clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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@@ -0,0 +1,351 @@
1
+ /*
2
+ * Cogl
3
+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2008,2009,2010 Intel Corporation.
7
+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library; if not, write to the
20
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
21
+ * Boston, MA 02111-1307, USA.
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+ *
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+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
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+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
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+
31
+ #ifndef __COGL_VECTOR_H
32
+ #define __COGL_VECTOR_H
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+
34
+ COGL_BEGIN_DECLS
35
+
36
+ /**
37
+ * SECTION:cogl-vector
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+ * @short_description: Functions for handling single precision float
39
+ * vectors.
40
+ *
41
+ * This exposes a utility API that can be used for basic manipulation of 3
42
+ * component float vectors.
43
+ */
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+
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+ /**
46
+ * cogl_vector3_init:
47
+ * @vector: The 3 component vector you want to initialize
48
+ * @x: The x component
49
+ * @y: The y component
50
+ * @z: The z component
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+ *
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+ * Initializes a 3 component, single precision float vector which can
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+ * then be manipulated with the cogl_vector convenience APIs. Vectors
54
+ * can also be used in places where a "point" is often desired.
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+ *
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+ * Since: 1.4
57
+ * Stability: Unstable
58
+ */
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+ void
60
+ cogl_vector3_init (float *vector, float x, float y, float z);
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+
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+ /**
63
+ * cogl_vector3_init_zero:
64
+ * @vector: The 3 component vector you want to initialize
65
+ *
66
+ * Initializes a 3 component, single precision float vector with zero
67
+ * for each component.
68
+ *
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+ * Since: 1.4
70
+ * Stability: Unstable
71
+ */
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+ void
73
+ cogl_vector3_init_zero (float *vector);
74
+
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+ /**
76
+ * cogl_vector3_equal:
77
+ * @v1: The first 3 component vector you want to compare
78
+ * @v2: The second 3 component vector you want to compare
79
+ *
80
+ * Compares the components of two vectors and returns TRUE if they are
81
+ * the same.
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+ *
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+ * The comparison of the components is done with the '==' operator
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+ * such that -0 is considered equal to 0, but otherwise there is no
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+ * fuzziness such as an epsilon to consider vectors that are
86
+ * essentially identical except for some minor precision error
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+ * differences due to the way they have been manipulated.
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+ *
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+ * Returns: TRUE if the vectors are equal else FALSE.
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+ *
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+ * Since: 1.4
92
+ * Stability: Unstable
93
+ */
94
+ CoglBool
95
+ cogl_vector3_equal (const void *v1, const void *v2);
96
+
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+ /**
98
+ * cogl_vector3_equal_with_epsilon:
99
+ * @vector0: The first 3 component vector you want to compare
100
+ * @vector1: The second 3 component vector you want to compare
101
+ * @epsilon: The allowable difference between components to still be
102
+ * considered equal
103
+ *
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+ * Compares the components of two vectors using the given epsilon and
105
+ * returns TRUE if they are the same, using an internal epsilon for
106
+ * comparing the floats.
107
+ *
108
+ * Each component is compared against the epsilon value in this way:
109
+ * |[
110
+ * if (fabsf (vector0->x - vector1->x) < epsilon)
111
+ * ]|
112
+ *
113
+ * Returns: TRUE if the vectors are equal else FALSE.
114
+ *
115
+ * Since: 1.4
116
+ * Stability: Unstable
117
+ */
118
+ CoglBool
119
+ cogl_vector3_equal_with_epsilon (const float *vector0,
120
+ const float *vector1,
121
+ float epsilon);
122
+
123
+ /**
124
+ * cogl_vector3_copy:
125
+ * @vector: The 3 component vector you want to copy
126
+ *
127
+ * Allocates a new 3 component float vector on the heap initializing
128
+ * the components from the given @vector and returns a pointer to the
129
+ * newly allocated vector. You should free the memory using
130
+ * cogl_vector3_free()
131
+ *
132
+ * Returns: A newly allocated 3 component float vector
133
+ *
134
+ * Since: 1.4
135
+ * Stability: Unstable
136
+ */
137
+ float *
138
+ cogl_vector3_copy (const float *vector);
139
+
140
+ /**
141
+ * cogl_vector3_free:
142
+ * @vector: The 3 component you want to free
143
+ *
144
+ * Frees a 3 component vector that was previously allocated with
145
+ * cogl_vector3_copy()
146
+ *
147
+ * Since: 1.4
148
+ * Stability: Unstable
149
+ */
150
+ void
151
+ cogl_vector3_free (float *vector);
152
+
153
+ /**
154
+ * cogl_vector3_invert:
155
+ * @vector: The 3 component vector you want to manipulate
156
+ *
157
+ * Inverts/negates all the components of the given @vector.
