clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,80 @@
1
+ /* CALLY - The Clutter Accessibility Implementation Library
2
+ *
3
+ * Copyright (C) 2008 Igalia, S.L.
4
+ *
5
+ * Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
19
+ */
20
+
21
+ #if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
22
+ #error "Only <cally/cally.h> can be included directly."
23
+ #endif
24
+
25
+ #ifndef __CALLY_UTIL_H__
26
+ #define __CALLY_UTIL_H__
27
+
28
+ #include <atk/atk.h>
29
+
30
+ G_BEGIN_DECLS
31
+
32
+ #define CALLY_TYPE_UTIL (cally_util_get_type ())
33
+ #define CALLY_UTIL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_UTIL, CallyUtil))
34
+ #define CALLY_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_UTIL, CallyUtilClass))
35
+ #define CALLY_IS_UTIL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_UTIL))
36
+ #define CALLY_IS_UTIL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_UTIL))
37
+ #define CALLY_UTIL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_UTIL, CallyUtilClass))
38
+
39
+ typedef struct _CallyUtil CallyUtil;
40
+ typedef struct _CallyUtilClass CallyUtilClass;
41
+ typedef struct _CallyUtilPrivate CallyUtilPrivate;
42
+
43
+ /**
44
+ * CallyUtil:
45
+ *
46
+ * The <structname>CallyUtil</structname> structure contains only
47
+ * private data and should be accessed using the provided API
48
+ *
49
+ * Since: 1.4
50
+ */
51
+ struct _CallyUtil
52
+ {
53
+ /*< private >*/
54
+ AtkUtil parent;
55
+
56
+ CallyUtilPrivate *priv;
57
+ };
58
+
59
+ /**
60
+ * CallyUtilClass:
61
+ *
62
+ * The <structname>CallyUtilClass</structname> structure contains only
63
+ * private data
64
+ *
65
+ * Since: 1.4
66
+ */
67
+ struct _CallyUtilClass
68
+ {
69
+ /*< private >*/
70
+ AtkUtilClass parent_class;
71
+
72
+ /* padding for future expansion */
73
+ gpointer _padding_dummy[8];
74
+ };
75
+
76
+ GType cally_util_get_type (void) G_GNUC_CONST;
77
+
78
+ G_END_DECLS
79
+
80
+ #endif /* __CALLY_UTIL_H__ */
@@ -0,0 +1,40 @@
1
+ /* CALLY - The Clutter Accessibility Implementation Library
2
+ *
3
+ * Copyright (C) 2008 Igalia, S.L.
4
+ *
5
+ * Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
6
+ *
7
+ * This library is free software; you can redistribute it and/or
8
+ * modify it under the terms of the GNU Lesser General Public
9
+ * License as published by the Free Software Foundation; either
10
+ * version 2 of the License, or (at your option) any later version.
11
+ *
12
+ * This library is distributed in the hope that it will be useful,
13
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ * Lesser General Public License for more details.
16
+ *
17
+ * You should have received a copy of the GNU Lesser General Public
18
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
19
+ */
20
+
21
+ #ifndef __CALLY_H__
22
+ #define __CALLY_H__
23
+
24
+ #define __CALLY_H_INSIDE__
25
+
26
+ #include "cally-actor.h"
27
+ #include "cally-clone.h"
28
+ #include "cally-factory.h"
29
+ #include "cally-group.h"
30
+ #include "cally-main.h"
31
+ #include "cally-rectangle.h"
32
+ #include "cally-root.h"
33
+ #include "cally-stage.h"
34
+ #include "cally-text.h"
35
+ #include "cally-texture.h"
36
+ #include "cally-util.h"
37
+
38
+ #undef __CALLY_H_INSIDE__
39
+
40
+ #endif /* __CALLY_H__ */
@@ -0,0 +1,103 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ * Author:
22
+ * Emmanuele Bassi <ebassi@linux.intel.com>
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTION_H__
30
+ #define __CLUTTER_ACTION_H__
31
+
32
+ #include <clutter/clutter-actor-meta.h>
33
+
34
+ G_BEGIN_DECLS
35
+
36
+ #define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
37
+ #define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
38
+ #define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
39
+ #define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
40
+ #define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
41
+ #define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
42
+
43
+ typedef struct _ClutterActionClass ClutterActionClass;
44
+
45
+ /**
46
+ * ClutterAction:
47
+ *
48
+ * The <structname>ClutterAction</structname> structure contains only
49
+ * private data and should be accessed using the provided API
50
+ *
51
+ * Since: 1.4
52
+ */
53
+ struct _ClutterAction
54
+ {
55
+ /*< private >*/
56
+ ClutterActorMeta parent_instance;
57
+ };
58
+
59
+ /**
60
+ * ClutterActionClass:
61
+ *
62
+ * The <structname>ClutterActionClass</structname> structure contains
63
+ * only private data
64
+ *
65
+ * Since: 1.4
66
+ */
67
+ struct _ClutterActionClass
68
+ {
69
+ /*< private >*/
70
+ ClutterActorMetaClass parent_class;
71
+
72
+ void (* _clutter_action1) (void);
73
+ void (* _clutter_action2) (void);
74
+ void (* _clutter_action3) (void);
75
+ void (* _clutter_action4) (void);
76
+ void (* _clutter_action5) (void);
