clutter 2.0.0-x86-mingw32

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Files changed (656) hide show
  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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+ <html>
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+ <title>ClutterScriptable</title>
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+ <tr valign="middle">
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+ <td><a accesskey="p" href="ClutterScript.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
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+ <a href="#ClutterScriptable.synopsis" class="shortcut">Top</a>
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+  | 
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+ <a href="#ClutterScriptable.description" class="shortcut">Description</a>
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+  | 
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+ <a href="#ClutterScriptable.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+  | 
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+ <a href="#ClutterScriptable.prerequisites" class="shortcut">Prerequisites</a>
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+  | 
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+ <a href="#ClutterScriptable.implementations" class="shortcut">Known Implementations</a>
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+ </td></tr>
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+ </table>
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+ <div class="refentry">
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+ <a name="ClutterScriptable"></a><div class="titlepage"></div>
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+ <div class="refnamediv"><table width="100%"><tr>
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+ <td valign="top">
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+ <h2><span class="refentrytitle"><a name="ClutterScriptable.top_of_page"></a>ClutterScriptable</span></h2>
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+ <p>ClutterScriptable — Override the UI definition parsing</p>
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+ </td>
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+ <td valign="top" align="right"></td>
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+ </tr></table></div>
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+ <div class="refsynopsisdiv">
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+ <a name="ClutterScriptable.synopsis"></a><h2>Synopsis</h2>
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+ <pre class="synopsis"> <a class="link" href="ClutterScriptable.html#ClutterScriptable-struct" title="ClutterScriptable">ClutterScriptable</a>;
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+ struct <a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface">ClutterScriptableIface</a>;
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+ <span class="returnvalue">void</span> <a class="link" href="ClutterScriptable.html#clutter-scriptable-set-id" title="clutter_scriptable_set_id ()">clutter_scriptable_set_id</a> (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
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+ <em class="parameter"><code>const <span class="type">gchar</span> *id_</code></em>);
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+ const <span class="returnvalue">gchar</span> * <a class="link" href="ClutterScriptable.html#clutter-scriptable-get-id" title="clutter_scriptable_get_id ()">clutter_scriptable_get_id</a> (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>);
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+ <span class="returnvalue">gboolean</span> <a class="link" href="ClutterScriptable.html#clutter-scriptable-parse-custom-node" title="clutter_scriptable_parse_custom_node ()">clutter_scriptable_parse_custom_node</a>
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+ (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
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+ <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
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+ <em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
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+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
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+ <em class="parameter"><code><span class="type">JsonNode</span> *node</code></em>);
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+ <span class="returnvalue">void</span> <a class="link" href="ClutterScriptable.html#clutter-scriptable-set-custom-property" title="clutter_scriptable_set_custom_property ()">clutter_scriptable_set_custom_property</a>
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+ (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
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+ <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
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+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
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+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterScriptable.object-hierarchy"></a><h2>Object Hierarchy</h2>
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+ <pre class="synopsis">
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+ GInterface
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+ +----ClutterScriptable
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+ </pre>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterScriptable.prerequisites"></a><h2>Prerequisites</h2>
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+ <p>
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+ ClutterScriptable requires
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+ GObject.</p>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterScriptable.implementations"></a><h2>Known Implementations</h2>
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+ <p>
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+ ClutterScriptable is implemented by
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+ <a class="link" href="ClutterActor.html" title="ClutterActor">ClutterActor</a>, <a class="link" href="ClutterAlpha.html" title="ClutterAlpha">ClutterAlpha</a>, <a class="link" href="clutter-Implicit-Animations.html#ClutterAnimation">ClutterAnimation</a>, <a class="link" href="ClutterAnimator.html" title="ClutterAnimator">ClutterAnimator</a>, <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour">ClutterBehaviour</a>, <a class="link" href="ClutterBehaviourDepth.html" title="ClutterBehaviourDepth">ClutterBehaviourDepth</a>, <a class="link" href="ClutterBehaviourEllipse.html" title="ClutterBehaviourEllipse">ClutterBehaviourEllipse</a>, <a class="link" href="ClutterBehaviourOpacity.html" title="ClutterBehaviourOpacity">ClutterBehaviourOpacity</a>, <a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath">ClutterBehaviourPath</a>, <a class="link" href="ClutterBehaviourRotate.html" title="ClutterBehaviourRotate">ClutterBehaviourRotate</a>, <a class="link" href="ClutterBehaviourScale.html" title="ClutterBehaviourScale">ClutterBehaviourScale</a>, <a class="link" href="ClutterBox.html" title="ClutterBox">ClutterBox</a>, <a class="link" href="ClutterCairoTexture.html" title="ClutterCairoTexture">ClutterCairoTexture</a>, <a class="link" href="ClutterClone.html" title="ClutterClone">ClutterClone</a>, <a class="link" href="ClutterGroup.html" title="ClutterGroup">ClutterGroup</a>, <a class="link" href="ClutterKeyframeTransition.html" title="ClutterKeyframeTransition">ClutterKeyframeTransition</a>, <a class="link" href="ClutterListModel.html" title="ClutterListModel">ClutterListModel</a>, <a class="link" href="ClutterModel.html" title="ClutterModel">ClutterModel</a>, <a class="link" href="ClutterPropertyTransition.html" title="ClutterPropertyTransition">ClutterPropertyTransition</a>, <a class="link" href="ClutterRectangle.html" title="ClutterRectangle">ClutterRectangle</a>, <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor">ClutterScrollActor</a>, <a class="link" href="ClutterStage.html" title="ClutterStage">ClutterStage</a>, <a class="link" href="ClutterState.html" title="ClutterState">ClutterState</a>, <a class="link" href="ClutterText.html" title="ClutterText">ClutterText</a>, <a class="link" href="ClutterTexture.html" title="ClutterTexture">ClutterTexture</a>, <a class="link" href="ClutterTimeline.html" title="ClutterTimeline">ClutterTimeline</a>, <a class="link" href="ClutterTransition.html" title="ClutterTransition">ClutterTransition</a> and <a class="link" href="ClutterTransitionGroup.html" title="ClutterTransitionGroup">ClutterTransitionGroup</a>.</p>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterScriptable.description"></a><h2>Description</h2>
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+ <p>
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+ The <a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface"><span class="type">ClutterScriptableIface</span></a> interface exposes the UI definition parsing
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+ process to external classes. By implementing this interface, a class can
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+ override the UI definition parsing and transform complex data types into
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+ GObject properties, or allow custom properties.
