clutter 2.0.0-x86-mingw32

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  1. data/Rakefile +129 -0
  2. data/lib/clutter.rb +145 -0
  3. data/lib/clutter/actor-iter.rb +33 -0
  4. data/lib/clutter/actor.rb +34 -0
  5. data/lib/clutter/animatable.rb +26 -0
  6. data/lib/clutter/cairo.rb +24 -0
  7. data/lib/clutter/color.rb +55 -0
  8. data/lib/clutter/event.rb +21 -0
  9. data/lib/clutter/point.rb +25 -0
  10. data/lib/clutter/text.rb +23 -0
  11. data/lib/clutter/threads.rb +38 -0
  12. data/sample/basic-actor.rb +125 -0
  13. data/sample/bin-layout.rb +215 -0
  14. data/sample/box-layout.rb +196 -0
  15. data/sample/canvas.rb +117 -0
  16. data/sample/constraints.rb +81 -0
  17. data/sample/drag-action.rb +177 -0
  18. data/sample/drop-action.rb +198 -0
  19. data/sample/easing-modes.rb +145 -0
  20. data/sample/flow-layout.rb +121 -0
  21. data/sample/grid-layout.rb +239 -0
  22. data/sample/image-content.rb +88 -0
  23. data/sample/pan-action.rb +100 -0
  24. data/sample/redhand.png +0 -0
  25. data/sample/rounded-rectangle.rb +90 -0
  26. data/sample/scroll-actor.rb +105 -0
  27. data/test/clutter-test-utils.rb +21 -0
  28. data/test/run-test.rb +50 -0
  29. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  30. data/vendor/local/bin/libcogl-12.dll +0 -0
  31. data/vendor/local/bin/libcogl-pango-12.dll +0 -0
  32. data/vendor/local/bin/libglut-0.dll +0 -0
  33. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  34. data/vendor/local/include/GL/freeglut.h +22 -0
  35. data/vendor/local/include/GL/freeglut_ext.h +239 -0
  36. data/vendor/local/include/GL/freeglut_std.h +636 -0
  37. data/vendor/local/include/GL/glut.h +21 -0
  38. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
  39. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
  40. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  41. data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
  42. data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
  43. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
  44. data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
  45. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
  46. data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
  47. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
  48. data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
  49. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
  135. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  136. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  137. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  138. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  139. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  140. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  141. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  142. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  143. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  144. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  145. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  146. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  147. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  148. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  149. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  150. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  169. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
  170. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
  171. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
  172. data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
  173. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
  174. data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
  175. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
  176. data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
  177. data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
  178. data/vendor/local/include/cogl/cogl/cogl-context.h +350 -0
  179. data/vendor/local/include/cogl/cogl/cogl-defines.h +50 -0
  180. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +36 -0
  181. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
  182. data/vendor/local/include/cogl/cogl/cogl-display.h +192 -0
  183. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +100 -0
  184. data/vendor/local/include/cogl/cogl/cogl-error.h +176 -0
  185. data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
  186. data/vendor/local/include/cogl/cogl/cogl-fixed.h +804 -0
  187. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +129 -0
  188. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1829 -0
  189. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  190. data/vendor/local/include/cogl/cogl/cogl-gles2.h +374 -0
  191. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +59 -0
  192. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +85 -0
  193. data/vendor/local/include/cogl/cogl/cogl-indices.h +145 -0
  194. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1276 -0
  195. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +620 -0
  196. data/vendor/local/include/cogl/cogl/cogl-matrix.h +798 -0
  197. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +181 -0
  198. data/vendor/local/include/cogl/cogl/cogl-object.h +219 -0
  199. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +117 -0
  200. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +106 -0
  201. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +741 -0
  202. data/vendor/local/include/cogl/cogl/cogl-output.h +242 -0
  203. data/vendor/local/include/cogl/cogl/cogl-pango.h +33 -0
  204. data/vendor/local/include/cogl/cogl/cogl-path-functions.h +430 -0
  205. data/vendor/local/include/cogl/cogl/cogl-path.h +102 -0
  206. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +613 -0
  207. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +924 -0
  208. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +173 -0
  209. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +114 -0
  210. data/vendor/local/include/cogl/cogl/cogl-poll.h +174 -0
  211. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +98 -0
  212. data/vendor/local/include/cogl/cogl/cogl-primitive.h +866 -0
  213. data/vendor/local/include/cogl/cogl/cogl-primitives.h +190 -0
  214. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +545 -0
  215. data/vendor/local/include/cogl/cogl/cogl-renderer.h +423 -0
  216. data/vendor/local/include/cogl/cogl/cogl-shader.h +654 -0
  217. data/vendor/local/include/cogl/cogl/cogl-snippet.h +786 -0
  218. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +122 -0
  219. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +51 -0
  220. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +73 -0
  221. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +130 -0
  222. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +191 -0
  223. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +187 -0
  224. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +204 -0
  225. data/vendor/local/include/cogl/cogl/cogl-texture.h +611 -0
  226. data/vendor/local/include/cogl/cogl/cogl-types.h +912 -0
  227. data/vendor/local/include/cogl/cogl/cogl-vector.h +351 -0
  228. data/vendor/local/include/cogl/cogl/cogl-version.h +185 -0
  229. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +409 -0
  230. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +99 -0
  231. data/vendor/local/include/cogl/cogl/cogl.h +151 -0
  232. data/vendor/local/include/cogl/cogl/cogl1-context.h +1169 -0
  233. data/vendor/local/include/cogl/cogl/cogl2-compatibility.h +55 -0
  234. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +31 -0
  235. data/vendor/local/include/cogl/cogl/cogl2-path.h +506 -0
  236. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +191 -0
  237. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +36 -0
  238. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +279 -0
  239. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +141 -0
  240. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +179 -0
  241. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +106 -0
  242. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +36 -0
  243. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +107 -0
  244. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +46 -0
  245. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +182 -0
  246. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +46 -0
  247. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +173 -0
  248. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +97 -0
  249. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +150 -0
  250. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +334 -0
  251. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +100 -0
  252. data/vendor/local/lib/girepository-1.0/Cally-1.0.typelib +0 -0
  253. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
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@@ -0,0 +1,423 @@
1
+ /*
2
+ * Cogl
3
+ *
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+ * An object oriented GL/GLES Abstraction/Utility Layer
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+ *
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+ * Copyright (C) 2007,2008,2009 Intel Corporation.