77
+ void (* _clutter_action6) (void);
78
+ void (* _clutter_action7) (void);
79
+ void (* _clutter_action8) (void);
80
+ };
81
+
82
+ GType clutter_action_get_type (void) G_GNUC_CONST;
83
+
84
+ /* ClutterActor API */
85
+ void clutter_actor_add_action (ClutterActor *self,
86
+ ClutterAction *action);
87
+ void clutter_actor_add_action_with_name (ClutterActor *self,
88
+ const gchar *name,
89
+ ClutterAction *action);
90
+ void clutter_actor_remove_action (ClutterActor *self,
91
+ ClutterAction *action);
92
+ void clutter_actor_remove_action_by_name (ClutterActor *self,
93
+ const gchar *name);
94
+ ClutterAction *clutter_actor_get_action (ClutterActor *self,
95
+ const gchar *name);
96
+ GList * clutter_actor_get_actions (ClutterActor *self);
97
+ void clutter_actor_clear_actions (ClutterActor *self);
98
+
99
+ gboolean clutter_actor_has_actions (ClutterActor *self);
100
+
101
+ G_END_DECLS
102
+
103
+ #endif /* __CLUTTER_ACTION_H__ */
@@ -0,0 +1,113 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ * Author:
22
+ * Emmanuele Bassi <ebassi@linux.intel.com>
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTOR_META_H__
30
+ #define __CLUTTER_ACTOR_META_H__
31
+
32
+ #include <clutter/clutter-types.h>
33
+
34
+ G_BEGIN_DECLS
35
+
36
+ #define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
37
+ #define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
38
+ #define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
39
+ #define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
40
+ #define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
41
+ #define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
42
+
43
+ typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
44
+ typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
45
+
46
+ /**
47
+ * ClutterActorMeta:
48
+ *
49
+ * The <structname>ClutterActorMeta</structname> structure contains only
50
+ * private data and should be accessed using the provided API
51
+ *
52
+ * Since: 1.4
53
+ */
54
+ struct _ClutterActorMeta
55
+ {
56
+ /*< private >*/
57
+ GInitiallyUnowned parent_instance;
58
+
59
+ ClutterActorMetaPrivate *priv;
60
+ };
61
+
62
+ /**
63
+ * ClutterActorMetaClass:
64
+ * @set_actor: virtual function, invoked when attaching and detaching
65
+ * a #ClutterActorMeta instance to a #ClutterActor
66
+ *
67
+ * The <structname>ClutterActorMetaClass</structname> structure contains
68
+ * only private data
69
+ *
70
+ * Since: 1.4
71
+ */
72
+ struct _ClutterActorMetaClass
73
+ {
74
+ /*< private >*/
75
+ GInitiallyUnownedClass parent_class;
76
+
77
+ /*< public >*/
78
+
79
+ /**
80
+ * ClutterActorMetaClass::set_actor:
81
+ * @meta: a #ClutterActorMeta
82
+ * @actor: (allow-none): the actor attached to @meta, or %NULL
83
+ *
84
+ * Virtual function, called when @meta is attached or detached
85
+ * from a #ClutterActor.
86
+ */
87
+ void (* set_actor) (ClutterActorMeta *meta,
88
+ ClutterActor *actor);
89
+
90
+ /*< private >*/
91
+ void (* _clutter_meta1) (void);
92
+ void (* _clutter_meta2) (void);
93
+ void (* _clutter_meta3) (void);
94
+ void (* _clutter_meta4) (void);
95
+ void (* _clutter_meta5) (void);
96
+ void (* _clutter_meta6) (void);
97
+ void (* _clutter_meta7) (void);
98
+ };
99
+
100
+ GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
101
+
102
+ void clutter_actor_meta_set_name (ClutterActorMeta *meta,
103
+ const gchar *name);
104
+ const gchar * clutter_actor_meta_get_name (ClutterActorMeta *meta);
105
+ void clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
106
+ gboolean is_enabled);
107
+ gboolean clutter_actor_meta_get_enabled (ClutterActorMeta *meta);
108
+
109
+ ClutterActor * clutter_actor_meta_get_actor (ClutterActorMeta *meta);
110
+
111
+ G_END_DECLS
112
+
113
+ #endif /* __CLUTTER_ACTOR_META_H__ */
@@ -0,0 +1,735 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Authored By Matthew Allum <mallum@openedhand.com>
7
+ *
8
+ * Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
9
+ * Copyright (C) 2009, 2010 Intel Corp
10
+ *
11
+ * This library is free software; you can redistribute it and/or
12
+ * modify it under the terms of the GNU Lesser General Public
13
+ * License as published by the Free Software Foundation; either
14
+ * version 2 of the License, or (at your option) any later version.
15
+ *
16
+ * This library is distributed in the hope that it will be useful,
17
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
18
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19
+ * Lesser General Public License for more details.
20
+ *
21
+ * You should have received a copy of the GNU Lesser General Public
22
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
23
+ */
24
+
25
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
26
+ #error "Only <clutter/clutter.h> can be included directly."
