clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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@@ -0,0 +1,409 @@
1
+ /*
2
+ * Cogl
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+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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+ *
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+ *
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+ *
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+ * Authors:
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+ * Robert Bragg <robert@linux.intel.com>
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+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_VERTEX_BUFFER_H__
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+ #define __COGL_VERTEX_BUFFER_H__
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+
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+ #include <glib.h>
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+ #include <cogl/cogl-defines.h>
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+ #include <cogl/cogl-types.h>
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-vertex-buffer
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+ * @short_description: An API for submitting extensible arrays of vertex
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+ * attributes to be mapped into the GPU for fast drawing.
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+ *
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+ * For example to describe a textured triangle, you could create a new cogl
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+ * vertex buffer with 3 vertices, and then you might add 2 attributes for each
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+ * vertex:
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+ * <orderedlist>
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+ * <listitem>
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+ * a "gl_Position" describing the (x,y,z) position for each vertex.
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+ * </listitem>
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+ * <listitem>
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+ * a "gl_MultiTexCoord0" describing the (tx,ty) texture coordinates for each
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+ * vertex.
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+ * </listitem>
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+ * </orderedlist>
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+ *
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+ * The Vertex Buffer API is designed to be a fairly raw mechanism for
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+ * developers to be able to submit geometry to Cogl in a format that can be
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+ * directly consumed by an OpenGL driver and mapped into your GPU for fast
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+ * re-use. It is designed to avoid repeated validation of the attributes by the
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+ * driver; to minimize transport costs (e.g. considering indirect GLX
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+ * use-cases) and to potentially avoid repeated format conversions when
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+ * attributes are supplied in a format that is not natively supported by the
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+ * GPU.
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+ *
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+ * Although this API does allow you to modify attributes after they have been
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+ * submitted to the GPU you should be aware that modification is not that
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+ * cheap, since it implies validating the new data and potentially the
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+ * OpenGL driver will need to reformat it for the GPU.
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+ *
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+ * If at all possible think of tricks that let you re-use static attributes,
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+ * and if you do need to repeatedly update attributes (e.g. for some kind of
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+ * morphing geometry) then only update and re-submit the specific attributes
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+ * that have changed.
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+ */
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+
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+ /**
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+ * cogl_vertex_buffer_new:
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+ * @n_vertices: The number of vertices that your attributes will correspond to.
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+ *
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+ * Creates a new vertex buffer that you can use to add attributes.
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+ *
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+ * Return value: a new #CoglHandle
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+ */
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+ CoglHandle
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+ cogl_vertex_buffer_new (unsigned int n_vertices);
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+
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+ /**
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+ * cogl_vertex_buffer_get_n_vertices:
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+ * @handle: A vertex buffer handle
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+ *
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+ * Retrieves the number of vertices that @handle represents
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+ *
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+ * Return value: the number of vertices
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+ */
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+ unsigned int
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+ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
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+
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+ /**
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+ * cogl_vertex_buffer_add:
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+ * @handle: A vertex buffer handle
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+ * @attribute_name: The name of your attribute. It should be a valid GLSL
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+ * variable name and standard attribute types must use one of following
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+ * built-in names: (Note: they correspond to the built-in names of GLSL)
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+ * <itemizedlist>
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+ * <listitem>"gl_Color"</listitem>
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+ * <listitem>"gl_Normal"</listitem>
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+ * <listitem>"gl_MultiTexCoord0, gl_MultiTexCoord1, ..."</listitem>
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+ * <listitem>"gl_Vertex"</listitem>
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+ * </itemizedlist>
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+ * To support adding multiple variations of the same attribute the name
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+ * can have a detail component, E.g. "gl_Color::active" or
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+ * "gl_Color::inactive"
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+ * @n_components: The number of components per attribute and must be 1, 2,
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+ * 3 or 4
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+ * @type: a #CoglAttributeType specifying the data type of each component.
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+ * @normalized: If %TRUE, this specifies that values stored in an integer
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+ * format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
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+ * for unsigned values. If %FALSE they are converted to floats
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+ * directly.
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+ * @stride: This specifies the number of bytes from the start of one attribute
123
+ * value to the start of the next value (for the same attribute). So, for
124
+ * example, with a position interleved with color like this:
125
+ * XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
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+ * stride for both attributes is 6. The special value 0 means the
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+ * values are stored sequentially in memory.
128
+ * @pointer: This addresses the first attribute in the vertex array. This
129
+ * must remain valid until you either call cogl_vertex_buffer_submit() or
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+ * issue a draw call.
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+ *
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+ * Adds an attribute to a buffer, or replaces a previously added
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+ * attribute with the same name.