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+ *
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+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library; if not, write to the
20
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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+ * Boston, MA 02111-1307, USA.
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+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_RENDERER_H__
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+ #define __COGL_RENDERER_H__
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+
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+ #include <cogl/cogl-types.h>
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+ #include <cogl/cogl-onscreen-template.h>
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+ #include <cogl/cogl-error.h>
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+ #include <cogl/cogl-output.h>
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-renderer
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+ * @short_description: Choosing a means to render
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+ *
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+ * A #CoglRenderer represents a means to render. It encapsulates the
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+ * selection of an underlying driver, such as OpenGL or OpenGL-ES and
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+ * a selection of a window system binding API such as GLX, or EGL or
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+ * WGL.
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+ *
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+ * A #CoglRenderer has two states, "unconnected" and "connected". When
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+ * a renderer is first instantiated using cogl_renderer_new() it is
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+ * unconnected so that it can be configured and constraints can be
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+ * specified for how the backend driver and window system should be
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+ * chosen.
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+ *
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+ * After configuration a #CoglRenderer can (optionally) be explicitly
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+ * connected using cogl_renderer_connect() which allows for the
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+ * handling of connection errors so that fallback configurations can
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+ * be tried if necessary. Applications that don't support any
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+ * fallbacks though can skip using cogl_renderer_connect() and leave
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+ * Cogl to automatically connect the renderer.
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+ *
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+ * Once you have a configured #CoglRenderer it can be used to create a
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+ * #CoglDisplay object using cogl_display_new().
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+ *
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+ * <note>Many applications don't need to explicitly use
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+ * cogl_renderer_new() or cogl_display_new() and can just jump
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+ * straight to cogl_context_new() and pass a %NULL display argument so
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+ * Cogl will automatically connect and setup a renderer and
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+ * display.</note>
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+ */
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+
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+
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+ /**
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+ * COGL_RENDERER_ERROR:
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+ *
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+ * An error domain for exceptions reported by Cogl
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+ */
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+ #define COGL_RENDERER_ERROR cogl_renderer_error_quark ()
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+
78
+ uint32_t
79
+ cogl_renderer_error_quark (void);
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+
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+ typedef struct _CoglRenderer CoglRenderer;
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+
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+ /**
84
+ * cogl_is_renderer:
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+ * @object: A #CoglObject pointer
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+ *
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+ * Determines if the given @object is a #CoglRenderer
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+ *
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+ * Return value: %TRUE if @object is a #CoglRenderer, else %FALSE.
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+ * Since: 1.10
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+ * Stability: unstable
92
+ */
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+ CoglBool
94
+ cogl_is_renderer (void *object);
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+
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+ /**
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+ * cogl_renderer_new:
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+ *
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+ * Instantiates a new (unconnected) #CoglRenderer object. A
100
+ * #CoglRenderer represents a means to render. It encapsulates the
101
+ * selection of an underlying driver, such as OpenGL or OpenGL-ES and
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+ * a selection of a window system binding API such as GLX, or EGL or
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+ * WGL.
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+ *
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+ * While the renderer is unconnected it can be configured so that
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+ * applications may specify backend constraints, such as "must use
107
+ * x11" for example via cogl_renderer_add_constraint().
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+ *
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+ * There are also some platform specific configuration apis such
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+ * as cogl_xlib_renderer_set_foreign_display() that may also be
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+ * used while the renderer is unconnected.
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+ *
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+ * Once the renderer has been configured, then it may (optionally) be
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+ * explicitly connected using cogl_renderer_connect() which allows
115
+ * errors to be handled gracefully and potentially fallback
116
+ * configurations can be tried out if there are initial failures.
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+ *
118
+ * If a renderer is not explicitly connected then cogl_display_new()
119
+ * will automatically connect the renderer for you. If you don't
120
+ * have any code to deal with error/fallback situations then its fine
121
+ * to just let Cogl do the connection for you.
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+ *
123
+ * Once you have setup your renderer then the next step is to create a
124
+ * #CoglDisplay using cogl_display_new().
125
+ *
126
+ * <note>Many applications don't need to explicitly use
127
+ * cogl_renderer_new() or cogl_display_new() and can just jump
128
+ * straight to cogl_context_new() and pass a %NULL display argument
129
+ * so Cogl will automatically connect and setup a renderer and
130
+ * display.</note>
131
+ *
132
+ * Since: 1.10
133
+ * Stability: unstable
134
+ */
135
+ CoglRenderer *
136
+ cogl_renderer_new (void);
137
+
138
+ /* optional configuration APIs */
139
+
140
+ /**
141
+ * CoglWinsysID:
142
+ * @COGL_WINSYS_ID_ANY: Implies no preference for which backend is used
143
+ * @COGL_WINSYS_ID_STUB: Use the no-op stub backend
144
+ * @COGL_WINSYS_ID_GLX: Use the GLX window system binding API
145
+ * @COGL_WINSYS_ID_EGL_XLIB: Use EGL with the X window system via XLib
146
+ * @COGL_WINSYS_ID_EGL_NULL: Use EGL with the PowerVR NULL window system
147
+ * @COGL_WINSYS_ID_EGL_GDL: Use EGL with the GDL platform
148
+ * @COGL_WINSYS_ID_EGL_WAYLAND: Use EGL with the Wayland window system
149
+ * @COGL_WINSYS_ID_EGL_KMS: Use EGL with the KMS platform
150
+ * @COGL_WINSYS_ID_EGL_ANDROID: Use EGL with the Android platform
151
+ * @COGL_WINSYS_ID_WGL: Use the Microsoft Windows WGL binding API
152
+ * @COGL_WINSYS_ID_SDL: Use the SDL window system
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+ *
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+ * Identifies specific window system backends that Cogl supports.
