clutter 2.0.0-x86-mingw32
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- data/Rakefile +129 -0
- data/lib/clutter.rb +145 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/color.rb +55 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +125 -0
- data/sample/bin-layout.rb +215 -0
- data/sample/box-layout.rb +196 -0
- data/sample/canvas.rb +117 -0
- data/sample/constraints.rb +81 -0
- data/sample/drag-action.rb +177 -0
- data/sample/drop-action.rb +198 -0
- data/sample/easing-modes.rb +145 -0
- data/sample/flow-layout.rb +121 -0
- data/sample/grid-layout.rb +239 -0
- data/sample/image-content.rb +88 -0
- data/sample/pan-action.rb +100 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +90 -0
- data/sample/scroll-actor.rb +105 -0
- data/test/clutter-test-utils.rb +21 -0
- data/test/run-test.rb +50 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-12.dll +0 -0
- data/vendor/local/bin/libcogl-pango-12.dll +0 -0
- data/vendor/local/bin/libglut-0.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/GL/freeglut.h +22 -0
- data/vendor/local/include/GL/freeglut_ext.h +239 -0
- data/vendor/local/include/GL/freeglut_std.h +636 -0
- data/vendor/local/include/GL/glut.h +21 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +155 -0
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +85 -0
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +39 -0
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +82 -0
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +80 -0
- data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +735 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +116 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +74 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +84 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +57 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +90 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +175 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +63 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +108 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +43 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +104 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +142 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +113 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +183 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1362 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +509 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +110 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +154 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +141 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +279 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +148 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +381 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +112 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +72 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +66 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +155 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +204 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +95 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +73 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +215 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-table-layout.h +157 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +237 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +128 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +201 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +715 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +166 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +302 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +118 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +97 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +58 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +245 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +131 -0
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +532 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +314 -0
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +309 -0
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +50 -0
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +47 -0
- data/vendor/local/include/cogl/cogl/cogl-color.h +543 -0
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- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +264 -0
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- data/vendor/local/include/cogl/cogl/cogl-euler.h +251 -0
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_META_TEXTURE_H__
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#define __COGL_META_TEXTURE_H__
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#include <cogl/cogl-pipeline-layer-state.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-meta-texture
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* @short_description: Interface for high-level textures built from
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* low-level textures like #CoglTexture2D and
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* #CoglTexture3D.
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*
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* Cogl helps to make it easy to deal with high level textures such
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* as #CoglAtlasTexture<!-- -->s, #CoglSubTexture<!-- -->s,
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* #CoglTexturePixmapX11 textures and #CoglTexture2DSliced textures
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* consistently.
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*
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* A #CoglMetaTexture is a texture that might internally be
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* represented by one or more low-level #CoglTexture<!-- -->s
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* such as #CoglTexture2D or #CoglTexture3D. These low-level textures
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* are the only ones that a GPU really understands but because
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* applications often want more high-level texture abstractions
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* (such as storing multiple textures inside one larger "atlas"
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* texture) it's desirable to be able to deal with these
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* using a common interface.
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*
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* For example the GPU is not able to automatically handle repeating a
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* texture that is part of a larger atlas texture but if you use
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* %COGL_PIPELINE_WRAP_MODE_REPEAT with an atlas texture when drawing
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* with cogl_rectangle() you should see that it "Just Works™" - at
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* least if you don't use multi-texturing. The reason this works is
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* because cogl_rectangle() internally understands the #CoglMetaTexture
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* interface and is able to manually resolve the low-level textures
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* using this interface and by making multiple draw calls it can
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* emulate the texture repeat modes.
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*
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* Cogl doesn't aim to pretend that meta-textures are just like real
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* textures because it would get extremely complex to try and emulate
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* low-level GPU semantics transparently for these textures. The low
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* level drawing APIs of Cogl, such as cogl_framebuffer_draw_attributes()
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* don't actually know anything about the #CoglMetaTexture interface and its
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* the developer's responsibility to resolve all textures referenced by a
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* #CoglPipeline to low-level textures before drawing.
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*
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* If you want to develop custom primitive APIs like
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* cogl_framebuffer_draw_rectangle() and you want to support drawing
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* with #CoglAtlasTexture<!-- -->s or #CoglSubTexture<!-- -->s for
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* example, then you will need to use this #CoglMetaTexture interface
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* to be able to resolve high-level textures into low-level textures
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* before drawing with Cogl's low-level drawing APIs such as
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* cogl_framebuffer_draw_attributes().
