clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,190 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2007,2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #ifndef __COGL_PRIMITIVES_H
25
+ #define __COGL_PRIMITIVES_H
26
+
27
+ #include <glib.h>
28
+
29
+ COGL_BEGIN_DECLS
30
+
31
+ /**
32
+ * SECTION:cogl-primitives
33
+ * @short_description: Functions that draw various primitive 3D shapes
34
+ *
35
+ * The primitives API provides utilities for drawing some
36
+ * common 3D shapes in a more convenient way than the CoglVertexBuffer
37
+ * API provides.
38
+ */
39
+
40
+ /**
41
+ * cogl_rectangle:
42
+ * @x_1: X coordinate of the top-left corner
43
+ * @y_1: Y coordinate of the top-left corner
44
+ * @x_2: X coordinate of the bottom-right corner
45
+ * @y_2: Y coordinate of the bottom-right corner
46
+ *
47
+ * Fills a rectangle at the given coordinates with the current source material
48
+ **/
49
+ void
50
+ cogl_rectangle (float x_1,
51
+ float y_1,
52
+ float x_2,
53
+ float y_2);
54
+
55
+ /**
56
+ * cogl_rectangle_with_texture_coords:
57
+ * @x1: x coordinate upper left on screen.
58
+ * @y1: y coordinate upper left on screen.
59
+ * @x2: x coordinate lower right on screen.
60
+ * @y2: y coordinate lower right on screen.
61
+ * @tx1: x part of texture coordinate to use for upper left pixel
62
+ * @ty1: y part of texture coordinate to use for upper left pixel
63
+ * @tx2: x part of texture coordinate to use for lower right pixel
64
+ * @ty2: y part of texture coordinate to use for left pixel
65
+ *
66
+ * Draw a rectangle using the current material and supply texture coordinates
67
+ * to be used for the first texture layer of the material. To draw the entire
68
+ * texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
69
+ *
70
+ * Since: 1.0
71
+ */
72
+ void
73
+ cogl_rectangle_with_texture_coords (float x1,
74
+ float y1,
75
+ float x2,
76
+ float y2,
77
+ float tx1,
78
+ float ty1,
79
+ float tx2,
80
+ float ty2);
81
+
82
+ /**
83
+ * cogl_rectangle_with_multitexture_coords:
84
+ * @x1: x coordinate upper left on screen.
85
+ * @y1: y coordinate upper left on screen.
86
+ * @x2: x coordinate lower right on screen.
87
+ * @y2: y coordinate lower right on screen.
88
+ * @tex_coords: (in) (array) (transfer none): An array containing groups of
89
+ * 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
90
+ * coordinates; one for the upper left texel, and one for the lower right
91
+ * texel. Each value should be between 0.0 and 1.0, where the coordinate
92
+ * (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
93
+ * bottom right.
94
+ * @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
95
+ * and one group of texture coordinates, this would be 4)
96
+ *
97
+ * This function draws a rectangle using the current source material to
98
+ * texture or fill with. As a material may contain multiple texture layers
99
+ * this interface lets you supply texture coordinates for each layer of the
100
+ * material.
101
+ *
102
+ * The first pair of coordinates are for the first layer (with the smallest
103
+ * layer index) and if you supply less texture coordinates than there are
104
+ * layers in the current source material then default texture coordinates
105
+ * (0.0, 0.0, 1.0, 1.0) are generated.
106
+ *
107
+ * Since: 1.0
108
+ */
109
+ void
110
+ cogl_rectangle_with_multitexture_coords (float x1,
111
+ float y1,
112
+ float x2,
113
+ float y2,
114
+ const float *tex_coords,
115
+ int tex_coords_len);
116
+
117
+ /**
118
+ * cogl_rectangles_with_texture_coords:
119
+ * @verts: (in) (array) (transfer none): an array of vertices
120
+ * @n_rects: number of rectangles to draw
121
+ *
122
+ * Draws a series of rectangles in the same way that
123
+ * cogl_rectangle_with_texture_coords() does. In some situations it can give a
124
+ * significant performance boost to use this function rather than
125
+ * calling cogl_rectangle_with_texture_coords() separately for each rectangle.