155
+ *
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+ * These can be used to query what backend Cogl is using or to try and
157
+ * explicitly select a backend to use.
158
+ */
159
+ typedef enum
160
+ {
161
+ COGL_WINSYS_ID_ANY,
162
+ COGL_WINSYS_ID_STUB,
163
+ COGL_WINSYS_ID_GLX,
164
+ COGL_WINSYS_ID_EGL_XLIB,
165
+ COGL_WINSYS_ID_EGL_NULL,
166
+ COGL_WINSYS_ID_EGL_GDL,
167
+ COGL_WINSYS_ID_EGL_WAYLAND,
168
+ COGL_WINSYS_ID_EGL_KMS,
169
+ COGL_WINSYS_ID_EGL_ANDROID,
170
+ COGL_WINSYS_ID_WGL,
171
+ COGL_WINSYS_ID_SDL
172
+ } CoglWinsysID;
173
+
174
+ /**
175
+ * cogl_renderer_set_winsys_id:
176
+ * @renderer: A #CoglRenderer
177
+ * @winsys_id: An ID of the winsys you explicitly want to use.
178
+ *
179
+ * This allows you to explicitly select a winsys backend to use instead
180
+ * of letting Cogl automatically select a backend.
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+ *
182
+ * if you select an unsupported backend then cogl_renderer_connect()
183
+ * will fail and report an error.
184
+ *
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+ * This may only be called on an un-connected #CoglRenderer.
186
+ */
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+ void
188
+ cogl_renderer_set_winsys_id (CoglRenderer *renderer,
189
+ CoglWinsysID winsys_id);
190
+
191
+ /**
192
+ * cogl_renderer_get_winsys_id:
193
+ * @renderer: A #CoglRenderer
194
+ *
195
+ * Queries which window system backend Cogl has chosen to use.
196
+ *
197
+ * This may only be called on a connected #CoglRenderer.
198
+ *
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+ * Returns: The #CoglWinsysID corresponding to the chosen window
200
+ * system backend.
201
+ */
202
+ CoglWinsysID
203
+ cogl_renderer_get_winsys_id (CoglRenderer *renderer);
204
+
205
+ /**
206
+ * cogl_renderer_get_n_fragment_texture_units:
207
+ * @renderer: A #CoglRenderer
208
+ *
209
+ * Queries how many texture units can be used from fragment programs
210
+ *
211
+ * Returns: the number of texture image units.
212
+ *
213
+ * Since: 1.8
214
+ * Stability: Unstable
215
+ */
216
+ int
217
+ cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer);
218
+
219
+ /**
220
+ * cogl_renderer_check_onscreen_template:
221
+ * @renderer: A #CoglRenderer
222
+ * @onscreen_template: A #CoglOnscreenTemplate
223
+ * @error: A pointer to a #CoglError for reporting exceptions
224
+ *
225
+ * Tests if a given @onscreen_template can be supported with the given
226
+ * @renderer.
227
+ *
228
+ * Return value: %TRUE if the @onscreen_template can be supported,
229
+ * else %FALSE.
230
+ * Since: 1.10
231
+ * Stability: unstable
232
+ */
233
+ CoglBool
234
+ cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
235
+ CoglOnscreenTemplate *onscreen_template,
236
+ CoglError **error);
237
+
238
+ /* Final connection API */
239
+
240
+ /**
241
+ * cogl_renderer_connect:
242
+ * @renderer: An unconnected #CoglRenderer
243
+ * @error: a pointer to a #CoglError for reporting exceptions
244
+ *
245
+ * Connects the configured @renderer. Renderer connection isn't a
246
+ * very active process, it basically just means validating that
247
+ * any given constraint criteria can be satisfied and that a
248
+ * usable driver and window system backend can be found.
249
+ *
250
+ * Return value: %TRUE if there was no error while connecting the
251
+ * given @renderer. %FALSE if there was an error.
252
+ * Since: 1.10
253
+ * Stability: unstable
254
+ */
255
+ CoglBool
256
+ cogl_renderer_connect (CoglRenderer *renderer, CoglError **error);
257
+
258
+ /**
259
+ * CoglRendererConstraint:
260
+ * @COGL_RENDERER_CONSTRAINT_USES_X11: Require the renderer to be X11 based
261
+ * @COGL_RENDERER_CONSTRAINT_USES_XLIB: Require the renderer to be X11
262
+ * based and use Xlib
263
+ * @COGL_RENDERER_CONSTRAINT_USES_EGL: Require the renderer to be EGL based
264
+ * @COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2: Require that the
265
+ * renderer supports creating a #CoglGLES2Context via
266
+ * cogl_gles2_context_new(). This can be used to integrate GLES 2.0
267
+ * code into Cogl based applications.
268
+ *
269
+ * These constraint flags are hard-coded features of the different renderer
270
+ * backends. Sometimes a platform may support multiple rendering options which
271
+ * Cogl will usually choose from automatically. Some of these features are
272
+ * important to higher level applications and frameworks though, such as
273
+ * whether a renderer is X11 based because an application might only support
274
+ * X11 based input handling. An application might also need to ensure EGL is
275
+ * used internally too if they depend on access to an EGLDisplay for some
276
+ * purpose.
277
+ *
278
+ * Applications should ideally minimize how many of these constraints
279
+ * they depend on to ensure maximum portability.
280
+ *
281
+ * Since: 1.10
282
+ * Stability: unstable
283
+ */
284
+ typedef enum
285
+ {
286
+ COGL_RENDERER_CONSTRAINT_USES_X11 = (1 << 0),
287
+ COGL_RENDERER_CONSTRAINT_USES_XLIB = (1 << 1),
288
+ COGL_RENDERER_CONSTRAINT_USES_EGL = (1 << 2),
289
+ COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2 = (1 << 3)
290
+ } CoglRendererConstraint;
291
+
292
+
293
+ /**
294
+ * cogl_renderer_add_constraint:
295
+ * @renderer: An unconnected #CoglRenderer
296
+ * @constraint: A #CoglRendererConstraint to add
297
+ *
298
+ * This adds a renderer selection @constraint.