27
+ #endif
28
+
29
+ #ifndef __CLUTTER_ACTOR_H__
30
+ #define __CLUTTER_ACTOR_H__
31
+
32
+ /* clutter-actor.h */
33
+
34
+ #include <pango/pango.h>
35
+ #include <atk/atk.h>
36
+
37
+ #include <cogl/cogl.h>
38
+
39
+ #include <clutter/clutter-types.h>
40
+ #include <clutter/clutter-event.h>
41
+
42
+ G_BEGIN_DECLS
43
+
44
+ #define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
45
+ #define CLUTTER_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR, ClutterActor))
46
+ #define CLUTTER_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR, ClutterActorClass))
47
+ #define CLUTTER_IS_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR))
48
+ #define CLUTTER_IS_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR))
49
+ #define CLUTTER_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR, ClutterActorClass))
50
+
51
+ /**
52
+ * CLUTTER_ACTOR_SET_FLAGS:
53
+ * @a: a #ClutterActor
54
+ * @f: the #ClutterActorFlags to set
55
+ *
56
+ * Sets the given flags on a #ClutterActor
57
+ */
58
+ #define CLUTTER_ACTOR_SET_FLAGS(a,f) (((ClutterActor*)(a))->flags |= (f))
59
+
60
+ /**
61
+ * CLUTTER_ACTOR_UNSET_FLAGS:
62
+ * @a: a #ClutterActor
63
+ * @f: the #ClutterActorFlags to unset
64
+ *
65
+ * Unsets the given flags on a #ClutterActor
66
+ */
67
+ #define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
68
+
69
+ #define CLUTTER_ACTOR_IS_MAPPED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
70
+ #define CLUTTER_ACTOR_IS_REALIZED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
71
+ #define CLUTTER_ACTOR_IS_VISIBLE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
72
+ #define CLUTTER_ACTOR_IS_REACTIVE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
73
+
74
+ typedef struct _ClutterActorClass ClutterActorClass;
75
+ typedef struct _ClutterActorPrivate ClutterActorPrivate;
76
+
77
+ /**
78
+ * ClutterCallback:
79
+ * @actor: a #ClutterActor
80
+ * @data: (closure): user data
81
+ *
82
+ * Generic callback
83
+ */
84
+ typedef void (*ClutterCallback) (ClutterActor *actor,
85
+ gpointer data);
86
+
87
+ /**
88
+ * CLUTTER_CALLBACK:
89
+ * @f: a function
90
+ *
91
+ * Convenience macro to cast a function to #ClutterCallback
92
+ */
93
+ #define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
94
+
95
+ /**
96
+ * ClutterActor:
97
+ * @flags: #ClutterActorFlags
98
+ *
99
+ * Base class for actors.
100
+ */
101
+ struct _ClutterActor
102
+ {
103
+ /*< private >*/
104
+ GInitiallyUnowned parent_instance;
105
+
106
+ /*< public >*/
107
+ guint32 flags;
108
+
109
+ /*< private >*/
110
+ guint32 private_flags;
111
+
112
+ ClutterActorPrivate *priv;
113
+ };
114
+
115
+ /**
116
+ * ClutterActorClass:
117
+ * @show: signal class handler for #ClutterActor::show; it must chain
118
+ * up to the parent's implementation
119
+ * @show_all: virtual function for containers and composite actors, to
120
+ * determine which children should be shown when calling
121
+ * clutter_actor_show_all() on the actor. Defaults to calling
122
+ * clutter_actor_show(). This virtual function is deprecated and it
123
+ * should not be overridden.
124
+ * @hide: signal class handler for #ClutterActor::hide; it must chain
125
+ * up to the parent's implementation
126
+ * @hide_all: virtual function for containers and composite actors, to
127
+ * determine which children should be shown when calling
128
+ * clutter_actor_hide_all() on the actor. Defaults to calling
129
+ * clutter_actor_hide(). This virtual function is deprecated and it
130
+ * should not be overridden.
131
+ * @realize: virtual function, used to allocate resources for the actor;
132
+ * it should chain up to the parent's implementation
133
+ * @unrealize: virtual function, used to deallocate resources allocated
134
+ * in ::realize; it should chain up to the parent's implementation
135
+ * @map: virtual function for containers and composite actors, to
136
+ * map their children; it must chain up to the parent's implementation.
137
+ * Overriding this function is optional.
138
+ * @unmap: virtual function for containers and composite actors, to
139
+ * unmap their children; it must chain up to the parent's implementation.
140
+ * Overriding this function is optional.
141
+ * @paint: virtual function, used to paint the actor
142
+ * @get_preferred_width: virtual function, used when querying the minimum
143
+ * and natural widths of an actor for a given height; it is used by
144
+ * clutter_actor_get_preferred_width()
145
+ * @get_preferred_height: virtual function, used when querying the minimum
146
+ * and natural heights of an actor for a given width; it is used by
147
+ * clutter_actor_get_preferred_height()
148
+ * @allocate: virtual function, used when settings the coordinates of an
149
+ * actor; it is used by clutter_actor_allocate(); it must chain up to
150
+ * the parent's implementation
151
+ * @apply_transform: virtual function, used when applying the transformations
152
+ * to an actor before painting it or when transforming coordinates or
153
+ * the allocation; it must chain up to the parent's implementation
154
+ * @parent_set: signal class handler for the #ClutterActor::parent-set
155
+ * @destroy: signal class handler for #ClutterActor::destroy
156
+ * @pick: virtual function, used to draw an outline of the actor with
157
+ * the given color
158
+ * @queue_redraw: class handler for #ClutterActor::queue-redraw
159
+ * @event: class handler for #ClutterActor::event
160
+ * @button_press_event: class handler for #ClutterActor::button-press-event
161
+ * @button_release_event: class handler for
162
+ * #ClutterActor::button-release-event
163
+ * @scroll_event: signal class closure for #ClutterActor::scroll-event
164
+ * @key_press_event: signal class closure for #ClutterActor::key-press-event
165
+ * @key_release_event: signal class closure for
166
+ * #ClutterActor::key-release-event
167
+ * @motion_event: signal class closure for #ClutterActor::motion-event
168
+ * @enter_event: signal class closure for #ClutterActor::enter-event
169
+ * @leave_event: signal class closure for #ClutterActor::leave-event
170
+ * @captured_event: signal class closure for #ClutterActor::captured-event
171
+ * @key_focus_in: signal class closure for #ClutterActor::key-focus-in
172
+ * @key_focus_out: signal class closure for #ClutterActor::key-focus-out
173
+ * @queue_relayout: class handler for #ClutterActor::queue-relayout
174
+ * @get_accessible: virtual function, returns the accessible object that
175
+ * describes the actor to an assistive technology.