126
+ *
127
+ * @verts should point to an array of #float<!-- -->s with
128
+ * @n_rects * 8 elements. Each group of 8 values corresponds to the
129
+ * parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
130
+ * meaning as in cogl_rectangle_with_texture_coords().
131
+ *
132
+ * Since: 0.8.6
133
+ */
134
+ void
135
+ cogl_rectangles_with_texture_coords (const float *verts,
136
+ unsigned int n_rects);
137
+
138
+ /**
139
+ * cogl_rectangles:
140
+ * @verts: (in) (array) (transfer none): an array of vertices
141
+ * @n_rects: number of rectangles to draw
142
+ *
143
+ * Draws a series of rectangles in the same way that
144
+ * cogl_rectangle() does. In some situations it can give a
145
+ * significant performance boost to use this function rather than
146
+ * calling cogl_rectangle() separately for each rectangle.
147
+ *
148
+ * @verts should point to an array of #float<!-- -->s with
149
+ * @n_rects * 4 elements. Each group of 4 values corresponds to the
150
+ * parameters x1, y1, x2, and y2, and have the same
151
+ * meaning as in cogl_rectangle().
152
+ *
153
+ * Since: 1.0
154
+ */
155
+ void
156
+ cogl_rectangles (const float *verts,
157
+ unsigned int n_rects);
158
+
159
+ /**
160
+ * cogl_polygon:
161
+ * @vertices: An array of #CoglTextureVertex structs
162
+ * @n_vertices: The length of the vertices array
163
+ * @use_color: %TRUE if the color member of #CoglTextureVertex should be used
164
+ *
165
+ * Draws a convex polygon using the current source material to fill / texture
166
+ * with according to the texture coordinates passed.
167
+ *
168
+ * If @use_color is %TRUE then the color will be changed for each vertex using
169
+ * the value specified in the color member of #CoglTextureVertex. This can be
170
+ * used for example to make the texture fade out by setting the alpha value of
171
+ * the color.
172
+ *
173
+ * All of the texture coordinates must be in the range [0,1] and repeating the
174
+ * texture is not supported.
175
+ *
176
+ * Because of the way this function is implemented it will currently
177
+ * only work if either the texture is not sliced or the backend is not
178
+ * OpenGL ES and the minifying and magnifying functions are both set
179
+ * to COGL_MATERIAL_FILTER_NEAREST.
180
+ *
181
+ * Since: 1.0
182
+ */
183
+ void
184
+ cogl_polygon (const CoglTextureVertex *vertices,
185
+ unsigned int n_vertices,
186
+ CoglBool use_color);
187
+
188
+ COGL_END_DECLS
189
+
190
+ #endif /* __COGL_PRIMITIVES_H */
@@ -0,0 +1,545 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library; if not, write to the
20
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
21
+ * Boston, MA 02111-1307, USA.
22
+ *
23
+ * Authors:
24
+ * Robert Bragg <robert@linux.intel.com>
25
+ */
26
+
27
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
28
+ #error "Only <cogl/cogl.h> can be included directly."
29
+ #endif
30
+
31
+ #ifndef __COGL_QUATERNION_H__
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+ #define __COGL_QUATERNION_H__
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+
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+ #include <cogl/cogl-types.h>
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+ #include <cogl/cogl-vector.h>
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-quaternion
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+ * @short_description: Functions for initializing and manipulating
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+ * quaternions.
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+ *
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+ * Quaternions have become a standard form for representing 3D
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+ * rotations and have some nice properties when compared with other
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+ * representation such as (roll,pitch,yaw) Euler angles. They can be
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+ * used to interpolate between different rotations and they don't
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+ * suffer from a problem called
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+ * <ulink url="http://en.wikipedia.org/wiki/Gimbal_lock">"Gimbal lock"</ulink>
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+ * where two of the axis of rotation may become aligned and you loose a
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+ * degree of freedom.