299
+ *
300
+ * Applications should ideally minimize how many of these constraints they
301
+ * depend on to ensure maximum portability.
302
+ *
303
+ * Since: 1.10
304
+ * Stability: unstable
305
+ */
306
+ void
307
+ cogl_renderer_add_constraint (CoglRenderer *renderer,
308
+ CoglRendererConstraint constraint);
309
+
310
+ /**
311
+ * cogl_renderer_remove_constraint:
312
+ * @renderer: An unconnected #CoglRenderer
313
+ * @constraint: A #CoglRendererConstraint to remove
314
+ *
315
+ * This removes a renderer selection @constraint.
316
+ *
317
+ * Applications should ideally minimize how many of these constraints they
318
+ * depend on to ensure maximum portability.
319
+ *
320
+ * Since: 1.10
321
+ * Stability: unstable
322
+ */
323
+ void
324
+ cogl_renderer_remove_constraint (CoglRenderer *renderer,
325
+ CoglRendererConstraint constraint);
326
+
327
+ /**
328
+ * CoglDriver:
329
+ * @COGL_DRIVER_ANY: Implies no preference for which driver is used
330
+ * @COGL_DRIVER_NOP: A No-Op driver.
331
+ * @COGL_DRIVER_GL: An OpenGL driver.
332
+ * @COGL_DRIVER_GL3: An OpenGL driver using the core GL 3.1 profile
333
+ * @COGL_DRIVER_GLES1: An OpenGL ES 1.1 driver.
334
+ * @COGL_DRIVER_GLES2: An OpenGL ES 2.0 driver.
335
+ *
336
+ * Identifiers for underlying hardware drivers that may be used by
337
+ * Cogl for rendering.
338
+ *
339
+ * Since: 1.10
340
+ * Stability: unstable
341
+ */
342
+ typedef enum
343
+ {
344
+ COGL_DRIVER_ANY,
345
+ COGL_DRIVER_NOP,
346
+ COGL_DRIVER_GL,
347
+ COGL_DRIVER_GL3,
348
+ COGL_DRIVER_GLES1,
349
+ COGL_DRIVER_GLES2
350
+ } CoglDriver;
351
+
352
+ /**
353
+ * cogl_renderer_set_driver:
354
+ * @renderer: An unconnected #CoglRenderer
355
+ *
356
+ * Requests that Cogl should try to use a specific underlying driver
357
+ * for rendering.
358
+ *
359
+ * If you select an unsupported driver then cogl_renderer_connect()
360
+ * will fail and report an error. Most applications should not
361
+ * explicitly select a driver and should rely on Cogl automatically
362
+ * choosing the driver.
363
+ *
364
+ * This may only be called on an un-connected #CoglRenderer.
365
+ *
366
+ * Since: 1.10
367
+ * Stability: unstable
368
+ */
369
+ void
370
+ cogl_renderer_set_driver (CoglRenderer *renderer,
371
+ CoglDriver driver);
372
+
373
+ /**
374
+ * cogl_renderer_get_driver:
375
+ * @renderer: A connected #CoglRenderer
376
+ *
377
+ * Queries what underlying driver is being used by Cogl.
378
+ *
379
+ * This may only be called on a connected #CoglRenderer.
380
+ *
381
+ * Since: 1.10
382
+ * Stability: unstable
383
+ */
384
+ CoglDriver
385
+ cogl_renderer_get_driver (CoglRenderer *renderer);
386
+
387
+ /**
388
+ * CoglOutputCallback:
389
+ * @output: The current display output being iterated
390
+ * @user_data: The user pointer passed to
391
+ * cogl_renderer_foreach_output()
392
+ *
393
+ * A callback type that can be passed to
394
+ * cogl_renderer_foreach_output() for iterating display outputs for a
395
+ * given renderer.
396
+ *
397
+ * Since: 1.14
398
+ * Stability: Unstable
399
+ */
400
+ typedef void (*CoglOutputCallback) (CoglOutput *output, void *user_data);
401
+
402
+ /**
403
+ * cogl_renderer_foreach_output:
404
+ * @renderer: A connected #CoglRenderer
405
+ * @callback: A #CoglOutputCallback to be called for each display output
406
+ * @user_data: A user pointer to be passed to @callback
407
+ *
408
+ * Iterates all known display outputs for the given @renderer and
409
+ * passes a corresponding #CoglOutput pointer to the given @callback
410
+ * for each one, along with the given @user_data.
411
+ *
412
+ * Since: 1.14
413
+ * Stability: Unstable
414
+ */
415
+ void
416
+ cogl_renderer_foreach_output (CoglRenderer *renderer,
417
+ CoglOutputCallback callback,
418
+ void *user_data);
419
+
420
+ COGL_END_DECLS
421
+
422
+ #endif /* __COGL_RENDERER_H__ */
423
+
@@ -0,0 +1,654 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * An object oriented GL/GLES Abstraction/Utility Layer
5
+ *
6
+ * Copyright (C) 2008,2009 Intel Corporation.
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ *
21
+ *
22
+ */
23
+
24
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
25
+ #error "Only <cogl/cogl.h> can be included directly."
26
+ #endif
27
+
28
+ #ifndef __COGL_SHADER_H__
29
+ #define __COGL_SHADER_H__
30
+
31
+ #include <cogl/cogl-types.h>
32
+ #include <cogl/cogl-defines.h>
33
+
34
+ COGL_BEGIN_DECLS
35
+
36
+ /**
37
+ * SECTION:cogl-shaders
38
+ * @short_description: Fuctions for accessing the programmable GL pipeline
39
+ *
40
+ * Cogl allows accessing the GL programmable pipeline in order to create
41
+ * vertex and fragment shaders.
