commit this
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* change to the GPU.
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*/
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void
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cogl_vertex_buffer_delete (CoglHandle handle,
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const char *attribute_name);
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/**
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* cogl_vertex_buffer_submit:
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* @handle: A vertex buffer handle
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*
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* Submits all the user added attributes to the GPU; once submitted, the
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* attributes can be used for drawing.
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*
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* You should aim to minimize calls to this function since it implies
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* validating your data; it potentially incurs a transport cost (especially if
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* you are using GLX indirect rendering) and potentially a format conversion
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* cost if the GPU doesn't natively support any of the given attribute formats.
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*/
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void
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cogl_vertex_buffer_submit (CoglHandle handle);
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/**
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* cogl_vertex_buffer_disable:
|
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|
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* @handle: A vertex buffer handle
|
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+
* @attribute_name: The name of the attribute you want to disable
|
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|
+
*
|
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+
* Disables a previosuly added attribute.
|
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|
+
*
|
207
|
+
* Since it can be costly to add and remove new attributes to buffers; to make
|
208
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+
* individual buffers more reuseable it is possible to enable and disable
|
209
|
+
* attributes before using a buffer for drawing.
|
210
|
+
*
|
211
|
+
* You don't need to call cogl_vertex_buffer_submit() after using this
|
212
|
+
* function.
|
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|
+
*/
|
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|
+
void
|
215
|
+
cogl_vertex_buffer_disable (CoglHandle handle,
|
216
|
+
const char *attribute_name);
|
217
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+
|
218
|
+
/**
|
219
|
+
* cogl_vertex_buffer_enable:
|
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|
+
* @handle: A vertex buffer handle
|
221
|
+
* @attribute_name: The name of the attribute you want to enable
|
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|
+
*
|
223
|
+
* Enables a previosuly disabled attribute.
|
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|
+
*
|
225
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+
* Since it can be costly to add and remove new attributes to buffers; to make
|
226
|
+
* individual buffers more reuseable it is possible to enable and disable
|
227
|
+
* attributes before using a buffer for drawing.
|
228
|
+
*
|
229
|
+
* You don't need to call cogl_vertex_buffer_submit() after using this function
|
230
|
+
*/
|
231
|
+
void
|
232
|
+
cogl_vertex_buffer_enable (CoglHandle handle,
|
233
|
+
const char *attribute_name);
|
234
|
+
|
235
|
+
/**
|
236
|
+
* cogl_vertex_buffer_draw:
|
237
|
+
* @handle: A vertex buffer handle
|
238
|
+
* @mode: A #CoglVerticesMode specifying how the vertices should be
|
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|
+
* interpreted.
|
240
|
+
* @first: Specifies the index of the first vertex you want to draw with
|
241
|
+
* @count: Specifies the number of vertices you want to draw.
|
242
|
+
*
|
243
|
+
* Allows you to draw geometry using all or a subset of the
|
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|
+
* vertices in a vertex buffer.
|
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|
+
*
|
246
|
+
* Any un-submitted attribute changes are automatically submitted before
|
247
|
+
* drawing.
|
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|
+
*/
|
249
|
+
void
|
250
|
+
cogl_vertex_buffer_draw (CoglHandle handle,
|
251
|
+
CoglVerticesMode mode,
|
252
|
+
int first,
|
253
|
+
int count);
|
254
|
+
|
255
|
+
/**
|
256
|
+
* cogl_vertex_buffer_indices_new:
|
257
|
+
* @indices_type: a #CoglIndicesType specifying the data type used for
|
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|
+
* the indices.
|
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|
+
* @indices_array: (array length=indices_len): Specifies the address of
|
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|
+
* your array of indices
|
261
|
+
* @indices_len: The number of indices in indices_array
|
262
|
+
*
|
263
|
+
* Depending on how much geometry you are submitting it can be worthwhile
|
264
|
+
* optimizing the number of redundant vertices you submit. Using an index
|
265
|
+
* array allows you to reference vertices multiple times, for example
|
266
|
+
* during triangle strips.
|
267
|
+
*
|
268
|
+
* Return value: A CoglHandle for the indices which you can pass to
|
269
|
+
* cogl_vertex_buffer_draw_elements().
|
270
|
+
*/
|
271
|
+
CoglHandle
|
272
|
+
cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
|
273
|
+
const void *indices_array,
|
274
|
+
int indices_len);
|
275
|
+
|
276
|
+
/**
|
277
|
+
* cogl_vertex_buffer_indices_get_type:
|
278
|
+
* @indices: An indices handle
|
279
|
+
*
|
280
|
+
* Queries back the data type used for the given indices
|
281
|
+
*
|
282
|
+
* Returns: The CoglIndicesType used
|
283
|
+
*/
|
284
|
+
CoglIndicesType
|
285
|
+
cogl_vertex_buffer_indices_get_type (CoglHandle indices);
|
286
|
+
|
287
|
+
/**
|
288
|
+
* cogl_vertex_buffer_draw_elements:
|
289
|
+
* @handle: A vertex buffer handle
|
290
|
+
* @mode: A #CoglVerticesMode specifying how the vertices should be
|
291
|
+
* interpreted.