176
+ * @get_paint_volume: virtual function, for sub-classes to define their
177
+ * #ClutterPaintVolume
178
+ * @has_overlaps: virtual function for
179
+ * sub-classes to advertise whether they need an offscreen redirect
180
+ * to get the correct opacity. See
181
+ * clutter_actor_set_offscreen_redirect() for details.
182
+ * @paint_node: virtual function for creating paint nodes and attaching
183
+ * them to the render tree
184
+ * @touch_event: signal class closure for #ClutterActor::touch-event
185
+ *
186
+ * Base class for actors.
187
+ */
188
+ struct _ClutterActorClass
189
+ {
190
+ /*< private >*/
191
+ GInitiallyUnownedClass parent_class;
192
+
193
+ /*< public >*/
194
+ void (* show) (ClutterActor *self);
195
+ void (* show_all) (ClutterActor *self);
196
+ void (* hide) (ClutterActor *self);
197
+ void (* hide_all) (ClutterActor *self);
198
+ void (* realize) (ClutterActor *self);
199
+ void (* unrealize) (ClutterActor *self);
200
+ void (* map) (ClutterActor *self);
201
+ void (* unmap) (ClutterActor *self);
202
+ void (* paint) (ClutterActor *self);
203
+ void (* parent_set) (ClutterActor *actor,
204
+ ClutterActor *old_parent);
205
+
206
+ void (* destroy) (ClutterActor *self);
207
+ void (* pick) (ClutterActor *actor,
208
+ const ClutterColor *color);
209
+
210
+ void (* queue_redraw) (ClutterActor *actor,
211
+ ClutterActor *leaf_that_queued);
212
+
213
+ /* size negotiation */
214
+ void (* get_preferred_width) (ClutterActor *self,
215
+ gfloat for_height,
216
+ gfloat *min_width_p,
217
+ gfloat *natural_width_p);
218
+ void (* get_preferred_height) (ClutterActor *self,
219
+ gfloat for_width,
220
+ gfloat *min_height_p,
221
+ gfloat *natural_height_p);
222
+ void (* allocate) (ClutterActor *self,
223
+ const ClutterActorBox *box,
224
+ ClutterAllocationFlags flags);
225
+
226
+ /* transformations */
227
+ void (* apply_transform) (ClutterActor *actor,
228
+ ClutterMatrix *matrix);
229
+
230
+ /* event signals */
231
+ gboolean (* event) (ClutterActor *actor,
232
+ ClutterEvent *event);
233
+ gboolean (* button_press_event) (ClutterActor *actor,
234
+ ClutterButtonEvent *event);
235
+ gboolean (* button_release_event) (ClutterActor *actor,
236
+ ClutterButtonEvent *event);
237
+ gboolean (* scroll_event) (ClutterActor *actor,
238
+ ClutterScrollEvent *event);
239
+ gboolean (* key_press_event) (ClutterActor *actor,
240
+ ClutterKeyEvent *event);
241
+ gboolean (* key_release_event) (ClutterActor *actor,
242
+ ClutterKeyEvent *event);
243
+ gboolean (* motion_event) (ClutterActor *actor,
244
+ ClutterMotionEvent *event);
245
+ gboolean (* enter_event) (ClutterActor *actor,
246
+ ClutterCrossingEvent *event);
247
+ gboolean (* leave_event) (ClutterActor *actor,
248
+ ClutterCrossingEvent *event);
249
+ gboolean (* captured_event) (ClutterActor *actor,
250
+ ClutterEvent *event);
251
+ void (* key_focus_in) (ClutterActor *actor);
252
+ void (* key_focus_out) (ClutterActor *actor);
253
+
254
+ void (* queue_relayout) (ClutterActor *self);
255
+
256
+ /* accessibility support */
257
+ AtkObject * (* get_accessible) (ClutterActor *self);
258
+
259
+ gboolean (* get_paint_volume) (ClutterActor *actor,
260
+ ClutterPaintVolume *volume);
261
+
262
+ gboolean (* has_overlaps) (ClutterActor *self);
263
+
264
+ void (* paint_node) (ClutterActor *self,
265
+ ClutterPaintNode *root);
266
+
267
+ gboolean (* touch_event) (ClutterActor *self,
268
+ ClutterTouchEvent *event);
269
+
270
+ /*< private >*/
271
+ /* padding for future expansion */
272
+ gpointer _padding_dummy[26];
273
+ };
274
+
275
+ /**
276
+ * ClutterActorIter:
277
+ *
278
+ * An iterator structure that allows to efficiently iterate over a
279
+ * section of the scene graph.
280
+ *
281
+ * The contents of the <structname>ClutterActorIter</structname> structure
282
+ * are private and should only be accessed using the provided API.