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+ </p>
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+ <p>
92
+ <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> is available since Clutter 0.6
93
+ </p>
94
+ </div>
95
+ <div class="refsect1">
96
+ <a name="ClutterScriptable.details"></a><h2>Details</h2>
97
+ <div class="refsect2">
98
+ <a name="ClutterScriptable-struct"></a><h3>ClutterScriptable</h3>
99
+ <pre class="programlisting">typedef struct _ClutterScriptable ClutterScriptable;</pre>
100
+ <p>
101
+ <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> is an opaque structure whose members cannot be directly
102
+ accessed
103
+ </p>
104
+ <p class="since">Since 0.6</p>
105
+ </div>
106
+ <hr>
107
+ <div class="refsect2">
108
+ <a name="ClutterScriptableIface"></a><h3>struct ClutterScriptableIface</h3>
109
+ <pre class="programlisting">struct ClutterScriptableIface {
110
+ void (* set_id) (ClutterScriptable *scriptable,
111
+ const gchar *id_);
112
+ const gchar *(* get_id) (ClutterScriptable *scriptable);
113
+
114
+ gboolean (* parse_custom_node) (ClutterScriptable *scriptable,
115
+ ClutterScript *script,
116
+ GValue *value,
117
+ const gchar *name,
118
+ JsonNode *node);
119
+ void (* set_custom_property) (ClutterScriptable *scriptable,
120
+ ClutterScript *script,
121
+ const gchar *name,
122
+ const GValue *value);
123
+ };
124
+ </pre>
125
+ <p>
126
+ Interface for implementing "scriptable" objects. An object implementing
127
+ this interface can override the parsing and properties setting sequence
128
+ when loading a UI definition data with <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a>
129
+ </p>
130
+ <div class="variablelist"><table border="0" class="variablelist">
131
+ <colgroup>
132
+ <col align="left" valign="top">
133
+ <col>
134
+ </colgroup>
135
+ <tbody>
136
+ <tr>
137
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterScriptableIface.set-id"></a>set_id</code></em> ()</span></p></td>
138
+ <td>virtual function for setting the id of a scriptable object</td>
139
+ </tr>
140
+ <tr>
141
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterScriptableIface.get-id"></a>get_id</code></em> ()</span></p></td>
142
+ <td>virtual function for getting the id of a scriptable object</td>
143
+ </tr>
144
+ <tr>
145
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterScriptableIface.parse-custom-node"></a>parse_custom_node</code></em> ()</span></p></td>
146
+ <td>virtual function for parsing complex data containers
147
+ into GObject properties</td>
148
+ </tr>
149
+ <tr>
150
+ <td><p><span class="term"><em class="structfield"><code><a name="ClutterScriptableIface.set-custom-property"></a>set_custom_property</code></em> ()</span></p></td>
151
+ <td>virtual function for setting a custom property</td>
152
+ </tr>
153
+ </tbody>
154
+ </table></div>
155
+ <p class="since">Since 0.6</p>
156
+ </div>
157
+ <hr>
158
+ <div class="refsect2">
159
+ <a name="clutter-scriptable-set-id"></a><h3>clutter_scriptable_set_id ()</h3>
160
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_scriptable_set_id (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
161
+ <em class="parameter"><code>const <span class="type">gchar</span> *id_</code></em>);</pre>
162
+ <p>
163
+ Sets <em class="parameter"><code>id_</code></em> as the unique Clutter script it for this instance of
164
+ <a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface"><span class="type">ClutterScriptableIface</span></a>.
165
+ </p>
166
+ <p>
167
+ This name can be used by user interface designer applications to
168
+ define a unique name for an object constructable using the UI
169
+ definition language parsed by <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a>.
170
+ </p>
171
+ <div class="variablelist"><table border="0" class="variablelist">
172
+ <colgroup>
173
+ <col align="left" valign="top">
174
+ <col>
175
+ </colgroup>
176
+ <tbody>
177
+ <tr>
178
+ <td><p><span class="term"><em class="parameter"><code>scriptable</code></em> :</span></p></td>
179
+ <td>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a>
180
+ </td>
181
+ </tr>
182
+ <tr>
183
+ <td><p><span class="term"><em class="parameter"><code>id_</code></em> :</span></p></td>
184
+ <td>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> id of the object</td>
185
+ </tr>
186
+ </tbody>
187
+ </table></div>
188
+ <p class="since">Since 0.6</p>
189
+ </div>
190
+ <hr>
191
+ <div class="refsect2">
192
+ <a name="clutter-scriptable-get-id"></a><h3>clutter_scriptable_get_id ()</h3>
193
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_scriptable_get_id (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>);</pre>
194
+ <p>
195
+ Retrieves the id of <em class="parameter"><code>scriptable</code></em> set using <a class="link" href="ClutterScriptable.html#clutter-scriptable-set-id" title="clutter_scriptable_set_id ()"><code class="function">clutter_scriptable_set_id()</code></a>.
196
+ </p>
197
+ <div class="variablelist"><table border="0" class="variablelist">
198
+ <colgroup>
199
+ <col align="left" valign="top">
200
+ <col>
201
+ </colgroup>
202
+ <tbody>
203
+ <tr>
204
+ <td><p><span class="term"><em class="parameter"><code>scriptable</code></em> :</span></p></td>
205
+ <td>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a>
206
+ </td>
207
+ </tr>
208
+ <tr>
209
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
210
+ <td>the id of the object. The returned string is owned by
211
+ the scriptable object and should never be modified of freed</td>
212
+ </tr>
213
+ </tbody>
214
+ </table></div>
215
+ <p class="since">Since 0.6</p>
216
+ </div>
217
+ <hr>
218
+ <div class="refsect2">
219
+ <a name="clutter-scriptable-parse-custom-node"></a><h3>clutter_scriptable_parse_custom_node ()</h3>
220
+ <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_scriptable_parse_custom_node
221
+ (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
222
+ <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
223
+ <em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
224
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
225
+ <em class="parameter"><code><span class="type">JsonNode</span> *node</code></em>);</pre>
226
+ <p>
227
+ Parses the passed JSON node. The implementation must set the type
228
+ of the passed <span class="type">GValue</span> pointer using <code class="function">g_value_init()</code>.
