clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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<span class="refentrytitle"><a href="ClutterState.html">ClutterState</a></span><span class="refpurpose"> — State machine with animated transitions</span>
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<link rel="up" href="clutterglossary.html" title="Part XI. Glossaries">
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<td><a accesskey="p" href="clutterglossary.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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<th width="100%" align="center">Clutter Reference Manual</th>
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<div class="glossary">
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<div class="titlepage"><div><div><h2 class="title">
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<a name="id-1.12.2"></a>Glossary</h2></div></div></div>
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<dl>
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<dt>
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<a name="actor"></a>actor</dt>
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<dd><p>An item on the <a class="glossterm" href="go01.html#scenegraph"><em class="glossterm">scenegraph</em></a>. Every
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actor has a <a class="glossterm" href="go01.html#parent"><em class="glossterm">parent</em></a>, except the <a class="glossterm" href="go01.html#stage"><em class="glossterm">stage</em></a>, and some actors can be <a class="glossterm" href="go01.html#container"><em class="glossterm">containers</em></a>. Every actor has a <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a> and, when visible, it should paint its
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contents. The base class for actors is <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</p></dd>
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<dt>
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<a name="allocation"></a>allocation</dt>
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<dd>
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<p>The final size of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> within its
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<a class="glossterm" href="go01.html#parent"><em class="glossterm">parent</em></a>. For example, an actor might have
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a preferred <a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a> of
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20×20 pixels and a <a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural
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size</em></a> of
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40×40 pixels, but its parent may decide to allocate 50×20 pixels for
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it instead.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a>
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<a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural size</em></a>
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.</p>
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</dd>
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<dt>
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<a name="child"></a>child</dt>
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<dd><p>A <a class="glossterm" href="go01.html#container"><em class="glossterm">container's</em></a> child is an
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<a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> contained inside it.</p></dd>
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<dt>
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<a name="container"></a>container</dt>
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<dd><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a> which can contain other
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actors. If a container is meant to be extended using public API it should implement
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the <a class="link" href="ClutterContainer.html" title="ClutterContainer"><span class="type">ClutterContainer</span></a> interface; otherwise it is a composite actor. A container
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can let its <a class="glossterm" href="go01.html#child"><em class="glossterm">children</em></a> manage their <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a>, like <a class="link" href="ClutterGroup.html" title="ClutterGroup"><span class="type">ClutterGroup</span></a>, or they can take care of
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assigning one.</p></dd>
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<dt>
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<a name="event"></a>event</dt>
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<dd><p>Events are the way in which the Clutter backend informs Clutter about external
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events like pointer motion, button clicks, key presses, etc.</p></dd>
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<dt>
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<a name="geometry"></a>geometry</dt>
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<dd><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor's</em></a> position and size. A
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geometry can be expressed in <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor-relative</em></a>
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<a class="glossterm" href="go01.html#transformation"><em class="glossterm">untransformed</em></a> coordinates; or in
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<a class="glossterm" href="go01.html#stage"><em class="glossterm">stage-relative</em></a>, <a class="glossterm" href="go01.html#transformation"><em class="glossterm">transformed</em></a> coordinates.</p></dd>
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<dt>
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<a name="minimum-size"></a>minimum size</dt>
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<dd>
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<p>The minimum, useful size of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>.
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For instance, a button might have a minimum size of 20×20 millimeters on a
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touch screen, to retain the ability for the user to press it. A <a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> that manages the size of its <a class="glossterm" href="go01.html#child"><em class="glossterm">children</em></a> should always try to <a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocate</em></a> at least their minimum size.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#natural-size"><em class="glossterm">natural size</em></a>
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<a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocation</em></a>
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.</p>
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</dd>
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<dt>
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<a name="natural-size"></a>natural size</dt>
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<dd>
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<p>The default size requested by an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>.</p>
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<p>See Also
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<a class="glossterm" href="go01.html#minimum-size"><em class="glossterm">minimum size</em></a>
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<a class="glossterm" href="go01.html#allocation"><em class="glossterm">allocation</em></a>
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.</p>
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</dd>
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<dt>
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<a name="parent"></a>parent</dt>
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<dd><p>An <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor's</em></a> parent is the
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<a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> inside which the actor
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resides.</p></dd>
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<dt>
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<a name="scenegraph"></a>scenegraph</dt>
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<dd><p>The tree of all <a class="glossterm" href="go01.html#actor"><em class="glossterm">actors</em></a>, starting
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from the <a class="glossterm" href="go01.html#stage"><em class="glossterm">stage</em></a> at the root and following
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the <a class="glossterm" href="go01.html#container"><em class="glossterm">containers</em></a>.</p></dd>
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<dt>
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<a name="stage"></a>stage</dt>
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<dd><p>The top-level <a class="glossterm" href="go01.html#container"><em class="glossterm">container</em></a> for
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<a class="glossterm" href="go01.html#actor"><em class="glossterm">actors</em></a>. Depending on the Clutter back end a
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stage can be associated to a window or to a frame buffer; also depending on the back
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end is the number of instantiatable stages. Stages in Clutter can be manipulated using
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the <a class="link" href="ClutterStage.html" title="ClutterStage"><span class="type">ClutterStage</span></a> API.</p></dd>
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<dt>
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<a name="transformation"></a>transformation</dt>
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<dd><p>A rotation, scaling or traslation of an <a class="glossterm" href="go01.html#actor"><em class="glossterm">actor</em></a>. Transformations are independent
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of the actor's <a class="glossterm" href="go01.html#geometry"><em class="glossterm">geometry</em></a>.</p></dd>
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