158
+ *
159
+ * Since: 1.4
160
+ * Stability: Unstable
161
+ */
162
+ void
163
+ cogl_vector3_invert (float *vector);
164
+
165
+ /**
166
+ * cogl_vector3_add:
167
+ * @result: Where you want the result written
168
+ * @a: The first vector operand
169
+ * @b: The second vector operand
170
+ *
171
+ * Adds each of the corresponding components in vectors @a and @b
172
+ * storing the results in @result.
173
+ *
174
+ * Since: 1.4
175
+ * Stability: Unstable
176
+ */
177
+ void
178
+ cogl_vector3_add (float *result,
179
+ const float *a,
180
+ const float *b);
181
+
182
+ /**
183
+ * cogl_vector3_subtract:
184
+ * @result: Where you want the result written
185
+ * @a: The first vector operand
186
+ * @b: The second vector operand
187
+ *
188
+ * Subtracts each of the corresponding components in vector @b from
189
+ * @a storing the results in @result.
190
+ *
191
+ * Since: 1.4
192
+ * Stability: Unstable
193
+ */
194
+ void
195
+ cogl_vector3_subtract (float *result,
196
+ const float *a,
197
+ const float *b);
198
+
199
+ /**
200
+ * cogl_vector3_multiply_scalar:
201
+ * @vector: The 3 component vector you want to manipulate
202
+ * @scalar: The scalar you want to multiply the vector components by
203
+ *
204
+ * Multiplies each of the @vector components by the given scalar.
205
+ *
206
+ * Since: 1.4
207
+ * Stability: Unstable
208
+ */
209
+ void
210
+ cogl_vector3_multiply_scalar (float *vector,
211
+ float scalar);
212
+
213
+ /**
214
+ * cogl_vector3_divide_scalar:
215
+ * @vector: The 3 component vector you want to manipulate
216
+ * @scalar: The scalar you want to divide the vector components by
217
+ *
218
+ * Divides each of the @vector components by the given scalar.
219
+ *
220
+ * Since: 1.4
221
+ * Stability: Unstable
222
+ */
223
+ void
224
+ cogl_vector3_divide_scalar (float *vector,
225
+ float scalar);
226
+
227
+ /**
228
+ * cogl_vector3_normalize:
229
+ * @vector: The 3 component vector you want to manipulate
230
+ *
231
+ * Updates the vector so it is a "unit vector" such that the
232
+ * @vector<!-- -->s magnitude or length is equal to 1.
233
+ *
234
+ * <note>It's safe to use this function with the [0, 0, 0] vector, it will not
235
+ * try to divide components by 0 (its norm) and will leave the vector
236
+ * untouched.</note>
237
+ *
238
+ * Since: 1.4
239
+ * Stability: Unstable
240
+ */
241
+ void
242
+ cogl_vector3_normalize (float *vector);
243
+
244
+ /**
245
+ * cogl_vector3_magnitude:
246
+ * @vector: The 3 component vector you want the magnitude for
247
+ *
248
+ * Calculates the scalar magnitude or length of @vector.
249
+ *
250
+ * Returns: The magnitude of @vector.
251
+ *
252
+ * Since: 1.4
253
+ * Stability: Unstable
254
+ */
255
+ float
256
+ cogl_vector3_magnitude (const float *vector);
257
+
258
+ /**
259
+ * cogl_vector3_cross_product:
260
+ * @result: Where you want the result written
261
+ * @u: Your first 3 component vector
262
+ * @v: Your second 3 component vector
263
+ *
264
+ * Calculates the cross product between the two vectors @u and @v.
265
+ *
266
+ * The cross product is a vector perpendicular to both @u and @v. This
267
+ * can be useful for calculating the normal of a polygon by creating
268
+ * two vectors in its plane using the polygons vertices and taking
269
+ * their cross product.
270
+ *
271
+ * If the two vectors are parallel then the cross product is 0.
272
+ *
273
+ * You can use a right hand rule to determine which direction the
274
+ * perpendicular vector will point: If you place the two vectors tail,
275
+ * to tail and imagine grabbing the perpendicular line that extends
276
+ * through the common tail with your right hand such that you fingers
277
+ * rotate in the direction from @u to @v then the resulting vector
278
+ * points along your extended thumb.
279
+ *
280
+ * Returns: The cross product between two vectors @u and @v.