229
+ </p>
230
+ <div class="variablelist"><table border="0" class="variablelist">
231
+ <colgroup>
232
+ <col align="left" valign="top">
233
+ <col>
234
+ </colgroup>
235
+ <tbody>
236
+ <tr>
237
+ <td><p><span class="term"><em class="parameter"><code>scriptable</code></em> :</span></p></td>
238
+ <td>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a>
239
+ </td>
240
+ </tr>
241
+ <tr>
242
+ <td><p><span class="term"><em class="parameter"><code>script</code></em> :</span></p></td>
243
+ <td>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> creating the scriptable instance</td>
244
+ </tr>
245
+ <tr>
246
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
247
+ <td>the generic value to be set</td>
248
+ </tr>
249
+ <tr>
250
+ <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
251
+ <td>the name of the node</td>
252
+ </tr>
253
+ <tr>
254
+ <td><p><span class="term"><em class="parameter"><code>node</code></em> :</span></p></td>
255
+ <td>the JSON node to be parsed</td>
256
+ </tr>
257
+ <tr>
258
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
259
+ <td>
260
+ <code class="literal">TRUE</code> if the node was successfully parsed, <code class="literal">FALSE</code> otherwise.</td>
261
+ </tr>
262
+ </tbody>
263
+ </table></div>
264
+ <p class="since">Since 0.6</p>
265
+ </div>
266
+ <hr>
267
+ <div class="refsect2">
268
+ <a name="clutter-scriptable-set-custom-property"></a><h3>clutter_scriptable_set_custom_property ()</h3>
269
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_scriptable_set_custom_property
270
+ (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
271
+ <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
272
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
273
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
274
+ <p>
275
+ Overrides the common properties setting. The underlying virtual
276
+ function should be used when implementing custom properties.
277
+ </p>
278
+ <div class="variablelist"><table border="0" class="variablelist">
279
+ <colgroup>
280
+ <col align="left" valign="top">
281
+ <col>
282
+ </colgroup>
283
+ <tbody>
284
+ <tr>
285
+ <td><p><span class="term"><em class="parameter"><code>scriptable</code></em> :</span></p></td>
286
+ <td>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a>
287
+ </td>
288
+ </tr>
289
+ <tr>
290
+ <td><p><span class="term"><em class="parameter"><code>script</code></em> :</span></p></td>
291
+ <td>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> creating the scriptable instance</td>
292
+ </tr>
293
+ <tr>
294
+ <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
295
+ <td>the name of the property</td>
296
+ </tr>
297
+ <tr>
298
+ <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
299
+ <td>the value of the property</td>
300
+ </tr>
301
+ </tbody>
302
+ </table></div>
303
+ <p class="since">Since 0.6</p>
304
+ </div>
305
+ </div>
306
+ </div>
307
+ <div class="footer">
308
+ <hr>
309
+ Generated by GTK-Doc V1.18.1</div>
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+ </body>
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+ </html>
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+ <title>ClutterScrollActor</title>
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+ <meta name="generator" content="DocBook XSL Stylesheets V1.77.1">
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+ <link rel="home" href="index.html" title="Clutter Reference Manual">
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+ <link rel="up" href="ch02.html" title="Base actors">
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+ <td><a accesskey="p" href="ClutterText.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
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+ <th width="100%" align="center">Clutter Reference Manual</th>
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+ <td><a accesskey="n" href="ch03.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
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+ </tr>
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+ <tr><td colspan="5" class="shortcuts">
24
+ <a href="#ClutterScrollActor.synopsis" class="shortcut">Top</a>
25
+  | 
26
+ <a href="#ClutterScrollActor.description" class="shortcut">Description</a>
27
+  | 
28
+ <a href="#ClutterScrollActor.object-hierarchy" class="shortcut">Object Hierarchy</a>
29
+  | 
30
+ <a href="#ClutterScrollActor.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
31
+  | 
32
+ <a href="#ClutterScrollActor.properties" class="shortcut">Properties</a>
33
+ </td></tr>
34
+ </table>
35
+ <div class="refentry">
36
+ <a name="ClutterScrollActor"></a><div class="titlepage"></div>
37
+ <div class="refnamediv"><table width="100%"><tr>
38
+ <td valign="top">
39
+ <h2><span class="refentrytitle"><a name="ClutterScrollActor.top_of_page"></a>ClutterScrollActor</span></h2>
40
+ <p>ClutterScrollActor — An actor for displaying a portion of its children</p>
41
+ </td>
42
+ <td valign="top" align="right"></td>
43
+ </tr></table></div>
44
+ <div class="refsynopsisdiv">
45
+ <a name="ClutterScrollActor.synopsis"></a><h2>Synopsis</h2>
46
+ <pre class="synopsis"> <a class="link" href="ClutterScrollActor.html#ClutterScrollActor-struct" title="ClutterScrollActor">ClutterScrollActor</a>;
47
+ struct <a class="link" href="ClutterScrollActor.html#ClutterScrollActorClass" title="struct ClutterScrollActorClass">ClutterScrollActorClass</a>;
48
+ <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-new" title="clutter_scroll_actor_new ()">clutter_scroll_actor_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
49
+ enum <a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode">ClutterScrollMode</a>;
50
+ <span class="returnvalue">void</span> <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-set-scroll-mode" title="clutter_scroll_actor_set_scroll_mode ()">clutter_scroll_actor_set_scroll_mode</a>
51
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
52
+ <em class="parameter"><code><a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="type">ClutterScrollMode</span></a> mode</code></em>);
53
+ <a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="returnvalue">ClutterScrollMode</span></a> <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-get-scroll-mode" title="clutter_scroll_actor_get_scroll_mode ()">clutter_scroll_actor_get_scroll_mode</a>
54
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>);
55
+ <span class="returnvalue">void</span> <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-scroll-to-point" title="clutter_scroll_actor_scroll_to_point ()">clutter_scroll_actor_scroll_to_point</a>
56
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
57
+ <em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterPoint" title="struct ClutterPoint"><span class="type">ClutterPoint</span></a> *point</code></em>);
58
+ <span class="returnvalue">void</span> <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-scroll-to-rect" title="clutter_scroll_actor_scroll_to_rect ()">clutter_scroll_actor_scroll_to_rect</a> (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
59
+ <em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterRect" title="struct ClutterRect"><span class="type">ClutterRect</span></a> *rect</code></em>);
60
+ </pre>
61
+ </div>
62
+ <div class="refsect1">
63
+ <a name="ClutterScrollActor.object-hierarchy"></a><h2>Object Hierarchy</h2>
64
+ <pre class="synopsis">
65
+ GObject
66
+ +----GInitiallyUnowned
67
+ +----<a class="link" href="ClutterActor.html" title="ClutterActor">ClutterActor</a>
68
+ +----ClutterScrollActor
69
+ </pre>
70
+ </div>
71
+ <div class="refsect1">
72
+ <a name="ClutterScrollActor.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
73
+ <p>
74
+ ClutterScrollActor implements
75
+ <a class="link" href="ClutterContainer.html" title="ClutterContainer">ClutterContainer</a>, <a class="link" href="ClutterScriptable.html" title="ClutterScriptable">ClutterScriptable</a>, <a class="link" href="ClutterAnimatable.html" title="ClutterAnimatable">ClutterAnimatable</a> and AtkImplementorIface.</p>
76
+ </div>
77
+ <div class="refsect1">
78
+ <a name="ClutterScrollActor.properties"></a><h2>Properties</h2>
79
+ <pre class="synopsis">
80
+ "<a class="link" href="ClutterScrollActor.html#ClutterScrollActor--scroll-mode" title='The "scroll-mode" property'>scroll-mode</a>" <a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="type">ClutterScrollMode</span></a> : Read / Write
81
+ </pre>
82
+ </div>
83
+ <div class="refsect1">
84
+ <a name="ClutterScrollActor.description"></a><h2>Description</h2>
85
+ <p>
86
+ <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> is an actor that can be used to display a portion
87
+ of the contents of its children.