42
+ *
43
+ * The shader source code can either be GLSL or ARBfp. If the source
44
+ * code is ARBfp, it must begin with the string “!!ARBfp1.0”. The
45
+ * application should check for the %COGL_FEATURE_SHADERS_GLSL or
46
+ * %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
47
+ *
48
+ * When using GLSL Cogl provides replacement names for most of the
49
+ * builtin varyings and uniforms. It is recommended to use these names
50
+ * wherever possible to increase portability between OpenGL 2.0 and
51
+ * GLES 2.0. GLES 2.0 does not have most of the builtins under their
52
+ * original names so they will only work with the Cogl names.
53
+ *
54
+ * For use in all GLSL shaders, the Cogl builtins are as follows:
55
+ *
56
+ * <tip>
57
+ * <glosslist>
58
+ * <glossentry>
59
+ * <glossterm>uniform mat4
60
+ * <emphasis>cogl_modelview_matrix</emphasis></glossterm>
61
+ * <glossdef><para>
62
+ * The current modelview matrix. This is equivalent to
63
+ * #gl_ModelViewMatrix.
64
+ * </para></glossdef>
65
+ * </glossentry>
66
+ * <glossentry>
67
+ * <glossterm>uniform mat4
68
+ * <emphasis>cogl_projection_matrix</emphasis></glossterm>
69
+ * <glossdef><para>
70
+ * The current projection matrix. This is equivalent to
71
+ * #gl_ProjectionMatrix.
72
+ * </para></glossdef>
73
+ * </glossentry>
74
+ * <glossentry>
75
+ * <glossterm>uniform mat4
76
+ * <emphasis>cogl_modelview_projection_matrix</emphasis></glossterm>
77
+ * <glossdef><para>
78
+ * The combined modelview and projection matrix. A vertex shader
79
+ * would typically use this to transform the incoming vertex
80
+ * position. The separate modelview and projection matrices are
81
+ * usually only needed for lighting calculations. This is
82
+ * equivalent to #gl_ModelViewProjectionMatrix.
83
+ * </para></glossdef>
84
+ * </glossentry>
85
+ * <glossentry>
86
+ * <glossterm>uniform mat4
87
+ * <emphasis>cogl_texture_matrix</emphasis>[]</glossterm>
88
+ * <glossdef><para>
89
+ * An array of matrices for transforming the texture
90
+ * coordinates. This is equivalent to #gl_TextureMatrix.
91
+ * </para></glossdef>
92
+ * </glossentry>
93
+ * </glosslist>
94
+ * </tip>
95
+ *
96
+ * In a vertex shader, the following are also available:
97
+ *
98
+ * <tip>
99
+ * <glosslist>
100
+ * <glossentry>
101
+ * <glossterm>attribute vec4
102
+ * <emphasis>cogl_position_in</emphasis></glossterm>
103
+ * <glossdef><para>
104
+ * The incoming vertex position. This is equivalent to #gl_Vertex.
105
+ * </para></glossdef>
106
+ * </glossentry>
107
+ * <glossentry>
108
+ * <glossterm>attribute vec4
109
+ * <emphasis>cogl_color_in</emphasis></glossterm>
110
+ * <glossdef><para>
111
+ * The incoming vertex color. This is equivalent to #gl_Color.
112
+ * </para></glossdef>
113
+ * </glossentry>
114
+ * <glossentry>
115
+ * <glossterm>attribute vec4
116
+ * <emphasis>cogl_tex_coord_in</emphasis></glossterm>
117
+ * <glossdef><para>
118
+ * The texture coordinate for the first texture unit. This is
119
+ * equivalent to #gl_MultiTexCoord0.
120
+ * </para></glossdef>
121
+ * </glossentry>
122
+ * <glossentry>
123
+ * <glossterm>attribute vec4
124
+ * <emphasis>cogl_tex_coord0_in</emphasis></glossterm>
125
+ * <glossdef><para>
126
+ * The texture coordinate for the first texture unit. This is
127
+ * equivalent to #gl_MultiTexCoord0. There is also
128
+ * #cogl_tex_coord1_in and so on.
129
+ * </para></glossdef>
130
+ * </glossentry>
131
+ * <glossentry>
132
+ * <glossterm>attribute vec3
133
+ * <emphasis>cogl_normal_in</emphasis></glossterm>
134
+ * <glossdef><para>
135
+ * The normal of the vertex. This is equivalent to #gl_Normal.
136
+ * </para></glossdef>
137
+ * </glossentry>
138
+ * <glossentry>
139
+ * <glossterm>vec4
140
+ * <emphasis>cogl_position_out</emphasis></glossterm>
141
+ * <glossdef><para>
142
+ * The calculated position of the vertex. This must be written to
143
+ * in all vertex shaders. This is equivalent to #gl_Position.
144
+ * </para></glossdef>
145
+ * </glossentry>
146
+ * <glossentry>
147
+ * <glossterm>float
148
+ * <emphasis>cogl_point_size_out</emphasis></glossterm>
149
+ * <glossdef><para>
150
+ * The calculated size of a point. This is equivalent to #gl_PointSize.
151
+ * </para></glossdef>
152
+ * </glossentry>
153
+ * <glossentry>
154
+ * <glossterm>varying vec4
155
+ * <emphasis>cogl_color_out</emphasis></glossterm>
156
+ * <glossdef><para>
157
+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
158
+ * </para></glossdef>
159
+ * </glossentry>
160
+ * <glossentry>
161
+ * <glossterm>varying vec4
162
+ * <emphasis>cogl_tex_coord_out</emphasis>[]</glossterm>
163
+ * <glossdef><para>
164
+ * An array of calculated texture coordinates for a vertex. This is
165
+ * equivalent to #gl_TexCoord.