283
+ *
284
+ * Since: 1.10
285
+ */
286
+ struct _ClutterActorIter
287
+ {
288
+ /*< private >*/
289
+ gpointer CLUTTER_PRIVATE_FIELD (dummy1);
290
+ gpointer CLUTTER_PRIVATE_FIELD (dummy2);
291
+ gpointer CLUTTER_PRIVATE_FIELD (dummy3);
292
+ gint CLUTTER_PRIVATE_FIELD (dummy4);
293
+ gpointer CLUTTER_PRIVATE_FIELD (dummy5);
294
+ };
295
+
296
+ GType clutter_actor_get_type (void) G_GNUC_CONST;
297
+
298
+ ClutterActor * clutter_actor_new (void);
299
+
300
+ void clutter_actor_set_flags (ClutterActor *self,
301
+ ClutterActorFlags flags);
302
+ void clutter_actor_unset_flags (ClutterActor *self,
303
+ ClutterActorFlags flags);
304
+ ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
305
+ void clutter_actor_show (ClutterActor *self);
306
+ void clutter_actor_hide (ClutterActor *self);
307
+ void clutter_actor_realize (ClutterActor *self);
308
+ void clutter_actor_unrealize (ClutterActor *self);
309
+ void clutter_actor_map (ClutterActor *self);
310
+ void clutter_actor_unmap (ClutterActor *self);
311
+ void clutter_actor_paint (ClutterActor *self);
312
+ void clutter_actor_continue_paint (ClutterActor *self);
313
+ void clutter_actor_queue_redraw (ClutterActor *self);
314
+ CLUTTER_AVAILABLE_IN_1_10
315
+ void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
316
+ const cairo_rectangle_int_t *clip);
317
+ void clutter_actor_queue_relayout (ClutterActor *self);
318
+ void clutter_actor_destroy (ClutterActor *self);
319
+ void clutter_actor_set_name (ClutterActor *self,
320
+ const gchar *name);
321
+ const gchar * clutter_actor_get_name (ClutterActor *self);
322
+ AtkObject * clutter_actor_get_accessible (ClutterActor *self);
323
+
324
+ /* Size negotiation */
325
+ void clutter_actor_set_request_mode (ClutterActor *self,
326
+ ClutterRequestMode mode);
327
+ ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
328
+ void clutter_actor_get_preferred_width (ClutterActor *self,
329
+ gfloat for_height,
330
+ gfloat *min_width_p,
331
+ gfloat *natural_width_p);
332
+ void clutter_actor_get_preferred_height (ClutterActor *self,
333
+ gfloat for_width,
334
+ gfloat *min_height_p,
335
+ gfloat *natural_height_p);
336
+ void clutter_actor_get_preferred_size (ClutterActor *self,
337
+ gfloat *min_width_p,
338
+ gfloat *min_height_p,
339
+ gfloat *natural_width_p,
340
+ gfloat *natural_height_p);
341
+ void clutter_actor_allocate (ClutterActor *self,
342
+ const ClutterActorBox *box,
343
+ ClutterAllocationFlags flags);
344
+ void clutter_actor_allocate_preferred_size (ClutterActor *self,
345
+ ClutterAllocationFlags flags);
346
+ void clutter_actor_allocate_available_size (ClutterActor *self,
347
+ gfloat x,
348
+ gfloat y,
349
+ gfloat available_width,
350
+ gfloat available_height,
351
+ ClutterAllocationFlags flags);
352
+ void clutter_actor_allocate_align_fill (ClutterActor *self,
353
+ const ClutterActorBox *box,
354
+ gdouble x_align,
355
+ gdouble y_align,
356
+ gboolean x_fill,
357
+ gboolean y_fill,
358
+ ClutterAllocationFlags flags);
359
+ void clutter_actor_set_allocation (ClutterActor *self,
360
+ const ClutterActorBox *box,
361
+ ClutterAllocationFlags flags);
362
+ void clutter_actor_get_allocation_box (ClutterActor *self,
363
+ ClutterActorBox *box);
364
+ void clutter_actor_get_allocation_vertices (ClutterActor *self,
365
+ ClutterActor *ancestor,
366
+ ClutterVertex verts[]);
367
+ gboolean clutter_actor_has_allocation (ClutterActor *self);
368
+ void clutter_actor_set_size (ClutterActor *self,
369
+ gfloat width,
370
+ gfloat height);
371
+ void clutter_actor_get_size (ClutterActor *self,
372
+ gfloat *width,
373
+ gfloat *height);
374
+ void clutter_actor_set_position (ClutterActor *self,
375
+ gfloat x,
376
+ gfloat y);
377
+ void clutter_actor_get_position (ClutterActor *self,
378
+ gfloat *x,
379
+ gfloat *y);
380
+ gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
381
+ void clutter_actor_set_fixed_position_set (ClutterActor *self,
382
+ gboolean is_set);
383
+ void clutter_actor_move_by (ClutterActor *self,
384
+ gfloat dx,
385
+ gfloat dy);
386
+
387
+ /* Actor geometry */
388
+ gfloat clutter_actor_get_width (ClutterActor *self);
389
+ gfloat clutter_actor_get_height (ClutterActor *self);
390
+ void clutter_actor_set_width (ClutterActor *self,
391
+ gfloat width);
392
+ void clutter_actor_set_height (ClutterActor *self,
393
+ gfloat height);
394
+ gfloat clutter_actor_get_x (ClutterActor *self);
395
+ gfloat clutter_actor_get_y (ClutterActor *self);
396
+ void clutter_actor_set_x (ClutterActor *self,
397
+ gfloat x);
398
+ void clutter_actor_set_y (ClutterActor *self,
399
+ gfloat y);
400
+ CLUTTER_AVAILABLE_IN_1_12
401