88
+ </p>
89
+ <p>
90
+ The extent of the area of a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> is defined by the size
91
+ of its children; the visible region of the children of a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
92
+ is set by using <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-scroll-to-point" title="clutter_scroll_actor_scroll_to_point ()"><code class="function">clutter_scroll_actor_scroll_to_point()</code></a> or by using
93
+ <a class="link" href="ClutterScrollActor.html#clutter-scroll-actor-scroll-to-rect" title="clutter_scroll_actor_scroll_to_rect ()"><code class="function">clutter_scroll_actor_scroll_to_rect()</code></a> to define a point or a rectangle
94
+ acting as the origin, respectively.
95
+ </p>
96
+ <p>
97
+ <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> does not provide pointer or keyboard event handling,
98
+ nor does it provide visible scroll handles.
99
+ </p>
100
+ <p>
101
+ </p>
102
+ <div class="informalexample">
103
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <tbody>
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+ <tr>
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+ <td class="listing_lines" align="right"><pre>1
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299
+ <td class="listing_code"><pre class="programlisting"><span class="preproc">#include</span><span class="normal"> </span><span class="string">&lt;stdlib.h&gt;</span>
300
+ <span class="preproc">#include</span><span class="normal"> </span><span class="string">&lt;glib.h&gt;</span>
301
+ <span class="preproc">#include</span><span class="normal"> </span><span class="string">&lt;clutter/clutter.h&gt;</span>
302
+
303
+ <span class="keyword">static</span><span class="normal"> </span><span class="keyword">const</span><span class="normal"> </span><span class="type">char</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">menu_items_name</span><span class="symbol">[]</span><span class="normal"> </span><span class="symbol">=</span><span class="normal"> </span><span class="cbracket">{</span>
304
+ <span class="normal"> </span><span class="string">"Option 1"</span><span class="symbol">,</span>
305
+ <span class="normal"> </span><span class="string">"Option 2"</span><span class="symbol">,</span>
306
+ <span class="normal"> </span><span class="string">"Option 3"</span><span class="symbol">,</span>
307
+ <span class="normal"> </span><span class="string">"Option 4"</span><span class="symbol">,</span>
308
+ <span class="normal"> </span><span class="string">"Option 5"</span><span class="symbol">,</span>
309
+ <span class="normal"> </span><span class="string">"Option 6"</span><span class="symbol">,</span>
310
+ <span class="normal"> </span><span class="string">"Option 7"</span><span class="symbol">,</span>
311
+ <span class="normal"> </span><span class="string">"Option 8"</span><span class="symbol">,</span>
312
+ <span class="normal"> </span><span class="string">"Option 9"</span><span class="symbol">,</span>
313
+ <span class="normal"> </span><span class="string">"Option 10"</span><span class="symbol">,</span>
314
+ <span class="normal"> </span><span class="string">"Option 11"</span><span class="symbol">,</span>
315
+ <span class="cbracket">}</span><span class="symbol">;</span>
316
+
317
+ <span class="keyword">static</span><span class="normal"> </span><span class="keyword">const</span><span class="normal"> </span><span class="usertype">guint</span><span class="normal"> menu_items_len </span><span class="symbol">=</span><span class="normal"> </span><span class="function">G_N_ELEMENTS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu_items_name</span><span class="symbol">);</span>
318
+
319
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
320
+ <span class="function">select_item_at_index</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span>
321
+ <span class="normal"> </span><span class="type">int</span><span class="normal"> index_</span><span class="symbol">)</span>
322
+ <span class="cbracket">{</span>
323
+ <span class="normal"> </span><span class="usertype">ClutterPoint</span><span class="normal"> point</span><span class="symbol">;</span>
324
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">item</span><span class="symbol">;</span>
325
+ <span class="normal"> </span><span class="usertype">gpointer</span><span class="normal"> old_selected</span><span class="symbol">;</span>
326
+
327
+ <span class="normal"> menu </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-first-child">clutter_actor_get_first_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">);</span>
328
+
329
+ <span class="normal"> old_selected </span><span class="symbol">=</span><span class="normal"> </span><span class="function">g_object_get_data</span><span class="normal"> </span><span class="symbol">(</span><span class="function">G_OBJECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"selected-item"</span><span class="symbol">);</span>
330
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">old_selected </span><span class="symbol">!=</span><span class="normal"> NULL</span><span class="symbol">)</span>
331
+ <span class="normal"> </span><span class="cbracket">{</span>
332
+ <span class="normal"> item </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-child-at-index">clutter_actor_get_child_at_index</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> </span><span class="function">GPOINTER_TO_INT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">old_selected</span><span class="symbol">));</span>
333
+ <span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-set-color">clutter_text_set_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_TEXT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">item</span><span class="symbol">),</span><span class="normal"> CLUTTER_COLOR_White</span><span class="symbol">);</span>
334
+ <span class="normal"> </span><span class="cbracket">}</span>
335
+
336
+ <span class="normal"> </span><span class="comment">/* wrap around the index */</span>
337
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">index_ </span><span class="symbol">&lt;</span><span class="normal"> </span><span class="number">0</span><span class="symbol">)</span>
338
+ <span class="normal"> index_ </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-n-children">clutter_actor_get_n_children</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">-</span><span class="normal"> </span><span class="number">1</span><span class="symbol">;</span>
339
+ <span class="normal"> </span><span class="keyword">else</span><span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">index_ </span><span class="symbol">&gt;=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-n-children">clutter_actor_get_n_children</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">))</span>
340
+ <span class="normal"> index_ </span><span class="symbol">=</span><span class="normal"> </span><span class="number">0</span><span class="symbol">;</span>
341
+
342
+ <span class="normal"> item </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-child-at-index">clutter_actor_get_child_at_index</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> index_</span><span class="symbol">);</span>
343
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-position">clutter_actor_get_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">item</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">point</span><span class="symbol">.</span><span class="normal">x</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">point</span><span class="symbol">.</span><span class="normal">y</span><span class="symbol">);</span>
344
+
345
+ <span class="normal"> </span><span class="comment">/* scroll to the actor's position; the menu actor is always set at (0, 0),</span>
346
+ <span class="comment"> * so it does not contribute any further offset, and we can use the position</span>
347
+ <span class="comment"> * of its children to ask the ScrollActor to scroll the visible region; if</span>
348