166
+ * </para></glossdef>
167
+ * </glossentry>
168
+ * </glosslist>
169
+ * </tip>
170
+ *
171
+ * In a fragment shader, the following are also available:
172
+ *
173
+ * <tip>
174
+ * <glosslist>
175
+ * <glossentry>
176
+ * <glossterm>varying vec4 <emphasis>cogl_color_in</emphasis></glossterm>
177
+ * <glossdef><para>
178
+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
179
+ * </para></glossdef>
180
+ * </glossentry>
181
+ * <glossentry>
182
+ * <glossterm>varying vec4
183
+ * <emphasis>cogl_tex_coord_in</emphasis>[]</glossterm>
184
+ * <glossdef><para>
185
+ * An array of calculated texture coordinates for a vertex. This is
186
+ * equivalent to #gl_TexCoord.
187
+ * </para></glossdef>
188
+ * </glossentry>
189
+ * <glossentry>
190
+ * <glossterm>vec4 <emphasis>cogl_color_out</emphasis></glossterm>
191
+ * <glossdef><para>
192
+ * The final calculated color of the fragment. All fragment shaders
193
+ * must write to this variable. This is equivalent to
194
+ * #gl_FrontColor.
195
+ * </para></glossdef>
196
+ * </glossentry>
197
+ * <glossentry>
198
+ * <glossterm>float <emphasis>cogl_depth_out</emphasis></glossterm>
199
+ * <glossdef><para>
200
+ * An optional output variable specifying the depth value to use
201
+ * for this fragment. This is equivalent to #gl_FragDepth.
202
+ * </para></glossdef>
203
+ * </glossentry>
204
+ * <glossentry>
205
+ * <glossterm>bool <emphasis>cogl_front_facing</emphasis></glossterm>
206
+ * <glossdef><para>
207
+ * A readonly variable that will be true if the current primitive
208
+ * is front facing. This can be used to implement two-sided
209
+ * coloring algorithms. This is equivalent to #gl_FrontFacing.
210
+ * </para></glossdef>
211
+ * </glossentry>
212
+ * </glosslist>
213
+ * </tip>
214
+ *
215
+ * It's worth nothing that this API isn't what Cogl would like to have
216
+ * in the long term and it may be removed in Cogl 2.0. The
217
+ * experimental #CoglShader API is the proposed replacement.
218
+ */
219
+
220
+ /**
221
+ * CoglShaderType:
222
+ * @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
223
+ * @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
224
+ *
225
+ * Types of shaders
226
+ *
227
+ * Since: 1.0
228
+ */
229
+ typedef enum {
230
+ COGL_SHADER_TYPE_VERTEX,
231
+ COGL_SHADER_TYPE_FRAGMENT
232
+ } CoglShaderType;
233
+
234
+ /**
235
+ * cogl_create_shader:
236
+ * @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
237
+ *
238
+ * Create a new shader handle, use cogl_shader_source() to set the
239
+ * source code to be used on it.
240
+ *
241
+ * Returns: a new shader handle.
242
+ */
243
+ CoglHandle
244
+ cogl_create_shader (CoglShaderType shader_type);
245
+
246
+ #ifndef COGL_DISABLE_DEPRECATED
247
+
248
+ /**
249
+ * cogl_shader_ref:
250
+ * @handle: A #CoglHandle to a shader.
251
+ *
252
+ * Add an extra reference to a shader.
253
+ *
254
+ * Deprecated: 1.0: Please use cogl_handle_ref() instead.
255
+ *
256
+ * Returns: @handle
257
+ */
258
+ CoglHandle
259
+ cogl_shader_ref (CoglHandle handle) G_GNUC_DEPRECATED;
260
+
261
+ /**
262
+ * cogl_shader_unref:
263
+ * @handle: A #CoglHandle to a shader.
264
+ *
265
+ * Removes a reference to a shader. If it was the last reference the
266
+ * shader object will be destroyed.
267
+ *
268
+ * Deprecated: 1.0: Please use cogl_handle_unref() instead.
269
+ */
270
+ void
271
+ cogl_shader_unref (CoglHandle handle) G_GNUC_DEPRECATED;
272
+
273
+ #endif /* COGL_DISABLE_DEPRECATED */
274
+
275
+ /**
276
+ * cogl_is_shader:
277
+ * @handle: A CoglHandle
278
+ *
279
+ * Gets whether the given handle references an existing shader object.
280
+ *
281
+ * Returns: %TRUE if the handle references a shader,
282
+ * %FALSE otherwise
283
+ */
284
+ CoglBool
285
+ cogl_is_shader (CoglHandle handle);
286
+
287
+ /**
288
+ * cogl_shader_source:
289
+ * @shader: #CoglHandle for a shader.
290
+ * @source: Shader source.
291
+ *
292
+ * Replaces the current source associated with a shader with a new
293
+ * one.
294
+ *
295
+ * Please see <link
296
+ * linkend="cogl-Shaders-and-Programmable-Pipeline.description">above</link>
297
+ * for a description of the recommended format for the shader code.
298
+ */
299
+ void
300
+ cogl_shader_source (CoglHandle shader,
301
+ const char *source);
302
+ /**
303
+ * cogl_shader_compile:
304
+ * @handle: #CoglHandle for a shader.
305
+ *
306
+ * Compiles the shader, no return value, but the shader is now ready
307
+ * for linking into a program. Note that calling this function is
308
+ * optional. If it is not called then the shader will be automatically
309
+ * compiled when it is linked.
310
+ */
311
+ void
312
+ cogl_shader_compile (CoglHandle handle);
313
+
314
+ /**
315
+ * cogl_shader_get_info_log:
316
+ * @handle: #CoglHandle for a shader.
317
+ *
318
+ * Retrieves the information log for a coglobject, can be used in conjunction
319
+ * with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
320
+ * messages that caused a shader to not compile correctly, mainly useful for
321
+ * debugging purposes.
322
+ *
323
+ * Return value: a newly allocated string containing the info log. Use
324
+ * g_free() to free it
325
+ */
326
+ char *
327
+ cogl_shader_get_info_log (CoglHandle handle);
328
+
329
+ /**
330
+ * cogl_shader_get_type:
331
+ * @handle: #CoglHandle for a shader.