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*
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* <note>Most developers won't need to use this interface directly
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* but still it is worth understanding the distinction between
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* low-level and meta textures because you may find other references
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* in the documentation that detail limitations of using
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* meta-textures.</note>
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*/
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typedef struct _CoglMetaTexture CoglMetaTexture;
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#define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
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/**
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* CoglMetaTextureCallback:
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* @sub_texture: A low-level #CoglTexture making up part of a
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* #CoglMetaTexture.
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* @sub_texture_coords: A float 4-tuple ordered like
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* (tx1,ty1,tx2,ty2) defining what region of the
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* current @sub_texture maps to a sub-region of a
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* #CoglMetaTexture. (tx1,ty1) is the top-left
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* sub-region coordinate and (tx2,ty2) is the
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* bottom-right. These are low-level texture
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* coordinates.
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* @meta_coords: A float 4-tuple ordered like (tx1,ty1,tx2,ty2)
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* defining what sub-region of a #CoglMetaTexture this
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* low-level @sub_texture maps too. (tx1,ty1) is
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* the top-left sub-region coordinate and (tx2,ty2) is
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* the bottom-right. These are high-level meta-texture
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* coordinates.
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* @user_data: A private pointer passed to
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* cogl_meta_texture_foreach_in_region().
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*
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* A callback used with cogl_meta_texture_foreach_in_region() to
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* retrieve details of all the low-level #CoglTexture<!-- -->s that
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* make up a given #CoglMetaTexture.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data);
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/**
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* cogl_meta_texture_foreach_in_region:
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* @meta_texture: An object implementing the #CoglMetaTexture
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* interface.
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* @tx_1: The top-left x coordinate of the region to iterate
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* @ty_1: The top-left y coordinate of the region to iterate
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* @tx_2: The bottom-right x coordinate of the region to iterate
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* @ty_2: The bottom-right y coordinate of the region to iterate
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* @wrap_s: The wrap mode for the x-axis
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* @wrap_t: The wrap mode for the y-axis
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* @callback: A #CoglMetaTextureCallback pointer to be called
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* for each low-level texture within the specified region.
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* @user_data: A private pointer that is passed to @callback.
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*
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* Allows you to manually iterate the low-level textures that define a
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* given region of a high-level #CoglMetaTexture.
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*
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* For example cogl_texture_2d_sliced_new_with_size() can be used to
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* create a meta texture that may slice a large image into multiple,
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* smaller power-of-two sized textures. These high level textures are
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* not directly understood by a GPU and so this API must be used to
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* manually resolve the underlying textures for drawing.
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*
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* All high level textures (#CoglAtlasTexture, #CoglSubTexture,
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* #CoglTexturePixmapX11, and #CoglTexture2DSliced) can be handled
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* consistently using this interface which greately simplifies
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* implementing primitives that support all texture types.
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*
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* For example if you use the cogl_rectangle() API then Cogl will
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* internally use this API to resolve the low level textures of any
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* meta textures you have associated with CoglPipeline layers.
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*
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* <note>The low level drawing APIs such as cogl_framebuffer_draw_attributes()
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* don't understand the #CoglMetaTexture interface and so it is your
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* responsibility to use this API to resolve all CoglPipeline
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* textures into low-level textures before drawing.</note>
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*
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* For each low-level texture that makes up part of the given region
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* of the @meta_texture, @callback is called specifying how the
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* low-level texture maps to the original region.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
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float tx_1,
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float ty_1,
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float tx_2,
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float ty_2,
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CoglPipelineWrapMode wrap_s,
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CoglPipelineWrapMode wrap_t,
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CoglMetaTextureCallback callback,
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void *user_data);
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COGL_END_DECLS
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#endif /* __COGL_META_TEXTURE_H__ */
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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+
* This library is distributed in the hope that it will be useful,
|
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+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
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+
* Lesser General Public License for more details.
|
17
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+
*
|
18
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+
* You should have received a copy of the GNU Lesser General Public
|
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+
* License along with this library. If not, see
|
20
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+
* <http://www.gnu.org/licenses/>.