281
+ *
282
+ * Since: 1.4
283
+ * Stability: Unstable
284
+ */
285
+ void
286
+ cogl_vector3_cross_product (float *result,
287
+ const float *u,
288
+ const float *v);
289
+
290
+ /**
291
+ * cogl_vector3_dot_product:
292
+ * @a: Your first 3 component vector
293
+ * @b: Your second 3 component vector
294
+ *
295
+ * Calculates the dot product of the two 3 component vectors. This
296
+ * can be used to determine the magnitude of one vector projected onto
297
+ * another. (for example a surface normal)
298
+ *
299
+ * For example if you have a polygon with a given normal vector and
300
+ * some other point for which you want to calculate its distance from
301
+ * the polygon, you can create a vector between one of the polygon
302
+ * vertices and that point and use the dot product to calculate the
303
+ * magnitude for that vector but projected onto the normal of the
304
+ * polygon. This way you don't just get the distance from the point to
305
+ * the edge of the polygon you get the distance from the point to the
306
+ * nearest part of the polygon.
307
+ *
308
+ * <note>If you don't use a unit length normal in the above example
309
+ * then you would then also have to divide the result by the magnitude
310
+ * of the normal</note>
311
+ *
312
+ * The dot product is calculated as:
313
+ * |[
314
+ * (a->x * b->x + a->y * b->y + a->z * b->z)
315
+ * ]|
316
+ *
317
+ * For reference, the dot product can also be calculated from the
318
+ * angle between two vectors as:
319
+ * |[
320
+ * |a||b|cos𝜃
321
+ * ]|
322
+ *
323
+ * Returns: The dot product of two vectors.
324
+ *
325
+ * Since: 1.4
326
+ * Stability: Unstable
327
+ */
328
+ float
329
+ cogl_vector3_dot_product (const float *a, const float *b);
330
+
331
+ /**
332
+ * cogl_vector3_distance:
333
+ * @a: The first point
334
+ * @b: The second point
335
+ *
336
+ * If you consider the two given vectors as (x,y,z) points instead
337
+ * then this will compute the distance between those two points.
338
+ *
339
+ * Returns: The distance between two points given as 3 component
340
+ * vectors.
341
+ *
342
+ * Since: 1.4
343
+ * Stability: Unstable
344
+ */
345
+ float
346
+ cogl_vector3_distance (const float *a, const float *b);
347
+
348
+ COGL_END_DECLS
349
+
350
+ #endif /* __COGL_VECTOR_H */
351
+
@@ -0,0 +1,185 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2012 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #ifndef __COGL_VERSION_H__
25
+ #define __COGL_VERSION_H__
26
+
27
+ #include <cogl/cogl-defines.h>
28
+
29
+ /**
30
+ * SECTION:cogl-version
31
+ * @short_description: Macros for determining the version of Cogl being used
32
+ *
33
+ * Cogl offers a set of macros for checking the version of the library
34
+ * at compile time.
35
+ *
36
+ * Since: 1.12.0
37
+ */
38
+
39
+ /**
40
+ * COGL_VERSION_MAJOR:
41
+ *
42
+ * The major version of the Cogl library (1, if %COGL_VERSION is 1.2.3)
43
+ *
44
+ * Since: 1.12.0
45
+ */
46
+ #define COGL_VERSION_MAJOR COGL_VERSION_MAJOR_INTERNAL
47
+
48
+ /**
49
+ * COGL_VERSION_MINOR:
50
+ *
51
+ * The minor version of the Cogl library (2, if %COGL_VERSION is 1.2.3)
52
+ *
53
+ * Since: 1.12.0
54
+ */
55
+ #define COGL_VERSION_MINOR COGL_VERSION_MINOR_INTERNAL
56
+
57
+ /**
58
+ * COGL_VERSION_MICRO:
59
+ *
60
+ * The micro version of the Cogl library (3, if %COGL_VERSION is 1.2.3)
61
+ *
62
+ * Since: 1.12.0
63
+ */
64
+ #define COGL_VERSION_MICRO COGL_VERSION_MICRO_INTERNAL
65
+
66
+ /**
67
+ * COGL_VERSION_STRING:
68
+ *
69
+ * The full version of the Cogl library, in string form (suited for
70
+ * string concatenation)
71
+ *
72
+ * Since: 1.12.0
73
+ */
74
+ #define COGL_VERSION_STRING COGL_VERSION_STRING_INTERNAL
75
+
76
+ /* Macros to handle compacting a 3-component version number into an
77
+ * int for quick comparison. This assumes all of the components are <=
78
+ * 1023 and that an int is >= 31 bits */
79
+ #define COGL_VERSION_COMPONENT_BITS 10
80
+ #define COGL_VERSION_MAX_COMPONENT_VALUE \
81
+ ((1 << COGL_VERSION_COMPONENT_BITS) - 1)
82
+
83
+ /**
84
+ * COGL_VERSION:
85
+ *
86
+ * The Cogl version encoded into a single integer using the
87
+ * COGL_VERSION_ENCODE() macro. This can be used for quick comparisons
88
+ * with particular versions.