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+ *
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+ * You either can use one of the built-in names such as "gl_Vertex", or
136
+ * "gl_MultiTexCoord0" to add standard attributes, like positions, colors
137
+ * and normals, or you can add custom attributes for use in shaders.
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+ *
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+ * The number of vertices declared when calling cogl_vertex_buffer_new()
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+ * determines how many attribute values will be read from the supplied
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+ * @pointer.
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+ *
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+ * The data for your attribute isn't copied anywhere until you call
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+ * cogl_vertex_buffer_submit(), or issue a draw call which automatically
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+ * submits pending attribute changes. so the supplied pointer must remain
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+ * valid until then. If you are updating an existing attribute (done by
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+ * re-adding it) then you still need to re-call cogl_vertex_buffer_submit()
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+ * to commit the changes to the GPU. Be carefull to minimize the number
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+ * of calls to cogl_vertex_buffer_submit(), though.
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+ *
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+ * <note>If you are interleving attributes it is assumed that each interleaved
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+ * attribute starts no farther than +- stride bytes from the other attributes
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+ * it is interleved with. I.e. this is ok:
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+ * <programlisting>
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+ * |-0-0-0-0-0-0-0-0-0-0|
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+ * </programlisting>
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+ * This is not ok:
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+ * <programlisting>
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+ * |- - - - -0-0-0-0-0-0 0 0 0 0|
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+ * </programlisting>
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+ * (Though you can have multiple groups of interleved attributes)</note>
162
+ */
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+ void
164
+ cogl_vertex_buffer_add (CoglHandle handle,
165
+ const char *attribute_name,
166
+ uint8_t n_components,
167
+ CoglAttributeType type,
168
+ CoglBool normalized,
169
+ uint16_t stride,
170
+ const void *pointer);
171
+
172
+ /**
173
+ * cogl_vertex_buffer_delete:
174
+ * @handle: A vertex buffer handle
175
+ * @attribute_name: The name of a previously added attribute
176
+ *
177
+ * Deletes an attribute from a buffer. You will need to call
178
+ * cogl_vertex_buffer_submit() or issue a draw call to commit this
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+ * change to the GPU.
180
+ */
181
+ void
182
+ cogl_vertex_buffer_delete (CoglHandle handle,
183
+ const char *attribute_name);
184
+
185
+ /**
186
+ * cogl_vertex_buffer_submit:
187
+ * @handle: A vertex buffer handle
188
+ *
189
+ * Submits all the user added attributes to the GPU; once submitted, the
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+ * attributes can be used for drawing.
191
+ *
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+ * You should aim to minimize calls to this function since it implies
193
+ * validating your data; it potentially incurs a transport cost (especially if
194
+ * you are using GLX indirect rendering) and potentially a format conversion
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+ * cost if the GPU doesn't natively support any of the given attribute formats.
196
+ */
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+ void
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+ cogl_vertex_buffer_submit (CoglHandle handle);
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+
200
+ /**
201
+ * cogl_vertex_buffer_disable:
202
+ * @handle: A vertex buffer handle
203
+ * @attribute_name: The name of the attribute you want to disable
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+ *
205
+ * Disables a previosuly added attribute.
206
+ *
207
+ * Since it can be costly to add and remove new attributes to buffers; to make
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+ * individual buffers more reuseable it is possible to enable and disable
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+ * attributes before using a buffer for drawing.
210
+ *
211
+ * You don't need to call cogl_vertex_buffer_submit() after using this
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+ * function.
213
+ */
214
+ void
215
+ cogl_vertex_buffer_disable (CoglHandle handle,
216
+ const char *attribute_name);
217
+
218
+ /**
219
+ * cogl_vertex_buffer_enable:
220
+ * @handle: A vertex buffer handle
221
+ * @attribute_name: The name of the attribute you want to enable
222
+ *
223
+ * Enables a previosuly disabled attribute.
224
+ *
225
+ * Since it can be costly to add and remove new attributes to buffers; to make
226
+ * individual buffers more reuseable it is possible to enable and disable
227
+ * attributes before using a buffer for drawing.
228
+ *
229
+ * You don't need to call cogl_vertex_buffer_submit() after using this function
230
+ */
231
+ void
232
+ cogl_vertex_buffer_enable (CoglHandle handle,
233
+ const char *attribute_name);
234
+
235
+ /**
236
+ * cogl_vertex_buffer_draw:
237
+ * @handle: A vertex buffer handle
238
+ * @mode: A #CoglVerticesMode specifying how the vertices should be
239
+ * interpreted.
240
+ * @first: Specifies the index of the first vertex you want to draw with
241
+ * @count: Specifies the number of vertices you want to draw.
242
+ *
243
+ * Allows you to draw geometry using all or a subset of the
244
+ * vertices in a vertex buffer.