|
292
|
+
* @indices: A CoglHandle for a set of indices allocated via
|
293
|
+
* cogl_vertex_buffer_indices_new ()
|
294
|
+
* @min_index: Specifies the minimum vertex index contained in indices
|
295
|
+
* @max_index: Specifies the maximum vertex index contained in indices
|
296
|
+
* @indices_offset: An offset into named indices. The offset marks the first
|
297
|
+
* index to use for drawing.
|
298
|
+
* @count: Specifies the number of vertices you want to draw.
|
299
|
+
*
|
300
|
+
* This function lets you use an array of indices to specify the vertices
|
301
|
+
* within your vertex buffer that you want to draw. The indices themselves
|
302
|
+
* are created by calling cogl_vertex_buffer_indices_new ()
|
303
|
+
*
|
304
|
+
* Any un-submitted attribute changes are automatically submitted before
|
305
|
+
* drawing.
|
306
|
+
*/
|
307
|
+
void
|
308
|
+
cogl_vertex_buffer_draw_elements (CoglHandle handle,
|
309
|
+
CoglVerticesMode mode,
|
310
|
+
CoglHandle indices,
|
311
|
+
int min_index,
|
312
|
+
int max_index,
|
313
|
+
int indices_offset,
|
314
|
+
int count);
|
315
|
+
|
316
|
+
#ifndef COGL_DISABLE_DEPRECATED
|
317
|
+
|
318
|
+
/**
|
319
|
+
* cogl_vertex_buffer_ref:
|
320
|
+
* @handle: a @CoglHandle.
|
321
|
+
*
|
322
|
+
* Increment the reference count for a vertex buffer
|
323
|
+
*
|
324
|
+
* Return value: the @handle.
|
325
|
+
*
|
326
|
+
* Deprecated: 1.2: Use cogl_handle_ref() instead
|
327
|
+
*/
|
328
|
+
CoglHandle
|
329
|
+
cogl_vertex_buffer_ref (CoglHandle handle) G_GNUC_DEPRECATED;
|
330
|
+
|
331
|
+
/**
|
332
|
+
* cogl_vertex_buffer_unref:
|
333
|
+
* @handle: a @CoglHandle.
|
334
|
+
*
|
335
|
+
* Decrement the reference count for a vertex buffer
|
336
|
+
*
|
337
|
+
* Deprecated: 1.2: Use cogl_handle_unref() instead
|
338
|
+
*/
|
339
|
+
void
|
340
|
+
cogl_vertex_buffer_unref (CoglHandle handle) G_GNUC_DEPRECATED;
|
341
|
+
|
342
|
+
#endif /* COGL_DISABLE_DEPRECATED */
|
343
|
+
|
344
|
+
/**
|
345
|
+
* cogl_vertex_buffer_indices_get_for_quads:
|
346
|
+
* @n_indices: the number of indices in the vertex buffer.
|
347
|
+
*
|
348
|
+
* Creates a vertex buffer containing the indices needed to draw pairs
|
349
|
+
* of triangles from a list of vertices grouped as quads. There will
|
350
|
+
* be at least @n_indices entries in the buffer (but there may be
|
351
|
+
* more).
|
352
|
+
*
|
353
|
+
* The indices will follow this pattern:
|
354
|
+
*
|
355
|
+
* 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7 ... etc
|
356
|
+
*
|
357
|
+
* For example, if you submit vertices for a quad like like that shown
|
358
|
+
* in <xref linkend="quad-indices-order"/> then you can request 6
|
359
|
+
* indices to render two triangles like those shown in <xref
|
360
|
+
* linkend="quad-indices-triangles"/>.
|
361
|
+
*
|
362
|
+
* <figure id="quad-indices-order">
|
363
|
+
* <title>Example of vertices submitted to form a quad</title>
|
364
|
+
* <graphic fileref="quad-indices-order.png" format="PNG"/>
|
365
|
+
* </figure>
|
366
|
+
*
|
367
|
+
* <figure id="quad-indices-triangles">
|
368
|
+
* <title>Illustration of the triangle indices that will be generated</title>
|
369
|
+
* <graphic fileref="quad-indices-triangles.png" format="PNG"/>
|
370
|
+
* </figure>
|
371
|
+
*
|
372
|
+
* Returns: A %CoglHandle containing the indices. The handled is
|
373
|
+
* owned by Cogl and should not be modified or unref'd.