+ <span class="comment"> * the menu actor had an offset, or was transformed, we would have needed to</span>
349
+ <span class="comment"> * get their relative transformed position instead.</span>
350
+ <span class="comment"> */</span>
351
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-save-easing-state">clutter_actor_save_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">);</span>
352
+ <span class="normal"> </span><span class="function"><a href="ClutterScrollActor.html#clutter-scroll-actor-scroll-to-point">clutter_scroll_actor_scroll_to_point</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_SCROLL_ACTOR</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">point</span><span class="symbol">);</span>
353
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-restore-easing-state">clutter_actor_restore_easing_state</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">);</span>
354
+
355
+ <span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-set-color">clutter_text_set_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_TEXT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">item</span><span class="symbol">),</span><span class="normal"> CLUTTER_COLOR_LightSkyBlue</span><span class="symbol">);</span>
356
+
357
+ <span class="normal"> </span><span class="comment">/* store the index of the currently selected item, so that we can</span>
358
+ <span class="comment"> * implement select_next_item() and select_prev_item()</span>
359
+ <span class="comment"> */</span>
360
+ <span class="normal"> </span><span class="function">g_object_set_data</span><span class="normal"> </span><span class="symbol">(</span><span class="function">G_OBJECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"selected-item"</span><span class="symbol">,</span>
361
+ <span class="normal"> </span><span class="function">GINT_TO_POINTER</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">index_</span><span class="symbol">));</span>
362
+ <span class="cbracket">}</span>
363
+
364
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
365
+ <span class="function">select_next_item</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">)</span>
366
+ <span class="cbracket">{</span>
367
+ <span class="normal"> </span><span class="usertype">gpointer</span><span class="normal"> selected_ </span><span class="symbol">=</span><span class="normal"> </span><span class="function">g_object_get_data</span><span class="normal"> </span><span class="symbol">(</span><span class="function">G_OBJECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"selected-item"</span><span class="symbol">);</span>
368
+
369
+ <span class="normal"> </span><span class="function">select_item_at_index</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="function">GPOINTER_TO_INT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">selected_</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">+</span><span class="normal"> </span><span class="number">1</span><span class="symbol">);</span>
370
+ <span class="cbracket">}</span>
371
+
372
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
373
+ <span class="function">select_prev_item</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">)</span>
374
+ <span class="cbracket">{</span>
375
+ <span class="normal"> </span><span class="usertype">gpointer</span><span class="normal"> selected_ </span><span class="symbol">=</span><span class="normal"> </span><span class="function">g_object_get_data</span><span class="normal"> </span><span class="symbol">(</span><span class="function">G_OBJECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"selected-item"</span><span class="symbol">);</span>
376
+
377
+ <span class="normal"> </span><span class="function">select_item_at_index</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="function">GPOINTER_TO_INT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">selected_</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">-</span><span class="normal"> </span><span class="number">1</span><span class="symbol">);</span>
378
+ <span class="cbracket">}</span>
379
+
380
+ <span class="keyword">static</span><span class="normal"> <a href="ClutterActor.html">ClutterActor</a> </span><span class="symbol">*</span>
381
+ <span class="function">create_menu_item</span><span class="normal"> </span><span class="symbol">(</span><span class="keyword">const</span><span class="normal"> </span><span class="type">char</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">name</span><span class="symbol">)</span>
382
+ <span class="cbracket">{</span>
383
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">text</span><span class="symbol">;</span>
384
+
385
+ <span class="normal"> text </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-new">clutter_text_new</a></span><span class="normal"> </span><span class="symbol">();</span>
386
+ <span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-set-font-name">clutter_text_set_font_name</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_TEXT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">text</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"Sans Bold 24"</span><span class="symbol">);</span>
387
+ <span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-set-text">clutter_text_set_text</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_TEXT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">text</span><span class="symbol">),</span><span class="normal"> name</span><span class="symbol">);</span>
388
+ <span class="normal"> </span><span class="function"><a href="ClutterText.html#clutter-text-set-color">clutter_text_set_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_TEXT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">text</span><span class="symbol">),</span><span class="normal"> CLUTTER_COLOR_White</span><span class="symbol">);</span>
389
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-margin-left">clutter_actor_set_margin_left</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">text</span><span class="symbol">,</span><span class="normal"> </span><span class="number">12</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">);</span>
390
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-margin-right">clutter_actor_set_margin_right</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">text</span><span class="symbol">,</span><span class="normal"> </span><span class="number">12</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">);</span>
391
+
392
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> text</span><span class="symbol">;</span>
393
+ <span class="cbracket">}</span>
394
+
395
+ <span class="keyword">static</span><span class="normal"> <a href="ClutterActor.html">ClutterActor</a> </span><span class="symbol">*</span>
396
+ <span class="function">create_menu_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">)</span>
397
+ <span class="cbracket">{</span>
398
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">menu</span><span class="symbol">;</span>
399
+ <span class="normal"> </span><span class="usertype">ClutterLayoutManager</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">layout_manager</span><span class="symbol">;</span>
400
+ <span class="normal"> </span><span class="usertype">guint</span><span class="normal"> i</span><span class="symbol">;</span>
401
+
402
+ <span class="normal"> </span><span class="comment">/* this is our menu; it contains items in a vertical layout */</span>
403
+ <span class="normal"> layout_manager </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterBoxLayout.html#clutter-box-layout-new">clutter_box_layout_new</a></span><span class="normal"> </span><span class="symbol">();</span>
404
+ <span class="normal"> </span><span class="function"><a href="ClutterBoxLayout.html#clutter-box-layout-set-orientation">clutter_box_layout_set_orientation</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_BOX_LAYOUT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">layout_manager</span><span class="symbol">),</span>