|
21
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+
*
|
22
|
+
*
|
23
|
+
*/
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+
|
25
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+
#ifndef __COGL_OBJECT_H
|
26
|
+
#define __COGL_OBJECT_H
|
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+
|
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+
#include <cogl/cogl-types.h>
|
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+
|
30
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+
COGL_BEGIN_DECLS
|
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+
|
32
|
+
typedef struct _CoglObject CoglObject;
|
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+
|
34
|
+
#define COGL_OBJECT(X) ((CoglObject *)X)
|
35
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+
|
36
|
+
/**
|
37
|
+
* cogl_object_ref: (skip)
|
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|
+
* @object: a #CoglObject
|
39
|
+
*
|
40
|
+
* Increases the reference count of @object by 1
|
41
|
+
*
|
42
|
+
* Returns: the @object, with its reference count increased
|
43
|
+
*/
|
44
|
+
void *
|
45
|
+
cogl_object_ref (void *object);
|
46
|
+
|
47
|
+
/**
|
48
|
+
* cogl_object_unref: (skip)
|
49
|
+
* @object: a #CoglObject
|
50
|
+
*
|
51
|
+
* Drecreases the reference count of @object by 1; if the reference
|
52
|
+
* count reaches 0, the resources allocated by @object will be freed
|
53
|
+
*/
|
54
|
+
void
|
55
|
+
cogl_object_unref (void *object);
|
56
|
+
|
57
|
+
/**
|
58
|
+
* CoglUserDataKey:
|
59
|
+
* @unused: ignored.
|
60
|
+
*
|
61
|
+
* A #CoglUserDataKey is used to declare a key for attaching data to a
|
62
|
+
* #CoglObject using cogl_object_set_user_data. The typedef only exists as a
|
63
|
+
* formality to make code self documenting since only the unique address of a
|
64
|
+
* #CoglUserDataKey is used.
|
65
|
+
*
|
66
|
+
* Typically you would declare a static #CoglUserDataKey and set private data
|
67
|
+
* on an object something like this:
|
68
|
+
*
|
69
|
+
* |[
|
70
|
+
* static CoglUserDataKey path_private_key;
|
71
|
+
*
|
72
|
+
* static void
|
73
|
+
* destroy_path_private_cb (void *data)
|
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|
+
* {
|
75
|
+
* g_free (data);
|
76
|
+
* }
|
77
|
+
*
|
78
|
+
* static void
|
79
|
+
* my_path_set_data (CoglPath *path, void *data)
|
80
|
+
* {
|
81
|
+
* cogl_object_set_user_data (COGL_OBJECT (path),
|
82
|
+
* &private_key,
|
83
|
+
* data,
|
84
|
+
* destroy_path_private_cb);
|
85
|
+
* }
|
86
|
+
* ]|
|
87
|
+
*
|
88
|
+
* Since: 1.4
|
89
|
+
*/
|
90
|
+
typedef struct {
|
91
|
+
int unused;
|
92
|
+
} CoglUserDataKey;
|
93
|
+
|
94
|
+
/**
|
95
|
+
* CoglUserDataDestroyCallback:
|
96
|
+
* @user_data: The data whos association with a #CoglObject has been
|
97
|
+
* destoyed.
|
98
|
+
*
|
99
|
+
* When associating private data with a #CoglObject a callback can be
|
100
|
+
* given which will be called either if the object is destroyed or if
|
101
|
+
* cogl_object_set_user_data() is called with NULL user_data for the
|
102
|
+
* same key.
|
103
|
+
*
|
104
|
+
* Since: 1.4
|
105
|
+
*/
|
106
|
+
typedef void (*CoglUserDataDestroyCallback) (void *user_data);
|
107
|
+
|
108
|
+
/**
|
109
|
+
* CoglDebugObjectTypeInfo:
|
110
|
+
* @name: A human readable name for the type.
|
111
|
+
* @instance_count: The number of objects of this type that are
|
112
|
+
* currently in use
|
113
|
+
*
|
114
|
+
* This struct is used to pass information to the callback when
|
115
|
+
* cogl_debug_object_foreach_type() is called.
|
116
|
+
*
|
117
|
+
* Since: 1.8
|
118
|
+
* Stability: unstable
|
119
|
+
*/
|
120
|
+
typedef struct {
|
121
|
+
const char *name;
|
122
|
+
unsigned long instance_count;
|
123
|
+
} CoglDebugObjectTypeInfo;
|
124
|
+
|
125
|
+
/**
|
126
|
+
* CoglDebugObjectForeachTypeCallback:
|
127
|
+
* @info: A pointer to a struct containing information about the type.
|
128
|
+
*
|
129
|
+
* A callback function to use for cogl_debug_object_foreach_type().
|
130
|
+
*
|
131
|
+
* Since: 1.8
|
132
|
+
* Stability: unstable
|
133
|
+
*/
|
134
|
+
typedef void
|
135
|
+
(* CoglDebugObjectForeachTypeCallback) (const CoglDebugObjectTypeInfo *info,
|
136
|
+
void *user_data);
|
137
|
+
|
138
|
+
/**
|
139
|
+
* cogl_object_set_user_data: (skip)
|
140
|
+
* @object: The object to associate private data with
|
141
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
142
|
+
* with which to index the private data.