+ void clutter_actor_set_z_position (ClutterActor *self,
402
+ gfloat z_position);
403
+ CLUTTER_AVAILABLE_IN_1_12
404
+ gfloat clutter_actor_get_z_position (ClutterActor *self);
405
+ CLUTTER_AVAILABLE_IN_1_10
406
+ void clutter_actor_set_layout_manager (ClutterActor *self,
407
+ ClutterLayoutManager *manager);
408
+ CLUTTER_AVAILABLE_IN_1_10
409
+ ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
410
+ CLUTTER_AVAILABLE_IN_1_10
411
+ void clutter_actor_set_x_align (ClutterActor *self,
412
+ ClutterActorAlign x_align);
413
+ CLUTTER_AVAILABLE_IN_1_10
414
+ ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
415
+ CLUTTER_AVAILABLE_IN_1_10
416
+ void clutter_actor_set_y_align (ClutterActor *self,
417
+ ClutterActorAlign y_align);
418
+ CLUTTER_AVAILABLE_IN_1_10
419
+ ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
420
+ CLUTTER_AVAILABLE_IN_1_10
421
+ void clutter_actor_set_margin_top (ClutterActor *self,
422
+ gfloat margin);
423
+ CLUTTER_AVAILABLE_IN_1_10
424
+ gfloat clutter_actor_get_margin_top (ClutterActor *self);
425
+ CLUTTER_AVAILABLE_IN_1_10
426
+ void clutter_actor_set_margin_bottom (ClutterActor *self,
427
+ gfloat margin);
428
+ CLUTTER_AVAILABLE_IN_1_10
429
+ gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
430
+ CLUTTER_AVAILABLE_IN_1_10
431
+ void clutter_actor_set_margin_left (ClutterActor *self,
432
+ gfloat margin);
433
+ CLUTTER_AVAILABLE_IN_1_10
434
+ gfloat clutter_actor_get_margin_left (ClutterActor *self);
435
+ CLUTTER_AVAILABLE_IN_1_10
436
+ void clutter_actor_set_margin_right (ClutterActor *self,
437
+ gfloat margin);
438
+ CLUTTER_AVAILABLE_IN_1_10
439
+ gfloat clutter_actor_get_margin_right (ClutterActor *self);
440
+ CLUTTER_AVAILABLE_IN_1_10
441
+ void clutter_actor_set_margin (ClutterActor *self,
442
+ const ClutterMargin *margin);
443
+ CLUTTER_AVAILABLE_IN_1_10
444
+ void clutter_actor_get_margin (ClutterActor *self,
445
+ ClutterMargin *margin);
446
+ CLUTTER_AVAILABLE_IN_1_12
447
+ void clutter_actor_set_x_expand (ClutterActor *self,
448
+ gboolean expand);
449
+ CLUTTER_AVAILABLE_IN_1_12
450
+ gboolean clutter_actor_get_x_expand (ClutterActor *self);
451
+ CLUTTER_AVAILABLE_IN_1_12
452
+ void clutter_actor_set_y_expand (ClutterActor *self,
453
+ gboolean expand);
454
+ CLUTTER_AVAILABLE_IN_1_12
455
+ gboolean clutter_actor_get_y_expand (ClutterActor *self);
456
+ CLUTTER_AVAILABLE_IN_1_12
457
+ gboolean clutter_actor_needs_expand (ClutterActor *self,
458
+ ClutterOrientation orientation);
459
+
460
+ /* Paint */
461
+ void clutter_actor_set_clip (ClutterActor *self,
462
+ gfloat xoff,
463
+ gfloat yoff,
464
+ gfloat width,
465
+ gfloat height);
466
+ void clutter_actor_remove_clip (ClutterActor *self);
467
+ gboolean clutter_actor_has_clip (ClutterActor *self);
468
+ void clutter_actor_get_clip (ClutterActor *self,
469
+ gfloat *xoff,
470
+ gfloat *yoff,
471
+ gfloat *width,
472
+ gfloat *height);
473
+ void clutter_actor_set_clip_to_allocation (ClutterActor *self,
474
+ gboolean clip_set);
475
+ gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
476
+ void clutter_actor_set_opacity (ClutterActor *self,
477
+ guint8 opacity);
478
+ guint8 clutter_actor_get_opacity (ClutterActor *self);
479
+ guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
480
+ gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
481
+ void clutter_actor_set_offscreen_redirect (ClutterActor *self,
482
+ ClutterOffscreenRedirect redirect);
483
+ ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
484
+ gboolean clutter_actor_should_pick_paint (ClutterActor *self);
485
+ gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
486
+ gboolean clutter_actor_get_paint_box (ClutterActor *self,
487
+ ClutterActorBox *box);
488
+ gboolean clutter_actor_has_overlaps (ClutterActor *self);
489
+
490
+ /* Content */
491
+ CLUTTER_AVAILABLE_IN_1_10
492
+ void clutter_actor_set_content (ClutterActor *self,
493
+ ClutterContent *content);
494
+ CLUTTER_AVAILABLE_IN_1_10
495
+ ClutterContent * clutter_actor_get_content (ClutterActor *self);
496
+ CLUTTER_AVAILABLE_IN_1_10
497
+ void clutter_actor_set_content_gravity (ClutterActor *self,
498
+ ClutterContentGravity gravity);
499
+ CLUTTER_AVAILABLE_IN_1_10
500
+ ClutterContentGravity clutter_actor_get_content_gravity (ClutterActor *self);
501
+ CLUTTER_AVAILABLE_IN_1_10
502
+ void clutter_actor_set_content_scaling_filters (ClutterActor *self,
503
+ ClutterScalingFilter min_filter,
504
+ ClutterScalingFilter mag_filter);
505
+ CLUTTER_AVAILABLE_IN_1_10
506
+ void clutter_actor_get_content_scaling_filters (ClutterActor *self,
507
+ ClutterScalingFilter *min_filter,
508
+ ClutterScalingFilter *mag_filter);
509
+ CLUTTER_AVAILABLE_IN_1_12