245
+ *
246
+ * Any un-submitted attribute changes are automatically submitted before
247
+ * drawing.
248
+ */
249
+ void
250
+ cogl_vertex_buffer_draw (CoglHandle handle,
251
+ CoglVerticesMode mode,
252
+ int first,
253
+ int count);
254
+
255
+ /**
256
+ * cogl_vertex_buffer_indices_new:
257
+ * @indices_type: a #CoglIndicesType specifying the data type used for
258
+ * the indices.
259
+ * @indices_array: (array length=indices_len): Specifies the address of
260
+ * your array of indices
261
+ * @indices_len: The number of indices in indices_array
262
+ *
263
+ * Depending on how much geometry you are submitting it can be worthwhile
264
+ * optimizing the number of redundant vertices you submit. Using an index
265
+ * array allows you to reference vertices multiple times, for example
266
+ * during triangle strips.
267
+ *
268
+ * Return value: A CoglHandle for the indices which you can pass to
269
+ * cogl_vertex_buffer_draw_elements().
270
+ */
271
+ CoglHandle
272
+ cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
273
+ const void *indices_array,
274
+ int indices_len);
275
+
276
+ /**
277
+ * cogl_vertex_buffer_indices_get_type:
278
+ * @indices: An indices handle
279
+ *
280
+ * Queries back the data type used for the given indices
281
+ *
282
+ * Returns: The CoglIndicesType used
283
+ */
284
+ CoglIndicesType
285
+ cogl_vertex_buffer_indices_get_type (CoglHandle indices);
286
+
287
+ /**
288
+ * cogl_vertex_buffer_draw_elements:
289
+ * @handle: A vertex buffer handle
290
+ * @mode: A #CoglVerticesMode specifying how the vertices should be
291
+ * interpreted.
292
+ * @indices: A CoglHandle for a set of indices allocated via
293
+ * cogl_vertex_buffer_indices_new ()
294
+ * @min_index: Specifies the minimum vertex index contained in indices
295
+ * @max_index: Specifies the maximum vertex index contained in indices
296
+ * @indices_offset: An offset into named indices. The offset marks the first
297
+ * index to use for drawing.
298
+ * @count: Specifies the number of vertices you want to draw.
299
+ *
300
+ * This function lets you use an array of indices to specify the vertices
301
+ * within your vertex buffer that you want to draw. The indices themselves
302
+ * are created by calling cogl_vertex_buffer_indices_new ()
303
+ *
304
+ * Any un-submitted attribute changes are automatically submitted before
305
+ * drawing.
306
+ */
307
+ void
308
+ cogl_vertex_buffer_draw_elements (CoglHandle handle,
309
+ CoglVerticesMode mode,
310
+ CoglHandle indices,
311
+ int min_index,
312
+ int max_index,
313
+ int indices_offset,
314
+ int count);
315
+
316
+ #ifndef COGL_DISABLE_DEPRECATED
317
+
318
+ /**
319
+ * cogl_vertex_buffer_ref:
320
+ * @handle: a @CoglHandle.
321
+ *
322
+ * Increment the reference count for a vertex buffer
323
+ *
324
+ * Return value: the @handle.
325
+ *
326
+ * Deprecated: 1.2: Use cogl_handle_ref() instead
327
+ */
328
+ CoglHandle
329
+ cogl_vertex_buffer_ref (CoglHandle handle) G_GNUC_DEPRECATED;
330
+
331
+ /**
332
+ * cogl_vertex_buffer_unref:
333
+ * @handle: a @CoglHandle.
334
+ *
335
+ * Decrement the reference count for a vertex buffer
336
+ *
337
+ * Deprecated: 1.2: Use cogl_handle_unref() instead
338
+ */
339
+ void
340
+ cogl_vertex_buffer_unref (CoglHandle handle) G_GNUC_DEPRECATED;
341
+
342
+ #endif /* COGL_DISABLE_DEPRECATED */
343
+
344
+ /**
345
+ * cogl_vertex_buffer_indices_get_for_quads:
346
+ * @n_indices: the number of indices in the vertex buffer.
347
+ *
348
+ * Creates a vertex buffer containing the indices needed to draw pairs
349
+ * of triangles from a list of vertices grouped as quads. There will
350
+ * be at least @n_indices entries in the buffer (but there may be
351
+ * more).
352
+ *
353
+ * The indices will follow this pattern:
354
+ *
355
+ * 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7 ... etc
356
+ *
357
+ * For example, if you submit vertices for a quad like like that shown
358
+ * in <xref linkend="quad-indices-order"/> then you can request 6
359
+ * indices to render two triangles like those shown in <xref
360
+ * linkend="quad-indices-triangles"/>.