|
143
|
+
* @user_data: The data to associate with the given object,
|
144
|
+
* or %NULL to remove a previous association.
|
145
|
+
* @destroy: A #CoglUserDataDestroyCallback to call if the object is
|
146
|
+
* destroyed or if the association is removed by later setting
|
147
|
+
* %NULL data for the same key.
|
148
|
+
*
|
149
|
+
* Associates some private @user_data with a given #CoglObject. To
|
150
|
+
* later remove the association call cogl_object_set_user_data() with
|
151
|
+
* the same @key but NULL for the @user_data.
|
152
|
+
*
|
153
|
+
* Since: 1.4
|
154
|
+
*/
|
155
|
+
void
|
156
|
+
cogl_object_set_user_data (CoglObject *object,
|
157
|
+
CoglUserDataKey *key,
|
158
|
+
void *user_data,
|
159
|
+
CoglUserDataDestroyCallback destroy);
|
160
|
+
|
161
|
+
/**
|
162
|
+
* cogl_object_get_user_data: (skip)
|
163
|
+
* @object: The object with associated private data to query
|
164
|
+
* @key: The address of a #CoglUserDataKey which provides a unique value
|
165
|
+
* with which to index the private data.
|
166
|
+
*
|
167
|
+
* Finds the user data previously associated with @object using
|
168
|
+
* the given @key. If no user data has been associated with @object
|
169
|
+
* for the given @key this function returns NULL.
|
170
|
+
*
|
171
|
+
* Returns: (transfer none): The user data previously associated
|
172
|
+
* with @object using the given @key; or %NULL if no associated
|
173
|
+
* data is found.
|
174
|
+
*
|
175
|
+
* Since: 1.4
|
176
|
+
*/
|
177
|
+
void *
|
178
|
+
cogl_object_get_user_data (CoglObject *object,
|
179
|
+
CoglUserDataKey *key);
|
180
|
+
|
181
|
+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
182
|
+
|
183
|
+
/**
|
184
|
+
* cogl_debug_object_foreach_type:
|
185
|
+
* @func: A callback function for each type
|
186
|
+
* @user_data: A pointer to pass to @func
|
187
|
+
*
|
188
|
+
* Invokes @func once for each type of object that Cogl uses and
|
189
|
+
* passes a count of the number of objects for that type. This is
|
190
|
+
* intended to be used solely for debugging purposes to track down
|
191
|
+
* issues with objects leaking.
|
192
|
+
*
|
193
|
+
* Since: 1.8
|
194
|
+
* Stability: unstable
|
195
|
+
*/
|
196
|
+
void
|
197
|
+
cogl_debug_object_foreach_type (CoglDebugObjectForeachTypeCallback func,
|
198
|
+
void *user_data);
|
199
|
+
|
200
|
+
/**
|
201
|
+
* cogl_debug_object_print_instances:
|
202
|
+
*
|
203
|
+
* Prints a list of all the object types that Cogl uses along with the
|
204
|
+
* number of objects of that type that are currently in use. This is
|
205
|
+
* intended to be used solely for debugging purposes to track down
|
206
|
+
* issues with objects leaking.
|
207
|
+
*
|
208
|
+
* Since: 1.8
|
209
|
+
* Stability: unstable
|
210
|
+
*/
|
211
|
+
void
|
212
|
+
cogl_debug_object_print_instances (void);
|
213
|
+
|
214
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
215
|
+
|
216
|
+
COGL_END_DECLS
|
217
|
+
|
218
|
+
#endif /* __COGL_OBJECT_H */
|
219
|
+
|
@@ -0,0 +1,117 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* An object oriented GL/GLES Abstraction/Utility Layer
|
5
|
+
*
|
6
|
+
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
|
7
|
+
*
|
8
|
+
* This library is free software; you can redistribute it and/or
|
9
|
+
* modify it under the terms of the GNU Lesser General Public
|
10
|
+
* License as published by the Free Software Foundation; either
|
11
|
+
* version 2 of the License, or (at your option) any later version.
|
12
|
+
*
|
13
|
+
* This library is distributed in the hope that it will be useful,
|
14
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
15
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
16
|
+
* Lesser General Public License for more details.