510
+ void clutter_actor_set_content_repeat (ClutterActor *self,
511
+ ClutterContentRepeat repeat);
512
+ CLUTTER_AVAILABLE_IN_1_12
513
+ ClutterContentRepeat clutter_actor_get_content_repeat (ClutterActor *self);
514
+ CLUTTER_AVAILABLE_IN_1_10
515
+ void clutter_actor_get_content_box (ClutterActor *self,
516
+ ClutterActorBox *box);
517
+ CLUTTER_AVAILABLE_IN_1_10
518
+ void clutter_actor_set_background_color (ClutterActor *self,
519
+ const ClutterColor *color);
520
+ CLUTTER_AVAILABLE_IN_1_10
521
+ void clutter_actor_get_background_color (ClutterActor *self,
522
+ ClutterColor *color);
523
+ const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
524
+ const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
525
+ ClutterActor *relative_to_ancestor);
526
+ CLUTTER_AVAILABLE_IN_1_10
527
+ const ClutterPaintVolume * clutter_actor_get_default_paint_volume (ClutterActor *self);
528
+
529
+ /* Events */
530
+ void clutter_actor_set_reactive (ClutterActor *actor,
531
+ gboolean reactive);
532
+ gboolean clutter_actor_get_reactive (ClutterActor *actor);
533
+ gboolean clutter_actor_has_key_focus (ClutterActor *self);
534
+ void clutter_actor_grab_key_focus (ClutterActor *self);
535
+ gboolean clutter_actor_event (ClutterActor *actor,
536
+ const ClutterEvent *event,
537
+ gboolean capture);
538
+ gboolean clutter_actor_has_pointer (ClutterActor *self);
539
+
540
+ /* Text */
541
+ PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
542
+ PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
543
+ PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
544
+ const gchar *text);
545
+ void clutter_actor_set_text_direction (ClutterActor *self,
546
+ ClutterTextDirection text_dir);
547
+ ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
548
+
549
+ /* Actor hierarchy */
550
+ CLUTTER_AVAILABLE_IN_1_10
551
+ void clutter_actor_add_child (ClutterActor *self,
552
+ ClutterActor *child);
553
+ CLUTTER_AVAILABLE_IN_1_10
554
+ void clutter_actor_insert_child_at_index (ClutterActor *self,
555
+ ClutterActor *child,
556
+ gint index_);
557
+ CLUTTER_AVAILABLE_IN_1_10
558
+ void clutter_actor_insert_child_above (ClutterActor *self,
559
+ ClutterActor *child,
560
+ ClutterActor *sibling);
561
+ CLUTTER_AVAILABLE_IN_1_10
562
+ void clutter_actor_insert_child_below (ClutterActor *self,
563
+ ClutterActor *child,
564
+ ClutterActor *sibling);
565
+ CLUTTER_AVAILABLE_IN_1_10
566
+ void clutter_actor_replace_child (ClutterActor *self,
567
+ ClutterActor *old_child,
568
+ ClutterActor *new_child);
569
+ CLUTTER_AVAILABLE_IN_1_10
570
+ void clutter_actor_remove_child (ClutterActor *self,
571
+ ClutterActor *child);
572
+ CLUTTER_AVAILABLE_IN_1_10
573
+ void clutter_actor_remove_all_children (ClutterActor *self);
574
+ CLUTTER_AVAILABLE_IN_1_10
575
+ void clutter_actor_destroy_all_children (ClutterActor *self);
576
+ CLUTTER_AVAILABLE_IN_1_10
577
+ GList * clutter_actor_get_children (ClutterActor *self);
578
+ CLUTTER_AVAILABLE_IN_1_10
579
+ gint clutter_actor_get_n_children (ClutterActor *self);
580
+ CLUTTER_AVAILABLE_IN_1_10
581
+ ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
582
+ gint index_);
583
+ CLUTTER_AVAILABLE_IN_1_10
584
+ ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
585
+ CLUTTER_AVAILABLE_IN_1_10
586
+ ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
587
+ CLUTTER_AVAILABLE_IN_1_10
588
+ ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
589
+ CLUTTER_AVAILABLE_IN_1_10
590
+ ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
591
+ ClutterActor * clutter_actor_get_parent (ClutterActor *self);
592
+ gboolean clutter_actor_contains (ClutterActor *self,
593
+ ClutterActor *descendant);
594
+ ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
595
+ CLUTTER_AVAILABLE_IN_1_10
596
+ void clutter_actor_set_child_below_sibling (ClutterActor *self,
597
+ ClutterActor *child,
598
+ ClutterActor *sibling);
599
+ CLUTTER_AVAILABLE_IN_1_10
600
+ void clutter_actor_set_child_above_sibling (ClutterActor *self,
601
+ ClutterActor *child,
602
+ ClutterActor *sibling);
603
+ CLUTTER_AVAILABLE_IN_1_10
604
+ void clutter_actor_set_child_at_index (ClutterActor *self,
605
+ ClutterActor *child,
606
+ gint index_);
607
+ CLUTTER_AVAILABLE_IN_1_10
608
+ void clutter_actor_iter_init (ClutterActorIter *iter,
609
+ ClutterActor *root);
610
+ CLUTTER_AVAILABLE_IN_1_10
611
+ gboolean clutter_actor_iter_next (ClutterActorIter *iter,
612
+ ClutterActor **child);
613
+ CLUTTER_AVAILABLE_IN_1_10
614
+ gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
615
+ ClutterActor **child);
616
+ CLUTTER_AVAILABLE_IN_1_10
617
+ void clutter_actor_iter_remove (ClutterActorIter *iter);