405
+ <span class="normal"> <a href="ClutterBoxLayout.html#CLUTTER-ORIENTATION-VERTICAL:CAPS">CLUTTER_ORIENTATION_VERTICAL</a></span><span class="symbol">);</span>
406
+ <span class="normal"> </span><span class="function"><a href="ClutterBoxLayout.html#clutter-box-layout-set-spacing">clutter_box_layout_set_spacing</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_BOX_LAYOUT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">layout_manager</span><span class="symbol">),</span><span class="normal"> </span><span class="number">12</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">);</span>
407
+
408
+ <span class="normal"> menu </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-new">clutter_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
409
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-layout-manager">clutter_actor_set_layout_manager</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> layout_manager</span><span class="symbol">);</span>
410
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-background-color">clutter_actor_set_background_color</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> CLUTTER_COLOR_Black</span><span class="symbol">);</span>
411
+
412
+ <span class="normal"> </span><span class="comment">/* these are the items */</span>
413
+ <span class="normal"> </span><span class="keyword">for</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">i </span><span class="symbol">=</span><span class="normal"> </span><span class="number">0</span><span class="symbol">;</span><span class="normal"> i </span><span class="symbol">&lt;</span><span class="normal"> menu_items_len</span><span class="symbol">;</span><span class="normal"> i</span><span class="symbol">++)</span>
414
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu</span><span class="symbol">,</span><span class="normal"> </span><span class="function">create_menu_item</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">menu_items_name</span><span class="symbol">[</span><span class="normal">i</span><span class="symbol">]));</span>
415
+
416
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> menu</span><span class="symbol">;</span>
417
+ <span class="cbracket">}</span>
418
+
419
+ <span class="keyword">static</span><span class="normal"> <a href="ClutterActor.html">ClutterActor</a> </span><span class="symbol">*</span>
420
+ <span class="function">create_scroll_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">stage</span><span class="symbol">)</span>
421
+ <span class="cbracket">{</span>
422
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">;</span>
423
+
424
+ <span class="normal"> </span><span class="comment">/* our scrollable viewport */</span>
425
+ <span class="normal"> scroll </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterScrollActor.html#clutter-scroll-actor-new">clutter_scroll_actor_new</a></span><span class="normal"> </span><span class="symbol">();</span>
426
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-name">clutter_actor_set_name</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"scroll"</span><span class="symbol">);</span>
427
+
428
+ <span class="normal"> </span><span class="comment">/* give a vertical offset, and constrain the viewport so that its size</span>
429
+ <span class="comment"> * is bound to the stage size</span>
430
+ <span class="comment"> */</span>
431
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-set-position">clutter_actor_set_position</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">,</span><span class="normal"> </span><span class="number">18</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">);</span>
432
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterAlignConstraint.html#clutter-align-constraint-new">clutter_align_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterAlignConstraint.html#CLUTTER-ALIGN-X-AXIS:CAPS">CLUTTER_ALIGN_X_AXIS</a></span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.5</span><span class="symbol">));</span>
433
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-constraint">clutter_actor_add_constraint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="function"><a href="ClutterBindConstraint.html#clutter-bind-constraint-new">clutter_bind_constraint_new</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> <a href="ClutterBindConstraint.html#CLUTTER-BIND-HEIGHT:CAPS">CLUTTER_BIND_HEIGHT</a></span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">-</span><span class="number">36</span><span class="symbol">.</span><span class="normal">f</span><span class="symbol">));</span>
434
+
435
+ <span class="normal"> </span><span class="comment">/* we only want to scroll the contents vertically, and</span>
436
+ <span class="comment"> * ignore any horizontal component</span>
437
+ <span class="comment"> */</span>
438
+ <span class="normal"> </span><span class="function"><a href="ClutterScrollActor.html#clutter-scroll-actor-set-scroll-mode">clutter_scroll_actor_set_scroll_mode</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_SCROLL_ACTOR</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">),</span>
439
+ <span class="normal"> <a href="ClutterScrollActor.html#CLUTTER-SCROLL-VERTICALLY:CAPS">CLUTTER_SCROLL_VERTICALLY</a></span><span class="symbol">);</span>
440
+
441
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="function">create_menu_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">));</span>
442
+
443
+ <span class="normal"> </span><span class="comment">/* select the first item */</span>
444
+ <span class="normal"> </span><span class="function">select_item_at_index</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">);</span>
445
+
446
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> scroll</span><span class="symbol">;</span>
447
+ <span class="cbracket">}</span>
448
+
449
+ <span class="keyword">static</span><span class="normal"> gboolean</span>
450
+ <span class="function">on_key_press</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">stage</span><span class="symbol">,</span>
451
+ <span class="normal"> </span><span class="usertype">ClutterEvent</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">event</span><span class="symbol">,</span>
452
+ <span class="normal"> </span><span class="usertype">gpointer</span><span class="normal"> unused</span><span class="symbol">)</span>
453
+ <span class="cbracket">{</span>
454
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">scroll</span><span class="symbol">;</span>
455
+ <span class="normal"> </span><span class="usertype">guint</span><span class="normal"> key_symbol</span><span class="symbol">;</span>
456
+
457
+ <span class="normal"> scroll </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-first-child">clutter_actor_get_first_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">);</span>
458
+
459
+ <span class="normal"> key_symbol </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="clutter-Events.html#clutter-event-get-key-symbol">clutter_event_get_key_symbol</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">event</span><span class="symbol">);</span>
460
+
461
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">key_symbol </span><span class="symbol">==</span><span class="normal"> CLUTTER_KEY_Up</span><span class="symbol">)</span>
462
+ <span class="normal"> </span><span class="function">select_prev_item</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">);</span>
463
+ <span class="normal"> </span><span class="keyword">else</span><span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">key_symbol </span><span class="symbol">==</span><span class="normal"> CLUTTER_KEY_Down</span><span class="symbol">)</span>
464
+ <span class="normal"> </span><span class="function">select_next_item</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">scroll</span><span class="symbol">);</span>
465
+
466
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> <a href="clutter-Events.html#CLUTTER-EVENT-STOP:CAPS">CLUTTER_EVENT_STOP</a></span><span class="symbol">;</span>