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+ * .
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+ */
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+ #include <cogl/cogl-vector.h>
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+ #include <cogl/cogl-euler.h>
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+
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+ /**
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+ * CoglQuaternion:
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+ *
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+ * A quaternion is comprised of a scalar component and a 3D vector
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+ * component. The scalar component is normally referred to as w and the
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+ * vector might either be referred to as v or a (for axis) or expanded
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+ * with the individual components: (x, y, z) A full quaternion would
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+ * then be written as <literal>[w (x, y, z)]</literal>.
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+ *
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+ * Quaternions can be considered to represent an axis and angle
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+ * pair although sadly these numbers are buried somewhat under some
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+ * maths...
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+ *
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+ * For the curious you can see here that a given axis (a) and angle (𝜃)
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+ * pair are represented in a quaternion as follows:
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+ * |[
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+ * [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
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+ * ]|
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+ *
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+ * Unit Quaternions:
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+ * When using Quaternions to represent spatial orientations for 3D
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+ * graphics it's always assumed you have a unit quaternion. The
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+ * magnitude of a quaternion is defined as:
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+ * |[
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+ * sqrt (w² + x² + y² + z²)
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+ * ]|
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+ * and a unit quaternion satisfies this equation:
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+ * |[
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+ * w² + x² + y² + z² = 1
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+ * ]|
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+ *
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+ * Thankfully most of the time we don't actually have to worry about
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+ * the maths that goes on behind the scenes but if you are curious to
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+ * learn more here are some external references:
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+ *
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+ * <itemizedlist>
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+ * <listitem>
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+ * <ulink url="http://mathworld.wolfram.com/Quaternion.html"/>
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+ * </listitem>
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+ * <listitem>
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+ * <ulink url="http://www.gamedev.net/reference/articles/article1095.asp"/>
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+ * </listitem>
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+ * <listitem>
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+ * <ulink url="http://www.cprogramming.com/tutorial/3d/quaternions.html"/>
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+ * </listitem>
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+ * <listitem>
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+ * <ulink url="http://www.isner.com/tutorials/quatSpells/quaternion_spells_12.htm"/>
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+ * </listitem>
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+ * <listitem>
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+ * 3D Maths Primer for Graphics and Game Development ISBN-10: 1556229119
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+ * </listitem>
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+ * <listitem>
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+ * <ulink url="http://www.cs.caltech.edu/courses/cs171/quatut.pdf"/>
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+ * </listitem>
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+ * <listitem>
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+ * <ulink url="http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56"/>
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+ * </listitem>
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+ * </itemizedlist>
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+ *
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+ * @w: based on the angle of rotation it is cos(𝜃/2)
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+ * @x: based on the angle of rotation and x component of the axis of
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+ * rotation it is sin(𝜃/2)*axis.x
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+ * @y: based on the angle of rotation and y component of the axis of
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+ * rotation it is sin(𝜃/2)*axis.y
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+ * @z: based on the angle of rotation and z component of the axis of
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+ * rotation it is sin(𝜃/2)*axis.z
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+ */
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+ struct _CoglQuaternion
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+ {
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+ float w;
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+
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+ float x;
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+ float y;
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+ float z;
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+
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+ /*< private >*/
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+ float padding0;
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+ float padding1;
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+ float padding2;
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+ float padding3;
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+ };
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+ COGL_STRUCT_SIZE_ASSERT (CoglQuaternion, 32);
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+
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+ /**
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+ * cogl_quaternion_init:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ * @angle: The angle you want to rotate around the given axis
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+ * @x: The x component of your axis vector about which you want to
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+ * rotate.
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+ * @y: The y component of your axis vector about which you want to
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+ * rotate.
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+ * @z: The z component of your axis vector about which you want to
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+ * rotate.
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+ *
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+ * Initializes a quaternion that rotates @angle degrees around the
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+ * axis vector (@x, @y, @z). The axis vector does not need to be
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+ * normalized.