89
+ *
90
+ * Since: 1.12.0
91
+ */
92
+ #define COGL_VERSION \
93
+ COGL_VERSION_ENCODE (COGL_VERSION_MAJOR, \
94
+ COGL_VERSION_MINOR, \
95
+ COGL_VERSION_MICRO)
96
+
97
+ /**
98
+ * COGL_VERSION_ENCODE:
99
+ * @major: The major part of a version number
100
+ * @minor: The minor part of a version number
101
+ * @micro: The micro part of a version number
102
+ *
103
+ * Encodes a 3 part version number into a single integer. This can be
104
+ * used to compare the Cogl version. For example if there is a known
105
+ * bug in Cogl versions between 1.3.2 and 1.3.4 you could use the
106
+ * following code to provide a workaround:
107
+ *
108
+ * |[
109
+ * #if COGL_VERSION >= COGL_VERSION_ENCODE (1, 3, 2) && \
110
+ * COGL_VERSION <= COGL_VERSION_ENCODE (1, 3, 4)
111
+ * /<!-- -->* Do the workaround *<!-- -->/
112
+ * #endif
113
+ * ]|
114
+ *
115
+ * Since: 1.12.0
116
+ */
117
+ #define COGL_VERSION_ENCODE(major, minor, micro) \
118
+ (((major) << (COGL_VERSION_COMPONENT_BITS * 2)) | \
119
+ ((minor) << COGL_VERSION_COMPONENT_BITS) \
120
+ | (micro))
121
+
122
+ /**
123
+ * COGL_VERSION_GET_MAJOR:
124
+ * @version: An encoded version number
125
+ *
126
+ * Extracts the major part of an encoded version number.
127
+ *
128
+ * Since: 1.12.0
129
+ */
130
+ #define COGL_VERSION_GET_MAJOR(version) \
131
+ (((version) >> (COGL_VERSION_COMPONENT_BITS * 2)) \
132
+ & COGL_VERSION_MAX_COMPONENT_VALUE)
133
+
134
+ /**
135
+ * COGL_VERSION_GET_MINOR:
136
+ * @version: An encoded version number
137
+ *
138
+ * Extracts the minor part of an encoded version number.
139
+ *
140
+ * Since: 1.12.0
141
+ */
142
+ #define COGL_VERSION_GET_MINOR(version) \
143
+ (((version) >> COGL_VERSION_COMPONENT_BITS) & \
144
+ COGL_VERSION_MAX_COMPONENT_VALUE)
145
+
146
+ /**
147
+ * COGL_VERSION_GET_MICRO:
148
+ * @version: An encoded version number
149
+ *
150
+ * Extracts the micro part of an encoded version number.
151
+ *
152
+ * Since: 1.12.0
153
+ */
154
+ #define COGL_VERSION_GET_MICRO(version) \
155
+ ((version) & COGL_VERSION_MAX_COMPONENT_VALUE)
156
+
157
+ /**
158
+ * COGL_VERSION_CHECK:
159
+ * @major: The major part of a version number
160
+ * @minor: The minor part of a version number
161
+ * @micro: The micro part of a version number
162
+ *
163
+ * A convenient macro to check whether the Cogl version being compiled
164
+ * against is at least the given version number. For example if the
165
+ * function cogl_pipeline_frobnicate was added in version 2.0.1 and
166
+ * you want to conditionally use that function when it is available,
167
+ * you could write the following:
168
+ *
169
+ * |[
170
+ * #if COGL_VERSION_CHECK (2, 0, 1)
171
+ * cogl_pipeline_frobnicate (pipeline);
172
+ * #else
173
+ * /<!-- -->* Frobnication is not supported. Use a red color instead *<!-- -->/
174
+ * cogl_pipeline_set_color_4f (pipeline, 1.0f, 0.0f, 0.0f, 1.0f);
175
+ * #endif
176
+ * ]|
177
+ *
178
+ * Return value: %TRUE if the Cogl version being compiled against is
179
+ * greater than or equal to the given three part version number.
180
+ * Since: 1.12.0
181
+ */
182
+ #define COGL_VERSION_CHECK(major, minor, micro) \
183
+ (COGL_VERSION >= COGL_VERSION_ENCODE (major, minor, micro))
184
+
185
+ #endif /* __COGL_VERSION_H__ */