467
+ <span class="cbracket">}</span>
468
+
469
+ <span class="type">int</span>
470
+ <span class="function">main</span><span class="normal"> </span><span class="symbol">(</span><span class="type">int</span><span class="normal"> argc</span><span class="symbol">,</span><span class="normal"> </span><span class="type">char</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">argv</span><span class="symbol">[])</span>
471
+ <span class="cbracket">{</span>
472
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">stage</span><span class="symbol">;</span>
473
+
474
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="function"><a href="clutter-General.html#clutter-init">clutter_init</a></span><span class="normal"> </span><span class="symbol">(&amp;</span><span class="normal">argc</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">argv</span><span class="symbol">)</span><span class="normal"> </span><span class="symbol">!=</span><span class="normal"> <a href="clutter-General.html#CLUTTER-INIT-SUCCESS:CAPS">CLUTTER_INIT_SUCCESS</a></span><span class="symbol">)</span>
475
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> EXIT_FAILURE</span><span class="symbol">;</span>
476
+
477
+ <span class="normal"> </span><span class="comment">/* create a new stage */</span>
478
+ <span class="normal"> stage </span><span class="symbol">=</span><span class="normal"> </span><span class="function"><a href="ClutterStage.html#clutter-stage-new">clutter_stage_new</a></span><span class="normal"> </span><span class="symbol">();</span>
479
+ <span class="normal"> </span><span class="function"><a href="ClutterStage.html#clutter-stage-set-title">clutter_stage_set_title</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_STAGE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">),</span><span class="normal"> </span><span class="string">"Scroll Actor"</span><span class="symbol">);</span>
480
+ <span class="normal"> </span><span class="function"><a href="ClutterStage.html#clutter-stage-set-user-resizable">clutter_stage_set_user_resizable</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_STAGE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">),</span><span class="normal"> TRUE</span><span class="symbol">);</span>
481
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"destroy"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal"><a href="clutter-General.html#clutter-main-quit">clutter_main_quit</a></span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
482
+ <span class="normal"> </span><span class="function">g_signal_connect</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> </span><span class="string">"key-press-event"</span><span class="symbol">,</span><span class="normal"> </span><span class="function">G_CALLBACK</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">on_key_press</span><span class="symbol">),</span><span class="normal"> NULL</span><span class="symbol">);</span>
483
+
484
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-add-child">clutter_actor_add_child</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">,</span><span class="normal"> </span><span class="function">create_scroll_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">));</span>
485
+
486
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-show">clutter_actor_show</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">stage</span><span class="symbol">);</span>
487
+
488
+ <span class="normal"> </span><span class="function"><a href="clutter-General.html#clutter-main">clutter_main</a></span><span class="normal"> </span><span class="symbol">();</span>
489
+
490
+ <span class="normal"> </span><span class="keyword">return</span><span class="normal"> EXIT_SUCCESS</span><span class="symbol">;</span>
491
+ <span class="cbracket">}</span></pre></td>
492
+ </tr>
493
+ </tbody>
494
+ </table>
495
+ </div>
496
+
497
+ <p>
498
+ </p>
499
+ <p>
500
+ <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> is available since Clutter 1.12.
501
+ </p>
502
+ </div>
503
+ <div class="refsect1">
504
+ <a name="ClutterScrollActor.details"></a><h2>Details</h2>
505
+ <div class="refsect2">
506
+ <a name="ClutterScrollActor-struct"></a><h3>ClutterScrollActor</h3>
507
+ <pre class="programlisting">typedef struct _ClutterScrollActor ClutterScrollActor;</pre>
508
+ <p>
509
+ The <span class="structname">ClutterScrollActor</span> structure contains only
510
+ private data, and should be accessed using the provided API.
511
+ </p>
512
+ <p class="since">Since 1.12</p>
513
+ </div>
514
+ <hr>
515
+ <div class="refsect2">
516
+ <a name="ClutterScrollActorClass"></a><h3>struct ClutterScrollActorClass</h3>
517
+ <pre class="programlisting">struct ClutterScrollActorClass {
518
+ };
519
+ </pre>
520
+ <p>
521
+ The <span class="structname">ClutterScrollActor</span> structure contains only
522
+ private data.
523
+ </p>
524
+ <p class="since">Since 1.12</p>
525
+ </div>
526
+ <hr>
527
+ <div class="refsect2">
528
+ <a name="clutter-scroll-actor-new"></a><h3>clutter_scroll_actor_new ()</h3>
529
+ <pre class="programlisting"><a class="link" href="ClutterActor.html" title="ClutterActor"><span class="returnvalue">ClutterActor</span></a> * clutter_scroll_actor_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
530
+ <p>
531
+ Creates a new <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>.
532
+ </p>
533
+ <div class="variablelist"><table border="0" class="variablelist">
534
+ <colgroup>
535
+ <col align="left" valign="top">
536
+ <col>
537
+ </colgroup>
538
+ <tbody><tr>
539
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
540
+ <td>The newly created <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
541
+ instance.</td>
542
+ </tr></tbody>
543
+ </table></div>
544
+ <p class="since">Since 1.12</p>
545
+ </div>
546
+ <hr>
547
+ <div class="refsect2">
548
+ <a name="ClutterScrollMode"></a><h3>enum ClutterScrollMode</h3>
549
+ <pre class="programlisting">typedef enum {
550
+ /*&lt; prefix=CLUTTER_SCROLL &gt;*/
551
+ CLUTTER_SCROLL_NONE = 0,
552
+
553
+ CLUTTER_SCROLL_HORIZONTALLY = 1 &lt;&lt; 0,
554
+ CLUTTER_SCROLL_VERTICALLY = 1 &lt;&lt; 1,
555
+
556
+ CLUTTER_SCROLL_BOTH = CLUTTER_SCROLL_HORIZONTALLY | CLUTTER_SCROLL_VERTICALLY
557
+ } ClutterScrollMode;
558
+ </pre>
559
+ <p>
560
+ Scroll modes.
561
+ </p>
562
+ <div class="variablelist"><table border="0" class="variablelist">
563
+ <colgroup>
564
+ <col align="left" valign="top">
565
+ <col>
566
+ </colgroup>
567
+ <tbody>
568
+ <tr>
569
+ <td><p><a name="CLUTTER-SCROLL-NONE:CAPS"></a><span class="term"><code class="literal">CLUTTER_SCROLL_NONE</code></span></p></td>
570
+ <td>Ignore scrolling
571
+ </td>
572
+ </tr>
573
+ <tr>
574
+ <td><p><a name="CLUTTER-SCROLL-HORIZONTALLY:CAPS"></a><span class="term"><code class="literal">CLUTTER_SCROLL_HORIZONTALLY</code></span></p></td>
575
+ <td>Scroll only horizontally
576
+ </td>
577
+ </tr>
578
+ <tr>
579
+ <td><p><a name="CLUTTER-SCROLL-VERTICALLY:CAPS"></a><span class="term"><code class="literal">CLUTTER_SCROLL_VERTICALLY</code></span></p></td>
580
+ <td>Scroll only vertically
581
+ </td>
582
+ </tr>
583
+ <tr>
584
+ <td><p><a name="CLUTTER-SCROLL-BOTH:CAPS"></a><span class="term"><code class="literal">CLUTTER_SCROLL_BOTH</code></span></p></td>
585
+ <td>Scroll in both directions
586
+ </td>
587
+ </tr>
588
+ </tbody>
589
+ </table></div>
590
+ <p class="since">Since 1.12</p>
591
+ </div>
592
+ <hr>
593
+ <div class="refsect2">
594
+ <a name="clutter-scroll-actor-set-scroll-mode"></a><h3>clutter_scroll_actor_set_scroll_mode ()</h3>
595
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_scroll_actor_set_scroll_mode
596
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
597
+ <em class="parameter"><code><a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="type">ClutterScrollMode</span></a> mode</code></em>);</pre>
598
+ <p>
599
+ Sets the <a class="link" href="ClutterScrollActor.html#ClutterScrollActor--scroll-mode" title='The "scroll-mode" property'><span class="type">"scroll-mode"</span></a> property.