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+ *
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+ * Returns: A normalized, unit quaternion representing an orientation
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+ * rotated @angle degrees around the axis vector (@x, @y, @z)
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init (CoglQuaternion *quaternion,
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+ float angle,
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+ float x,
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+ float y,
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+ float z);
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+
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+ /**
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+ * cogl_quaternion_init_from_angle_vector:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ * @angle: The angle to rotate around @axis3f
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+ * @axis3f: your 3 component axis vector about which you want to rotate.
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+ *
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+ * Initializes a quaternion that rotates @angle degrees around the
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+ * given @axis vector. The axis vector does not need to be
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+ * normalized.
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+ *
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+ * Returns: A normalized, unit quaternion representing an orientation
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+ * rotated @angle degrees around the given @axis vector.
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_angle_vector (CoglQuaternion *quaternion,
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+ float angle,
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+ const float *axis3f);
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+
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+ /**
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+ * cogl_quaternion_init_identity:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ *
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+ * Initializes the quaternion with the canonical quaternion identity
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+ * [1 (0, 0, 0)] which represents no rotation. Multiplying a
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+ * quaternion with this identity leaves the quaternion unchanged.
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+ *
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+ * You might also want to consider using
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+ * cogl_get_static_identity_quaternion().
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_identity (CoglQuaternion *quaternion);
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+
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+ /**
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+ * cogl_quaternion_init_from_array:
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+ * @quaternion: A #CoglQuaternion
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+ * @array: An array of 4 floats w,(x,y,z)
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+ *
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+ * Initializes a [w (x, y,z)] quaternion directly from an array of 4
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+ * floats: [w,x,y,z].
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_array (CoglQuaternion *quaternion,
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+ const float *array);
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+
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+ /**
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+ * cogl_quaternion_init_from_x_rotation:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ * @angle: The angle to rotate around the x axis
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+ *
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+ * XXX: check which direction this rotates
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_x_rotation (CoglQuaternion *quaternion,
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+ float angle);
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+
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+ /**
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+ * cogl_quaternion_init_from_y_rotation:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ * @angle: The angle to rotate around the y axis
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_y_rotation (CoglQuaternion *quaternion,
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+ float angle);
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+
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+ /**
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+ * cogl_quaternion_init_from_z_rotation:
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+ * @quaternion: An uninitialized #CoglQuaternion
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+ * @angle: The angle to rotate around the z axis
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_z_rotation (CoglQuaternion *quaternion,
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+ float angle);
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+
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+ /**
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+ * cogl_quaternion_init_from_euler:
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+ * @quaternion: A #CoglQuaternion
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+ * @euler: A #CoglEuler with which to initialize the quaternion
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_euler (CoglQuaternion *quaternion,
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+ const CoglEuler *euler);
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+
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+ /**
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+ * cogl_quaternion_init_from_quaternion:
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+ * @quaternion: A #CoglQuaternion
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+ * @src: A #CoglQuaternion with which to initialize @quaternion
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
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+ CoglQuaternion *src);
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+
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+ /**
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+ * cogl_quaternion_init_from_matrix:
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+ * @quaternion: A Cogl Quaternion
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+ * @matrix: A rotation matrix with which to initialize the quaternion
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+ *
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+ * Initializes a quaternion from a rotation matrix.
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+ *
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+ * Since: 1.10
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+ * Stability: unstable
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+ */
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+ void
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+ cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
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+ const CoglMatrix *matrix);
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+
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+ /**
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+ * cogl_quaternion_equal:
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+ * @v1: A #CoglQuaternion
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+ * @v2: A #CoglQuaternion
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+ *
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+ * Compares that all the components of quaternions @a and @b are
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+ * equal.
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+ *
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+ * An epsilon value is not used to compare the float components, but
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+ * the == operator is at least used so that 0 and -0 are considered
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+ * equal.
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+ *
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+ * Returns: %TRUE if the quaternions are equal else %FALSE.