|
17
|
+
*
|
18
|
+
* You should have received a copy of the GNU Lesser General Public
|
19
|
+
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
20
|
+
*
|
21
|
+
*
|
22
|
+
*/
|
23
|
+
|
24
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
25
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
26
|
+
#endif
|
27
|
+
|
28
|
+
#ifndef __COGL_OFFSCREEN_H__
|
29
|
+
#define __COGL_OFFSCREEN_H__
|
30
|
+
|
31
|
+
#include <cogl/cogl-types.h>
|
32
|
+
#include <cogl/cogl-texture.h>
|
33
|
+
|
34
|
+
COGL_BEGIN_DECLS
|
35
|
+
|
36
|
+
/**
|
37
|
+
* SECTION:cogl-offscreen
|
38
|
+
* @short_description: Functions for creating and manipulating offscreen
|
39
|
+
* framebuffers.
|
40
|
+
*
|
41
|
+
* Cogl allows creating and operating on offscreen framebuffers.
|
42
|
+
*/
|
43
|
+
|
44
|
+
typedef struct _CoglOffscreen CoglOffscreen;
|
45
|
+
|
46
|
+
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
|
47
|
+
|
48
|
+
/* Offscreen api */
|
49
|
+
|
50
|
+
/**
|
51
|
+
* cogl_offscreen_new_to_texture:
|
52
|
+
* @texture: A #CoglTexture pointer
|
53
|
+
*
|
54
|
+
* This creates an offscreen buffer object using the given @texture as the
|
55
|
+
* primary color buffer. It doesn't just initialize the contents of the
|
56
|
+
* offscreen buffer with the @texture; they are tightly bound so that
|
57
|
+
* drawing to the offscreen buffer effectivly updates the contents of the
|
58
|
+
* given texture. You don't need to destroy the offscreen buffer before
|
59
|
+
* you can use the @texture again.
|
60
|
+
*
|
61
|
+
* <note>This only works with low-level #CoglTexture types such as
|
62
|
+
* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
|
63
|
+
* with meta-texture types such as #CoglTexture2DSliced.</note>
|
64
|
+
*
|
65
|
+
* Return value: (transfer full): a newly instantiated #CoglOffscreen
|
66
|
+
* framebuffer or %NULL if it wasn't possible to create the
|
67
|
+
* buffer.
|
68
|
+
*/
|
69
|
+
CoglOffscreen *
|
70
|
+
cogl_offscreen_new_to_texture (CoglTexture *texture);
|
71
|
+
|
72
|
+
/**
|
73
|
+
* cogl_is_offscreen:
|
74
|
+
* @object: A pointer to a #CoglObject
|
75
|
+
*
|
76
|
+
* Determines whether the given #CoglObject references an offscreen
|
77
|
+
* framebuffer object.
|
78
|
+
*
|
79
|
+
* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
|
80
|
+
* %FALSE otherwise
|
81
|
+
*/
|
82
|
+
CoglBool
|
83
|
+
cogl_is_offscreen (void *object);
|
84
|
+
|
85
|
+
#ifndef COGL_DISABLE_DEPRECATED
|
86
|
+
|
87
|
+
/**
|
88
|
+
* cogl_offscreen_ref:
|
89
|
+
* @offscreen: A pointer to a #CoglOffscreen framebuffer
|
90
|
+
*
|
91
|
+
* Increments the reference count on the @offscreen framebuffer.
|
92
|
+
*
|
93
|
+
* Return value: (transfer none): For convenience it returns the
|
94
|
+
* given @offscreen
|
95
|
+
*
|
96
|
+
* Deprecated: 1.2: cogl_object_ref() should be used in new code.
|
97
|
+
*/
|
98
|
+
void *
|
99
|
+
cogl_offscreen_ref (void *offscreen) G_GNUC_DEPRECATED;
|
100
|
+
|
101
|
+
/**
|
102
|
+
* cogl_offscreen_unref:
|
103
|
+
* @offscreen: A pointer to a #CoglOffscreen framebuffer
|
104
|
+
*
|
105
|
+
* Decreases the reference count for the @offscreen buffer and frees it when
|
106
|
+
* the count reaches 0.
|
107
|
+
*
|
108
|
+
* Deprecated: 1.2: cogl_object_unref() should be used in new code.
|
109
|
+
*/
|
110
|
+
void
|
111
|
+
cogl_offscreen_unref (void *offscreen) G_GNUC_DEPRECATED;
|
112
|
+
|
113
|
+
#endif /* COGL_DISABLE_DEPRECATED */
|
114
|
+
|
115
|
+
COGL_END_DECLS
|
116
|
+
|
117
|
+
#endif /* __COGL_OFFSCREEN_H__ */
|