600
+ </p>
601
+ <div class="variablelist"><table border="0" class="variablelist">
602
+ <colgroup>
603
+ <col align="left" valign="top">
604
+ <col>
605
+ </colgroup>
606
+ <tbody>
607
+ <tr>
608
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
609
+ <td>a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
610
+ </td>
611
+ </tr>
612
+ <tr>
613
+ <td><p><span class="term"><em class="parameter"><code>mode</code></em> :</span></p></td>
614
+ <td>a <a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="type">ClutterScrollMode</span></a>
615
+ </td>
616
+ </tr>
617
+ </tbody>
618
+ </table></div>
619
+ <p class="since">Since 1.12</p>
620
+ </div>
621
+ <hr>
622
+ <div class="refsect2">
623
+ <a name="clutter-scroll-actor-get-scroll-mode"></a><h3>clutter_scroll_actor_get_scroll_mode ()</h3>
624
+ <pre class="programlisting"><a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="returnvalue">ClutterScrollMode</span></a> clutter_scroll_actor_get_scroll_mode
625
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>);</pre>
626
+ <p>
627
+ Retrieves the <a class="link" href="ClutterScrollActor.html#ClutterScrollActor--scroll-mode" title='The "scroll-mode" property'><span class="type">"scroll-mode"</span></a> property
628
+ </p>
629
+ <div class="variablelist"><table border="0" class="variablelist">
630
+ <colgroup>
631
+ <col align="left" valign="top">
632
+ <col>
633
+ </colgroup>
634
+ <tbody>
635
+ <tr>
636
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
637
+ <td>a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
638
+ </td>
639
+ </tr>
640
+ <tr>
641
+ <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
642
+ <td>the scrolling mode</td>
643
+ </tr>
644
+ </tbody>
645
+ </table></div>
646
+ <p class="since">Since 1.12</p>
647
+ </div>
648
+ <hr>
649
+ <div class="refsect2">
650
+ <a name="clutter-scroll-actor-scroll-to-point"></a><h3>clutter_scroll_actor_scroll_to_point ()</h3>
651
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_scroll_actor_scroll_to_point
652
+ (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
653
+ <em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterPoint" title="struct ClutterPoint"><span class="type">ClutterPoint</span></a> *point</code></em>);</pre>
654
+ <p>
655
+ Scrolls the contents of <em class="parameter"><code>actor</code></em> so that <em class="parameter"><code>point</code></em> is the new origin
656
+ of the visible area.
657
+ </p>
658
+ <p>
659
+ The coordinates of <em class="parameter"><code>point</code></em> must be relative to the <em class="parameter"><code>actor</code></em>.
660
+ </p>
661
+ <p>
662
+ This function will use the currently set easing state of the <em class="parameter"><code>actor</code></em>
663
+ to transition from the current scroll origin to the new one.
664
+ </p>
665
+ <div class="variablelist"><table border="0" class="variablelist">
666
+ <colgroup>
667
+ <col align="left" valign="top">
668
+ <col>
669
+ </colgroup>
670
+ <tbody>
671
+ <tr>
672
+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
673
+ <td>a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
674
+ </td>
675
+ </tr>
676
+ <tr>
677
+ <td><p><span class="term"><em class="parameter"><code>point</code></em> :</span></p></td>
678
+ <td>a <a class="link" href="clutter-Base-geometric-types.html#ClutterPoint" title="struct ClutterPoint"><span class="type">ClutterPoint</span></a>
679
+ </td>
680
+ </tr>
681
+ </tbody>
682
+ </table></div>
683
+ <p class="since">Since 1.12</p>
684
+ </div>
685
+ <hr>
686
+ <div class="refsect2">
687
+ <a name="clutter-scroll-actor-scroll-to-rect"></a><h3>clutter_scroll_actor_scroll_to_rect ()</h3>
688
+ <pre class="programlisting"><span class="returnvalue">void</span> clutter_scroll_actor_scroll_to_rect (<em class="parameter"><code><a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a> *actor</code></em>,
689
+ <em class="parameter"><code>const <a class="link" href="clutter-Base-geometric-types.html#ClutterRect" title="struct ClutterRect"><span class="type">ClutterRect</span></a> *rect</code></em>);</pre>
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+ <p>
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+ Scrolls <em class="parameter"><code>actor</code></em> so that <em class="parameter"><code>rect</code></em> is in the visible portion.
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+ </p>
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+ <div class="variablelist"><table border="0" class="variablelist">
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+ <colgroup>
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+ <col align="left" valign="top">
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+ <col>
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+ </colgroup>
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+ <tbody>
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+ <tr>
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+ <td><p><span class="term"><em class="parameter"><code>actor</code></em> :</span></p></td>
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+ <td>a <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor"><span class="type">ClutterScrollActor</span></a>
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+ </td>
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+ </tr>
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+ <tr>
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+ <td><p><span class="term"><em class="parameter"><code>rect</code></em> :</span></p></td>
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+ <td>a <a class="link" href="clutter-Base-geometric-types.html#ClutterRect" title="struct ClutterRect"><span class="type">ClutterRect</span></a>
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+ </td>
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+ </tr>
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+ </tbody>
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+ </table></div>
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+ <p class="since">Since 1.12</p>
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+ </div>
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+ </div>
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+ <div class="refsect1">
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+ <a name="ClutterScrollActor.property-details"></a><h2>Property Details</h2>
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+ <div class="refsect2">
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+ <a name="ClutterScrollActor--scroll-mode"></a><h3>The <code class="literal">"scroll-mode"</code> property</h3>
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+ <pre class="programlisting"> "scroll-mode" <a class="link" href="ClutterScrollActor.html#ClutterScrollMode" title="enum ClutterScrollMode"><span class="type">ClutterScrollMode</span></a> : Read / Write</pre>
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+ <p>
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+ The scrollin direction.
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+ </p>
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+ <p>Default value: CLUTTER_SCROLL_HORIZONTALLY|CLUTTER_SCROLL_VERTICALLY</p>
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+ <p class="since">Since 1.12</p>
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+ </div>
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+ </div>
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+ </div>
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+ <div class="footer">
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+ <hr>
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+ Generated by GTK-Doc V1.18.1</div>
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+ </body>
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+ </html>