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+ *
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+ * Since: 2.0
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+ */
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+ CoglBool
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+ cogl_quaternion_equal (const void *v1, const void *v2);
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+
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+ /**
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+ * cogl_quaternion_copy:
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+ * @src: A #CoglQuaternion
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+ *
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+ * Allocates a new #CoglQuaternion on the stack and initializes it with
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+ * the same values as @src.
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+ *
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+ * Returns: A newly allocated #CoglQuaternion which should be freed
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+ * using cogl_quaternion_free()
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+ *
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+ * Since: 2.0
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+ */
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+ CoglQuaternion *
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+ cogl_quaternion_copy (const CoglQuaternion *src);
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+
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+ /**
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+ * cogl_quaternion_free:
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+ * @quaternion: A #CoglQuaternion
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+ *
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+ * Frees a #CoglQuaternion that was previously allocated via
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+ * cogl_quaternion_copy().
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_free (CoglQuaternion *quaternion);
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+
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+ /**
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+ * cogl_quaternion_get_rotation_angle:
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+ * @quaternion: A #CoglQuaternion
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ float
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+ cogl_quaternion_get_rotation_angle (const CoglQuaternion *quaternion);
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+
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+ /**
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+ * cogl_quaternion_get_rotation_axis:
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+ * @quaternion: A #CoglQuaternion
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+ * @vector3: (out): an allocated 3-float array
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_get_rotation_axis (const CoglQuaternion *quaternion,
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+ float *vector3);
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+
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+ /**
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+ * cogl_quaternion_normalize:
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+ * @quaternion: A #CoglQuaternion
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_normalize (CoglQuaternion *quaternion);
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+
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+ /**
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+ * cogl_quaternion_dot_product:
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+ * @a: A #CoglQuaternion
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+ * @b: A #CoglQuaternion
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+ *
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+ * Since: 2.0
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+ */
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+ float
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+ cogl_quaternion_dot_product (const CoglQuaternion *a,
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+ const CoglQuaternion *b);
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+
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+ /**
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+ * cogl_quaternion_invert:
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+ * @quaternion: A #CoglQuaternion
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_invert (CoglQuaternion *quaternion);
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+
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+ /**
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+ * cogl_quaternion_multiply:
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+ * @result: The destination #CoglQuaternion
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+ * @left: The second #CoglQuaternion rotation to apply
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+ * @right: The first #CoglQuaternion rotation to apply
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+ *
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+ * This combines the rotations of two quaternions into @result. The
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+ * operation is not commutative so the order is important because AxB
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+ * != BxA. Cogl follows the standard convention for quaternions here
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+ * so the rotations are applied @right to @left. This is similar to the
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+ * combining of matrices.
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+ *
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+ * <note>It is possible to multiply the @a quaternion in-place, so
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+ * @result can be equal to @a but can't be equal to @b.</note>
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_multiply (CoglQuaternion *result,
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+ const CoglQuaternion *left,
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+ const CoglQuaternion *right);
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+
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+ /**
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+ * cogl_quaternion_pow:
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+ * @quaternion: A #CoglQuaternion
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+ * @exponent: the exponent
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+ *
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+ *
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+ * Since: 2.0
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+ */
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+ void
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+ cogl_quaternion_pow (CoglQuaternion *quaternion, float exponent);
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+
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+ /**
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+ * cogl_quaternion_slerp:
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+ * @result: The destination #CoglQuaternion
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+ * @a: The first #CoglQuaternion
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+ * @b: The second #CoglQuaternion
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+ * @t: The factor in the range [0,1] used to interpolate between
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+ * quaternion @a and @b.
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+ *
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+ * Performs a spherical linear interpolation between two quaternions.