361
+ *
362
+ * <figure id="quad-indices-order">
363
+ * <title>Example of vertices submitted to form a quad</title>
364
+ * <graphic fileref="quad-indices-order.png" format="PNG"/>
365
+ * </figure>
366
+ *
367
+ * <figure id="quad-indices-triangles">
368
+ * <title>Illustration of the triangle indices that will be generated</title>
369
+ * <graphic fileref="quad-indices-triangles.png" format="PNG"/>
370
+ * </figure>
371
+ *
372
+ * Returns: A %CoglHandle containing the indices. The handled is
373
+ * owned by Cogl and should not be modified or unref'd.
374
+ */
375
+ CoglHandle
376
+ cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices);
377
+
378
+ /**
379
+ * cogl_is_vertex_buffer:
380
+ * @handle: a #CoglHandle for a vertex buffer object
381
+ *
382
+ * Checks whether @handle is a Vertex Buffer Object
383
+ *
384
+ * Return value: %TRUE if the handle is a VBO, and %FALSE
385
+ * otherwise
386
+ *
387
+ * Since: 1.0
388
+ */
389
+ CoglBool
390
+ cogl_is_vertex_buffer (CoglHandle handle);
391
+
392
+ /**
393
+ * cogl_is_vertex_buffer_indices:
394
+ * @handle: a #CoglHandle
395
+ *
396
+ * Checks whether @handle is a handle to the indices for a vertex
397
+ * buffer object
398
+ *
399
+ * Return value: %TRUE if the handle is indices, and %FALSE
400
+ * otherwise
401
+ *
402
+ * Since: 1.4
403
+ */
404
+ CoglBool
405
+ cogl_is_vertex_buffer_indices (CoglHandle handle);
406
+
407
+ COGL_END_DECLS
408
+
409
+ #endif /* __COGL_VERTEX_BUFFER_H__ */
@@ -0,0 +1,99 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2011 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library; if not, write to the
20
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
21
+ * Boston, MA 02111-1307, USA.
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_WIN32_RENDERER_H__
29
+ #define __COGL_WIN32_RENDERER_H__
30
+
31
+ #include <cogl/cogl-types.h>
32
+ #include <cogl/cogl-renderer.h>
33
+
34
+ COGL_BEGIN_DECLS
35
+
36
+ /**
37
+ * cogl_win32_renderer_handle_event:
38
+ * @renderer: a #CoglRenderer
39
+ * @message: A pointer to a win32 MSG struct
40
+ *
41
+ * This function processes a single event; it can be used to hook into
42
+ * external event retrieval (for example that done by Clutter or
43
+ * GDK).
44
+ *
45
+ * Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
46
+ * Cogl has internally handled the event and the caller should do no
47
+ * further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
48
+ * either not interested in the event, or has used the event to update
49
+ * internal state without taking any exclusive action.
50
+ */
51
+ CoglFilterReturn
52
+ cogl_win32_renderer_handle_event (CoglRenderer *renderer,
53
+ MSG *message);
54
+
55
+ /**
56
+ * CoglWin32FilterFunc:
57
+ * @message: A pointer to a win32 MSG struct
58
+ * @data: The data that was given when the filter was added
59
+ *
60
+ * A callback function that can be registered with
61
+ * cogl_win32_renderer_add_filter(). The function should return
62
+ * %COGL_FILTER_REMOVE if it wants to prevent further processing or
63
+ * %COGL_FILTER_CONTINUE otherwise.
64
+ */
65
+ typedef CoglFilterReturn (* CoglWin32FilterFunc) (MSG *message,
66
+ void *data);
67
+
68
+ /**
69
+ * cogl_win32_renderer_add_filter:
70
+ * @renderer: a #CoglRenderer
71
+ * @func: the callback function
72
+ * @data: user data passed to @func when called
73
+ *
74
+ * Adds a callback function that will receive all native events. The
75
+ * function can stop further processing of the event by return
76
+ * %COGL_FILTER_REMOVE.
77
+ */
78
+ void
79
+ cogl_win32_renderer_add_filter (CoglRenderer *renderer,
80
+ CoglWin32FilterFunc func,
81
+ void *data);
82
+
83
+ /**
84
+ * cogl_win32_renderer_remove_filter:
85
+ * @renderer: a #CoglRenderer
86
+ * @func: the callback function
87
+ * @data: user data given when the callback was installed
88
+ *
89
+ * Removes a callback that was previously added with
90
+ * cogl_win32_renderer_add_filter().
91
+ */
92
+ void
93
+ cogl_win32_renderer_remove_filter (CoglRenderer *renderer,
94
+ CoglWin32FilterFunc func,
95
+ void *data);
96
+
97
+ COGL_END_DECLS
98
+
99
+ #endif /* __COGL_WIN32_RENDERER_H__ */