|
374
|
+
*/
|
375
|
+
CoglHandle
|
376
|
+
cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices);
|
377
|
+
|
378
|
+
/**
|
379
|
+
* cogl_is_vertex_buffer:
|
380
|
+
* @handle: a #CoglHandle for a vertex buffer object
|
381
|
+
*
|
382
|
+
* Checks whether @handle is a Vertex Buffer Object
|
383
|
+
*
|
384
|
+
* Return value: %TRUE if the handle is a VBO, and %FALSE
|
385
|
+
* otherwise
|
386
|
+
*
|
387
|
+
* Since: 1.0
|
388
|
+
*/
|
389
|
+
CoglBool
|
390
|
+
cogl_is_vertex_buffer (CoglHandle handle);
|
391
|
+
|
392
|
+
/**
|
393
|
+
* cogl_is_vertex_buffer_indices:
|
394
|
+
* @handle: a #CoglHandle
|
395
|
+
*
|
396
|
+
* Checks whether @handle is a handle to the indices for a vertex
|
397
|
+
* buffer object
|
398
|
+
*
|
399
|
+
* Return value: %TRUE if the handle is indices, and %FALSE
|
400
|
+
* otherwise
|
401
|
+
*
|
402
|
+
* Since: 1.4
|
403
|
+
*/
|
404
|
+
CoglBool
|
405
|
+
cogl_is_vertex_buffer_indices (CoglHandle handle);
|
406
|
+
|
407
|
+
COGL_END_DECLS
|
408
|
+
|
409
|
+
#endif /* __COGL_VERTEX_BUFFER_H__ */
|
@@ -0,0 +1,99 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* An object oriented GL/GLES Abstraction/Utility Layer
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library; if not, write to the
|
20
|
+
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
21
|
+
* Boston, MA 02111-1307, USA.
|
22
|
+
*/
|
23
|
+
|
24
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
25
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
26
|
+
#endif
|
27
|
+
|
28
|
+
#ifndef __COGL_WIN32_RENDERER_H__
|
29
|
+
#define __COGL_WIN32_RENDERER_H__
|
30
|
+
|
31
|
+
#include <cogl/cogl-types.h>
|
32
|
+
#include <cogl/cogl-renderer.h>
|
33
|
+
|
34
|
+
COGL_BEGIN_DECLS
|
35
|
+
|
36
|
+
/**
|
37
|
+
* cogl_win32_renderer_handle_event:
|
38
|
+
* @renderer: a #CoglRenderer
|
39
|
+
* @message: A pointer to a win32 MSG struct
|
40
|
+
*
|
41
|
+
* This function processes a single event; it can be used to hook into
|
42
|
+
* external event retrieval (for example that done by Clutter or
|
43
|
+
* GDK).
|
44
|
+
*
|
45
|
+
* Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
|
46
|
+
* Cogl has internally handled the event and the caller should do no
|
47
|
+
* further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
|
48
|
+
* either not interested in the event, or has used the event to update
|
49
|
+
* internal state without taking any exclusive action.
|
50
|
+
*/
|
51
|
+
CoglFilterReturn
|
52
|
+
cogl_win32_renderer_handle_event (CoglRenderer *renderer,
|
53
|
+
MSG *message);
|
54
|
+
|
55
|
+
/**
|
56
|
+
* CoglWin32FilterFunc:
|
57
|
+
* @message: A pointer to a win32 MSG struct
|
58
|
+
* @data: The data that was given when the filter was added
|
59
|
+
*
|
60
|
+
* A callback function that can be registered with
|
61
|
+
* cogl_win32_renderer_add_filter(). The function should return
|
62
|
+
* %COGL_FILTER_REMOVE if it wants to prevent further processing or
|
63
|
+
* %COGL_FILTER_CONTINUE otherwise.
|
64
|
+
*/
|
65
|
+
typedef CoglFilterReturn (* CoglWin32FilterFunc) (MSG *message,
|
66
|
+
void *data);
|
67
|
+
|
68
|
+
/**
|
69
|
+
* cogl_win32_renderer_add_filter:
|
70
|
+
* @renderer: a #CoglRenderer
|
71
|
+
* @func: the callback function
|
72
|
+
* @data: user data passed to @func when called
|
73
|
+
*
|
74
|
+
* Adds a callback function that will receive all native events. The
|
75
|
+
* function can stop further processing of the event by return
|
76
|
+
* %COGL_FILTER_REMOVE.
|
77
|
+
*/
|
78
|
+
void
|
79
|
+
cogl_win32_renderer_add_filter (CoglRenderer *renderer,
|
80
|
+
CoglWin32FilterFunc func,
|
81
|
+
void *data);
|
82
|
+
|
83
|
+
/**
|
84
|
+
* cogl_win32_renderer_remove_filter:
|
85
|
+
* @renderer: a #CoglRenderer
|
86
|
+
* @func: the callback function
|
87
|
+
* @data: user data given when the callback was installed
|
88
|
+
*
|
89
|
+
* Removes a callback that was previously added with
|
90
|
+
* cogl_win32_renderer_add_filter().
|
91
|
+
*/
|
92
|
+
void
|
93
|
+
cogl_win32_renderer_remove_filter (CoglRenderer *renderer,
|
94
|
+
CoglWin32FilterFunc func,
|
95
|
+
void *data);
|
96
|
+
|
97
|
+
COGL_END_DECLS
|
98
|
+
|
99
|
+
#endif /* __COGL_WIN32_RENDERER_H__ */
|