618
+ CLUTTER_AVAILABLE_IN_1_10
619
+ void clutter_actor_iter_destroy (ClutterActorIter *iter);
620
+ CLUTTER_AVAILABLE_IN_1_12
621
+ gboolean clutter_actor_iter_is_valid (const ClutterActorIter *iter);
622
+
623
+ /* Transformations */
624
+ gboolean clutter_actor_is_rotated (ClutterActor *self);
625
+ gboolean clutter_actor_is_scaled (ClutterActor *self);
626
+ CLUTTER_AVAILABLE_IN_1_12
627
+ void clutter_actor_set_pivot_point (ClutterActor *self,
628
+ gfloat pivot_x,
629
+ gfloat pivot_y);
630
+ CLUTTER_AVAILABLE_IN_1_12
631
+ void clutter_actor_get_pivot_point (ClutterActor *self,
632
+ gfloat *pivot_x,
633
+ gfloat *pivot_y);
634
+ CLUTTER_AVAILABLE_IN_1_12
635
+ void clutter_actor_set_pivot_point_z (ClutterActor *self,
636
+ gfloat pivot_z);
637
+ CLUTTER_AVAILABLE_IN_1_12
638
+ gfloat clutter_actor_get_pivot_point_z (ClutterActor *self);
639
+ CLUTTER_AVAILABLE_IN_1_12
640
+ void clutter_actor_set_rotation_angle (ClutterActor *self,
641
+ ClutterRotateAxis axis,
642
+ gdouble angle);
643
+ CLUTTER_AVAILABLE_IN_1_12
644
+ gdouble clutter_actor_get_rotation_angle (ClutterActor *self,
645
+ ClutterRotateAxis axis);
646
+ void clutter_actor_set_scale (ClutterActor *self,
647
+ gdouble scale_x,
648
+ gdouble scale_y);
649
+ void clutter_actor_get_scale (ClutterActor *self,
650
+ gdouble *scale_x,
651
+ gdouble *scale_y);
652
+ CLUTTER_AVAILABLE_IN_1_12
653
+ void clutter_actor_set_scale_z (ClutterActor *self,
654
+ gdouble scale_z);
655
+ CLUTTER_AVAILABLE_IN_1_12
656
+ gdouble clutter_actor_get_scale_z (ClutterActor *self);
657
+ CLUTTER_AVAILABLE_IN_1_12
658
+ void clutter_actor_set_translation (ClutterActor *self,
659
+ gfloat translate_x,
660
+ gfloat translate_y,
661
+ gfloat translate_z);
662
+ CLUTTER_AVAILABLE_IN_1_12
663
+ void clutter_actor_get_translation (ClutterActor *self,
664
+ gfloat *translate_x,
665
+ gfloat *translate_y,
666
+ gfloat *translate_z);
667
+ CLUTTER_AVAILABLE_IN_1_12
668
+ void clutter_actor_set_transform (ClutterActor *self,
669
+ const ClutterMatrix *transform);
670
+ CLUTTER_AVAILABLE_IN_1_12
671
+ void clutter_actor_get_transform (ClutterActor *self,
672
+ ClutterMatrix *transform);
673
+ CLUTTER_AVAILABLE_IN_1_12
674
+ void clutter_actor_set_child_transform (ClutterActor *self,
675
+ const ClutterMatrix *transform);
676
+ CLUTTER_AVAILABLE_IN_1_12
677
+ void clutter_actor_get_child_transform (ClutterActor *self,
678
+ ClutterMatrix *transform);
679
+ void clutter_actor_get_transformed_position (ClutterActor *self,
680
+ gfloat *x,
681
+ gfloat *y);
682
+ void clutter_actor_get_transformed_size (ClutterActor *self,
683
+ gfloat *width,
684
+ gfloat *height);
685
+ gboolean clutter_actor_transform_stage_point (ClutterActor *self,
686
+ gfloat x,
687
+ gfloat y,
688
+ gfloat *x_out,
689
+ gfloat *y_out);
690
+ void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
691
+ ClutterVertex verts[]);
692
+ void clutter_actor_apply_transform_to_point (ClutterActor *self,
693
+ const ClutterVertex *point,
694
+ ClutterVertex *vertex);
695
+ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
696
+ ClutterActor *ancestor,
697
+ const ClutterVertex *point,
698
+ ClutterVertex *vertex);
699
+
700
+ /* Implicit animations */
701
+ CLUTTER_AVAILABLE_IN_1_10
702
+ void clutter_actor_save_easing_state (ClutterActor *self);
703
+ CLUTTER_AVAILABLE_IN_1_10
704
+ void clutter_actor_restore_easing_state (ClutterActor *self);
705
+ CLUTTER_AVAILABLE_IN_1_10
706
+ void clutter_actor_set_easing_mode (ClutterActor *self,
707
+ ClutterAnimationMode mode);
708
+ CLUTTER_AVAILABLE_IN_1_10
709
+ ClutterAnimationMode clutter_actor_get_easing_mode (ClutterActor *self);
710
+ CLUTTER_AVAILABLE_IN_1_10
711
+ void clutter_actor_set_easing_duration (ClutterActor *self,
712
+ guint msecs);
713
+ CLUTTER_AVAILABLE_IN_1_10
714
+ guint clutter_actor_get_easing_duration (ClutterActor *self);
715
+ CLUTTER_AVAILABLE_IN_1_10
716
+ void clutter_actor_set_easing_delay (ClutterActor *self,
717
+ guint msecs);
718
+ CLUTTER_AVAILABLE_IN_1_10
719
+ guint clutter_actor_get_easing_delay (ClutterActor *self);
720
+ CLUTTER_AVAILABLE_IN_1_10
721
+ ClutterTransition * clutter_actor_get_transition (ClutterActor *self,
722
+ const char *name);
723
+ CLUTTER_AVAILABLE_IN_1_10
724
+ void clutter_actor_add_transition (ClutterActor *self,
725
+ const char *name,
726
+ ClutterTransition *transition);
727
+ CLUTTER_AVAILABLE_IN_1_10
728
+ void clutter_actor_remove_transition (ClutterActor *self,
729
+ const char *name);
730
+ CLUTTER_AVAILABLE_IN_1_10
731
+ void clutter_actor_remove_all_transitions (ClutterActor *self);
732
+
733
+ G_END_DECLS
734
+
735
+ #endif /* __CLUTTER_ACTOR_H__ */