430
+ *
431
+ * Noteable properties:
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+ * <itemizedlist>
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+ * <listitem>
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+ * commutative: No
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+ * </listitem>
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+ * <listitem>
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+ * constant velocity: Yes
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+ * </listitem>
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+ * <listitem>
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+ * torque minimal (travels along the surface of the 4-sphere): Yes
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+ * </listitem>
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+ * <listitem>
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+ * more expensive than cogl_quaternion_nlerp()
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+ * </listitem>
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+ * </itemizedlist>
446
+ */
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+ void
448
+ cogl_quaternion_slerp (CoglQuaternion *result,
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+ const CoglQuaternion *a,
450
+ const CoglQuaternion *b,
451
+ float t);
452
+
453
+ /**
454
+ * cogl_quaternion_nlerp:
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+ * @result: The destination #CoglQuaternion
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+ * @a: The first #CoglQuaternion
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+ * @b: The second #CoglQuaternion
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+ * @t: The factor in the range [0,1] used to interpolate between
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+ * quaterion @a and @b.
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+ *
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+ * Performs a normalized linear interpolation between two quaternions.
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+ * That is it does a linear interpolation of the quaternion components
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+ * and then normalizes the result. This will follow the shortest arc
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+ * between the two orientations (just like the slerp() function) but
465
+ * will not progress at a constant speed. Unlike slerp() nlerp is
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+ * commutative which is useful if you are blending animations
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+ * together. (I.e. nlerp (tmp, a, b) followed by nlerp (result, tmp,
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+ * d) is the same as nlerp (tmp, a, d) followed by nlerp (result, tmp,
469
+ * b)). Finally nlerp is cheaper than slerp so it can be a good choice
470
+ * if you don't need the constant speed property of the slerp() function.
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+ *
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+ * Notable properties:
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+ * <itemizedlist>
474
+ * <listitem>
475
+ * commutative: Yes
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+ * </listitem>
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+ * <listitem>
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+ * constant velocity: No
479
+ * </listitem>
480
+ * <listitem>
481
+ * torque minimal (travels along the surface of the 4-sphere): Yes
482
+ * </listitem>
483
+ * <listitem>
484
+ * faster than cogl_quaternion_slerp()
485
+ * </listitem>
486
+ * </itemizedlist>
487
+ */
488
+ void
489
+ cogl_quaternion_nlerp (CoglQuaternion *result,
490
+ const CoglQuaternion *a,
491
+ const CoglQuaternion *b,
492
+ float t);
493
+ /**
494
+ * cogl_quaternion_squad:
495
+ * @result: The destination #CoglQuaternion
496
+ * @prev: A #CoglQuaternion used before @a
497
+ * @a: The first #CoglQuaternion
498
+ * @b: The second #CoglQuaternion
499
+ * @next: A #CoglQuaternion that will be used after @b
500
+ * @t: The factor in the range [0,1] used to interpolate between
501
+ * quaternion @a and @b.
502
+ *
503
+ *
504
+ * Since: 2.0
505
+ */
506
+ void
507
+ cogl_quaternion_squad (CoglQuaternion *result,
508
+ const CoglQuaternion *prev,
509
+ const CoglQuaternion *a,
510
+ const CoglQuaternion *b,
511
+ const CoglQuaternion *next,
512
+ float t);
513
+
514
+ /**
515
+ * cogl_get_static_identity_quaternion:
516
+ *
517
+ * Returns a pointer to a singleton quaternion constant describing the
518
+ * canonical identity [1 (0, 0, 0)] which represents no rotation.
519
+ *
520
+ * If you multiply a quaternion with the identity quaternion you will
521
+ * get back the same value as the original quaternion.
522
+ *
523
+ * Returns: A pointer to an identity quaternion
524
+ *
525
+ * Since: 2.0
526
+ */
527
+ const CoglQuaternion *
528
+ cogl_get_static_identity_quaternion (void);
529
+
530
+ /**
531
+ * cogl_get_static_zero_quaternion:
532
+ *
533
+ * Returns: a pointer to a singleton quaternion constant describing a
534
+ * rotation of 180 degrees around a degenerate axis:
535
+ * [0 (0, 0, 0)]
536
+ *
537
+ * Since: 2.0
538
+ */
539
+ const CoglQuaternion *
540
+ cogl_get_static_zero_quaternion (void);
541
+
542
+ COGL_END_DECLS
543
+
544
+ #endif /* __COGL_QUATERNION_H__ */
545
+