332
+ *
333
+ * Retrieves the type of a shader #CoglHandle
334
+ *
335
+ * Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
336
+ * or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
337
+ */
338
+ CoglShaderType
339
+ cogl_shader_get_type (CoglHandle handle);
340
+
341
+ /**
342
+ * cogl_shader_is_compiled:
343
+ * @handle: #CoglHandle for a shader.
344
+ *
345
+ * Retrieves whether a shader #CoglHandle has been compiled
346
+ *
347
+ * Return value: %TRUE if the shader object has sucessfully be compiled
348
+ */
349
+ CoglBool
350
+ cogl_shader_is_compiled (CoglHandle handle);
351
+
352
+ /**
353
+ * cogl_create_program:
354
+ *
355
+ * Create a new cogl program object that can be used to replace parts of the GL
356
+ * rendering pipeline with custom code.
357
+ *
358
+ * Returns: a new cogl program.
359
+ */
360
+ CoglHandle
361
+ cogl_create_program (void);
362
+
363
+ #ifndef COGL_DISABLE_DEPRECATED
364
+
365
+ /**
366
+ * cogl_program_ref:
367
+ * @handle: A #CoglHandle to a program.
368
+ *
369
+ * Add an extra reference to a program.
370
+ *
371
+ * Deprecated: 1.0: Please use cogl_handle_ref() instead.
372
+ *
373
+ * Returns: @handle
374
+ */
375
+ CoglHandle
376
+ cogl_program_ref (CoglHandle handle) G_GNUC_DEPRECATED;
377
+
378
+ /**
379
+ * cogl_program_unref:
380
+ * @handle: A #CoglHandle to a program.
381
+ *
382
+ * Removes a reference to a program. If it was the last reference the
383
+ * program object will be destroyed.
384
+ *
385
+ * Deprecated: 1.0: Please use cogl_handle_unref() instead.
386
+ */
387
+ void
388
+ cogl_program_unref (CoglHandle handle) G_GNUC_DEPRECATED;
389
+
390
+ #endif /* COGL_DISABLE_DEPRECATED */
391
+
392
+ /**
393
+ * cogl_is_program:
394
+ * @handle: A CoglHandle
395
+ *
396
+ * Gets whether the given handle references an existing program object.
397
+ *
398
+ * Returns: %TRUE if the handle references a program,
399
+ * %FALSE otherwise
400
+ */
401
+ CoglBool
402
+ cogl_is_program (CoglHandle handle);
403
+
404
+ /**
405
+ * cogl_program_attach_shader:
406
+ * @program_handle: a #CoglHandle for a shdaer program.
407
+ * @shader_handle: a #CoglHandle for a vertex of fragment shader.
408
+ *
409
+ * Attaches a shader to a program object. A program can have multiple
410
+ * vertex or fragment shaders but only one of them may provide a
411
+ * main() function. It is allowed to use a program with only a vertex
412
+ * shader or only a fragment shader.
413
+ */
414
+ void
415
+ cogl_program_attach_shader (CoglHandle program_handle,
416
+ CoglHandle shader_handle);
417
+
418
+ /**
419
+ * cogl_program_link:
420
+ * @handle: a #CoglHandle for a shader program.
421
+ *
422
+ * Links a program making it ready for use. Note that calling this
423
+ * function is optional. If it is not called the program will
424
+ * automatically be linked the first time it is used.
425
+ */
426
+ void
427
+ cogl_program_link (CoglHandle handle);
428
+
429
+ /**
430
+ * cogl_program_use:
431
+ * @handle: a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.
432
+ *
433
+ * Activate a specific shader program replacing that part of the GL
434
+ * rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
435
+ * behavior of GL is reinstated.
436
+ *
437
+ * This function affects the global state of the current Cogl
438
+ * context. It is much more efficient to attach the shader to a
439
+ * specific material used for rendering instead by calling
440
+ * cogl_material_set_user_program().
441
+ */
442
+ void
443
+ cogl_program_use (CoglHandle handle);
444
+
445
+ /**
446
+ * cogl_program_get_uniform_location:
447
+ * @handle: a #CoglHandle for a shader program.
448
+ * @uniform_name: the name of a uniform.
449
+ *
450
+ * Retrieve the location (offset) of a uniform variable in a shader program,
451
+ * a uniform is a variable that is constant for all vertices/fragments for a
452
+ * shader object and is possible to modify as an external parameter.
453
+ *
454
+ * Return value: the offset of a uniform in a specified program.
455
+ * This uniform can be set using cogl_program_uniform_1f() when the
456
+ * program is in use.
457
+ */
458
+ int
459
+ cogl_program_get_uniform_location (CoglHandle handle,
460
+ const char *uniform_name);
461
+
462
+ /**
463
+ * cogl_program_set_uniform_1f:
464
+ * @program: A #CoglHandle for a linked program
465
+ * @uniform_location: the uniform location retrieved from
466
+ * cogl_program_get_uniform_location().
467
+ * @value: the new value of the uniform.
468
+ *
469
+ * Changes the value of a floating point uniform for the given linked
470
+ * @program.
471
+ *
472
+ * Since: 1.4
473
+ */
474
+ void
475
+ cogl_program_set_uniform_1f (CoglHandle program,
476
+ int uniform_location,
477
+ float value);
478
+
479
+ /**
480
+ * cogl_program_set_uniform_1i:
481
+ * @program: A #CoglHandle for a linked program
482
+ * @uniform_location: the uniform location retrieved from
483
+ * cogl_program_get_uniform_location().
484
+ * @value: the new value of the uniform.
485
+ *
486
+ * Changes the value of an integer uniform for the given linked
487
+ * @program.
488
+ *
489
+ * Since: 1.4
490
+ */
491
+ void
492
+ cogl_program_set_uniform_1i (CoglHandle program,
493
+ int uniform_location,
494
+ int value);
495
+
496
+ /**
497
+ * cogl_program_set_uniform_float:
498
+ * @program: A #CoglHandle for a linked program
499
+ * @uniform_location: the uniform location retrieved from
500
+ * cogl_program_get_uniform_location().
501
+ * @n_components: The number of components for the uniform. For
502
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
503
+ * @count: For uniform arrays this is the array length otherwise just
504
+ * pass 1
505
+ * @value: (array length=count): the new value of the uniform[s].
506
+ *
507
+ * Changes the value of a float vector uniform, or uniform array for
508
+ * the given linked @program.
509
+ *
510
+ * Since: 1.4
511
+ */
512
+ void
513
+ cogl_program_set_uniform_float (CoglHandle program,
514
+ int uniform_location,
515
+ int n_components,
516
+ int count,
517
+ const float *value);
518
+
519
+ /**
520
+ * cogl_program_set_uniform_int:
521
+ * @program: A #CoglHandle for a linked program
522
+ * @uniform_location: the uniform location retrieved from
523
+ * cogl_program_get_uniform_location().
524
+ * @n_components: The number of components for the uniform. For
525
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
526
+ * @count: For uniform arrays this is the array length otherwise just
527
+ * pass 1
528
+ * @value: (array length=count): the new value of the uniform[s].
529
+ *
530
+ * Changes the value of a int vector uniform, or uniform array for
531
+ * the given linked @program.
532
+ *
533
+ * Since: 1.4
534
+ */
535
+ void
536
+ cogl_program_set_uniform_int (CoglHandle program,
537
+ int uniform_location,
538
+ int n_components,
539
+ int count,
540
+ const int *value);
541
+
542
+ /**
543
+ * cogl_program_set_uniform_matrix:
544
+ * @program: A #CoglHandle for a linked program
545
+ * @uniform_location: the uniform location retrieved from
546
+ * cogl_program_get_uniform_location().
547
+ * @dimensions: The dimensions of the matrix. So for for example pass
548
+ * 2 for a 2x2 matrix or 3 for 3x3.
549
+ * @count: For uniform arrays this is the array length otherwise just
550
+ * pass 1
551
+ * @transpose: Whether to transpose the matrix when setting the uniform.
552
+ * @value: (array length=count): the new value of the uniform.
553
+ *
554
+ * Changes the value of a matrix uniform, or uniform array in the
555
+ * given linked @program.
556
+ *
557
+ * Since: 1.4
558
+ */
559
+ void
560
+ cogl_program_set_uniform_matrix (CoglHandle program,
561
+ int uniform_location,
562
+ int dimensions,
563
+ int count,
564
+ CoglBool transpose,
565
+ const float *value);
566
+
567
+ #ifndef COGL_DISABLE_DEPRECATED
568
+
569
+ /**
570
+ * cogl_program_uniform_1f:
571
+ * @uniform_no: the uniform to set.
572
+ * @value: the new value of the uniform.
573
+ *
574
+ * Changes the value of a floating point uniform in the currently
575
+ * used (see cogl_program_use()) shader program.
576
+ *
577
+ * Deprecated: 1.4: Use cogl_program_set_uniform_1f() instead.
578
+ */
579
+ void
580
+ cogl_program_uniform_1f (int uniform_no,
581
+ float value) G_GNUC_DEPRECATED;
582
+
583
+ /**
584
+ * cogl_program_uniform_1i:
585
+ * @uniform_no: the uniform to set.
586
+ * @value: the new value of the uniform.
587
+ *
588
+ * Changes the value of an integer uniform in the currently
589
+ * used (see cogl_program_use()) shader program.
590
+ *
591
+ * Deprecated: 1.4: Use cogl_program_set_uniform_1i() instead.
592
+ */
593
+ void
594
+ cogl_program_uniform_1i (int uniform_no,
595
+ int value) G_GNUC_DEPRECATED;
596
+
597
+ /**
598
+ * cogl_program_uniform_float:
599
+ * @uniform_no: the uniform to set.
600
+ * @size: Size of float vector.
601
+ * @count: Size of array of uniforms.
602
+ * @value: (array length=count): the new value of the uniform.
603
+ *
604
+ * Changes the value of a float vector uniform, or uniform array in the
605
+ * currently used (see cogl_program_use()) shader program.
606
+ *
607
+ * Deprecated: 1.4: Use cogl_program_set_uniform_float() instead.
608
+ */
609
+ void
610
+ cogl_program_uniform_float (int uniform_no,
611
+ int size,
612
+ int count,
613
+ const float *value) G_GNUC_DEPRECATED;
614
+
615
+ /**
616
+ * cogl_program_uniform_int:
617
+ * @uniform_no: the uniform to set.
618
+ * @size: Size of int vector.
619
+ * @count: Size of array of uniforms.
620
+ * @value: (array length=count): the new value of the uniform.
621
+ *
622
+ * Changes the value of a int vector uniform, or uniform array in the
623
+ * currently used (see cogl_program_use()) shader program.
624
+ */
625
+ void
626
+ cogl_program_uniform_int (int uniform_no,
627
+ int size,
628
+ int count,
629
+ const int *value) G_GNUC_DEPRECATED;
630
+
631
+ /**
632
+ * cogl_program_uniform_matrix:
633
+ * @uniform_no: the uniform to set.
634
+ * @size: Size of matrix.
635
+ * @count: Size of array of uniforms.
636
+ * @transpose: Whether to transpose the matrix when setting the uniform.
637
+ * @value: (array length=count): the new value of the uniform.
638
+ *
639
+ * Changes the value of a matrix uniform, or uniform array in the
640
+ * currently used (see cogl_program_use()) shader program. The @size
641
+ * parameter is used to determine the square size of the matrix.
642
+ */
643
+ void
644
+ cogl_program_uniform_matrix (int uniform_no,
645
+ int size,
646
+ int count,
647
+ CoglBool transpose,
648
+ const float *value) G_GNUC_DEPRECATED;
649
+
650
+ #endif /* COGL_DISABLE_DEPRECATED */
651
+
652
+ COGL_END_DECLS
653
+
654
+ #endif /* __COGL_SHADER_H__ */